//-------------------------------------------------------------------------------------------------------------- // balkan_chaser1 Response Rule File //-------------------------------------------------------------------------------------------------------------- Criterion "NotSaidHelpbalkan_chaser1" "worldSaidHelpbalkan_chaser1" "!=1" "required" weight 0 Criterion "NotSaidPepTalkScaredbalkan_chaser1" "worldSaidPepTalkScaredbalkan_chaser1" "!=1" "required" weight 0 Criterion "NotSaidRoundEndbalkan_chaser1" "worldSaidRoundEndbalkan_chaser1" "!=1" "required" //Auto-generated blank response for padding out InfoRemarkables Response _PlayerInfoRemarkableBlankbalkan_chaser1 { speak "balkan_chaser1_Blank" noscene //Blank } //-------------------------------------------------------------------------------------------------------------- // Radio //-------------------------------------------------------------------------------------------------------------- Response Affirmativebalkan_chaser1 { scene "scenes/balkan_chaser1/affirmation_01.vcd" scene "scenes/balkan_chaser1/affirmation_02.vcd" scene "scenes/balkan_chaser1/affirmation_03.vcd" scene "scenes/balkan_chaser1/affirmation_04.vcd" scene "scenes/balkan_chaser1/affirmation_05.vcd" scene "scenes/balkan_chaser1/affirmation_06.vcd" scene "scenes/balkan_chaser1/affirmation_07.vcd" scene "scenes/balkan_chaser1/affirmation_08.vcd" scene "scenes/balkan_chaser1/affirmation_09.vcd" scene "scenes/balkan_chaser1/affirmation_10.vcd" scene "scenes/balkan_chaser1/affirmation_11.vcd" scene "scenes/balkan_chaser1/affirmation_12.vcd" scene "scenes/balkan_chaser1/affirmation_13.vcd" } Rule Affirmativebalkan_chaser1 { criteria TLK_Affirmative Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Affirmativebalkan_chaser1 } Response Agreebalkan_chaser1 { scene "scenes/balkan_chaser1/agree_01.vcd" scene "scenes/balkan_chaser1/agree_02.vcd" scene "scenes/balkan_chaser1/agree_03.vcd" scene "scenes/balkan_chaser1/agree_04.vcd" scene "scenes/balkan_chaser1/agree_05.vcd" scene "scenes/balkan_chaser1/agree_06.vcd" scene "scenes/balkan_chaser1/agree_07.vcd" scene "scenes/balkan_chaser1/agree_08.vcd" scene "scenes/balkan_chaser1/agree_09.vcd" scene "scenes/balkan_chaser1/agree_10.vcd" } Rule Agreebalkan_chaser1 { criteria TLK_Agree Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Agreebalkan_chaser1 } Response Blindedbalkan_chaser1 { scene "scenes/balkan_chaser1/blinded_01.vcd" scene "scenes/balkan_chaser1/blinded_02.vcd" scene "scenes/balkan_chaser1/blinded_03.vcd" scene "scenes/balkan_chaser1/blinded_04.vcd" scene "scenes/balkan_chaser1/blinded_05.vcd" } Rule Blindedbalkan_chaser1 { criteria TLK_Blinded Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Blindedbalkan_chaser1 } Response Clearbalkan_chaser1 { scene "scenes/balkan_chaser1/sees_area_clear_01.vcd" scene "scenes/balkan_chaser1/sees_area_clear_02.vcd" scene "scenes/balkan_chaser1/sees_area_clear_03.vcd" scene "scenes/balkan_chaser1/sees_area_clear_04.vcd" scene "scenes/balkan_chaser1/sees_area_clear_05.vcd" scene "scenes/balkan_chaser1/sees_area_clear_06.vcd" scene "scenes/balkan_chaser1/sees_area_clear_07.vcd" scene "scenes/balkan_chaser1/sees_area_clear_08.vcd" } Rule Clearbalkan_chaser1 { criteria TLK_Clear Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Clearbalkan_chaser1 } Response ClearedAreabalkan_chaser1 { scene "scenes/balkan_chaser1/sees_area_clear_01.vcd" scene "scenes/balkan_chaser1/sees_area_clear_02.vcd" scene "scenes/balkan_chaser1/sees_area_clear_03.vcd" scene "scenes/balkan_chaser1/sees_area_clear_04.vcd" scene "scenes/balkan_chaser1/sees_area_clear_05.vcd" scene "scenes/balkan_chaser1/sees_area_clear_06.vcd" scene "scenes/balkan_chaser1/sees_area_clear_07.vcd" scene "scenes/balkan_chaser1/sees_area_clear_08.vcd" } Rule ClearedAreabalkan_chaser1 { criteria TLK_ClearedArea Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response ClearedAreabalkan_chaser1 } Response CoveringFriendbalkan_chaser1 { scene "scenes/balkan_chaser1/covering_friend_01.vcd" scene "scenes/balkan_chaser1/covering_friend_02.vcd" scene "scenes/balkan_chaser1/covering_friend_03.vcd" scene "scenes/balkan_chaser1/covering_friend_04.vcd" scene "scenes/balkan_chaser1/covering_friend_05.vcd" scene "scenes/balkan_chaser1/covering_friend_06.vcd" } Rule CoveringFriendbalkan_chaser1 { criteria TLK_CoveringFriend Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response CoveringFriendbalkan_chaser1 } Response DeathCrybalkan_chaser1 { scene "scenes/balkan_chaser1/death_01.vcd" scene "scenes/balkan_chaser1/death_02.vcd" scene "scenes/balkan_chaser1/death_03.vcd" scene "scenes/balkan_chaser1/death_04.vcd" scene "scenes/balkan_chaser1/death_05.vcd" } Rule DeathCrybalkan_chaser1 { criteria TLK_DeathCry Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response DeathCrybalkan_chaser1 } Response DefendingBombsiteAbalkan_chaser1 { scene "scenes/balkan_chaser1/at_a_01.vcd" scene "scenes/balkan_chaser1/at_a_02.vcd" scene "scenes/balkan_chaser1/at_a_03.vcd" } Rule DefendingBombsiteAbalkan_chaser1 { criteria TLK_DefendingBombsite Isbalkan_chaser1 IsTalkbalkan_chaser1 IsBombSiteA ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response DefendingBombsiteAbalkan_chaser1 } Response DefendingBombsiteBbalkan_chaser1 { scene "scenes/balkan_chaser1/at_b_01.vcd" scene "scenes/balkan_chaser1/at_b_02.vcd" scene "scenes/balkan_chaser1/at_b_03.vcd" } Rule DefendingBombsiteBbalkan_chaser1 { criteria TLK_DefendingBombsite Isbalkan_chaser1 IsTalkbalkan_chaser1 IsBombSiteB ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response DefendingBombsiteBbalkan_chaser1 } Response Disagreebalkan_chaser1 { scene "scenes/balkan_chaser1/disagree_01.vcd" scene "scenes/balkan_chaser1/disagree_02.vcd" scene "scenes/balkan_chaser1/disagree_03.vcd" scene "scenes/balkan_chaser1/disagree_04.vcd" scene "scenes/balkan_chaser1/disagree_05.vcd" scene "scenes/balkan_chaser1/disagree_06.vcd" scene "scenes/balkan_chaser1/disagree_07.vcd" scene "scenes/balkan_chaser1/disagree_08.vcd" scene "scenes/balkan_chaser1/disagree_09.vcd" scene "scenes/balkan_chaser1/disagree_10.vcd" scene "scenes/balkan_chaser1/disagree_11.vcd" } Rule Disagreebalkan_chaser1 { criteria TLK_Disagree Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Disagreebalkan_chaser1 } Response EnemyDownbalkan_chaser1 { scene "scenes/balkan_chaser1/sees_enemy_killed_01.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_02.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_03.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_04.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_05.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_06.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_07.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_08.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_09.vcd" } Rule EnemyDownbalkan_chaser1 { criteria TLK_EnemyDown Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response EnemyDownbalkan_chaser1 } Response FollowingFriendbalkan_chaser1 { scene "scenes/balkan_chaser1/following_friend_01.vcd" scene "scenes/balkan_chaser1/following_friend_02.vcd" scene "scenes/balkan_chaser1/following_friend_03.vcd" scene "scenes/balkan_chaser1/following_friend_04.vcd" scene "scenes/balkan_chaser1/following_friend_05.vcd" scene "scenes/balkan_chaser1/following_friend_06.vcd" scene "scenes/balkan_chaser1/following_friend_07.vcd" scene "scenes/balkan_chaser1/following_friend_08.vcd" } Rule FollowingFriendbalkan_chaser1 { criteria TLK_FollowingFriend Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response FollowingFriendbalkan_chaser1 } Response FriendlyFirebalkan_chaser1 { scene "scenes/balkan_chaser1/takingfire_friendly_01.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_02.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_03.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_04.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_05.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_06.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_07.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_08.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_09.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_10.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_11.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_12.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_13.vcd" } Rule FriendlyFirebalkan_chaser1 { criteria TLK_FriendlyFire Isbalkan_chaser1 IsTalkbalkan_chaser1 IsBDamage ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response FriendlyFirebalkan_chaser1 } Response FriendlyFireNoBbalkan_chaser1 { scene "scenes/balkan_chaser1/takingfire_friendly_01.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_02.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_03.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_04.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_05.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_06.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_07.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_08.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_09.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_10.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_11.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_12.vcd" scene "scenes/balkan_chaser1/takingfire_friendly_13.vcd" } Rule FriendlyFireNoBbalkan_chaser1 { criteria TLK_FriendlyFire Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response FriendlyFireNoBbalkan_chaser1 } Response GoingToGuardHostageEscapeZonebalkan_chaser1 { scene "scenes/balkan_chaser1/omw_hostage_escape_zone_01.vcd" scene "scenes/balkan_chaser1/omw_hostage_escape_zone_02.vcd" scene "scenes/balkan_chaser1/omw_hostage_escape_zone_03.vcd" } Rule GoingToGuardHostageEscapeZonebalkan_chaser1 { criteria TLK_GoingToGuardHostageEscapeZone Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response GoingToGuardHostageEscapeZonebalkan_chaser1 } Response GoingToGuardHostagesbalkan_chaser1 { scene "scenes/balkan_chaser1/omw_hostage_01.vcd" scene "scenes/balkan_chaser1/omw_hostage_02.vcd" scene "scenes/balkan_chaser1/omw_hostage_03.vcd" scene "scenes/balkan_chaser1/omw_hostage_04.vcd" } Rule GoingToGuardHostagesbalkan_chaser1 { criteria TLK_GoingToGuardHostages Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response GoingToGuardHostagesbalkan_chaser1 } Response GoingToPlantBombbalkan_chaser1 { //scene "scenes/balkan_chaser1/GoingToPlantBomb01.vcd" //I will plant the bomb //scene "scenes/balkan_chaser1/GoingToPlantBomb02.vcd" //Going to plant the bomb //scene "scenes/balkan_chaser1/GoingToPlantBomb03.vcd" //I am going to plant the bomb } Rule GoingToPlantBombbalkan_chaser1 { criteria TLK_GoingToPlantBomb Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response GoingToPlantBombbalkan_chaser1 } Response GoingToPlantBombAbalkan_chaser1 { scene "scenes/balkan_chaser1/planting_a_01.vcd" scene "scenes/balkan_chaser1/planting_a_02.vcd" scene "scenes/balkan_chaser1/planting_a_03.vcd" } Rule GoingToPlantBombAbalkan_chaser1 { criteria TLK_GoingToPlantBomb Isbalkan_chaser1 IsTalkbalkan_chaser1 IsBombSiteA ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response GoingToPlantBombAbalkan_chaser1 } Response GoingToPlantBombBbalkan_chaser1 { scene "scenes/balkan_chaser1/planting_b_01.vcd" scene "scenes/balkan_chaser1/planting_b_02.vcd" scene "scenes/balkan_chaser1/planting_b_03.vcd" } Rule GoingToPlantBombBbalkan_chaser1 { criteria TLK_GoingToPlantBomb Isbalkan_chaser1 IsTalkbalkan_chaser1 IsBombSiteB ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response GoingToPlantBombBbalkan_chaser1 } Response GuardingHostageEscapeZonebalkan_chaser1 { scene "scenes/balkan_chaser1/at_hostage_escape_zone_01.vcd" scene "scenes/balkan_chaser1/at_hostage_escape_zone_02.vcd" scene "scenes/balkan_chaser1/at_hostage_escape_zone_03.vcd" scene "scenes/balkan_chaser1/at_hostage_escape_zone_04.vcd" } Rule GuardingHostageEscapeZonebalkan_chaser1 { criteria TLK_GuardingHostageEscapeZone Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response GuardingHostageEscapeZonebalkan_chaser1 } Response GuardingHostagesbalkan_chaser1 { scene "scenes/balkan_chaser1/at_hostage_01.vcd" scene "scenes/balkan_chaser1/at_hostage_02.vcd" scene "scenes/balkan_chaser1/at_hostage_03.vcd" scene "scenes/balkan_chaser1/at_hostage_04.vcd" scene "scenes/balkan_chaser1/at_hostage_05.vcd" } Rule GuardingHostagesbalkan_chaser1 { criteria TLK_GuardingHostages Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response GuardingHostagesbalkan_chaser1 } Response HeardNoisebalkan_chaser1 { scene "scenes/balkan_chaser1/heard_sound_01.vcd" scene "scenes/balkan_chaser1/heard_sound_02.vcd" scene "scenes/balkan_chaser1/heard_sound_03.vcd" scene "scenes/balkan_chaser1/heard_sound_03.vcd" } Rule HeardNoisebalkan_chaser1 { criteria TLK_HeardNoise Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response HeardNoisebalkan_chaser1 } Response helpbalkan_chaser1 { scene "scenes/balkan_chaser1/request_help_01.vcd" scene "scenes/balkan_chaser1/request_help_02.vcd" scene "scenes/balkan_chaser1/request_help_03.vcd" scene "scenes/balkan_chaser1/request_help_04.vcd" scene "scenes/balkan_chaser1/request_help_05.vcd" scene "scenes/balkan_chaser1/request_help_06.vcd" } Rule helpbalkan_chaser1 { criteria TLK_help Isbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1,SaidHelpbalkan_chaser1:1:3" applycontexttoworld Response helpbalkan_chaser1 } Response HostageDownbalkan_chaser1 { scene "scenes/balkan_chaser1/sees_hostage_death_01.vcd" scene "scenes/balkan_chaser1/sees_hostage_death_02.vcd" scene "scenes/balkan_chaser1/sees_hostage_death_03.vcd" scene "scenes/balkan_chaser1/sees_hostage_death_04.vcd" scene "scenes/balkan_chaser1/sees_hostage_death_05.vcd" } Rule HostageDownbalkan_chaser1 { criteria TLK_HostageDown Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response HostageDownbalkan_chaser1 } Response HostagesBeingTakenbalkan_chaser1 { scene "scenes/balkan_chaser1/sees_hostage_stealing_01.vcd" scene "scenes/balkan_chaser1/sees_hostage_stealing_02.vcd" } Rule HostagesBeingTakenbalkan_chaser1 { criteria TLK_HostagesBeingTaken Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response HostagesBeingTakenbalkan_chaser1 } Response HostagesTakenbalkan_chaser1 { scene "scenes/balkan_chaser1/sees_hostage_stolen_01.vcd" scene "scenes/balkan_chaser1/sees_hostage_stolen_02.vcd" scene "scenes/balkan_chaser1/sees_hostage_stolen_03.vcd" } Rule HostagesTakenbalkan_chaser1 { criteria TLK_HostagesTaken Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response HostagesTakenbalkan_chaser1 } Response InCombatbalkan_chaser1 { scene "scenes/balkan_chaser1/takingfire_01.vcd" scene "scenes/balkan_chaser1/takingfire_02.vcd" scene "scenes/balkan_chaser1/takingfire_03.vcd" scene "scenes/balkan_chaser1/takingfire_04.vcd" scene "scenes/balkan_chaser1/takingfire_05.vcd" scene "scenes/balkan_chaser1/takingfire_06.vcd" scene "scenes/balkan_chaser1/takingfire_07.vcd" scene "scenes/balkan_chaser1/takingfire_08.vcd" } Rule InCombatbalkan_chaser1 { criteria TLK_InCombat Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response InCombatbalkan_chaser1 } Response KilledFriendbalkan_chaser1 { scene "scenes/balkan_chaser1/sees_friend_killed_01.vcd" scene "scenes/balkan_chaser1/sees_friend_killed_02.vcd" scene "scenes/balkan_chaser1/sees_friend_killed_03.vcd" scene "scenes/balkan_chaser1/sees_friend_killed_04.vcd" scene "scenes/balkan_chaser1/sees_friend_killed_05.vcd" scene "scenes/balkan_chaser1/sees_friend_killed_06.vcd" scene "scenes/balkan_chaser1/sees_friend_killed_07.vcd" scene "scenes/balkan_chaser1/sees_friend_killed_08.vcd" } Rule KilledFriendbalkan_chaser1 { criteria TLK_KilledFriend Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response KilledFriendbalkan_chaser1 } Response KilledMyEnemybalkan_chaser1 { scene "scenes/balkan_chaser1/i_killed_enemy_01.vcd" scene "scenes/balkan_chaser1/i_killed_enemy_02.vcd" scene "scenes/balkan_chaser1/i_killed_enemy_03.vcd" scene "scenes/balkan_chaser1/i_killed_enemy_04.vcd" scene "scenes/balkan_chaser1/i_killed_enemy_05.vcd" scene "scenes/balkan_chaser1/i_killed_enemy_06.vcd" scene "scenes/balkan_chaser1/i_killed_enemy_07.vcd" scene "scenes/balkan_chaser1/i_killed_enemy_08.vcd" scene "scenes/balkan_chaser1/i_killed_enemy_09.vcd" scene "scenes/balkan_chaser1/i_killed_enemy_10.vcd" scene "scenes/balkan_chaser1/i_killed_enemy_11.vcd" scene "scenes/balkan_chaser1/i_killed_enemy_12.vcd" scene "scenes/balkan_chaser1/i_killed_enemy_13.vcd" } Rule KilledMyEnemybalkan_chaser1 { criteria TLK_KilledMyEnemy Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response KilledMyEnemybalkan_chaser1 } Response LastManStandingbalkan_chaser1 { scene "scenes/balkan_chaser1/last_unit_alive_01.vcd" scene "scenes/balkan_chaser1/last_unit_alive_02.vcd" scene "scenes/balkan_chaser1/last_unit_alive_03.vcd" scene "scenes/balkan_chaser1/last_unit_alive_04.vcd" scene "scenes/balkan_chaser1/last_unit_alive_05.vcd" scene "scenes/balkan_chaser1/last_unit_alive_06.vcd" } Rule LastManStandingbalkan_chaser1 { criteria TLK_LastManStanding Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response LastManStandingbalkan_chaser1 } Response LostEnemybalkan_chaser1 { scene "scenes/balkan_chaser1/lost_sight_enemy_01.vcd" scene "scenes/balkan_chaser1/lost_sight_enemy_02.vcd" scene "scenes/balkan_chaser1/lost_sight_enemy_03.vcd" scene "scenes/balkan_chaser1/lost_sight_enemy_04.vcd" } Rule LostEnemybalkan_chaser1 { criteria TLK_LostEnemy Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response LostEnemybalkan_chaser1 } Response Map_BackEntrancebalkan_chaser1 { scene "scenes/balkan_chaser1/at_back_01.vcd" //Back Entrance } Rule Map_BackEntrancebalkan_chaser1 { criteria TLK_Map_BackEntrance Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Map_BackEntrancebalkan_chaser1 } Response Map_Catwalkbalkan_chaser1 { scene "scenes/balkan_chaser1/at_catwalk_01.vcd" } Rule Map_Catwalkbalkan_chaser1 { criteria TLK_Map_Catwalk Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Map_Catwalkbalkan_chaser1 } Response Map_CTSpawnbalkan_chaser1 { scene "scenes/balkan_chaser1/at_enemy_spawn_01.vcd" scene "scenes/balkan_chaser1/at_enemy_spawn_02.vcd" scene "scenes/balkan_chaser1/at_enemy_spawn_03.vcd" } Rule Map_CTSpawnbalkan_chaser1 { criteria TLK_Map_CTSpawn Isbalkan_chaser1 IsTalkbalkan_chaser1 IsNotar_shoots ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Map_CTSpawnbalkan_chaser1 } Response Map_FrontEntrancebalkan_chaser1 { scene "scenes/balkan_chaser1/at_front_01.vcd" } Rule Map_FrontEntrancebalkan_chaser1 { criteria TLK_Map_FrontEntrance Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Map_FrontEntrancebalkan_chaser1 } Response Map_Middlebalkan_chaser1 { scene "scenes/balkan_chaser1/at_mid_01.vcd" } Rule Map_Middlebalkan_chaser1 { criteria TLK_Map_Middle Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Map_Middlebalkan_chaser1 } Response Map_SnipersNestbalkan_chaser1 { scene "scenes/balkan_chaser1/at_snipers_nest_01.vcd" } Rule Map_SnipersNestbalkan_chaser1 { criteria TLK_Map_SnipersNest Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Map_SnipersNestbalkan_chaser1 } Response Negativebalkan_chaser1 { scene "scenes/balkan_chaser1/negative_01.vcd" scene "scenes/balkan_chaser1/negative_02.vcd" scene "scenes/balkan_chaser1/negative_03.vcd" scene "scenes/balkan_chaser1/negative_04.vcd" scene "scenes/balkan_chaser1/negative_05.vcd" scene "scenes/balkan_chaser1/negative_06.vcd" scene "scenes/balkan_chaser1/negative_07.vcd" scene "scenes/balkan_chaser1/negative_08.vcd" scene "scenes/balkan_chaser1/negative_09.vcd" } Rule Negativebalkan_chaser1 { criteria TLK_Negative Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Negativebalkan_chaser1 } Response NiceShotbalkan_chaser1 { scene "scenes/balkan_chaser1/sees_enemy_killed_01.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_02.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_03.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_04.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_05.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_06.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_07.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_08.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_09.vcd" } Rule NiceShotbalkan_chaser1 { criteria TLK_NiceShot Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response NiceShotbalkan_chaser1 } Response OnARollBragbalkan_chaser1 { scene "scenes/balkan_chaser1/sees_team_combo_01.vcd" scene "scenes/balkan_chaser1/sees_team_combo_02.vcd" scene "scenes/balkan_chaser1/sees_team_combo_03.vcd" scene "scenes/balkan_chaser1/sees_team_combo_04.vcd" scene "scenes/balkan_chaser1/sees_team_combo_05.vcd" scene "scenes/balkan_chaser1/sees_team_combo_06.vcd" scene "scenes/balkan_chaser1/sees_team_combo_07.vcd" } Rule OnARollBragbalkan_chaser1 { criteria TLK_OnARollBrag Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response OnARollBragbalkan_chaser1 } Response OneEnemyLeftbalkan_chaser1 { scene "scenes/balkan_chaser1/enemies_left_one_01.vcd" scene "scenes/balkan_chaser1/enemies_left_one_02.vcd" scene "scenes/balkan_chaser1/enemies_left_one_03.vcd" scene "scenes/balkan_chaser1/enemies_left_one_04.vcd" scene "scenes/balkan_chaser1/enemies_left_one_05.vcd" scene "scenes/balkan_chaser1/enemies_left_one_06.vcd" scene "scenes/balkan_chaser1/enemies_left_one_07.vcd" } Rule OneEnemyLeftbalkan_chaser1 { criteria TLK_OneEnemyLeft Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response OneEnemyLeftbalkan_chaser1 } Response OnMyWaybalkan_chaser1 { scene "scenes/balkan_chaser1/omw_01.vcd" scene "scenes/balkan_chaser1/omw_02.vcd" scene "scenes/balkan_chaser1/omw_03.vcd" scene "scenes/balkan_chaser1/omw_04.vcd" scene "scenes/balkan_chaser1/omw_05.vcd" scene "scenes/balkan_chaser1/omw_06.vcd" } Rule OnMyWaybalkan_chaser1 { criteria TLK_OnMyWay Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response OnMyWaybalkan_chaser1 } Response PepTalkScaredbalkan_chaser1 { scene "scenes/balkan_chaser1/round_losing_01.vcd" scene "scenes/balkan_chaser1/round_losing_02.vcd" scene "scenes/balkan_chaser1/round_losing_03.vcd" scene "scenes/balkan_chaser1/round_losing_04.vcd" scene "scenes/balkan_chaser1/round_losing_05.vcd" scene "scenes/balkan_chaser1/round_losing_06.vcd" scene "scenes/balkan_chaser1/round_losing_07.vcd" scene "scenes/balkan_chaser1/round_losing_08.vcd" scene "scenes/balkan_chaser1/round_losing_09.vcd" } Rule PepTalkScaredbalkan_chaser1 { criteria TLK_ScaredEmote Isbalkan_chaser1 IsEarlyInRound IsTalkbalkan_chaser1 NotSaidPepTalkScaredbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1,SaidPepTalkScaredbalkan_chaser1:1:15" applycontexttoworld Response PepTalkScaredbalkan_chaser1 } Response PinnedDownbalkan_chaser1 { scene "scenes/balkan_chaser1/pinned_01.vcd" scene "scenes/balkan_chaser1/pinned_02.vcd" scene "scenes/balkan_chaser1/pinned_03.vcd" scene "scenes/balkan_chaser1/pinned_04.vcd" } Rule PinnedDownbalkan_chaser1 { criteria TLK_PinnedDown Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response PinnedDownbalkan_chaser1 } Response PlantingBombbalkan_chaser1 { //scene "scenes/balkan_chaser1/PlantingBomb01.vcd" //Planting //scene "scenes/balkan_chaser1/PlantingBomb02.vcd" //I am planting the bomb //scene "scenes/balkan_chaser1/PlantingBomb04.vcd" //Activating the bomb } Rule PlantingBombbalkan_chaser1 { criteria TLK_PlantingBomb Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1,SaidBombPlant:1:20" applycontexttoworld Response PlantingBombbalkan_chaser1 } Response PreventEscapeBragbalkan_chaser1 { scene "scenes/balkan_chaser1/hostage_escape_prevented_01.vcd" scene "scenes/balkan_chaser1/hostage_escape_prevented_02.vcd" scene "scenes/balkan_chaser1/hostage_escape_prevented_03.vcd" scene "scenes/balkan_chaser1/hostage_escape_prevented_04.vcd" scene "scenes/balkan_chaser1/hostage_escape_prevented_05.vcd" scene "scenes/balkan_chaser1/hostage_escape_prevented_06.vcd" } Rule PreventEscapeBragbalkan_chaser1 { criteria TLK_PreventEscapeBrag Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response PreventEscapeBragbalkan_chaser1 } Response Radio.Affirmitivebalkan_chaser1 { scene "scenes/balkan_chaser1/affirmation_01.vcd" scene "scenes/balkan_chaser1/affirmation_02.vcd" scene "scenes/balkan_chaser1/affirmation_03.vcd" scene "scenes/balkan_chaser1/affirmation_04.vcd" scene "scenes/balkan_chaser1/affirmation_05.vcd" scene "scenes/balkan_chaser1/affirmation_06.vcd" scene "scenes/balkan_chaser1/affirmation_07.vcd" scene "scenes/balkan_chaser1/affirmation_08.vcd" scene "scenes/balkan_chaser1/affirmation_09.vcd" scene "scenes/balkan_chaser1/affirmation_10.vcd" scene "scenes/balkan_chaser1/affirmation_11.vcd" scene "scenes/balkan_chaser1/affirmation_12.vcd" scene "scenes/balkan_chaser1/affirmation_13.vcd" } Rule Radio.Affirmitivebalkan_chaser1 { criteria TLK_Radio.Affirmitive Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.Affirmitivebalkan_chaser1 } Response Radio.Cheerbalkan_chaser1 { scene "scenes/balkan_chaser1/cheer_01.vcd" scene "scenes/balkan_chaser1/cheer_02.vcd" scene "scenes/balkan_chaser1/cheer_03.vcd" scene "scenes/balkan_chaser1/cheer_04.vcd" scene "scenes/balkan_chaser1/cheer_05.vcd" scene "scenes/balkan_chaser1/cheer_06.vcd" scene "scenes/balkan_chaser1/cheer_07.vcd" scene "scenes/balkan_chaser1/cheer_08.vcd" } Rule Radio.Cheerbalkan_chaser1 { criteria TLK_Radio.Cheer Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.Cheerbalkan_chaser1 } Response Radio.Complimentbalkan_chaser1 { scene "scenes/balkan_chaser1/compliment_01.vcd" scene "scenes/balkan_chaser1/compliment_02.vcd" scene "scenes/balkan_chaser1/compliment_03.vcd" scene "scenes/balkan_chaser1/compliment_04.vcd" scene "scenes/balkan_chaser1/compliment_05.vcd" scene "scenes/balkan_chaser1/compliment_06.vcd" scene "scenes/balkan_chaser1/compliment_07.vcd" } Rule Radio.Complimentbalkan_chaser1 { criteria TLK_Radio.Compliment Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.Complimentbalkan_chaser1 } Response Radio.CoverMebalkan_chaser1 { scene "scenes/balkan_chaser1/request_coverme_01.vcd" scene "scenes/balkan_chaser1/request_coverme_02.vcd" scene "scenes/balkan_chaser1/request_coverme_03.vcd" } Rule Radio.CoverMebalkan_chaser1 { criteria TLK_Radio.CoverMe Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.CoverMebalkan_chaser1 } Response Radio.Decoybalkan_chaser1 { scene "scenes/balkan_chaser1/throwing_decoy_01.vcd" scene "scenes/balkan_chaser1/throwing_decoy_02.vcd" scene "scenes/balkan_chaser1/throwing_decoy_03.vcd" scene "scenes/balkan_chaser1/throwing_decoy_04.vcd" } Rule Radio.Decoybalkan_chaser1 { criteria TLK_Radio.Decoy Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.Decoybalkan_chaser1 } Response Radio.EnemyDownbalkan_chaser1 { scene "scenes/balkan_chaser1/sees_enemy_killed_01.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_02.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_03.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_04.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_05.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_06.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_07.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_08.vcd" scene "scenes/balkan_chaser1/sees_enemy_killed_09.vcd" } Rule Radio.EnemyDownbalkan_chaser1 { criteria TLK_Radio.EnemyDown Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.EnemyDownbalkan_chaser1 } Response Radio.EnemySpottedbalkan_chaser1 { scene "scenes/balkan_chaser1/sees_enemy_01.vcd" scene "scenes/balkan_chaser1/sees_enemy_02.vcd" scene "scenes/balkan_chaser1/sees_enemy_03.vcd" scene "scenes/balkan_chaser1/sees_enemy_04.vcd" scene "scenes/balkan_chaser1/sees_enemy_05.vcd" scene "scenes/balkan_chaser1/sees_enemy_06.vcd" scene "scenes/balkan_chaser1/sees_enemy_07.vcd" } Rule Radio.EnemySpottedbalkan_chaser1 { criteria TLK_Radio.EnemySpotted Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.EnemySpottedbalkan_chaser1 } Response Radio.FireInTheHolebalkan_chaser1 { scene "scenes/balkan_chaser1/throwing_grenade_01.vcd" scene "scenes/balkan_chaser1/throwing_grenade_02.vcd" scene "scenes/balkan_chaser1/throwing_grenade_03.vcd" } Rule Radio.FireInTheHolebalkan_chaser1 { criteria TLK_Radio.FireInTheHole Isbalkan_chaser1 IsTalkbalkan_chaser1 IsNottraining1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.FireInTheHolebalkan_chaser1 } Response Radio.Flashbangbalkan_chaser1 { scene "scenes/balkan_chaser1/throwing_flashbang_01.vcd" scene "scenes/balkan_chaser1/throwing_flashbang_02.vcd" scene "scenes/balkan_chaser1/throwing_flashbang_03.vcd" } Rule Radio.Flashbangbalkan_chaser1 { criteria TLK_Radio.Flashbang Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.Flashbangbalkan_chaser1 } Response Radio.FollowMebalkan_chaser1 { scene "scenes/balkan_chaser1/request_follow_me_01.vcd" scene "scenes/balkan_chaser1/request_follow_me_02.vcd" scene "scenes/balkan_chaser1/request_follow_me_03.vcd" scene "scenes/balkan_chaser1/request_follow_me_04.vcd" scene "scenes/balkan_chaser1/request_follow_me_05.vcd" } Rule Radio.FollowMebalkan_chaser1 { criteria TLK_Radio.FollowMe Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.FollowMebalkan_chaser1 } Response Radio.GetInPositionbalkan_chaser1 { scene "scenes/balkan_chaser1/thankful_01.vcd" scene "scenes/balkan_chaser1/thankful_02.vcd" scene "scenes/balkan_chaser1/thankful_03.vcd" scene "scenes/balkan_chaser1/thankful_04.vcd" scene "scenes/balkan_chaser1/thankful_05.vcd" scene "scenes/balkan_chaser1/thankful_06.vcd" scene "scenes/balkan_chaser1/thankful_07.vcd" scene "scenes/balkan_chaser1/thankful_08.vcd" scene "scenes/balkan_chaser1/thankful_09.vcd" scene "scenes/balkan_chaser1/thankful_10.vcd" scene "scenes/balkan_chaser1/thankful_11.vcd" } Rule Radio.GetInPositionbalkan_chaser1 { criteria TLK_Radio.GetInPosition Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.GetInPositionbalkan_chaser1 } Response Radio.GetOutOfTherebalkan_chaser1 { scene "scenes/balkan_chaser1/ten_seconds_remaining_01.vcd" scene "scenes/balkan_chaser1/ten_seconds_remaining_02.vcd" scene "scenes/balkan_chaser1/ten_seconds_remaining_03.vcd" scene "scenes/balkan_chaser1/ten_seconds_remaining_04.vcd" } Rule Radio.GetOutOfTherebalkan_chaser1 { criteria TLK_Radio.GetOutOfThere Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.GetOutOfTherebalkan_chaser1 } Response Radio.GoGoGobalkan_chaser1 { scene "scenes/balkan_chaser1/radio_request_move_01.vcd" scene "scenes/balkan_chaser1/radio_request_move_02.vcd" scene "scenes/balkan_chaser1/radio_request_move_03.vcd" scene "scenes/balkan_chaser1/radio_request_move_04.vcd" scene "scenes/balkan_chaser1/radio_request_move_05.vcd" scene "scenes/balkan_chaser1/radio_request_move_06.vcd" scene "scenes/balkan_chaser1/radio_request_move_07.vcd" scene "scenes/balkan_chaser1/radio_request_move_08.vcd" scene "scenes/balkan_chaser1/radio_request_move_09.vcd" } Rule Radio.GoGoGobalkan_chaser1 { criteria TLK_Radio.GoGoGo Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.GoGoGobalkan_chaser1 } Response Radio.HoldPositionbalkan_chaser1 { scene "scenes/balkan_chaser1/request_hold_01.vcd" scene "scenes/balkan_chaser1/request_hold_02.vcd" scene "scenes/balkan_chaser1/request_hold_03.vcd" } Rule Radio.HoldPositionbalkan_chaser1 { criteria TLK_Radio.HoldPosition Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.HoldPositionbalkan_chaser1 } Response Radio.InPositionbalkan_chaser1 { scene "scenes/balkan_chaser1/reporting_in_01.vcd" scene "scenes/balkan_chaser1/reporting_in_02.vcd" scene "scenes/balkan_chaser1/reporting_in_03.vcd" scene "scenes/balkan_chaser1/reporting_in_04.vcd" } Rule Radio.InPositionbalkan_chaser1 { criteria TLK_Radio.InPosition Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.InPositionbalkan_chaser1 } Response radio.letsgobalkan_chaser1 { scene "scenes/balkan_chaser1/radio_request_move_01.vcd" scene "scenes/balkan_chaser1/radio_request_move_02.vcd" scene "scenes/balkan_chaser1/radio_request_move_03.vcd" scene "scenes/balkan_chaser1/radio_request_move_04.vcd" scene "scenes/balkan_chaser1/radio_request_move_05.vcd" scene "scenes/balkan_chaser1/radio_request_move_06.vcd" scene "scenes/balkan_chaser1/radio_request_move_07.vcd" scene "scenes/balkan_chaser1/radio_request_move_08.vcd" scene "scenes/balkan_chaser1/radio_request_move_09.vcd" } Rule radio.letsgobalkan_chaser1 { criteria TLK_radio.letsgo Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response radio.letsgobalkan_chaser1 } Response radio.locknloadbalkan_chaser1 { scene "scenes/balkan_chaser1/round_start_01.vcd" scene "scenes/balkan_chaser1/round_start_02.vcd" scene "scenes/balkan_chaser1/round_start_03.vcd" scene "scenes/balkan_chaser1/round_start_04.vcd" scene "scenes/balkan_chaser1/round_start_05.vcd" scene "scenes/balkan_chaser1/round_start_06.vcd" scene "scenes/balkan_chaser1/round_start_07.vcd" scene "scenes/balkan_chaser1/round_start_08.vcd" } Rule radio.locknloadbalkan_chaser1 { criteria TLK_radio.locknload Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response radio.locknloadbalkan_chaser1 } Response Radio.Molotovbalkan_chaser1 { scene "scenes/balkan_chaser1/throwing_molotov_01.vcd" scene "scenes/balkan_chaser1/throwing_molotov_02.vcd" scene "scenes/balkan_chaser1/throwing_molotov_03.vcd" scene "scenes/balkan_chaser1/throwing_molotov_04.vcd" scene "scenes/balkan_chaser1/throwing_molotov_05.vcd" } Rule Radio.Molotovbalkan_chaser1 { criteria TLK_Radio.Molotov Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.Molotovbalkan_chaser1 } Response Radio.NeedBackupbalkan_chaser1 { scene "scenes/balkan_chaser1/request_backup_01.vcd" scene "scenes/balkan_chaser1/request_backup_02.vcd" scene "scenes/balkan_chaser1/request_backup_03.vcd" scene "scenes/balkan_chaser1/request_backup_04.vcd" } Rule Radio.NeedBackupbalkan_chaser1 { criteria TLK_Radio.NeedBackup Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.NeedBackupbalkan_chaser1 } Response Radio.Negativebalkan_chaser1 { scene "scenes/balkan_chaser1/negative_01.vcd" scene "scenes/balkan_chaser1/negative_02.vcd" scene "scenes/balkan_chaser1/negative_03.vcd" scene "scenes/balkan_chaser1/negative_04.vcd" scene "scenes/balkan_chaser1/negative_05.vcd" scene "scenes/balkan_chaser1/negative_06.vcd" scene "scenes/balkan_chaser1/negative_07.vcd" scene "scenes/balkan_chaser1/negative_08.vcd" scene "scenes/balkan_chaser1/negative_09.vcd" } Rule Radio.Negativebalkan_chaser1 { criteria TLK_Radio.Negative Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.Negativebalkan_chaser1 } Response Radio.Regroupbalkan_chaser1 { scene "scenes/balkan_chaser1/request_regroup_01.vcd" scene "scenes/balkan_chaser1/request_regroup_02.vcd" scene "scenes/balkan_chaser1/request_regroup_03.vcd" scene "scenes/balkan_chaser1/request_stick_together_01.vcd" scene "scenes/balkan_chaser1/request_stick_together_02.vcd" scene "scenes/balkan_chaser1/request_stick_together_03.vcd" } Rule Radio.Regroupbalkan_chaser1 { criteria TLK_Radio.Regroup Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.Regroupbalkan_chaser1 } Response Radio.ReportingInbalkan_chaser1 { scene "scenes/balkan_chaser1/reporting_in_01.vcd" scene "scenes/balkan_chaser1/reporting_in_02.vcd" scene "scenes/balkan_chaser1/reporting_in_03.vcd" scene "scenes/balkan_chaser1/reporting_in_04.vcd" } Rule Radio.ReportingInbalkan_chaser1 { criteria TLK_Radio.ReportingIn Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.ReportingInbalkan_chaser1 } Response Radio.ReportInTeambalkan_chaser1 { scene "scenes/balkan_chaser1/request_report_01.vcd" scene "scenes/balkan_chaser1/request_report_02.vcd" scene "scenes/balkan_chaser1/request_report_03.vcd" scene "scenes/balkan_chaser1/request_report_04.vcd" } Rule Radio.ReportInTeambalkan_chaser1 { criteria TLK_Radio.ReportInTeam Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.ReportInTeambalkan_chaser1 } Response Radio.Rogerbalkan_chaser1 { scene "scenes/balkan_chaser1/agree_01.vcd" scene "scenes/balkan_chaser1/agree_02.vcd" scene "scenes/balkan_chaser1/agree_03.vcd" scene "scenes/balkan_chaser1/agree_04.vcd" scene "scenes/balkan_chaser1/agree_05.vcd" scene "scenes/balkan_chaser1/agree_06.vcd" scene "scenes/balkan_chaser1/agree_07.vcd" scene "scenes/balkan_chaser1/agree_08.vcd" scene "scenes/balkan_chaser1/agree_09.vcd" scene "scenes/balkan_chaser1/agree_10.vcd" } Rule Radio.Rogerbalkan_chaser1 { criteria TLK_Radio.Roger Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.Rogerbalkan_chaser1 } Response Radio.SectorClearbalkan_chaser1 { scene "scenes/balkan_chaser1/sees_area_clear_01.vcd" scene "scenes/balkan_chaser1/sees_area_clear_02.vcd" scene "scenes/balkan_chaser1/sees_area_clear_03.vcd" scene "scenes/balkan_chaser1/sees_area_clear_04.vcd" scene "scenes/balkan_chaser1/sees_area_clear_05.vcd" scene "scenes/balkan_chaser1/sees_area_clear_06.vcd" scene "scenes/balkan_chaser1/sees_area_clear_07.vcd" scene "scenes/balkan_chaser1/sees_area_clear_08.vcd" } Rule Radio.SectorClearbalkan_chaser1 { criteria TLK_Radio.SectorClear Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.SectorClearbalkan_chaser1 } Response Radio.Smokebalkan_chaser1 { scene "scenes/balkan_chaser1/throwing_smoke_01.vcd" scene "scenes/balkan_chaser1/throwing_smoke_02.vcd" scene "scenes/balkan_chaser1/throwing_smoke_03.vcd" } Rule Radio.Smokebalkan_chaser1 { criteria TLK_Radio.Smoke Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.Smokebalkan_chaser1 } Response Radio.StickTogetherbalkan_chaser1 { scene "scenes/balkan_chaser1/request_stick_together_01.vcd" scene "scenes/balkan_chaser1/request_stick_together_02.vcd" scene "scenes/balkan_chaser1/request_stick_together_03.vcd" } Rule Radio.StickTogetherbalkan_chaser1 { criteria TLK_Radio.StickTogether Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.StickTogetherbalkan_chaser1 } Response radio.takingfirebalkan_chaser1 { scene "scenes/balkan_chaser1/takingfire_01.vcd" scene "scenes/balkan_chaser1/takingfire_02.vcd" scene "scenes/balkan_chaser1/takingfire_03.vcd" scene "scenes/balkan_chaser1/takingfire_04.vcd" scene "scenes/balkan_chaser1/takingfire_05.vcd" scene "scenes/balkan_chaser1/takingfire_06.vcd" scene "scenes/balkan_chaser1/takingfire_07.vcd" scene "scenes/balkan_chaser1/takingfire_08.vcd" scene "scenes/balkan_chaser1/takingfire_09.vcd" } Rule radio.takingfirebalkan_chaser1 { criteria TLK_radio.takingfire Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response radio.takingfirebalkan_chaser1 } Response Radio.TeamFallBackbalkan_chaser1 { scene "scenes/balkan_chaser1/request_fallback_01.vcd" scene "scenes/balkan_chaser1/request_fallback_02.vcd" scene "scenes/balkan_chaser1/request_fallback_03.vcd" } Rule Radio.TeamFallBackbalkan_chaser1 { criteria TLK_Radio.TeamFallBack Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.TeamFallBackbalkan_chaser1 } Response Radio.Thanksbalkan_chaser1 { scene "scenes/balkan_chaser1/thankful_01.vcd" scene "scenes/balkan_chaser1/thankful_02.vcd" scene "scenes/balkan_chaser1/thankful_03.vcd" scene "scenes/balkan_chaser1/thankful_04.vcd" scene "scenes/balkan_chaser1/thankful_05.vcd" scene "scenes/balkan_chaser1/thankful_06.vcd" scene "scenes/balkan_chaser1/thankful_07.vcd" scene "scenes/balkan_chaser1/thankful_08.vcd" scene "scenes/balkan_chaser1/thankful_09.vcd" scene "scenes/balkan_chaser1/thankful_10.vcd" scene "scenes/balkan_chaser1/thankful_11.vcd" } Rule Radio.Thanksbalkan_chaser1 { criteria TLK_Radio.Thanks Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.Thanksbalkan_chaser1 } Response Radio.YouTakeThePointbalkan_chaser1 { scene "scenes/balkan_chaser1/following_friend_01.vcd" scene "scenes/balkan_chaser1/following_friend_02.vcd" scene "scenes/balkan_chaser1/following_friend_03.vcd" scene "scenes/balkan_chaser1/following_friend_04.vcd" scene "scenes/balkan_chaser1/following_friend_05.vcd" scene "scenes/balkan_chaser1/following_friend_06.vcd" scene "scenes/balkan_chaser1/following_friend_07.vcd" scene "scenes/balkan_chaser1/following_friend_08.vcd" } Rule Radio.YouTakeThePointbalkan_chaser1 { criteria TLK_Radio.YouTakeThePoint Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.YouTakeThePointbalkan_chaser1 } Response ReportingInbalkan_chaser1 { scene "scenes/balkan_chaser1/reporting_in_01.vcd" scene "scenes/balkan_chaser1/reporting_in_02.vcd" scene "scenes/balkan_chaser1/reporting_in_03.vcd" scene "scenes/balkan_chaser1/reporting_in_04.vcd" } Rule ReportingInbalkan_chaser1 { criteria TLK_ReportingIn Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response ReportingInbalkan_chaser1 } Response RequestReportbalkan_chaser1 { scene "scenes/balkan_chaser1/request_report_in_01.vcd" scene "scenes/balkan_chaser1/request_report_in_02.vcd" scene "scenes/balkan_chaser1/request_report_in_03.vcd" scene "scenes/balkan_chaser1/request_report_in_04.vcd" } Rule RequestReportbalkan_chaser1 { criteria TLK_RequestReport Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response RequestReportbalkan_chaser1 } Response ScaredEmotebalkan_chaser1 { scene "scenes/balkan_chaser1/scared_01.vcd" scene "scenes/balkan_chaser1/scared_02.vcd" scene "scenes/balkan_chaser1/scared_03.vcd" scene "scenes/balkan_chaser1/scared_04.vcd" scene "scenes/balkan_chaser1/scared_05.vcd" scene "scenes/balkan_chaser1/scared_06.vcd" scene "scenes/balkan_chaser1/scared_07.vcd" scene "scenes/balkan_chaser1/scared_08.vcd" scene "scenes/balkan_chaser1/scared_09.vcd" } Rule ScaredEmotebalkan_chaser1 { criteria TLK_ScaredEmote Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response ScaredEmotebalkan_chaser1 } Response SniperKilledbalkan_chaser1 { scene "scenes/balkan_chaser1/sees_sniper_killed_01.vcd" scene "scenes/balkan_chaser1/sees_sniper_killed_02.vcd" scene "scenes/balkan_chaser1/sees_sniper_killed_03.vcd" } Rule SniperKilledbalkan_chaser1 { criteria TLK_SniperKilled Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response SniperKilledbalkan_chaser1 } Response SniperWarningbalkan_chaser1 { scene "scenes/balkan_chaser1/sees_sniper_01.vcd" scene "scenes/balkan_chaser1/sees_sniper_02.vcd" scene "scenes/balkan_chaser1/sees_sniper_03.vcd" } Rule SniperWarningbalkan_chaser1 { criteria TLK_SniperWarning Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response SniperWarningbalkan_chaser1 } Response SpottedLooseBombbalkan_chaser1 { scene "scenes/balkan_chaser1/sees_dropped_bomb_01.vcd" scene "scenes/balkan_chaser1/sees_dropped_bomb_02.vcd" scene "scenes/balkan_chaser1/sees_dropped_bomb_03.vcd" scene "scenes/balkan_chaser1/sees_dropped_bomb_04.vcd" scene "scenes/balkan_chaser1/sees_dropped_bomb_05.vcd" } Rule SpottedLooseBombbalkan_chaser1 { criteria TLK_SpottedLooseBomb Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response SpottedLooseBombbalkan_chaser1 } Response ThreeEnemiesLeftbalkan_chaser1 { scene "scenes/balkan_chaser1/enemies_left_three_01.vcd" scene "scenes/balkan_chaser1/enemies_left_three_02.vcd" scene "scenes/balkan_chaser1/enemies_left_three_03.vcd" } Rule ThreeEnemiesLeftbalkan_chaser1 { criteria TLK_ThreeEnemiesLeft Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response ThreeEnemiesLeftbalkan_chaser1 } Response TwoEnemiesLeftbalkan_chaser1 { scene "scenes/balkan_chaser1/enemies_left_two_01.vcd" scene "scenes/balkan_chaser1/enemies_left_two_02.vcd" scene "scenes/balkan_chaser1/enemies_left_two_03.vcd" scene "scenes/balkan_chaser1/enemies_left_two_04.vcd" scene "scenes/balkan_chaser1/enemies_left_two_05.vcd" } Rule TwoEnemiesLeftbalkan_chaser1 { criteria TLK_TwoEnemiesLeft Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response TwoEnemiesLeftbalkan_chaser1 } Response WaitingHerebalkan_chaser1 { scene "scenes/balkan_chaser1/at_position_01.vcd" scene "scenes/balkan_chaser1/at_position_02.vcd" scene "scenes/balkan_chaser1/at_position_03.vcd" scene "scenes/balkan_chaser1/at_position_04.vcd" scene "scenes/balkan_chaser1/at_position_05.vcd" } Rule WaitingHerebalkan_chaser1 { criteria TLK_WaitingHere Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response WaitingHerebalkan_chaser1 } Response WonRoundbalkan_chaser1 { scene "scenes/balkan_chaser1/round_won_01.vcd" scene "scenes/balkan_chaser1/round_won_02.vcd" scene "scenes/balkan_chaser1/round_won_03.vcd" scene "scenes/balkan_chaser1/round_won_04.vcd" scene "scenes/balkan_chaser1/round_won_05.vcd" } Rule WonRoundbalkan_chaser1 { criteria TLK_WonRound Isbalkan_chaser1 IsTalkbalkan_chaser1 NotSaidRoundEndbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1,SaidRoundEndbalkan_chaser1:1:10" applycontexttoworld Response WonRoundbalkan_chaser1 } Response WonRoundCleanbalkan_chaser1 { scene "scenes/balkan_chaser1/round_won_nocasualities_01.vcd" scene "scenes/balkan_chaser1/round_won_nocasualities_02.vcd" scene "scenes/balkan_chaser1/round_won_nocasualities_03.vcd" scene "scenes/balkan_chaser1/round_won_nocasualities_04.vcd" scene "scenes/balkan_chaser1/round_won_nocasualities_05.vcd" scene "scenes/balkan_chaser1/round_won_nocasualities_06.vcd" scene "scenes/balkan_chaser1/round_won_nocasualities_07.vcd" } Rule WonRoundCleanbalkan_chaser1 { criteria TLK_WonRoundClean Isbalkan_chaser1 IsAllAlive IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1,SaidRoundEndbalkan_chaser1:1:10" applycontexttoworld Response WonRoundCleanbalkan_chaser1 } Response WonRoundQuicklybalkan_chaser1 { scene "scenes/balkan_chaser1/round_won_quickly_01.vcd" scene "scenes/balkan_chaser1/round_won_quickly_02.vcd" scene "scenes/balkan_chaser1/round_won_quickly_03.vcd" } Rule WonRoundQuicklybalkan_chaser1 { criteria TLK_WonRoundQuickly Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1,SaidRoundEndbalkan_chaser1:1:10" applycontexttoworld Response WonRoundQuicklybalkan_chaser1 } Rule AgreeWithPlanbalkan_chaser1 { criteria TLK_AgreeWithPlan Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Agreebalkan_chaser1 } Rule FollowingCommanderbalkan_chaser1 { criteria TLK_FollowingCommander Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response FollowingFriendbalkan_chaser1 } Rule FollowingSirbalkan_chaser1 { criteria TLK_FollowingSir Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response FollowingFriendbalkan_chaser1 } Rule NiceShotCommanderbalkan_chaser1 { criteria TLK_NiceShotCommander Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response NiceShotbalkan_chaser1 } Rule NiceShotSirbalkan_chaser1 { criteria TLK_NiceShotSir Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response NiceShotbalkan_chaser1 } Rule ThrillEmotebalkan_chaser1 { criteria TLK_ThrillEmote Isbalkan_chaser1 IsTalkbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response OnARollBragbalkan_chaser1 } Rule EnemySpottedbalkan_chaser1 { criteria TLK_EnemySpotted Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.EnemySpottedbalkan_chaser1 } Rule radio.gobalkan_chaser1 { criteria TLK_radio.go Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response radio.letsgobalkan_chaser1 } Rule radio.moveoutbalkan_chaser1 { criteria TLK_radio.moveout Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response radio.locknloadbalkan_chaser1 } Rule Radio.ReportInTeambalkan_chaser1 { criteria TLK_Radio.ReportInTeam Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response RequestReportbalkan_chaser1 } Response TeamLeadWonbalkan_chaser1 { scene "scenes/balkan_chaser1/round_winning_01.vcd" scene "scenes/balkan_chaser1/round_winning_02.vcd" scene "scenes/balkan_chaser1/round_winning_03.vcd" scene "scenes/balkan_chaser1/round_winning_04.vcd" scene "scenes/balkan_chaser1/round_winning_05.vcd" scene "scenes/balkan_chaser1/round_winning_06.vcd" scene "scenes/balkan_chaser1/round_winning_07.vcd" scene "scenes/balkan_chaser1/round_winning_08.vcd" scene "scenes/balkan_chaser1/round_winning_09.vcd" scene "scenes/balkan_chaser1/round_winning_10.vcd" scene "scenes/balkan_chaser1/round_winning_11.vcd" } Rule TeamLeadWonbalkan_chaser1 { criteria TDM_GainedLead Isbalkan_chaser1 IsTalkbalkan_chaser1 TDM_ChatterAllowed_T ApplyContext "Talkbalkan_chaser1:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadWonbalkan_chaser1 } Response TeamLeadLostbalkan_chaser1 { scene "scenes/balkan_chaser1/round_losing_01.vcd" scene "scenes/balkan_chaser1/round_losing_02.vcd" scene "scenes/balkan_chaser1/round_losing_03.vcd" scene "scenes/balkan_chaser1/round_losing_04.vcd" scene "scenes/balkan_chaser1/round_losing_05.vcd" scene "scenes/balkan_chaser1/round_losing_06.vcd" scene "scenes/balkan_chaser1/round_losing_07.vcd" scene "scenes/balkan_chaser1/round_losing_08.vcd" scene "scenes/balkan_chaser1/round_losing_09.vcd" } Rule TeamLeadLostbalkan_chaser1 { criteria TDM_LostLead Isbalkan_chaser1 IsTalkbalkan_chaser1 TDM_ChatterAllowed_T ApplyContext "Talkbalkan_chaser1:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadLostbalkan_chaser1 } Response Radio.Sorrybalkan_chaser1 { scene "scenes/balkan_chaser1/sorry_01.vcd" scene "scenes/balkan_chaser1/sorry_02.vcd" scene "scenes/balkan_chaser1/sorry_03.vcd" scene "scenes/balkan_chaser1/sorry_04.vcd" scene "scenes/balkan_chaser1/sorry_05.vcd" scene "scenes/balkan_chaser1/sorry_06.vcd" } Rule Radio.Sorrybalkan_chaser1 { criteria TLK_Radio.Sorry Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.Sorrybalkan_chaser1 } Response Radio.GoAbalkan_chaser1 { scene "scenes/balkan_chaser1/goto_a_01.vcd" } Rule Radio.GoAbalkan_chaser1 { criteria TLK_Radio.GoA Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.GoAbalkan_chaser1 } Response Radio.GoBbalkan_chaser1 { scene "scenes/balkan_chaser1/goto_b_01.vcd" } Rule Radio.GoBbalkan_chaser1 { criteria TLK_Radio.GoB Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.GoBbalkan_chaser1 } Response Radio.NeedDropbalkan_chaser1 { scene "scenes/balkan_chaser1/request_weapon_01.vcd" scene "scenes/balkan_chaser1/request_weapon_02.vcd" scene "scenes/balkan_chaser1/request_weapon_03.vcd" } Rule Radio.NeedDropbalkan_chaser1 { criteria TLK_Radio.NeedDrop Isbalkan_chaser1 IsTalkbalkan_chaser1 ApplyContext "Talkbalkan_chaser1:1:1" applycontexttoworld Response Radio.NeedDropbalkan_chaser1 }