//-------------------------------------------------------------------------------------------------------------- // leet_chaser1 Response Rule File //-------------------------------------------------------------------------------------------------------------- Criterion "NotSaidHelpleet_chaser1" "worldSaidHelpleet_chaser1" "!=1" "required" weight 0 Criterion "NotSaidPepTalkScaredleet_chaser1" "worldSaidPepTalkScaredleet_chaser1" "!=1" "required" weight 0 Criterion "NotSaidRoundEndleet_chaser1" "worldSaidRoundEndleet_chaser1" "!=1" "required" //-------------------------------------------------------------------------------------------------------------- // Radio //-------------------------------------------------------------------------------------------------------------- Response Affirmativeleet_chaser1 { scene "scenes/leet_chaser1/affirmation_01.vcd" scene "scenes/leet_chaser1/affirmation_02.vcd" scene "scenes/leet_chaser1/affirmation_03.vcd" scene "scenes/leet_chaser1/affirmation_04.vcd" scene "scenes/leet_chaser1/affirmation_05.vcd" scene "scenes/leet_chaser1/affirmation_06.vcd" scene "scenes/leet_chaser1/affirmation_07.vcd" scene "scenes/leet_chaser1/affirmation_08.vcd" scene "scenes/leet_chaser1/affirmation_09.vcd" scene "scenes/leet_chaser1/affirmation_10.vcd" scene "scenes/leet_chaser1/affirmation_11.vcd" scene "scenes/leet_chaser1/affirmation_12.vcd" scene "scenes/leet_chaser1/affirmation_13.vcd" scene "scenes/leet_chaser1/affirmation_14.vcd" } Rule Affirmativeleet_chaser1 { criteria TLK_Affirmative Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Affirmativeleet_chaser1 } Response Agreeleet_chaser1 { scene "scenes/leet_chaser1/agree_01.vcd" scene "scenes/leet_chaser1/agree_02.vcd" scene "scenes/leet_chaser1/agree_03.vcd" scene "scenes/leet_chaser1/agree_04.vcd" scene "scenes/leet_chaser1/agree_05.vcd" scene "scenes/leet_chaser1/agree_06.vcd" scene "scenes/leet_chaser1/agree_07.vcd" } Rule Agreeleet_chaser1 { criteria TLK_Agree Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Agreeleet_chaser1 } Response Blindedleet_chaser1 { scene "scenes/leet_chaser1/blinded_01.vcd" scene "scenes/leet_chaser1/blinded_02.vcd" scene "scenes/leet_chaser1/blinded_03.vcd" scene "scenes/leet_chaser1/blinded_04.vcd" scene "scenes/leet_chaser1/blinded_05.vcd" } Rule Blindedleet_chaser1 { criteria TLK_Blinded Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Blindedleet_chaser1 } Response Clearleet_chaser1 { scene "scenes/leet_chaser1/sees_area_clear_01.vcd" scene "scenes/leet_chaser1/sees_area_clear_02.vcd" scene "scenes/leet_chaser1/sees_area_clear_03.vcd" scene "scenes/leet_chaser1/sees_area_clear_04.vcd" scene "scenes/leet_chaser1/sees_area_clear_05.vcd" scene "scenes/leet_chaser1/sees_area_clear_06.vcd" scene "scenes/leet_chaser1/sees_area_clear_07.vcd" scene "scenes/leet_chaser1/sees_area_clear_08.vcd" scene "scenes/leet_chaser1/sees_area_clear_09.vcd" } Rule Clearleet_chaser1 { criteria TLK_Clear Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Clearleet_chaser1 } Response ClearedArealeet_chaser1 { scene "scenes/leet_chaser1/sees_area_clear_01.vcd" scene "scenes/leet_chaser1/sees_area_clear_02.vcd" scene "scenes/leet_chaser1/sees_area_clear_03.vcd" scene "scenes/leet_chaser1/sees_area_clear_04.vcd" scene "scenes/leet_chaser1/sees_area_clear_05.vcd" scene "scenes/leet_chaser1/sees_area_clear_06.vcd" scene "scenes/leet_chaser1/sees_area_clear_07.vcd" scene "scenes/leet_chaser1/sees_area_clear_08.vcd" scene "scenes/leet_chaser1/sees_area_clear_09.vcd" } Rule ClearedArealeet_chaser1 { criteria TLK_ClearedArea Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response ClearedArealeet_chaser1 } Response CoveringFriendleet_chaser1 { scene "scenes/leet_chaser1/covering_friend_01.vcd" scene "scenes/leet_chaser1/covering_friend_02.vcd" scene "scenes/leet_chaser1/covering_friend_03.vcd" scene "scenes/leet_chaser1/covering_friend_04.vcd" scene "scenes/leet_chaser1/covering_friend_05.vcd" } Rule CoveringFriendleet_chaser1 { criteria TLK_CoveringFriend Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response CoveringFriendleet_chaser1 } Response DeathCryleet_chaser1 { scene "scenes/leet_chaser1/death_01.vcd" scene "scenes/leet_chaser1/death_02.vcd" scene "scenes/leet_chaser1/death_06.vcd" scene "scenes/leet_chaser1/death_07.vcd" scene "scenes/leet_chaser1/death_09.vcd" scene "scenes/leet_chaser1/death_10.vcd" scene "scenes/leet_chaser1/death_13.vcd" scene "scenes/leet_chaser1/death_14.vcd" scene "scenes/leet_chaser1/death_15.vcd" scene "scenes/leet_chaser1/death_16.vcd" } Rule DeathCryleet_chaser1 { criteria TLK_DeathCry Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response DeathCryleet_chaser1 } Response DefendingBombsiteAleet_chaser1 { scene "scenes/leet_chaser1/at_a_01.vcd" scene "scenes/leet_chaser1/at_a_02.vcd" scene "scenes/leet_chaser1/at_a_03.vcd" } Rule DefendingBombsiteAleet_chaser1 { criteria TLK_DefendingBombsite Isleet_chaser1 IsTalkleet_chaser1 IsBombSiteA ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response DefendingBombsiteAleet_chaser1 } Response DefendingBombsiteBleet_chaser1 { scene "scenes/leet_chaser1/at_b_01.vcd" scene "scenes/leet_chaser1/at_b_02.vcd" scene "scenes/leet_chaser1/at_b_03.vcd" scene "scenes/leet_chaser1/at_b_04.vcd" scene "scenes/leet_chaser1/at_b_05.vcd" } Rule DefendingBombsiteBleet_chaser1 { criteria TLK_DefendingBombsite Isleet_chaser1 IsTalkleet_chaser1 IsBombSiteB ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response DefendingBombsiteBleet_chaser1 } Response Disagreeleet_chaser1 { scene "scenes/leet_chaser1/disagree_01.vcd" scene "scenes/leet_chaser1/disagree_02.vcd" scene "scenes/leet_chaser1/disagree_03.vcd" scene "scenes/leet_chaser1/disagree_04.vcd" scene "scenes/leet_chaser1/disagree_05.vcd" scene "scenes/leet_chaser1/disagree_06.vcd" scene "scenes/leet_chaser1/disagree_07.vcd" } Rule Disagreeleet_chaser1 { criteria TLK_Disagree Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Disagreeleet_chaser1 } Response EnemyDownleet_chaser1 { scene "scenes/leet_chaser1/sees_enemy_killed_01.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_02.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_03.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_04.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_05.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_06.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_07.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_08.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_09.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_10.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_11.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_12.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_13.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_14.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_15.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_16.vcd" } Rule EnemyDownleet_chaser1 { criteria TLK_EnemyDown Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response EnemyDownleet_chaser1 } Response FollowingFriendleet_chaser1 { scene "scenes/leet_chaser1/following_friend_01.vcd" scene "scenes/leet_chaser1/following_friend_02.vcd" scene "scenes/leet_chaser1/following_friend_03.vcd" scene "scenes/leet_chaser1/following_friend_04.vcd" scene "scenes/leet_chaser1/following_friend_05.vcd" scene "scenes/leet_chaser1/following_friend_06.vcd" scene "scenes/leet_chaser1/following_friend_07.vcd" scene "scenes/leet_chaser1/following_friend_08.vcd" scene "scenes/leet_chaser1/following_friend_09.vcd" } Rule FollowingFriendleet_chaser1 { criteria TLK_FollowingFriend Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response FollowingFriendleet_chaser1 } Response FriendlyFireleet_chaser1 { scene "scenes/leet_chaser1/takingfire_friendly_01.vcd" scene "scenes/leet_chaser1/takingfire_friendly_02.vcd" scene "scenes/leet_chaser1/takingfire_friendly_03.vcd" scene "scenes/leet_chaser1/takingfire_friendly_04.vcd" scene "scenes/leet_chaser1/takingfire_friendly_05.vcd" scene "scenes/leet_chaser1/takingfire_friendly_06.vcd" scene "scenes/leet_chaser1/takingfire_friendly_07.vcd" scene "scenes/leet_chaser1/takingfire_friendly_08.vcd" scene "scenes/leet_chaser1/takingfire_friendly_09.vcd" scene "scenes/leet_chaser1/takingfire_friendly_10.vcd" scene "scenes/leet_chaser1/takingfire_friendly_11.vcd" } Rule FriendlyFireleet_chaser1 { criteria TLK_FriendlyFire Isleet_chaser1 IsTalkleet_chaser1 IsBDamage ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response FriendlyFireleet_chaser1 } Response FriendlyFireNoBleet_chaser1 { scene "scenes/leet_chaser1/takingfire_friendly_01.vcd" scene "scenes/leet_chaser1/takingfire_friendly_02.vcd" scene "scenes/leet_chaser1/takingfire_friendly_03.vcd" scene "scenes/leet_chaser1/takingfire_friendly_04.vcd" scene "scenes/leet_chaser1/takingfire_friendly_05.vcd" scene "scenes/leet_chaser1/takingfire_friendly_06.vcd" scene "scenes/leet_chaser1/takingfire_friendly_07.vcd" scene "scenes/leet_chaser1/takingfire_friendly_08.vcd" scene "scenes/leet_chaser1/takingfire_friendly_09.vcd" scene "scenes/leet_chaser1/takingfire_friendly_10.vcd" scene "scenes/leet_chaser1/takingfire_friendly_11.vcd" } Rule FriendlyFireNoBleet_chaser1 { criteria TLK_FriendlyFire Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response FriendlyFireNoBleet_chaser1 } Response GoingToGuardHostageEscapeZoneleet_chaser1 { scene "scenes/leet_chaser1/omw_hostage_escape_zone_01.vcd" scene "scenes/leet_chaser1/omw_hostage_escape_zone_02.vcd" scene "scenes/leet_chaser1/omw_hostage_escape_zone_03.vcd" } Rule GoingToGuardHostageEscapeZoneleet_chaser1 { criteria TLK_GoingToGuardHostageEscapeZone Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response GoingToGuardHostageEscapeZoneleet_chaser1 } Response GoingToGuardHostagesleet_chaser1 { scene "scenes/leet_chaser1/omw_hostage_01.vcd" scene "scenes/leet_chaser1/omw_hostage_02.vcd" scene "scenes/leet_chaser1/omw_hostage_03.vcd" scene "scenes/leet_chaser1/omw_hostage_04.vcd" } Rule GoingToGuardHostagesleet_chaser1 { criteria TLK_GoingToGuardHostages Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response GoingToGuardHostagesleet_chaser1 } Response GoingToPlantBombleet_chaser1 { //scene "scenes/leet_chaser1/GoingToPlantBomb01.vcd" //Going to plant the bomb //scene "scenes/leet_chaser1/GoingToPlantBomb02.vcd" //I am going to plant the bomb //scene "scenes/leet_chaser1/GoingToPlantBomb03.vcd" //I will plant the bomb } Rule GoingToPlantBombleet_chaser1 { criteria TLK_GoingToPlantBomb Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response GoingToPlantBombleet_chaser1 } Response GoingToPlantBombAleet_chaser1 { scene "scenes/leet_chaser1/planting_a_01.vcd" scene "scenes/leet_chaser1/planting_a_02.vcd" scene "scenes/leet_chaser1/planting_a_03.vcd" } Rule GoingToPlantBombAleet_chaser1 { criteria TLK_GoingToPlantBomb Isleet_chaser1 IsTalkleet_chaser1 IsBombSiteA ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response GoingToPlantBombAleet_chaser1 } Response GoingToPlantBombBleet_chaser1 { scene "scenes/leet_chaser1/planting_b_01.vcd" scene "scenes/leet_chaser1/planting_b_02.vcd" scene "scenes/leet_chaser1/planting_b_03.vcd" } Rule GoingToPlantBombBleet_chaser1 { criteria TLK_GoingToPlantBomb Isleet_chaser1 IsTalkleet_chaser1 IsBombSiteB ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response GoingToPlantBombBleet_chaser1 } Response GuardingHostageEscapeZoneleet_chaser1 { scene "scenes/leet_chaser1/at_hostage_escape_zone_01.vcd" scene "scenes/leet_chaser1/at_hostage_escape_zone_02.vcd" scene "scenes/leet_chaser1/at_hostage_escape_zone_03.vcd" } Rule GuardingHostageEscapeZoneleet_chaser1 { criteria TLK_GuardingHostageEscapeZone Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response GuardingHostageEscapeZoneleet_chaser1 } Response GuardingHostagesleet_chaser1 { scene "scenes/leet_chaser1/at_hostage_01.vcd" scene "scenes/leet_chaser1/at_hostage_02.vcd" scene "scenes/leet_chaser1/at_hostage_03.vcd" scene "scenes/leet_chaser1/at_hostage_04.vcd" scene "scenes/leet_chaser1/at_hostage_05.vcd" } Rule GuardingHostagesleet_chaser1 { criteria TLK_GuardingHostages Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response GuardingHostagesleet_chaser1 } Response HeardNoiseleet_chaser1 { scene "scenes/leet_chaser1/heard_sound_01.vcd" scene "scenes/leet_chaser1/heard_sound_02.vcd" scene "scenes/leet_chaser1/heard_sound_03.vcd" scene "scenes/leet_chaser1/heard_sound_04.vcd" scene "scenes/leet_chaser1/heard_sound_05.vcd" scene "scenes/leet_chaser1/heard_sound_06.vcd" } Rule HeardNoiseleet_chaser1 { criteria TLK_HeardNoise Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response HeardNoiseleet_chaser1 } Response helpleet_chaser1 { scene "scenes/leet_chaser1/request_help_01.vcd" scene "scenes/leet_chaser1/request_help_02.vcd" scene "scenes/leet_chaser1/request_help_03.vcd" scene "scenes/leet_chaser1/request_help_04.vcd" scene "scenes/leet_chaser1/request_help_05.vcd" scene "scenes/leet_chaser1/request_help_06.vcd" scene "scenes/leet_chaser1/request_help_07.vcd" scene "scenes/leet_chaser1/request_help_08.vcd" } Rule helpleet_chaser1 { criteria TLK_help Isleet_chaser1 ApplyContext "Talkleet_chaser1:1:1,SaidHelpleet_chaser1:1:3" applycontexttoworld Response helpleet_chaser1 } Response InCombatleet_chaser1 { scene "scenes/leet_chaser1/takingfire_01.vcd" scene "scenes/leet_chaser1/takingfire_02.vcd" scene "scenes/leet_chaser1/takingfire_03.vcd" scene "scenes/leet_chaser1/takingfire_04.vcd" scene "scenes/leet_chaser1/takingfire_05.vcd" scene "scenes/leet_chaser1/takingfire_06.vcd" scene "scenes/leet_chaser1/takingfire_07.vcd" scene "scenes/leet_chaser1/takingfire_08.vcd" scene "scenes/leet_chaser1/takingfire_09.vcd" } Rule InCombatleet_chaser1 { criteria TLK_InCombat Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response InCombatleet_chaser1 } Response KilledFriendleet_chaser1 { scene "scenes/leet_chaser1/sees_friend_killed_01.vcd" scene "scenes/leet_chaser1/sees_friend_killed_02.vcd" scene "scenes/leet_chaser1/sees_friend_killed_03.vcd" scene "scenes/leet_chaser1/sees_friend_killed_04.vcd" scene "scenes/leet_chaser1/sees_friend_killed_05.vcd" scene "scenes/leet_chaser1/sees_friend_killed_06.vcd" scene "scenes/leet_chaser1/sees_friend_killed_07.vcd" scene "scenes/leet_chaser1/sees_friend_killed_08.vcd" } Rule KilledFriendleet_chaser1 { criteria TLK_KilledFriend Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response KilledFriendleet_chaser1 } Response KilledMyEnemyleet_chaser1 { scene "scenes/leet_chaser1/i_killed_enemy_01.vcd" scene "scenes/leet_chaser1/i_killed_enemy_02.vcd" scene "scenes/leet_chaser1/i_killed_enemy_03.vcd" scene "scenes/leet_chaser1/i_killed_enemy_04.vcd" scene "scenes/leet_chaser1/i_killed_enemy_05.vcd" scene "scenes/leet_chaser1/i_killed_enemy_06.vcd" scene "scenes/leet_chaser1/i_killed_enemy_07.vcd" scene "scenes/leet_chaser1/i_killed_enemy_08.vcd" scene "scenes/leet_chaser1/i_killed_enemy_09.vcd" scene "scenes/leet_chaser1/i_killed_enemy_10.vcd" scene "scenes/leet_chaser1/i_killed_enemy_11.vcd" scene "scenes/leet_chaser1/i_killed_enemy_12.vcd" scene "scenes/leet_chaser1/i_killed_enemy_13.vcd" scene "scenes/leet_chaser1/i_killed_enemy_14.vcd" scene "scenes/leet_chaser1/i_killed_enemy_15.vcd" scene "scenes/leet_chaser1/i_killed_enemy_16.vcd" scene "scenes/leet_chaser1/i_killed_enemy_17.vcd" scene "scenes/leet_chaser1/i_killed_enemy_18.vcd" } Rule KilledMyEnemyleet_chaser1 { criteria TLK_KilledMyEnemy Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response KilledMyEnemyleet_chaser1 } Response LastManStandingleet_chaser1 { scene "scenes/leet_chaser1/last_unit_alive_01.vcd" scene "scenes/leet_chaser1/last_unit_alive_02.vcd" scene "scenes/leet_chaser1/last_unit_alive_03.vcd" scene "scenes/leet_chaser1/last_unit_alive_04.vcd" scene "scenes/leet_chaser1/last_unit_alive_05.vcd" scene "scenes/leet_chaser1/last_unit_alive_06.vcd" scene "scenes/leet_chaser1/last_unit_alive_07.vcd" scene "scenes/leet_chaser1/last_unit_alive_08.vcd" scene "scenes/leet_chaser1/last_unit_alive_09.vcd" } Rule LastManStandingleet_chaser1 { criteria TLK_LastManStanding Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response LastManStandingleet_chaser1 } Response LostEnemyleet_chaser1 { scene "scenes/leet_chaser1/lost_sight_enemy_01.vcd" scene "scenes/leet_chaser1/lost_sight_enemy_02.vcd" scene "scenes/leet_chaser1/lost_sight_enemy_03.vcd" scene "scenes/leet_chaser1/lost_sight_enemy_04.vcd" scene "scenes/leet_chaser1/lost_sight_enemy_05.vcd" } Rule LostEnemyleet_chaser1 { criteria TLK_LostEnemy Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response LostEnemyleet_chaser1 } Response Map_ARampleet_chaser1 { scene "scenes/leet_chaser1/at_ramp_01.vcd" //Back Entrance } Rule Map_ARampleet_chaser1 { criteria TLK_Map_ARamp Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_ARampleet_chaser1 } Response Map_Backleet_chaser1 { scene "scenes/leet_chaser1/at_back_01.vcd" //Back Entrance } Rule Map_Backleet_chaser1 { criteria TLK_Map_Back Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_Backleet_chaser1 } Response Map_BackAlleyleet_chaser1 { scene "scenes/leet_chaser1/at_back_01.vcd" //Back Entrance } Rule Map_BackAlleyleet_chaser1 { criteria TLK_Map_BackAlley Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_BackAlleyleet_chaser1 } Response Map_BackAlleysleet_chaser1 { scene "scenes/leet_chaser1/at_back_01.vcd" //Back Entrance } Rule Map_BackAlleysleet_chaser1 { criteria TLK_Map_BackAlleys Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_BackAlleysleet_chaser1 } Response Map_BackEntranceleet_chaser1 { scene "scenes/leet_chaser1/at_back_01.vcd" //Back Entrance } Rule Map_BackEntranceleet_chaser1 { criteria TLK_Map_BackEntrance Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_BackEntranceleet_chaser1 } Response Map_BackYardleet_chaser1 { scene "scenes/leet_chaser1/at_yard_01.vcd" //Back Entrance } Rule Map_BackYardleet_chaser1 { criteria TLK_Map_BackYard Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_BackYardleet_chaser1 } Response Map_BDoorsleet_chaser1 { //scene "scenes/leet_chaser1/at_doubledoors_01.vcd" } Rule Map_BDoorsleet_chaser1 { criteria TLK_Map_BDoors Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_BDoorsleet_chaser1 } Response Map_BPlatformleet_chaser1 { scene "scenes/leet_chaser1/at_platform_01.vcd" } Rule Map_BPlatformleet_chaser1 { criteria TLK_Map_BPlatform Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_BPlatformleet_chaser1 } Response Map_Bridgeleet_chaser1 { //scene "scenes/leet_chaser1/at_bridge_01.vcd" } Rule Map_Bridgeleet_chaser1 { criteria TLK_Map_Bridge Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_Bridgeleet_chaser1 } Response Map_Catwalkleet_chaser1 { scene "scenes/leet_chaser1/at_catwalk_01.vcd" } Rule Map_Catwalkleet_chaser1 { criteria TLK_Map_Catwalk Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_Catwalkleet_chaser1 } Response Map_CTSpawnleet_chaser1 { scene "scenes/leet_chaser1/at_enemy_spawn_01.vcd" scene "scenes/leet_chaser1/at_enemy_spawn_02.vcd" scene "scenes/leet_chaser1/at_enemy_spawn_03.vcd" } Rule Map_CTSpawnleet_chaser1 { criteria TLK_Map_CTSpawn Isleet_chaser1 IsTalkleet_chaser1 IsNotar_shoots ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_CTSpawnleet_chaser1 } Response Map_DoubleDoorsleet_chaser1 { scene "scenes/leet_chaser1/at_doubledoors_01.vcd" } Rule Map_DoubleDoorsleet_chaser1 { criteria TLK_Map_DoubleDoors Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_DoubleDoorsleet_chaser1 } Response Map_ExtendedAleet_chaser1 { //scene "scenes/leet_chaser1/at_a_01.vcd" //scene "scenes/leet_chaser1/at_a_02.vcd" //scene "scenes/leet_chaser1/at_a_03.vcd" } Rule Map_ExtendedAleet_chaser1 { criteria TLK_Map_ExtendedA Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_ExtendedAleet_chaser1 } Response Map_Frontleet_chaser1 { scene "scenes/leet_chaser1/at_front_01.vcd" } Rule Map_Frontleet_chaser1 { criteria TLK_Map_Front Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_Frontleet_chaser1 } Response Map_FrontEntranceleet_chaser1 { //scene "scenes/leet_chaser1/tmap_de_dust17.vcd" //Front entrance //scene "scenes/leet_chaser1/tmap_de_dust18.vcd" //I'm at the front entrance //scene "scenes/leet_chaser1/tmap_de_dust19.vcd" //By the front entrance } Rule Map_FrontEntranceleet_chaser1 { criteria TLK_Map_FrontEntrance Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_FrontEntranceleet_chaser1 } Response Map_Holeleet_chaser1 { scene "scenes/leet_chaser1/at_hole_01.vcd" } Rule Map_Holeleet_chaser1 { criteria TLK_Map_Hole Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_Holeleet_chaser1 } Response Map_LongAleet_chaser1 { scene "scenes/leet_chaser1/at_long_01.vcd" } Rule Map_LongAleet_chaser1 { criteria TLK_Map_LongA Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_LongAleet_chaser1 } Response Map_LongDoorsleet_chaser1 { //scene "scenes/leet_chaser1/tmap_cs_source35.vcd" //Long Doors //scene "scenes/leet_chaser1/tmap_cs_source36.vcd" //Checking the Long Doors //scene "scenes/leet_chaser1/tmap_cs_source37.vcd" //At Long Doors } Rule Map_LongDoorsleet_chaser1 { criteria TLK_Map_LongDoors Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_LongDoorsleet_chaser1 } Response Map_Middleleet_chaser1 { scene "scenes/leet_chaser1/at_mid_01.vcd" } Rule Map_Middleleet_chaser1 { criteria TLK_Map_Middle Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_Middleleet_chaser1 } Response Map_MidDoorsleet_chaser1 { //scene "scenes/leet_chaser1/tmap_cs_source41.vcd" //Mid Doors //scene "scenes/leet_chaser1/tmap_cs_source42.vcd" //Checking the Mid Doors //scene "scenes/leet_chaser1/tmap_cs_source43.vcd" //At the Mid Doors } Rule Map_MidDoorsleet_chaser1 { criteria TLK_Map_MidDoors Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_MidDoorsleet_chaser1 } Response Map_Overpassleet_chaser1 { scene "scenes/leet_chaser1/at_overpass_01.vcd" } Rule Map_Overpassleet_chaser1 { criteria TLK_Map_Overpass Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_Overpassleet_chaser1 } Response Map_PalaceInteriorleet_chaser1 { scene "scenes/leet_chaser1/at_palace_01.vcd" } Rule Map_PalaceInteriorleet_chaser1 { criteria TLK_Map_PalaceInterior Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_PalaceInteriorleet_chaser1 } Response Map_ShortStairsleet_chaser1 { scene "scenes/leet_chaser1/at_stairs_01.vcd" } Rule Map_ShortStairsleet_chaser1 { criteria TLK_Map_ShortStairs Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_ShortStairsleet_chaser1 } Response Map_Sideleet_chaser1 { //scene "scenes/leet_chaser1/tmap_de_dust24.vcd" //Side //scene "scenes/leet_chaser1/tmap_de_dust25.vcd" //At the side //scene "scenes/leet_chaser1/tmap_de_dust26.vcd" //Checking the side } Rule Map_Sideleet_chaser1 { criteria TLK_Map_Side Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_Sideleet_chaser1 } Response Map_SideEntranceleet_chaser1 { //scene "scenes/leet_chaser1/tmap_de_dust27.vcd" //Side Entrance //scene "scenes/leet_chaser1/tmap_de_dust28.vcd" //I'm checking the side entrance //scene "scenes/leet_chaser1/tmap_de_dust29.vcd" //I'm at the side entrance } Rule Map_SideEntranceleet_chaser1 { criteria TLK_Map_SideEntrance Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_SideEntranceleet_chaser1 } Response Map_SnipersNestleet_chaser1 { scene "scenes/leet_chaser1/at_snipers_nest_01.vcd" } Rule Map_SnipersNestleet_chaser1 { criteria TLK_Map_SnipersNest Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_SnipersNestleet_chaser1 } Response Map_Stairwellleet_chaser1 { scene "scenes/leet_chaser1/at_stairs_01.vcd" } Rule Map_Stairwellleet_chaser1 { criteria TLK_Map_Stairwell Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_Stairwellleet_chaser1 } Response Map_TopofMidleet_chaser1 { scene "scenes/leet_chaser1/at_mid_01.vcd" } Rule Map_TopofMidleet_chaser1 { criteria TLK_Map_TopofMid Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_TopofMidleet_chaser1 } Response Map_TRampleet_chaser1 { //scene "scenes/leet_chaser1/at_ramp_01.vcd" } Rule Map_TRampleet_chaser1 { criteria TLK_Map_TRamp Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_TRampleet_chaser1 } Response Map_TSpawnleet_chaser1 { scene "scenes/leet_chaser1/at_our_spawn_01.vcd" scene "scenes/leet_chaser1/at_our_spawn_02.vcd" scene "scenes/leet_chaser1/at_our_spawn_03.vcd" } Rule Map_TSpawnleet_chaser1 { criteria TLK_Map_TSpawn Isleet_chaser1 IsTalkleet_chaser1 IsNotar_shoots ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_TSpawnleet_chaser1 } Response Map_UnderAleet_chaser1 { //scene "scenes/leet_chaser1/tmap_cs_source71.vcd" //Under A //scene "scenes/leet_chaser1/tmap_cs_source73.vcd" //At Under A } Rule Map_UnderAleet_chaser1 { criteria TLK_Map_UnderA Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_UnderAleet_chaser1 } Response Map_Underpassleet_chaser1 { //scene "scenes/leet_chaser1/tmap_de_dust33.vcd" //Underpass //scene "scenes/leet_chaser1/tmap_de_dust34.vcd" //Taking the underpass //scene "scenes/leet_chaser1/tmap_de_dust35.vcd" //At the underpass } Rule Map_Underpassleet_chaser1 { criteria TLK_Map_Underpass Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_Underpassleet_chaser1 } Response Map_UpperTunnelleet_chaser1 { //scene "scenes/leet_chaser1/tmap_cs_source74.vcd" //Upper Tunnel //scene "scenes/leet_chaser1/tmap_cs_source75.vcd" //Checking the Upper Tunnel } Rule Map_UpperTunnelleet_chaser1 { criteria TLK_Map_UpperTunnel Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Map_UpperTunnelleet_chaser1 } Response Negativeleet_chaser1 { scene "scenes/leet_chaser1/negative_01.vcd" scene "scenes/leet_chaser1/negative_02.vcd" scene "scenes/leet_chaser1/negative_03.vcd" scene "scenes/leet_chaser1/negative_04.vcd" scene "scenes/leet_chaser1/negative_05.vcd" scene "scenes/leet_chaser1/negative_06.vcd" scene "scenes/leet_chaser1/negative_07.vcd" scene "scenes/leet_chaser1/negative_08.vcd" } Rule Negativeleet_chaser1 { criteria TLK_Negative Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Negativeleet_chaser1 } Response NiceShotleet_chaser1 { scene "scenes/leet_chaser1/sees_enemy_killed_01.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_02.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_03.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_04.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_05.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_06.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_07.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_08.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_09.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_10.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_11.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_12.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_13.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_14.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_15.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_16.vcd" } Rule NiceShotleet_chaser1 { criteria TLK_NiceShot Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response NiceShotleet_chaser1 } Response OnARollBragleet_chaser1 { scene "scenes/leet_chaser1/sees_team_combo_01.vcd" scene "scenes/leet_chaser1/sees_team_combo_02.vcd" scene "scenes/leet_chaser1/sees_team_combo_03.vcd" scene "scenes/leet_chaser1/sees_team_combo_04.vcd" scene "scenes/leet_chaser1/sees_team_combo_05.vcd" scene "scenes/leet_chaser1/sees_team_combo_06.vcd" } Rule OnARollBragleet_chaser1 { criteria TLK_OnARollBrag Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response OnARollBragleet_chaser1 } Response OneEnemyLeftleet_chaser1 { scene "scenes/leet_chaser1/enemies_left_one_01.vcd" scene "scenes/leet_chaser1/enemies_left_one_02.vcd" scene "scenes/leet_chaser1/enemies_left_one_03.vcd" scene "scenes/leet_chaser1/enemies_left_one_04.vcd" scene "scenes/leet_chaser1/enemies_left_one_05.vcd" scene "scenes/leet_chaser1/enemies_left_one_06.vcd" scene "scenes/leet_chaser1/enemies_left_one_07.vcd" } Rule OneEnemyLeftleet_chaser1 { criteria TLK_OneEnemyLeft Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response OneEnemyLeftleet_chaser1 } Response OnMyWayleet_chaser1 { scene "scenes/leet_chaser1/omw_01.vcd" scene "scenes/leet_chaser1/omw_02.vcd" scene "scenes/leet_chaser1/omw_03.vcd" } Rule OnMyWayleet_chaser1 { criteria TLK_OnMyWay Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response OnMyWayleet_chaser1 } Response PepTalkScaredleet_chaser1 { scene "scenes/leet_chaser1/round_losing_01.vcd" scene "scenes/leet_chaser1/round_losing_02.vcd" scene "scenes/leet_chaser1/round_losing_03.vcd" scene "scenes/leet_chaser1/round_losing_04.vcd" scene "scenes/leet_chaser1/round_losing_05.vcd" scene "scenes/leet_chaser1/round_losing_06.vcd" scene "scenes/leet_chaser1/round_losing_07.vcd" scene "scenes/leet_chaser1/round_losing_08.vcd" scene "scenes/leet_chaser1/round_losing_09.vcd" } Rule PepTalkScaredleet_chaser1 { criteria TLK_ScaredEmote Isleet_chaser1 IsEarlyInRound IsTalkleet_chaser1 NotSaidPepTalkScaredleet_chaser1 ApplyContext "Talkleet_chaser1:1:1,SaidPepTalkScaredleet_chaser1:1:15" applycontexttoworld Response PepTalkScaredleet_chaser1 } Response PinnedDownleet_chaser1 { scene "scenes/leet_chaser1/pinned_01.vcd" scene "scenes/leet_chaser1/pinned_02.vcd" scene "scenes/leet_chaser1/pinned_03.vcd" scene "scenes/leet_chaser1/pinned_04.vcd" } Rule PinnedDownleet_chaser1 { criteria TLK_PinnedDown Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response PinnedDownleet_chaser1 } Response PlantingBombleet_chaser1 { //scene "scenes/leet_chaser1/PlantingBomb01.vcd" //Planting //scene "scenes/leet_chaser1/PlantingBomb02.vcd" //I am planting the bomb } Rule PlantingBombleet_chaser1 { criteria TLK_PlantingBomb Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1,SaidBombPlant:1:20" applycontexttoworld Response PlantingBombleet_chaser1 } Response Radio.Affirmitiveleet_chaser1 { scene "scenes/leet_chaser1/affirmation_01.vcd" scene "scenes/leet_chaser1/affirmation_02.vcd" scene "scenes/leet_chaser1/affirmation_03.vcd" scene "scenes/leet_chaser1/affirmation_04.vcd" scene "scenes/leet_chaser1/affirmation_05.vcd" scene "scenes/leet_chaser1/affirmation_06.vcd" scene "scenes/leet_chaser1/affirmation_07.vcd" scene "scenes/leet_chaser1/affirmation_08.vcd" scene "scenes/leet_chaser1/affirmation_09.vcd" scene "scenes/leet_chaser1/affirmation_10.vcd" scene "scenes/leet_chaser1/affirmation_11.vcd" scene "scenes/leet_chaser1/affirmation_12.vcd" scene "scenes/leet_chaser1/affirmation_13.vcd" scene "scenes/leet_chaser1/affirmation_14.vcd" } Rule Radio.Affirmitiveleet_chaser1 { criteria TLK_Radio.Affirmitive Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.Affirmitiveleet_chaser1 } Response Radio.Cheerleet_chaser1 { scene "scenes/leet_chaser1/cheer_01.vcd" scene "scenes/leet_chaser1/cheer_02.vcd" scene "scenes/leet_chaser1/cheer_03.vcd" scene "scenes/leet_chaser1/cheer_04.vcd" scene "scenes/leet_chaser1/cheer_05.vcd" scene "scenes/leet_chaser1/cheer_06.vcd" scene "scenes/leet_chaser1/cheer_07.vcd" scene "scenes/leet_chaser1/cheer_08.vcd" scene "scenes/leet_chaser1/cheer_09.vcd" scene "scenes/leet_chaser1/cheer_10.vcd" } Rule Radio.Cheerleet_chaser1 { criteria TLK_Radio.Cheer Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.Cheerleet_chaser1 } Response Radio.Complimentleet_chaser1 { scene "scenes/leet_chaser1/compliment_01.vcd" scene "scenes/leet_chaser1/compliment_02.vcd" scene "scenes/leet_chaser1/compliment_03.vcd" scene "scenes/leet_chaser1/compliment_04.vcd" scene "scenes/leet_chaser1/compliment_05.vcd" scene "scenes/leet_chaser1/compliment_06.vcd" scene "scenes/leet_chaser1/compliment_07.vcd" scene "scenes/leet_chaser1/compliment_08.vcd" scene "scenes/leet_chaser1/compliment_09.vcd" scene "scenes/leet_chaser1/compliment_10.vcd" scene "scenes/leet_chaser1/compliment_11.vcd" } Rule Radio.Complimentleet_chaser1 { criteria TLK_Radio.Compliment Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.Complimentleet_chaser1 } Response Radio.CoverMeleet_chaser1 { scene "scenes/leet_chaser1/request_coverme_01.vcd" scene "scenes/leet_chaser1/request_coverme_02.vcd" scene "scenes/leet_chaser1/request_coverme_03.vcd" } Rule Radio.CoverMeleet_chaser1 { criteria TLK_Radio.CoverMe Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.CoverMeleet_chaser1 } Response Radio.Decoyleet_chaser1 { scene "scenes/leet_chaser1/throwing_decoy_01.vcd" scene "scenes/leet_chaser1/throwing_decoy_02.vcd" scene "scenes/leet_chaser1/throwing_decoy_03.vcd" scene "scenes/leet_chaser1/throwing_decoy_04.vcd" } Rule Radio.Decoyleet_chaser1 { criteria TLK_Radio.Decoy Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.Decoyleet_chaser1 } Response Radio.EnemyDownleet_chaser1 { scene "scenes/leet_chaser1/sees_enemy_killed_01.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_02.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_03.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_04.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_05.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_06.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_07.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_08.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_09.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_10.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_11.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_12.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_13.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_14.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_15.vcd" scene "scenes/leet_chaser1/sees_enemy_killed_16.vcd" } Rule Radio.EnemyDownleet_chaser1 { criteria TLK_Radio.EnemyDown Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.EnemyDownleet_chaser1 } Response Radio.EnemySpottedleet_chaser1 { scene "scenes/leet_chaser1/sees_enemy_01.vcd" scene "scenes/leet_chaser1/sees_enemy_02.vcd" scene "scenes/leet_chaser1/sees_enemy_03.vcd" scene "scenes/leet_chaser1/sees_enemy_04.vcd" scene "scenes/leet_chaser1/sees_enemy_05.vcd" scene "scenes/leet_chaser1/sees_enemy_06.vcd" scene "scenes/leet_chaser1/sees_enemy_07.vcd" scene "scenes/leet_chaser1/sees_enemy_08.vcd" } Rule Radio.EnemySpottedleet_chaser1 { criteria TLK_Radio.EnemySpotted Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.EnemySpottedleet_chaser1 } Response Radio.FireInTheHoleleet_chaser1 { scene "scenes/leet_chaser1/throwing_grenade_01.vcd" scene "scenes/leet_chaser1/throwing_grenade_02.vcd" scene "scenes/leet_chaser1/throwing_grenade_03.vcd" } Rule Radio.FireInTheHoleleet_chaser1 { criteria TLK_Radio.FireInTheHole Isleet_chaser1 IsTalkleet_chaser1 IsNottraining1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.FireInTheHoleleet_chaser1 } Response Radio.Flashbangleet_chaser1 { scene "scenes/leet_chaser1/throwing_flashbang_01.vcd" scene "scenes/leet_chaser1/throwing_flashbang_02.vcd" scene "scenes/leet_chaser1/throwing_flashbang_03.vcd" } Rule Radio.Flashbangleet_chaser1 { criteria TLK_Radio.Flashbang Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.Flashbangleet_chaser1 } Response Radio.FollowMeleet_chaser1 { scene "scenes/leet_chaser1/request_follow_me_01.vcd" scene "scenes/leet_chaser1/request_follow_me_02.vcd" scene "scenes/leet_chaser1/request_follow_me_03.vcd" scene "scenes/leet_chaser1/request_follow_me_04.vcd" scene "scenes/leet_chaser1/request_follow_me_05.vcd" scene "scenes/leet_chaser1/request_follow_me_06.vcd" } Rule Radio.FollowMeleet_chaser1 { criteria TLK_Radio.FollowMe Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.FollowMeleet_chaser1 } Response Radio.GetInPositionleet_chaser1 { scene "scenes/leet_chaser1/thankful_01.vcd" scene "scenes/leet_chaser1/thankful_02.vcd" scene "scenes/leet_chaser1/thankful_03.vcd" scene "scenes/leet_chaser1/thankful_04.vcd" scene "scenes/leet_chaser1/thankful_05.vcd" scene "scenes/leet_chaser1/thankful_06.vcd" scene "scenes/leet_chaser1/thankful_07.vcd" scene "scenes/leet_chaser1/thankful_08.vcd" scene "scenes/leet_chaser1/thankful_09.vcd" } Rule Radio.GetInPositionleet_chaser1 { criteria TLK_Radio.GetInPosition Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.GetInPositionleet_chaser1 } Response Radio.GetOutOfThereleet_chaser1 { scene "scenes/leet_chaser1/radio_request_move_01.vcd" scene "scenes/leet_chaser1/radio_request_move_02.vcd" scene "scenes/leet_chaser1/radio_request_move_03.vcd" scene "scenes/leet_chaser1/radio_request_move_04.vcd" scene "scenes/leet_chaser1/radio_request_move_05.vcd" scene "scenes/leet_chaser1/radio_request_move_06.vcd" scene "scenes/leet_chaser1/radio_request_move_07.vcd" scene "scenes/leet_chaser1/radio_request_move_08.vcd" scene "scenes/leet_chaser1/radio_request_move_09.vcd" } Rule Radio.GetOutOfThereleet_chaser1 { criteria TLK_Radio.GetOutOfThere Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.GetOutOfThereleet_chaser1 } Response Radio.GoGoGoleet_chaser1 { scene "scenes/leet_chaser1/radio_request_move_01.vcd" scene "scenes/leet_chaser1/radio_request_move_02.vcd" scene "scenes/leet_chaser1/radio_request_move_03.vcd" scene "scenes/leet_chaser1/radio_request_move_04.vcd" scene "scenes/leet_chaser1/radio_request_move_05.vcd" scene "scenes/leet_chaser1/radio_request_move_06.vcd" scene "scenes/leet_chaser1/radio_request_move_07.vcd" scene "scenes/leet_chaser1/radio_request_move_08.vcd" scene "scenes/leet_chaser1/radio_request_move_09.vcd" scene "scenes/leet_chaser1/radio_request_move_10.vcd" scene "scenes/leet_chaser1/radio_request_move_11.vcd" scene "scenes/leet_chaser1/radio_request_move_12.vcd" scene "scenes/leet_chaser1/radio_request_move_13.vcd" } Rule Radio.GoGoGoleet_chaser1 { criteria TLK_Radio.GoGoGo Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.GoGoGoleet_chaser1 } Response Radio.HoldPositionleet_chaser1 { scene "scenes/leet_chaser1/request_hold_01.vcd" scene "scenes/leet_chaser1/request_hold_02.vcd" scene "scenes/leet_chaser1/request_hold_03.vcd" } Rule Radio.HoldPositionleet_chaser1 { criteria TLK_Radio.HoldPosition Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.HoldPositionleet_chaser1 } Response Radio.InPositionleet_chaser1 { scene "scenes/leet_chaser1/at_position_01.vcd" scene "scenes/leet_chaser1/at_position_02.vcd" scene "scenes/leet_chaser1/at_position_03.vcd" scene "scenes/leet_chaser1/at_position_04.vcd" scene "scenes/leet_chaser1/at_position_05.vcd" scene "scenes/leet_chaser1/at_position_06.vcd" scene "scenes/leet_chaser1/at_position_07.vcd" } Rule Radio.InPositionleet_chaser1 { criteria TLK_Radio.InPosition Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.InPositionleet_chaser1 } Response radio.letsgoleet_chaser1 { scene "scenes/leet_chaser1/radio_request_move_01.vcd" scene "scenes/leet_chaser1/radio_request_move_02.vcd" scene "scenes/leet_chaser1/radio_request_move_03.vcd" scene "scenes/leet_chaser1/radio_request_move_04.vcd" scene "scenes/leet_chaser1/radio_request_move_05.vcd" scene "scenes/leet_chaser1/radio_request_move_06.vcd" scene "scenes/leet_chaser1/radio_request_move_07.vcd" scene "scenes/leet_chaser1/radio_request_move_08.vcd" scene "scenes/leet_chaser1/radio_request_move_09.vcd" scene "scenes/leet_chaser1/radio_request_move_10.vcd" scene "scenes/leet_chaser1/radio_request_move_11.vcd" scene "scenes/leet_chaser1/radio_request_move_12.vcd" scene "scenes/leet_chaser1/radio_request_move_13.vcd" } Rule radio.letsgoleet_chaser1 { criteria TLK_radio.letsgo Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response radio.letsgoleet_chaser1 } Response radio.locknloadleet_chaser1 { scene "scenes/leet_chaser1/round_start_01.vcd" scene "scenes/leet_chaser1/round_start_02.vcd" scene "scenes/leet_chaser1/round_start_03.vcd" scene "scenes/leet_chaser1/round_start_04.vcd" scene "scenes/leet_chaser1/round_start_05.vcd" scene "scenes/leet_chaser1/round_start_06.vcd" scene "scenes/leet_chaser1/round_start_07.vcd" scene "scenes/leet_chaser1/round_start_08.vcd" scene "scenes/leet_chaser1/round_start_09.vcd" scene "scenes/leet_chaser1/round_start_10.vcd" } Rule radio.locknloadleet_chaser1 { criteria TLK_radio.locknload Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response radio.locknloadleet_chaser1 } Response Radio.Molotovleet_chaser1 { scene "scenes/leet_chaser1/throwing_molotov_01.vcd" scene "scenes/leet_chaser1/throwing_molotov_02.vcd" scene "scenes/leet_chaser1/throwing_molotov_03.vcd" scene "scenes/leet_chaser1/throwing_molotov_04.vcd" scene "scenes/leet_chaser1/throwing_molotov_05.vcd" } Rule Radio.Molotovleet_chaser1 { criteria TLK_Radio.Molotov Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.Molotovleet_chaser1 } Response Radio.NeedBackupleet_chaser1 { scene "scenes/leet_chaser1/request_backup_01.vcd" scene "scenes/leet_chaser1/request_backup_02.vcd" scene "scenes/leet_chaser1/request_backup_03.vcd" scene "scenes/leet_chaser1/request_backup_04.vcd" } Rule Radio.NeedBackupleet_chaser1 { criteria TLK_Radio.NeedBackup Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.NeedBackupleet_chaser1 } Response Radio.Negativeleet_chaser1 { scene "scenes/leet_chaser1/negative_01.vcd" scene "scenes/leet_chaser1/negative_02.vcd" scene "scenes/leet_chaser1/negative_03.vcd" scene "scenes/leet_chaser1/negative_04.vcd" scene "scenes/leet_chaser1/negative_05.vcd" scene "scenes/leet_chaser1/negative_06.vcd" scene "scenes/leet_chaser1/negative_07.vcd" scene "scenes/leet_chaser1/negative_08.vcd" } Rule Radio.Negativeleet_chaser1 { criteria TLK_Radio.Negative Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.Negativeleet_chaser1 } Response Radio.Regroupleet_chaser1 { scene "scenes/leet_chaser1/request_regroup_01.vcd" scene "scenes/leet_chaser1/request_regroup_02.vcd" scene "scenes/leet_chaser1/request_regroup_03.vcd" scene "scenes/leet_chaser1/request_regroup_04.vcd" scene "scenes/leet_chaser1/request_stick_together_01.vcd" scene "scenes/leet_chaser1/request_stick_together_02.vcd" scene "scenes/leet_chaser1/request_stick_together_03.vcd" scene "scenes/leet_chaser1/request_stick_together_04.vcd" scene "scenes/leet_chaser1/request_stick_together_05.vcd" scene "scenes/leet_chaser1/request_stick_together_06.vcd" } Rule Radio.Regroupleet_chaser1 { criteria TLK_Radio.Regroup Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.Regroupleet_chaser1 } Response Radio.ReportingInleet_chaser1 { scene "scenes/leet_chaser1/reporting_in_01.vcd" scene "scenes/leet_chaser1/reporting_in_02.vcd" scene "scenes/leet_chaser1/reporting_in_03.vcd" scene "scenes/leet_chaser1/reporting_in_04.vcd" } Rule Radio.ReportingInleet_chaser1 { criteria TLK_Radio.ReportingIn Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.ReportingInleet_chaser1 } Response Radio.ReportInTeamleet_chaser1 { scene "scenes/leet_chaser1/request_report_01.vcd" scene "scenes/leet_chaser1/request_report_02.vcd" scene "scenes/leet_chaser1/request_report_03.vcd" scene "scenes/leet_chaser1/request_report_04.vcd" } Rule Radio.ReportInTeamleet_chaser1 { criteria TLK_Radio.ReportInTeam Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.ReportInTeamleet_chaser1 } Response Radio.Rogerleet_chaser1 { scene "scenes/leet_chaser1/agree_01.vcd" scene "scenes/leet_chaser1/agree_02.vcd" scene "scenes/leet_chaser1/agree_03.vcd" scene "scenes/leet_chaser1/agree_04.vcd" scene "scenes/leet_chaser1/agree_05.vcd" scene "scenes/leet_chaser1/agree_06.vcd" scene "scenes/leet_chaser1/agree_07.vcd" } Rule Radio.Rogerleet_chaser1 { criteria TLK_Radio.Roger Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.Rogerleet_chaser1 } Response Radio.SectorClearleet_chaser1 { scene "scenes/leet_chaser1/sees_area_clear_01.vcd" scene "scenes/leet_chaser1/sees_area_clear_02.vcd" scene "scenes/leet_chaser1/sees_area_clear_03.vcd" scene "scenes/leet_chaser1/sees_area_clear_04.vcd" scene "scenes/leet_chaser1/sees_area_clear_05.vcd" scene "scenes/leet_chaser1/sees_area_clear_06.vcd" scene "scenes/leet_chaser1/sees_area_clear_07.vcd" scene "scenes/leet_chaser1/sees_area_clear_08.vcd" scene "scenes/leet_chaser1/sees_area_clear_09.vcd" } Rule Radio.SectorClearleet_chaser1 { criteria TLK_Radio.SectorClear Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.SectorClearleet_chaser1 } Response Radio.Smokeleet_chaser1 { scene "scenes/leet_chaser1/throwing_smoke_01.vcd" scene "scenes/leet_chaser1/throwing_smoke_02.vcd" scene "scenes/leet_chaser1/throwing_smoke_03.vcd" scene "scenes/leet_chaser1/throwing_smoke_04.vcd" scene "scenes/leet_chaser1/throwing_smoke_05.vcd" scene "scenes/leet_chaser1/throwing_smoke_06.vcd" } Rule Radio.Smokeleet_chaser1 { criteria TLK_Radio.Smoke Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.Smokeleet_chaser1 } Response Radio.StickTogetherleet_chaser1 { scene "scenes/leet_chaser1/request_stick_together_01.vcd" scene "scenes/leet_chaser1/request_stick_together_02.vcd" scene "scenes/leet_chaser1/request_stick_together_03.vcd" scene "scenes/leet_chaser1/request_stick_together_04.vcd" scene "scenes/leet_chaser1/request_stick_together_05.vcd" scene "scenes/leet_chaser1/request_stick_together_06.vcd" } Rule Radio.StickTogetherleet_chaser1 { criteria TLK_Radio.StickTogether Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.StickTogetherleet_chaser1 } Response radio.takingfireleet_chaser1 { scene "scenes/leet_chaser1/takingfire_01.vcd" scene "scenes/leet_chaser1/takingfire_02.vcd" scene "scenes/leet_chaser1/takingfire_03.vcd" scene "scenes/leet_chaser1/takingfire_04.vcd" scene "scenes/leet_chaser1/takingfire_05.vcd" scene "scenes/leet_chaser1/takingfire_06.vcd" scene "scenes/leet_chaser1/takingfire_07.vcd" scene "scenes/leet_chaser1/takingfire_08.vcd" scene "scenes/leet_chaser1/takingfire_09.vcd" } Rule radio.takingfireleet_chaser1 { criteria TLK_radio.takingfire Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response radio.takingfireleet_chaser1 } Response Radio.TeamFallBackleet_chaser1 { scene "scenes/leet_chaser1/request_fallback_01.vcd" scene "scenes/leet_chaser1/request_fallback_02.vcd" scene "scenes/leet_chaser1/request_fallback_03.vcd" scene "scenes/leet_chaser1/request_fallback_04.vcd" scene "scenes/leet_chaser1/request_fallback_05.vcd" } Rule Radio.TeamFallBackleet_chaser1 { criteria TLK_Radio.TeamFallBack Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.TeamFallBackleet_chaser1 } Response Radio.Thanksleet_chaser1 { scene "scenes/leet_chaser1/thankful_01.vcd" scene "scenes/leet_chaser1/thankful_02.vcd" scene "scenes/leet_chaser1/thankful_03.vcd" scene "scenes/leet_chaser1/thankful_04.vcd" scene "scenes/leet_chaser1/thankful_05.vcd" scene "scenes/leet_chaser1/thankful_06.vcd" scene "scenes/leet_chaser1/thankful_07.vcd" scene "scenes/leet_chaser1/thankful_08.vcd" scene "scenes/leet_chaser1/thankful_09.vcd" } Rule Radio.Thanksleet_chaser1 { criteria TLK_Radio.Thanks Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.Thanksleet_chaser1 } Response Radio.YouTakeThePointleet_chaser1 { scene "scenes/leet_chaser1/following_friend_01.vcd" scene "scenes/leet_chaser1/following_friend_02.vcd" scene "scenes/leet_chaser1/following_friend_03.vcd" scene "scenes/leet_chaser1/following_friend_04.vcd" scene "scenes/leet_chaser1/following_friend_05.vcd" scene "scenes/leet_chaser1/following_friend_06.vcd" scene "scenes/leet_chaser1/following_friend_07.vcd" scene "scenes/leet_chaser1/following_friend_08.vcd" scene "scenes/leet_chaser1/following_friend_09.vcd" } Rule Radio.YouTakeThePointleet_chaser1 { criteria TLK_Radio.YouTakeThePoint Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.YouTakeThePointleet_chaser1 } Response ReportingInleet_chaser1 { scene "scenes/leet_chaser1/reporting_in_01.vcd" scene "scenes/leet_chaser1/reporting_in_02.vcd" scene "scenes/leet_chaser1/reporting_in_03.vcd" scene "scenes/leet_chaser1/reporting_in_04.vcd" } Rule ReportingInleet_chaser1 { criteria TLK_ReportingIn Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response ReportingInleet_chaser1 } Response RequestReportleet_chaser1 { scene "scenes/leet_chaser1/request_report_01.vcd" scene "scenes/leet_chaser1/request_report_02.vcd" scene "scenes/leet_chaser1/request_report_03.vcd" scene "scenes/leet_chaser1/request_report_04.vcd" } Rule RequestReportleet_chaser1 { criteria TLK_RequestReport Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response RequestReportleet_chaser1 } Response ScaredEmoteleet_chaser1 { scene "scenes/leet_chaser1/scared_01.vcd" scene "scenes/leet_chaser1/scared_02.vcd" scene "scenes/leet_chaser1/scared_03.vcd" scene "scenes/leet_chaser1/scared_04.vcd" scene "scenes/leet_chaser1/scared_05.vcd" scene "scenes/leet_chaser1/scared_06.vcd" scene "scenes/leet_chaser1/scared_07.vcd" scene "scenes/leet_chaser1/scared_08.vcd" scene "scenes/leet_chaser1/scared_09.vcd" scene "scenes/leet_chaser1/scared_10.vcd" scene "scenes/leet_chaser1/scared_11.vcd" scene "scenes/leet_chaser1/scared_12.vcd" } Rule ScaredEmoteleet_chaser1 { criteria TLK_ScaredEmote Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response ScaredEmoteleet_chaser1 } Response SniperKilledleet_chaser1 { scene "scenes/leet_chaser1/sees_sniper_killed_01.vcd" scene "scenes/leet_chaser1/sees_sniper_killed_02.vcd" scene "scenes/leet_chaser1/sees_sniper_killed_03.vcd" } Rule SniperKilledleet_chaser1 { criteria TLK_SniperKilled Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response SniperKilledleet_chaser1 } Response SniperWarningleet_chaser1 { scene "scenes/leet_chaser1/sees_sniper_01.vcd" scene "scenes/leet_chaser1/sees_sniper_02.vcd" scene "scenes/leet_chaser1/sees_sniper_03.vcd" scene "scenes/leet_chaser1/sees_sniper_04.vcd" scene "scenes/leet_chaser1/sees_sniper_05.vcd" scene "scenes/leet_chaser1/sees_sniper_06.vcd" } Rule SniperWarningleet_chaser1 { criteria TLK_SniperWarning Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response SniperWarningleet_chaser1 } Response SpottedLooseBombleet_chaser1 { scene "scenes/leet_chaser1/sees_dropped_bomb_01.vcd" scene "scenes/leet_chaser1/sees_dropped_bomb_02.vcd" scene "scenes/leet_chaser1/sees_dropped_bomb_03.vcd" scene "scenes/leet_chaser1/sees_dropped_bomb_04.vcd" scene "scenes/leet_chaser1/sees_dropped_bomb_05.vcd" scene "scenes/leet_chaser1/sees_dropped_bomb_06.vcd" } Rule SpottedLooseBombleet_chaser1 { criteria TLK_SpottedLooseBomb Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response SpottedLooseBombleet_chaser1 } Response ThreeEnemiesLeftleet_chaser1 { scene "scenes/leet_chaser1/enemies_left_three_01.vcd" scene "scenes/leet_chaser1/enemies_left_three_02.vcd" scene "scenes/leet_chaser1/enemies_left_three_03.vcd" } Rule ThreeEnemiesLeftleet_chaser1 { criteria TLK_ThreeEnemiesLeft Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response ThreeEnemiesLeftleet_chaser1 } Response TwoEnemiesLeftleet_chaser1 { scene "scenes/leet_chaser1/enemies_left_two_01.vcd" scene "scenes/leet_chaser1/enemies_left_two_02.vcd" scene "scenes/leet_chaser1/enemies_left_two_03.vcd" scene "scenes/leet_chaser1/enemies_left_two_04.vcd" scene "scenes/leet_chaser1/enemies_left_two_05.vcd" } Rule TwoEnemiesLeftleet_chaser1 { criteria TLK_TwoEnemiesLeft Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response TwoEnemiesLeftleet_chaser1 } Response WaitingHereleet_chaser1 { scene "scenes/leet_chaser1/at_position_01.vcd" scene "scenes/leet_chaser1/at_position_02.vcd" scene "scenes/leet_chaser1/at_position_03.vcd" scene "scenes/leet_chaser1/at_position_04.vcd" scene "scenes/leet_chaser1/at_position_05.vcd" scene "scenes/leet_chaser1/at_position_06.vcd" scene "scenes/leet_chaser1/at_position_07.vcd" } Rule WaitingHereleet_chaser1 { criteria TLK_WaitingHere Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response WaitingHereleet_chaser1 } Response WonRoundleet_chaser1 { scene "scenes/leet_chaser1/round_won_01.vcd" scene "scenes/leet_chaser1/round_won_02.vcd" scene "scenes/leet_chaser1/round_won_03.vcd" scene "scenes/leet_chaser1/round_won_04.vcd" scene "scenes/leet_chaser1/round_won_05.vcd" } Rule WonRoundleet_chaser1 { criteria TLK_WonRound Isleet_chaser1 IsTalkleet_chaser1 NotSaidRoundEndleet_chaser1 ApplyContext "Talkleet_chaser1:1:1,SaidRoundEndleet_chaser1:1:10" applycontexttoworld Response WonRoundleet_chaser1 } Response WonRoundCleanleet_chaser1 { scene "scenes/leet_chaser1/round_won_nocasualities_01.vcd" scene "scenes/leet_chaser1/round_won_nocasualities_02.vcd" scene "scenes/leet_chaser1/round_won_nocasualities_03.vcd" scene "scenes/leet_chaser1/round_won_nocasualities_04.vcd" scene "scenes/leet_chaser1/round_won_nocasualities_05.vcd" scene "scenes/leet_chaser1/round_won_nocasualities_06.vcd" scene "scenes/leet_chaser1/round_won_nocasualities_07.vcd" scene "scenes/leet_chaser1/round_won_nocasualities_08.vcd" } Rule WonRoundCleanleet_chaser1 { criteria TLK_WonRoundClean Isleet_chaser1 IsAllAlive IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1,SaidRoundEndleet_chaser1:1:10" applycontexttoworld Response WonRoundCleanleet_chaser1 } Response WonRoundQuicklyleet_chaser1 { scene "scenes/leet_chaser1/round_won_quickly_01.vcd" scene "scenes/leet_chaser1/round_won_quickly_02.vcd" scene "scenes/leet_chaser1/round_won_quickly_03.vcd" scene "scenes/leet_chaser1/round_won_quickly_04.vcd" scene "scenes/leet_chaser1/round_won_quickly_05.vcd" } Rule WonRoundQuicklyleet_chaser1 { criteria TLK_WonRoundQuickly Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1,SaidRoundEndleet_chaser1:1:10" applycontexttoworld Response WonRoundQuicklyleet_chaser1 } Rule AgreeWithPlanleet_chaser1 { criteria TLK_AgreeWithPlan Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Agreeleet_chaser1 } Rule FollowingCommanderleet_chaser1 { criteria TLK_FollowingCommander Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response FollowingFriendleet_chaser1 } Rule FollowingSirleet_chaser1 { criteria TLK_FollowingSir Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response FollowingFriendleet_chaser1 } Rule NiceShotCommanderleet_chaser1 { criteria TLK_NiceShotCommander Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response NiceShotleet_chaser1 } Rule NiceShotSirleet_chaser1 { criteria TLK_NiceShotSir Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response NiceShotleet_chaser1 } Rule ThrillEmoteleet_chaser1 { criteria TLK_ThrillEmote Isleet_chaser1 IsTalkleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response OnARollBragleet_chaser1 } Rule EnemySpottedleet_chaser1 { criteria TLK_EnemySpotted Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.EnemySpottedleet_chaser1 } Rule radio.goleet_chaser1 { criteria TLK_radio.go Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response radio.letsgoleet_chaser1 } Rule radio.moveoutleet_chaser1 { criteria TLK_radio.moveout Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response radio.locknloadleet_chaser1 } Rule Radio.ReportInTeamleet_chaser1 { criteria TLK_Radio.ReportInTeam Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response RequestReportleet_chaser1 } Response TeamLeadWonleet_chaser1 { scene "scenes/leet_chaser1/round_winning_01.vcd" scene "scenes/leet_chaser1/round_winning_02.vcd" scene "scenes/leet_chaser1/round_winning_03.vcd" scene "scenes/leet_chaser1/round_winning_04.vcd" scene "scenes/leet_chaser1/round_winning_05.vcd" scene "scenes/leet_chaser1/round_winning_06.vcd" scene "scenes/leet_chaser1/round_winning_07.vcd" scene "scenes/leet_chaser1/round_winning_08.vcd" scene "scenes/leet_chaser1/round_winning_09.vcd" scene "scenes/leet_chaser1/round_winning_10.vcd" scene "scenes/leet_chaser1/round_winning_11.vcd" scene "scenes/leet_chaser1/round_winning_12.vcd" scene "scenes/leet_chaser1/round_winning_13.vcd" scene "scenes/leet_chaser1/round_winning_14.vcd" scene "scenes/leet_chaser1/round_winning_15.vcd" scene "scenes/leet_chaser1/round_winning_16.vcd" scene "scenes/leet_chaser1/round_winning_17.vcd" } Rule TeamLeadWonleet_chaser1 { criteria TDM_GainedLead Isleet_chaser1 IsTalkleet_chaser1 TDM_ChatterAllowed_T ApplyContext "Talkleet_chaser1:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadWonleet_chaser1 } Response TeamLeadLostleet_chaser1 { scene "scenes/leet_chaser1/round_losing_01.vcd" scene "scenes/leet_chaser1/round_losing_02.vcd" scene "scenes/leet_chaser1/round_losing_03.vcd" scene "scenes/leet_chaser1/round_losing_04.vcd" scene "scenes/leet_chaser1/round_losing_05.vcd" scene "scenes/leet_chaser1/round_losing_06.vcd" scene "scenes/leet_chaser1/round_losing_07.vcd" scene "scenes/leet_chaser1/round_losing_08.vcd" scene "scenes/leet_chaser1/round_losing_09.vcd" } Rule TeamLeadLostleet_chaser1 { criteria TDM_LostLead Isleet_chaser1 IsTalkleet_chaser1 TDM_ChatterAllowed_T ApplyContext "Talkleet_chaser1:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadLostleet_chaser1 } Response Radio.Sorryleet_chaser1 { scene "scenes/leet_chaser1/sorry_01.vcd" scene "scenes/leet_chaser1/sorry_02.vcd" scene "scenes/leet_chaser1/sorry_03.vcd" scene "scenes/leet_chaser1/sorry_04.vcd" scene "scenes/leet_chaser1/sorry_05.vcd" scene "scenes/leet_chaser1/sorry_06.vcd" scene "scenes/leet_chaser1/sorry_07.vcd" scene "scenes/leet_chaser1/sorry_08.vcd" } Rule Radio.Sorryleet_chaser1 { criteria TLK_Radio.Sorry Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.Sorryleet_chaser1 } Response Radio.GoAleet_chaser1 { scene "scenes/leet_chaser1/goto_a_01.vcd" } Rule Radio.GoAleet_chaser1 { criteria TLK_Radio.GoA Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.GoAleet_chaser1 } Response Radio.GoBleet_chaser1 { scene "scenes/leet_chaser1/goto_b_01.vcd" } Rule Radio.GoBleet_chaser1 { criteria TLK_Radio.GoB Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.GoBleet_chaser1 } Response Radio.NeedDropleet_chaser1 { scene "scenes/leet_chaser1/request_weapon_01.vcd" scene "scenes/leet_chaser1/request_weapon_02.vcd" scene "scenes/leet_chaser1/request_weapon_03.vcd" scene "scenes/leet_chaser1/request_weapon_04.vcd" scene "scenes/leet_chaser1/request_weapon_05.vcd" scene "scenes/leet_chaser1/request_weapon_06.vcd" } Rule Radio.NeedDropleet_chaser1 { criteria TLK_Radio.NeedDrop Isleet_chaser1 IsTalkleet_chaser1 ApplyContext "Talkleet_chaser1:1:1" applycontexttoworld Response Radio.NeedDropleet_chaser1 }