// VOL_NORM 1.0f // Channels // CHAN_AUTO = 0, // CHAN_WEAPON = 1, // CHAN_VOICE = 2, // CHAN_ITEM = 3, // CHAN_BODY = 4, // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area // CHAN_STATIC = 6, // allocate channel from the static area // these can be set with "channel" "2" or "channel" "chan_voice" //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 "BuyPreset.AlreadyBought" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/ClipEmpty_Rifle.wav" } "BuyPreset.CantBuy" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/ClipEmpty_Rifle.wav" } "BuyPreset.Updated" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "buttons/weapon_confirm.wav" } "HudChat.Message" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/talk.wav" } "Bot.Stuck1" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/stuck1.wav" } "Bot.Stuck2" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/stuck2.wav" } "VGUI_button.click" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "UI/buttonclick.wav" } "VGUI_button.release" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "UI/buttonclickrelease.wav" } "VGUI_button.rollover" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "UI/buttonrollover.wav" } "BaseCombatCharacter.StopWeaponSounds" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "BaseCombatCharacter.AmmoPickup" { "channel" "CHAN_ITEM" "volume" "1" "CompatibilityAttenuation" "1.0" "wave" "items/itempickup.wav" } "BaseCombatCharacter.ItemPickup2" { "channel" "CHAN_ITEM" "volume" "1" "CompatibilityAttenuation" "1.0" "wave" "items/ammopickup.wav" } "Player.Swim" { "volume" "VOL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/footsteps/slosh1.wav" "wave" "player/footsteps/slosh2.wav" "wave" "player/footsteps/slosh3.wav" "wave" "player/footsteps/slosh4.wav" } } "Player.DrownContinue" { "channel" "CHAN_VOICE" "volume" "0.5" "CompatibilityAttenuation" "1.0" "rndwave" { "wave" "player/pl_swim3.wav" "wave" "player/pl_swim1.wav" "wave" "player/pl_pain4.wav" } } "Player.Death" { "channel" "CHAN_VOICE" "volume" "1" "CompatibilityAttenuation" "1.0" "rndwave" { "wave" "player/death1.wav" "wave" "player/death2.wav" "wave" "player/death3.wav" "wave" "player/death4.wav" "wave" "player/death5.wav" "wave" "player/death6.wav" } } "Player.UseDeny" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "common/use_deny.wav" } "Player.PickupWeapon" { "channel" "CHAN_WEAPON" "volume" "1" "CompatibilityAttenuation" "1.0" "wave" "items/itempickup.wav" } "Player.WeaponSelected" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/wpn_hudoff.wav" } "Player.WeaponSelectionOpen" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/wpn_hudoff.wav" } "Player.WeaponSelectionClose" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/wpn_hudoff.wav" } "Player.DamageHeadShot" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/headshot1.wav" "wave" "player/headshot2.wav" } } "Player.DeathHeadShot" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/headshot1.wav" "wave" "player/headshot2.wav" } } "Player.DamageHelmet" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "player/bhit_helmet-1.wav" } "Player.DamageKevlar" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/kevlar1.wav" "wave" "player/kevlar2.wav" "wave" "player/kevlar3.wav" "wave" "player/kevlar4.wav" "wave" "player/kevlar5.wav" } } "Player.FallDamage" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/damage1.wav" "wave" "player/damage2.wav" "wave" "player/damage3.wav" } } "Player.NightVisionOn" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "items/nvg_on.wav" } "Player.NightVisionOff" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "items/nvg_off.wav" } "Player.NightVisionEquip" //Player has bought night vision { "channel" "CHAN_ITEM" "volume" "1" "CompatibilityAttenuation" "1.0" "wave" ")items/equip_nvg.wav" } "Player.FlashlightOn" { "channel" "CHAN_ITEM" "volume" "1" "CompatibilityAttenuation" "1.0" "wave" "items/flashlight1.wav" } "Player.FlashlightOff" { "channel" "CHAN_ITEM" "volume" "1" "CompatibilityAttenuation" "1.0" "wave" "items/flashlight1.wav" } "SprayCan.Paint" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "player/sprayer.wav" } "Fire.Plasma" { "channel" "CHAN_VOICE" "volume" "1.0" "CompatibilityAttenuation" "1.0" "wave" "ambient/nature/fire/fire_small1.wav" } "fire_large" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "ambient/fire/fire_big_loop1.wav" } "fire_medium" { "channel" "CHAN_STATIC" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "ambient/fire/fire_med_loop1.wav" } "Player.DenyWeaponSelection" { "channel" "CHAN_ITEM" "volume" "0.5" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/wpn_hudoff.wav" } "Player.WeaponSelectionMoveSlot" { "channel" "CHAN_ITEM" "volume" "0.5" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/wpn_hudoff.wav" } "General.BurningFlesh" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/headcrab/headcrab_burning_loop2.wav" } "General.BurningObject" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "ambient/fire/fire_small_loop2.wav" } "General.StopBurning" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "Splash.SplashSound" { "channel" "CHAN_AUTO" "volume" "0.75" "CompatibilityAttenuation" "1.0" "pitch" "90, 100" "rndwave" { "wave" "ambient/water/water_spray1.wav" "wave" "ambient/water/water_spray2.wav" "wave" "ambient/water/water_spray3.wav" } } "FX_RicochetSound.Ricochet" { "channel" "CHAN_STATIC" "volume" "0.5, 0.6" "CompatibilityAttenuation" "1.0" "pitch" "90, 110" "rndwave" { "wave" "weapons/fx/rics/ric1.wav" "wave" "weapons/fx/rics/ric2.wav" "wave" "weapons/fx/rics/ric3.wav" "wave" "weapons/fx/rics/ric4.wav" "wave" "weapons/fx/rics/ric5.wav" } } "BaseCombatCharacter.CorpseGib" { "channel" "CHAN_WEAPON" "volume" "1" "CompatibilityAttenuation" "1.0" "rndwave" { "wave" "physics/flesh/flesh_squishy_impact_hard2.wav" } } "Player.FallGib" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "CompatibilityAttenuation" "1.0" "rndwave" { "wave" "physics/flesh/flesh_break1.wav" } } "Player.PlasmaDamage" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "Player.SonicDamage" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "Player.DrownStart" { "channel" "CHAN_VOICE" "volume" "0.5" "CompatibilityAttenuation" "1.0" "wave" "player/pl_wade1.wav" } "Player.Wade" { "channel" "CHAN_BODY" "volume" "0.2" "CompatibilityAttenuation" "1.0" "rndwave" { "wave" "player/footsteps/wade1.wav" "wave" "player/footsteps/wade2.wav" "wave" "player/footsteps/wade3.wav" "wave" "player/footsteps/wade4.wav" } } "Player.AmbientUnderWater" { "channel" "CHAN_STATIC" "volume" "0.3" "soundlevel" "SNDLVL_75dB" "wave" "ambient/water/underwater.wav" } "Bounce.PistolShell" { "pitch" "PITCH_NORM" "volume" "0.8" "CompatibilityAttenuation" "1.0" "rndwave" { "wave" "player/pl_shell1.wav" "wave" "player/pl_shell2.wav" "wave" "player/pl_shell3.wav" } } "Bounce.RifleShell" { "pitch" "PITCH_NORM" "volume" "0.8" "CompatibilityAttenuation" "1.0" "rndwave" { "wave" "player/pl_shell1.wav" "wave" "player/pl_shell2.wav" "wave" "player/pl_shell3.wav" } } "Default.Reload" { "pitch" "PITCH_NORM" "rndwave" { "wave" "common/null.wav" } } "Default.FrontLeft" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "common/frontleft.wav" } "Default.Center" { "channel" "CHAN_ITEM" "volume" "1" "CompatibilityAttenuation" "1.0" "wave" "common/center.wav" } "Default.FrontRight" { "channel" "CHAN_ITEM" "volume" "1" "CompatibilityAttenuation" "1.0" "wave" "common/frontright.wav" } "Default.RearRight" { "channel" "CHAN_ITEM" "volume" "1" "CompatibilityAttenuation" "1.0" "wave" "common/rearright.wav" } "Default.RearLeft" { "channel" "CHAN_ITEM" "volume" "1" "CompatibilityAttenuation" "1.0" "wave" "common/rearleft.wav" } "Default.Left" { "channel" "CHAN_ITEM" "volume" "1" "CompatibilityAttenuation" "1.0" "wave" "common/left.wav" } "Default.Right" { "channel" "CHAN_ITEM" "volume" "1" "CompatibilityAttenuation" "1.0" "wave" "common/right.wav" } "Default.Bass" { "channel" "CHAN_ITEM" "volume" "1" "CompatibilityAttenuation" "1.0" "wave" "common/bass.wav" } "Hud.Hint" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/hint.wav" } "Christmas.GiftDrop" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "wave" "items/gift_drop.wav" } "Christmas.GiftPickup" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "items/gift_pickup.wav" }