"Haptics" { "Movement" { "BasePlayer" { "isEffect" "1" "group" "movement" "effecttype" "Avatar" "msSampleRate" "20" "msSmoothing" "10" "storedSamples" "3" "gameMeterScale" "1" "VelocityScale" "-0.00025" } "BaseVehicle" { "isEffect" "1" "group" "movement" "effecttype" "Avatar" "msSampleRate" "5" "storedSamples" "5" "gameMeterScale" "1" "VelocityScale" "-0.0004" } } "Sounds" { "Default.ClipEmpty_Pistol" { "isEffect" "1" "group" "recoil" "msRamp" "0" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "0" "z" "8" } } "Default.ClipEmpty_Rifle" { "isEffect" "1" "group" "recoil" "msRamp" "0" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "0" "z" "8" } } "Weapon_knife.Stab"//stab { "isEffect" "1" "group" "movement" "msRamp" "150" "msSustain" "0" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "-1" "y" "0" "z" "-1.5" } } } "Weapons" { "weapon_elite" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "60" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "1" } "chain"//handforward { "msdelay" "400" "msRamp" "220" "msSustain" "40" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "0" } } } "ACT_VM_RELOAD" //dual pistol reload { "isEffect" "1" "group" "movement" "msRamp" "300" "msSustain" "100" "msDecay" "50" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "-1.4" "z" "-0.5" } "chain"//clip drop { "msdelay" "400" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-2" "z" "0" } "chain"//clip slide { "msdelay" "1400" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "2" "z" "0" } "chain"//clip hit { "msdelay" "1600" "msRamp" "20" "msSustain" "0" "msDecay" "10" "special" "NOISEENVELOPE2X" "force" { "x" "-1" "y" "1.5" "z" "0" } "chain"//click { "msdelay" "1635" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "-3" "y" "3.5" "z" "0" } "chain"//finger hitting gun { "msdelay" "1600" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "-0.75" "y" "1" "z" "0" } "chain"//clip slide { "msdelay" "2350" "msRamp" "120" "msSustain" "30" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "2" "z" "0" } "chain"//clip hit { "msdelay" "2600" "msRamp" "20" "msSustain" "0" "msDecay" "10" "special" "NOISEENVELOPE2X" "force" { "x" "1" "y" "1.5" "z" "0" } "chain"//click { "msdelay" "2635" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "2.5" "y" "3" "z" "0" } "chain"//finger hitting gun { "msdelay" "2635" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0.75" "y" "1" "z" "0" } "chain"//handforward { "msdelay" "3000" "msRamp" "120" "msSustain" "10" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1.5" "z" "0.5" } "chain"//slide { "msdelay" "3200" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "-2.5" } "chain"//click { "msdelay" "3235" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "00" "y" "0" "z" "-3" } } } } } } } } } } } } } } } "AnimationEvents" { "5001" //pistol muzzle { "isEffect" "1" "group" "recoil" "msRamp" "0" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-1" "z" "11" } } } } "weapon_usp" { "Activities" { "ACT_VM_DRAW"//draw unsilenced { "isEffect" "1" "msdelay" "465" "msRamp" "50" "msSustain" "30" "msDecay" "15" "special" "SPLINEENVELOPE" "force" { "x" "0.25" "y" "0" "z" "1" } "chain"//slide { "msdelay" "550" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0.25" "y" "0" "z" "2" } "chain"//click { "msdelay" "590" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "0.40" "y" "0" "z" "0.65" } "chain"//slide back { "msdelay" "700" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0.35" "y" "-0.40" "z" "-0.65" } "chain"//click { "msdelay" "750" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "0.40" "y" "-0.20" "z" "-0.20" } } } } } } "ACT_VM_DRAW_SILENCED"//draw silenced { "isEffect" "1" "msdelay" "465" "msRamp" "50" "msSustain" "30" "msDecay" "15" "special" "SPLINEENVELOPE" "force" { "x" "0.25" "y" "0" "z" "1" } "chain"//slide { "msdelay" "550" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0.25" "y" "0" "z" "2" } "chain"//click { "msdelay" "590" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0.5" "y" "0" "z" "4" } "chain"//slide back { "msdelay" "700" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0.35" "y" "-0.40" "z" "-0.65" } "chain"//click { "msdelay" "750" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "1.75" "y" "-0.5" "z" "-1.4" } } } } } } "ACT_VM_ATTACH_SILENCER"//silencer on { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "60" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-1" "z" "2" } "chain"//handforward { "msdelay" "500" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.5" "z" "0" } "chain"//hit barrel { "msdelay" "900" "msRamp" "120" "msSustain" "20" "msDecay" "30" "force" { "x" "0" "y" "0.5" "z" "2.25" } "chain"//roll { "msdelay" "1250" "msRamp" "60" "msSustain" "20" "msDecay" "60" "special" "NOISEENVELOPE4X" "force" { "x" "-0.7" "y" "1.1" "z" "-0.1" } "chain"//roll { "msdelay" "1550" "msRamp" "60" "msSustain" "20" "msDecay" "60" "special" "NOISEENVELOPE4X" "force" { "x" "-0.9" "y" "1.3" "z" "-0.1" } "chain"//roll { "msdelay" "1850" "msRamp" "60" "msSustain" "20" "msDecay" "60" "special" "NOISEENVELOPE4X" "force" { "x" "-0.9" "y" "1.8" "z" "-0.1" } "chain"//roll { "msdelay" "2150" "msRamp" "60" "msSustain" "20" "msDecay" "60" "special" "NOISEENVELOPE4X" "force" { "x" "-1.1" "y" "1.9" "z" "-0.1" } "chain"//move back { "msDelay" "2300" "msRamp" "400" "msSustain" "60" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "-1" } } } } } } } } } "ACT_VM_DETACH_SILENCER"//silencer off { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "60" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-1" "z" "2" } "chain"//handforward { "msdelay" "500" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.5" "z" "0" } "chain"//hit barrel { "msdelay" "700" "msRamp" "120" "msSustain" "20" "msDecay" "30" "force" { "x" "0" "y" "-0.5" "z" "-2" } "chain"//roll { "msdelay" "800" "msRamp" "60" "msSustain" "20" "msDecay" "60" "special" "NOISEENVELOPE4X" "force" { "x" "-1.1" "y" "1.1" "z" "-0.1" } "chain"//roll { "msdelay" "1100" "msRamp" "60" "msSustain" "20" "msDecay" "60" "special" "NOISEENVELOPE4X" "force" { "x" "-0.9" "y" "1.1" "z" "-0.1" } "chain"//roll { "msdelay" "1400" "msRamp" "60" "msSustain" "20" "msDecay" "60" "special" "NOISEENVELOPE4X" "force" { "x" "-0.8" "y" "0.7" "z" "-0.1" } "chain"//roll { "msdelay" "1700" "msRamp" "60" "msSustain" "20" "msDecay" "60" "special" "NOISEENVELOPE4X" "force" { "x" "-0.6" "y" "0.5" "z" "-0.1" } "chain"//move back { "msDelay" "2370" "msRamp" "200" "msSustain" "60" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "-1" } } } } } } } } } "ACT_VM_RELOAD"//reload unsilenced pistol { "isEffect" "1" "group" "movement" "msdelay" "75" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0.5" "y" "0" "z" "-1.75" } "chain"//click { "msdelay" "110" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "1" "y" "0" "z" "3" } "chain"//clip released { "msdelay" "400" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-1.2" "z" "0" } "chain"//clip inserted { "msdelay" "1100" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE" "force" { "x" "1.5" "y" "0.5" "z" "0" } "chain"//hand hitting gun { "msdelay" "1550" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "1.5" "z" "0" } "chain"//clip clicked in { "msdelay" "1550" "msRamp" "20" "msSustain" "0" "msDecay" "10" "special" "NOISEENVELOPE" "force" { "x" "1" "y" "2" "z" "0" } "chain"//click { "msdelay" "1585" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "2" "y" "4" "z" "0" } "chain"//slide { "msdelay" "2300" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "-1.75" } "chain"//click { "msdelay" "2350" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "0" "z" "-4" } "chain"//handforward { "msdelay" "2300" "msRamp" "120" "msSustain" "10" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "0.5" } } } } } } } } } } } "ACT_VM_RELOAD_SILENCED"//reload silenced pistol { "isEffect" "1" "group" "movement" "msdelay" "75" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0.5" "y" "0" "z" "-1.75" } "chain"//click { "msdelay" "110" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "1" "y" "0" "z" "3" } "chain"//clip released { "msdelay" "400" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-1.2" "z" "0" } "chain"//clip inserted { "msdelay" "1100" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE" "force" { "x" "1.5" "y" "0.5" "z" "0" } "chain"//hand hitting gun { "msdelay" "1550" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "1.5" "z" "0" } "chain"//clip clicked in { "msdelay" "1550" "msRamp" "20" "msSustain" "0" "msDecay" "10" "special" "NOISEENVELOPE" "force" { "x" "1" "y" "2" "z" "0" } "chain"//click { "msdelay" "1585" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "2" "y" "4" "z" "0" } "chain"//slide { "msdelay" "2300" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "-1.75" } "chain"//click { "msdelay" "2350" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "0" "z" "-4" } "chain"//handforward { "msdelay" "2300" "msRamp" "120" "msSustain" "10" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "0.5" } } } } } } } } } } } } "AnimationEvents" { "5001" //pistol muzzle { "isEffect" "1" "group" "recoil" "msRamp" "0" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-1" "z" "11" } } } } "weapon_p228" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "60" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "1" } "chain"//pull slide with hand { "msdelay" "350" "msRamp" "20" "msSustain" "10" "msDecay" "5" "special" "SPLINEENVELOPE" "force" { "x" "0.5" "y" "0" "z" "1.25" } "chain"//slide { "msdelay" "450" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "1" "y" "0" "z" "1.75" } "chain"//click { "msdelay" "485" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "0.5" "y" "0" "z" "0.75" } "chain"//slide back { "msdelay" "600" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "-0.5" "y" "0" "z" "-1.25" } "chain"//click { "msdelay" "645" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "-0.40" "y" "0" "z" "-0.60" } } } } } } } "ACT_VM_RELOAD"//reload one pistol { "isEffect" "1" "group" "movement" "msdelay" "75" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "1" "y" "0" "z" "-0.5" } "chain"//click { "msdelay" "110" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "2" "y" "0" "z" "1.25" } "chain"//shake gun { "msdelay" "300" "msRamp" "30" "msSustain" "10" "msDecay" "20" "special" "SPLINEENVELOPE" "force" { "x" "0.25" "y" "1.25" "z" "0" } "chain"//shake gun { "msdelay" "365" "msRamp" "30" "msSustain" "10" "msDecay" "20" "special" "SPLINEENVELOPE" "force" { "x" "-0.25" "y" "-1.25" "z" "0" } "chain"//clip released { "msdelay" "620" "msRamp" "30" "msSustain" "10" "msDecay" "20" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-1.65" "z" "0" } "chain"//clip inserted { "msdelay" "1300" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "1.5" "y" "0.5" "z" "0" } "chain"//hand hitting gun { "msdelay" "1800" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "1.5" "z" "0" } "chain"//clip clicked in { "msdelay" "1800" "msRamp" "20" "msSustain" "0" "msDecay" "10" "special" "NOISEENVELOPE2X" "force" { "x" "1" "y" "2" "z" "0" } "chain"//click { "msdelay" "1845" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "2.5" "y" "3.5" "z" "0" } "chain"//handforward { "msdelay" "2300" "msRamp" "120" "msSustain" "10" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "0.5" } "chain"//slide back { "msdelay" "2400" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "-0.5" "y" "0" "z" "-1.25" } "chain"//click { "msdelay" "2445" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "-2" "y" "0" "z" "-3" } } } } } } } } } } } } } } "AnimationEvents" { "5001" //pistol muzzle { "isEffect" "1" "group" "recoil" "msRamp" "0" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-1" "z" "11" } } } } "weapon_fiveseven" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "60" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "1" } "chain"//pull slide { "msdelay" "400" "msRamp" "50" "msSustain" "25" "msDecay" "15" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0" "z" "2.5" } "chain"//slide { "msdelay" "500" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "0" "z" "2.5" } "chain"//click { "msdelay" "545" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "0" "z" "0.90" } "chain"//slide { "msdelay" "675" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "0" "z" "-1.5" } "chain"//click { "msdelay" "705" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "0" "z" "-0.60" } } } } } } } "ACT_VM_RELOAD"//reload one pistol { "isEffect" "1" "group" "movement" "msdelay" "75" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "1" "y" "0" "z" "-0.5" } "chain"//click { "msdelay" "110" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "2" "y" "0" "z" "1.25" } "chain"//clip released { "msdelay" "400" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-1.8" "z" "0" } "chain"//attempting clip insertion { "msdelay" "1300" "msRamp" "120" "msSustain" "10" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-1.5" "z" "-0.5" } "chain"//attempting clip insertion { "msdelay" "1450" "msRamp" "120" "msSustain" "10" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1.5" "z" "0.5" } "chain"//clip inserted { "msdelay" "1650" "msRamp" "100" "msSustain" "30" "msDecay" "60" "special" "NOISEENVELOPE2X" "force" { "x" "2" "y" "0.5" "z" "0" } "chain"//hand hitting gun { "msdelay" "2050" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "1.5" "y" "2" "z" "0" } "chain"//clip clicked in { "msdelay" "2050" "msRamp" "20" "msSustain" "0" "msDecay" "10" "special" "NOISEENVELOPE2X" "force" { "x" "1.5" "y" "2.5" "z" "0" } "chain"//click { "msdelay" "2075" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "1.5" "y" "2" "z" "0" } "chain"//slide { "msdelay" "2400" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "1" "z" "-2.5" } "chain"//click { "msdelay" "2465" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "2" "z" "-4" } "chain"//handforward { "msdelay" "2650" "msRamp" "120" "msSustain" "10" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "0.5" } } } } } } } } } } } } } } "AnimationEvents" { "5001" //pistol muzzle { "isEffect" "1" "group" "recoil" "msRamp" "0" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-1" "z" "11" } } } } "weapon_deagle" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "40" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.75" "z" "0.75" } "chain"//handforward { "msdelay" "500" "msRamp" "120" "msSustain" "40" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0.5" "y" "-0.5" "z" "-0.75" } } } "ACT_VM_RELOAD"//reload one pistol { "isEffect" "1" "group" "movement" "msdelay" "75" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0.5" "y" "0" "z" "-1.75" } "chain"//click { "msdelay" "110" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "1" "y" "0" "z" "3" } "chain"//release old clip { "msdelay" "400" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-1.25" "z" "0" } "chain"//clip inserted { "msdelay" "1100" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1" "z" "0" } "chain"//hand hitting gun { "msdelay" "1400" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "1.5" "z" "0" } "chain"//clip clicked in { "msdelay" "1400" "msRamp" "20" "msSustain" "0" "msDecay" "10" "special" "NOISEENVELOPE2X" "force" { "x" "1" "y" "2" "z" "0" } "chain"//slide { "msdelay" "1550" "msRamp" "6" "msSustain" "25" "msDecay" "4" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "-1" } "chain"//handforward { "msdelay" "1700" "msRamp" "120" "msSustain" "10" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "0.5" } } } } } } } } } } "AnimationEvents" { "5001" //pistol muzzle { "isEffect" "1" "group" "recoil" "msRamp" "0" "msSustain" "10" "msDecay" "35" "special" "NOISEENVELOPE" "force" { "x" "0" "y" "1" "z" "9.5" } } } } "weapon_glock" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "60" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "1" } "chain"//pull slide with hand { "msdelay" "350" "msRamp" "50" "msSustain" "30" "msDecay" "15" "special" "SPLINEENVELOPE" "force" { "x" "0.45" "y" "0" "z" "0.75" } "chain"//slide { "msdelay" "400" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "1" "y" "0" "z" "1.75" } "chain"//click { "msdelay" "435" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "1" "y" "0" "z" "3" } "chain"//slide back { "msdelay" "560" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "-0.5" "y" "0" "z" "-1.25" } "chain"//click { "msdelay" "595" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "-0.75" "y" "0" "z" "-2" } } } } } } } "ACT_VM_RELOAD"//reload one pistol { "isEffect" "1" "group" "movement" "msdelay" "75" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "0" "z" "-1.75" } "chain"//click { "msdelay" "110" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "0" "z" "3" } "chain"//clip released { "msdelay" "425" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-1.35" "z" "0" } "chain"//clip lifted { "msdelay" "900" "msRamp" "220" "msSustain" "40" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "0" } "chain"//clip inserted { "msdelay" "1100" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1" "z" "0" } "chain"//hand hitting gun { "msdelay" "1500" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "1.5" "z" "0" } "chain"//clip clicked in { "msdelay" "1500" "msRamp" "20" "msSustain" "0" "msDecay" "10" "special" "NOISEENVELOPE2X" "force" { "x" "1" "y" "1.5" "z" "0" } "chain"//click { "msdelay" "1545" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "2" "y" "3" "z" "0" } "chain"//slide { "msdelay" "1900" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "0" "z" "-1.5" } "chain"//handforward { "msdelay" "1900" "msRamp" "220" "msSustain" "40" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "-0.5" } "chain"//click { "msdelay" "1945" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "0" "z" "-4.5" } } } } } } } } } } } } } "AnimationEvents" { "5001" //pistol muzzle { "isEffect" "1" "group" "recoil" "msRamp" "0" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-1" "z" "11" } } } } "weapon_tmp" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "60" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-1" "z" "2" } "chain"//handforward { "msdelay" "500" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.5" "z" "0" } "chain"//handright { "msdelay" "600" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "-1" "y" "0.5" "z" "0" } } } } "ACT_VM_RELOAD" //reload right noise { "isEffect" "1" "group" "movement" "msRamp" "120" "msSustain" "20" "msDecay" "40" "special" "SPLINEENVELOPE" "force" { "x" "-1.75" "y" "0" "z" "0" } "chain"//pull out old clip { "msRamp" "80" "msSustain" "20" "msDecay" "40" "msDelay" "600" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-2.15" "z" "0" } "chain" //insert new clip { "msRamp" "60" "msSustain" "20" "msDecay" "40" "msDelay" "1250" "special" "NOISEENVELOPE2X" "force" { "x" "0.25" "y" "1.25" "z" "0" } "chain" //New Clip Clicking in Place { "msRamp" "7" "msSustain" "15" "msDecay" "7" "msDelay" "1300" "special" "NOISEENVELOPE2X" "force" { "x" "0.25" "y" "1.25" "z" "0" } "chain" //Move gun back to idle position { "msRamp" "220" "msSustain" "20" "msDecay" "40" "msDelay" "1650" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-1" "z" "1" } "chain" //Move gun back to idle position (Left) { "msRamp" "220" "msSustain" "20" "msDecay" "40" "msDelay" "1800" "special" "SPLINEENVELOPE" "force" { "x" "-1" "y" "0" "z" "0" } } } } } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "1" "msSustain" "16" "msDecay" "1" "force" { "x" "0" "y" "1" "z" "9" } } } } "weapon_mac10" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "220" "msSustain" "100" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "1" } "chain"//handforward { "msdelay" "300" "msRamp" "220" "msSustain" "100" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "0.5" "z" "0" } "chain"//handright { "msdelay" "400" "msRamp" "220" "msSustain" "80" "msDecay" "40" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-1" "z" "0" } } } } "ACT_VM_RELOAD" //reload right noise { "isEffect" "1" "group" "movement" "msRamp" "120" "msSustain" "20" "msDecay" "40" "special" "SPLINEENVELOPE" "force" { "x" "-1" "y" "0" "z" "0" } "chain" // Remove old clip { "msRamp" "40" "msSustain" "25" "msDecay" "10" "msDelay" "700" "special" "NOISEENVELOPE2X" "force" { "x" "-1.5" "y" "-0.75" "z" "0" } "chain"//pull out old clip { "msRamp" "220" "msSustain" "20" "msDecay" "40" "msDelay" "800" "special" "SPLINEENVELOPE" "force" { "x" "-0.5" "y" "-0.5" "z" "0" } "chain" //Move New Clip up { "msRamp" "220" "msSustain" "20" "msDecay" "40" "msDelay" "1250" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "0.5" "z" "0" } "chain" //Partially insert new clip { "msRamp" "60" "msSustain" "20" "msDecay" "40" "msDelay" "1450" "special" "NOISEENVELOPE2X" "force" { "x" "1.25" "y" "0.75" "z" "0" } "chain" //Partially insert new clip 2 { "msRamp" "60" "msSustain" "20" "msDecay" "40" "msDelay" "1550" "special" "NOISEENVELOPE2X" "force" { "x" "-0.75" "y" "-0.5" "z" "0" } "chain" //Partially insert new clip 3 { "msRamp" "60" "msSustain" "20" "msDecay" "40" "msDelay" "1650" "special" "NOISEENVELOPE2X" "force" { "x" "0.75" "y" "0.5" "z" "0" } "chain" // Insert New clip { "msRamp" "40" "msSustain" "20" "msDecay" "10" "msDelay" "1950" "special" "NOISEENVELOPE2X" "force" { "x" "1.5" "y" "1" "z" "0" } "chain" //New Clip clicking in place { "msRamp" "4" "msSustain" "10" "msDecay" "4" "msDelay" "1950" "special" "NOISEENVELOPE2X" "force" { "x" "0.5" "y" "0.5" "z" "0" } "chain"//slide { "msdelay" "2500" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "2.5" } "chain" //Move gun back to idle position { "msRamp" "220" "msSustain" "20" "msDecay" "40" "msDelay" "2700" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "0.5" } } } } } } } } } } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "1" "msSustain" "16" "msDecay" "1" "force" { "x" "0" "y" "1" "z" "9" } } } } "weapon_ump45" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "60" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "1" } "chain"//handforward { "msdelay" "300" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.5" "z" "0" } "chain"//handright { "msdelay" "350" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0.75" "y" "0" "z" "0" } } } } "ACT_VM_RELOAD" //reload right noise { "isEffect" "1" "group" "movement" "msRamp" "120" "msSustain" "20" "msDecay" "40" "special" "SPLINEENVELOPE" "force" { "x" "1.25" "y" "0" "z" "0" } "chain" // reload moving left { "group" "movement" "msRamp" "120" "msSustain" "20" "msDecay" "40" "msDelay" "300" "special" "SPLINEENVELOPE" "force" { "x" "-1.4" "y" "0" "z" "0" } "chain"//pull out old clip { "msRamp" "60" "msSustain" "20" "msDecay" "40" "msDelay" "600" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-2.25" "z" "0" } "chain" //Move new clip in position { "msRamp" "220" "msSustain" "60" "msDecay" "40" "msDelay" "1400" "special" "SPLINEENVELOPE" "force" { "x" "1.25" "y" "1" "z" "0" } "chain" //tap new clip in place { "msRamp" "120" "msSustain" "20" "msDecay" "40" "msDelay" "1700" "special" "NOISEENVELOPE2X" "force" { "x" "1.75" "y" "1.75" "z" "0" } "chain" //New Clip Clicking in Place { "msRamp" "4" "msSustain" "10" "msDecay" "4" "msDelay" "1900" "special" "NOISEENVELOPE2X" "force" { "x" "0.75" "y" "-0.75" "z" "0" } "chain"//pull slide down with hand { "msdelay" "2500" "msRamp" "60" "msSustain" "40" "msDecay" "20" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-2" "z" "0.75" } "chain"//slide { "msdelay" "2600" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "-2.5" "z" "0.75" } "chain"//click { "msdelay" "2625" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "-4.5" "z" "2.75" } "chain"//slide back { "msdelay" "2700" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0.75" "z" "-1" } "chain"//click { "msdelay" "2725" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "3.75" "z" "-1.75" } "chain" //Move gun back to idle position { "msRamp" "220" "msSustain" "20" "msDecay" "40" "msDelay" "2950" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "0.5" } } } } } } } } } } } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "1" "msSustain" "16" "msDecay" "1" "force" { "x" "0" "y" "1" "z" "9" } } } } "weapon_p90" { "Activities" { "ACT_VM_DRAW"//draw { "chain"//pull slide with hand { "msdelay" "200" "msRamp" "50" "msSustain" "20" "msDecay" "20" "special" "SPLINEENVELOPE" "force" { "x" "0.75" "y" "0.25" "z" "1.5" } "chain"//slide { "msdelay" "300" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0.75" "y" "0.25" "z" "1.5" } "chain"//click { "msdelay" "325" "msRamp" "0" "msSustain" "1" "msDecay" "1" "force" { "x" "1.75" "y" "1.75" "z" "3" } "chain"//slide back { "msdelay" "400" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "-0.5" "y" "-0.25" "z" "-1" } "chain"//click { "msdelay" "425" "msRamp" "0" "msSustain" "1" "msDecay" "1" "force" { "x" "-1.25" "y" "-1" "z" "-2" } } } } } } } "ACT_VM_RELOAD" //reload right noise { "isEffect" "1" "group" "movement" "msRamp" "120" "msSustain" "20" "msDecay" "40" "special" "SPLINEENVELOPE" "force" { "x" "-1" "y" "0" "z" "0" } "chain"//release old clip { "msRamp" "5" "msSustain" "10" "msDecay" "5" "msDelay" "450" "special" "NOISEENVELOPE" "force" { "x" "1" "y" "1" "z" "1" } "chain"//Pull out old clip { "msRamp" "220" "msSustain" "20" "msDecay" "40" "msDelay" "750" "special" "NOISEENVELOPE4X" "force" { "x" "-1.25" "y" "1" "z" "0" } "chain"//Pull out old clip 2 { "msRamp" "220" "msSustain" "20" "msDecay" "40" "msDelay" "800" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0" "z" "-0.5" } "chain" // Move old clip down and away { "msRamp" "220" "msSustain" "20" "msDecay" "40" "msDelay" "900" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.75" "z" "0" } "chain" //Partially insert new clip { "msRamp" "220" "msSustain" "20" "msDecay" "40" "msDelay" "1450" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "0.90" "z" "0" } "chain" //tap new clip in place { "msRamp" "120" "msSustain" "20" "msDecay" "40" "msDelay" "1950" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-0.75" "z" "-1" } "chain"//clip in { "msdelay" "2150" "msRamp" "10" "msSustain" "10" "msDecay" "10" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-2" "z" "0" } "chain"//pull slide with hand { "msdelay" "2675" "msRamp" "50" "msSustain" "20" "msDecay" "40" "special" "SPLINEENVELOPE" "force" { "x" "0.5" "y" "0.25" "z" "0.75" } "chain"//slide { "msdelay" "2700" "msRamp" "30" "msSustain" "10" "msDecay" "5" "special" "NOISEENVELOPE2X" "force" { "x" "0.25" "y" "0.25" "z" "0.75" } "chain"//click { "msdelay" "2725" "msRamp" "0" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE" "force" { "x" "0.5" "y" "0.5" "z" "1" } "chain"//slide back { "msdelay" "2850" "msRamp" "30" "msSustain" "10" "msDecay" "5" "special" "NOISEENVELOPE2X" "force" { "x" "-0.25" "y" "-0.20" "z" "-0.5" } "chain"//click { "msdelay" "2875" "msRamp" "0" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE" "force" { "x" "-0.75" "y" "-0.5" "z" "-1.25" } "chain" //Move gun back to idle position { "msRamp" "220" "msSustain" "20" "msDecay" "40" "msDelay" "3000" "special" "SPLINEENVELOPE" "force" { "x" "-0.75" "y" "-0.75" "z" "0.75" } } } } } } } } } } } } } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "1" "msSustain" "6" "msDecay" "1" "force" { "x" "0" "y" "1" "z" "10" } } } } "weapon_mp5navy" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "60" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "1" } "chain"//handforward { "msdelay" "500" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.5" "z" "0" } "chain"//handright { "msdelay" "600" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "0.5" "z" "0" } "chain"//slide { "msdelay" "400" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "2.5" } "chain"//click { "msdelay" "435" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "0" "z" "4.5" } "chain"//slide back { "msdelay" "600" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "-1.75" } "chain"//click { "msdelay" "645" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0.45" "y" "0" "z" "-3" } } } } } } } } "ACT_VM_RELOAD" //reload right noise { "isEffect" "1" "group" "movement" "msRamp" "120" "msSustain" "20" "msDecay" "40" "special" "SPLINEENVELOPE" "force" { "x" "-0.75" "y" "-0.75" "z" "0" } "chain"//pull out old clip { "msRamp" "220" "msSustain" "20" "msDecay" "40" "msDelay" "450" "special" "NOISEENVELOPE4X" "force" { "x" "-1.5" "y" "-1.25" "z" "0" } "chain"//pull out old clip (hand) { "msRamp" "60" "msSustain" "20" "msDecay" "40" "msDelay" "550" "special" "SPLINEENVELOPE" "force" { "x" "-0.50" "y" "-0.35" "z" "0" } "chain" //Line up clip with gun { "msRamp" "60" "msSustain" "60" "msDecay" "90" "msDelay" "1300" "special" "SPLINEENVELOPE" "force" { "x" "0.75" "y" "0.75" "z" "0" } "chain" //Line up clip with gun 2 { "msRamp" "60" "msSustain" "60" "msDecay" "90" "msDelay" "1400" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.75" "z" "1" } "chain" //tap new clip in place { "msRamp" "120" "msSustain" "20" "msDecay" "40" "msDelay" "1650" "special" "NOISEENVELOPE2X" "force" { "x" "0.75" "y" "1.5" "z" "0" } "chain" //New Clip Clicking in Place { "msRamp" "8" "msSustain" "10" "msDecay" "8" "msDelay" "1700" "special" "NOISEENVELOPE2X" "force" { "x" "0.75" "y" "1.5" "z" "0" } "chain"//slide { "msdelay" "2300" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "2.5" } "chain"//click { "msdelay" "2335" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "0" "z" "4.5" } "chain"//slide back { "msdelay" "2500" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "-1.75" } "chain"//click { "msdelay" "2535" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0.45" "y" "0" "z" "-3" } "chain" //Move gun back to idle position { "msRamp" "220" "msSustain" "20" "msDecay" "40" "msDelay" "2700" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.75" "z" "0.75" } } } } } } } } } } } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "1" "msSustain" "8" "msDecay" "1" "force" { "x" "0" "y" "1" "z" "9" } } } } "weapon_m3" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "msRamp" "200" "msSustain" "60" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "2" } "chain"//handforward { "msdelay" "500" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.5" "z" "0" } "chain"//slide { "msdelay" "450" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "3.5" } "chain"//slide { "msdelay" "600" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "-3.25" } } } } } "ACT_VM_RELOAD"//raise forward reload { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "0" "msDecay" "20" "special" "SPLINEENVELOPE" "force" { "x" "0.5" "y" "0.5" "z" "-0.25" } "chain"//Insert Shell { "msdelay" "70" "msRamp" "200" "msSustain" "0" "msDecay" "20" "special" "NOISEENVELOPE8X" "force" { "x" "1.05" "y" "0.55" "z" "0" } } } "ACT_SHOTGUN_RELOAD_FINISH" //Pump backward { "isEffect" "1" "msRamp" "30" "msSustain" "10" "msDecay" "0" "msDelay" "350" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "-2.5" "z" "0" } "chain"//Slide forward { "msdelay" "500" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "2" "z" "-1.25" } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "12" "msSustain" "15" "msDecay" "12" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "0.5" "z" "7.25" } "chain"//pump { "msDelay" "500" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "2.5" } "chain"//Slide forward { "msDelay" "650" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0.75" "z" "-2" } } } } } } "weapon_xm1014" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "60" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "1" } "chain"//handforward { "msdelay" "500" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.5" "z" "0" } "chain"//grab { "msdelay" "480" "msRamp" "60" "msSustain" "10" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-1" "z" "0" } "chain"//grab { "msdelay" "650" "msRamp" "120" "msSustain" "10" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "0" "z" "-0.5" } } } } } "ACT_VM_RELOAD"//raise forward reload { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "0" "msDecay" "20" "special" "SPLINEENVELOPE" "force" { "x" "0.5" "y" "0" "z" "-0.5" } "chain"//Insert Shell { "msdelay" "70" "msRamp" "200" "msSustain" "0" "msDecay" "20" "special" "NOISEENVELOPE8X" "force" { "x" "1.35" "y" "0" "z" "0" } "chain"//click { "msdelay" "120" "msRamp" "1" "msSustain" "2" "msDecay" "1" "special" "NOISEENVELOPE8X" "force" { "x" "0" "y" "0" "z" "-0.125" } } } } "ACT_SHOTGUN_RELOAD_START" //long reload start { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "0" "msDecay" "20" "special" "SPLINEENVELOPE" "force" { "x" "-1" "y" "-0.75" "z" "0.75" } } "ACT_SHOTGUN_RELOAD_FINISH" //long reload end { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "0" "msDecay" "20" "special" "SPLINEENVELOPE" "force" { "x" "-1" "y" "0" "z" "-0.5" } } } "AnimationEvents" { "5001" //pistol muzzle { "isEffect" "1" "group" "recoil" "msRamp" "17" "msSustain" "25" "msDecay" "17" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0.5" "z" "10.75" } } } } "weapon_awp" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "200" "msDecay" "60" "msDelay" "100" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.75" "z" "0.75" } "chain"//move down { "group" "movement" "msdelay" "550" "msRamp" "200" "msSustain" "300" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "-0.25" "y" "-0.25" "z" "-0.50" } } } "ACT_VM_RELOAD"//reload { "isEffect" "1" "group" "movement" "msRamp" "50" "msSustain" "75" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0.75" "y" "-0.5" "z" "0" } "chain"//Remove old clip { "msdelay" "750" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE4X" "force" { "x" "-0.75" "y" "-0.5" "z" "0" } "chain"//Move old clip down { "msdelay" "800" "msRamp" "60" "msSustain" "40" "msDecay" "20" "special" "SPLINEENVELOPE" "force" { "x" "-0.75" "y" "-0.5" "z" "0" } "chain"//Move new clip up { "msdelay" "1400" "msRamp" "60" "msSustain" "40" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "1.25" "y" "1" "z" "0" } "chain"//Insert New Clip { "msdelay" "1950" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "0.85" "y" "0.5" "z" "0" } "chain"//hand hitting gun { "msdelay" "1950" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "1.25" "y" "0.75" "z" "0" } "chain"// Clip clicking in { "msdelay" "1975" "msRamp" "7" "msSustain" "7" "msDecay" "7" "special" "NOISEENVELOPE2X" "force" { "x" "0.75" "y" "0.40" "z" "0" } "chain"//pull bolt back with hand { "msDelay" "2800" "msAttack" "220" "msRamp" "60" "msSustain" "60" "msDecay" "40" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.75" "z" "1.5" } "chain"//boltpull back { "msdelay" "2900" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0.5" "z" "2" } "chain"//click { "msdelay" "2935" "msRamp" "30" "msSustain" "10" "msDecay" "0" "force" { "x" "0" "y" "1" "z" "3" } "chain"//hand pulling bolt down { "msDelay" "3200" "msRamp" "60" "msSustain" "60" "msDecay" "40" "special" "SPLINEENVELOPE" "force" { "x" "-0.1" "y" "-0.2" "z" "-0.2" } "chain"//Boltpull in { "msdelay" "3300" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "-0.1" "y" "-0.40" "z" "-1.75" } "chain"//click { "msdelay" "3350" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "-0.5" "y" "-1.25" "z" "-2.5" } "chain"//lower weapon { "msdelay" "3375" "msRamp" "220" "msSustain" "20" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "-0.75" "y" "-0.5" "z" "0" } } } } } } } } } } } } } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "0" "msSustain" "5" "msDecay" "18" "force" { "x" "-1" "y" "-0.25" "z" "18" } "chain" // boltpull { "group" "movement" "msAttack" "220" "msRamp" "60" "msSustain" "60" "msDecay" "40" "msDelay" "500" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.75" "z" "1.75" } "chain"//boltpull back { "msdelay" "600" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0.5" "z" "2.5" } "chain"//click { "msdelay" "635" "msRamp" "30" "msSustain" "10" "msDecay" "0" "force" { "x" "0" "y" "1" "z" "4.5" } "chain"//hand pulling bolt down { "msDelay" "700" "msRamp" "60" "msSustain" "60" "msDecay" "40" "special" "SPLINEENVELOPE" "force" { "x" "-0.1" "y" "-0.2" "z" "-0.2" } "chain"//Boltpull in { "msdelay" "815" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "-0.1" "y" "-0.40" "z" "-1.75" } "chain"//click { "msdelay" "850" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "-0.5" "y" "-1.5" "z" "-3.5" } } } } } } } } } } "weapon_scout" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "40" "msDecay" "60" "msDelay" "100" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.75" "z" "0.75" } "chain"//move down { "group" "movement" "msdelay" "550" "msRamp" "200" "msSustain" "4" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0.35" "y" "-0.35" "z" "-0.355" } } } "ACT_VM_RELOAD"//reload Remove clip { "isEffect" "1" "msdelay" "500" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "-1" "z" "0" } "chain"//Move old clip down { "msdelay" "550" "msRamp" "220" "msSustain" "20" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.75" "z" "0" } "chain"//Move new clip up { "msdelay" "1060" "msRamp" "220" "msSustain" "20" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.80" "z" "0" } "chain"//Insert New Clip { "msdelay" "1300" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1" "z" "0" } "chain"//hand hitting gun { "msdelay" "1425" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1.25" "z" "0" } "chain"// Clip clicking in { "msdelay" "1425" "msRamp" "2" "msSustain" "2" "msDecay" "2" "force" { "x" "0" "y" "2.25" "z" "0" } "chain"//hand pulling bolt back { "msDelay" "1800" "msAttack" "220" "msRamp" "60" "msSustain" "60" "msDecay" "40" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.5" "z" "1" } "chain"//boltpull back { "msdelay" "1900" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "2.5" } "chain"//click { "msdelay" "1925" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "0" "z" "4.5" } "chain"//hand pulling bolt down { "msDelay" "2100" "msAttack" "220" "msRamp" "60" "msSustain" "60" "msDecay" "40" "special" "SPLINEENVELOPE" "force" { "x" "-0.2" "y" "-0.2" "z" "-0.5" } "chain"//Boltpull in { "msdelay" "2200" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "-0.25" "y" "-0.25" "z" "-1.75" } "chain"//click { "msdelay" "2250" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "-1.5" "y" "-1.5" "z" "-3.75" } "chain"//back to idle { "msdelay" "2650" "msRamp" "220" "msSustain" "20" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "-0.75" "y" "-0.5" "z" "0" } } } } } } } } } } } } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "5" "msSustain" "11" "msDecay" "0" "special" "NOISEENVELOPE" "force" { "x" "0" "y" "-1" "z" "12" } "chain" // Boltpull on fire { "group" "movement" "msDelay" "500" "msAttack" "220" "msRamp" "60" "msSustain" "60" "msDecay" "40" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.5" "z" "1" } "chain"//boltpull back { "msdelay" "600" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "2.5" } "chain"//click { "msdelay" "625" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "0" "z" "4.5" } "chain"//hand pulling bolt down { "msDelay" "700" "msAttack" "220" "msRamp" "60" "msSustain" "60" "msDecay" "40" "special" "SPLINEENVELOPE" "force" { "x" "-0.2" "y" "-0.2" "z" "-0.5" } "chain"//Boltpull in { "msdelay" "800" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "-0.25" "y" "-0.25" "z" "-1.75" } "chain"//click { "msdelay" "850" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "-2" "y" "-2" "z" "-4.75" } } } } } } } } } } "weapon_g3sg1" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "220" "msDelay" "150" "msSustain" "100" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "1" "z" "0" } } "ACT_VM_RELOAD"//reload { "isEffect" "1" "group" "movement" "msRamp" "300" "msSustain" "100" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "-1" "y" "0" "z" "0.8" } "chain"//twist slide 1 { "msdelay" "600" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "1.75" "z" "0" } "chain"//Lift up slide with hand { "msdelay" "600" "msRamp" "40" "msSustain" "20" "msDecay" "10" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "0" } "chain"//twist slide 2 { "msdelay" "700" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "1.75" } "chain"//remove clip { "msdelay" "1800" "msRamp" "80" "msSustain" "10" "msDecay" "60" "special" "NOISEENVELOPE4X" "force" { "x" "-0.75" "y" "-1" "z" "0" } "chain"//Pull clip down { "msdelay" "2000" "msRamp" "220" "msSustain" "40" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "0" } "chain"//Move clip up { "msdelay" "2500" "msRamp" "220" "msSustain" "40" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.5" "z" "0" } "chain"//Insert clip { "msdelay" "2800" "msRamp" "80" "msSustain" "10" "msDecay" "60" "special" "NOISEENVELOPE2X" "force" { "x" "1" "y" "2" "z" "0" } "chain"//Clip Clicking in { "msdelay" "2825" "msRamp" "7" "msSustain" "10" "msDecay" "7" "special" "NOISEENVELOPE2X" "force" { "x" "0.5" "y" "1" "z" "0" } "chain"//Push slide down 1 { "msdelay" "3800" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "-1.25" "z" "0" } "chain"//Push slide down with hand { "msdelay" "3800" "msRamp" "40" "msSustain" "20" "msDecay" "10" "special" "SPLINEENVELOPE" "force" { "x" "-0.5" "y" "-0.5" "z" "0" } "chain"//Push slide down 2 { "msdelay" "3900" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "-1.25" } } } } } } } } } } } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "4" "msSustain" "7" "msDecay" "4" "force" { "x" "0" "y" "-1" "z" "12" } } } } "weapon_sg550" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "200" "msDecay" "60" "msDelay" "100" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1.25" "z" "0.75" } "chain"//move down { "group" "movement" "msdelay" "500" "msRamp" "200" "msSustain" "200" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "-0.50" "y" "-0.50" "z" "-0.50" } } } "ACT_VM_RELOAD"//reload { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "500" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "1" } "chain"//remove clip { "msdelay" "700" "msRamp" "80" "msSustain" "10" "msDecay" "60" "special" "NOISEENVELOPE4X" "force" { "x" "-1" "y" "-1" "z" "0" } "chain"//Partially Insert Clip { "msdelay" "1800" "msRamp" "80" "msSustain" "100" "msDecay" "70" "special" "NOISEENVELOPE2X" "force" { "x" "1.25" "y" "0.75" "z" "0" } "chain"//Insert Clip { "msdelay" "2100" "msRamp" "80" "msSustain" "100" "msDecay" "20" "special" "NOISEENVELOPE2X" "force" { "x" "1.25" "y" "1" "z" "0" } "chain"//Hand against Clip { "msdelay" "2100" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "1.25" "y" "1" "z" "0" } "chain"//clip clicking in { "msdelay" "2125" "msRamp" "7" "msSustain" "10" "msDecay" "7" "special" "NOISEENVELOPE2X" "force" { "x" "1.5" "y" "1" "z" "0" } "chain"//hand pulling slide { "msdelay" "2900" "msRamp" "60" "msSustain" "40" "msDecay" "20" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "0" "z" "2.25" } "chain"//slide { "msdelay" "3000" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "2" "y" "0" "z" "3.5" } "chain"//click { "msdelay" "3025" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "3" "y" "0" "z" "5" } "chain"//slide back { "msdelay" "3100" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "-1.25" "y" "0" "z" "-2.25" } "chain"//click { "msdelay" "3125" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "-1" "y" "0" "z" "-1.75" } "chain"//lower weapon { "msdelay" "3300" "msRamp" "100" "msSustain" "100" "msDecay" "40" "special" "NOISEENVELOPE2X" "force" { "x" "-0.75" "y" "-1" "z" "0" } } } } } } } } } } } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "2" "msSustain" "7" "msDecay" "2" "force" { "x" "0" "y" "-0.5" "z" "13" } } } } "weapon_famas" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "80" "msSustain" "30" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.75" "z" "0.8" } "chain"//move down { "group" "movement" "msdelay" "300" "msRamp" "80" "msSustain" "30" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.75" "z" "-0.8" } } } "ACT_VM_RELOAD"//reload { "isEffect" "1" "msdelay" "500" "msRamp" "80" "msSustain" "10" "msDecay" "60" "special" "NOISEENVELOPE4X" "force" { "x" "-0.5" "y" "-1.40" "z" "0" } "chain"//Move New Clip in Place { "msdelay" "1050" "msRamp" "220" "msSustain" "20" "msDecay" "40" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "1" "z" "0" } "chain"//Insert New Clip { "msdelay" "1450" "msRamp" "80" "msSustain" "40" "msDecay" "20" "special" "NOISEENVELOPE2X" "force" { "x" "0.5" "y" "1.25" "z" "0" } "chain"//New Clip Clicking in { "msdelay" "1500" "msRamp" "10" "msSustain" "10" "msDecay" "5" "special" "NOISEENVELOPE2X" "force" { "x" "1" "y" "1.5" "z" "0" } "chain"//pull slide with fingers { "msdelay" "2275" "msRamp" "30" "msSustain" "30" "msDecay" "8" "force" { "x" "0.75" "y" "0" "z" "0.75" } "chain"//slide { "msdelay" "2300" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0.75" "y" "0" "z" "2.5" } "chain"//click { "msdelay" "2345" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "2" "y" "0" "z" "6" } "chain"//slide back { "msdelay" "2700" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "-0.5" "y" "0" "z" "-1.75" } "chain"//click { "msdelay" "2745" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "-1.5" "y" "0" "z" "-4" } "chain"//lower weapon { "msdelay" "2850" "msRamp" "100" "msSustain" "100" "msDecay" "40" "special" "NOISEENVELOPE2X" "force" { "x" "-0.5" "y" "-0.5" "z" "0" } } } } } } } } } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "1" "msSustain" "8" "msDecay" "3" "force" { "x" "0" "y" "0.1" "z" "11" } } } } "weapon_sg552" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "200" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-1" "z" "1" } } "ACT_VM_RELOAD"//reload { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "500" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "1" } "chain"//Remove clip { "msdelay" "500" "msRamp" "80" "msSustain" "10" "msDecay" "60" "special" "NOISEENVELOPE2X" "force" { "x" "-0.75" "y" "-1.5" "z" "0" } "chain"//Raise Clip { "msdelay" "950" "msRamp" "220" "msSustain" "100" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0.5" "y" "0.5" "z" "0" } "chain"//Insert New Clip { "msdelay" "1350" "msRamp" "80" "msSustain" "20" "msDecay" "60" "special" "NOISEENVELOPE2X" "force" { "x" "0.75" "y" "1.25" "z" "0" } "chain"//Clip Clicking In { "msdelay" "1400" "msRamp" "6" "msSustain" "10" "msDecay" "6" "special" "NOISEENVELOPE2X" "force" { "x" "0.75" "y" "0.75" "z" "0" } "chain"//slide { "msdelay" "2000" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "2.5" } "chain"//slide { "msdelay" "2100" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "-2" "z" "0" } "chain"//lower weapon { "msdelay" "2350" "msRamp" "100" "msSustain" "100" "msDecay" "40" "special" "NOISEENVELOPE2X" "force" { "x" "-0.75" "y" "-0.75" "z" "0" } } } } } } } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "0" "msSustain" "10" "msDecay" "3" "force" { "x" "0" "y" "0.1" "z" "10" } } } } "weapon_aug" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "200" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1.25" "z" "1.25" } "chain"//twist handle out { "msdelay" "400" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "0" "z" "-2.5" } "chain"//click { "msdelay" "445" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "0" "z" "-4.5" } "chain"//twist handle in { "msdelay" "600" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "0" "z" "2.5" } "chain"//click { "msdelay" "645" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "0" "z" "5" } "chain"//pull handle in { "msdelay" "700" "msRamp" "80" "msSustain" "30" "msDecay" "50" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0" "z" "2.5" } } } } } } } "ACT_VM_RELOAD"//reload { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "500" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "1" } "chain"//pull slide backwards { "msdelay" "375" "msRamp" "80" "msSustain" "10" "msDecay" "60" "special" "NOISEENVELOPE2X" "force" { "x" "1" "y" "0" "z" "2" } "chain"//click { "msdelay" "400" "msRamp" "1" "msSustain" "2" "msDecay" "1" "force" { "x" "2.25" "y" "0" "z" "3.75" } "chain"//pull slide updwards { "msdelay" "510" "msRamp" "80" "msSustain" "10" "msDecay" "60" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1.40" "z" "0" } "chain"//click { "msdelay" "545" "msRamp" "1" "msSustain" "2" "msDecay" "1" "force" { "x" "0" "y" "3.5" "z" "0" } "chain"//Remove Clip { "msdelay" "1350" "msRamp" "80" "msSustain" "10" "msDecay" "60" "special" "NOISEENVELOPE2X" "force" { "x" "-0.5" "y" "-1.5" "z" "0" } "chain"//insert clip { "msdelay" "2500" "msRamp" "80" "msSustain" "10" "msDecay" "60" "special" "NOISEENVELOPE2X" "force" { "x" "0.75" "y" "1.25" "z" "0" } "chain"//Hand against Clip { "msdelay" "2500" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "0.5" "z" "0" } "chain"//clip clicking in { "msdelay" "2525" "msRamp" "7" "msSustain" "10" "msDecay" "7" "special" "NOISEENVELOPE2X" "force" { "x" "1" "y" "0.75" "z" "0" } "chain"//hand hitting slide { "msdelay" "3100" "msRamp" "90" "msSustain" "90" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.40" "z" "-0.30" } "chain"//slide { "msdelay" "3100" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-1" "z" "-0.5" } "chain"//click { "msdelay" "3145" "msRamp" "1" "msSustain" "2" "msDecay" "1" "force" { "x" "0" "y" "-3.75" "z" "-0.75" } "chain"//slide { "msdelay" "3150" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "0" "z" "-1.5" } "chain"//click { "msdelay" "3200" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "0" "z" "-3" } "chain"//lower weapon { "msdelay" "3500" "msRamp" "100" "msSustain" "100" "msDecay" "40" "special" "NOISEENVELOPE2X" "force" { "x" "-0.5" "y" "-0.5" "z" "0" } } } } } } } } } } } } } } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "0" "msSustain" "10" "msDecay" "5" "force" { "x" "0" "y" "0.1" "z" "10" } } } } "weapon_galil" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "200" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1.5" "z" "1" } } "ACT_VM_RELOAD"//reload { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "500" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "1" } "chain"//release clip { "msdelay" "300" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "-0.5" "y" "-1.5" "z" "0" } "chain"//hand in1 { "msdelay" "1275" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "0.75" "y" "1.25" "z" "0" } "chain"//clip clicking in { "msdelay" "1275" "msRamp" "7" "msSustain" "10" "msDecay" "7" "special" "NOISEENVELOPE2X" "force" { "x" "0.75" "y" "1" "z" "0" } "chain"//slide { "msdelay" "2200" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "2.5" } "chain"//click { "msdelay" "2225" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "0" "z" "5.5" } "chain"//slide back { "msdelay" "2450" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "0" "y" "0" "z" "-2.5" } "chain"//click { "msdelay" "2475" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "0" "y" "0" "z" "-4" } "chain"//lower weapon { "msdelay" "2700" "msRamp" "100" "msSustain" "100" "msDecay" "40" "special" "NOISEENVELOPE2X" "force" { "x" "-0.75" "y" "-0.75" "z" "0" } } } } } } } } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "0" "msSustain" "10" "msDecay" "20" "force" { "x" "0" "y" "0.1" "z" "9" } } } } "weapon_m4a1" { "Activities" { "ACT_VM_DRAW"//draw { "IsEffect" "1" "msdelay" "400" "msRamp" "60" "msSustain" "60" "msDecay" "80" "special" "SPLINEENVELOPE" "force" { "x" "-0.25" "y" "-0.25" "z" "0.5" } "chain"//slide { "msdelay" "450" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "-0.75" "y" "-0.75" "z" "1" } "chain"//click { "msdelay" "485" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "-0.25" "y" "-0.25" "z" "0.5" } "chain"//slide back { "msdelay" "600" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1" "z" "-1" } "chain"//click { "msdelay" "635" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "0.25" "z" "-0.25" } } } } } } "ACT_VM_DRAW_SILENCED"//draw silenced { "IsEffect" "1" "msdelay" "400" "msRamp" "60" "msSustain" "60" "msDecay" "80" "special" "SPLINEENVELOPE" "force" { "x" "-0.25" "y" "-0.25" "z" "0.5" } "chain"//slide { "msdelay" "450" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "-0.75" "y" "-0.75" "z" "1" } "chain"//click { "msdelay" "485" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "-0.25" "y" "-0.25" "z" "0.5" } "chain"//slide back { "msdelay" "600" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1" "z" "-1" } "chain"//click { "msdelay" "635" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "0.25" "z" "-0.25" } } } } } } "ACT_VM_ATTACH_SILENCER"//Attach silencer hand movement { "isEffect" "1" "group" "movement" "msDelay" "700" "msRamp" "100" "msSustain" "100" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0" "z" "-3.5" } "chain"//attach silencer { "msdelay" "950" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "1" "y" "0" "z" "0" } "chain"//click { "msdelay" "950" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "0.25" "y" "0" "z" "0" } "chain"//twist silencer upwards { "msdelay" "1100" "msRamp" "60" "msSustain" "20" "msDecay" "20" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-1" "z" "-2" } "chain"//silencer twisting on gun { "msdelay" "1200" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-1" "z" "-1" } "chain"//click { "msdelay" "1200" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-0.25" "z" "-0.25" } } } } } } } "ACT_VM_DETACH_SILENCER"//Remove silencer { "isEffect" "1" "group" "movement" "msdelay" "650" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1" "z" "1" } "chain"//twist silencer backwards { "msdelay" "700" "msRamp" "60" "msSustain" "20" "msDecay" "20" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.65" "z" "1.25" } "chain"//click { "msdelay" "775" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "0.25" "z" "0.25" } "chain"//remove silencer { "msdelay" "950" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "-1" "y" "0" "z" "0" } "chain"//Pull silencer back { "msDelay" "1100" "msRamp" "100" "msSustain" "100" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0" "z" "2.75" } } } } } } "ACT_VM_RELOAD"//reload { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "500" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "1" } "chain"//remove clip { "msdelay" "650" "msRamp" "60" "msSustain" "30" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "-1.25" "y" "-0.75" "z" "0" } "chain"//Partially Insert Clip { "msdelay" "1400" "msRamp" "80" "msSustain" "100" "msDecay" "70" "special" "NOISEENVELOPE2X" "force" { "x" "1.25" "y" "0.75" "z" "0" } "chain"//Insert Clip { "msdelay" "1750" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE4X" "force" { "x" "1.25" "y" "0.5" "z" "0" } "chain"//Hand against Clip { "msdelay" "1750" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "0.75" "z" "0" } "chain"//clip clicking in { "msdelay" "1775" "msRamp" "7" "msSustain" "10" "msDecay" "7" "special" "NOISEENVELOPE2X" "force" { "x" "1" "y" "0.75" "z" "0" } "chain"//pull slide { "msdelay" "2450" "msRamp" "60" "msSustain" "60" "msDecay" "80" "special" "SPLINEENVELOPE" "force" { "x" "-0.25" "y" "-0.25" "z" "0.5" } "chain"//slide { "msdelay" "2465" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "-0.75" "y" "-0.75" "z" "1" } "chain"//click { "msdelay" "2485" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "-0.25" "y" "-0.25" "z" "0.5" } "chain"//slide back { "msdelay" "2600" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1" "z" "-1" } "chain"//click { "msdelay" "2635" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "0.25" "z" "-0.25" } "chain"//lower weapon { "msdelay" "2650" "msRamp" "100" "msSustain" "100" "msDecay" "40" "special" "NOISEENVELOPE2X" "force" { "x" "-0.75" "y" "-0.75" "z" "0" } } } } } } } } } } } } } "ACT_VM_RELOAD_SILENCED"//reload (silenced) { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "500" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "1" } "chain"//remove clip { "msdelay" "650" "msRamp" "60" "msSustain" "30" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "-1.25" "y" "-0.75" "z" "0" } "chain"//Partially Insert Clip { "msdelay" "1400" "msRamp" "80" "msSustain" "100" "msDecay" "70" "special" "NOISEENVELOPE2X" "force" { "x" "1.25" "y" "0.75" "z" "0" } "chain"//Insert Clip { "msdelay" "1750" "msRamp" "60" "msSustain" "20" "msDecay" "30" "special" "NOISEENVELOPE4X" "force" { "x" "1.25" "y" "0.5" "z" "0" } "chain"//Hand against Clip { "msdelay" "1750" "msRamp" "120" "msSustain" "20" "msDecay" "30" "special" "SPLINEENVELOPE" "force" { "x" "1" "y" "0.75" "z" "0" } "chain"//clip clicking in { "msdelay" "1775" "msRamp" "7" "msSustain" "10" "msDecay" "7" "special" "NOISEENVELOPE2X" "force" { "x" "1" "y" "0.75" "z" "0" } "chain"//pull slide { "msdelay" "2450" "msRamp" "60" "msSustain" "60" "msDecay" "80" "special" "SPLINEENVELOPE" "force" { "x" "-0.25" "y" "-0.25" "z" "0.5" } "chain"//slide { "msdelay" "2465" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "-0.75" "y" "-0.75" "z" "1" } "chain"//click { "msdelay" "2485" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "-0.25" "y" "-0.25" "z" "0.5" } "chain"//slide back { "msdelay" "2600" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1" "z" "-1" } "chain"//click { "msdelay" "2635" "msRamp" "1" "msSustain" "1" "msDecay" "1" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "0.25" "z" "-0.25" } "chain"//lower weapon { "msdelay" "2650" "msRamp" "100" "msSustain" "100" "msDecay" "40" "special" "NOISEENVELOPE2X" "force" { "x" "-0.75" "y" "-0.75" "z" "0" } } } } } } } } } } } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "0" "msSustain" "10" "msDecay" "10" "force" { "x" "0" "y" "0.1" "z" "10" } } } } "weapon_ak47" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "60" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "1" } "chain"//pull slide with hand { "msdelay" "300" "msRamp" "60" "msSustain" "60" "msDecay" "25" "special" "SPLINEENVELOPE" "force" { "x" "0.5" "y" "0.75" "z" "1" } "chain"//slide { "msdelay" "400" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "1" "y" "0" "z" "1.75" } "chain"//click { "msdelay" "435" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "1" "y" "0" "z" "3" } "chain"//slide back { "msdelay" "560" "msRamp" "30" "msSustain" "10" "msDecay" "0" "special" "NOISEENVELOPE4X" "force" { "x" "-0.5" "y" "0" "z" "-1.25" } "chain"//click { "msdelay" "595" "msRamp" "1" "msSustain" "1" "msDecay" "1" "force" { "x" "-0.75" "y" "0" "z" "-2" } } } } } } } "ACT_VM_RELOAD"//reload { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "500" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "1" } "chain"//release clip { "msdelay" "500" "msRamp" "80" "msSustain" "20" "msDecay" "60" "special" "NOISEENVELOPE2X" "force" { "x" "-0.5" "y" "-1" "z" "0" } "chain"//Move Clip up { "msdelay" "1225" "msRamp" "220" "msSustain" "100" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0.5" "y" "1" "z" "0" } "chain"//Insert clip { "msdelay" "1500" "msRamp" "80" "msSustain" "10" "msDecay" "60" "special" "NOISEENVELOPE2X" "force" { "x" "0.5" "y" "0.75" "z" "0" } "chain"//Clip Clicking in { "msdelay" "1550" "msRamp" "5" "msSustain" "10" "msDecay" "5" "special" "NOISEENVELOPE2X" "force" { "x" "0.5" "y" "0.75" "z" "0" } "chain"//lower weapon { "msdelay" "1725" "msRamp" "220" "msSustain" "100" "msDecay" "60" "special" "NOISEENVELOPE2X" "force" { "x" "-0.5" "y" "-0.5" "z" "0" } } } } } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "0" "msSustain" "8" "msDecay" "8" "force" { "x" "0" "y" "0.1" "z" "10" } } } } "weapon_m249" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "200" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "1" } } "ACT_VM_RELOAD"//reload { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "500" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.5" "z" "1" } "chain"//release clip { "msdelay" "625" "msRamp" "80" "msSustain" "10" "msDecay" "60" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-1.5" "z" "0" } "chain"//Compartment releasing from clamp { "msdelay" "1600" "msRamp" "5" "msSustain" "10" "msDecay" "5" "special" "NOISEENVELOPE" "force" { "x" "0" "y" "1.5" "z" "1" } "chain"//open compartment { "msdelay" "1650" "msRamp" "220" "msSustain" "40" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "1" } "chain"//Open compartment completely { "msdelay" "1700" "msRamp" "20" "msSustain" "10" "msDecay" "20" "special" "NOISEENVELOPE" "force" { "x" "0" "y" "0.75" "z" "1" } "chain"//Raise Clip { "msdelay" "2500" "msRamp" "220" "msSustain" "40" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "0" } "chain"//Insert new clip { "msdelay" "2675" "msRamp" "80" "msSustain" "10" "msDecay" "60" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1" "z" "0" } "chain"//New Clip Clicks in { "msdelay" "2675" "msRamp" "5" "msSustain" "10" "msDecay" "5" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1" "z" "0" } "chain"//Bullet being pulled up 1 { "msdelay" "3300" "msRamp" "5" "msSustain" "5" "msDecay" "5" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1" "z" "0" } "chain"//Bullet being pulled up 2 { "msdelay" "3350" "msRamp" "5" "msSustain" "5" "msDecay" "5" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1" "z" "0" } "chain"//Bullet being pulled up 3 { "msdelay" "3400" "msRamp" "5" "msSustain" "5" "msDecay" "5" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1" "z" "0" } "chain"//Bullet being pulled up 4 { "msdelay" "3450" "msRamp" "5" "msSustain" "5" "msDecay" "5" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1" "z" "0" } "chain"//Bullet being pulled up 5 { "msdelay" "3500" "msRamp" "5" "msSustain" "5" "msDecay" "5" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "1" "z" "0" } "chain"//Closing compartment { "msdelay" "4300" "msRamp" "220" "msSustain" "40" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.75" "z" "0.75" } "chain"//Compartment clicking closed { "msdelay" "4550" "msRamp" "5" "msSustain" "10" "msDecay" "5" "special" "NOISEENVELOPE2X" "force" { "x" "0" "y" "-0.75" "z" "0.5" } "chain"//lower weapon { "msdelay" "5000" "msRamp" "100" "msSustain" "100" "msDecay" "40" "special" "NOISEENVELOPE2X" "force" { "x" "0.75" "y" "1" "z" "0" } } } } } } } } } } } } } } } } } } "AnimationEvents" { "5001" //Muzzle { "isEffect" "1" "group" "recoil" "msRamp" "0" "msSustain" "10" "msDecay" "20" "force" { "x" "0" "y" "0.1" "z" "12" } } } } "weapon_knife" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "200" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.75" "z" "0" } "chain" { "group" "movement" "msRamp" "200" "msSustain" "40" "msDecay" "60" "msDelay" "200" "special" "SPLINEENVELOPE" "force" { "x" "-0.75" "y" "0" "z" "0" } "chain" { "group" "movement" "msRamp" "200" "msSustain" "40" "msDelay" "300" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0.75" "y" "0" "z" "0" } } } } "ACT_VM_HITCENTER"//stab { "isEffect" "1" "group" "movement" "msRamp" "150" "msDecay" "30" "special" "NOISEENVELOPE2X" "force" { "x" "1.75" "y" "0" "z" "3.5" } } "ACT_VM_MISSCENTER"//empty swish { "isEffect" "1" "group" "movement" "msRamp" "150" "msDecay" "30" "force" { "x" "-1.75" "y" "0" "z" "-3.5" } } } "AnimationEvents" { } } "weapon_hegrenade" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "200" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.75" "z" "0" } } "ACT_VM_PULLPIN"//pull back { "isEffect" "1" "group" "movement" "msDelay" "600" "msRamp" "150" "msDecay" "30" "msSustain" "200" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.75" "z" "2" } "chain"// Pull out pin { "group" "movement" "msDelay" "600" "msRamp" "4" "msDecay" "4" "msSustain" "4" "special" "NOISEENVELOPE2X" "force" { "x" "-1.9" "y" "0" "z" "0" } } } "ACT_VM_THROW"//Throw { "isEffect" "1" "group" "movement" "msDelay" "105" "msRamp" "40" "msSustain" "1" "msDecay" "20" "force" { "x" "0" "y" "0.5" "z" "-8" } } } } "weapon_smokegrenade" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "200" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.75" "z" "0" } } "ACT_VM_PULLPIN"//pull back { "isEffect" "1" "group" "movement" "msDelay" "600" "msRamp" "150" "msDecay" "30" "msSustain" "200" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.75" "z" "1" } "chain"// Pull out pin { "group" "movement" "msDelay" "600" "msRamp" "4" "msDecay" "4" "msSustain" "4" "special" "NOISEENVELOPE2X" "force" { "x" "-1.9" "y" "0" "z" "0" } } } "ACT_VM_THROW"//Throw { "isEffect" "1" "group" "movement" "msDelay" "105" "msRamp" "40" "msSustain" "1" "msDecay" "20" "force" { "x" "0" "y" "0.5" "z" "-6.5" } } } } "weapon_flashbang" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "200" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "0.75" "z" "0" } } "ACT_VM_PULLPIN"//pull back { "isEffect" "1" "group" "movement" "msDelay" "600" "msRamp" "150" "msDecay" "30" "msSustain" "200" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.75" "z" "1" } "chain"// Pull out pin { "group" "movement" "msDelay" "600" "msRamp" "4" "msDecay" "4" "msSustain" "4" "special" "NOISEENVELOPE2X" "force" { "x" "-1.9" "y" "0" "z" "0" } } } "ACT_VM_THROW"//Throw { "isEffect" "1" "group" "movement" "msDelay" "105" "msRamp" "40" "msSustain" "1" "msDecay" "20" "force" { "x" "0" "y" "0.5" "z" "-6.5" } } } } "weapon_c4" { "Activities" { "ACT_VM_DRAW"//draw { "isEffect" "1" "group" "movement" "msRamp" "90" "msSustain" "60" "msDecay" "90" "msDelay" "75" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "1" "z" "0" } "chain" //lower { "msRamp" "60" "msSustain" "40" "msDecay" "60" "msDelay" "325" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-0.85" "z" "0" } } } "ACT_VM_PRIMARYATTACK"//begin plant { "isEffect" "1" "group" "movement" "msRamp" "200" "msSustain" "200" "msDecay" "60" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-1.50" "z" "0" } } "ACT_VM_SECONDARYATTACK"//end plant { "isEffect" "1" "group" "movement" "msRamp" "150" "msSustain" "200" "msDecay" "70" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-2.50" "z" "-1" } "chain"//plant bomb { "msDelay" "740" "msRamp" "50" "msSustain" "15" "msDecay" "10" "special" "SPLINEENVELOPE" "force" { "x" "0" "y" "-2.75" "z" "0" } "chain"//bomb hitting ground { "msDelay" "800" "msRamp" "5" "msSustain" "5" "msDecay" "5" "force" { "x" "0" "y" "-1.5" "z" "0" } } } } } "AnimationEvents" { "7001" //button press { "isEffect" "1" "group" "recoil" "msRamp" "5" "msSustain" "10" "msDecay" "5" "force" { "x" "0" "y" "0.1" "z" "2" } } } } } }