// Soundscapes for general rural and suburb settings -- modern day // pa requests player id // CHAR_STREAM '*' // as one of 1st 2 chars in name, indicates streaming wav data // CHAR_USERVOX '?' // as one of 1st 2 chars in name, indicates user realtime voice data // CHAR_SENTENCE '!' // as one of 1st 2 chars in name, indicates sentence wav // CHAR_DRYMIX '#' // as one of 1st 2 chars in name, indicates wav bypasses dsp fx // CHAR_DOPPLER '>' // as one of 1st 2 chars in name, indicates doppler encoded stereo wav: left wav (incomming) and right wav (outgoing). // CHAR_DIRECTIONAL '<' // as one of 1st 2 chars in name, indicates stereo wav has direction cone: mix left wav (front facing) with right wav (rear facing) based on soundfacing direction // CHAR_DISTVARIANT '^' // as one of 1st 2 chars in name, indicates distance variant encoded stereo wav (left is close, right is far) // CHAR_OMNI '@' // as one of 1st 2 chars in name, indicates non-directional wav (default mono or stereo) // CHAR_SPATIALSTEREO ')' // as one of 1st 2 chars in name, indicates spatialized stereo wav // CHAR_FAST_PITCH '}' // as one of 1st 2 chars in name, forces low quality, non-interpolated pitch shift "util_windgusts" { "playrandom" { "volume" "0.2,0.4" "pitch" "100" "time" "10.0, 30.0" "pitch" "90,130" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_snippet3.wav" "wave" "ambient/wind/wind_snippet4.wav" "wave" "ambient/wind/wind_snippet5.wav" } } } "util_drips" { "playrandom" { "volume" "0.2,0.5" "pitch" "100" "time" "0.5, 5.0" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/canals/drip1.wav" "wave" "ambient/levels/canals/drip2.wav" "wave" "ambient/levels/canals/drip3.wav" "wave" "ambient/levels/canals/drip4.wav" "wave" "ambient/water/rain_drip1.wav" "wave" "ambient/water/rain_drip2.wav" "wave" "ambient/water/rain_drip3.wav" "wave" "ambient/water/rain_drip4.wav" } } } "util_fardrips" { "playrandom" { "volume" "0.2,0.5" "pitch" "90,120" "time" "0.5, 5.0" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/water/distant_drip1.wav" "wave" "ambient/water/distant_drip2.wav" "wave" "ambient/water/distant_drip3.wav" "wave" "ambient/water/distant_drip4.wav" } } } "util_shoreline" { "playrandom" { "volume" "0.45,0.65" "pitch" "100" "time" "3.0, 4.0" "rndwave" { "wave" "ambient/levels/canals/shore1.wav" "wave" "ambient/levels/canals/shore2.wav" "wave" "ambient/levels/canals/shore3.wav" "wave" "ambient/levels/canals/shore4.wav" } } } "util_critters" { "playrandom" { "time" "2, 6" "volume" "0.1,0.2" "pitch" "95,110" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/canals/critter1.wav" "wave" "ambient/levels/canals/critter2.wav" "wave" "ambient/levels/canals/critter3.wav" "wave" "ambient/levels/canals/critter4.wav" "wave" "ambient/levels/canals/critter5.wav" "wave" "ambient/levels/canals/critter6.wav" "wave" "ambient/levels/canals/critter7.wav" "wave" "ambient/levels/canals/critter8.wav" } } } "util_flies" { "playrandom" { "time" "0.50, 2" "volume" "0.1,0.2" "pitch" "95,110" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/creatures/flies1.wav" "wave" "ambient/creatures/flies2.wav" "wave" "ambient/creatures/flies3.wav" "wave" "ambient/creatures/flies4.wav" "wave" "ambient/creatures/flies5.wav" } } } "util_rats" { "playrandom" { "time" "3, 8" "volume" "0.1,0.2" "pitch" "95,110" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/creatures/rats1.wav" "wave" "ambient/creatures/rats2.wav" "wave" "ambient/creatures/rats3.wav" "wave" "ambient/creatures/rats4.wav" } } } "util_birds" { "playrandom" { "time" "8,30" "volume" "0.2,0.4" "pitch" "90,115" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/canals/swamp_bird1.wav" "wave" "ambient/levels/canals/swamp_bird2.wav" "wave" "ambient/levels/canals/swamp_bird3.wav" "wave" "ambient/levels/canals/swamp_bird4.wav" "wave" "ambient/levels/canals/swamp_bird5.wav" "wave" "ambient/levels/canals/swamp_bird6.wav" "wave" "ambient/levels/canals/critter2.wav" "wave" "ambient/levels/canals/critter3.wav" "wave" "ambient/levels/canals/critter6.wav" } } } "citystart" { "dsp" "1" "playrandom" { "time" "5,15" "volume" "0.2,0.4" "pitch" "95,105" "rndwave" { "wave" "ambient/alarms/train_horn_distant1.wav" } } } "traintunnel" { "dsp" "1" "playlooping" { "volume" "0.4" "pitch" "100" "wave" "ambient/atmosphere/ambience5.wav" } } "junkyard" { "dsp" "1" "playrandom" { "time" "10,20" "volume" "0.1,0.55" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/materials/creaking.wav" "wave" "ambient/materials/icegrind1.wav" "wave" "ambient/materials/metal_stress1.wav" } } } "truck_pass" { "playrandom" { "time" "15,30" "volume" "0.6,0.9" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/machines/truck_pass_overhead1.wav" "wave" "ambient/atmosphere/hole_hit1.wav" "wave" "ambient/atmosphere/hole_hit2.wav" "wave" "ambient/atmosphere/hole_hit2.wav" } } } "canal_pipe_chamber" { "dsp" "1" "playlooping" { "volume" "0.05" "pitch" "100" "wave" "ambient/atmosphere/hole_amb3.wav" } "playlooping" { "volume" "0.15" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "ambient/water/drip_loop1.wav" } "playsoundscape" { "name" "truck_pass" "volume" "0.2" } } "drainroom" { "dsp" "1" "playlooping" { "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_90dB" "position" "0" "wave" "ambient/water/water_run1.wav" } "playlooping" { "volume" "0.2" "pitch" "105" "soundlevel" "SNDLVL_90dB" "position" "1" "wave" "ambient/water/water_run1.wav" } "playlooping" { "volume" "0.4" "pitch" "100" "soundlevel" "SNDLVL_90dB" "position" "2" "wave" "ambient/atmosphere/ambience_base.wav" } "playsoundscape" { "name" "truck_pass" "volume" "0.3" } } "steamtunnel" { "dsp" "1" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/atmosphere/cargo_hold2.wav" } } "util_tunnel_windgusts" { "playrandom" { "volume" "0.2,0.5" "pitch" "80,120" "time" "5.0, 20.0" "pitch" "80,140" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/wind/wind_snippet1.wav" "wave" "ambient/wind/wind_snippet2.wav" } } } "util_critters_under_docks" { "playlooping" { "volume" "0.2" "wave" "ambient/levels/canals/swamp_frogs_loop2.wav" "pitch" "100" } "playsoundscape" { "name" "util_critters" "volume" "1.0" } "playsoundscape" { "name" "util_shoreline" "volume" "1.0" } } "util_toxic_slime" { "playlooping" { "volume" "0.2" "wave" "ambient/levels/canals/toxic_slime_loop1.wav" } "playrandom" { "volume" "0.15,0.3" "time" "2.0,10.0" "pitch" "100" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/canals/toxic_slime_gurgle3.wav" "wave" "ambient/levels/canals/toxic_slime_gurgle5.wav" "wave" "ambient/levels/canals/toxic_slime_gurgle6.wav" "wave" "ambient/levels/canals/toxic_slime_gurgle7.wav" "wave" "ambient/levels/canals/toxic_slime_gurgle8.wav" "wave" "ambient/levels/canals/toxic_slime_sizzle1.wav" "wave" "ambient/levels/canals/toxic_slime_sizzle2.wav" "wave" "ambient/levels/canals/toxic_slime_sizzle3.wav" "wave" "ambient/levels/canals/toxic_slime_sizzle4.wav" } } } "util_industrial" { "playlooping" { "volume" "0.5" "wave" "ambient/atmosphere/metallic1.wav" } } //******************************************************************* // general tunnels: "general_dripping_tunnel" { "dsp" "1" "playlooping" { "volume" "0.2" "wave" "ambient/water/drip_loop1.wav" "pitch" "100" } "playsoundscape" { "name" "util_fardrips" // "position" "0" "volume" "1.0" } "playsoundscape" { "name" "util_tunnel_windgusts" "volume" "0.7" } } "general_windy_tunnel" { "dsp" "1" "playlooping" { "volume" "0.4" "wave" "ambient/levels/canals/tunnel_wind_loop1.wav" "pitch" "100" } "playsoundscape" { "name" "util_tunnel_windgusts" "volume" "1.0" } } "general_watery_tunnel" { "dsp" "1" "playlooping" { "volume" "0.2" "wave" "ambient/levels/canals/waterleak_loop1.wav" "pitch" "100" } "playsoundscape" { "name" "util_fardrips" "position" "0" "volume" "1.0" } "playsoundscape" { "name" "util_critters" "position" "1" "volume" "1.0" } } // canal tunnel with water, with 'shore' sounds // position 0 - drips // position 1 - critters "general_watery_tunnel_shore" { "dsp" "1" "playsoundscape" { "name" "util_shoreline" "volume" "1.0" } "playsoundscape" { "name" "general_watery_tunnel" "volume" "0.8" } } // red barn - headcrab canister at position 0 "redbarn_ambience" { "playrandom" { "time" "9,16" "volume" "0.2,0.45" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/materials/wood_creak1.wav" "wave" "ambient/materials/wood_creak2.wav" "wave" "ambient/materials/wood_creak3.wav" "wave" "ambient/materials/wood_creak4.wav" "wave" "ambient/materials/wood_creak5.wav" "wave" "ambient/materials/wood_creak6.wav" "wave" "ambient/wind/wind_snippet1.wav" "wave" "ambient/wind/wind_snippet2.wav" } } "playsoundscape" { "name" "util_windgusts" "volume" "1.0" } "playsoundscape" { "name" "util_birds" "volume" "0.25" } "playsoundscape" { "name" "river_calm" "volume" "0.38" } } "shore_and_reeds" { "dsp" "1" "playsoundscape" { "name" "util_shoreline" "volume" "1.0" } "playsoundscape" { "name" "util_birds" "volume" "1.0" } "playsoundscape" { "name" "util_windgusts" "volume" "0.8" } } "spooky_infested_pipe" { "dsp" "1" "playrandom" { "time" "7, 16" "volume" "0.2,0.3" "pitch" "80,90" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/wind/wind_moan1.wav" "wave" "ambient/wind/wind_moan2.wav" "wave" "ambient/wind/wind_snippet1.wav" "wave" "ambient/wind/wind_snippet2.wav" "wave" "ambient/wind/wind_moan4.wav" "wave" "ambient/levels/canals/critter6.wav" "wave" "ambient/atmosphere/hole_hit1.wav" "wave" "ambient/atmosphere/hole_hit5.wav" } } "playsoundscape" { "name" "util_fardrips" // "position" "0" "volume" "0.7" } } "water_tunnel_with_frogs" { "dsp" "1" "playlooping" { "volume" "0.2" "wave" "ambient/levels/canals/swamp_stereo_frogs_loop1.wav" "pitch" "100" } "playlooping" { "volume" "0.3" "wave" "ambient/levels/canals/water_rivulet_loop2.wav" "pitch" "100" } "playsoundscape" { "name" "util_shoreline" "volume" "1.0" } "playsoundscape" { "name" "util_critters" "volume" "1.0" } } // windchimes at position 0 "windchimes_and_wind" { "playlooping" { "volume" "0.15" "wave" "ambient/levels/canals/windmill_wind_loop1.wav" "pitch" "100" } "playrandom" { "volume" "0.2,0.4" "pitch" "100" "time" "3.0, 8.0" "soundlevel" "SNDLVL_80dB" "position" "0" "rndwave" { "wave" "ambient/levels/canals/windchine1.wav" "wave" "ambient/levels/canals/windchime2.wav" //"wave" "ambient/levels/canals/windchime3.wav" "wave" "ambient/levels/canals/windchime4.wav" "wave" "ambient/levels/canals/windchime5.wav" //"wave" "ambient/levels/canals/windchime6.wav" //"wave" "ambient/levels/canals/windchime7.wav" //"wave" "ambient/levels/canals/windchime8.wav" } } "playsoundscape" { "name" "util_birds" "volume" "0.2" } } //----------------------------------------------------------------------------- // All slime tunnels throughout the canals //----------------------------------------------------------------------------- "slime_outside" { "dsp" "1" // This is the sound of the tunnel "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/atmosphere/ambience5.wav" } "playsoundscape" { "name" "util_toxic_slime" "position" "0" "volume" "1.0" } } "slime_tunnel" { "dsp" "1" // This is the sound of the tunnel "playlooping" { "volume" "0.25" "pitch" "100" "wave" "ambient/atmosphere/ambience5.wav" } "playsoundscape" { "name" "util_tunnel_windgusts" "volume" "1.0" } // This is a burbling slime sound "playsoundscape" { "name" "util_toxic_slime" "position" "0" "volume" "1.0" } } //----------------------------------------------------------------------------- // Tunnels throughout the canals //----------------------------------------------------------------------------- // A dry tunnel, which has no water or slime "tunnel_dry" { "dsp" "1" // This is the sound of the tunnel "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/atmosphere/sewer_air1.wav" } "playsoundscape" { "name" "util_tunnel_windgusts" "volume" "1.0" } } // A wet tunnel, which has water "tunnel_wet" { "dsp" "1" // This is the sound of the tunnel "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/atmosphere/ambience5.wav" } "playsoundscape" { "name" "general_watery_tunnel" "volume" "1.0" } } //----------------------------------------------------------------------------- // Generic outdoor area surrounded by concrete //----------------------------------------------------------------------------- // This version is where there's no water nearby "canal_nowater" { "dsp" "1" "playsoundscape" { "name" "util_birds" "volume" "0.3" } "playsoundscape" { "name" "util_windgusts" "volume" "0.4" } } // This version is where there's water through the canal "canal_water" { "dsp" "1" "playsoundscape" { "name" "util_shoreline" "volume" "0.8" } "playsoundscape" { "name" "util_birds" "volume" "0.3" } "playsoundscape" { "name" "util_windgusts" "volume" "0.4" } } // This version is where there's water through the canal in an industrial area "canal_water_industrial" { "dsp" "1" "playsoundscape" { "name" "util_shoreline" "volume" "0.8" } "playsoundscape" { "name" "util_industrial" "volume" "0.5" } "playsoundscape" { "name" "util_windgusts" "volume" "0.4" } } //----------------------------------------------------------------------------- // Generic outdoor river area //----------------------------------------------------------------------------- "river" { // This is the sound of the reservoir, audible after the chopper is destroyed. "dsp" "1" // Ambient sound of the river "playsoundscape" { "name" "util_windgusts" "volume" "1.0" } "playsoundscape" { "name" "util_birds" "volume" "0.3" } "playsoundscape" { "name" "util_shoreline" "volume" "0.3" } } //----------------------------------------------------------------------------- // Generic outdoor river area with frogs and critters //----------------------------------------------------------------------------- "river_calm" { // This is the sound of the calm river sections after the shanty "dsp" "1" // Ambient sound of the river "playsoundscape" { "name" "util_windgusts" "volume" "1.0" } "playsoundscape" { "name" "util_birds" "volume" "0.3" } "playsoundscape" { "name" "util_shoreline" "volume" "0.5" } "playlooping" { "volume" "0.1" "wave" "ambient/levels/canals/swamp_frogs_loop2.wav" "pitch" "100" } "playsoundscape" { "name" "util_critters" "volume" "1.0" } }