//-------------------------------------------------------------------------------------------------------------- // seal_epic Response Rule File //-------------------------------------------------------------------------------------------------------------- Criterion "NotSaidHelpseal_epic" "worldSaidHelpseal_epic" "!=1" "required" weight 0 Criterion "NotSaidPepTalkScaredseal_epic" "worldSaidPepTalkScaredseal_epic" "!=1" "required" weight 0 Criterion "NotSaidRoundEndseal_epic" "worldSaidRoundEndseal_epic" "!=1" "required" //-------------------------------------------------------------------------------------------------------------- // Radio //-------------------------------------------------------------------------------------------------------------- Response Affirmativeseal_epic { scene "scenes/seal_epic/affirmation_01.vcd" scene "scenes/seal_epic/affirmation_02.vcd" scene "scenes/seal_epic/affirmation_03.vcd" scene "scenes/seal_epic/affirmation_04.vcd" scene "scenes/seal_epic/affirmation_05.vcd" scene "scenes/seal_epic/affirmation_06.vcd" scene "scenes/seal_epic/affirmation_07.vcd" scene "scenes/seal_epic/affirmation_08.vcd" scene "scenes/seal_epic/affirmation_09.vcd" scene "scenes/seal_epic/affirmation_10.vcd" scene "scenes/seal_epic/affirmation_11.vcd" scene "scenes/seal_epic/affirmation_12.vcd" } Rule Affirmativeseal_epic { criteria TLK_Affirmative Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Affirmativeseal_epic } Response Agreeseal_epic { scene "scenes/seal_epic/agree_01.vcd" scene "scenes/seal_epic/agree_02.vcd" scene "scenes/seal_epic/agree_03.vcd" scene "scenes/seal_epic/agree_04.vcd" scene "scenes/seal_epic/agree_05.vcd" scene "scenes/seal_epic/agree_06.vcd" } Rule Agreeseal_epic { criteria TLK_Agree Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Agreeseal_epic } Response BarelyDefusedseal_epic { scene "scenes/seal_epic/close_call_01.vcd" scene "scenes/seal_epic/close_call_02.vcd" scene "scenes/seal_epic/close_call_03.vcd" scene "scenes/seal_epic/close_call_04.vcd" scene "scenes/seal_epic/close_call_05.vcd" scene "scenes/seal_epic/close_call_06.vcd" } Rule BarelyDefusedseal_epic { criteria TLK_BarelyDefused Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response BarelyDefusedseal_epic } Response Blindedseal_epic { scene "scenes/seal_epic/blinded_01.vcd" scene "scenes/seal_epic/blinded_02.vcd" scene "scenes/seal_epic/blinded_03.vcd" scene "scenes/seal_epic/blinded_04.vcd" scene "scenes/seal_epic/blinded_05.vcd" scene "scenes/seal_epic/blinded_06.vcd" } Rule Blindedseal_epic { criteria TLK_Blinded Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Blindedseal_epic } Response BombHasPlantedseal_epic { scene "scenes/seal_epic/hear_bomb_01.vcd" predelay "1.25,2.5" scene "scenes/seal_epic/hear_bomb_02.vcd" predelay "1.25,2.5" scene "scenes/seal_epic/hear_bomb_03.vcd" predelay "1.25,2.5" scene "scenes/seal_epic/hear_bomb_04.vcd" predelay "1.25,2.5" } Rule BombHasPlantedseal_epic { criteria TLK_BombsiteSecure Isseal_epic IsSaidBombPlant ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response BombHasPlantedseal_epic } Response BombsiteClearseal_epic { scene "scenes/seal_epic/bombsite_clear_01.vcd" scene "scenes/seal_epic/bombsite_clear_02.vcd" scene "scenes/seal_epic/bombsite_clear_03.vcd" } Rule BombsiteClearseal_epic { criteria TLK_BombsiteClear Isseal_epic IsTalkseal_epic IsOneLeft ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response BombsiteClearseal_epic } Response Clearseal_epic { scene "scenes/seal_epic/sees_area_clear_01.vcd" scene "scenes/seal_epic/sees_area_clear_02.vcd" scene "scenes/seal_epic/sees_area_clear_03.vcd" scene "scenes/seal_epic/sees_area_clear_04.vcd" scene "scenes/seal_epic/sees_area_clear_05.vcd" scene "scenes/seal_epic/sees_area_clear_06.vcd" } Rule Clearseal_epic { criteria TLK_Clear Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Clearseal_epic } Response ClearedAreaseal_epic { scene "scenes/seal_epic/sees_area_clear_01.vcd" scene "scenes/seal_epic/sees_area_clear_02.vcd" scene "scenes/seal_epic/sees_area_clear_03.vcd" scene "scenes/seal_epic/sees_area_clear_04.vcd" scene "scenes/seal_epic/sees_area_clear_05.vcd" scene "scenes/seal_epic/sees_area_clear_06.vcd" } Rule ClearedAreaseal_epic { criteria TLK_ClearedArea Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response ClearedAreaseal_epic } Response CommanderDownseal_epic { //scene "scenes/seal_epic/CommanderDown01.vcd" //Commander down. Commander down //scene "scenes/seal_epic/CommanderDown02.vcd" //We lost the commander //scene "scenes/seal_epic/CommanderDown03.vcd" //We lost the commander } Rule CommanderDownseal_epic { criteria TLK_CommanderDown Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response CommanderDownseal_epic } Response CoveringFriendseal_epic { scene "scenes/seal_epic/covering_friend_01.vcd" scene "scenes/seal_epic/covering_friend_02.vcd" scene "scenes/seal_epic/covering_friend_03.vcd" scene "scenes/seal_epic/covering_friend_04.vcd" scene "scenes/seal_epic/covering_friend_05.vcd" scene "scenes/seal_epic/covering_friend_06.vcd" } Rule CoveringFriendseal_epic { criteria TLK_CoveringFriend Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response CoveringFriendseal_epic } Response DeathCryseal_epic { scene "scenes/seal_epic/death_01.vcd" scene "scenes/seal_epic/death_02.vcd" scene "scenes/seal_epic/death_03.vcd" scene "scenes/seal_epic/death_04.vcd" } Rule DeathCryseal_epic { criteria TLK_DeathCry Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response DeathCryseal_epic } Response DefusingBombseal_epic { scene "scenes/seal_epic/defusing_01.vcd" scene "scenes/seal_epic/defusing_01.vcd" scene "scenes/seal_epic/defusing_02.vcd" scene "scenes/seal_epic/defusing_03.vcd" scene "scenes/seal_epic/defusing_04.vcd" scene "scenes/seal_epic/defusing_05.vcd" scene "scenes/seal_epic/defusing_06.vcd" scene "scenes/seal_epic/defusing_07.vcd" scene "scenes/seal_epic/defusing_08.vcd" } Rule DefusingBombseal_epic { criteria TLK_DefusingBomb Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response DefusingBombseal_epic } Response Disagreeseal_epic { scene "scenes/seal_epic/disagree_01.vcd" scene "scenes/seal_epic/disagree_02.vcd" scene "scenes/seal_epic/disagree_03.vcd" scene "scenes/seal_epic/disagree_04.vcd" scene "scenes/seal_epic/disagree_05.vcd" scene "scenes/seal_epic/disagree_06.vcd" scene "scenes/seal_epic/disagree_07.vcd" } Rule Disagreeseal_epic { criteria TLK_Disagree Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Disagreeseal_epic } Response EnemyDownseal_epic { scene "scenes/seal_epic/sees_enemy_killed_01.vcd" scene "scenes/seal_epic/sees_enemy_killed_02.vcd" scene "scenes/seal_epic/sees_enemy_killed_03.vcd" scene "scenes/seal_epic/sees_enemy_killed_04.vcd" scene "scenes/seal_epic/sees_enemy_killed_05.vcd" scene "scenes/seal_epic/sees_enemy_killed_06.vcd" scene "scenes/seal_epic/sees_enemy_killed_07.vcd" scene "scenes/seal_epic/sees_enemy_killed_08.vcd" scene "scenes/seal_epic/sees_enemy_killed_09.vcd" scene "scenes/seal_epic/sees_enemy_killed_10.vcd" scene "scenes/seal_epic/sees_enemy_killed_11.vcd" scene "scenes/seal_epic/sees_enemy_killed_12.vcd" scene "scenes/seal_epic/sees_enemy_killed_13.vcd" scene "scenes/seal_epic/sees_enemy_killed_14.vcd" scene "scenes/seal_epic/sees_enemy_killed_15.vcd" scene "scenes/seal_epic/sees_enemy_killed_16.vcd" } Rule EnemyDownseal_epic { criteria TLK_EnemyDown Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response EnemyDownseal_epic } Response FollowingFriendseal_epic { scene "scenes/seal_epic/following_friend_01.vcd" scene "scenes/seal_epic/following_friend_02.vcd" scene "scenes/seal_epic/following_friend_03.vcd" scene "scenes/seal_epic/following_friend_04.vcd" scene "scenes/seal_epic/following_friend_05.vcd" scene "scenes/seal_epic/following_friend_06.vcd" } Rule FollowingFriendseal_epic { criteria TLK_FollowingFriend Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response FollowingFriendseal_epic } Response FriendlyFireseal_epic { scene "scenes/seal_epic/takingfire_friendly_01.vcd" scene "scenes/seal_epic/takingfire_friendly_02.vcd" scene "scenes/seal_epic/takingfire_friendly_03.vcd" scene "scenes/seal_epic/takingfire_friendly_04.vcd" scene "scenes/seal_epic/takingfire_friendly_05.vcd" scene "scenes/seal_epic/takingfire_friendly_06.vcd" scene "scenes/seal_epic/takingfire_friendly_07.vcd" scene "scenes/seal_epic/takingfire_friendly_08.vcd" scene "scenes/seal_epic/takingfire_friendly_09.vcd" scene "scenes/seal_epic/takingfire_friendly_10.vcd" scene "scenes/seal_epic/takingfire_friendly_11.vcd" scene "scenes/seal_epic/takingfire_friendly_12.vcd" } Rule FriendlyFireseal_epic { criteria TLK_FriendlyFire Isseal_epic IsTalkseal_epic IsBDamage ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response FriendlyFireseal_epic } Response FriendlyFireNoBseal_epic { scene "scenes/seal_epic/takingfire_friendly_01.vcd" scene "scenes/seal_epic/takingfire_friendly_02.vcd" scene "scenes/seal_epic/takingfire_friendly_03.vcd" scene "scenes/seal_epic/takingfire_friendly_04.vcd" scene "scenes/seal_epic/takingfire_friendly_05.vcd" scene "scenes/seal_epic/takingfire_friendly_06.vcd" scene "scenes/seal_epic/takingfire_friendly_07.vcd" scene "scenes/seal_epic/takingfire_friendly_08.vcd" scene "scenes/seal_epic/takingfire_friendly_09.vcd" scene "scenes/seal_epic/takingfire_friendly_10.vcd" scene "scenes/seal_epic/takingfire_friendly_11.vcd" scene "scenes/seal_epic/takingfire_friendly_12.vcd" } Rule FriendlyFireNoBseal_epic { criteria TLK_FriendlyFire Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response FriendlyFireNoBseal_epic } Response GoingToGuardLooseBombseal_epic { scene "scenes/seal_epic/guarding_bomb_01.vcd" scene "scenes/seal_epic/guarding_bomb_02.vcd" scene "scenes/seal_epic/guarding_bomb_03.vcd" } Rule GoingToGuardLooseBombseal_epic { criteria TLK_GoingToGuardLooseBomb Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response GoingToGuardLooseBombseal_epic } Response GuardingLooseBombseal_epic { scene "scenes/seal_epic/sees_dropped_bomb_02.vcd" scene "scenes/seal_epic/sees_dropped_bomb_03.vcd" scene "scenes/seal_epic/at_c4_01.vcd" } Rule GuardingLooseBombseal_epic { criteria TLK_GuardingLooseBomb Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response GuardingLooseBombseal_epic } Response HeardNoiseseal_epic { scene "scenes/seal_epic/heard_sound_01.vcd" scene "scenes/seal_epic/heard_sound_02.vcd" scene "scenes/seal_epic/heard_sound_03.vcd" scene "scenes/seal_epic/heard_sound_04.vcd" scene "scenes/seal_epic/heard_sound_05.vcd" } Rule HeardNoiseseal_epic { criteria TLK_HeardNoise Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response HeardNoiseseal_epic } Response helpseal_epic { scene "scenes/seal_epic/request_help_01.vcd" scene "scenes/seal_epic/request_help_02.vcd" scene "scenes/seal_epic/request_help_03.vcd" scene "scenes/seal_epic/request_help_04.vcd" scene "scenes/seal_epic/request_help_05.vcd" scene "scenes/seal_epic/request_help_06.vcd" } Rule helpseal_epic { criteria TLK_help Isseal_epic ApplyContext "Talkseal_epic:1:1,SaidHelpseal_epic:1:3" applycontexttoworld Response helpseal_epic } Response InCombatseal_epic { scene "scenes/seal_epic/takingfire_01.vcd" scene "scenes/seal_epic/takingfire_02.vcd" scene "scenes/seal_epic/takingfire_03.vcd" scene "scenes/seal_epic/takingfire_04.vcd" scene "scenes/seal_epic/takingfire_05.vcd" scene "scenes/seal_epic/takingfire_06.vcd" scene "scenes/seal_epic/takingfire_07.vcd" scene "scenes/seal_epic/takingfire_08.vcd" scene "scenes/seal_epic/takingfire_09.vcd" scene "scenes/seal_epic/takingfire_10.vcd" } Rule InCombatseal_epic { criteria TLK_InCombat Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response InCombatseal_epic } Response KilledFriendseal_epic { scene "scenes/seal_epic/sees_friend_killed_01.vcd" scene "scenes/seal_epic/sees_friend_killed_02.vcd" scene "scenes/seal_epic/sees_friend_killed_03.vcd" scene "scenes/seal_epic/sees_friend_killed_04.vcd" scene "scenes/seal_epic/sees_friend_killed_05.vcd" scene "scenes/seal_epic/sees_friend_killed_06.vcd" scene "scenes/seal_epic/sees_friend_killed_07.vcd" scene "scenes/seal_epic/sees_friend_killed_08.vcd" scene "scenes/seal_epic/sees_friend_killed_09.vcd" } Rule KilledFriendseal_epic { criteria TLK_KilledFriend Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response KilledFriendseal_epic } Response KilledMyEnemyseal_epic { scene "scenes/seal_epic/i_killed_enemy_01.vcd" scene "scenes/seal_epic/i_killed_enemy_02.vcd" scene "scenes/seal_epic/i_killed_enemy_03.vcd" scene "scenes/seal_epic/i_killed_enemy_04.vcd" scene "scenes/seal_epic/i_killed_enemy_05.vcd" scene "scenes/seal_epic/i_killed_enemy_06.vcd" scene "scenes/seal_epic/i_killed_enemy_07.vcd" scene "scenes/seal_epic/i_killed_enemy_08.vcd" scene "scenes/seal_epic/i_killed_enemy_09.vcd" scene "scenes/seal_epic/i_killed_enemy_10.vcd" scene "scenes/seal_epic/i_killed_enemy_11.vcd" scene "scenes/seal_epic/i_killed_enemy_12.vcd" scene "scenes/seal_epic/i_killed_enemy_13.vcd" scene "scenes/seal_epic/i_killed_enemy_14.vcd" scene "scenes/seal_epic/i_killed_enemy_15.vcd" scene "scenes/seal_epic/i_killed_enemy_16.vcd" } Rule KilledMyEnemyseal_epic { criteria TLK_KilledMyEnemy Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response KilledMyEnemyseal_epic } Response LastManStandingseal_epic { scene "scenes/seal_epic/last_unit_alive_01.vcd" scene "scenes/seal_epic/last_unit_alive_02.vcd" scene "scenes/seal_epic/last_unit_alive_03.vcd" scene "scenes/seal_epic/last_unit_alive_04.vcd" scene "scenes/seal_epic/last_unit_alive_05.vcd" scene "scenes/seal_epic/last_unit_alive_06.vcd" } Rule LastManStandingseal_epic { criteria TLK_LastManStanding Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response LastManStandingseal_epic } Response LostEnemyseal_epic { scene "scenes/seal_epic/lost_sight_enemy_01.vcd" scene "scenes/seal_epic/lost_sight_enemy_02.vcd" scene "scenes/seal_epic/lost_sight_enemy_03.vcd" scene "scenes/seal_epic/lost_sight_enemy_04.vcd" scene "scenes/seal_epic/lost_sight_enemy_05.vcd" scene "scenes/seal_epic/lost_sight_enemy_06.vcd" } Rule LostEnemyseal_epic { criteria TLK_LostEnemy Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response LostEnemyseal_epic } Response Map_Backseal_epic { scene "scenes/seal_epic/omw_back_01.vcd" } Rule Map_Backseal_epic { criteria TLK_Map_Back Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Map_Backseal_epic } Response Map_Bridgeseal_epic { scene "scenes/seal_epic/omw_bridge_01.vcd" //Bridge } Rule Map_Bridgeseal_epic { criteria TLK_Map_Bridge Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Map_Bridgeseal_epic } Response Map_CTSpawnseal_epic { scene "scenes/seal_epic/at_our_spawn_01.vcd" scene "scenes/seal_epic/at_our_spawn_02.vcd" scene "scenes/seal_epic/at_our_spawn_03.vcd" scene "scenes/seal_epic/at_our_spawn_04.vcd" } Rule Map_CTSpawnseal_epic { criteria TLK_Map_CTSpawn Isseal_epic IsTalkseal_epic IsNotar_shoots ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Map_CTSpawnseal_epic } Response Map_DoubleDoorsseal_epic { scene "scenes/seal_epic/at_doubledoors_01.vcd" } Rule Map_DoubleDoorsseal_epic { criteria TLK_Map_DoubleDoors Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Map_DoubleDoorsseal_epic } Response Map_Overpassseal_epic { scene "scenes/seal_epic/at_overpass_01.vcd" } Rule Map_Overpassseal_epic { criteria TLK_Map_Overpass Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Map_Overpassseal_epic } Response Map_Stairwellseal_epic { scene "scenes/seal_epic/at_stairs_01.vcd" } Rule Map_Stairwellseal_epic { criteria TLK_Map_Stairwell Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Map_Stairwellseal_epic } Response Map_TRampseal_epic { scene "scenes/seal_epic/at_ramp_01.vcd" } Rule Map_TRampseal_epic { criteria TLK_Map_TRamp Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Map_TRampseal_epic } Response Map_TSpawnseal_epic { scene "scenes/seal_epic/at_enemy_spawn_01.vcd" scene "scenes/seal_epic/at_enemy_spawn_02.vcd" scene "scenes/seal_epic/at_enemy_spawn_03.vcd" scene "scenes/seal_epic/at_enemy_spawn_04.vcd" } Rule Map_TSpawnseal_epic { criteria TLK_Map_TSpawn Isseal_epic IsTalkseal_epic IsNotar_shoots ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Map_TSpawnseal_epic } Response Negativeseal_epic { scene "scenes/seal_epic/negative_01.vcd" scene "scenes/seal_epic/negative_02.vcd" scene "scenes/seal_epic/negative_03.vcd" scene "scenes/seal_epic/negative_04.vcd" scene "scenes/seal_epic/negative_05.vcd" scene "scenes/seal_epic/negative_06.vcd" scene "scenes/seal_epic/negative_07.vcd" scene "scenes/seal_epic/negative_08.vcd" } Rule Negativeseal_epic { criteria TLK_Negative Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Negativeseal_epic } Response NiceShotseal_epic { scene "scenes/seal_epic/sees_enemy_killed_01.vcd" scene "scenes/seal_epic/sees_enemy_killed_02.vcd" scene "scenes/seal_epic/sees_enemy_killed_03.vcd" scene "scenes/seal_epic/sees_enemy_killed_04.vcd" scene "scenes/seal_epic/sees_enemy_killed_05.vcd" scene "scenes/seal_epic/sees_enemy_killed_06.vcd" scene "scenes/seal_epic/sees_enemy_killed_07.vcd" scene "scenes/seal_epic/sees_enemy_killed_08.vcd" scene "scenes/seal_epic/sees_enemy_killed_09.vcd" scene "scenes/seal_epic/sees_enemy_killed_10.vcd" scene "scenes/seal_epic/sees_enemy_killed_11.vcd" scene "scenes/seal_epic/sees_enemy_killed_12.vcd" scene "scenes/seal_epic/sees_enemy_killed_13.vcd" scene "scenes/seal_epic/sees_enemy_killed_14.vcd" scene "scenes/seal_epic/sees_enemy_killed_15.vcd" scene "scenes/seal_epic/sees_enemy_killed_16.vcd" } Rule NiceShotseal_epic { criteria TLK_NiceShot Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response NiceShotseal_epic } Response NoEnemiesLeftseal_epic { scene "scenes/seal_epic/enemies_left_none_01.vcd" scene "scenes/seal_epic/enemies_left_none_02.vcd" scene "scenes/seal_epic/enemies_left_none_03.vcd" scene "scenes/seal_epic/enemies_left_none_04.vcd" scene "scenes/seal_epic/enemies_left_none_05.vcd" scene "scenes/seal_epic/enemies_left_none_06.vcd" scene "scenes/seal_epic/enemies_left_none_07.vcd" } Rule NoEnemiesLeftseal_epic { criteria TLK_NoEnemiesLeft Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response NoEnemiesLeftseal_epic } Response OnARollBragseal_epic { scene "scenes/seal_epic/sees_team_combo_01.vcd" scene "scenes/seal_epic/sees_team_combo_02.vcd" scene "scenes/seal_epic/sees_team_combo_03.vcd" scene "scenes/seal_epic/sees_team_combo_04.vcd" scene "scenes/seal_epic/sees_team_combo_05.vcd" scene "scenes/seal_epic/sees_team_combo_06.vcd" scene "scenes/seal_epic/sees_team_combo_07.vcd" scene "scenes/seal_epic/sees_team_combo_08.vcd" scene "scenes/seal_epic/sees_team_combo_09.vcd" scene "scenes/seal_epic/sees_team_combo_10.vcd" } Rule OnARollBragseal_epic { criteria TLK_OnARollBrag Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response OnARollBragseal_epic } Response OneEnemyLeftseal_epic { scene "scenes/seal_epic/enemies_left_one_01.vcd" scene "scenes/seal_epic/enemies_left_one_02.vcd" scene "scenes/seal_epic/enemies_left_one_03.vcd" scene "scenes/seal_epic/enemies_left_one_04.vcd" scene "scenes/seal_epic/enemies_left_one_05.vcd" scene "scenes/seal_epic/enemies_left_one_06.vcd" } Rule OneEnemyLeftseal_epic { criteria TLK_OneEnemyLeft Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response OneEnemyLeftseal_epic } Response OnMyWayseal_epic { scene "scenes/seal_epic/omw_01.vcd" scene "scenes/seal_epic/omw_02.vcd" scene "scenes/seal_epic/omw_03.vcd" scene "scenes/seal_epic/omw_04.vcd" scene "scenes/seal_epic/omw_05.vcd" } Rule OnMyWayseal_epic { criteria TLK_OnMyWay Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response OnMyWayseal_epic } Response PepTalkScaredseal_epic { scene "scenes/seal_epic/round_losing_01.vcd" scene "scenes/seal_epic/round_losing_02.vcd" scene "scenes/seal_epic/round_losing_03.vcd" scene "scenes/seal_epic/round_losing_04.vcd" scene "scenes/seal_epic/round_losing_05.vcd" scene "scenes/seal_epic/round_losing_06.vcd" } Rule PepTalkScaredseal_epic { criteria TLK_ScaredEmote Isseal_epic IsEarlyInRound IsTalkseal_epic NotSaidPepTalkScaredseal_epic ApplyContext "Talkseal_epic:1:1,SaidPepTalkScaredseal_epic:1:15" applycontexttoworld Response PepTalkScaredseal_epic } Response PinnedDownseal_epic { scene "scenes/seal_epic/pinned_01.vcd" scene "scenes/seal_epic/pinned_02.vcd" scene "scenes/seal_epic/pinned_03.vcd" scene "scenes/seal_epic/pinned_04.vcd" } Rule PinnedDownseal_epic { criteria TLK_PinnedDown Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response PinnedDownseal_epic } Response PlantedBombPlaceseal_epic { scene "scenes/seal_epic/hear_bomb_01.vcd" scene "scenes/seal_epic/hear_bomb_02.vcd" scene "scenes/seal_epic/hear_bomb_03.vcd" scene "scenes/seal_epic/hear_bomb_04.vcd" } Rule PlantedBombPlaceseal_epic { criteria TLK_PlantedBombPlace Isde_bank IsBombSite Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response PlantedBombPlaceseal_epic } Response Radio.Affirmitiveseal_epic { scene "scenes/seal_epic/affirmation_01.vcd" scene "scenes/seal_epic/affirmation_02.vcd" scene "scenes/seal_epic/affirmation_03.vcd" scene "scenes/seal_epic/affirmation_04.vcd" scene "scenes/seal_epic/affirmation_05.vcd" scene "scenes/seal_epic/affirmation_06.vcd" scene "scenes/seal_epic/affirmation_07.vcd" scene "scenes/seal_epic/affirmation_08.vcd" scene "scenes/seal_epic/affirmation_09.vcd" scene "scenes/seal_epic/affirmation_10.vcd" scene "scenes/seal_epic/affirmation_11.vcd" scene "scenes/seal_epic/affirmation_12.vcd" } Rule Radio.Affirmitiveseal_epic { criteria TLK_Radio.Affirmitive Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Affirmitiveseal_epic } Response Radio.Cheerseal_epic { scene "scenes/seal_epic/cheer_01.vcd" scene "scenes/seal_epic/cheer_02.vcd" scene "scenes/seal_epic/cheer_03.vcd" scene "scenes/seal_epic/cheer_04.vcd" scene "scenes/seal_epic/cheer_05.vcd" scene "scenes/seal_epic/cheer_06.vcd" scene "scenes/seal_epic/cheer_07.vcd" scene "scenes/seal_epic/cheer_08.vcd" scene "scenes/seal_epic/cheer_09.vcd" scene "scenes/seal_epic/cheer_10.vcd" scene "scenes/seal_epic/cheer_11.vcd" scene "scenes/seal_epic/cheer_12.vcd" scene "scenes/seal_epic/cheer_13.vcd" scene "scenes/seal_epic/cheer_14.vcd" scene "scenes/seal_epic/cheer_15.vcd" scene "scenes/seal_epic/cheer_16.vcd" scene "scenes/seal_epic/cheer_18.vcd" } Rule Radio.Cheerseal_epic { criteria TLK_Radio.Cheer Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Cheerseal_epic } Response Radio.Complimentseal_epic { scene "scenes/seal_epic/compliment_01.vcd" scene "scenes/seal_epic/compliment_02.vcd" scene "scenes/seal_epic/compliment_03.vcd" scene "scenes/seal_epic/compliment_04.vcd" scene "scenes/seal_epic/compliment_05.vcd" scene "scenes/seal_epic/compliment_06.vcd" scene "scenes/seal_epic/compliment_07.vcd" } Rule Radio.Complimentseal_epic { criteria TLK_Radio.Compliment Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Complimentseal_epic } Response Radio.CoverMeseal_epic { scene "scenes/seal_epic/request_coverme_01.vcd" scene "scenes/seal_epic/request_coverme_02.vcd" scene "scenes/seal_epic/request_coverme_03.vcd" scene "scenes/seal_epic/request_coverme_04.vcd" scene "scenes/seal_epic/request_coverme_05.vcd" scene "scenes/seal_epic/request_coverme_06.vcd" } Rule Radio.CoverMeseal_epic { criteria TLK_Radio.CoverMe Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.CoverMeseal_epic } Response Radio.Decoyseal_epic { scene "scenes/seal_epic/throwing_decoy_01.vcd" scene "scenes/seal_epic/throwing_decoy_02.vcd" scene "scenes/seal_epic/throwing_decoy_03.vcd" } Rule Radio.Decoyseal_epic { criteria TLK_Radio.Decoy Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Decoyseal_epic } Response Radio.EnemyDownseal_epic { scene "scenes/seal_epic/sees_enemy_killed_01.vcd" scene "scenes/seal_epic/sees_enemy_killed_02.vcd" scene "scenes/seal_epic/sees_enemy_killed_03.vcd" scene "scenes/seal_epic/sees_enemy_killed_04.vcd" scene "scenes/seal_epic/sees_enemy_killed_05.vcd" scene "scenes/seal_epic/sees_enemy_killed_06.vcd" scene "scenes/seal_epic/sees_enemy_killed_07.vcd" scene "scenes/seal_epic/sees_enemy_killed_08.vcd" scene "scenes/seal_epic/sees_enemy_killed_09.vcd" scene "scenes/seal_epic/sees_enemy_killed_10.vcd" scene "scenes/seal_epic/sees_enemy_killed_11.vcd" scene "scenes/seal_epic/sees_enemy_killed_12.vcd" scene "scenes/seal_epic/sees_enemy_killed_13.vcd" scene "scenes/seal_epic/sees_enemy_killed_14.vcd" scene "scenes/seal_epic/sees_enemy_killed_15.vcd" scene "scenes/seal_epic/sees_enemy_killed_16.vcd" } Rule Radio.EnemyDownseal_epic { criteria TLK_Radio.EnemyDown Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.EnemyDownseal_epic } Response Radio.EnemySpottedseal_epic { scene "scenes/seal_epic/sees_enemy_01.vcd" scene "scenes/seal_epic/sees_enemy_02.vcd" scene "scenes/seal_epic/sees_enemy_03.vcd" scene "scenes/seal_epic/sees_enemy_04.vcd" scene "scenes/seal_epic/sees_enemy_05.vcd" scene "scenes/seal_epic/sees_enemy_06.vcd" scene "scenes/seal_epic/sees_enemy_07.vcd" scene "scenes/seal_epic/sees_enemy_08.vcd" } Rule Radio.EnemySpottedseal_epic { criteria TLK_Radio.EnemySpotted Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.EnemySpottedseal_epic } Response Radio.FireInTheHoleseal_epic { scene "scenes/seal_epic/throwing_grenade_01.vcd" scene "scenes/seal_epic/throwing_grenade_02.vcd" scene "scenes/seal_epic/throwing_grenade_03.vcd" } Rule Radio.FireInTheHoleseal_epic { criteria TLK_Radio.FireInTheHole Isseal_epic IsTalkseal_epic IsNottraining1 ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.FireInTheHoleseal_epic } Response Radio.Flashbangseal_epic { scene "scenes/seal_epic/throwing_flashbang_01.vcd" scene "scenes/seal_epic/throwing_flashbang_02.vcd" scene "scenes/seal_epic/throwing_flashbang_03.vcd" } Rule Radio.Flashbangseal_epic { criteria TLK_Radio.Flashbang Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Flashbangseal_epic } Response Radio.FollowMeseal_epic { scene "scenes/seal_epic/request_follow_me_01.vcd" scene "scenes/seal_epic/request_follow_me_02.vcd" scene "scenes/seal_epic/request_follow_me_03.vcd" scene "scenes/seal_epic/request_follow_me_04.vcd" scene "scenes/seal_epic/request_follow_me_05.vcd" scene "scenes/seal_epic/request_follow_me_06.vcd" } Rule Radio.FollowMeseal_epic { criteria TLK_Radio.FollowMe Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.FollowMeseal_epic } Response Radio.GetInPositionseal_epic { scene "scenes/seal_epic/thankful_01.vcd" scene "scenes/seal_epic/thankful_02.vcd" scene "scenes/seal_epic/thankful_03.vcd" scene "scenes/seal_epic/thankful_04.vcd" scene "scenes/seal_epic/thankful_05.vcd" scene "scenes/seal_epic/thankful_06.vcd" } Rule Radio.GetInPositionseal_epic { criteria TLK_Radio.GetInPosition Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GetInPositionseal_epic } Response Radio.GetOutOfThereseal_epic { scene "scenes/seal_epic/bomb_pre_explosion_01.vcd" scene "scenes/seal_epic/bomb_pre_explosion_02.vcd" scene "scenes/seal_epic/bomb_pre_explosion_03.vcd" } Rule Radio.GetOutOfThereseal_epic { criteria TLK_Radio.GetOutOfThere Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GetOutOfThereseal_epic } Response Radio.GoGoGoseal_epic { scene "scenes/seal_epic/request_move_01.vcd" scene "scenes/seal_epic/request_move_02.vcd" scene "scenes/seal_epic/request_move_03.vcd" scene "scenes/seal_epic/request_move_04.vcd" scene "scenes/seal_epic/request_move_05.vcd" scene "scenes/seal_epic/request_move_06.vcd" scene "scenes/seal_epic/request_move_07.vcd" scene "scenes/seal_epic/request_move_08.vcd" scene "scenes/seal_epic/request_move_09.vcd" scene "scenes/seal_epic/request_move_10.vcd" } Rule Radio.GoGoGoseal_epic { criteria TLK_Radio.GoGoGo Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoGoGoseal_epic } Response Radio.HoldPositionseal_epic { scene "scenes/seal_epic/request_hold_01.vcd" scene "scenes/seal_epic/request_hold_02.vcd" scene "scenes/seal_epic/request_hold_03.vcd" } Rule Radio.HoldPositionseal_epic { criteria TLK_Radio.HoldPosition Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.HoldPositionseal_epic } Response Radio.InPositionseal_epic { scene "scenes/seal_epic/at_position_01.vcd" scene "scenes/seal_epic/at_position_02.vcd" scene "scenes/seal_epic/at_position_03.vcd" scene "scenes/seal_epic/at_position_04.vcd" scene "scenes/seal_epic/at_position_05.vcd" scene "scenes/seal_epic/at_position_06.vcd" scene "scenes/seal_epic/at_position_07.vcd" } Rule Radio.InPositionseal_epic { criteria TLK_Radio.InPosition Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.InPositionseal_epic } Response radio.letsgoseal_epic { scene "scenes/seal_epic/request_move_01.vcd" scene "scenes/seal_epic/request_move_02.vcd" scene "scenes/seal_epic/request_move_03.vcd" scene "scenes/seal_epic/request_move_04.vcd" scene "scenes/seal_epic/request_move_05.vcd" scene "scenes/seal_epic/request_move_06.vcd" scene "scenes/seal_epic/request_move_07.vcd" scene "scenes/seal_epic/request_move_08.vcd" scene "scenes/seal_epic/request_move_09.vcd" scene "scenes/seal_epic/request_move_10.vcd" } Rule radio.letsgoseal_epic { criteria TLK_radio.letsgo Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response radio.letsgoseal_epic } Response radio.locknloadseal_epic { scene "scenes/seal_epic/round_start_01.vcd" scene "scenes/seal_epic/round_start_02.vcd" scene "scenes/seal_epic/round_start_03.vcd" scene "scenes/seal_epic/round_start_04.vcd" scene "scenes/seal_epic/round_start_05.vcd" scene "scenes/seal_epic/round_start_06.vcd" scene "scenes/seal_epic/round_start_07.vcd" scene "scenes/seal_epic/round_start_08.vcd" scene "scenes/seal_epic/round_start_09.vcd" scene "scenes/seal_epic/round_start_10.vcd" scene "scenes/seal_epic/round_start_11.vcd" scene "scenes/seal_epic/round_start_12.vcd" scene "scenes/seal_epic/round_start_13.vcd" scene "scenes/seal_epic/round_start_14.vcd" scene "scenes/seal_epic/round_start_15.vcd" scene "scenes/seal_epic/round_start_16.vcd" scene "scenes/seal_epic/round_start_17.vcd" } Rule radio.locknloadseal_epic { criteria TLK_radio.locknload Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response radio.locknloadseal_epic } Response Radio.Molotovseal_epic { scene "scenes/seal_epic/throwing_molotov_01.vcd" scene "scenes/seal_epic/throwing_molotov_02.vcd" scene "scenes/seal_epic/throwing_molotov_03.vcd" } Rule Radio.Molotovseal_epic { criteria TLK_Radio.Molotov Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Molotovseal_epic } Response Radio.Incendiaryseal_epic { scene "scenes/seal_epic/throwing_fire_01.vcd" scene "scenes/seal_epic/throwing_fire_02.vcd" scene "scenes/seal_epic/throwing_fire_03.vcd" } Rule Radio.Incendiaryseal_epic { criteria TLK_Radio.Incendiary Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Incendiaryseal_epic } Response Radio.NeedBackupseal_epic { scene "scenes/seal_epic/request_backup_01.vcd" scene "scenes/seal_epic/request_backup_02.vcd" scene "scenes/seal_epic/request_backup_03.vcd" scene "scenes/seal_epic/request_backup_04.vcd" scene "scenes/seal_epic/request_backup_05.vcd" scene "scenes/seal_epic/request_backup_06.vcd" } Rule Radio.NeedBackupseal_epic { criteria TLK_Radio.NeedBackup Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.NeedBackupseal_epic } Response Radio.Negativeseal_epic { scene "scenes/seal_epic/negative_01.vcd" scene "scenes/seal_epic/negative_02.vcd" scene "scenes/seal_epic/negative_03.vcd" scene "scenes/seal_epic/negative_04.vcd" scene "scenes/seal_epic/negative_05.vcd" scene "scenes/seal_epic/negative_06.vcd" scene "scenes/seal_epic/negative_07.vcd" scene "scenes/seal_epic/negative_08.vcd" } Rule Radio.Negativeseal_epic { criteria TLK_Radio.Negative Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Negativeseal_epic } Response Radio.Regroupseal_epic { scene "scenes/seal_epic/request_regroup_01.vcd" scene "scenes/seal_epic/request_regroup_02.vcd" scene "scenes/seal_epic/request_regroup_03.vcd" scene "scenes/seal_epic/request_regroup_04.vcd" scene "scenes/seal_epic/request_regroup_05.vcd" } Rule Radio.Regroupseal_epic { criteria TLK_Radio.Regroup Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Regroupseal_epic } Response Radio.ReportingInseal_epic { scene "scenes/seal_epic/reporting_in_01.vcd" scene "scenes/seal_epic/reporting_in_02.vcd" scene "scenes/seal_epic/reporting_in_03.vcd" scene "scenes/seal_epic/reporting_in_04.vcd" scene "scenes/seal_epic/reporting_in_05.vcd" scene "scenes/seal_epic/reporting_in_06.vcd" } Rule Radio.ReportingInseal_epic { criteria TLK_Radio.ReportingIn Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ReportingInseal_epic } Response Radio.ReportInTeamseal_epic { scene "scenes/seal_epic/request_report_01.vcd" scene "scenes/seal_epic/request_report_02.vcd" scene "scenes/seal_epic/request_report_03.vcd" scene "scenes/seal_epic/request_report_04.vcd" scene "scenes/seal_epic/request_report_05.vcd" scene "scenes/seal_epic/request_report_06.vcd" } Rule Radio.ReportInTeamseal_epic { criteria TLK_Radio.ReportInTeam Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ReportInTeamseal_epic } Response Radio.Rogerseal_epic { scene "scenes/seal_epic/affirmation_01.vcd" scene "scenes/seal_epic/affirmation_02.vcd" scene "scenes/seal_epic/affirmation_03.vcd" scene "scenes/seal_epic/affirmation_04.vcd" scene "scenes/seal_epic/affirmation_05.vcd" scene "scenes/seal_epic/affirmation_06.vcd" scene "scenes/seal_epic/affirmation_07.vcd" scene "scenes/seal_epic/affirmation_08.vcd" scene "scenes/seal_epic/affirmation_09.vcd" scene "scenes/seal_epic/affirmation_10.vcd" scene "scenes/seal_epic/affirmation_11.vcd" scene "scenes/seal_epic/affirmation_12.vcd" } Rule Radio.Rogerseal_epic { criteria TLK_Radio.Roger Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Rogerseal_epic } Response Radio.SectorClearseal_epic { scene "scenes/seal_epic/sees_area_clear_01.vcd" scene "scenes/seal_epic/sees_area_clear_02.vcd" scene "scenes/seal_epic/sees_area_clear_03.vcd" scene "scenes/seal_epic/sees_area_clear_04.vcd" scene "scenes/seal_epic/sees_area_clear_05.vcd" scene "scenes/seal_epic/sees_area_clear_06.vcd" scene "scenes/seal_epic/sees_area_clear_07.vcd" } Rule Radio.SectorClearseal_epic { criteria TLK_Radio.SectorClear Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.SectorClearseal_epic } Response Radio.Smokeseal_epic { scene "scenes/seal_epic/throwing_smoke_01.vcd" scene "scenes/seal_epic/throwing_smoke_02.vcd" scene "scenes/seal_epic/throwing_smoke_03.vcd" scene "scenes/seal_epic/throwing_smoke_04.vcd" scene "scenes/seal_epic/throwing_smoke_05.vcd" scene "scenes/seal_epic/throwing_smoke_06.vcd" } Rule Radio.Smokeseal_epic { criteria TLK_Radio.Smoke Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Smokeseal_epic } Response Radio.StickTogetherseal_epic { scene "scenes/seal_epic/request_stick_together_01.vcd" scene "scenes/seal_epic/request_stick_together_02.vcd" scene "scenes/seal_epic/request_stick_together_03.vcd" } Rule Radio.StickTogetherseal_epic { criteria TLK_Radio.StickTogether Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.StickTogetherseal_epic } Response radio.takingfireseal_epic { scene "scenes/seal_epic/takingfire_01.vcd" scene "scenes/seal_epic/takingfire_02.vcd" scene "scenes/seal_epic/takingfire_03.vcd" scene "scenes/seal_epic/takingfire_04.vcd" scene "scenes/seal_epic/takingfire_05.vcd" scene "scenes/seal_epic/takingfire_06.vcd" scene "scenes/seal_epic/takingfire_07.vcd" scene "scenes/seal_epic/takingfire_08.vcd" scene "scenes/seal_epic/takingfire_09.vcd" scene "scenes/seal_epic/takingfire_10.vcd" } Rule radio.takingfireseal_epic { criteria TLK_radio.takingfire Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response radio.takingfireseal_epic } Response Radio.TeamFallBackseal_epic { scene "scenes/seal_epic/request_fallback_01.vcd" scene "scenes/seal_epic/request_fallback_02.vcd" scene "scenes/seal_epic/request_fallback_03.vcd" scene "scenes/seal_epic/request_fallback_04.vcd" scene "scenes/seal_epic/request_fallback_05.vcd" scene "scenes/seal_epic/request_fallback_06.vcd" scene "scenes/seal_epic/request_fallback_07.vcd" scene "scenes/seal_epic/request_fallback_08.vcd" scene "scenes/seal_epic/request_fallback_09.vcd" scene "scenes/seal_epic/request_fallback_10.vcd" scene "scenes/seal_epic/request_fallback_11.vcd" scene "scenes/seal_epic/request_fallback_12.vcd" } Rule Radio.TeamFallBackseal_epic { criteria TLK_Radio.TeamFallBack Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.TeamFallBackseal_epic } Response Radio.Thanksseal_epic { scene "scenes/seal_epic/thankful_01.vcd" scene "scenes/seal_epic/thankful_02.vcd" scene "scenes/seal_epic/thankful_03.vcd" scene "scenes/seal_epic/thankful_04.vcd" scene "scenes/seal_epic/thankful_05.vcd" scene "scenes/seal_epic/thankful_06.vcd" } Rule Radio.Thanksseal_epic { criteria TLK_Radio.Thanks Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Thanksseal_epic } Response Radio.YouTakeThePointseal_epic { scene "scenes/seal_epic/following_friend_01.vcd" scene "scenes/seal_epic/following_friend_02.vcd" scene "scenes/seal_epic/following_friend_03.vcd" scene "scenes/seal_epic/following_friend_04.vcd" scene "scenes/seal_epic/following_friend_05.vcd" scene "scenes/seal_epic/following_friend_06.vcd" } Rule Radio.YouTakeThePointseal_epic { criteria TLK_Radio.YouTakeThePoint Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.YouTakeThePointseal_epic } Response ReportingInseal_epic { scene "scenes/seal_epic/reporting_in_01.vcd" scene "scenes/seal_epic/reporting_in_02.vcd" scene "scenes/seal_epic/reporting_in_03.vcd" scene "scenes/seal_epic/reporting_in_04.vcd" scene "scenes/seal_epic/reporting_in_05.vcd" scene "scenes/seal_epic/reporting_in_06.vcd" } Rule ReportingInseal_epic { criteria TLK_ReportingIn Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response ReportingInseal_epic } Response RequestReportseal_epic { scene "scenes/seal_epic/request_report_01.vcd" scene "scenes/seal_epic/request_report_02.vcd" scene "scenes/seal_epic/request_report_03.vcd" scene "scenes/seal_epic/request_report_04.vcd" scene "scenes/seal_epic/request_report_05.vcd" scene "scenes/seal_epic/request_report_06.vcd" } Rule RequestReportseal_epic { criteria TLK_RequestReport Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response RequestReportseal_epic } Response ScaredEmoteseal_epic { scene "scenes/seal_epic/scared_01.vcd" scene "scenes/seal_epic/scared_02.vcd" scene "scenes/seal_epic/scared_03.vcd" scene "scenes/seal_epic/scared_04.vcd" scene "scenes/seal_epic/scared_05.vcd" scene "scenes/seal_epic/scared_06.vcd" scene "scenes/seal_epic/scared_07.vcd" scene "scenes/seal_epic/scared_08.vcd" scene "scenes/seal_epic/scared_09.vcd" } Rule ScaredEmoteseal_epic { criteria TLK_ScaredEmote Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response ScaredEmoteseal_epic } Response SniperKilledseal_epic { scene "scenes/seal_epic/sees_sniper_killed_01.vcd" scene "scenes/seal_epic/sees_sniper_killed_03.vcd" scene "scenes/seal_epic/sees_sniper_killed_04.vcd" scene "scenes/seal_epic/sees_sniper_killed_05.vcd" scene "scenes/seal_epic/sees_sniper_killed_06.vcd" } Rule SniperKilledseal_epic { criteria TLK_SniperKilled Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response SniperKilledseal_epic } Response SniperWarningseal_epic { scene "scenes/seal_epic/sees_sniper_01.vcd" scene "scenes/seal_epic/sees_sniper_02.vcd" scene "scenes/seal_epic/sees_sniper_03.vcd" scene "scenes/seal_epic/sees_sniper_04.vcd" scene "scenes/seal_epic/sees_sniper_05.vcd" scene "scenes/seal_epic/sees_sniper_06.vcd" scene "scenes/seal_epic/sees_sniper_07.vcd" } Rule SniperWarningseal_epic { criteria TLK_SniperWarning Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response SniperWarningseal_epic } Response SpottedBomberseal_epic { scene "scenes/seal_epic/sees_bomb_carrier_01.vcd" scene "scenes/seal_epic/sees_bomb_carrier_02.vcd" scene "scenes/seal_epic/sees_bomb_carrier_03.vcd" scene "scenes/seal_epic/sees_bomb_carrier_04.vcd" scene "scenes/seal_epic/sees_bomb_carrier_05.vcd" scene "scenes/seal_epic/sees_bomb_carrier_06.vcd" } Rule SpottedBomberseal_epic { criteria TLK_SpottedBomber Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response SpottedBomberseal_epic } Response SpottedLooseBombseal_epic { scene "scenes/seal_epic/sees_dropped_bomb_01.vcd" scene "scenes/seal_epic/sees_dropped_bomb_02.vcd" scene "scenes/seal_epic/sees_dropped_bomb_03.vcd" scene "scenes/seal_epic/sees_dropped_bomb_04.vcd" scene "scenes/seal_epic/sees_dropped_bomb_05.vcd" } Rule SpottedLooseBombseal_epic { criteria TLK_SpottedLooseBomb Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response SpottedLooseBombseal_epic } Response TheyPickedUpTheBombseal_epic { scene "scenes/seal_epic/see_bomb_pickup_01.vcd" scene "scenes/seal_epic/see_bomb_pickup_02.vcd" scene "scenes/seal_epic/see_bomb_pickup_03.vcd" scene "scenes/seal_epic/see_bomb_pickup_04.vcd" } Rule TheyPickedUpTheBombseal_epic { criteria TLK_TheyPickedUpTheBomb Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TheyPickedUpTheBombseal_epic } Response ThreeEnemiesLeftseal_epic { scene "scenes/seal_epic/enemies_left_three_01.vcd" scene "scenes/seal_epic/enemies_left_three_02.vcd" scene "scenes/seal_epic/enemies_left_three_03.vcd" } Rule ThreeEnemiesLeftseal_epic { criteria TLK_ThreeEnemiesLeft Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response ThreeEnemiesLeftseal_epic } Response TwoEnemiesLeftseal_epic { scene "scenes/seal_epic/enemies_left_two_01.vcd" scene "scenes/seal_epic/enemies_left_two_02.vcd" scene "scenes/seal_epic/enemies_left_two_03.vcd" scene "scenes/seal_epic/enemies_left_two_04.vcd" scene "scenes/seal_epic/enemies_left_two_05.vcd" scene "scenes/seal_epic/enemies_left_two_06.vcd" } Rule TwoEnemiesLeftseal_epic { criteria TLK_TwoEnemiesLeft Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TwoEnemiesLeftseal_epic } Response WaitingForHumanToDefuseBombseal_epic { scene "scenes/seal_epic/cover_defuse_01.vcd" scene "scenes/seal_epic/cover_defuse_02.vcd" scene "scenes/seal_epic/cover_defuse_03.vcd" scene "scenes/seal_epic/cover_defuse_04.vcd" scene "scenes/seal_epic/cover_defuse_05.vcd" } Rule WaitingForHumanToDefuseBombseal_epic { criteria TLK_WaitingForHumanToDefuseBomb Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response WaitingForHumanToDefuseBombseal_epic } Response WaitingForHumanToDefuseBombPanicseal_epic { scene "scenes/seal_epic/ten_seconds_remaining_01.vcd" scene "scenes/seal_epic/ten_seconds_remaining_02.vcd" scene "scenes/seal_epic/ten_seconds_remaining_03.vcd" scene "scenes/seal_epic/ten_seconds_remaining_04.vcd" } Rule WaitingForHumanToDefuseBombPanicseal_epic { criteria TLK_WaitingForHumanToDefuseBombPanic Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response WaitingForHumanToDefuseBombPanicseal_epic } Response WaitingHereseal_epic { scene "scenes/seal_epic/at_position_01.vcd" scene "scenes/seal_epic/at_position_02.vcd" scene "scenes/seal_epic/at_position_03.vcd" scene "scenes/seal_epic/at_position_04.vcd" scene "scenes/seal_epic/at_position_05.vcd" scene "scenes/seal_epic/at_position_06.vcd" scene "scenes/seal_epic/at_position_07.vcd" } Rule WaitingHereseal_epic { criteria TLK_WaitingHere Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response WaitingHereseal_epic } Response WhereIsTheBombseal_epic { scene "scenes/seal_epic/lost_sight_bomb_01.vcd" scene "scenes/seal_epic/lost_sight_bomb_02.vcd" scene "scenes/seal_epic/lost_sight_bomb_03.vcd" scene "scenes/seal_epic/lost_sight_bomb_04.vcd" scene "scenes/seal_epic/lost_sight_bomb_05.vcd" } Rule WhereIsTheBombseal_epic { criteria TLK_WhereIsTheBomb Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response WhereIsTheBombseal_epic } Response WonRoundseal_epic { scene "scenes/seal_epic/round_won_01.vcd" scene "scenes/seal_epic/round_won_02.vcd" scene "scenes/seal_epic/round_won_03.vcd" scene "scenes/seal_epic/round_won_04.vcd" scene "scenes/seal_epic/round_won_05.vcd" scene "scenes/seal_epic/round_won_06.vcd" scene "scenes/seal_epic/round_won_07.vcd" scene "scenes/seal_epic/round_won_08.vcd" } Rule WonRoundseal_epic { criteria TLK_WonRound Isseal_epic IsTalkseal_epic NotSaidRoundEndseal_epic ApplyContext "Talkseal_epic:1:1,SaidRoundEndseal_epic:1:10" applycontexttoworld Response WonRoundseal_epic } Response WonRoundCleanseal_epic { scene "scenes/seal_epic/round_won_nocasualities_01.vcd" scene "scenes/seal_epic/round_won_nocasualities_02.vcd" scene "scenes/seal_epic/round_won_nocasualities_03.vcd" scene "scenes/seal_epic/round_won_nocasualities_04.vcd" } Rule WonRoundCleanseal_epic { criteria TLK_WonRoundClean Isseal_epic IsAllAlive IsTalkseal_epic ApplyContext "Talkseal_epic:1:1,SaidRoundEndseal_epic:1:10" applycontexttoworld Response WonRoundCleanseal_epic } Response WonRoundQuicklyseal_epic { scene "scenes/seal_epic/round_won_quickly_01.vcd" scene "scenes/seal_epic/round_won_quickly_02.vcd" scene "scenes/seal_epic/round_won_quickly_03.vcd" scene "scenes/seal_epic/round_won_quickly_04.vcd" } Rule WonRoundQuicklyseal_epic { criteria TLK_WonRoundQuickly Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1,SaidRoundEndseal_epic:1:10" applycontexttoworld Response WonRoundQuicklyseal_epic } Rule AgreeWithPlanseal_epic { criteria TLK_AgreeWithPlan Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Agreeseal_epic } Rule BombHasPlanted2seal_epic { criteria TLK_Radio.NeedBackup Isseal_epic IsSaidBombPlant ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response BombHasPlantedseal_epic } Rule BombHasPlanted3seal_epic { criteria TLK_BombsiteSecure Isseal_epic IsSaidBombPlant ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response BombHasPlantedseal_epic } Rule BombsiteSecureseal_epic { criteria TLK_BombsiteSecure Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response BombsiteClearseal_epic } Rule FollowingCommanderseal_epic { criteria TLK_FollowingCommander Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response FollowingFriendseal_epic } Rule FollowingSirseal_epic { criteria TLK_FollowingSir Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response FollowingFriendseal_epic } Rule NiceShotCommanderseal_epic { criteria TLK_NiceShotCommander Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response NiceShotseal_epic } Rule NiceShotSirseal_epic { criteria TLK_NiceShotSir Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response NiceShotseal_epic } Rule ThrillEmoteseal_epic { criteria TLK_ThrillEmote Isseal_epic IsTalkseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response OnARollBragseal_epic } Rule EnemySpottedseal_epic { criteria TLK_EnemySpotted Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.EnemySpottedseal_epic } Rule radio.goseal_epic { criteria TLK_radio.go Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response radio.letsgoseal_epic } Rule radio.moveoutseal_epic { criteria TLK_radio.moveout Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response radio.locknloadseal_epic } Rule Radio.ReportInTeamseal_epic { criteria TLK_Radio.ReportInTeam Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response RequestReportseal_epic } Rule BombTickingDownseal_epic { criteria TLK_BombTickingDown Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response WhereIsTheBombseal_epic } Response TeamLeadWonseal_epic { scene "scenes/seal_epic/round_winning_01.vcd" scene "scenes/seal_epic/round_winning_02.vcd" scene "scenes/seal_epic/round_winning_03.vcd" scene "scenes/seal_epic/round_winning_04.vcd" scene "scenes/seal_epic/round_winning_05.vcd" scene "scenes/seal_epic/round_winning_06.vcd" scene "scenes/seal_epic/round_winning_07.vcd" scene "scenes/seal_epic/round_winning_08.vcd" scene "scenes/seal_epic/round_winning_09.vcd" scene "scenes/seal_epic/round_winning_10.vcd" scene "scenes/seal_epic/round_winning_11.vcd" scene "scenes/seal_epic/round_winning_12.vcd" scene "scenes/seal_epic/round_winning_13.vcd" } Rule TeamLeadWonseal_epic { criteria TDM_GainedLead Isseal_epic IsTalkseal_epic TDM_ChatterAllowed_CT ApplyContext "Talkseal_epic:1:1,TDMChatterCT:1:15" applycontexttoworld Response TeamLeadWonseal_epic } Response TeamLeadLostseal_epic { scene "scenes/seal_epic/round_losing_01.vcd" scene "scenes/seal_epic/round_losing_02.vcd" scene "scenes/seal_epic/round_losing_03.vcd" scene "scenes/seal_epic/round_losing_04.vcd" scene "scenes/seal_epic/round_losing_05.vcd" scene "scenes/seal_epic/round_losing_06.vcd" } Rule TeamLeadLostseal_epic { criteria TDM_LostLead Isseal_epic IsTalkseal_epic TDM_ChatterAllowed_CT ApplyContext "Talkseal_epic:1:1,TDMChatterCT:1:15" applycontexttoworld Response TeamLeadLostseal_epic } Response Radio.Sorryseal_epic { scene "scenes/seal_epic/sorry_01.vcd" scene "scenes/seal_epic/sorry_02.vcd" scene "scenes/seal_epic/sorry_03.vcd" scene "scenes/seal_epic/sorry_04.vcd" scene "scenes/seal_epic/sorry_05.vcd" scene "scenes/seal_epic/sorry_06.vcd" } Rule Radio.Sorryseal_epic { criteria TLK_Radio.Sorry Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Sorryseal_epic } Response Radio.GoAseal_epic { scene "scenes/seal_epic/goto_a_01.vcd" } Rule Radio.GoAseal_epic { criteria TLK_Radio.GoA Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoAseal_epic } Response Radio.GoBseal_epic { scene "scenes/seal_epic/goto_b_01.vcd" } Rule Radio.GoBseal_epic { criteria TLK_Radio.GoB Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoBseal_epic } Response Radio.NeedDropseal_epic { scene "scenes/seal_epic/request_weapon_01.vcd" scene "scenes/seal_epic/request_weapon_02.vcd" scene "scenes/seal_epic/request_weapon_03.vcd" scene "scenes/seal_epic/request_weapon_04.vcd" scene "scenes/seal_epic/request_weapon_05.vcd" } Rule Radio.NeedDropseal_epic { criteria TLK_Radio.NeedDrop Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.NeedDropseal_epic } ///////////////////////////// // LOCATIONS ///////////////////////////////// ////////// Location Only Response Radio.LocBombAseal_epic { scene "scenes/seal_epic/loc_a_01.vcd" } Rule Radio.LocBombAseal_epic { criteria TLK_Radio.LocBombA Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocBombAseal_epic } Response Radio.LocBombBseal_epic { scene "scenes/seal_epic/loc_b_01.vcd" } Rule Radio.LocBombBseal_epic { criteria TLK_Radio.LocBombB Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocBombBseal_epic } Response Radio.LocBackseal_epic { scene "scenes/seal_epic/loc_back_01.vcd" } Rule Radio.LocBackseal_epic { criteria TLK_Radio.LocBack Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocBackseal_epic } Response Radio.LocC4seal_epic { scene "scenes/seal_epic/loc_c4_03.vcd" scene "scenes/seal_epic/loc_c4_04.vcd" scene "scenes/seal_epic/loc_c4_05.vcd" scene "scenes/seal_epic/loc_c4_06.vcd" } Rule Radio.LocC4seal_epic { criteria TLK_Radio.LocC4 Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocC4seal_epic } Response Radio.LocCatwalkseal_epic { scene "scenes/seal_epic/loc_catwalk_01.vcd" } Rule Radio.LocCatwalkseal_epic { criteria TLK_Radio.LocCatwalk Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocCatwalkseal_epic } Response Radio.LocConnectorseal_epic { scene "scenes/seal_epic/loc_connector_01.vcd" } Rule Radio.LocConnectorseal_epic { criteria TLK_Radio.LocConnector Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocConnectorseal_epic } Response Radio.LocDoorseal_epic { scene "scenes/seal_epic/loc_door_01.vcd" } Rule Radio.LocDoorseal_epic { criteria TLK_Radio.LocDoor Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocDoorseal_epic } Response Radio.LocDoubleDoorsseal_epic { scene "scenes/seal_epic/loc_doubledoors_01.vcd" } Rule Radio.LocDoubleDoorsseal_epic { criteria TLK_Radio.LocDoubleDoors Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocDoubleDoorsseal_epic } Response Radio.LocEnemySpawnseal_epic { scene "scenes/seal_epic/loc_enemy_spawn_01.vcd" scene "scenes/seal_epic/loc_enemy_spawn_02.vcd" scene "scenes/seal_epic/loc_enemy_spawn_03.vcd" scene "scenes/seal_epic/loc_enemy_spawn_04.vcd" scene "scenes/seal_epic/loc_enemy_spawn_05.vcd" scene "scenes/seal_epic/loc_enemy_spawn_06.vcd" } Rule Radio.LocEnemySpawnseal_epic { criteria TLK_Radio.LocEnemySpawn Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocEnemySpawnseal_epic } Response Radio.LocFrontseal_epic { scene "scenes/seal_epic/loc_front_01.vcd" } Rule Radio.LocFrontseal_epic { criteria TLK_Radio.LocFront Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocFrontseal_epic } Response Radio.LocHoleseal_epic { scene "scenes/seal_epic/loc_hole_01.vcd" } Rule Radio.LocHoleseal_epic { criteria TLK_Radio.LocHole Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocHoleseal_epic } Response Radio.LocHostageseal_epic { scene "scenes/seal_epic/loc_hostage_01.vcd" scene "scenes/seal_epic/loc_hostage_02.vcd" scene "scenes/seal_epic/loc_hostage_03.vcd" } Rule Radio.LocHostageseal_epic { criteria TLK_Radio.LocHostage Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocHostageseal_epic } Response Radio.LocHostageEscapeZoneseal_epic { scene "scenes/seal_epic/loc_hostage_escape_zone_01.vcd" scene "scenes/seal_epic/loc_hostage_escape_zone_02.vcd" scene "scenes/seal_epic/loc_hostage_escape_zone_03.vcd" scene "scenes/seal_epic/loc_hostage_escape_zone_04.vcd" scene "scenes/seal_epic/loc_hostage_escape_zone_05.vcd" } Rule Radio.LocHostageEscapeZoneseal_epic { criteria TLK_Radio.LocHostageEscapeZone Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocHostageEscapeZoneseal_epic } Response Radio.LocHutseal_epic { scene "scenes/seal_epic/loc_hut_01.vcd" } Rule Radio.LocHutseal_epic { criteria TLK_Radio.LocHut Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocHutseal_epic } Response Radio.LocLongseal_epic { scene "scenes/seal_epic/loc_long_01.vcd" } Rule Radio.LocLongseal_epic { criteria TLK_Radio.LocLong Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocLongseal_epic } Response Radio.LocMidseal_epic { scene "scenes/seal_epic/loc_mid_01.vcd" } Rule Radio.LocMidseal_epic { criteria TLK_Radio.LocMid Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocMidseal_epic } Response Radio.LocOurSpawnseal_epic { scene "scenes/seal_epic/loc_our_spawn_01.vcd" scene "scenes/seal_epic/loc_our_spawn_02.vcd" scene "scenes/seal_epic/loc_our_spawn_03.vcd" } Rule Radio.LocOurSpawnseal_epic { criteria TLK_Radio.LocOurSpawn Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocOurSpawnseal_epic } Response Radio.LocOverpassseal_epic { scene "scenes/seal_epic/loc_overpass_01.vcd" } Rule Radio.LocOverpassseal_epic { criteria TLK_Radio.LocOverpass Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocOverpassseal_epic } Response Radio.LocPalaceseal_epic { scene "scenes/seal_epic/loc_palace_01.vcd" scene "scenes/seal_epic/loc_palace_02.vcd" } Rule Radio.LocPalaceseal_epic { criteria TLK_Radio.LocPalace Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocPalaceseal_epic } Response Radio.LocPlatformseal_epic { scene "scenes/seal_epic/loc_platform_01.vcd" } Rule Radio.LocPlatformseal_epic { criteria TLK_Radio.LocPlatform Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocPlatformseal_epic } Response Radio.LocRampseal_epic { scene "scenes/seal_epic/loc_ramp_01.vcd" } Rule Radio.LocRampseal_epic { criteria TLK_Radio.LocRamp Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocRampseal_epic } Response Radio.LocSnipersNestseal_epic { scene "scenes/seal_epic/loc_snipers_nest_01.vcd" } Rule Radio.LocSnipersNestseal_epic { criteria TLK_Radio.LocSnipersNest Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocSnipersNestseal_epic } Response Radio.LocStairsseal_epic { scene "scenes/seal_epic/loc_stairs_01.vcd" } Rule Radio.LocStairsseal_epic { criteria TLK_Radio.LocStairs Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocStairsseal_epic } Response Radio.LocYardseal_epic { scene "scenes/seal_epic/loc_yard_01.vcd" } Rule Radio.LocYardseal_epic { criteria TLK_Radio.LocYard Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.LocYardseal_epic } ////////// IM AT LOCATION Response Radio.ImAtLocBombAseal_epic { scene "scenes/seal_epic/at_a_01.vcd" } Rule Radio.ImAtLocBombAseal_epic { criteria TLK_Radio.ImAtLocBombA Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocBombAseal_epic } Response Radio.ImAtLocBombBseal_epic { scene "scenes/seal_epic/at_b_01.vcd" } Rule Radio.ImAtLocBombBseal_epic { criteria TLK_Radio.ImAtLocBombB Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocBombBseal_epic } Response Radio.ImAtLocBackseal_epic { scene "scenes/seal_epic/at_back_01.vcd" } Rule Radio.ImAtLocBackseal_epic { criteria TLK_Radio.ImAtLocBack Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocBackseal_epic } Response Radio.ImAtLocC4seal_epic { scene "scenes/seal_epic/at_c4_03.vcd" scene "scenes/seal_epic/at_c4_04.vcd" scene "scenes/seal_epic/at_c4_05.vcd" scene "scenes/seal_epic/at_c4_06.vcd" } Rule Radio.ImAtLocC4seal_epic { criteria TLK_Radio.ImAtLocC4 Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocC4seal_epic } Response Radio.ImAtLocCatwalkseal_epic { scene "scenes/seal_epic/at_catwalk_01.vcd" } Rule Radio.ImAtLocCatwalkseal_epic { criteria TLK_Radio.ImAtLocCatwalk Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocCatwalkseal_epic } Response Radio.ImAtLocConnectorseal_epic { scene "scenes/seal_epic/at_connector_01.vcd" } Rule Radio.ImAtLocConnectorseal_epic { criteria TLK_Radio.ImAtLocConnector Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocConnectorseal_epic } Response Radio.ImAtLocDoorseal_epic { scene "scenes/seal_epic/at_door_01.vcd" } Rule Radio.ImAtLocDoorseal_epic { criteria TLK_Radio.ImAtLocDoor Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocDoorseal_epic } Response Radio.ImAtLocDoubleDoorsseal_epic { scene "scenes/seal_epic/at_doubledoors_01.vcd" } Rule Radio.ImAtLocDoubleDoorsseal_epic { criteria TLK_Radio.ImAtLocDoubleDoors Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocDoubleDoorsseal_epic } Response Radio.ImAtLocEnemySpawnseal_epic { scene "scenes/seal_epic/at_enemy_spawn_01.vcd" scene "scenes/seal_epic/at_enemy_spawn_02.vcd" scene "scenes/seal_epic/at_enemy_spawn_03.vcd" scene "scenes/seal_epic/at_enemy_spawn_04.vcd" scene "scenes/seal_epic/at_enemy_spawn_05.vcd" scene "scenes/seal_epic/at_enemy_spawn_06.vcd" } Rule Radio.ImAtLocEnemySpawnseal_epic { criteria TLK_Radio.ImAtLocEnemySpawn Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocEnemySpawnseal_epic } Response Radio.ImAtLocFrontseal_epic { scene "scenes/seal_epic/at_front_01.vcd" } Rule Radio.ImAtLocFrontseal_epic { criteria TLK_Radio.ImAtLocFront Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocFrontseal_epic } Response Radio.ImAtLocHoleseal_epic { scene "scenes/seal_epic/at_hole_01.vcd" } Rule Radio.ImAtLocHoleseal_epic { criteria TLK_Radio.ImAtLocHole Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocHoleseal_epic } Response Radio.ImAtLocHostageseal_epic { scene "scenes/seal_epic/at_hostage_01.vcd" scene "scenes/seal_epic/at_hostage_02.vcd" scene "scenes/seal_epic/at_hostage_03.vcd" } Rule Radio.ImAtLocHostageseal_epic { criteria TLK_Radio.ImAtLocHostage Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocHostageseal_epic } Response Radio.ImAtLocHostageEscapeZoneseal_epic { scene "scenes/seal_epic/at_hostage_escape_zone_01.vcd" scene "scenes/seal_epic/at_hostage_escape_zone_02.vcd" scene "scenes/seal_epic/at_hostage_escape_zone_03.vcd" scene "scenes/seal_epic/at_hostage_escape_zone_04.vcd" scene "scenes/seal_epic/at_hostage_escape_zone_05.vcd" } Rule Radio.ImAtLocHostageEscapeZoneseal_epic { criteria TLK_Radio.ImAtLocHostageEscapeZone Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocHostageEscapeZoneseal_epic } Response Radio.ImAtLocHutseal_epic { scene "scenes/seal_epic/at_hut_01.vcd" } Rule Radio.ImAtLocHutseal_epic { criteria TLK_Radio.ImAtLocHut Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocHutseal_epic } Response Radio.ImAtLocLongseal_epic { scene "scenes/seal_epic/at_long_01.vcd" } Rule Radio.ImAtLocLongseal_epic { criteria TLK_Radio.ImAtLocLong Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocLongseal_epic } Response Radio.ImAtLocMidseal_epic { scene "scenes/seal_epic/at_mid_01.vcd" } Rule Radio.ImAtLocMidseal_epic { criteria TLK_Radio.ImAtLocMid Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocMidseal_epic } Response Radio.ImAtLocOurSpawnseal_epic { scene "scenes/seal_epic/at_our_spawn_01.vcd" scene "scenes/seal_epic/at_our_spawn_02.vcd" scene "scenes/seal_epic/at_our_spawn_03.vcd" } Rule Radio.ImAtLocOurSpawnseal_epic { criteria TLK_Radio.ImAtLocOurSpawn Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocOurSpawnseal_epic } Response Radio.ImAtLocOverpassseal_epic { scene "scenes/seal_epic/at_overpass_01.vcd" } Rule Radio.ImAtLocOverpassseal_epic { criteria TLK_Radio.ImAtLocOverpass Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocOverpassseal_epic } Response Radio.ImAtLocPalaceseal_epic { scene "scenes/seal_epic/at_palace_01.vcd" scene "scenes/seal_epic/at_palace_02.vcd" } Rule Radio.ImAtLocPalaceseal_epic { criteria TLK_Radio.ImAtLocPalace Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocPalaceseal_epic } Response Radio.ImAtLocPlatformseal_epic { scene "scenes/seal_epic/at_platform_01.vcd" } Rule Radio.ImAtLocPlatformseal_epic { criteria TLK_Radio.ImAtLocPlatform Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocPlatformseal_epic } Response Radio.ImAtLocRampseal_epic { scene "scenes/seal_epic/at_ramp_01.vcd" } Rule Radio.ImAtLocRampseal_epic { criteria TLK_Radio.ImAtLocRamp Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocRampseal_epic } Response Radio.ImAtLocSnipersNestseal_epic { scene "scenes/seal_epic/at_snipers_nest_01.vcd" } Rule Radio.ImAtLocSnipersNestseal_epic { criteria TLK_Radio.ImAtLocSnipersNest Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocSnipersNestseal_epic } Response Radio.ImAtLocStairsseal_epic { scene "scenes/seal_epic/at_stairs_01.vcd" } Rule Radio.ImAtLocStairsseal_epic { criteria TLK_Radio.ImAtLocStairs Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocStairsseal_epic } Response Radio.ImAtLocYardseal_epic { scene "scenes/seal_epic/at_yard_01.vcd" } Rule Radio.ImAtLocYardseal_epic { criteria TLK_Radio.ImAtLocYard Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.ImAtLocYardseal_epic } ////////// OMW TO LOCATION Response Radio.OMWLocBombAseal_epic { scene "scenes/seal_epic/omw_a_01.vcd" } Rule Radio.OMWLocBombAseal_epic { criteria TLK_Radio.OMWLocBombA Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocBombAseal_epic } Response Radio.OMWLocBombBseal_epic { scene "scenes/seal_epic/omw_b_01.vcd" } Rule Radio.OMWLocBombBseal_epic { criteria TLK_Radio.OMWLocBombB Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocBombBseal_epic } Response Radio.OMWLocBackseal_epic { scene "scenes/seal_epic/omw_back_01.vcd" } Rule Radio.OMWLocBackseal_epic { criteria TLK_Radio.OMWLocBack Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocBackseal_epic } Response Radio.OMWLocC4seal_epic { scene "scenes/seal_epic/omw_c4_03.vcd" scene "scenes/seal_epic/omw_c4_04.vcd" scene "scenes/seal_epic/omw_c4_05.vcd" scene "scenes/seal_epic/omw_c4_06.vcd" } Rule Radio.OMWLocC4seal_epic { criteria TLK_Radio.OMWLocC4 Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocC4seal_epic } Response Radio.OMWLocCatwalkseal_epic { scene "scenes/seal_epic/omw_catwalk_01.vcd" } Rule Radio.OMWLocCatwalkseal_epic { criteria TLK_Radio.OMWLocCatwalk Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocCatwalkseal_epic } Response Radio.OMWLocConnectorseal_epic { scene "scenes/seal_epic/omw_connector_01.vcd" } Rule Radio.OMWLocConnectorseal_epic { criteria TLK_Radio.OMWLocConnector Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocConnectorseal_epic } Response Radio.OMWLocDoorseal_epic { scene "scenes/seal_epic/omw_door_01.vcd" } Rule Radio.OMWLocDoorseal_epic { criteria TLK_Radio.OMWLocDoor Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocDoorseal_epic } Response Radio.OMWLocDoubleDoorsseal_epic { scene "scenes/seal_epic/omw_doubledoors_01.vcd" } Rule Radio.OMWLocDoubleDoorsseal_epic { criteria TLK_Radio.OMWLocDoubleDoors Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocDoubleDoorsseal_epic } Response Radio.OMWLocEnemySpawnseal_epic { scene "scenes/seal_epic/omw_enemy_spawn_01.vcd" scene "scenes/seal_epic/omw_enemy_spawn_02.vcd" scene "scenes/seal_epic/omw_enemy_spawn_03.vcd" scene "scenes/seal_epic/omw_enemy_spawn_04.vcd" scene "scenes/seal_epic/omw_enemy_spawn_05.vcd" scene "scenes/seal_epic/omw_enemy_spawn_06.vcd" } Rule Radio.OMWLocEnemySpawnseal_epic { criteria TLK_Radio.OMWLocEnemySpawn Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocEnemySpawnseal_epic } Response Radio.OMWLocFrontseal_epic { scene "scenes/seal_epic/omw_front_01.vcd" } Rule Radio.OMWLocFrontseal_epic { criteria TLK_Radio.OMWLocFront Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocFrontseal_epic } Response Radio.OMWLocHoleseal_epic { scene "scenes/seal_epic/omw_hole_01.vcd" } Rule Radio.OMWLocHoleseal_epic { criteria TLK_Radio.OMWLocHole Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocHoleseal_epic } Response Radio.OMWLocHostageseal_epic { scene "scenes/seal_epic/omw_hostage_01.vcd" scene "scenes/seal_epic/omw_hostage_02.vcd" scene "scenes/seal_epic/omw_hostage_03.vcd" } Rule Radio.OMWLocHostageseal_epic { criteria TLK_Radio.OMWLocHostage Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocHostageseal_epic } Response Radio.OMWLocHostageEscapeZoneseal_epic { scene "scenes/seal_epic/omw_hostage_escape_zone_01.vcd" scene "scenes/seal_epic/omw_hostage_escape_zone_02.vcd" scene "scenes/seal_epic/omw_hostage_escape_zone_03.vcd" scene "scenes/seal_epic/omw_hostage_escape_zone_04.vcd" scene "scenes/seal_epic/omw_hostage_escape_zone_05.vcd" } Rule Radio.OMWLocHostageEscapeZoneseal_epic { criteria TLK_Radio.OMWLocHostageEscapeZone Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocHostageEscapeZoneseal_epic } Response Radio.OMWLocHutseal_epic { scene "scenes/seal_epic/omw_hut_01.vcd" } Rule Radio.OMWLocHutseal_epic { criteria TLK_Radio.OMWLocHut Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocHutseal_epic } Response Radio.OMWLocLongseal_epic { scene "scenes/seal_epic/omw_long_01.vcd" } Rule Radio.OMWLocLongseal_epic { criteria TLK_Radio.OMWLocLong Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocLongseal_epic } Response Radio.OMWLocMidseal_epic { scene "scenes/seal_epic/omw_mid_01.vcd" } Rule Radio.OMWLocMidseal_epic { criteria TLK_Radio.OMWLocMid Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocMidseal_epic } Response Radio.OMWLocOurSpawnseal_epic { scene "scenes/seal_epic/omw_our_spawn_01.vcd" scene "scenes/seal_epic/omw_our_spawn_02.vcd" scene "scenes/seal_epic/omw_our_spawn_03.vcd" } Rule Radio.OMWLocOurSpawnseal_epic { criteria TLK_Radio.OMWLocOurSpawn Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocOurSpawnseal_epic } Response Radio.OMWLocOverpassseal_epic { scene "scenes/seal_epic/omw_overpass_01.vcd" } Rule Radio.OMWLocOverpassseal_epic { criteria TLK_Radio.OMWLocOverpass Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocOverpassseal_epic } Response Radio.OMWLocPalaceseal_epic { scene "scenes/seal_epic/omw_palace_01.vcd" scene "scenes/seal_epic/omw_palace_02.vcd" } Rule Radio.OMWLocPalaceseal_epic { criteria TLK_Radio.OMWLocPalace Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocPalaceseal_epic } Response Radio.OMWLocPlatformseal_epic { scene "scenes/seal_epic/omw_platform_01.vcd" } Rule Radio.OMWLocPlatformseal_epic { criteria TLK_Radio.OMWLocPlatform Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocPlatformseal_epic } Response Radio.OMWLocRampseal_epic { scene "scenes/seal_epic/omw_ramp_01.vcd" } Rule Radio.OMWLocRampseal_epic { criteria TLK_Radio.OMWLocRamp Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocRampseal_epic } Response Radio.OMWLocSnipersNestseal_epic { scene "scenes/seal_epic/omw_snipers_nest_01.vcd" } Rule Radio.OMWLocSnipersNestseal_epic { criteria TLK_Radio.OMWLocSnipersNest Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocSnipersNestseal_epic } Response Radio.OMWLocStairsseal_epic { scene "scenes/seal_epic/omw_stairs_01.vcd" } Rule Radio.OMWLocStairsseal_epic { criteria TLK_Radio.OMWLocStairs Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocStairsseal_epic } Response Radio.OMWLocYardseal_epic { scene "scenes/seal_epic/omw_yard_01.vcd" } Rule Radio.OMWLocYardseal_epic { criteria TLK_Radio.OMWLocYard Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.OMWLocYardseal_epic } ////////// REQUEST GO TO TO LOCATION Response Radio.GoToLocBombAseal_epic { scene "scenes/seal_epic/goto_a_01.vcd" } Rule Radio.GoToLocBombAseal_epic { criteria TLK_Radio.GoToLocBombA Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocBombAseal_epic } Response Radio.GoToLocBombBseal_epic { scene "scenes/seal_epic/goto_b_01.vcd" } Rule Radio.GoToLocBombBseal_epic { criteria TLK_Radio.GoToLocBombB Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocBombBseal_epic } Response Radio.GoToLocBackseal_epic { scene "scenes/seal_epic/goto_back_01.vcd" } Rule Radio.GoToLocBackseal_epic { criteria TLK_Radio.GoToLocBack Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocBackseal_epic } Response Radio.GoToLocC4seal_epic { scene "scenes/seal_epic/goto_c4_03.vcd" scene "scenes/seal_epic/goto_c4_04.vcd" scene "scenes/seal_epic/goto_c4_05.vcd" scene "scenes/seal_epic/goto_c4_06.vcd" } Rule Radio.GoToLocC4seal_epic { criteria TLK_Radio.GoToLocC4 Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocC4seal_epic } Response Radio.GoToLocCatwalkseal_epic { scene "scenes/seal_epic/goto_catwalk_01.vcd" } Rule Radio.GoToLocCatwalkseal_epic { criteria TLK_Radio.GoToLocCatwalk Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocCatwalkseal_epic } Response Radio.GoToLocConnectorseal_epic { scene "scenes/seal_epic/goto_connector_01.vcd" } Rule Radio.GoToLocConnectorseal_epic { criteria TLK_Radio.GoToLocConnector Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocConnectorseal_epic } Response Radio.GoToLocDoorseal_epic { scene "scenes/seal_epic/goto_door_01.vcd" } Rule Radio.GoToLocDoorseal_epic { criteria TLK_Radio.GoToLocDoor Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocDoorseal_epic } Response Radio.GoToLocDoubleDoorsseal_epic { scene "scenes/seal_epic/goto_doubledoors_01.vcd" } Rule Radio.GoToLocDoubleDoorsseal_epic { criteria TLK_Radio.GoToLocDoubleDoors Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocDoubleDoorsseal_epic } Response Radio.GoToLocEnemySpawnseal_epic { scene "scenes/seal_epic/goto_enemy_spawn_01.vcd" scene "scenes/seal_epic/goto_enemy_spawn_02.vcd" scene "scenes/seal_epic/goto_enemy_spawn_03.vcd" scene "scenes/seal_epic/goto_enemy_spawn_04.vcd" scene "scenes/seal_epic/goto_enemy_spawn_05.vcd" scene "scenes/seal_epic/goto_enemy_spawn_06.vcd" } Rule Radio.GoToLocEnemySpawnseal_epic { criteria TLK_Radio.GoToLocEnemySpawn Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocEnemySpawnseal_epic } Response Radio.GoToLocFrontseal_epic { scene "scenes/seal_epic/goto_front_01.vcd" } Rule Radio.GoToLocFrontseal_epic { criteria TLK_Radio.GoToLocFront Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocFrontseal_epic } Response Radio.GoToLocHoleseal_epic { scene "scenes/seal_epic/goto_hole_01.vcd" } Rule Radio.GoToLocHoleseal_epic { criteria TLK_Radio.GoToLocHole Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocHoleseal_epic } Response Radio.GoToLocHostageseal_epic { scene "scenes/seal_epic/goto_hostage_01.vcd" scene "scenes/seal_epic/goto_hostage_02.vcd" scene "scenes/seal_epic/goto_hostage_03.vcd" } Rule Radio.GoToLocHostageseal_epic { criteria TLK_Radio.GoToLocHostage Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocHostageseal_epic } Response Radio.GoToLocHostageEscapeZoneseal_epic { scene "scenes/seal_epic/goto_hostage_escape_zone_01.vcd" scene "scenes/seal_epic/goto_hostage_escape_zone_02.vcd" scene "scenes/seal_epic/goto_hostage_escape_zone_03.vcd" scene "scenes/seal_epic/goto_hostage_escape_zone_04.vcd" scene "scenes/seal_epic/goto_hostage_escape_zone_05.vcd" } Rule Radio.GoToLocHostageEscapeZoneseal_epic { criteria TLK_Radio.GoToLocHostageEscapeZone Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocHostageEscapeZoneseal_epic } Response Radio.GoToLocHutseal_epic { scene "scenes/seal_epic/goto_hut_01.vcd" } Rule Radio.GoToLocHutseal_epic { criteria TLK_Radio.GoToLocHut Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocHutseal_epic } Response Radio.GoToLocLongseal_epic { scene "scenes/seal_epic/goto_long_01.vcd" } Rule Radio.GoToLocLongseal_epic { criteria TLK_Radio.GoToLocLong Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocLongseal_epic } Response Radio.GoToLocMidseal_epic { scene "scenes/seal_epic/goto_mid_01.vcd" } Rule Radio.GoToLocMidseal_epic { criteria TLK_Radio.GoToLocMid Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocMidseal_epic } Response Radio.GoToLocOurSpawnseal_epic { scene "scenes/seal_epic/goto_our_spawn_01.vcd" scene "scenes/seal_epic/goto_our_spawn_02.vcd" scene "scenes/seal_epic/goto_our_spawn_03.vcd" } Rule Radio.GoToLocOurSpawnseal_epic { criteria TLK_Radio.GoToLocOurSpawn Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocOurSpawnseal_epic } Response Radio.GoToLocOverpassseal_epic { scene "scenes/seal_epic/goto_overpass_01.vcd" } Rule Radio.GoToLocOverpassseal_epic { criteria TLK_Radio.GoToLocOverpass Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocOverpassseal_epic } Response Radio.GoToLocPalaceseal_epic { scene "scenes/seal_epic/goto_palace_01.vcd" scene "scenes/seal_epic/goto_palace_02.vcd" } Rule Radio.GoToLocPalaceseal_epic { criteria TLK_Radio.GoToLocPalace Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocPalaceseal_epic } Response Radio.GoToLocPlatformseal_epic { scene "scenes/seal_epic/goto_platform_01.vcd" } Rule Radio.GoToLocPlatformseal_epic { criteria TLK_Radio.GoToLocPlatform Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocPlatformseal_epic } Response Radio.GoToLocRampseal_epic { scene "scenes/seal_epic/goto_ramp_01.vcd" } Rule Radio.GoToLocRampseal_epic { criteria TLK_Radio.GoToLocRamp Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocRampseal_epic } Response Radio.GoToLocSnipersNestseal_epic { scene "scenes/seal_epic/goto_snipers_nest_01.vcd" } Rule Radio.GoToLocSnipersNestseal_epic { criteria TLK_Radio.GoToLocSnipersNest Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocSnipersNestseal_epic } Response Radio.GoToLocStairsseal_epic { scene "scenes/seal_epic/goto_stairs_01.vcd" } Rule Radio.GoToLocStairsseal_epic { criteria TLK_Radio.GoToLocStairs Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocStairsseal_epic } Response Radio.GoToLocYardseal_epic { scene "scenes/seal_epic/goto_yard_01.vcd" } Rule Radio.GoToLocYardseal_epic { criteria TLK_Radio.GoToLocYard Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.GoToLocYardseal_epic } //////////// /// Numbers //////////// Response Radio.Num1seal_epic { scene "scenes/seal_epic/code_1_01.vcd" } Rule Radio.Num1seal_epic { criteria TLK_Radio.Num1 Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Num1seal_epic } Response Radio.Num2seal_epic { scene "scenes/seal_epic/code_2_01.vcd" } Rule Radio.Num2seal_epic { criteria TLK_Radio.Num2 Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Num2seal_epic } Response Radio.Num3seal_epic { scene "scenes/seal_epic/code_3_01.vcd" } Rule Radio.Num3seal_epic { criteria TLK_Radio.Num3 Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Num3seal_epic } Response Radio.Num4seal_epic { scene "scenes/seal_epic/code_4_01.vcd" } Rule Radio.Num4seal_epic { criteria TLK_Radio.Num4 Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Num4seal_epic } Response Radio.Num5seal_epic { scene "scenes/seal_epic/code_5_01.vcd" } Rule Radio.Num5seal_epic { criteria TLK_Radio.Num5 Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Num5seal_epic } Response Radio.Num6seal_epic { scene "scenes/seal_epic/code_6_01.vcd" } Rule Radio.Num6seal_epic { criteria TLK_Radio.Num6 Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Num6seal_epic } Response Radio.Num7seal_epic { scene "scenes/seal_epic/code_7_01.vcd" } Rule Radio.Num7seal_epic { criteria TLK_Radio.Num7 Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Num7seal_epic } Response Radio.Num8seal_epic { scene "scenes/seal_epic/code_8_01.vcd" } Rule Radio.Num8seal_epic { criteria TLK_Radio.Num8 Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Num8seal_epic } Response Radio.Num9seal_epic { scene "scenes/seal_epic/code_9_01.vcd" } Rule Radio.Num9seal_epic { criteria TLK_Radio.Num9 Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Num9seal_epic } Response Radio.Num10seal_epic { scene "scenes/seal_epic/code_01.vcd" } Rule Radio.Num10seal_epic { criteria TLK_Radio.Num10 Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response Radio.Num10seal_epic } ////////////// /// New Chat UI Rules ///////////// Response TLK_Radio.PlantedAtAseal_epic { scene "scenes/seal_epic/planted_a_01.vcd" scene "scenes/seal_epic/planted_a_02.vcd" scene "scenes/seal_epic/planted_a_03.vcd" scene "scenes/seal_epic/planted_a_04.vcd" } Rule TLK_Radio.PlantedAtAseal_epic { criteria TLK_Radio.PlantedAtA Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAseal_epic } Response TLK_Radio.PlantedAtBseal_epic { scene "scenes/seal_epic/planted_b_01.vcd" scene "scenes/seal_epic/planted_b_02.vcd" scene "scenes/seal_epic/planted_b_03.vcd" scene "scenes/seal_epic/planted_b_04.vcd" } Rule TLK_Radio.PlantedAtBseal_epic { criteria TLK_Radio.PlantedAtB Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAseal_epic } Response TLK_Radio.RoundLostseal_epic { scene "scenes/seal_epic/round_lost_01.vcd" scene "scenes/seal_epic/round_lost_02.vcd" scene "scenes/seal_epic/round_lost_03.vcd" } Rule TLK_Radio.RoundLostseal_epic { criteria TLK_Radio.RoundLost Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.RoundLostseal_epic } Response TLK_Radio.NeedPlanseal_epic { scene "scenes/seal_epic/request_plan_01.vcd" scene "scenes/seal_epic/request_plan_02.vcd" scene "scenes/seal_epic/request_plan_03.vcd" scene "scenes/seal_epic/request_plan_04.vcd" scene "scenes/seal_epic/request_plan_05.vcd" } Rule TLK_Radio.NeedPlanseal_epic { criteria TLK_Radio.NeedPlan Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.NeedPlanseal_epic } Response TLK_Radio.NeedLeaderseal_epic { scene "scenes/seal_epic/request_leader_01.vcd" scene "scenes/seal_epic/request_leader_02.vcd" scene "scenes/seal_epic/request_leader_03.vcd" } Rule TLK_Radio.NeedLeaderseal_epic { criteria TLK_Radio.NeedLeader Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.NeedLeaderseal_epic } Response TLK_Radio.SpendRoundseal_epic { scene "scenes/seal_epic/request_spend_01.vcd" scene "scenes/seal_epic/request_spend_02.vcd" scene "scenes/seal_epic/request_spend_03.vcd" } Rule TLK_Radio.SpendRoundseal_epic { criteria TLK_Radio.SpendRound Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.SpendRoundseal_epic } Response TLK_Radio.EcoRoundseal_epic { scene "scenes/seal_epic/request_eco_01.vcd" scene "scenes/seal_epic/request_eco_02.vcd" scene "scenes/seal_epic/request_eco_03.vcd" } Rule TLK_Radio.EcoRoundseal_epic { criteria TLK_Radio.EcoRound Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.EcoRoundseal_epic } Response TLK_Radio.SpreadOutseal_epic { scene "scenes/seal_epic/request_spreadout_01.vcd" scene "scenes/seal_epic/request_spreadout_02.vcd" scene "scenes/seal_epic/request_spreadout_03.vcd" } Rule TLK_Radio.SpreadOutseal_epic { criteria TLK_Radio.SpreadOut Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.SpreadOutseal_epic } Response TLK_Radio.NeedQuietseal_epic { scene "scenes/seal_epic/request_quiet_01.vcd" scene "scenes/seal_epic/request_quiet_02.vcd" scene "scenes/seal_epic/request_quiet_03.vcd" scene "scenes/seal_epic/request_quiet_04.vcd" scene "scenes/seal_epic/request_quiet_05.vcd" scene "scenes/seal_epic/request_quiet_06.vcd" scene "scenes/seal_epic/request_quiet_07.vcd" scene "scenes/seal_epic/request_quiet_08.vcd" } Rule TLK_Radio.NeedQuietseal_epic { criteria TLK_Radio.NeedQuiet Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.NeedQuietseal_epic } Response TLK_Radio.NeedSmokeseal_epic { scene "scenes/seal_epic/request_smoke_01.vcd" scene "scenes/seal_epic/request_smoke_02.vcd" scene "scenes/seal_epic/request_smoke_03.vcd" scene "scenes/seal_epic/request_smoke_04.vcd" } Rule TLK_Radio.NeedSmokeseal_epic { criteria TLK_Radio.NeedSmoke Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.NeedSmokeseal_epic } Response TLK_Radio.NeedFireseal_epic { scene "scenes/seal_epic/request_fire_01.vcd" scene "scenes/seal_epic/request_fire_02.vcd" scene "scenes/seal_epic/request_fire_03.vcd" } Rule TLK_Radio.NeedFireseal_epic { criteria TLK_Radio.NeedFire Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.NeedFireseal_epic } Response TLK_Radio.NeedDecoyseal_epic { scene "scenes/seal_epic/request_decoy_01.vcd" scene "scenes/seal_epic/request_decoy_02.vcd" scene "scenes/seal_epic/request_decoy_03.vcd" } Rule TLK_Radio.NeedDecoyseal_epic { criteria TLK_Radio.NeedDecoy Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.NeedDecoyseal_epic } Response TLK_Radio.NeedFlashseal_epic { scene "scenes/seal_epic/request_flash_01.vcd" scene "scenes/seal_epic/request_flash_02.vcd" scene "scenes/seal_epic/request_flash_03.vcd" scene "scenes/seal_epic/request_flash_04.vcd" scene "scenes/seal_epic/request_flash_05.vcd" } Rule TLK_Radio.NeedFlashseal_epic { criteria TLK_Radio.NeedFlash Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.NeedFlashseal_epic } Response TLK_Radio.ImAttackingseal_epic { scene "scenes/seal_epic/attacking_01.vcd" scene "scenes/seal_epic/attacking_02.vcd" scene "scenes/seal_epic/attacking_03.vcd" scene "scenes/seal_epic/attacking_04.vcd" scene "scenes/seal_epic/attacking_05.vcd" scene "scenes/seal_epic/attacking_06.vcd" scene "scenes/seal_epic/attacking_07.vcd" scene "scenes/seal_epic/attacking_08.vcd" scene "scenes/seal_epic/attacking_09.vcd" scene "scenes/seal_epic/attacking_10.vcd" } Rule TLK_Radio.ImAttackingseal_epic { criteria TLK_Radio.ImAttacking Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.ImAttackingseal_epic } Response TLK_Radio.IKilledSniperseal_epic { scene "scenes/seal_epic/i_killed_sniper_01.vcd" scene "scenes/seal_epic/i_killed_sniper_02.vcd" scene "scenes/seal_epic/i_killed_sniper_03.vcd" scene "scenes/seal_epic/i_killed_sniper_04.vcd" scene "scenes/seal_epic/i_killed_sniper_05.vcd" scene "scenes/seal_epic/i_killed_sniper_06.vcd" scene "scenes/seal_epic/i_killed_sniper_07.vcd" scene "scenes/seal_epic/i_killed_sniper_08.vcd" } Rule TLK_Radio.IKilledSniperseal_epic { criteria TLK_Radio.IKilledSniper Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.IKilledSniperseal_epic } Response TLK_Radio.MyHeadshotseal_epic { scene "scenes/seal_epic/i_killed_enemy_headshot_01.vcd" scene "scenes/seal_epic/i_killed_enemy_headshot_02.vcd" scene "scenes/seal_epic/i_killed_enemy_headshot_03.vcd" scene "scenes/seal_epic/i_killed_enemy_headshot_04.vcd" scene "scenes/seal_epic/i_killed_enemy_headshot_05.vcd" scene "scenes/seal_epic/i_killed_enemy_headshot_06.vcd" } Rule TLK_Radio.MyHeadshotseal_epic { criteria TLK_Radio.MyHeadshot Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.MyHeadshotseal_epic } Response TLK_Radio.SawHeadshotseal_epic { scene "scenes/seal_epic/sees_headshot_01.vcd" scene "scenes/seal_epic/sees_headshot_02.vcd" scene "scenes/seal_epic/sees_headshot_03.vcd" scene "scenes/seal_epic/sees_headshot_04.vcd" scene "scenes/seal_epic/sees_headshot_05.vcd" scene "scenes/seal_epic/sees_headshot_06.vcd" } Rule TLK_Radio.SawHeadshotseal_epic { criteria TLK_Radio.SawHeadshot Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.SawHeadshotseal_epic } Response TLK_Radio.ISeeBombseal_epic { scene "scenes/seal_epic/sees_dropped_bomb_01.vcd" scene "scenes/seal_epic/sees_dropped_bomb_02.vcd" scene "scenes/seal_epic/sees_dropped_bomb_03.vcd" } Rule TLK_Radio.ISeeBombseal_epic { criteria TLK_Radio.ISeeBomb Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.ISeeBombseal_epic } Response TLK_Radio.WePlantedseal_epic { scene "scenes/seal_epic/hear_bomb_01.vcd" scene "scenes/seal_epic/hear_bomb_02.vcd" scene "scenes/seal_epic/hear_bomb_03.vcd" } Rule TLK_Radio.WePlantedseal_epic { criteria TLK_Radio.WePlanted Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.WePlantedseal_epic } Response TLK_Radio.PickedUpC4seal_epic { scene "scenes/seal_epic/see_bomb_pickup_01.vcd" scene "scenes/seal_epic/see_bomb_pickup_02.vcd" scene "scenes/seal_epic/see_bomb_pickup_03.vcd" } Rule TLK_Radio.PickedUpC4seal_epic { criteria TLK_Radio.PickedUpC4 Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.PickedUpC4seal_epic } Response TLK_Radio.PlantingAtAseal_epic { scene "scenes/seal_epic/see_bomb_pickup_01.vcd" scene "scenes/seal_epic/see_bomb_pickup_02.vcd" scene "scenes/seal_epic/see_bomb_pickup_03.vcd" } Rule TLK_Radio.PlantingAtAseal_epic { criteria TLK_Radio.PlantingAtA Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.PlantingAtAseal_epic } Response TLK_Radio.PlantingAtBseal_epic { scene "scenes/seal_epic/see_bomb_pickup_01.vcd" scene "scenes/seal_epic/see_bomb_pickup_02.vcd" scene "scenes/seal_epic/see_bomb_pickup_03.vcd" } Rule TLK_Radio.PlantingAtBseal_epic { criteria TLK_Radio.PlantingAtB Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.PlantingAtBseal_epic } Response TLK_Radio.RequestGetHostagesseal_epic { scene "scenes/seal_epic/see_bomb_pickup_01.vcd" scene "scenes/seal_epic/see_bomb_pickup_02.vcd" scene "scenes/seal_epic/see_bomb_pickup_03.vcd" } Rule TLK_Radio.RequestGetHostagesseal_epic { criteria TLK_Radio.RequestGetHostages Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.RequestGetHostagesseal_epic } Response TLK_Radio.SeesEnemiesMultipleseal_epic { scene "scenes/seal_epic/sees_enemy_04.vcd" scene "scenes/seal_epic/sees_enemy_08.vcd" } Rule TLK_Radio.SeesEnemiesMultipleseal_epic { criteria TLK_Radio.SeesEnemiesMultiple Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_Radio.SeesEnemiesMultipleseal_epic } //////////////////////////////////// // new chat wheel responses ////////////////////////////////// Response TLK_CW.StickTogetherseal_epic { scene "scenes/seal_epic/request_stick_together_01.vcd" scene "scenes/seal_epic/request_stick_together_02.vcd" scene "scenes/seal_epic/request_stick_together_03.vcd" } Rule TLK_CW.StickTogetherseal_epic { criteria TLK_CW.StickTogether Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.StickTogetherseal_epic } Response TLK_CW.FollowMeseal_epic { scene "scenes/seal_epic/request_follow_me_01.vcd" scene "scenes/seal_epic/request_follow_me_02.vcd" scene "scenes/seal_epic/request_follow_me_03.vcd" scene "scenes/seal_epic/request_follow_me_04.vcd" scene "scenes/seal_epic/request_follow_me_05.vcd" scene "scenes/seal_epic/request_follow_me_06.vcd" } Rule TLK_CW.FollowMeseal_epic { criteria TLK_CW.FollowMe Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.FollowMeseal_epic } Response TLK_CW.SpreadOutseal_epic { scene "scenes/seal_epic/request_spreadout_01.vcd" scene "scenes/seal_epic/request_spreadout_02.vcd" scene "scenes/seal_epic/request_spreadout_03.vcd" } Rule TLK_CW.SpreadOutseal_epic { criteria TLK_CW.SpreadOut Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.SpreadOutseal_epic } Response TLK_CW.TeamFallBackseal_epic { scene "scenes/seal_epic/request_fallback_01.vcd" scene "scenes/seal_epic/request_fallback_02.vcd" scene "scenes/seal_epic/request_fallback_03.vcd" scene "scenes/seal_epic/request_fallback_04.vcd" scene "scenes/seal_epic/request_fallback_05.vcd" scene "scenes/seal_epic/request_fallback_06.vcd" scene "scenes/seal_epic/request_fallback_07.vcd" scene "scenes/seal_epic/request_fallback_08.vcd" scene "scenes/seal_epic/request_fallback_09.vcd" scene "scenes/seal_epic/request_fallback_10.vcd" scene "scenes/seal_epic/request_fallback_11.vcd" scene "scenes/seal_epic/request_fallback_12.vcd" } Rule TLK_CW.TeamFallBackseal_epic { criteria TLK_CW.TeamFallBack Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.TeamFallBackseal_epic } Response TLK_CW.CheckHostageseal_epic { scene "scenes/seal_epic/sees_hostage_stealing_01.vcd" scene "scenes/seal_epic/sees_hostage_stealing_02.vcd" scene "scenes/seal_epic/sees_hostage_stealing_03.vcd" scene "scenes/seal_epic/loc_hostage_01.vcd" scene "scenes/seal_epic/loc_hostage_02.vcd" scene "scenes/seal_epic/loc_hostage_03.vcd" } Rule TLK_CW.CheckHostageseal_epic { criteria TLK_CW.CheckHostage Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.CheckHostageseal_epic } Response TLK_CW.NeedQuietseal_epic { scene "scenes/seal_epic/request_quiet_01.vcd" scene "scenes/seal_epic/request_quiet_02.vcd" scene "scenes/seal_epic/request_quiet_03.vcd" } Rule TLK_CW.NeedQuietseal_epic { criteria TLK_CW.NeedQuiet Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.NeedQuietseal_epic } ///////////////////////////// chat wheel section prepare Response TLK_CW.EcoRoundseal_epic { scene "scenes/seal_epic/request_eco_01.vcd" scene "scenes/seal_epic/request_eco_02.vcd" scene "scenes/seal_epic/request_eco_03.vcd" scene "scenes/seal_epic/request_eco_04.vcd" } Rule TLK_CW.EcoRoundseal_epic { criteria TLK_CW.EcoRound Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.EcoRoundseal_epic } Response TLK_CW.SpendRoundseal_epic { scene "scenes/seal_epic/request_spend_01.vcd" scene "scenes/seal_epic/request_spend_02.vcd" scene "scenes/seal_epic/request_spend_03.vcd" scene "scenes/seal_epic/request_spend_04.vcd" } Rule TLK_CW.SpendRoundseal_epic { criteria TLK_CW.SpendRound Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.SpendRoundseal_epic } Response TLK_CW.NeedDropseal_epic { scene "scenes/seal_epic/request_weapon_01.vcd" scene "scenes/seal_epic/request_weapon_02.vcd" scene "scenes/seal_epic/request_weapon_03.vcd" scene "scenes/seal_epic/request_weapon_04.vcd" scene "scenes/seal_epic/request_weapon_05.vcd" } Rule TLK_CW.NeedDropseal_epic { criteria TLK_CW.NeedDrop Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.NeedDropseal_epic } Response TLK_CW.NeedPlanseal_epic { scene "scenes/seal_epic/request_plan_01.vcd" scene "scenes/seal_epic/request_plan_02.vcd" scene "scenes/seal_epic/request_plan_03.vcd" } Rule TLK_CW.NeedPlanseal_epic { criteria TLK_CW.NeedPlan Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.NeedPlanseal_epic } Response TLK_CW.GoAseal_epic { scene "scenes/seal_epic/goto_a_01.vcd" } Rule TLK_CW.GoAseal_epic { criteria TLK_CW.GoA Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.GoAseal_epic } Response TLK_CW.GoBseal_epic { scene "scenes/seal_epic/goto_b_01.vcd" } Rule TLK_CW.GoBseal_epic { criteria TLK_CW.GoB Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.GoBseal_epic } Response CW.GoToLocMidseal_epic { scene "scenes/seal_epic/goto_mid_01.vcd" } Rule CW.GoToLocMidseal_epic { criteria TLK_CW.GoToLocMid Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response CW.GoToLocMidseal_epic } ///////////////////////////// chat wheel section grenades Response TLK_CW.NeedDecoyseal_epic { scene "scenes/seal_epic/request_decoy_01.vcd" scene "scenes/seal_epic/request_decoy_02.vcd" scene "scenes/seal_epic/request_decoy_03.vcd" } Rule TLK_CW.NeedDecoyseal_epic { criteria TLK_CW.NeedDecoy Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.NeedDecoyseal_epic } Response TLK_CW.NeedSmokeseal_epic { scene "scenes/seal_epic/request_smoke_01.vcd" scene "scenes/seal_epic/request_smoke_02.vcd" scene "scenes/seal_epic/request_smoke_03.vcd" scene "scenes/seal_epic/request_smoke_04.vcd" } Rule TLK_CW.NeedSmokeseal_epic { criteria TLK_CW.NeedSmoke Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.NeedSmokeseal_epic } Response TLK_CW.NeedGrenadeseal_epic { scene "scenes/seal_epic/request_grenade_01.vcd" scene "scenes/seal_epic/request_grenade_02.vcd" scene "scenes/seal_epic/request_grenade_03.vcd" } Rule TLK_CW.NeedGrenadeseal_epic { criteria TLK_CW.NeedGrenade Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.NeedGrenadeseal_epic } Response TLK_CW.NeedFireseal_epic { scene "scenes/seal_epic/request_fire_01.vcd" scene "scenes/seal_epic/request_fire_02.vcd" scene "scenes/seal_epic/request_fire_03.vcd" } Rule TLK_CW.NeedFireseal_epic { criteria TLK_CW.NeedFire Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.NeedFireseal_epic } Response TLK_CW.NeedFlashseal_epic { scene "scenes/seal_epic/request_flash_01.vcd" scene "scenes/seal_epic/request_flash_02.vcd" scene "scenes/seal_epic/request_flash_03.vcd" scene "scenes/seal_epic/request_flash_04.vcd" scene "scenes/seal_epic/request_flash_05.vcd" } Rule TLK_CW.NeedFlashseal_epic { criteria TLK_CW.NeedFlash Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.NeedFlashseal_epic } ///////////////////////////// chat wheel section defend Response TLK_CW.HoldPositionseal_epic { scene "scenes/seal_epic/request_hold_01.vcd" scene "scenes/seal_epic/request_hold_02.vcd" scene "scenes/seal_epic/request_hold_03.vcd" } Rule TLK_CW.HoldPositionseal_epic { criteria TLK_CW.HoldPosition Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.HoldPositionseal_epic } Response TLK_CW.Regroupseal_epic { scene "scenes/seal_epic/request_regroup_01.vcd" scene "scenes/seal_epic/request_regroup_02.vcd" scene "scenes/seal_epic/request_regroup_03.vcd" scene "scenes/seal_epic/request_regroup_04.vcd" scene "scenes/seal_epic/request_regroup_05.vcd" } Rule TLK_CW.Regroupseal_epic { criteria TLK_CW.Regroup Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.Regroupseal_epic } ////////////////////////////// chat wheel section bomb Response TLK_CW.GuardingDroppedBombseal_epic { scene "scenes/seal_epic/guarding_bomb_01.vcd" scene "scenes/seal_epic/guarding_bomb_02.vcd" scene "scenes/seal_epic/guarding_bomb_03.vcd" } Rule TLK_CW.GuardingDroppedBombseal_epic { criteria TLK_CW.GuardingDroppedBomb Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.GuardingDroppedBombseal_epic } Response TLK_CW.BombsiteClearseal_epic { scene "scenes/seal_epic/bombsite_clear_01.vcd" scene "scenes/seal_epic/bombsite_clear_02.vcd" scene "scenes/seal_epic/bombsite_clear_03.vcd" } Rule TLK_CW.BombsiteClearseal_epic { criteria TLK_CW.BombsiteClear Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.BombsiteClearseal_epic } Response TLK_CW.DroppedBombseal_epic { scene "scenes/seal_epic/sees_dropped_bomb_01.vcd" scene "scenes/seal_epic/sees_dropped_bomb_02.vcd" scene "scenes/seal_epic/sees_dropped_bomb_03.vcd" scene "scenes/seal_epic/sees_dropped_bomb_04.vcd" scene "scenes/seal_epic/sees_dropped_bomb_05.vcd" } Rule TLK_CW.DroppedBombseal_epic { criteria TLK_CW.DroppedBomb Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.DroppedBombseal_epic } Response TLK_CW.WeHaveTheBombseal_epic { scene "scenes/seal_epic/see_bomb_pickup_01.vcd" scene "scenes/seal_epic/see_bomb_pickup_02.vcd" scene "scenes/seal_epic/see_bomb_pickup_03.vcd" scene "scenes/seal_epic/see_bomb_pickup_04.vcd" } Rule TLK_CW.WeHaveTheBombseal_epic { criteria TLK_CW.WeHaveTheBomb Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.WeHaveTheBombseal_epic } //////////////////////////////// Chat wheel section enemy status Response TLK_CW.SniperWarningseal_epic { scene "scenes/seal_epic/sees_sniper_01.vcd" scene "scenes/seal_epic/sees_sniper_02.vcd" scene "scenes/seal_epic/sees_sniper_03.vcd" scene "scenes/seal_epic/sees_sniper_04.vcd" scene "scenes/seal_epic/sees_sniper_05.vcd" scene "scenes/seal_epic/sees_sniper_06.vcd" scene "scenes/seal_epic/sees_sniper_07.vcd" } Rule TLK_CW.SniperWarningseal_epic { criteria TLK_CW.SniperWarning Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.SniperWarningseal_epic } Response TLK_CW.BombCarrierHereseal_epic { scene "scenes/seal_epic/sees_bomb_carrier_01.vcd" scene "scenes/seal_epic/sees_bomb_carrier_02.vcd" scene "scenes/seal_epic/sees_bomb_carrier_03.vcd" scene "scenes/seal_epic/sees_bomb_carrier_04.vcd" scene "scenes/seal_epic/sees_bomb_carrier_05.vcd" scene "scenes/seal_epic/sees_bomb_carrier_06.vcd" } Rule TLK_CW.BombCarrierHereseal_epic { criteria TLK_CW.BombCarrierHere Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.BombCarrierHereseal_epic } Response TLK_CW.SeesSingleEnemyseal_epic { scene "scenes/seal_epic/sees_enemy_01.vcd" scene "scenes/seal_epic/sees_enemy_02.vcd" scene "scenes/seal_epic/sees_enemy_03.vcd" scene "scenes/seal_epic/sees_enemy_05.vcd" scene "scenes/seal_epic/sees_enemy_07.vcd" } Rule TLK_CW.SeesSingleEnemyseal_epic { criteria TLK_CW.SeesSingleEnemy Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.SeesSingleEnemyseal_epic } Response TLK_CW.SeesEnemiesMultipleseal_epic { scene "scenes/seal_epic/sees_enemy_04.vcd" scene "scenes/seal_epic/sees_enemy_08.vcd" } Rule TLK_CW.SeesEnemiesMultipleseal_epic { criteria TLK_CW.SeesEnemiesMultiple Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.SeesEnemiesMultipleseal_epic } ////////////////// Chat wheel section responses Response TLK_CW.Thanksseal_epic { scene "scenes/seal_epic/thankful_01.vcd" scene "scenes/seal_epic/thankful_02.vcd" scene "scenes/seal_epic/thankful_03.vcd" scene "scenes/seal_epic/thankful_04.vcd" scene "scenes/seal_epic/thankful_05.vcd" scene "scenes/seal_epic/thankful_06.vcd" } Rule TLK_CW.Thanksseal_epic { criteria TLK_CW.Thanks Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.Thanksseal_epic } Response TLK_CW.Sorryseal_epic { scene "scenes/seal_epic/sorry_01.vcd" scene "scenes/seal_epic/sorry_02.vcd" scene "scenes/seal_epic/sorry_03.vcd" scene "scenes/seal_epic/sorry_04.vcd" scene "scenes/seal_epic/sorry_05.vcd" scene "scenes/seal_epic/sorry_06.vcd" } Rule TLK_CW.Sorryseal_epic { criteria TLK_CW.Sorry Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.Sorryseal_epic } Response TLK_CW.Complimentseal_epic { scene "scenes/seal_epic/compliment_01.vcd" scene "scenes/seal_epic/compliment_02.vcd" scene "scenes/seal_epic/compliment_03.vcd" scene "scenes/seal_epic/compliment_04.vcd" scene "scenes/seal_epic/compliment_05.vcd" scene "scenes/seal_epic/compliment_06.vcd" scene "scenes/seal_epic/compliment_07.vcd" } Rule TLK_CW.Complimentseal_epic { criteria TLK_CW.Compliment Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.Complimentseal_epic } Response TLK_CW.Agreeseal_epic { scene "scenes/seal_epic/agree_01.vcd" scene "scenes/seal_epic/agree_02.vcd" scene "scenes/seal_epic/agree_03.vcd" scene "scenes/seal_epic/agree_04.vcd" scene "scenes/seal_epic/agree_05.vcd" scene "scenes/seal_epic/agree_06.vcd" } Rule TLK_CW.Agreeseal_epic { criteria TLK_CW.Agree Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.Agreeseal_epic } Response TLK_CW.Disagreeseal_epic { scene "scenes/seal_epic/disagree_01.vcd" scene "scenes/seal_epic/disagree_02.vcd" scene "scenes/seal_epic/disagree_03.vcd" scene "scenes/seal_epic/disagree_04.vcd" scene "scenes/seal_epic/disagree_05.vcd" scene "scenes/seal_epic/disagree_06.vcd" scene "scenes/seal_epic/disagree_07.vcd" } Rule TLK_CW.Disagreeseal_epic { criteria TLK_CW.Disagree Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.Disagreeseal_epic } //////////////////////////// Chat wheel section commands Response TLK_CW.GoGoGoseal_epic { scene "scenes/seal_epic/request_move_01.vcd" scene "scenes/seal_epic/request_move_02.vcd" scene "scenes/seal_epic/request_move_03.vcd" scene "scenes/seal_epic/request_move_04.vcd" scene "scenes/seal_epic/request_move_05.vcd" scene "scenes/seal_epic/request_move_06.vcd" scene "scenes/seal_epic/request_move_07.vcd" scene "scenes/seal_epic/request_move_08.vcd" scene "scenes/seal_epic/request_move_09.vcd" scene "scenes/seal_epic/request_move_10.vcd" } Rule TLK_CW.GoGoGoseal_epic { criteria TLK_CW.GoGoGo Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.GoGoGoseal_epic } Response TLK_CW.FollowingYouseal_epic { scene "scenes/seal_epic/following_friend_01.vcd" scene "scenes/seal_epic/following_friend_02.vcd" scene "scenes/seal_epic/following_friend_03.vcd" scene "scenes/seal_epic/following_friend_04.vcd" scene "scenes/seal_epic/following_friend_05.vcd" scene "scenes/seal_epic/following_friend_06.vcd" } Rule TLK_CW.FollowingYouseal_epic { criteria TLK_CW.FollowingYou Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.FollowingYouseal_epic } //////////////////////////// Chat wheel section report Response TLK_CW.SeesEnemyseal_epic { scene "scenes/seal_epic/sees_enemy_01.vcd" scene "scenes/seal_epic/sees_enemy_02.vcd" scene "scenes/seal_epic/sees_enemy_03.vcd" scene "scenes/seal_epic/sees_enemy_04.vcd" scene "scenes/seal_epic/sees_enemy_05.vcd" scene "scenes/seal_epic/sees_enemy_06.vcd" scene "scenes/seal_epic/sees_enemy_07.vcd" scene "scenes/seal_epic/sees_enemy_08.vcd" } Rule TLK_CW.SeesEnemyseal_epic { criteria TLK_CW.SeesEnemy Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.SeesEnemyseal_epic } Response TLK_CW.NeedBackupseal_epic { scene "scenes/seal_epic/request_backup_01.vcd" scene "scenes/seal_epic/request_backup_02.vcd" scene "scenes/seal_epic/request_backup_03.vcd" scene "scenes/seal_epic/request_backup_04.vcd" scene "scenes/seal_epic/request_backup_05.vcd" scene "scenes/seal_epic/request_backup_06.vcd" scene "scenes/seal_epic/request_help_01.vcd" scene "scenes/seal_epic/request_help_02.vcd" scene "scenes/seal_epic/request_help_03.vcd" scene "scenes/seal_epic/request_help_04.vcd" scene "scenes/seal_epic/request_help_05.vcd" scene "scenes/seal_epic/request_help_06.vcd" } Rule TLK_CW.NeedBackupseal_epic { criteria TLK_CW.NeedBackup Isseal_epic ApplyContext "Talkseal_epic:1:1,SaidHelpseal_epic:1:3" applycontexttoworld Response TLK_CW.NeedBackupseal_epic } Response TLK_CW.SectorClearseal_epic { scene "scenes/seal_epic/sees_area_clear_01.vcd" scene "scenes/seal_epic/sees_area_clear_02.vcd" scene "scenes/seal_epic/sees_area_clear_03.vcd" scene "scenes/seal_epic/sees_area_clear_04.vcd" scene "scenes/seal_epic/sees_area_clear_05.vcd" scene "scenes/seal_epic/sees_area_clear_06.vcd" scene "scenes/seal_epic/sees_area_clear_07.vcd" } Rule TLK_CW.SectorClearseal_epic { criteria TLK_CW.SectorClear Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.SectorClearseal_epic } Response TLK_CW.InPositionseal_epic { scene "scenes/seal_epic/at_position_01.vcd" scene "scenes/seal_epic/at_position_02.vcd" scene "scenes/seal_epic/at_position_03.vcd" scene "scenes/seal_epic/at_position_04.vcd" scene "scenes/seal_epic/at_position_05.vcd" scene "scenes/seal_epic/at_position_06.vcd" scene "scenes/seal_epic/at_position_07.vcd" } Rule TLK_CW.InPositionseal_epic { criteria TLK_CW.InPosition Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.InPositionseal_epic } Response TLK_CW.HeardNoiseseal_epic { scene "scenes/seal_epic/heard_sound_01.vcd" scene "scenes/seal_epic/heard_sound_02.vcd" scene "scenes/seal_epic/heard_sound_03.vcd" scene "scenes/seal_epic/heard_sound_04.vcd" scene "scenes/seal_epic/heard_sound_05.vcd" } Rule TLK_CW.HeardNoiseseal_epic { criteria TLK_CW.HeardNoise Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.HeardNoiseseal_epic } Response TLK_CW.PepTalkseal_epic { scene "scenes/seal_epic/round_start_07.vcd" scene "scenes/seal_epic/round_start_10.vcd" scene "scenes/seal_epic/round_start_13.vcd" scene "scenes/seal_epic/round_start_15.vcd" scene "scenes/seal_epic/round_start_16.vcd" scene "scenes/seal_epic/round_start_17.vcd" scene "scenes/seal_epic/round_losing_01.vcd" scene "scenes/seal_epic/round_losing_02.vcd" scene "scenes/seal_epic/round_losing_03.vcd" scene "scenes/seal_epic/round_losing_04.vcd" scene "scenes/seal_epic/round_losing_05.vcd" scene "scenes/seal_epic/round_losing_06.vcd" scene "scenes/seal_epic/round_winning_04.vcd" scene "scenes/seal_epic/round_winning_08.vcd" scene "scenes/seal_epic/round_winning_09.vcd" scene "scenes/seal_epic/round_winning_11.vcd" scene "scenes/seal_epic/round_winning_13.vcd" } Rule TLK_CW.PepTalkseal_epic { criteria TLK_CW.PepTalk Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.PepTalkseal_epic } Response TLK_CW.Cheerseal_epic { scene "scenes/seal_epic/cheer_01.vcd" scene "scenes/seal_epic/cheer_02.vcd" scene "scenes/seal_epic/cheer_03.vcd" scene "scenes/seal_epic/cheer_04.vcd" scene "scenes/seal_epic/cheer_05.vcd" scene "scenes/seal_epic/cheer_06.vcd" scene "scenes/seal_epic/cheer_07.vcd" scene "scenes/seal_epic/cheer_08.vcd" scene "scenes/seal_epic/cheer_09.vcd" scene "scenes/seal_epic/cheer_10.vcd" scene "scenes/seal_epic/cheer_11.vcd" scene "scenes/seal_epic/cheer_12.vcd" scene "scenes/seal_epic/cheer_13.vcd" scene "scenes/seal_epic/cheer_14.vcd" scene "scenes/seal_epic/cheer_15.vcd" scene "scenes/seal_epic/cheer_16.vcd" scene "scenes/seal_epic/cheer_18.vcd" } Rule TLK_CW.Cheerseal_epic { criteria TLK_CW.Cheer Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.Cheerseal_epic } Response TLK_CW.IFixBombseal_epic { scene "scenes/seal_epic/defusing_01.vcd" scene "scenes/seal_epic/defusing_02.vcd" scene "scenes/seal_epic/defusing_03.vcd" scene "scenes/seal_epic/defusing_04.vcd" scene "scenes/seal_epic/defusing_05.vcd" scene "scenes/seal_epic/defusing_06.vcd" scene "scenes/seal_epic/defusing_07.vcd" scene "scenes/seal_epic/defusing_08.vcd" } Rule TLK_CW.IFixBombseal_epic { criteria TLK_CW.IFixBomb Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.IFixBombseal_epic } Response TLK_CW.YouFixBombseal_epic { scene "scenes/seal_epic/cover_defuse_01.vcd" scene "scenes/seal_epic/cover_defuse_02.vcd" scene "scenes/seal_epic/cover_defuse_03.vcd" scene "scenes/seal_epic/cover_defuse_04.vcd" scene "scenes/seal_epic/cover_defuse_05.vcd" } Rule TLK_CW.YouFixBombseal_epic { criteria TLK_CW.YouFixBomb Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.YouFixBombseal_epic } Response TLK_CW.BombAtseal_epic { scene "scenes/seal_epic/at_c4_01.vcd" scene "scenes/seal_epic/sees_dropped_bomb_03.vcd" } Rule TLK_CW.BombAtseal_epic { criteria TLK_CW.BombAt Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.BombAtseal_epic } Response TLK_CW.OMWseal_epic { scene "scenes/seal_epic/omw_01.vcd" scene "scenes/seal_epic/omw_02.vcd" scene "scenes/seal_epic/omw_03.vcd" scene "scenes/seal_epic/omw_04.vcd" scene "scenes/seal_epic/omw_05.vcd" scene "scenes/seal_epic/omw_position_01.vcd" scene "scenes/seal_epic/omw_position_02.vcd" scene "scenes/seal_epic/omw_position_03.vcd" scene "scenes/seal_epic/omw_position_04.vcd" scene "scenes/seal_epic/omw_position_05.vcd" } Rule TLK_CW.OMWseal_epic { criteria TLK_CW.OMW Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.OMWseal_epic } Response TLK_CW.CoveringYouseal_epic { scene "scenes/seal_epic/covering_friend_01.vcd" scene "scenes/seal_epic/covering_friend_02.vcd" scene "scenes/seal_epic/covering_friend_03.vcd" scene "scenes/seal_epic/covering_friend_04.vcd" scene "scenes/seal_epic/covering_friend_05.vcd" scene "scenes/seal_epic/covering_friend_06.vcd" } Rule TLK_CW.CoveringYouseal_epic { criteria TLK_CW.CoveringYou Isseal_epic IsTalkseal_epic ApplyContext "Talkseal_epic:1:1" applycontexttoworld Response TLK_CW.CoveringYouseal_epic }