//-------------------------------------------------------------------------------------------------------------- // seal_diver_03 Response Rule File //-------------------------------------------------------------------------------------------------------------- Criterion "NotSaidHelpseal_diver_03" "worldSaidHelpseal_diver_03" "!=1" "required" weight 0 Criterion "NotSaidPepTalkScaredseal_diver_03" "worldSaidPepTalkScaredseal_diver_03" "!=1" "required" weight 0 Criterion "NotSaidRoundEndseal_diver_03" "worldSaidRoundEndseal_diver_03" "!=1" "required" //-------------------------------------------------------------------------------------------------------------- // Radio //-------------------------------------------------------------------------------------------------------------- Response Affirmativeseal_diver_03 { scene "scenes/seal_diver_03/am3_affirmation_01.vcd" scene "scenes/seal_diver_03/am3_affirmation_02.vcd" scene "scenes/seal_diver_03/am3_affirmation_03.vcd" scene "scenes/seal_diver_03/am3_affirmation_04.vcd" scene "scenes/seal_diver_03/am3_affirmation_05.vcd" scene "scenes/seal_diver_03/am3_affirmation_07.vcd" scene "scenes/seal_diver_03/am3_affirmation_08.vcd" scene "scenes/seal_diver_03/am3_affirmation_09.vcd" scene "scenes/seal_diver_03/am3_affirmation_10.vcd" } Rule Affirmativeseal_diver_03 { criteria TLK_Affirmative Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Affirmativeseal_diver_03 } Response Agreeseal_diver_03 { scene "scenes/seal_diver_03/am3_agree_01.vcd" scene "scenes/seal_diver_03/am3_agree_02.vcd" scene "scenes/seal_diver_03/am3_agree_03.vcd" scene "scenes/seal_diver_03/am3_agree_04.vcd" scene "scenes/seal_diver_03/am3_agree_05.vcd" scene "scenes/seal_diver_03/am3_agree_06.vcd" } Rule Agreeseal_diver_03 { criteria TLK_Agree Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Agreeseal_diver_03 } Response Blindedseal_diver_03 { scene "scenes/seal_diver_03/am3_blinded_01.vcd" scene "scenes/seal_diver_03/am3_blinded_02.vcd" scene "scenes/seal_diver_03/am3_blinded_03.vcd" scene "scenes/seal_diver_03/am3_blinded_04.vcd" scene "scenes/seal_diver_03/am3_blinded_05.vcd" scene "scenes/seal_diver_03/am3_blinded_06.vcd" scene "scenes/seal_diver_03/am3_blinded_07.vcd" scene "scenes/seal_diver_03/am3_blinded_08.vcd" } Rule Blindedseal_diver_03 { criteria TLK_Blinded Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Blindedseal_diver_03 } Response Clearseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_area_clear_01.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_02.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_03.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_04.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_05.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_06.vcd" } Rule Clearseal_diver_03 { criteria TLK_Clear Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Clearseal_diver_03 } Response ClearedAreaseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_area_clear_01.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_02.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_03.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_04.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_05.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_06.vcd" } Rule ClearedAreaseal_diver_03 { criteria TLK_ClearedArea Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response ClearedAreaseal_diver_03 } Response CoveringFriendseal_diver_03 { scene "scenes/seal_diver_03/am3_covering_friend_01.vcd" scene "scenes/seal_diver_03/am3_covering_friend_02.vcd" scene "scenes/seal_diver_03/am3_covering_friend_03.vcd" scene "scenes/seal_diver_03/am3_covering_friend_04.vcd" scene "scenes/seal_diver_03/am3_covering_friend_05.vcd" scene "scenes/seal_diver_03/am3_covering_friend_06.vcd" scene "scenes/seal_diver_03/am3_covering_friend_07.vcd" } Rule CoveringFriendseal_diver_03 { criteria TLK_CoveringFriend Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response CoveringFriendseal_diver_03 } Response DeathCryseal_diver_03 { scene "scenes/seal_diver_03/am3_death_01.vcd" scene "scenes/seal_diver_03/am3_death_02.vcd" scene "scenes/seal_diver_03/am3_death_03.vcd" scene "scenes/seal_diver_03/am3_death_04.vcd" scene "scenes/seal_diver_03/am3_death_05.vcd" scene "scenes/seal_diver_03/am3_death_06.vcd" scene "scenes/seal_diver_03/am3_death_07.vcd" scene "scenes/seal_diver_03/am3_death_08.vcd" } Rule DeathCryseal_diver_03 { criteria TLK_DeathCry Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response DeathCryseal_diver_03 } Response DefusingBombseal_diver_03 { scene "scenes/seal_diver_03/am3_defusing_01.vcd" scene "scenes/seal_diver_03/am3_defusing_01.vcd" scene "scenes/seal_diver_03/am3_defusing_02.vcd" scene "scenes/seal_diver_03/am3_defusing_03.vcd" scene "scenes/seal_diver_03/am3_defusing_04.vcd" scene "scenes/seal_diver_03/am3_defusing_05.vcd" scene "scenes/seal_diver_03/am3_defusing_06.vcd" } Rule DefusingBombseal_diver_03 { criteria TLK_DefusingBomb Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkfbihrt_fem:1:1" applycontexttoworld Response DefusingBombseal_diver_03 } Response DefendingBombsiteAseal_diver_03 { scene "scenes/seal_diver_03/am3_guarding_bombsite_01.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_02.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_03.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_04.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_05.vcd" } Rule DefendingBombsiteAseal_diver_03 { criteria TLK_DefendingBombsite Isseal_diver_03 IsTalkseal_diver_03 IsBombSiteA ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response DefendingBombsiteAseal_diver_03 } Response DefendingBombsiteBseal_diver_03 { scene "scenes/seal_diver_03/am3_guarding_bombsite_01.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_02.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_03.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_04.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_05.vcd" } Rule DefendingBombsiteBseal_diver_03 { criteria TLK_DefendingBombsite Isseal_diver_03 IsTalkseal_diver_03 IsBombSiteB ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response DefendingBombsiteBseal_diver_03 } Response Disagreeseal_diver_03 { scene "scenes/seal_diver_03/am3_disagree_01.vcd" scene "scenes/seal_diver_03/am3_disagree_02.vcd" scene "scenes/seal_diver_03/am3_disagree_03.vcd" scene "scenes/seal_diver_03/am3_disagree_04.vcd" scene "scenes/seal_diver_03/am3_disagree_05.vcd" scene "scenes/seal_diver_03/am3_disagree_06.vcd" } Rule Disagreeseal_diver_03 { criteria TLK_Disagree Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Disagreeseal_diver_03 } Response EnemyDownseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_enemy_killed_01.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_02.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_03.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_04.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_05.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_06.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_07.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_08.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_09.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_10.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_11.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_12.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_13.vcd" } Rule EnemyDownseal_diver_03 { criteria TLK_EnemyDown Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response EnemyDownseal_diver_03 } Response FollowingFriendseal_diver_03 { scene "scenes/seal_diver_03/am3_following_friend_01.vcd" scene "scenes/seal_diver_03/am3_following_friend_02.vcd" scene "scenes/seal_diver_03/am3_following_friend_03.vcd" scene "scenes/seal_diver_03/am3_following_friend_04.vcd" scene "scenes/seal_diver_03/am3_following_friend_05.vcd" scene "scenes/seal_diver_03/am3_following_friend_06.vcd" } Rule FollowingFriendseal_diver_03 { criteria TLK_FollowingFriend Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response FollowingFriendseal_diver_03 } Response FriendlyFireseal_diver_03 { scene "scenes/seal_diver_03/am3_takingfire_friendly_01.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_02.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_03.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_04.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_05.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_06.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_07.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_08.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_09.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_10.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_11.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_12.vcd" } Rule FriendlyFireseal_diver_03 { criteria TLK_FriendlyFire Isseal_diver_03 IsTalkseal_diver_03 IsBDamage ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response FriendlyFireseal_diver_03 } Response FriendlyFireNoBseal_diver_03 { scene "scenes/seal_diver_03/am3_takingfire_friendly_01.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_02.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_03.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_04.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_05.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_06.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_07.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_08.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_09.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_10.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_11.vcd" scene "scenes/seal_diver_03/am3_takingfire_friendly_12.vcd" } Rule FriendlyFireNoBseal_diver_03 { criteria TLK_FriendlyFire Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response FriendlyFireNoBseal_diver_03 } Response EscortingHostagesseal_diver_03 { scene "scenes/seal_diver_03/am3_escorting_hostage_01.vcd" scene "scenes/seal_diver_03/am3_escorting_hostage_02.vcd" scene "scenes/seal_diver_03/am3_escorting_hostage_03.vcd" scene "scenes/seal_diver_03/am3_escorting_hostage_04.vcd" scene "scenes/seal_diver_03/am3_escorting_hostage_05.vcd" scene "scenes/seal_diver_03/am3_escorting_hostage_06.vcd" scene "scenes/seal_diver_03/am3_escorting_hostage_07.vcd" } Rule EscortingHostagesseal_diver_03 { criteria TLK_EscortingHostages Isfbihrt IsTalkfbihrt ApplyContext "Talkfbihrt:1:1" applycontexttoworld Response EscortingHostagesseal_diver_03 } Response GoingToGuardHostageEscapeZoneseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_to_escapezone_01.vcd" scene "scenes/seal_diver_03/am3_omw_to_escapezone_03.vcd" scene "scenes/seal_diver_03/am3_omw_to_escapezone_02.vcd" } Rule GoingToGuardHostageEscapeZoneseal_diver_03 { criteria TLK_GoingToGuardHostageEscapeZone Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response GoingToGuardHostageEscapeZoneseal_diver_03 } Response GoingToGuardHostagesseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_to_hostage_01.vcd" scene "scenes/seal_diver_03/am3_omw_to_hostage_02.vcd" scene "scenes/seal_diver_03/am3_omw_to_hostage_03.vcd" scene "scenes/seal_diver_03/am3_omw_to_hostage_04.vcd" } Rule GoingToGuardHostagesseal_diver_03 { criteria TLK_GoingToGuardHostages Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response GoingToGuardHostagesseal_diver_03 } Response GoingToPlantBombseal_diver_03 { scene "scenes/seal_diver_03/am3_i_plant_bomb_01.vcd" scene "scenes/seal_diver_03/am3_i_plant_bomb_02.vcd" scene "scenes/seal_diver_03/am3_i_plant_bomb_03.vcd" } Rule GoingToPlantBombseal_diver_03 { criteria TLK_GoingToPlantBomb Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response GoingToPlantBombseal_diver_03 } Response GoingToPlantBombAseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_to_plant_a_01.vcd" scene "scenes/seal_diver_03/am3_omw_to_plant_a_02.vcd" scene "scenes/seal_diver_03/am3_omw_to_plant_a_03.vcd" scene "scenes/seal_diver_03/am3_omw_to_plant_a_04.vcd" } Rule GoingToPlantBombAseal_diver_03 { criteria TLK_GoingToPlantBomb Isseal_diver_03 IsTalkseal_diver_03 IsBombSiteA ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response GoingToPlantBombAseal_diver_03 } Response GoingToPlantBombBseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_to_plant_b_01.vcd" scene "scenes/seal_diver_03/am3_omw_to_plant_b_02.vcd" scene "scenes/seal_diver_03/am3_omw_to_plant_b_03.vcd" scene "scenes/seal_diver_03/am3_omw_to_plant_b_04.vcd" } Rule GoingToPlantBombBseal_diver_03 { criteria TLK_GoingToPlantBomb Isseal_diver_03 IsTalkseal_diver_03 IsBombSiteB ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response GoingToPlantBombBseal_diver_03 } Response GuardingHostageEscapeZoneseal_diver_03 { scene "scenes/seal_diver_03/am3_guarding_escapezone_01.vcd" scene "scenes/seal_diver_03/am3_guarding_escapezone_02.vcd" scene "scenes/seal_diver_03/am3_guarding_escapezone_03.vcd" scene "scenes/seal_diver_03/am3_guarding_escapezone_04.vcd" scene "scenes/seal_diver_03/am3_guarding_escapezone_05.vcd" } Rule GuardingHostageEscapeZoneseal_diver_03 { criteria TLK_GuardingHostageEscapeZone Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response GuardingHostageEscapeZoneseal_diver_03 } Response GuardingHostagesseal_diver_03 { scene "scenes/seal_diver_03/am3_guarding_hostage_01.vcd" scene "scenes/seal_diver_03/am3_guarding_hostage_02.vcd" scene "scenes/seal_diver_03/am3_guarding_hostage_03.vcd" scene "scenes/seal_diver_03/am3_guarding_hostage_04.vcd" scene "scenes/seal_diver_03/am3_guarding_hostage_05.vcd" } Rule GuardingHostagesseal_diver_03 { criteria TLK_GuardingHostages Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response GuardingHostagesseal_diver_03 } Response HostageDownseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_hostage_death_01.vcd" scene "scenes/seal_diver_03/am3_sees_hostage_death_02.vcd" scene "scenes/seal_diver_03/am3_sees_hostage_death_03.vcd" scene "scenes/seal_diver_03/am3_sees_hostage_death_04.vcd" scene "scenes/seal_diver_03/am3_sees_hostage_death_05.vcd" scene "scenes/seal_diver_03/am3_sees_hostage_death_06.vcd" scene "scenes/seal_diver_03/am3_sees_hostage_death_07.vcd" } Rule HostageDownseal_diver_03 { criteria TLK_HostageDown Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response HostageDownseal_diver_03 } Response HeardNoiseseal_diver_03 { scene "scenes/seal_diver_03/am3_heard_sound_01.vcd" scene "scenes/seal_diver_03/am3_heard_sound_02.vcd" scene "scenes/seal_diver_03/am3_heard_sound_03.vcd" } Rule HeardNoiseseal_diver_03 { criteria TLK_HeardNoise Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response HeardNoiseseal_diver_03 } Response TalkingToHostagesseal_diver_03 { scene "scenes/seal_diver_03/am3_hostage_ready_01.vcd" scene "scenes/seal_diver_03/am3_hostage_ready_02.vcd" scene "scenes/seal_diver_03/am3_hostage_ready_03.vcd" scene "scenes/seal_diver_03/am3_hostage_ready_04.vcd" scene "scenes/seal_diver_03/am3_hostage_ready_05.vcd" } Rule TalkingToHostagesseal_diver_03 { criteria TLK_TalkingToHostages Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkswat:1:1 T" applycontexttoworld Response TalkingToHostagesseal_diver_03 } Response helpseal_diver_03 { scene "scenes/seal_diver_03/am3_request_help_01.vcd" scene "scenes/seal_diver_03/am3_request_help_02.vcd" scene "scenes/seal_diver_03/am3_request_help_03.vcd" scene "scenes/seal_diver_03/am3_request_help_04.vcd" scene "scenes/seal_diver_03/am3_request_help_05.vcd" scene "scenes/seal_diver_03/am3_request_help_06.vcd" } Rule helpseal_diver_03 { criteria TLK_help Isseal_diver_03 ApplyContext "Talkseal_diver_03:1:1,SaidHelpseal_diver_03:1:3" applycontexttoworld Response helpseal_diver_03 } Response InCombatseal_diver_03 { scene "scenes/seal_diver_03/am3_takingfire_01.vcd" scene "scenes/seal_diver_03/am3_takingfire_02.vcd" scene "scenes/seal_diver_03/am3_takingfire_03.vcd" scene "scenes/seal_diver_03/am3_takingfire_04.vcd" scene "scenes/seal_diver_03/am3_takingfire_05.vcd" scene "scenes/seal_diver_03/am3_takingfire_06.vcd" scene "scenes/seal_diver_03/am3_takingfire_07.vcd" } Rule InCombatseal_diver_03 { criteria TLK_InCombat Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response InCombatseal_diver_03 } Response KilledFriendseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_friend_killed_01.vcd" scene "scenes/seal_diver_03/am3_sees_friend_killed_02.vcd" scene "scenes/seal_diver_03/am3_sees_friend_killed_03.vcd" scene "scenes/seal_diver_03/am3_sees_friend_killed_04.vcd" scene "scenes/seal_diver_03/am3_sees_friend_killed_05.vcd" scene "scenes/seal_diver_03/am3_sees_friend_killed_06.vcd" scene "scenes/seal_diver_03/am3_sees_friend_killed_07.vcd" } Rule KilledFriendseal_diver_03 { criteria TLK_KilledFriend Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response KilledFriendseal_diver_03 } Response KilledMyEnemyseal_diver_03 { scene "scenes/seal_diver_03/am3_i_killed_enemy_01.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_02.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_03.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_04.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_05.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_06.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_07.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_08.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_09.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_10.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_11.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_12.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_13.vcd" } Rule KilledMyEnemyseal_diver_03 { criteria TLK_KilledMyEnemy Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response KilledMyEnemyseal_diver_03 } Response LastManStandingseal_diver_03 { scene "scenes/seal_diver_03/am3_last_unit_alive_01.vcd" scene "scenes/seal_diver_03/am3_last_unit_alive_02.vcd" scene "scenes/seal_diver_03/am3_last_unit_alive_03.vcd" scene "scenes/seal_diver_03/am3_last_unit_alive_04.vcd" scene "scenes/seal_diver_03/am3_last_unit_alive_05.vcd" scene "scenes/seal_diver_03/am3_last_unit_alive_06.vcd" scene "scenes/seal_diver_03/am3_last_unit_alive_07.vcd" } Rule LastManStandingseal_diver_03 { criteria TLK_LastManStanding Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response LastManStandingseal_diver_03 } Response LostEnemyseal_diver_03 { scene "scenes/seal_diver_03/am3_lost_sight_enemy_01.vcd" scene "scenes/seal_diver_03/am3_lost_sight_enemy_02.vcd" scene "scenes/seal_diver_03/am3_lost_sight_enemy_03.vcd" } Rule LostEnemyseal_diver_03 { criteria TLK_LostEnemy Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response LostEnemyseal_diver_03 } Response Map_ARampseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_ramp_01.vcd" } Rule Map_ARampseal_diver_03 { criteria TLK_Map_ARamp Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_ARampseal_diver_03 } Response Map_Backseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_back.vcd" //Back Entrance } Rule Map_Backseal_diver_03 { criteria TLK_Map_Back Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_Backseal_diver_03 } Response Map_BackAlleyseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_back.vcd" //Back Entrance } Rule Map_BackAlleyseal_diver_03 { criteria TLK_Map_BackAlley Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_BackAlleyseal_diver_03 } Response Map_BackAlleysseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_back.vcd" //Back Entrance } Rule Map_BackAlleysseal_diver_03 { criteria TLK_Map_BackAlleys Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_BackAlleysseal_diver_03 } Response Map_BackEntranceseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_back.vcd" //Back Entrance } Rule Map_BackEntranceseal_diver_03 { criteria TLK_Map_BackEntrance Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_BackEntranceseal_diver_03 } Response Map_BackYardseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_yard_01.vcd" //Back Entrance } Rule Map_BackYardseal_diver_03 { criteria TLK_Map_BackYard Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_BackYardseal_diver_03 } Response Map_BDoorsseal_diver_03 { //scene "scenes/seal_diver_03/am3_loc_doubledoors_01.vcd" } Rule Map_BDoorsseal_diver_03 { criteria TLK_Map_BDoors Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_BDoorsseal_diver_03 } Response Map_BPlatformseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_platform.vcd" } Rule Map_BPlatformseal_diver_03 { criteria TLK_Map_BPlatform Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_BPlatformseal_diver_03 } Response Map_bridgeseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_bridge.vcd" } Rule Map_bridgeseal_diver_03 { criteria TLK_Map_bridge Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_bridgeseal_diver_03 } Response Map_Catwalkseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_catwalk.vcd" } Rule Map_Catwalkseal_diver_03 { criteria TLK_Map_Catwalk Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_Catwalkseal_diver_03 } Response Map_CTSpawnseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_enemy_spawn.vcd" } Rule Map_CTSpawnseal_diver_03 { criteria TLK_Map_CTSpawn Isseal_diver_03 IsTalkseal_diver_03 IsNotar_shoots ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_CTSpawnseal_diver_03 } Response Map_DoubleDoorsseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_doubledoors_01.vcd" } Rule Map_DoubleDoorsseal_diver_03 { criteria TLK_Map_DoubleDoors Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_DoubleDoorsseal_diver_03 } Response Map_ExtendedAseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_a_01.vcd" scene "scenes/seal_diver_03/am3_loc_a_02.vcd" scene "scenes/seal_diver_03/am3_loc_a_03.vcd" scene "scenes/seal_diver_03/am3_loc_a_04.vcd" scene "scenes/seal_diver_03/am3_loc_a_05.vcd" scene "scenes/seal_diver_03/am3_loc_a_06.vcd" scene "scenes/seal_diver_03/am3_loc_a_07.vcd" scene "scenes/seal_diver_03/am3_loc_a_08.vcd" scene "scenes/seal_diver_03/am3_loc_a_09.vcd" scene "scenes/seal_diver_03/am3_loc_a_10.vcd" scene "scenes/seal_diver_03/am3_loc_a_11.vcd" scene "scenes/seal_diver_03/am3_loc_a_12.vcd" } Rule Map_ExtendedAseal_diver_03 { criteria TLK_Map_ExtendedA Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_ExtendedAseal_diver_03 } Response Map_Frontseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_front_01.vcd" } Rule Map_Frontseal_diver_03 { criteria TLK_Map_Front Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_Frontseal_diver_03 } Response Map_FrontEntranceseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_front_01.vcd" //Front entrance } Rule Map_FrontEntranceseal_diver_03 { criteria TLK_Map_FrontEntrance Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_FrontEntranceseal_diver_03 } Response Map_Holeseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_hole.vcd" } Rule Map_Holeseal_diver_03 { criteria TLK_Map_Hole Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_Holeseal_diver_03 } Response Map_LongAseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_long.vcd" } Rule Map_LongAseal_diver_03 { criteria TLK_Map_LongA Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_LongAseal_diver_03 } Response Map_LongDoorsseal_diver_03 { //scene "scenes/seal_diver_03/am3_tmap_cs_source35.vcd" //Long Doors //scene "scenes/seal_diver_03/am3_tmap_cs_source36.vcd" //Checking the Long Doors //scene "scenes/seal_diver_03/am3_tmap_cs_source37.vcd" //At Long Doors } Rule Map_LongDoorsseal_diver_03 { criteria TLK_Map_LongDoors Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_LongDoorsseal_diver_03 } Response Map_Middleseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_mid_01.vcd" scene "scenes/seal_diver_03/am3_loc_mid_02.vcd" scene "scenes/seal_diver_03/am3_loc_mid_03.vcd" scene "scenes/seal_diver_03/am3_loc_mid_04.vcd" scene "scenes/seal_diver_03/am3_loc_mid_05.vcd" scene "scenes/seal_diver_03/am3_loc_mid_06.vcd" } Rule Map_Middleseal_diver_03 { criteria TLK_Map_Middle Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_Middleseal_diver_03 } Response Map_MidDoorsseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_mid_01.vcd" scene "scenes/seal_diver_03/am3_loc_mid_02.vcd" scene "scenes/seal_diver_03/am3_loc_mid_03.vcd" scene "scenes/seal_diver_03/am3_loc_mid_04.vcd" scene "scenes/seal_diver_03/am3_loc_mid_05.vcd" scene "scenes/seal_diver_03/am3_loc_mid_06.vcd" } Rule Map_MidDoorsseal_diver_03 { criteria TLK_Map_MidDoors Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_MidDoorsseal_diver_03 } Response Map_Overpassseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_overpass_01.vcd" } Rule Map_Overpassseal_diver_03 { criteria TLK_Map_Overpass Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_Overpassseal_diver_03 } Response Map_PalaceInteriorseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_palace.vcd" } Rule Map_PalaceInteriorseal_diver_03 { criteria TLK_Map_PalaceInterior Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_PalaceInteriorseal_diver_03 } Response Map_ShortStairsseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_stairs_01.vcd" } Rule Map_ShortStairsseal_diver_03 { criteria TLK_Map_ShortStairs Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_ShortStairsseal_diver_03 } Response Map_Sideseal_diver_03 { //scene "scenes/seal_diver_03/am3_tmap_de_dust24.vcd" //Side //scene "scenes/seal_diver_03/am3_tmap_de_dust25.vcd" //At the side //scene "scenes/seal_diver_03/am3_tmap_de_dust26.vcd" //Checking the side } Rule Map_Sideseal_diver_03 { criteria TLK_Map_Side Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_Sideseal_diver_03 } Response Map_SideEntranceseal_diver_03 { //scene "scenes/seal_diver_03/am3_tmap_de_dust27.vcd" //Side Entrance //scene "scenes/seal_diver_03/am3_tmap_de_dust28.vcd" //I'm checking the side entrance //scene "scenes/seal_diver_03/am3_tmap_de_dust29.vcd" //I'm at the side entrance } Rule Map_SideEntranceseal_diver_03 { criteria TLK_Map_SideEntrance Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_SideEntranceseal_diver_03 } Response Map_SnipersNestseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_snipers_nest_01.vcd" } Rule Map_SnipersNestseal_diver_03 { criteria TLK_Map_SnipersNest Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_SnipersNestseal_diver_03 } Response Map_Stairwellseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_stairs_01.vcd" } Rule Map_Stairwellseal_diver_03 { criteria TLK_Map_Stairwell Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_Stairwellseal_diver_03 } Response Map_TopofMidseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_mid_01.vcd" scene "scenes/seal_diver_03/am3_loc_mid_02.vcd" scene "scenes/seal_diver_03/am3_loc_mid_03.vcd" scene "scenes/seal_diver_03/am3_loc_mid_04.vcd" scene "scenes/seal_diver_03/am3_loc_mid_05.vcd" scene "scenes/seal_diver_03/am3_loc_mid_06.vcd" } Rule Map_TopofMidseal_diver_03 { criteria TLK_Map_TopofMid Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_TopofMidseal_diver_03 } Response Map_TRampseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_ramp_01.vcd" } Rule Map_TRampseal_diver_03 { criteria TLK_Map_TRamp Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_TRampseal_diver_03 } Response Map_TSpawnseal_diver_03 { scene "scenes/seal_diver_03/am3_at_our_spawn_01.vcd" scene "scenes/seal_diver_03/am3_at_our_spawn_02.vcd" scene "scenes/seal_diver_03/am3_at_our_spawn_03.vcd" } Rule Map_TSpawnseal_diver_03 { criteria TLK_Map_TSpawn Isseal_diver_03 IsTalkseal_diver_03 IsNotar_shoots ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_TSpawnseal_diver_03 } Response Map_UnderAseal_diver_03 { //scene "scenes/seal_diver_03/am3_tmap_cs_source71.vcd" //Under A //scene "scenes/seal_diver_03/am3_tmap_cs_source73.vcd" //At Under A } Rule Map_UnderAseal_diver_03 { criteria TLK_Map_UnderA Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_UnderAseal_diver_03 } Response Map_Underpassseal_diver_03 { //scene "scenes/seal_diver_03/am3_tmap_de_dust33.vcd" //Underpass //scene "scenes/seal_diver_03/am3_tmap_de_dust34.vcd" //Taking the underpass //scene "scenes/seal_diver_03/am3_tmap_de_dust35.vcd" //At the underpass } Rule Map_Underpassseal_diver_03 { criteria TLK_Map_Underpass Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_Underpassseal_diver_03 } Response Map_UpperTunnelseal_diver_03 { //scene "scenes/seal_diver_03/am3_tmap_cs_source74.vcd" //Upper Tunnel //scene "scenes/seal_diver_03/am3_tmap_cs_source75.vcd" //Checking the Upper Tunnel } Rule Map_UpperTunnelseal_diver_03 { criteria TLK_Map_UpperTunnel Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Map_UpperTunnelseal_diver_03 } Response Negativeseal_diver_03 { scene "scenes/seal_diver_03/am3_negative_01.vcd" scene "scenes/seal_diver_03/am3_negative_02.vcd" scene "scenes/seal_diver_03/am3_negative_03.vcd" scene "scenes/seal_diver_03/am3_negative_04.vcd" scene "scenes/seal_diver_03/am3_negative_05.vcd" scene "scenes/seal_diver_03/am3_negative_06.vcd" scene "scenes/seal_diver_03/am3_negative_07.vcd" scene "scenes/seal_diver_03/am3_negative_08.vcd" scene "scenes/seal_diver_03/am3_negative_09.vcd" } Rule Negativeseal_diver_03 { criteria TLK_Negative Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Negativeseal_diver_03 } Response NiceShotseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_enemy_killed_01.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_02.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_03.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_04.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_05.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_06.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_07.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_08.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_09.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_10.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_11.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_12.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_13.vcd" } Rule NiceShotseal_diver_03 { criteria TLK_NiceShot Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response NiceShotseal_diver_03 } Response OnARollBragseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_team_combo_01.vcd" scene "scenes/seal_diver_03/am3_sees_team_combo_02.vcd" scene "scenes/seal_diver_03/am3_sees_team_combo_03.vcd" scene "scenes/seal_diver_03/am3_sees_team_combo_04.vcd" scene "scenes/seal_diver_03/am3_sees_team_combo_05.vcd" scene "scenes/seal_diver_03/am3_sees_team_combo_06.vcd" } Rule OnARollBragseal_diver_03 { criteria TLK_OnARollBrag Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response OnARollBragseal_diver_03 } Response NoEnemiesLeftswat { scene "scenes/seal_diver_03/am3_enemies_left_none_01.vcd" scene "scenes/seal_diver_03/am3_enemies_left_none_02.vcd" scene "scenes/seal_diver_03/am3_enemies_left_none_03.vcd" scene "scenes/seal_diver_03/am3_enemies_left_none_04.vcd" scene "scenes/seal_diver_03/am3_enemies_left_none_05.vcd" } Rule NoEnemiesLeftswat { criteria TLK_NoEnemiesLeft Isswat IsTalkswat ApplyContext "Talkswat:1:1" applycontexttoworld Response NoEnemiesLeftswat } Response OneEnemyLeftseal_diver_03 { scene "scenes/seal_diver_03/am3_enemies_left_one_01.vcd" scene "scenes/seal_diver_03/am3_enemies_left_one_02.vcd" scene "scenes/seal_diver_03/am3_enemies_left_one_03.vcd" scene "scenes/seal_diver_03/am3_enemies_left_one_04.vcd" scene "scenes/seal_diver_03/am3_enemies_left_one_05.vcd" } Rule OneEnemyLeftseal_diver_03 { criteria TLK_OneEnemyLeft Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response OneEnemyLeftseal_diver_03 } Response OnMyWayseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule OnMyWayseal_diver_03 { criteria TLK_OnMyWay Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response OnMyWayseal_diver_03 } Response PepTalkScaredseal_diver_03 { scene "scenes/seal_diver_03/am3_round_losing_01.vcd" scene "scenes/seal_diver_03/am3_round_losing_02.vcd" scene "scenes/seal_diver_03/am3_round_losing_03.vcd" scene "scenes/seal_diver_03/am3_round_losing_04.vcd" scene "scenes/seal_diver_03/am3_round_losing_05.vcd" scene "scenes/seal_diver_03/am3_round_losing_06.vcd" scene "scenes/seal_diver_03/am3_round_losing_07.vcd" scene "scenes/seal_diver_03/am3_round_losing_08.vcd" scene "scenes/seal_diver_03/am3_scared_01.vcd" scene "scenes/seal_diver_03/am3_scared_01.vcd" scene "scenes/seal_diver_03/am3_scared_02.vcd" scene "scenes/seal_diver_03/am3_scared_04.vcd" scene "scenes/seal_diver_03/am3_scared_05.vcd" scene "scenes/seal_diver_03/am3_scared_06.vcd" scene "scenes/seal_diver_03/am3_scared_07.vcd" } Rule PepTalkScaredseal_diver_03 { criteria TLK_ScaredEmote Isseal_diver_03 IsEarlyInRound IsTalkseal_diver_03 NotSaidPepTalkScaredseal_diver_03 ApplyContext "Talkseal_diver_03:1:1,SaidPepTalkScaredseal_diver_03:1:15" applycontexttoworld Response PepTalkScaredseal_diver_03 } Response PinnedDownseal_diver_03 { scene "scenes/seal_diver_03/am3_pinned_01.vcd" scene "scenes/seal_diver_03/am3_pinned_02.vcd" scene "scenes/seal_diver_03/am3_pinned_03.vcd" scene "scenes/seal_diver_03/am3_pinned_04.vcd" } Rule PinnedDownseal_diver_03 { criteria TLK_PinnedDown Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response PinnedDownseal_diver_03 } Response WhereIsTheBombseal_diver_03 { scene "scenes/swat/querybomb_01.vcd" scene "scenes/swat/querybomb_02.vcd" scene "scenes/swat/querybomb_03.vcd" scene "scenes/swat/querybomb_04.vcd" } Rule WhereIsTheBombseal_diver_03 { criteria TLK_WhereIsTheBomb Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkswat:1:1" applycontexttoworld Response WhereIsTheBombseal_diver_03 } Response PlantingBombseal_diver_03 { scene "scenes/seal_diver_03/am3_i_plant_bomb_01.vcd" scene "scenes/seal_diver_03/am3_i_plant_bomb_02.vcd" scene "scenes/seal_diver_03/am3_i_plant_bomb_03.vcd" scene "scenes/seal_diver_03/am3_i_plant_bomb_04.vcd" scene "scenes/seal_diver_03/am3_i_plant_bomb_05.vcd" } Rule PlantingBombseal_diver_03 { criteria TLK_PlantingBomb Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1,SaidBombPlant:1:20" applycontexttoworld Response PlantingBombseal_diver_03 } Response Radio.Affirmitiveseal_diver_03 { scene "scenes/seal_diver_03/am3_affirmation_01.vcd" scene "scenes/seal_diver_03/am3_affirmation_02.vcd" scene "scenes/seal_diver_03/am3_affirmation_03.vcd" scene "scenes/seal_diver_03/am3_affirmation_04.vcd" scene "scenes/seal_diver_03/am3_affirmation_05.vcd" scene "scenes/seal_diver_03/am3_affirmation_07.vcd" scene "scenes/seal_diver_03/am3_affirmation_08.vcd" scene "scenes/seal_diver_03/am3_affirmation_09.vcd" scene "scenes/seal_diver_03/am3_affirmation_10.vcd" } Rule Radio.Affirmitiveseal_diver_03 { criteria TLK_Radio.Affirmitive Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Affirmitiveseal_diver_03 } Response Radio.Cheerseal_diver_03 { scene "scenes/seal_diver_03/am3_cheer_01.vcd" scene "scenes/seal_diver_03/am3_cheer_02.vcd" scene "scenes/seal_diver_03/am3_cheer_03.vcd" scene "scenes/seal_diver_03/am3_cheer_04.vcd" scene "scenes/seal_diver_03/am3_cheer_06.vcd" scene "scenes/seal_diver_03/am3_cheer_07.vcd" scene "scenes/seal_diver_03/am3_round_winning_15.vcd" scene "scenes/seal_diver_03/am3_round_winning_11.vcd" scene "scenes/seal_diver_03/am3_compliment_07.vcd" scene "scenes/seal_diver_03/am3_compliment_08.vcd" } Rule Radio.Cheerseal_diver_03 { criteria TLK_Radio.Cheer Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Cheerseal_diver_03 } Response Radio.Complimentseal_diver_03 { scene "scenes/seal_diver_03/am3_compliment_01.vcd" scene "scenes/seal_diver_03/am3_compliment_02.vcd" scene "scenes/seal_diver_03/am3_compliment_03.vcd" scene "scenes/seal_diver_03/am3_compliment_04.vcd" scene "scenes/seal_diver_03/am3_compliment_05.vcd" scene "scenes/seal_diver_03/am3_compliment_06.vcd" scene "scenes/seal_diver_03/am3_compliment_09.vcd" } Rule Radio.Complimentseal_diver_03 { criteria TLK_Radio.Compliment Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Complimentseal_diver_03 } Response WaitingForHumanToDefuseBombseal_diver_03 { scene "scenes/seal_diver_03/am3_cover_defuse_01.vcd" scene "scenes/seal_diver_03/am3_cover_defuse_02.vcd" scene "scenes/seal_diver_03/am3_cover_defuse_03.vcd" scene "scenes/seal_diver_03/am3_cover_defuse_04.vcd" scene "scenes/seal_diver_03/am3_cover_defuse_05.vcd" scene "scenes/seal_diver_03/am3_cover_defuse_06.vcd" scene "scenes/seal_diver_03/am3_cover_defuse_07.vcd" scene "scenes/seal_diver_03/am3_cover_defuse_08.vcd" } Rule WaitingForHumanToDefuseBombseal_diver_03 { criteria TLK_WaitingForHumanToDefuseBomb Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response WaitingForHumanToDefuseBombseal_diver_03 } Response Radio.CoverMeseal_diver_03 { scene "scenes/seal_diver_03/am3_request_coverme_01.vcd" scene "scenes/seal_diver_03/am3_request_coverme_02.vcd" scene "scenes/seal_diver_03/am3_request_coverme_03.vcd" } Rule Radio.CoverMeseal_diver_03 { criteria TLK_Radio.CoverMe Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.CoverMeseal_diver_03 } Response Radio.Decoyseal_diver_03 { scene "scenes/seal_diver_03/am3_throwing_decoy_01.vcd" scene "scenes/seal_diver_03/am3_throwing_decoy_02.vcd" scene "scenes/seal_diver_03/am3_throwing_decoy_03.vcd" } Rule Radio.Decoyseal_diver_03 { criteria TLK_Radio.Decoy Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Decoyseal_diver_03 } Response Radio.EnemyDownseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_enemy_killed_01.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_02.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_03.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_04.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_05.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_06.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_07.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_08.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_09.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_10.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_11.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_12.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_killed_13.vcd" } Rule Radio.EnemyDownseal_diver_03 { criteria TLK_Radio.EnemyDown Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.EnemyDownseal_diver_03 } Response Radio.EnemySpottedseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_enemy_01.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_02.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_03.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_04.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_05.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_06.vcd" } Rule Radio.EnemySpottedseal_diver_03 { criteria TLK_Radio.EnemySpotted Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.EnemySpottedseal_diver_03 } Response Radio.FireInTheHoleseal_diver_03 { scene "scenes/seal_diver_03/am3_throwing_grenade_01.vcd" scene "scenes/seal_diver_03/am3_throwing_grenade_02.vcd" scene "scenes/seal_diver_03/am3_throwing_grenade_03.vcd" } Rule Radio.FireInTheHoleseal_diver_03 { criteria TLK_Radio.FireInTheHole Isseal_diver_03 IsTalkseal_diver_03 IsNottraining1 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.FireInTheHoleseal_diver_03 } Response Radio.Flashbangseal_diver_03 { scene "scenes/seal_diver_03/am3_throwing_flashbang_01.vcd" scene "scenes/seal_diver_03/am3_throwing_flashbang_02.vcd" scene "scenes/seal_diver_03/am3_throwing_flashbang_03.vcd" } Rule Radio.Flashbangseal_diver_03 { criteria TLK_Radio.Flashbang Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Flashbangseal_diver_03 } Response Radio.FollowMeseal_diver_03 { scene "scenes/seal_diver_03/am3_request_follow_me_01.vcd" scene "scenes/seal_diver_03/am3_request_follow_me_02.vcd" scene "scenes/seal_diver_03/am3_request_follow_me_03.vcd" scene "scenes/seal_diver_03/am3_request_follow_me_04.vcd" scene "scenes/seal_diver_03/am3_request_follow_me_05.vcd" } Rule Radio.FollowMeseal_diver_03 { criteria TLK_Radio.FollowMe Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.FollowMeseal_diver_03 } Response Radio.GetInPositionseal_diver_03 { scene "scenes/seal_diver_03/am3_thankful_01.vcd" scene "scenes/seal_diver_03/am3_thankful_02.vcd" scene "scenes/seal_diver_03/am3_thankful_04.vcd" } Rule Radio.GetInPositionseal_diver_03 { criteria TLK_Radio.GetInPosition Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GetInPositionseal_diver_03 } Response Radio.GetOutOfThereseal_diver_03 { scene "scenes/seal_diver_03/am3_bomb_pre_explosion_01.vcd" scene "scenes/seal_diver_03/am3_bomb_pre_explosion_02.vcd" scene "scenes/seal_diver_03/am3_bomb_pre_explosion_03.vcd" } Rule Radio.GetOutOfThereseal_diver_03 { criteria TLK_Radio.GetOutOfThere Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GetOutOfThereseal_diver_03 } Response Radio.GoGoGoseal_diver_03 { scene "scenes/seal_diver_03/am3_request_move_01.vcd" scene "scenes/seal_diver_03/am3_request_move_02.vcd" scene "scenes/seal_diver_03/am3_request_move_03.vcd" scene "scenes/seal_diver_03/am3_request_move_04.vcd" scene "scenes/seal_diver_03/am3_request_move_05.vcd" scene "scenes/seal_diver_03/am3_request_move_06.vcd" scene "scenes/seal_diver_03/am3_request_move_07.vcd" scene "scenes/seal_diver_03/am3_request_move_08.vcd" scene "scenes/seal_diver_03/am3_request_move_09.vcd" scene "scenes/seal_diver_03/am3_request_move_10.vcd" scene "scenes/seal_diver_03/am3_request_move_11.vcd" } Rule Radio.GoGoGoseal_diver_03 { criteria TLK_Radio.GoGoGo Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoGoGoseal_diver_03 } Response Radio.HoldPositionseal_diver_03 { scene "scenes/seal_diver_03/am3_request_hold_01.vcd" scene "scenes/seal_diver_03/am3_request_hold_02.vcd" scene "scenes/seal_diver_03/am3_request_hold_03.vcd" } Rule Radio.HoldPositionseal_diver_03 { criteria TLK_Radio.HoldPosition Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.HoldPositionseal_diver_03 } Response Radio.InPositionseal_diver_03 { scene "scenes/seal_diver_03/am3_in_position_01.vcd" scene "scenes/seal_diver_03/am3_in_position_02.vcd" scene "scenes/seal_diver_03/am3_in_position_03.vcd" scene "scenes/seal_diver_03/am3_in_position_04.vcd" scene "scenes/seal_diver_03/am3_in_position_05.vcd" scene "scenes/seal_diver_03/am3_in_position_06.vcd" scene "scenes/seal_diver_03/am3_in_position_07.vcd" scene "scenes/seal_diver_03/am3_in_position_08.vcd" } Rule Radio.InPositionseal_diver_03 { criteria TLK_Radio.InPosition Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.InPositionseal_diver_03 } Response radio.letsgoseal_diver_03 { scene "scenes/seal_diver_03/am3_request_move_01.vcd" scene "scenes/seal_diver_03/am3_request_move_02.vcd" scene "scenes/seal_diver_03/am3_request_move_03.vcd" scene "scenes/seal_diver_03/am3_request_move_04.vcd" scene "scenes/seal_diver_03/am3_request_move_05.vcd" scene "scenes/seal_diver_03/am3_request_move_06.vcd" scene "scenes/seal_diver_03/am3_request_move_07.vcd" scene "scenes/seal_diver_03/am3_request_move_08.vcd" scene "scenes/seal_diver_03/am3_request_move_09.vcd" scene "scenes/seal_diver_03/am3_request_move_10.vcd" scene "scenes/seal_diver_03/am3_request_move_11.vcd" } Rule radio.letsgoseal_diver_03 { criteria TLK_radio.letsgo Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response radio.letsgoseal_diver_03 } Response radio.locknloadseal_diver_03 { scene "scenes/seal_diver_03/am3_round_start_01.vcd" scene "scenes/seal_diver_03/am3_round_start_02.vcd" scene "scenes/seal_diver_03/am3_round_start_03.vcd" scene "scenes/seal_diver_03/am3_round_start_04.vcd" scene "scenes/seal_diver_03/am3_round_start_05.vcd" scene "scenes/seal_diver_03/am3_round_start_06.vcd" scene "scenes/seal_diver_03/am3_round_start_08.vcd" scene "scenes/seal_diver_03/am3_round_start_07.vcd" scene "scenes/seal_diver_03/am3_round_start_09.vcd" scene "scenes/seal_diver_03/am3_round_start_10.vcd" scene "scenes/seal_diver_03/am3_round_start_11.vcd" } Rule radio.locknloadseal_diver_03 { criteria TLK_radio.locknload Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response radio.locknloadseal_diver_03 } Response Radio.Molotovseal_diver_03 { scene "scenes/seal_diver_03/am3_throwing_molotov_01.vcd" scene "scenes/seal_diver_03/am3_throwing_molotov_02.vcd" scene "scenes/seal_diver_03/am3_throwing_molotov_03.vcd" } Rule Radio.Molotovseal_diver_03 { criteria TLK_Radio.Molotov Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Molotovseal_diver_03 } Response Radio.NeedBackupseal_diver_03 { scene "scenes/seal_diver_03/am3_request_backup_01.vcd" scene "scenes/seal_diver_03/am3_request_backup_02.vcd" scene "scenes/seal_diver_03/am3_request_backup_03.vcd" } Rule Radio.NeedBackupseal_diver_03 { criteria TLK_Radio.NeedBackup Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.NeedBackupseal_diver_03 } Response Radio.Negativeseal_diver_03 { scene "scenes/seal_diver_03/am3_negative_01.vcd" scene "scenes/seal_diver_03/am3_negative_02.vcd" scene "scenes/seal_diver_03/am3_negative_03.vcd" scene "scenes/seal_diver_03/am3_negative_04.vcd" scene "scenes/seal_diver_03/am3_negative_05.vcd" scene "scenes/seal_diver_03/am3_negative_06.vcd" scene "scenes/seal_diver_03/am3_negative_07.vcd" } Rule Radio.Negativeseal_diver_03 { criteria TLK_Radio.Negative Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Negativeseal_diver_03 } Response Radio.Regroupseal_diver_03 { scene "scenes/seal_diver_03/am3_request_regroup_01.vcd" scene "scenes/seal_diver_03/am3_request_regroup_02.vcd" scene "scenes/seal_diver_03/am3_request_regroup_03.vcd" scene "scenes/seal_diver_03/am3_request_regroup_04.vcd" scene "scenes/seal_diver_03/am3_request_stick_together_01.vcd" scene "scenes/seal_diver_03/am3_request_stick_together_02.vcd" scene "scenes/seal_diver_03/am3_request_stick_together_03.vcd" } Rule Radio.Regroupseal_diver_03 { criteria TLK_Radio.Regroup Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Regroupseal_diver_03 } Response Radio.ReportingInseal_diver_03 { scene "scenes/seal_diver_03/am3_reporting_in_01.vcd" scene "scenes/seal_diver_03/am3_reporting_in_02.vcd" scene "scenes/seal_diver_03/am3_reporting_in_03.vcd" scene "scenes/seal_diver_03/am3_reporting_in_04.vcd" } Rule Radio.ReportingInseal_diver_03 { criteria TLK_Radio.ReportingIn Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ReportingInseal_diver_03 } Response Radio.ReportInTeamseal_diver_03 { scene "scenes/seal_diver_03/am3_request_report_01.vcd" scene "scenes/seal_diver_03/am3_request_report_02.vcd" scene "scenes/seal_diver_03/am3_request_report_03.vcd" } Rule Radio.ReportInTeamseal_diver_03 { criteria TLK_Radio.ReportInTeam Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ReportInTeamseal_diver_03 } Response Radio.Rogerseal_diver_03 { scene "scenes/seal_diver_03/am3_agree_01.vcd" scene "scenes/seal_diver_03/am3_agree_02.vcd" scene "scenes/seal_diver_03/am3_agree_03.vcd" scene "scenes/seal_diver_03/am3_agree_04.vcd" scene "scenes/seal_diver_03/am3_agree_05.vcd" scene "scenes/seal_diver_03/am3_agree_06.vcd" } Rule Radio.Rogerseal_diver_03 { criteria TLK_Radio.Roger Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Rogerseal_diver_03 } Response Radio.SectorClearseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_area_clear_01.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_02.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_03.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_04.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_05.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_06.vcd" } Rule Radio.SectorClearseal_diver_03 { criteria TLK_Radio.SectorClear Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.SectorClearseal_diver_03 } Response Radio.Smokeseal_diver_03 { scene "scenes/seal_diver_03/am3_throwing_smoke_01.vcd" scene "scenes/seal_diver_03/am3_throwing_smoke_02.vcd" scene "scenes/seal_diver_03/am3_throwing_smoke_03.vcd" } Rule Radio.Smokeseal_diver_03 { criteria TLK_Radio.Smoke Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Smokeseal_diver_03 } Response Radio.StickTogetherseal_diver_03 { scene "scenes/seal_diver_03/am3_request_stick_together_01.vcd" scene "scenes/seal_diver_03/am3_request_stick_together_02.vcd" scene "scenes/seal_diver_03/am3_request_stick_together_03.vcd" } Rule Radio.StickTogetherseal_diver_03 { criteria TLK_Radio.StickTogether Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.StickTogetherseal_diver_03 } Response radio.takingfireseal_diver_03 { scene "scenes/seal_diver_03/am3_takingfire_01.vcd" scene "scenes/seal_diver_03/am3_takingfire_02.vcd" scene "scenes/seal_diver_03/am3_takingfire_03.vcd" scene "scenes/seal_diver_03/am3_takingfire_04.vcd" scene "scenes/seal_diver_03/am3_takingfire_05.vcd" scene "scenes/seal_diver_03/am3_takingfire_06.vcd" scene "scenes/seal_diver_03/am3_takingfire_07.vcd" } Rule radio.takingfireseal_diver_03 { criteria TLK_radio.takingfire Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response radio.takingfireseal_diver_03 } Response Radio.TeamFallBackseal_diver_03 { scene "scenes/seal_diver_03/am3_request_fallback_01.vcd" scene "scenes/seal_diver_03/am3_request_fallback_02.vcd" scene "scenes/seal_diver_03/am3_request_fallback_03.vcd" scene "scenes/seal_diver_03/am3_request_fallback_04.vcd" } Rule Radio.TeamFallBackseal_diver_03 { criteria TLK_Radio.TeamFallBack Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.TeamFallBackseal_diver_03 } Response Radio.Thanksseal_diver_03 { scene "scenes/seal_diver_03/am3_thankful_01.vcd" scene "scenes/seal_diver_03/am3_thankful_02.vcd" scene "scenes/seal_diver_03/am3_thankful_04.vcd" } Rule Radio.Thanksseal_diver_03 { criteria TLK_Radio.Thanks Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Thanksseal_diver_03 } Response Radio.YouTakeThePointseal_diver_03 { scene "scenes/seal_diver_03/am3_following_friend_01.vcd" scene "scenes/seal_diver_03/am3_following_friend_02.vcd" scene "scenes/seal_diver_03/am3_following_friend_03.vcd" scene "scenes/seal_diver_03/am3_following_friend_04.vcd" scene "scenes/seal_diver_03/am3_following_friend_05.vcd" scene "scenes/seal_diver_03/am3_following_friend_06.vcd" } Rule Radio.YouTakeThePointseal_diver_03 { criteria TLK_Radio.YouTakeThePoint Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.YouTakeThePointseal_diver_03 } Response ReportingInseal_diver_03 { scene "scenes/seal_diver_03/am3_reporting_in_01.vcd" scene "scenes/seal_diver_03/am3_reporting_in_02.vcd" scene "scenes/seal_diver_03/am3_reporting_in_03.vcd" scene "scenes/seal_diver_03/am3_reporting_in_04.vcd" } Rule ReportingInseal_diver_03 { criteria TLK_ReportingIn Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response ReportingInseal_diver_03 } Response RequestReportseal_diver_03 { scene "scenes/seal_diver_03/am3_request_report_01.vcd" scene "scenes/seal_diver_03/am3_request_report_02.vcd" scene "scenes/seal_diver_03/am3_request_report_03.vcd" } Rule RequestReportseal_diver_03 { criteria TLK_RequestReport Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response RequestReportseal_diver_03 } Response ScaredEmoteseal_diver_03 { scene "scenes/seal_diver_03/am3_scared_01.vcd" scene "scenes/seal_diver_03/am3_scared_02.vcd" scene "scenes/seal_diver_03/am3_scared_03.vcd" scene "scenes/seal_diver_03/am3_scared_04.vcd" scene "scenes/seal_diver_03/am3_scared_05.vcd" scene "scenes/seal_diver_03/am3_scared_06.vcd" scene "scenes/seal_diver_03/am3_scared_07.vcd" } Rule ScaredEmoteseal_diver_03 { criteria TLK_ScaredEmote Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response ScaredEmoteseal_diver_03 } Response SniperKilledseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_sniper_killed_01.vcd" scene "scenes/seal_diver_03/am3_sees_sniper_killed_02.vcd" scene "scenes/seal_diver_03/am3_sees_sniper_killed_03.vcd" scene "scenes/seal_diver_03/am3_sees_sniper_killed_04.vcd" scene "scenes/seal_diver_03/am3_sees_sniper_killed_05.vcd" scene "scenes/seal_diver_03/am3_sees_sniper_killed_06.vcd" scene "scenes/seal_diver_03/am3_sees_sniper_killed_07.vcd" } Rule SniperKilledseal_diver_03 { criteria TLK_SniperKilled Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response SniperKilledseal_diver_03 } Response SniperWarningseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_sniper_01.vcd" scene "scenes/seal_diver_03/am3_sees_sniper_02.vcd" scene "scenes/seal_diver_03/am3_sees_sniper_03.vcd" } Rule SniperWarningseal_diver_03 { criteria TLK_SniperWarning Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response SniperWarningseal_diver_03 } Response SpottedBomberseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_bomb_carrier_01.vcd" scene "scenes/seal_diver_03/am3_sees_bomb_carrier_02.vcd" scene "scenes/seal_diver_03/am3_sees_bomb_carrier_03.vcd" } Rule SpottedBomberseal_diver_03 { criteria TLK_SpottedBomber Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkswat:1:1" applycontexttoworld Response SpottedBomberseal_diver_03 } Response SpottedLooseBombseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_dropped_bomb_01.vcd" scene "scenes/seal_diver_03/am3_sees_dropped_bomb_02.vcd" scene "scenes/seal_diver_03/am3_sees_dropped_bomb_03.vcd" scene "scenes/seal_diver_03/am3_sees_dropped_bomb_04.vcd" scene "scenes/seal_diver_03/am3_sees_dropped_bomb_05.vcd" } Rule SpottedLooseBombseal_diver_03 { criteria TLK_SpottedLooseBomb Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response SpottedLooseBombseal_diver_03 } Response ThreeEnemiesLeftseal_diver_03 { scene "scenes/seal_diver_03/am3_enemies_left_three_01.vcd" scene "scenes/seal_diver_03/am3_enemies_left_three_02.vcd" scene "scenes/seal_diver_03/am3_enemies_left_three_03.vcd" } Rule ThreeEnemiesLeftseal_diver_03 { criteria TLK_ThreeEnemiesLeft Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response ThreeEnemiesLeftseal_diver_03 } Response TwoEnemiesLeftseal_diver_03 { scene "scenes/seal_diver_03/am3_enemies_left_two_01.vcd" scene "scenes/seal_diver_03/am3_enemies_left_two_02.vcd" scene "scenes/seal_diver_03/am3_enemies_left_two_03.vcd" } Rule TwoEnemiesLeftseal_diver_03 { criteria TLK_TwoEnemiesLeft Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TwoEnemiesLeftseal_diver_03 } Response WaitingHereseal_diver_03 { scene "scenes/seal_diver_03/am3_waiting_here_01.vcd" scene "scenes/seal_diver_03/am3_waiting_here_02.vcd" scene "scenes/seal_diver_03/am3_waiting_here_03.vcd" scene "scenes/seal_diver_03/am3_waiting_here_04.vcd" scene "scenes/seal_diver_03/am3_waiting_here_05.vcd" scene "scenes/seal_diver_03/am3_waiting_here_06.vcd" scene "scenes/seal_diver_03/am3_waiting_here_07.vcd" } Rule WaitingHereseal_diver_03 { criteria TLK_WaitingHere Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response WaitingHereseal_diver_03 } Response WonRoundseal_diver_03 { scene "scenes/seal_diver_03/am3_round_won_01.vcd" scene "scenes/seal_diver_03/am3_round_won_02.vcd" scene "scenes/seal_diver_03/am3_round_won_03.vcd" scene "scenes/seal_diver_03/am3_round_won_04.vcd" scene "scenes/seal_diver_03/am3_round_won_05.vcd" scene "scenes/seal_diver_03/am3_round_won_06.vcd" scene "scenes/seal_diver_03/am3_round_won_07.vcd" } Rule WonRoundseal_diver_03 { criteria TLK_WonRound Isseal_diver_03 IsTalkseal_diver_03 NotSaidRoundEndseal_diver_03 ApplyContext "Talkseal_diver_03:1:1,SaidRoundEndseal_diver_03:1:10" applycontexttoworld Response WonRoundseal_diver_03 } Response WonRoundCleanseal_diver_03 { scene "scenes/seal_diver_03/am3_round_won_nocasualities_01.vcd" scene "scenes/seal_diver_03/am3_round_won_nocasualities_02.vcd" scene "scenes/seal_diver_03/am3_round_won_nocasualities_03.vcd" scene "scenes/seal_diver_03/am3_round_won_nocasualities_04.vcd" scene "scenes/seal_diver_03/am3_round_won_nocasualities_05.vcd" } Rule WonRoundCleanseal_diver_03 { criteria TLK_WonRoundClean Isseal_diver_03 IsAllAlive IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1,SaidRoundEndseal_diver_03:1:10" applycontexttoworld Response WonRoundCleanseal_diver_03 } Response WonRoundQuicklyseal_diver_03 { scene "scenes/seal_diver_03/am3_round_won_quickly_01.vcd" scene "scenes/seal_diver_03/am3_round_won_quickly_02.vcd" scene "scenes/seal_diver_03/am3_round_won_quickly_03.vcd" scene "scenes/seal_diver_03/am3_round_won_quickly_04.vcd" } Rule WonRoundQuicklyseal_diver_03 { criteria TLK_WonRoundQuickly Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1,SaidRoundEndseal_diver_03:1:10" applycontexttoworld Response WonRoundQuicklyseal_diver_03 } Rule AgreeWithPlanseal_diver_03 { criteria TLK_AgreeWithPlan Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Agreeseal_diver_03 } Rule FollowingCommanderseal_diver_03 { criteria TLK_FollowingCommander Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response FollowingFriendseal_diver_03 } Rule FollowingSirseal_diver_03 { criteria TLK_FollowingSir Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response FollowingFriendseal_diver_03 } Rule NiceShotCommanderseal_diver_03 { criteria TLK_NiceShotCommander Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response NiceShotseal_diver_03 } Rule NiceShotSirseal_diver_03 { criteria TLK_NiceShotSir Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response NiceShotseal_diver_03 } Rule ThrillEmoteseal_diver_03 { criteria TLK_ThrillEmote Isseal_diver_03 IsTalkseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response OnARollBragseal_diver_03 } Rule EnemySpottedseal_diver_03 { criteria TLK_EnemySpotted Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.EnemySpottedseal_diver_03 } Rule radio.goseal_diver_03 { criteria TLK_radio.go Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response radio.letsgoseal_diver_03 } Rule radio.moveoutseal_diver_03 { criteria TLK_radio.moveout Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response radio.locknloadseal_diver_03 } Rule Radio.ReportInTeamseal_diver_03 { criteria TLK_Radio.ReportInTeam Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response RequestReportseal_diver_03 } Response TeamLeadWonseal_diver_03 { scene "scenes/seal_diver_03/am3_round_winning_01.vcd" scene "scenes/seal_diver_03/am3_round_winning_02.vcd" scene "scenes/seal_diver_03/am3_round_winning_03.vcd" scene "scenes/seal_diver_03/am3_round_winning_04.vcd" scene "scenes/seal_diver_03/am3_round_winning_05.vcd" scene "scenes/seal_diver_03/am3_round_winning_06.vcd" scene "scenes/seal_diver_03/am3_round_winning_07.vcd" scene "scenes/seal_diver_03/am3_round_winning_08.vcd" scene "scenes/seal_diver_03/am3_round_winning_09.vcd" scene "scenes/seal_diver_03/am3_round_winning_10.vcd" scene "scenes/seal_diver_03/am3_round_winning_11.vcd" scene "scenes/seal_diver_03/am3_round_winning_12.vcd" scene "scenes/seal_diver_03/am3_round_winning_13.vcd" scene "scenes/seal_diver_03/am3_round_winning_14.vcd" scene "scenes/seal_diver_03/am3_round_winning_15.vcd" } Rule TeamLeadWonseal_diver_03 { criteria TDM_GainedLead Isseal_diver_03 IsTalkseal_diver_03 TDM_ChatterAllowed_T ApplyContext "Talkseal_diver_03:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadWonseal_diver_03 } Response TeamLeadLostseal_diver_03 { scene "scenes/seal_diver_03/am3_round_losing_01.vcd" scene "scenes/seal_diver_03/am3_round_losing_02.vcd" scene "scenes/seal_diver_03/am3_round_losing_03.vcd" scene "scenes/seal_diver_03/am3_round_losing_04.vcd" scene "scenes/seal_diver_03/am3_round_losing_05.vcd" scene "scenes/seal_diver_03/am3_round_losing_06.vcd" scene "scenes/seal_diver_03/am3_round_losing_07.vcd" scene "scenes/seal_diver_03/am3_round_losing_08.vcd" } Rule TeamLeadLostseal_diver_03 { criteria TDM_LostLead Isseal_diver_03 IsTalkseal_diver_03 TDM_ChatterAllowed_T ApplyContext "Talkseal_diver_03:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadLostseal_diver_03 } Response Radio.Sorryseal_diver_03 { scene "scenes/seal_diver_03/am3_sorry_01.vcd" scene "scenes/seal_diver_03/am3_sorry_02.vcd" scene "scenes/seal_diver_03/am3_sorry_03.vcd" scene "scenes/seal_diver_03/am3_sorry_04.vcd" } Rule Radio.Sorryseal_diver_03 { criteria TLK_Radio.Sorry Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Sorryseal_diver_03 } Response Radio.GoAseal_diver_03 { scene "scenes/seal_diver_03/am3_goto_a_01.vcd" } Rule Radio.GoAseal_diver_03 { criteria TLK_Radio.GoA Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoAseal_diver_03 } Response Radio.GoBseal_diver_03 { scene "scenes/seal_diver_03/am3_goto_b_01.vcd" } Rule Radio.GoBseal_diver_03 { criteria TLK_Radio.GoB Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoBseal_diver_03 } Response Radio.NeedDropseal_diver_03 { scene "scenes/seal_diver_03/am3_request_weapon_01.vcd" scene "scenes/seal_diver_03/am3_request_weapon_02.vcd" scene "scenes/seal_diver_03/am3_request_weapon_03.vcd" scene "scenes/seal_diver_03/am3_request_weapon_04.vcd" scene "scenes/seal_diver_03/am3_request_weapon_05.vcd" } Rule Radio.NeedDropseal_diver_03 { criteria TLK_Radio.NeedDrop Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.NeedDropseal_diver_03 } ///////////////////////////// // LOCATIONS ///////////////////////////////// ////////// Location Only Response Radio.LocBombAseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_a_01.vcd" scene "scenes/seal_diver_03/am3_loc_a_02.vcd" scene "scenes/seal_diver_03/am3_loc_a_03.vcd" scene "scenes/seal_diver_03/am3_loc_a_04.vcd" scene "scenes/seal_diver_03/am3_loc_a_05.vcd" scene "scenes/seal_diver_03/am3_loc_a_06.vcd" scene "scenes/seal_diver_03/am3_loc_a_07.vcd" scene "scenes/seal_diver_03/am3_loc_a_08.vcd" scene "scenes/seal_diver_03/am3_loc_a_09.vcd" scene "scenes/seal_diver_03/am3_loc_a_10.vcd" scene "scenes/seal_diver_03/am3_loc_a_11.vcd" scene "scenes/seal_diver_03/am3_loc_a_12.vcd" } Rule Radio.LocBombAseal_diver_03 { criteria TLK_Radio.LocBombA Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocBombAseal_diver_03 } Response Radio.LocBombBseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_b_01.vcd" scene "scenes/seal_diver_03/am3_loc_b_02.vcd" scene "scenes/seal_diver_03/am3_loc_b_03.vcd" scene "scenes/seal_diver_03/am3_loc_b_04.vcd" scene "scenes/seal_diver_03/am3_loc_b_05.vcd" scene "scenes/seal_diver_03/am3_loc_b_06.vcd" scene "scenes/seal_diver_03/am3_loc_b_07.vcd" scene "scenes/seal_diver_03/am3_loc_b_08.vcd" } Rule Radio.LocBombBseal_diver_03 { criteria TLK_Radio.LocBombB Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocBombBseal_diver_03 } Response Radio.LocBackseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_back.vcd" } Rule Radio.LocBackseal_diver_03 { criteria TLK_Radio.LocBack Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocBackseal_diver_03 } Response Radio.LocC4seal_diver_03 { scene "scenes/seal_diver_03/am3_loc_c4_03.vcd" scene "scenes/seal_diver_03/am3_loc_c4_04.vcd" scene "scenes/seal_diver_03/am3_loc_c4_05.vcd" scene "scenes/seal_diver_03/am3_loc_c4_06.vcd" } Rule Radio.LocC4seal_diver_03 { criteria TLK_Radio.LocC4 Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocC4seal_diver_03 } Response Radio.LocCatwalkseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_catwalk.vcd" } Rule Radio.LocCatwalkseal_diver_03 { criteria TLK_Radio.LocCatwalk Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocCatwalkseal_diver_03 } Response Radio.LocConnectorseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_connector_01.vcd" } Rule Radio.LocConnectorseal_diver_03 { criteria TLK_Radio.LocConnector Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocConnectorseal_diver_03 } Response Radio.LocDoorseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_door.vcd" } Rule Radio.LocDoorseal_diver_03 { criteria TLK_Radio.LocDoor Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocDoorseal_diver_03 } Response Radio.LocDoubleDoorsseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_doubledoors_01.vcd" } Rule Radio.LocDoubleDoorsseal_diver_03 { criteria TLK_Radio.LocDoubleDoors Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocDoubleDoorsseal_diver_03 } Response Radio.LocEnemySpawnseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_enemy_spawn.vcd" } Rule Radio.LocEnemySpawnseal_diver_03 { criteria TLK_Radio.LocEnemySpawn Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocEnemySpawnseal_diver_03 } Response Radio.LocFrontseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_front_01.vcd" } Rule Radio.LocFrontseal_diver_03 { criteria TLK_Radio.LocFront Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocFrontseal_diver_03 } Response Radio.LocHoleseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_hole.vcd" } Rule Radio.LocHoleseal_diver_03 { criteria TLK_Radio.LocHole Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocHoleseal_diver_03 } Response Radio.LocHostageseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_hostage_01.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_02.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_03.vcd" } Rule Radio.LocHostageseal_diver_03 { criteria TLK_Radio.LocHostage Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocHostageseal_diver_03 } Response Radio.LocHostageEscapeZoneseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_hostage_escape_zone_01.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_escape_zone_02.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_escape_zone_03.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_escape_zone_04.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_escape_zone_05.vcd" } Rule Radio.LocHostageEscapeZoneseal_diver_03 { criteria TLK_Radio.LocHostageEscapeZone Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocHostageEscapeZoneseal_diver_03 } Response Radio.LocHutseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_hut.vcd" scene "scenes/seal_diver_03/am3_loc_hut_02.vcd" } Rule Radio.LocHutseal_diver_03 { criteria TLK_Radio.LocHut Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocHutseal_diver_03 } Response Radio.LocLongseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_long.vcd" } Rule Radio.LocLongseal_diver_03 { criteria TLK_Radio.LocLong Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocLongseal_diver_03 } Response Radio.LocMidseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_mid_01.vcd" scene "scenes/seal_diver_03/am3_loc_mid_02.vcd" scene "scenes/seal_diver_03/am3_loc_mid_03.vcd" scene "scenes/seal_diver_03/am3_loc_mid_04.vcd" scene "scenes/seal_diver_03/am3_loc_mid_05.vcd" } Rule Radio.LocMidseal_diver_03 { criteria TLK_Radio.LocMid Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocMidseal_diver_03 } Response Radio.LocOurSpawnseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_our_spawn_01.vcd" } Rule Radio.LocOurSpawnseal_diver_03 { criteria TLK_Radio.LocOurSpawn Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocOurSpawnseal_diver_03 } Response Radio.LocOverpassseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_overpass_01.vcd" } Rule Radio.LocOverpassseal_diver_03 { criteria TLK_Radio.LocOverpass Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocOverpassseal_diver_03 } Response Radio.LocPalaceseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_palace.vcd" } Rule Radio.LocPalaceseal_diver_03 { criteria TLK_Radio.LocPalace Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocPalaceseal_diver_03 } Response Radio.LocPlatformseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_platform.vcd" } Rule Radio.LocPlatformseal_diver_03 { criteria TLK_Radio.LocPlatform Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocPlatformseal_diver_03 } Response Radio.LocRampseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_ramp_01.vcd" } Rule Radio.LocRampseal_diver_03 { criteria TLK_Radio.LocRamp Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocRampseal_diver_03 } Response Radio.LocSnipersNestseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_snipers_nest_01.vcd" } Rule Radio.LocSnipersNestseal_diver_03 { criteria TLK_Radio.LocSnipersNest Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocSnipersNestseal_diver_03 } Response Radio.LocStairsseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_stairs_01.vcd" } Rule Radio.LocStairsseal_diver_03 { criteria TLK_Radio.LocStairs Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocStairsseal_diver_03 } Response Radio.LocYardseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_yard_01.vcd" } Rule Radio.LocYardseal_diver_03 { criteria TLK_Radio.LocYard Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.LocYardseal_diver_03 } ////////// IM AT LOCATION Response Radio.ImAtLocBombAseal_diver_03 { scene "scenes/seal_diver_03/am3_guarding_bombsite_01.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_02.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_03.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_04.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_05.vcd" } Rule Radio.ImAtLocBombAseal_diver_03 { criteria TLK_Radio.ImAtLocBombA Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocBombAseal_diver_03 } Response Radio.ImAtLocBombBseal_diver_03 { scene "scenes/seal_diver_03/am3_guarding_bombsite_01.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_02.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_03.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_04.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_05.vcd" } Rule Radio.ImAtLocBombBseal_diver_03 { criteria TLK_Radio.ImAtLocBombB Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocBombBseal_diver_03 } Response Radio.ImAtLocBackseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_back.vcd" } Rule Radio.ImAtLocBackseal_diver_03 { criteria TLK_Radio.ImAtLocBack Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocBackseal_diver_03 } Response Radio.ImAtLocC4seal_diver_03 { scene "scenes/seal_diver_03/am3_at_loosebomb_01.vcd" scene "scenes/seal_diver_03/am3_at_loosebomb_02.vcd" scene "scenes/seal_diver_03/am3_at_loosebomb_03.vcd" scene "scenes/seal_diver_03/am3_at_loosebomb_04.vcd" scene "scenes/seal_diver_03/am3_at_loosebomb_05.vcd" } Rule Radio.ImAtLocC4seal_diver_03 { criteria TLK_Radio.ImAtLocC4 Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocC4seal_diver_03 } Response Radio.ImAtLocCatwalkseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_catwalk.vcd" } Rule Radio.ImAtLocCatwalkseal_diver_03 { criteria TLK_Radio.ImAtLocCatwalk Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocCatwalkseal_diver_03 } Response Radio.ImAtLocConnectorseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_connector_01.vcd" } Rule Radio.ImAtLocConnectorseal_diver_03 { criteria TLK_Radio.ImAtLocConnector Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocConnectorseal_diver_03 } Response Radio.ImAtLocDoorseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_door.vcd" } Rule Radio.ImAtLocDoorseal_diver_03 { criteria TLK_Radio.ImAtLocDoor Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocDoorseal_diver_03 } Response Radio.ImAtLocDoubleDoorsseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_doubledoors_01.vcd" } Rule Radio.ImAtLocDoubleDoorsseal_diver_03 { criteria TLK_Radio.ImAtLocDoubleDoors Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocDoubleDoorsseal_diver_03 } Response Radio.ImAtLocEnemySpawnseal_diver_03 { scene "scenes/seal_diver_03/am3_at_enemy_spawn_01.vcd" scene "scenes/seal_diver_03/am3_at_enemy_spawn_02.vcd" scene "scenes/seal_diver_03/am3_at_enemy_spawn_03.vcd" } Rule Radio.ImAtLocEnemySpawnseal_diver_03 { criteria TLK_Radio.ImAtLocEnemySpawn Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocEnemySpawnseal_diver_03 } Response Radio.ImAtLocFrontseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_front_01.vcd" } Rule Radio.ImAtLocFrontseal_diver_03 { criteria TLK_Radio.ImAtLocFront Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocFrontseal_diver_03 } Response Radio.ImAtLocHoleseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_hole.vcd" } Rule Radio.ImAtLocHoleseal_diver_03 { criteria TLK_Radio.ImAtLocHole Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocHoleseal_diver_03 } Response Radio.ImAtLocHostageseal_diver_03 { scene "scenes/seal_diver_03/am3_escorting_hostage_01.vcd" scene "scenes/seal_diver_03/am3_escorting_hostage_02.vcd" scene "scenes/seal_diver_03/am3_escorting_hostage_03.vcd" scene "scenes/seal_diver_03/am3_escorting_hostage_04.vcd" scene "scenes/seal_diver_03/am3_escorting_hostage_05.vcd" } Rule Radio.ImAtLocHostageseal_diver_03 { criteria TLK_Radio.ImAtLocHostage Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocHostageseal_diver_03 } Response Radio.ImAtLocHostageEscapeZoneseal_diver_03 { scene "scenes/seal_diver_03/am3_guarding_hostage_escapezone_01.vcd" scene "scenes/seal_diver_03/am3_guarding_hostage_escapezone_02.vcd" scene "scenes/seal_diver_03/am3_guarding_hostage_escapezone_03.vcd" scene "scenes/seal_diver_03/am3_guarding_hostage_escapezone_04.vcd" } Rule Radio.ImAtLocHostageEscapeZoneseal_diver_03 { criteria TLK_Radio.ImAtLocHostageEscapeZone Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocHostageEscapeZoneseal_diver_03 } Response Radio.ImAtLocHutseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_hut.vcd" scene "scenes/seal_diver_03/am3_loc_hut_02.vcd" } Rule Radio.ImAtLocHutseal_diver_03 { criteria TLK_Radio.ImAtLocHut Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocHutseal_diver_03 } Response Radio.ImAtLocLongseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_long.vcd" } Rule Radio.ImAtLocLongseal_diver_03 { criteria TLK_Radio.ImAtLocLong Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocLongseal_diver_03 } Response Radio.ImAtLocMidseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_mid_01.vcd" scene "scenes/seal_diver_03/am3_loc_mid_02.vcd" scene "scenes/seal_diver_03/am3_loc_mid_03.vcd" scene "scenes/seal_diver_03/am3_loc_mid_04.vcd" scene "scenes/seal_diver_03/am3_loc_mid_05.vcd" } Rule Radio.ImAtLocMidseal_diver_03 { criteria TLK_Radio.ImAtLocMid Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocMidseal_diver_03 } Response Radio.ImAtLocOurSpawnseal_diver_03 { scene "scenes/seal_diver_03/am3_at_our_spawn_01.vcd" scene "scenes/seal_diver_03/am3_at_our_spawn_02.vcd" } Rule Radio.ImAtLocOurSpawnseal_diver_03 { criteria TLK_Radio.ImAtLocOurSpawn Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocOurSpawnseal_diver_03 } Response Radio.ImAtLocOverpassseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_overpass_01.vcd" } Rule Radio.ImAtLocOverpassseal_diver_03 { criteria TLK_Radio.ImAtLocOverpass Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocOverpassseal_diver_03 } Response Radio.ImAtLocPalaceseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_palace.vcd" } Rule Radio.ImAtLocPalaceseal_diver_03 { criteria TLK_Radio.ImAtLocPalace Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocPalaceseal_diver_03 } Response Radio.ImAtLocPlatformseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_platform.vcd" } Rule Radio.ImAtLocPlatformseal_diver_03 { criteria TLK_Radio.ImAtLocPlatform Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocPlatformseal_diver_03 } Response Radio.ImAtLocRampseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_ramp_01.vcd" } Rule Radio.ImAtLocRampseal_diver_03 { criteria TLK_Radio.ImAtLocRamp Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocRampseal_diver_03 } Response Radio.ImAtLocSnipersNestseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_snipers_nest_01.vcd" } Rule Radio.ImAtLocSnipersNestseal_diver_03 { criteria TLK_Radio.ImAtLocSnipersNest Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocSnipersNestseal_diver_03 } Response Radio.ImAtLocStairsseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_stairs_01.vcd" } Rule Radio.ImAtLocStairsseal_diver_03 { criteria TLK_Radio.ImAtLocStairs Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocStairsseal_diver_03 } Response Radio.ImAtLocYardseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_yard_01.vcd" } Rule Radio.ImAtLocYardseal_diver_03 { criteria TLK_Radio.ImAtLocYard Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.ImAtLocYardseal_diver_03 } ////////// OMW TO LOCATION Response Radio.OMWLocBombAseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocBombAseal_diver_03 { criteria TLK_Radio.OMWLocBombA Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocBombAseal_diver_03 } Response Radio.OMWLocBombBseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocBombBseal_diver_03 { criteria TLK_Radio.OMWLocBombB Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocBombBseal_diver_03 } Response Radio.OMWLocBackseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_back.vcd" } Rule Radio.OMWLocBackseal_diver_03 { criteria TLK_Radio.OMWLocBack Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocBackseal_diver_03 } Response Radio.OMWLocC4seal_diver_03 { scene "scenes/seal_diver_03/am3_omw_to_loosebomb_01.vcd" scene "scenes/seal_diver_03/am3_omw_to_loosebomb_02.vcd" scene "scenes/seal_diver_03/am3_omw_to_loosebomb_03.vcd" scene "scenes/seal_diver_03/am3_omw_to_loosebomb_04.vcd" scene "scenes/seal_diver_03/am3_omw_to_loosebomb_05.vcd" scene "scenes/seal_diver_03/am3_omw_to_loosebomb_06.vcd" } Rule Radio.OMWLocC4seal_diver_03 { criteria TLK_Radio.OMWLocC4 Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocC4seal_diver_03 } Response Radio.OMWLocCatwalkseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocCatwalkseal_diver_03 { criteria TLK_Radio.OMWLocCatwalk Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocCatwalkseal_diver_03 } Response Radio.OMWLocConnectorseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocConnectorseal_diver_03 { criteria TLK_Radio.OMWLocConnector Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocConnectorseal_diver_03 } Response Radio.OMWLocDoorseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocDoorseal_diver_03 { criteria TLK_Radio.OMWLocDoor Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocDoorseal_diver_03 } Response Radio.OMWLocDoubleDoorsseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocDoubleDoorsseal_diver_03 { criteria TLK_Radio.OMWLocDoubleDoors Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocDoubleDoorsseal_diver_03 } Response Radio.OMWLocEnemySpawnseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocEnemySpawnseal_diver_03 { criteria TLK_Radio.OMWLocEnemySpawn Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocEnemySpawnseal_diver_03 } Response Radio.OMWLocFrontseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocFrontseal_diver_03 { criteria TLK_Radio.OMWLocFront Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocFrontseal_diver_03 } Response Radio.OMWLocHoleseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocHoleseal_diver_03 { criteria TLK_Radio.OMWLocHole Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocHoleseal_diver_03 } Response Radio.OMWLocHostageseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_to_hostage_01.vcd" scene "scenes/seal_diver_03/am3_omw_to_hostage_02.vcd" scene "scenes/seal_diver_03/am3_omw_to_hostage_03.vcd" scene "scenes/seal_diver_03/am3_omw_to_hostage_04.vcd" scene "scenes/seal_diver_03/am3_omw_to_hostage_05.vcd" } Rule Radio.OMWLocHostageseal_diver_03 { criteria TLK_Radio.OMWLocHostage Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocHostageseal_diver_03 } Response Radio.OMWLocHostageEscapeZoneseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_to_escapezone_01.vcd" scene "scenes/seal_diver_03/am3_omw_to_escapezone_02.vcd" scene "scenes/seal_diver_03/am3_omw_to_escapezone_03.vcd" } Rule Radio.OMWLocHostageEscapeZoneseal_diver_03 { criteria TLK_Radio.OMWLocHostageEscapeZone Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocHostageEscapeZoneseal_diver_03 } Response Radio.OMWLocHutseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocHutseal_diver_03 { criteria TLK_Radio.OMWLocHut Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocHutseal_diver_03 } Response Radio.OMWLocLongseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocLongseal_diver_03 { criteria TLK_Radio.OMWLocLong Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocLongseal_diver_03 } Response Radio.OMWLocMidseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocMidseal_diver_03 { criteria TLK_Radio.OMWLocMid Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocMidseal_diver_03 } Response Radio.OMWLocOurSpawnseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocOurSpawnseal_diver_03 { criteria TLK_Radio.OMWLocOurSpawn Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocOurSpawnseal_diver_03 } Response Radio.OMWLocOverpassseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocOverpassseal_diver_03 { criteria TLK_Radio.OMWLocOverpass Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocOverpassseal_diver_03 } Response Radio.OMWLocPalaceseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocPalaceseal_diver_03 { criteria TLK_Radio.OMWLocPalace Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocPalaceseal_diver_03 } Response Radio.OMWLocPlatformseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocPlatformseal_diver_03 { criteria TLK_Radio.OMWLocPlatform Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocPlatformseal_diver_03 } Response Radio.OMWLocRampseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocRampseal_diver_03 { criteria TLK_Radio.OMWLocRamp Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocRampseal_diver_03 } Response Radio.OMWLocSnipersNestseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocSnipersNestseal_diver_03 { criteria TLK_Radio.OMWLocSnipersNest Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocSnipersNestseal_diver_03 } Response Radio.OMWLocStairsseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocStairsseal_diver_03 { criteria TLK_Radio.OMWLocStairs Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocStairsseal_diver_03 } Response Radio.OMWLocYardseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule Radio.OMWLocYardseal_diver_03 { criteria TLK_Radio.OMWLocYard Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.OMWLocYardseal_diver_03 } ////////// REQUEST GO TO TO LOCATION Response Radio.GoToLocBombAseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_a_01.vcd" scene "scenes/seal_diver_03/am3_loc_a_02.vcd" scene "scenes/seal_diver_03/am3_loc_a_03.vcd" scene "scenes/seal_diver_03/am3_loc_a_04.vcd" scene "scenes/seal_diver_03/am3_loc_a_05.vcd" scene "scenes/seal_diver_03/am3_loc_a_06.vcd" scene "scenes/seal_diver_03/am3_loc_a_07.vcd" scene "scenes/seal_diver_03/am3_loc_a_08.vcd" scene "scenes/seal_diver_03/am3_loc_a_09.vcd" scene "scenes/seal_diver_03/am3_loc_a_10.vcd" scene "scenes/seal_diver_03/am3_loc_a_11.vcd" } Rule Radio.GoToLocBombAseal_diver_03 { criteria TLK_Radio.GoToLocBombA Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocBombAseal_diver_03 } Response Radio.GoToLocBombBseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_b_01.vcd" scene "scenes/seal_diver_03/am3_loc_b_02.vcd" scene "scenes/seal_diver_03/am3_loc_b_03.vcd" scene "scenes/seal_diver_03/am3_loc_b_04.vcd" scene "scenes/seal_diver_03/am3_loc_b_05.vcd" scene "scenes/seal_diver_03/am3_loc_b_06.vcd" scene "scenes/seal_diver_03/am3_loc_b_07.vcd" scene "scenes/seal_diver_03/am3_loc_b_08.vcd" scene "scenes/seal_diver_03/am3_loc_b_09.vcd" scene "scenes/seal_diver_03/am3_loc_b_10.vcd" scene "scenes/seal_diver_03/am3_loc_b_11.vcd" } Rule Radio.GoToLocBombBseal_diver_03 { criteria TLK_Radio.GoToLocBombB Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocBombBseal_diver_03 } Response Radio.GoToLocBackseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_back.vcd" } Rule Radio.GoToLocBackseal_diver_03 { criteria TLK_Radio.GoToLocBack Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocBackseal_diver_03 } Response Radio.GoToLocC4seal_diver_03 { scene "scenes/seal_diver_03/am3_goto_c4_03.vcd" scene "scenes/seal_diver_03/am3_goto_c4_04.vcd" scene "scenes/seal_diver_03/am3_goto_c4_05.vcd" scene "scenes/seal_diver_03/am3_goto_c4_06.vcd" } Rule Radio.GoToLocC4seal_diver_03 { criteria TLK_Radio.GoToLocC4 Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocC4seal_diver_03 } Response Radio.GoToLocCatwalkseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_catwalk.vcd" } Rule Radio.GoToLocCatwalkseal_diver_03 { criteria TLK_Radio.GoToLocCatwalk Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocCatwalkseal_diver_03 } Response Radio.GoToLocConnectorseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_connector_01.vcd" } Rule Radio.GoToLocConnectorseal_diver_03 { criteria TLK_Radio.GoToLocConnector Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocConnectorseal_diver_03 } Response Radio.GoToLocDoorseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_door.vcd" } Rule Radio.GoToLocDoorseal_diver_03 { criteria TLK_Radio.GoToLocDoor Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocDoorseal_diver_03 } Response Radio.GoToLocDoubleDoorsseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_doubledoors_01.vcd" } Rule Radio.GoToLocDoubleDoorsseal_diver_03 { criteria TLK_Radio.GoToLocDoubleDoors Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocDoubleDoorsseal_diver_03 } Response Radio.GoToLocEnemySpawnseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_enemy_spawn.vcd" } Rule Radio.GoToLocEnemySpawnseal_diver_03 { criteria TLK_Radio.GoToLocEnemySpawn Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocEnemySpawnseal_diver_03 } Response Radio.GoToLocFrontseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_front_01.vcd" } Rule Radio.GoToLocFrontseal_diver_03 { criteria TLK_Radio.GoToLocFront Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocFrontseal_diver_03 } Response Radio.GoToLocHoleseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_hole.vcd" } Rule Radio.GoToLocHoleseal_diver_03 { criteria TLK_Radio.GoToLocHole Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocHoleseal_diver_03 } Response Radio.GoToLocHostageseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_hostage_01.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_02.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_03.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_04.vcd" } Rule Radio.GoToLocHostageseal_diver_03 { criteria TLK_Radio.GoToLocHostage Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocHostageseal_diver_03 } Response Radio.GoToLocHostageEscapeZoneseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_hostage_escape_zone_01.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_escape_zone_02.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_escape_zone_03.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_escape_zone_04.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_escape_zone_05.vcd" } Rule Radio.GoToLocHostageEscapeZoneseal_diver_03 { criteria TLK_Radio.GoToLocHostageEscapeZone Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocHostageEscapeZoneseal_diver_03 } Response Radio.GoToLocHutseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_hut.vcd" scene "scenes/seal_diver_03/am3_loc_hut_02.vcd" } Rule Radio.GoToLocHutseal_diver_03 { criteria TLK_Radio.GoToLocHut Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocHutseal_diver_03 } Response Radio.GoToLocLongseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_long.vcd" } Rule Radio.GoToLocLongseal_diver_03 { criteria TLK_Radio.GoToLocLong Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocLongseal_diver_03 } Response Radio.GoToLocMidseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_mid_01.vcd" scene "scenes/seal_diver_03/am3_loc_mid_02.vcd" scene "scenes/seal_diver_03/am3_loc_mid_03.vcd" scene "scenes/seal_diver_03/am3_loc_mid_04.vcd" scene "scenes/seal_diver_03/am3_loc_mid_05.vcd" } Rule Radio.GoToLocMidseal_diver_03 { criteria TLK_Radio.GoToLocMid Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocMidseal_diver_03 } Response Radio.GoToLocOurSpawnseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_our_spawn_01.vcd" } Rule Radio.GoToLocOurSpawnseal_diver_03 { criteria TLK_Radio.GoToLocOurSpawn Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocOurSpawnseal_diver_03 } Response Radio.GoToLocOverpassseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_overpass_01.vcd" } Rule Radio.GoToLocOverpassseal_diver_03 { criteria TLK_Radio.GoToLocOverpass Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocOverpassseal_diver_03 } Response Radio.GoToLocPalaceseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_palace.vcd" } Rule Radio.GoToLocPalaceseal_diver_03 { criteria TLK_Radio.GoToLocPalace Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocPalaceseal_diver_03 } Response Radio.GoToLocPlatformseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_platform.vcd" } Rule Radio.GoToLocPlatformseal_diver_03 { criteria TLK_Radio.GoToLocPlatform Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocPlatformseal_diver_03 } Response Radio.GoToLocRampseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_ramp_01.vcd" } Rule Radio.GoToLocRampseal_diver_03 { criteria TLK_Radio.GoToLocRamp Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocRampseal_diver_03 } Response Radio.GoToLocSnipersNestseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_snipers_nest_01.vcd" } Rule Radio.GoToLocSnipersNestseal_diver_03 { criteria TLK_Radio.GoToLocSnipersNest Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocSnipersNestseal_diver_03 } Response Radio.GoToLocStairsseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_stairs_01.vcd" } Rule Radio.GoToLocStairsseal_diver_03 { criteria TLK_Radio.GoToLocStairs Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocStairsseal_diver_03 } Response Radio.GoToLocYardseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_yard_01.vcd" } Rule Radio.GoToLocYardseal_diver_03 { criteria TLK_Radio.GoToLocYard Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.GoToLocYardseal_diver_03 } //////////// /// Numbers //////////// Response Radio.Num1seal_diver_03 { scene "scenes/seal_diver_03/am3_code_1_01.vcd" } Rule Radio.Num1seal_diver_03 { criteria TLK_Radio.Num1 Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Num1seal_diver_03 } Response Radio.Num2seal_diver_03 { scene "scenes/seal_diver_03/am3_code_2_01.vcd" } Rule Radio.Num2seal_diver_03 { criteria TLK_Radio.Num2 Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Num2seal_diver_03 } Response Radio.Num3seal_diver_03 { scene "scenes/seal_diver_03/am3_code_3_01.vcd" } Rule Radio.Num3seal_diver_03 { criteria TLK_Radio.Num3 Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Num3seal_diver_03 } Response Radio.Num4seal_diver_03 { scene "scenes/seal_diver_03/am3_code_4_01.vcd" } Rule Radio.Num4seal_diver_03 { criteria TLK_Radio.Num4 Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Num4seal_diver_03 } Response Radio.Num5seal_diver_03 { scene "scenes/seal_diver_03/am3_code_5_01.vcd" } Rule Radio.Num5seal_diver_03 { criteria TLK_Radio.Num5 Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Num5seal_diver_03 } Response Radio.Num6seal_diver_03 { scene "scenes/seal_diver_03/am3_code_6_01.vcd" } Rule Radio.Num6seal_diver_03 { criteria TLK_Radio.Num6 Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Num6seal_diver_03 } Response Radio.Num7seal_diver_03 { scene "scenes/seal_diver_03/am3_code_7_01.vcd" } Rule Radio.Num7seal_diver_03 { criteria TLK_Radio.Num7 Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Num7seal_diver_03 } Response Radio.Num8seal_diver_03 { scene "scenes/seal_diver_03/am3_code_8_01.vcd" } Rule Radio.Num8seal_diver_03 { criteria TLK_Radio.Num8 Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Num8seal_diver_03 } Response Radio.Num9seal_diver_03 { scene "scenes/seal_diver_03/am3_code_9_01.vcd" } Rule Radio.Num9seal_diver_03 { criteria TLK_Radio.Num9 Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Num9seal_diver_03 } Response Radio.Num10seal_diver_03 { scene "scenes/seal_diver_03/am3_code_01.vcd" } Rule Radio.Num10seal_diver_03 { criteria TLK_Radio.Num10 Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response Radio.Num10seal_diver_03 } ////////////// /// New Chat UI Rules ///////////// Response TLK_Radio.PlantedAtAseal_diver_03 { scene "scenes/seal_diver_03/am3_bomb_planted_01.vcd" scene "scenes/seal_diver_03/am3_bomb_planted_02.vcd" scene "scenes/seal_diver_03/am3_bomb_planted_03.vcd" } Rule TLK_Radio.PlantedAtAseal_diver_03 { criteria TLK_Radio.PlantedAtA Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAseal_diver_03 } Response TLK_Radio.PlantedAtBseal_diver_03 { scene "scenes/seal_diver_03/am3_bomb_planted_01.vcd" scene "scenes/seal_diver_03/am3_bomb_planted_02.vcd" scene "scenes/seal_diver_03/am3_bomb_planted_03.vcd" } Rule TLK_Radio.PlantedAtBseal_diver_03 { criteria TLK_Radio.PlantedAtB Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAseal_diver_03 } Response TLK_Radio.RoundLostseal_diver_03 { scene "scenes/seal_diver_03/am3_round_lost_01.vcd" scene "scenes/seal_diver_03/am3_round_lost_02.vcd" scene "scenes/seal_diver_03/am3_round_lost_03.vcd" } Rule TLK_Radio.RoundLostseal_diver_03 { criteria TLK_Radio.RoundLost Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.RoundLostseal_diver_03 } Response TLK_Radio.NeedPlanseal_diver_03 { scene "scenes/seal_diver_03/am3_request_plan_01.vcd" scene "scenes/seal_diver_03/am3_request_plan_02.vcd" scene "scenes/seal_diver_03/am3_request_plan_03.vcd" scene "scenes/seal_diver_03/am3_request_plan_04.vcd" } Rule TLK_Radio.NeedPlanseal_diver_03 { criteria TLK_Radio.NeedPlan Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.NeedPlanseal_diver_03 } Response TLK_Radio.NeedLeaderseal_diver_03 { scene "scenes/seal_diver_03/am3_request_leader_01.vcd" scene "scenes/seal_diver_03/am3_request_leader_02.vcd" scene "scenes/seal_diver_03/am3_request_leader_03.vcd" } Rule TLK_Radio.NeedLeaderseal_diver_03 { criteria TLK_Radio.NeedLeader Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.NeedLeaderseal_diver_03 } Response TLK_Radio.SpendRoundseal_diver_03 { scene "scenes/seal_diver_03/am3_request_spend_01.vcd" scene "scenes/seal_diver_03/am3_request_spend_02.vcd" scene "scenes/seal_diver_03/am3_request_spend_03.vcd" } Rule TLK_Radio.SpendRoundseal_diver_03 { criteria TLK_Radio.SpendRound Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.SpendRoundseal_diver_03 } Response TLK_Radio.EcoRoundseal_diver_03 { scene "scenes/seal_diver_03/am3_request_eco_01.vcd" scene "scenes/seal_diver_03/am3_request_eco_02.vcd" scene "scenes/seal_diver_03/am3_request_eco_03.vcd" } Rule TLK_Radio.EcoRoundseal_diver_03 { criteria TLK_Radio.EcoRound Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.EcoRoundseal_diver_03 } Response TLK_Radio.SpreadOutseal_diver_03 { scene "scenes/seal_diver_03/am3_request_spreadout_01.vcd" scene "scenes/seal_diver_03/am3_request_spreadout_02.vcd" scene "scenes/seal_diver_03/am3_request_spreadout_03.vcd" } Rule TLK_Radio.SpreadOutseal_diver_03 { criteria TLK_Radio.SpreadOut Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.SpreadOutseal_diver_03 } Response TLK_Radio.NeedQuietseal_diver_03 { scene "scenes/seal_diver_03/am3_request_quiet_01.vcd" scene "scenes/seal_diver_03/am3_request_quiet_02.vcd" scene "scenes/seal_diver_03/am3_request_quiet_03.vcd" scene "scenes/seal_diver_03/am3_request_quiet_04.vcd" scene "scenes/seal_diver_03/am3_request_quiet_05.vcd" scene "scenes/seal_diver_03/am3_request_quiet_06.vcd" scene "scenes/seal_diver_03/am3_request_quiet_07.vcd" } Rule TLK_Radio.NeedQuietseal_diver_03 { criteria TLK_Radio.NeedQuiet Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.NeedQuietseal_diver_03 } Response TLK_Radio.NeedSmokeseal_diver_03 { scene "scenes/seal_diver_03/am3_request_smoke_01.vcd" scene "scenes/seal_diver_03/am3_request_smoke_02.vcd" scene "scenes/seal_diver_03/am3_request_smoke_03.vcd" } Rule TLK_Radio.NeedSmokeseal_diver_03 { criteria TLK_Radio.NeedSmoke Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.NeedSmokeseal_diver_03 } Response TLK_Radio.NeedFireseal_diver_03 { scene "scenes/seal_diver_03/am3_request_fire_01.vcd" scene "scenes/seal_diver_03/am3_request_fire_02.vcd" scene "scenes/seal_diver_03/am3_request_fire_03.vcd" } Rule TLK_Radio.NeedFireseal_diver_03 { criteria TLK_Radio.NeedFire Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.NeedFireseal_diver_03 } Response TLK_Radio.NeedDecoyseal_diver_03 { scene "scenes/seal_diver_03/am3_request_decoy_01.vcd" scene "scenes/seal_diver_03/am3_request_decoy_02.vcd" scene "scenes/seal_diver_03/am3_request_decoy_03.vcd" } Rule TLK_Radio.NeedDecoyseal_diver_03 { criteria TLK_Radio.NeedDecoy Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.NeedDecoyseal_diver_03 } Response TLK_Radio.NeedFlashseal_diver_03 { scene "scenes/seal_diver_03/am3_request_flash_01.vcd" scene "scenes/seal_diver_03/am3_request_flash_02.vcd" scene "scenes/seal_diver_03/am3_request_flash_03.vcd" } Rule TLK_Radio.NeedFlashseal_diver_03 { criteria TLK_Radio.NeedFlash Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.NeedFlashseal_diver_03 } Response TLK_Radio.ImAttackingseal_diver_03 { scene "scenes/seal_diver_03/am3_attacking_01.vcd" scene "scenes/seal_diver_03/am3_attacking_02.vcd" scene "scenes/seal_diver_03/am3_attacking_03.vcd" scene "scenes/seal_diver_03/am3_attacking_04.vcd" scene "scenes/seal_diver_03/am3_attacking_05.vcd" scene "scenes/seal_diver_03/am3_attacking_06.vcd" scene "scenes/seal_diver_03/am3_attacking_07.vcd" scene "scenes/seal_diver_03/am3_attacking_08.vcd" scene "scenes/seal_diver_03/am3_attacking_09.vcd" } Rule TLK_Radio.ImAttackingseal_diver_03 { criteria TLK_Radio.ImAttacking Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.ImAttackingseal_diver_03 } Response TLK_Radio.IKilledSniperseal_diver_03 { scene "scenes/seal_diver_03/am3_i_killed_sniper_01.vcd" scene "scenes/seal_diver_03/am3_i_killed_sniper_02.vcd" scene "scenes/seal_diver_03/am3_i_killed_sniper_03.vcd" scene "scenes/seal_diver_03/am3_i_killed_sniper_04.vcd" scene "scenes/seal_diver_03/am3_i_killed_sniper_05.vcd" } Rule TLK_Radio.IKilledSniperseal_diver_03 { criteria TLK_Radio.IKilledSniper Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.IKilledSniperseal_diver_03 } Response TLK_Radio.MyHeadshotseal_diver_03 { scene "scenes/seal_diver_03/am3_i_killed_enemy_01.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_02.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_03.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_04.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_05.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_06.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_07.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_08.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_09.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_10.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_11.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_12.vcd" scene "scenes/seal_diver_03/am3_i_killed_enemy_13.vcd" } Rule TLK_Radio.MyHeadshotseal_diver_03 { criteria TLK_Radio.MyHeadshot Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.MyHeadshotseal_diver_03 } Response TLK_Radio.SawHeadshotseal_diver_03 { //scene "scenes/seal_diver_03/am3_sees_headshot_01.vcd" //scene "scenes/seal_diver_03/am3_sees_headshot_02.vcd" //scene "scenes/seal_diver_03/am3_sees_headshot_03.vcd" //scene "scenes/seal_diver_03/am3_sees_headshot_04.vcd" //scene "scenes/seal_diver_03/am3_sees_headshot_05.vcd" //scene "scenes/seal_diver_03/am3_sees_headshot_06.vcd" } Rule TLK_Radio.SawHeadshotseal_diver_03 { criteria TLK_Radio.SawHeadshot Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.SawHeadshotseal_diver_03 } Response TLK_Radio.ISeeBombseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_dropped_bomb_01.vcd" scene "scenes/seal_diver_03/am3_sees_dropped_bomb_02.vcd" scene "scenes/seal_diver_03/am3_sees_dropped_bomb_03.vcd" scene "scenes/seal_diver_03/am3_sees_dropped_bomb_04.vcd" scene "scenes/seal_diver_03/am3_sees_dropped_bomb_05.vcd" } Rule TLK_Radio.ISeeBombseal_diver_03 { criteria TLK_Radio.ISeeBomb Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.ISeeBombseal_diver_03 } Response TLK_Radio.WePlantedseal_diver_03 { scene "scenes/seal_diver_03/am3_hear_bomb_01.vcd" scene "scenes/seal_diver_03/am3_hear_bomb_02.vcd" scene "scenes/seal_diver_03/am3_hear_bomb_03.vcd" } Rule TLK_Radio.WePlantedseal_diver_03 { criteria TLK_Radio.WePlanted Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.WePlantedseal_diver_03 } Response TLK_Radio.PickedUpC4seal_diver_03 { scene "scenes/seal_diver_03/am3_see_bomb_pickup_01.vcd" scene "scenes/seal_diver_03/am3_see_bomb_pickup_02.vcd" scene "scenes/seal_diver_03/am3_see_bomb_pickup_03.vcd" } Rule TLK_Radio.PickedUpC4seal_diver_03 { criteria TLK_Radio.PickedUpC4 Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.PickedUpC4seal_diver_03 } Response TLK_Radio.PlantingAtAseal_diver_03 { scene "scenes/seal_diver_03/am3_planting_a_01.vcd" scene "scenes/seal_diver_03/am3_planting_a_02.vcd" scene "scenes/seal_diver_03/am3_planting_a_03.vcd" } Rule TLK_Radio.PlantingAtAseal_diver_03 { criteria TLK_Radio.PlantingAtA Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.PlantingAtAseal_diver_03 } Response TLK_Radio.PlantingAtBseal_diver_03 { scene "scenes/seal_diver_03/am3_planting_b_01.vcd" scene "scenes/seal_diver_03/am3_planting_b_02.vcd" scene "scenes/seal_diver_03/am3_planting_b_03.vcd" } Rule TLK_Radio.PlantingAtBseal_diver_03 { criteria TLK_Radio.PlantingAtB Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.PlantingAtBseal_diver_03 } Response TLK_Radio.RequestGetHostagesseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_hostage_01.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_02.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_03.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_04.vcd" } Rule TLK_Radio.RequestGetHostagesseal_diver_03 { criteria TLK_Radio.RequestGetHostages Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.RequestGetHostagesseal_diver_03 } Response TLK_Radio.SeesHostageBeingTakenseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_hostage_stolen_01.vcd" scene "scenes/seal_diver_03/am3_sees_hostage_stolen_02.vcd" scene "scenes/seal_diver_03/am3_sees_hostage_stolen_03.vcd" } Rule TLK_Radio.SeesHostageBeingTakenseal_diver_03 { criteria TLK_Radio.SeesHostageBeingTaken Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.SeesHostageBeingTakenseal_diver_03 } Response TLK_Radio.SeesHostageStolenseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_hostage_stolen_01.vcd" scene "scenes/seal_diver_03/am3_sees_hostage_stolen_02.vcd" scene "scenes/seal_diver_03/am3_sees_hostage_stolen_03.vcd" } Rule TLK_Radio.SeesHostageStolenseal_diver_03 { criteria TLK_Radio.SeesHostageStolen Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.SeesHostageStolenseal_diver_03 } Response TLK_Radio.SeesEnemiesMultipleseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_multiple_enemies_01.vcd" scene "scenes/seal_diver_03/am3_sees_multiple_enemies_02.vcd" scene "scenes/seal_diver_03/am3_sees_multiple_enemies_03.vcd" scene "scenes/seal_diver_03/am3_sees_multiple_enemies_04.vcd" scene "scenes/seal_diver_03/am3_sees_multiple_enemies_05.vcd" scene "scenes/seal_diver_03/am3_sees_multiple_enemies_06.vcd" scene "scenes/seal_diver_03/am3_sees_multiple_enemies_07.vcd" } Rule TLK_Radio.SeesEnemiesMultipleseal_diver_03 { criteria TLK_Radio.SeesEnemiesMultiple Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.SeesEnemiesMultipleseal_diver_03 } // chat wheel fixes Response TLK_Radio.CheckHostageseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_hostage_01.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_02.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_03.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_04.vcd" } Rule TLK_Radio.CheckHostageseal_diver_03 { criteria TLK_Radio.CheckHostage Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.CheckHostageseal_diver_03 } Response TLK_Radio.NeedGrenadeseal_diver_03 { scene "scenes/seal_diver_03/am3_request_grenade_01.vcd" scene "scenes/seal_diver_03/am3_request_grenade_02.vcd" scene "scenes/seal_diver_03/am3_request_grenade_03.vcd" } Rule TLK_Radio.NeedGrenadeseal_diver_03 { criteria TLK_Radio.NeedGrenade Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.NeedGrenadeseal_diver_03 } Response TLK_Radio.Regroupseal_diver_03 { scene "scenes/seal_diver_03/am3_request_regroup_01.vcd" scene "scenes/seal_diver_03/am3_request_regroup_02.vcd" scene "scenes/seal_diver_03/am3_request_regroup_03.vcd" scene "scenes/seal_diver_03/am3_request_regroup_04.vcd" } Rule TLK_Radio.Regroupseal_diver_03 { criteria TLK_Radio.Regroup Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.Regroupseal_diver_03 } Response TLK_Radio.BombsiteClearseal_diver_03 { scene "scenes/seal_diver_03/am3_bombsite_clear_01.vcd" scene "scenes/seal_diver_03/am3_bombsite_clear_02.vcd" scene "scenes/seal_diver_03/am3_bombsite_clear_03.vcd" } Rule TLK_Radio.BombsiteClearseal_diver_03 { criteria TLK_Radio.BombsiteClear Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.BombsiteClearseal_diver_03 } Response TLK_Radio.GuardingAseal_diver_03 { scene "scenes/seal_diver_03/am3_guarding_bombsite_01.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_02.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_03.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_04.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_05.vcd" } Rule TLK_Radio.GuardingAseal_diver_03 { criteria TLK_Radio.GuardingA Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.GuardingAseal_diver_03 } Response TLK_Radio.GuardingBseal_diver_03 { scene "scenes/seal_diver_03/am3_guarding_bombsite_01.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_02.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_03.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_04.vcd" scene "scenes/seal_diver_03/am3_guarding_bombsite_05.vcd" } Rule TLK_Radio.GuardingBseal_diver_03 { criteria TLK_Radio.GuardingB Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.GuardingBseal_diver_03 } Response TLK_Radio.GuardingDroppedBombseal_diver_03 { scene "scenes/seal_diver_03/am3_at_loosebomb_01.vcd" scene "scenes/seal_diver_03/am3_at_loosebomb_02.vcd" scene "scenes/seal_diver_03/am3_at_loosebomb_03.vcd" scene "scenes/seal_diver_03/am3_at_loosebomb_04.vcd" scene "scenes/seal_diver_03/am3_at_loosebomb_05.vcd" } Rule TLK_Radio.GuardingDroppedBombseal_diver_03 { criteria TLK_Radio.GuardingDroppedBomb Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.GuardingDroppedBombseal_diver_03 } Response TLK_Radio.BombCarrierHereseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_bomb_carrier_01.vcd" scene "scenes/seal_diver_03/am3_sees_bomb_carrier_02.vcd" scene "scenes/seal_diver_03/am3_sees_bomb_carrier_03.vcd" scene "scenes/seal_diver_03/am3_sees_bomb_carrier_04.vcd" } Rule TLK_Radio.BombCarrierHereseal_diver_03 { criteria TLK_Radio.BombCarrierHere Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.BombCarrierHereseal_diver_03 } Response TLK_Radio.WeHaveTheBombseal_diver_03 { scene "scenes/seal_diver_03/am3_see_bomb_pickup_01.vcd" scene "scenes/seal_diver_03/am3_see_bomb_pickup_02.vcd" scene "scenes/seal_diver_03/am3_see_bomb_pickup_03.vcd" } Rule TLK_Radio.WeHaveTheBombseal_diver_03 { criteria TLK_Radio.WeHaveTheBomb Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.WeHaveTheBombseal_diver_03 } Response TLK_Radio.SeesSingleEnemyseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_one_enemy_01.vcd" scene "scenes/seal_diver_03/am3_sees_one_enemy_02.vcd" scene "scenes/seal_diver_03/am3_sees_one_enemy_03.vcd" scene "scenes/seal_diver_03/am3_sees_one_enemy_04.vcd" scene "scenes/seal_diver_03/am3_sees_one_enemy_05.vcd" scene "scenes/seal_diver_03/am3_sees_one_enemy_06.vcd" } Rule TLK_Radio.SeesSingleEnemyseal_diver_03 { criteria TLK_Radio.SeesSingleEnemy Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.SeesSingleEnemyseal_diver_03 } Response TLK_Radio.DroppedBombseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_dropped_bomb_01.vcd" scene "scenes/seal_diver_03/am3_sees_dropped_bomb_02.vcd" scene "scenes/seal_diver_03/am3_sees_dropped_bomb_03.vcd" scene "scenes/seal_diver_03/am3_sees_dropped_bomb_04.vcd" scene "scenes/seal_diver_03/am3_sees_dropped_bomb_05.vcd" } Rule TLK_Radio.DroppedBombseal_diver_03 { criteria TLK_Radio.DroppedBomb Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_Radio.DroppedBombseal_diver_03 } //////////////////////////////////// // new chat wheel responses ////////////////////////////////// Response TLK_CW.StickTogetherseal_diver_03 { scene "scenes/seal_diver_03/am3_request_stick_together_01.vcd" scene "scenes/seal_diver_03/am3_request_stick_together_02.vcd" scene "scenes/seal_diver_03/am3_request_stick_together_03.vcd" } Rule TLK_CW.StickTogetherseal_diver_03 { criteria TLK_CW.StickTogether Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.StickTogetherseal_diver_03 } Response TLK_CW.FollowMeseal_diver_03 { scene "scenes/seal_diver_03/am3_request_follow_me_01.vcd" scene "scenes/seal_diver_03/am3_request_follow_me_02.vcd" scene "scenes/seal_diver_03/am3_request_follow_me_03.vcd" scene "scenes/seal_diver_03/am3_request_follow_me_04.vcd" scene "scenes/seal_diver_03/am3_request_follow_me_05.vcd" } Rule TLK_CW.FollowMeseal_diver_03 { criteria TLK_CW.FollowMe Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.FollowMeseal_diver_03 } Response TLK_CW.SpreadOutseal_diver_03 { scene "scenes/seal_diver_03/am3_request_spreadout_01.vcd" scene "scenes/seal_diver_03/am3_request_spreadout_02.vcd" scene "scenes/seal_diver_03/am3_request_spreadout_03.vcd" } Rule TLK_CW.SpreadOutseal_diver_03 { criteria TLK_CW.SpreadOut Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.SpreadOutseal_diver_03 } Response TLK_CW.TeamFallBackseal_diver_03 { scene "scenes/seal_diver_03/am3_request_fallback_01.vcd" scene "scenes/seal_diver_03/am3_request_fallback_02.vcd" scene "scenes/seal_diver_03/am3_request_fallback_03.vcd" scene "scenes/seal_diver_03/am3_request_fallback_04.vcd" } Rule TLK_CW.TeamFallBackseal_diver_03 { criteria TLK_CW.TeamFallBack Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.TeamFallBackseal_diver_03 } Response TLK_CW.CheckHostageseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_hostage_01.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_02.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_03.vcd" scene "scenes/seal_diver_03/am3_loc_hostage_04.vcd" } Rule TLK_CW.CheckHostageseal_diver_03 { criteria TLK_CW.CheckHostage Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.CheckHostageseal_diver_03 } Response TLK_CW.NeedQuietseal_diver_03 { scene "scenes/seal_diver_03/am3_request_quiet_01.vcd" scene "scenes/seal_diver_03/am3_request_quiet_02.vcd" scene "scenes/seal_diver_03/am3_request_quiet_03.vcd" scene "scenes/seal_diver_03/am3_request_quiet_04.vcd" scene "scenes/seal_diver_03/am3_request_quiet_05.vcd" scene "scenes/seal_diver_03/am3_request_quiet_06.vcd" scene "scenes/seal_diver_03/am3_request_quiet_07.vcd" } Rule TLK_CW.NeedQuietseal_diver_03 { criteria TLK_CW.NeedQuiet Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.NeedQuietseal_diver_03 } ///////////////////////////// chat wheel section prepare Response TLK_CW.EcoRoundseal_diver_03 { scene "scenes/seal_diver_03/am3_request_eco_01.vcd" scene "scenes/seal_diver_03/am3_request_eco_02.vcd" scene "scenes/seal_diver_03/am3_request_eco_03.vcd" } Rule TLK_CW.EcoRoundseal_diver_03 { criteria TLK_CW.EcoRound Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.EcoRoundseal_diver_03 } Response TLK_CW.SpendRoundseal_diver_03 { scene "scenes/seal_diver_03/am3_request_spend_01.vcd" scene "scenes/seal_diver_03/am3_request_spend_02.vcd" scene "scenes/seal_diver_03/am3_request_spend_03.vcd" } Rule TLK_CW.SpendRoundseal_diver_03 { criteria TLK_CW.SpendRound Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.SpendRoundseal_diver_03 } Response TLK_CW.NeedDropseal_diver_03 { scene "scenes/seal_diver_03/am3_request_weapon_01.vcd" scene "scenes/seal_diver_03/am3_request_weapon_02.vcd" scene "scenes/seal_diver_03/am3_request_weapon_03.vcd" scene "scenes/seal_diver_03/am3_request_weapon_04.vcd" } Rule TLK_CW.NeedDropseal_diver_03 { criteria TLK_CW.NeedDrop Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.NeedDropseal_diver_03 } Response TLK_CW.NeedPlanseal_diver_03 { scene "scenes/seal_diver_03/am3_request_plan_01.vcd" scene "scenes/seal_diver_03/am3_request_plan_02.vcd" scene "scenes/seal_diver_03/am3_request_plan_03.vcd" scene "scenes/seal_diver_03/am3_request_plan_04.vcd" } Rule TLK_CW.NeedPlanseal_diver_03 { criteria TLK_CW.NeedPlan Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.NeedPlanseal_diver_03 } Response TLK_CW.GoAseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_a_01.vcd" scene "scenes/seal_diver_03/am3_loc_a_02.vcd" scene "scenes/seal_diver_03/am3_loc_a_03.vcd" scene "scenes/seal_diver_03/am3_loc_a_04.vcd" scene "scenes/seal_diver_03/am3_loc_a_05.vcd" scene "scenes/seal_diver_03/am3_loc_a_06.vcd" scene "scenes/seal_diver_03/am3_loc_a_07.vcd" scene "scenes/seal_diver_03/am3_loc_a_08.vcd" scene "scenes/seal_diver_03/am3_loc_a_09.vcd" scene "scenes/seal_diver_03/am3_loc_a_10.vcd" scene "scenes/seal_diver_03/am3_loc_a_11.vcd" scene "scenes/seal_diver_03/am3_loc_a_12.vcd" } Rule TLK_CW.GoAseal_diver_03 { criteria TLK_CW.GoA Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.GoAseal_diver_03 } Response TLK_CW.GoBseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_b_01.vcd" scene "scenes/seal_diver_03/am3_loc_b_02.vcd" scene "scenes/seal_diver_03/am3_loc_b_03.vcd" scene "scenes/seal_diver_03/am3_loc_b_04.vcd" scene "scenes/seal_diver_03/am3_loc_b_05.vcd" scene "scenes/seal_diver_03/am3_loc_b_06.vcd" scene "scenes/seal_diver_03/am3_loc_b_07.vcd" scene "scenes/seal_diver_03/am3_loc_b_08.vcd" scene "scenes/seal_diver_03/am3_loc_b_09.vcd" scene "scenes/seal_diver_03/am3_loc_b_10.vcd" scene "scenes/seal_diver_03/am3_loc_b_11.vcd" } Rule TLK_CW.GoBseal_diver_03 { criteria TLK_CW.GoB Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.GoBseal_diver_03 } Response CW.GoToLocMidseal_diver_03 { scene "scenes/seal_diver_03/am3_loc_mid_01.vcd" scene "scenes/seal_diver_03/am3_loc_mid_02.vcd" scene "scenes/seal_diver_03/am3_loc_mid_03.vcd" scene "scenes/seal_diver_03/am3_loc_mid_04.vcd" scene "scenes/seal_diver_03/am3_loc_mid_05.vcd" } Rule CW.GoToLocMidseal_diver_03 { criteria TLK_CW.GoToLocMid Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response CW.GoToLocMidseal_diver_03 } ///////////////////////////// chat wheel section grenades Response TLK_CW.NeedDecoyseal_diver_03 { scene "scenes/seal_diver_03/am3_request_decoy_01.vcd" scene "scenes/seal_diver_03/am3_request_decoy_02.vcd" scene "scenes/seal_diver_03/am3_request_decoy_03.vcd" } Rule TLK_CW.NeedDecoyseal_diver_03 { criteria TLK_CW.NeedDecoy Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.NeedDecoyseal_diver_03 } Response TLK_CW.NeedSmokeseal_diver_03 { scene "scenes/seal_diver_03/am3_request_smoke_01.vcd" scene "scenes/seal_diver_03/am3_request_smoke_02.vcd" scene "scenes/seal_diver_03/am3_request_smoke_03.vcd" } Rule TLK_CW.NeedSmokeseal_diver_03 { criteria TLK_CW.NeedSmoke Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.NeedSmokeseal_diver_03 } Response TLK_CW.NeedGrenadeseal_diver_03 { scene "scenes/seal_diver_03/am3_request_grenade_01.vcd" scene "scenes/seal_diver_03/am3_request_grenade_02.vcd" scene "scenes/seal_diver_03/am3_request_grenade_03.vcd" } Rule TLK_CW.NeedGrenadeseal_diver_03 { criteria TLK_CW.NeedGrenade Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.NeedGrenadeseal_diver_03 } Response TLK_CW.NeedFireseal_diver_03 { scene "scenes/seal_diver_03/am3_request_fire_01.vcd" scene "scenes/seal_diver_03/am3_request_fire_02.vcd" scene "scenes/seal_diver_03/am3_request_fire_03.vcd" } Rule TLK_CW.NeedFireseal_diver_03 { criteria TLK_CW.NeedFire Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.NeedFireseal_diver_03 } Response TLK_CW.NeedFlashseal_diver_03 { scene "scenes/seal_diver_03/am3_request_flash_01.vcd" scene "scenes/seal_diver_03/am3_request_flash_02.vcd" scene "scenes/seal_diver_03/am3_request_flash_03.vcd" } Rule TLK_CW.NeedFlashseal_diver_03 { criteria TLK_CW.NeedFlash Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.NeedFlashseal_diver_03 } ///////////////////////////// chat wheel section defend Response TLK_CW.HoldPositionseal_diver_03 { scene "scenes/seal_diver_03/am3_request_hold_01.vcd" scene "scenes/seal_diver_03/am3_request_hold_02.vcd" scene "scenes/seal_diver_03/am3_request_hold_03.vcd" } Rule TLK_CW.HoldPositionseal_diver_03 { criteria TLK_CW.HoldPosition Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.HoldPositionseal_diver_03 } Response TLK_CW.Regroupseal_diver_03 { scene "scenes/seal_diver_03/am3_request_regroup_01.vcd" scene "scenes/seal_diver_03/am3_request_regroup_02.vcd" scene "scenes/seal_diver_03/am3_request_regroup_03.vcd" scene "scenes/seal_diver_03/am3_request_regroup_04.vcd" } Rule TLK_CW.Regroupseal_diver_03 { criteria TLK_CW.Regroup Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.Regroupseal_diver_03 } ////////////////////////////// chat wheel section bomb Response TLK_CW.GuardingDroppedBombseal_diver_03 { scene "scenes/seal_diver_03/am3_at_loosebomb_01.vcd" scene "scenes/seal_diver_03/am3_at_loosebomb_02.vcd" scene "scenes/seal_diver_03/am3_at_loosebomb_03.vcd" scene "scenes/seal_diver_03/am3_at_loosebomb_04.vcd" scene "scenes/seal_diver_03/am3_at_loosebomb_05.vcd" } Rule TLK_CW.GuardingDroppedBombseal_diver_03 { criteria TLK_CW.GuardingDroppedBomb Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.GuardingDroppedBombseal_diver_03 } Response TLK_CW.BombsiteClearseal_diver_03 { scene "scenes/seal_diver_03/am3_bombsite_clear_01.vcd" scene "scenes/seal_diver_03/am3_bombsite_clear_02.vcd" scene "scenes/seal_diver_03/am3_bombsite_clear_03.vcd" } Rule TLK_CW.BombsiteClearseal_diver_03 { criteria TLK_CW.BombsiteClear Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.BombsiteClearseal_diver_03 } Response TLK_CW.DroppedBombseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_dropped_bomb_01.vcd" scene "scenes/seal_diver_03/am3_sees_dropped_bomb_02.vcd" scene "scenes/seal_diver_03/am3_sees_dropped_bomb_03.vcd" scene "scenes/seal_diver_03/am3_sees_dropped_bomb_04.vcd" scene "scenes/seal_diver_03/am3_sees_dropped_bomb_05.vcd" } Rule TLK_CW.DroppedBombseal_diver_03 { criteria TLK_CW.DroppedBomb Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.DroppedBombseal_diver_03 } Response TLK_CW.WeHaveTheBombseal_diver_03 { scene "scenes/seal_diver_03/am3_see_bomb_pickup_01.vcd" scene "scenes/seal_diver_03/am3_see_bomb_pickup_02.vcd" scene "scenes/seal_diver_03/am3_see_bomb_pickup_03.vcd" } Rule TLK_CW.WeHaveTheBombseal_diver_03 { criteria TLK_CW.WeHaveTheBomb Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.WeHaveTheBombseal_diver_03 } //////////////////////////////// Chat wheel section enemy status Response TLK_CW.SniperWarningseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_sniper_01.vcd" scene "scenes/seal_diver_03/am3_sees_sniper_02.vcd" scene "scenes/seal_diver_03/am3_sees_sniper_03.vcd" } Rule TLK_CW.SniperWarningseal_diver_03 { criteria TLK_CW.SniperWarning Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.SniperWarningseal_diver_03 } Response TLK_CW.BombCarrierHereseal_diver_03 { scene "scenes/seal_diver_03/am3_see_bomb_pickup_01.vcd" scene "scenes/seal_diver_03/am3_see_bomb_pickup_02.vcd" scene "scenes/seal_diver_03/am3_see_bomb_pickup_03.vcd" scene "scenes/seal_diver_03/am3_see_bomb_pickup_04.vcd" } Rule TLK_CW.BombCarrierHereseal_diver_03 { criteria TLK_CW.BombCarrierHere Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.BombCarrierHereseal_diver_03 } Response TLK_CW.SeesSingleEnemyseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_one_enemy_01.vcd" scene "scenes/seal_diver_03/am3_sees_one_enemy_02.vcd" scene "scenes/seal_diver_03/am3_sees_one_enemy_03.vcd" scene "scenes/seal_diver_03/am3_sees_one_enemy_04.vcd" scene "scenes/seal_diver_03/am3_sees_one_enemy_05.vcd" scene "scenes/seal_diver_03/am3_sees_one_enemy_06.vcd" } Rule TLK_CW.SeesSingleEnemyseal_diver_03 { criteria TLK_CW.SeesSingleEnemy Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.SeesSingleEnemyseal_diver_03 } Response TLK_CW.SeesEnemiesMultipleseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_multiple_enemies_01.vcd" scene "scenes/seal_diver_03/am3_sees_multiple_enemies_02.vcd" scene "scenes/seal_diver_03/am3_sees_multiple_enemies_03.vcd" scene "scenes/seal_diver_03/am3_sees_multiple_enemies_04.vcd" scene "scenes/seal_diver_03/am3_sees_multiple_enemies_05.vcd" scene "scenes/seal_diver_03/am3_sees_multiple_enemies_06.vcd" scene "scenes/seal_diver_03/am3_sees_multiple_enemies_07.vcd" } Rule TLK_CW.SeesEnemiesMultipleseal_diver_03 { criteria TLK_CW.SeesEnemiesMultiple Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.SeesEnemiesMultipleseal_diver_03 } ////////////////// Chat wheel section responses Response TLK_CW.Thanksseal_diver_03 { scene "scenes/seal_diver_03/am3_thankful_01.vcd" scene "scenes/seal_diver_03/am3_thankful_02.vcd" scene "scenes/seal_diver_03/am3_thankful_04.vcd" } Rule TLK_CW.Thanksseal_diver_03 { criteria TLK_CW.Thanks Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.Thanksseal_diver_03 } Response TLK_CW.Sorryseal_diver_03 { scene "scenes/seal_diver_03/am3_sorry_01.vcd" scene "scenes/seal_diver_03/am3_sorry_02.vcd" scene "scenes/seal_diver_03/am3_sorry_03.vcd" scene "scenes/seal_diver_03/am3_sorry_04.vcd" } Rule TLK_CW.Sorryseal_diver_03 { criteria TLK_CW.Sorry Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.Sorryseal_diver_03 } Response TLK_CW.Complimentseal_diver_03 { scene "scenes/seal_diver_03/am3_compliment_01.vcd" scene "scenes/seal_diver_03/am3_compliment_02.vcd" scene "scenes/seal_diver_03/am3_compliment_03.vcd" scene "scenes/seal_diver_03/am3_compliment_04.vcd" scene "scenes/seal_diver_03/am3_compliment_05.vcd" scene "scenes/seal_diver_03/am3_compliment_06.vcd" } Rule TLK_CW.Complimentseal_diver_03 { criteria TLK_CW.Compliment Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.Complimentseal_diver_03 } Response TLK_CW.Agreeseal_diver_03 { scene "scenes/seal_diver_03/am3_agree_01.vcd" scene "scenes/seal_diver_03/am3_agree_02.vcd" scene "scenes/seal_diver_03/am3_agree_03.vcd" scene "scenes/seal_diver_03/am3_agree_04.vcd" scene "scenes/seal_diver_03/am3_agree_05.vcd" scene "scenes/seal_diver_03/am3_agree_06.vcd" scene "scenes/seal_diver_03/am3_affirmation_01.vcd" scene "scenes/seal_diver_03/am3_affirmation_02.vcd" scene "scenes/seal_diver_03/am3_affirmation_03.vcd" scene "scenes/seal_diver_03/am3_affirmation_04.vcd" scene "scenes/seal_diver_03/am3_affirmation_05.vcd" scene "scenes/seal_diver_03/am3_affirmation_07.vcd" scene "scenes/seal_diver_03/am3_affirmation_08.vcd" scene "scenes/seal_diver_03/am3_affirmation_09.vcd" scene "scenes/seal_diver_03/am3_affirmation_10.vcd" } Rule TLK_CW.Agreeseal_diver_03 { criteria TLK_CW.Agree Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.Agreeseal_diver_03 } Response TLK_CW.Disagreeseal_diver_03 { scene "scenes/seal_diver_03/am3_disagree_01.vcd" scene "scenes/seal_diver_03/am3_disagree_02.vcd" scene "scenes/seal_diver_03/am3_disagree_03.vcd" scene "scenes/seal_diver_03/am3_disagree_04.vcd" scene "scenes/seal_diver_03/am3_disagree_05.vcd" scene "scenes/seal_diver_03/am3_disagree_06.vcd" scene "scenes/seal_diver_03/am3_negative_01.vcd" scene "scenes/seal_diver_03/am3_negative_02.vcd" scene "scenes/seal_diver_03/am3_negative_03.vcd" scene "scenes/seal_diver_03/am3_negative_04.vcd" scene "scenes/seal_diver_03/am3_negative_05.vcd" scene "scenes/seal_diver_03/am3_negative_06.vcd" scene "scenes/seal_diver_03/am3_negative_07.vcd" } Rule TLK_CW.Disagreeseal_diver_03 { criteria TLK_CW.Disagree Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.Disagreeseal_diver_03 } //////////////////////////// Chat wheel section commands Response TLK_CW.GoGoGoseal_diver_03 { scene "scenes/seal_diver_03/am3_request_move_01.vcd" scene "scenes/seal_diver_03/am3_request_move_02.vcd" scene "scenes/seal_diver_03/am3_request_move_03.vcd" scene "scenes/seal_diver_03/am3_request_move_04.vcd" scene "scenes/seal_diver_03/am3_request_move_05.vcd" scene "scenes/seal_diver_03/am3_request_move_06.vcd" scene "scenes/seal_diver_03/am3_request_move_07.vcd" scene "scenes/seal_diver_03/am3_request_move_08.vcd" scene "scenes/seal_diver_03/am3_request_move_09.vcd" scene "scenes/seal_diver_03/am3_request_move_10.vcd" scene "scenes/seal_diver_03/am3_request_move_11.vcd" } Rule TLK_CW.GoGoGoseal_diver_03 { criteria TLK_CW.GoGoGo Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.GoGoGoseal_diver_03 } Response TLK_CW.FollowingYouseal_diver_03 { scene "scenes/seal_diver_03/am3_following_friend_01.vcd" scene "scenes/seal_diver_03/am3_following_friend_02.vcd" scene "scenes/seal_diver_03/am3_following_friend_03.vcd" scene "scenes/seal_diver_03/am3_following_friend_04.vcd" } Rule TLK_CW.FollowingYouseal_diver_03 { criteria TLK_CW.FollowingYou Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.FollowingYouseal_diver_03 } //////////////////////////// Chat wheel section report Response TLK_CW.SeesEnemyseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_enemy_01.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_02.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_03.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_04.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_05.vcd" scene "scenes/seal_diver_03/am3_sees_enemy_06.vcd" } Rule TLK_CW.SeesEnemyseal_diver_03 { criteria TLK_CW.SeesEnemy Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.SeesEnemyseal_diver_03 } Response TLK_CW.NeedBackupseal_diver_03 { scene "scenes/seal_diver_03/am3_request_backup_01.vcd" scene "scenes/seal_diver_03/am3_request_backup_02.vcd" scene "scenes/seal_diver_03/am3_request_backup_03.vcd" scene "scenes/seal_diver_03/am3_request_help_01.vcd" scene "scenes/seal_diver_03/am3_request_help_02.vcd" scene "scenes/seal_diver_03/am3_request_help_03.vcd" scene "scenes/seal_diver_03/am3_request_help_04.vcd" scene "scenes/seal_diver_03/am3_request_help_05.vcd" scene "scenes/seal_diver_03/am3_request_help_06.vcd" } Rule TLK_CW.NeedBackupseal_diver_03 { criteria TLK_CW.NeedBackup Isseal_diver_03 ApplyContext "Talkseal_diver_03:1:1,SaidHelpseal_diver_03:1:3" applycontexttoworld Response TLK_CW.NeedBackupseal_diver_03 } Response TLK_CW.SectorClearseal_diver_03 { scene "scenes/seal_diver_03/am3_sees_area_clear_01.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_02.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_03.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_04.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_05.vcd" scene "scenes/seal_diver_03/am3_sees_area_clear_06.vcd" } Rule TLK_CW.SectorClearseal_diver_03 { criteria TLK_CW.SectorClear Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.SectorClearseal_diver_03 } Response TLK_CW.InPositionseal_diver_03 { scene "scenes/seal_diver_03/am3_in_position_01.vcd" scene "scenes/seal_diver_03/am3_in_position_02.vcd" scene "scenes/seal_diver_03/am3_in_position_03.vcd" scene "scenes/seal_diver_03/am3_in_position_04.vcd" scene "scenes/seal_diver_03/am3_in_position_05.vcd" scene "scenes/seal_diver_03/am3_in_position_06.vcd" scene "scenes/seal_diver_03/am3_in_position_07.vcd" scene "scenes/seal_diver_03/am3_in_position_08.vcd" } Rule TLK_CW.InPositionseal_diver_03 { criteria TLK_CW.InPosition Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.InPositionseal_diver_03 } Response TLK_CW.HeardNoiseseal_diver_03 { scene "scenes/seal_diver_03/am3_heard_sound_01.vcd" scene "scenes/seal_diver_03/am3_heard_sound_03.vcd" } Rule TLK_CW.HeardNoiseseal_diver_03 { criteria TLK_CW.HeardNoise Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.HeardNoiseseal_diver_03 } Response TLK_CW.PepTalkseal_diver_03 { scene "scenes/seal_diver_03/am3_round_start_01.vcd" scene "scenes/seal_diver_03/am3_round_start_02.vcd" scene "scenes/seal_diver_03/am3_round_start_03.vcd" scene "scenes/seal_diver_03/am3_round_start_04.vcd" scene "scenes/seal_diver_03/am3_round_start_05.vcd" scene "scenes/seal_diver_03/am3_round_start_06.vcd" scene "scenes/seal_diver_03/am3_round_start_08.vcd" scene "scenes/seal_diver_03/am3_round_start_07.vcd" scene "scenes/seal_diver_03/am3_round_start_09.vcd" scene "scenes/seal_diver_03/am3_round_start_10.vcd" scene "scenes/seal_diver_03/am3_round_start_11.vcd" scene "scenes/seal_diver_03/am3_round_losing_04.vcd" scene "scenes/seal_diver_03/am3_round_losing_05.vcd" scene "scenes/seal_diver_03/am3_round_winning_01.vcd" scene "scenes/seal_diver_03/am3_round_winning_06.vcd" } Rule TLK_CW.PepTalkseal_diver_03 { criteria TLK_CW.PepTalk Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.PepTalkseal_diver_03 } Response TLK_CW.Cheerseal_diver_03 { scene "scenes/seal_diver_03/am3_cheer_01.vcd" scene "scenes/seal_diver_03/am3_cheer_02.vcd" scene "scenes/seal_diver_03/am3_cheer_03.vcd" scene "scenes/seal_diver_03/am3_cheer_04.vcd" scene "scenes/seal_diver_03/am3_cheer_06.vcd" scene "scenes/seal_diver_03/am3_cheer_07.vcd" scene "scenes/seal_diver_03/am3_compliment_07.vcd" scene "scenes/seal_diver_03/am3_compliment_08.vcd" } Rule TLK_CW.Cheerseal_diver_03 { criteria TLK_CW.Cheer Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.Cheerseal_diver_03 } Response BarelyDefusedseal_diver_03 { scene "scenes/seal_diver_03/am3_close_call_01.vcd" scene "scenes/seal_diver_03/am3_close_call_02.vcd" scene "scenes/seal_diver_03/am3_close_call_03.vcd" scene "scenes/seal_diver_03/am3_close_call_04.vcd" } Rule BarelyDefusedseal_diver_03 { criteria TLK_BarelyDefused Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkfbihrt_fem:1:1" applycontexttoworld Response BarelyDefusedseal_diver_03 } Response TLK_CW.IFixBombseal_diver_03 { scene "scenes/seal_diver_03/am3_defusing_01.vcd" scene "scenes/seal_diver_03/am3_defusing_01.vcd" scene "scenes/seal_diver_03/am3_defusing_02.vcd" scene "scenes/seal_diver_03/am3_defusing_03.vcd" scene "scenes/seal_diver_03/am3_defusing_04.vcd" scene "scenes/seal_diver_03/am3_defusing_05.vcd" scene "scenes/seal_diver_03/am3_defusing_06.vcd" } Rule TLK_CW.IFixBombseal_diver_03 { criteria TLK_CW.IFixBomb Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.IFixBombseal_diver_03 } Response TLK_CW.YouFixBombseal_diver_03 { scene "scenes/seal_diver_03/am3_cover_defuse_01.vcd" scene "scenes/seal_diver_03/am3_cover_defuse_02.vcd" scene "scenes/seal_diver_03/am3_cover_defuse_03.vcd" scene "scenes/seal_diver_03/am3_cover_defuse_04.vcd" scene "scenes/seal_diver_03/am3_cover_defuse_05.vcd" scene "scenes/seal_diver_03/am3_cover_defuse_06.vcd" scene "scenes/seal_diver_03/am3_cover_defuse_07.vcd" scene "scenes/seal_diver_03/am3_cover_defuse_08.vcd" } Rule TLK_CW.YouFixBombseal_diver_03 { criteria TLK_CW.YouFixBomb Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.YouFixBombseal_diver_03 } Response TLK_CW.BombAtseal_diver_03 { scene "scenes/seal_diver_03/am3_guarding_live_bomb_01.vcd" scene "scenes/seal_diver_03/am3_guarding_live_bomb_02.vcd" scene "scenes/seal_diver_03/am3_guarding_live_bomb_03.vcd" scene "scenes/seal_diver_03/am3_guarding_live_bomb_04.vcd" } Rule TLK_CW.BombAtseal_diver_03 { criteria TLK_CW.BombAt Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.BombAtseal_diver_03 } Response TLK_CW.OMWseal_diver_03 { scene "scenes/seal_diver_03/am3_omw_position_01.vcd" scene "scenes/seal_diver_03/am3_omw_position_02.vcd" scene "scenes/seal_diver_03/am3_omw_position_03.vcd" scene "scenes/seal_diver_03/am3_omw_01.vcd" scene "scenes/seal_diver_03/am3_omw_02.vcd" scene "scenes/seal_diver_03/am3_omw_03.vcd" scene "scenes/seal_diver_03/am3_omw_04.vcd" scene "scenes/seal_diver_03/am3_omw_05.vcd" scene "scenes/seal_diver_03/am3_omw_06.vcd" } Rule TLK_CW.OMWseal_diver_03 { criteria TLK_CW.OMW Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.OMWseal_diver_03 } Response TLK_CW.CoveringYouseal_diver_03 { scene "scenes/seal_diver_03/am3_covering_friend_01.vcd" scene "scenes/seal_diver_03/am3_covering_friend_02.vcd" scene "scenes/seal_diver_03/am3_covering_friend_03.vcd" scene "scenes/seal_diver_03/am3_covering_friend_04.vcd" scene "scenes/seal_diver_03/am3_covering_friend_05.vcd" scene "scenes/seal_diver_03/am3_covering_friend_06.vcd" scene "scenes/seal_diver_03/am3_covering_friend_07.vcd" } Rule TLK_CW.CoveringYouseal_diver_03 { criteria TLK_CW.CoveringYou Isseal_diver_03 IsTalkseal_diver_03 ApplyContext "Talkseal_diver_03:1:1" applycontexttoworld Response TLK_CW.CoveringYouseal_diver_03 }