//-------------------------------------------------------------------------------------------------------------- // jungle_male_epic Response Rule File //-------------------------------------------------------------------------------------------------------------- Criterion "NotSaidHelpjungle_male_epic" "worldSaidHelpjungle_male_epic" "!=1" "required" weight 0 Criterion "NotSaidPepTalkScaredjungle_male_epic" "worldSaidPepTalkScaredjungle_male_epic" "!=1" "required" weight 0 Criterion "NotSaidRoundEndjungle_male_epic" "worldSaidRoundEndjungle_male_epic" "!=1" "required" //-------------------------------------------------------------------------------------------------------------- // Radio //-------------------------------------------------------------------------------------------------------------- Response Affirmativejungle_male_epic { scene "scenes/jungle_male_epic/afm2_affirmation_01.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_02.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_03.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_04.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_05.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_06.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_07.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_08.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_09.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_10.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_11.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_12.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_13.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_14.vcd" } Rule Affirmativejungle_male_epic { criteria TLK_Affirmative Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Affirmativejungle_male_epic } Response Agreejungle_male_epic { scene "scenes/jungle_male_epic/afm2_agree_01.vcd" scene "scenes/jungle_male_epic/afm2_agree_02.vcd" scene "scenes/jungle_male_epic/afm2_agree_03.vcd" scene "scenes/jungle_male_epic/afm2_agree_04.vcd" scene "scenes/jungle_male_epic/afm2_agree_05.vcd" scene "scenes/jungle_male_epic/afm2_agree_06.vcd" scene "scenes/jungle_male_epic/afm2_agree_07.vcd" } Rule Agreejungle_male_epic { criteria TLK_Agree Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Agreejungle_male_epic } Response Blindedjungle_male_epic { scene "scenes/jungle_male_epic/afm2_blinded_01.vcd" scene "scenes/jungle_male_epic/afm2_blinded_02.vcd" scene "scenes/jungle_male_epic/afm2_blinded_03.vcd" scene "scenes/jungle_male_epic/afm2_blinded_04.vcd" scene "scenes/jungle_male_epic/afm2_blinded_05.vcd" } Rule Blindedjungle_male_epic { criteria TLK_Blinded Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Blindedjungle_male_epic } Response Clearjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_area_clear_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_05.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_06.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_07.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_08.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_09.vcd" } Rule Clearjungle_male_epic { criteria TLK_Clear Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Clearjungle_male_epic } Response ClearedAreajungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_area_clear_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_05.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_06.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_07.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_08.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_09.vcd" } Rule ClearedAreajungle_male_epic { criteria TLK_ClearedArea Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response ClearedAreajungle_male_epic } Response CoveringFriendjungle_male_epic { scene "scenes/jungle_male_epic/afm2_covering_friend_01.vcd" scene "scenes/jungle_male_epic/afm2_covering_friend_02.vcd" scene "scenes/jungle_male_epic/afm2_covering_friend_03.vcd" scene "scenes/jungle_male_epic/afm2_covering_friend_04.vcd" scene "scenes/jungle_male_epic/afm2_covering_friend_05.vcd" } Rule CoveringFriendjungle_male_epic { criteria TLK_CoveringFriend Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response CoveringFriendjungle_male_epic } Response DeathCryjungle_male_epic { scene "scenes/jungle_male_epic/afm2_death_01.vcd" scene "scenes/jungle_male_epic/afm2_death_02.vcd" scene "scenes/jungle_male_epic/afm2_death_06.vcd" scene "scenes/jungle_male_epic/afm2_death_07.vcd" scene "scenes/jungle_male_epic/afm2_death_09.vcd" scene "scenes/jungle_male_epic/afm2_death_10.vcd" scene "scenes/jungle_male_epic/afm2_death_13.vcd" scene "scenes/jungle_male_epic/afm2_death_14.vcd" scene "scenes/jungle_male_epic/afm2_death_15.vcd" scene "scenes/jungle_male_epic/afm2_death_16.vcd" } Rule DeathCryjungle_male_epic { criteria TLK_DeathCry Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response DeathCryjungle_male_epic } Response DefendingBombsiteAjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_a_01.vcd" scene "scenes/jungle_male_epic/afm2_at_a_02.vcd" scene "scenes/jungle_male_epic/afm2_at_a_03.vcd" } Rule DefendingBombsiteAjungle_male_epic { criteria TLK_DefendingBombsite Isjungle_male_epic IsTalkjungle_male_epic IsBombSiteA ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response DefendingBombsiteAjungle_male_epic } Response DefendingBombsiteBjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_b_01.vcd" scene "scenes/jungle_male_epic/afm2_at_b_02.vcd" scene "scenes/jungle_male_epic/afm2_at_b_03.vcd" scene "scenes/jungle_male_epic/afm2_at_b_04.vcd" scene "scenes/jungle_male_epic/afm2_at_b_05.vcd" } Rule DefendingBombsiteBjungle_male_epic { criteria TLK_DefendingBombsite Isjungle_male_epic IsTalkjungle_male_epic IsBombSiteB ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response DefendingBombsiteBjungle_male_epic } Response Disagreejungle_male_epic { scene "scenes/jungle_male_epic/afm2_disagree_01.vcd" scene "scenes/jungle_male_epic/afm2_disagree_02.vcd" scene "scenes/jungle_male_epic/afm2_disagree_03.vcd" scene "scenes/jungle_male_epic/afm2_disagree_04.vcd" scene "scenes/jungle_male_epic/afm2_disagree_05.vcd" scene "scenes/jungle_male_epic/afm2_disagree_06.vcd" scene "scenes/jungle_male_epic/afm2_disagree_07.vcd" } Rule Disagreejungle_male_epic { criteria TLK_Disagree Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Disagreejungle_male_epic } Response EnemyDownjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_05.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_06.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_07.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_08.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_09.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_10.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_11.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_12.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_13.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_14.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_15.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_16.vcd" } Rule EnemyDownjungle_male_epic { criteria TLK_EnemyDown Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response EnemyDownjungle_male_epic } Response FollowingFriendjungle_male_epic { scene "scenes/jungle_male_epic/afm2_following_friend_01.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_02.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_03.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_04.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_05.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_06.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_07.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_08.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_09.vcd" } Rule FollowingFriendjungle_male_epic { criteria TLK_FollowingFriend Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response FollowingFriendjungle_male_epic } Response FriendlyFirejungle_male_epic { scene "scenes/jungle_male_epic/afm2_takingfire_friendly_01.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_02.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_03.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_04.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_05.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_06.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_07.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_08.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_09.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_10.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_11.vcd" } Rule FriendlyFirejungle_male_epic { criteria TLK_FriendlyFire Isjungle_male_epic IsTalkjungle_male_epic IsBDamage ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response FriendlyFirejungle_male_epic } Response FriendlyFireNoBjungle_male_epic { scene "scenes/jungle_male_epic/afm2_takingfire_friendly_01.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_02.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_03.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_04.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_05.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_06.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_07.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_08.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_09.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_10.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_friendly_11.vcd" } Rule FriendlyFireNoBjungle_male_epic { criteria TLK_FriendlyFire Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response FriendlyFireNoBjungle_male_epic } Response GoingToGuardHostageEscapeZonejungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_hostage_escape_zone_01.vcd" scene "scenes/jungle_male_epic/afm2_omw_hostage_escape_zone_02.vcd" scene "scenes/jungle_male_epic/afm2_omw_hostage_escape_zone_03.vcd" } Rule GoingToGuardHostageEscapeZonejungle_male_epic { criteria TLK_GoingToGuardHostageEscapeZone Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response GoingToGuardHostageEscapeZonejungle_male_epic } Response GoingToGuardHostagesjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_hostage_01.vcd" scene "scenes/jungle_male_epic/afm2_omw_hostage_02.vcd" scene "scenes/jungle_male_epic/afm2_omw_hostage_03.vcd" scene "scenes/jungle_male_epic/afm2_omw_hostage_04.vcd" } Rule GoingToGuardHostagesjungle_male_epic { criteria TLK_GoingToGuardHostages Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response GoingToGuardHostagesjungle_male_epic } Response GoingToPlantBombjungle_male_epic { //scene "scenes/jungle_male_epic/afm2_GoingToPlantBomb01.vcd" //Going to plant the bomb //scene "scenes/jungle_male_epic/afm2_GoingToPlantBomb02.vcd" //I am going to plant the bomb //scene "scenes/jungle_male_epic/afm2_GoingToPlantBomb03.vcd" //I will plant the bomb } Rule GoingToPlantBombjungle_male_epic { criteria TLK_GoingToPlantBomb Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response GoingToPlantBombjungle_male_epic } Response GoingToPlantBombAjungle_male_epic { scene "scenes/jungle_male_epic/afm2_planting_a_01.vcd" scene "scenes/jungle_male_epic/afm2_planting_a_02.vcd" scene "scenes/jungle_male_epic/afm2_planting_a_03.vcd" } Rule GoingToPlantBombAjungle_male_epic { criteria TLK_GoingToPlantBomb Isjungle_male_epic IsTalkjungle_male_epic IsBombSiteA ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response GoingToPlantBombAjungle_male_epic } Response GoingToPlantBombBjungle_male_epic { scene "scenes/jungle_male_epic/afm2_planting_b_01.vcd" scene "scenes/jungle_male_epic/afm2_planting_b_02.vcd" scene "scenes/jungle_male_epic/afm2_planting_b_03.vcd" } Rule GoingToPlantBombBjungle_male_epic { criteria TLK_GoingToPlantBomb Isjungle_male_epic IsTalkjungle_male_epic IsBombSiteB ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response GoingToPlantBombBjungle_male_epic } Response GuardingHostageEscapeZonejungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_hostage_escape_zone_01.vcd" scene "scenes/jungle_male_epic/afm2_at_hostage_escape_zone_02.vcd" scene "scenes/jungle_male_epic/afm2_at_hostage_escape_zone_03.vcd" } Rule GuardingHostageEscapeZonejungle_male_epic { criteria TLK_GuardingHostageEscapeZone Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response GuardingHostageEscapeZonejungle_male_epic } Response GuardingHostagesjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_hostage_01.vcd" scene "scenes/jungle_male_epic/afm2_at_hostage_02.vcd" scene "scenes/jungle_male_epic/afm2_at_hostage_03.vcd" scene "scenes/jungle_male_epic/afm2_at_hostage_04.vcd" scene "scenes/jungle_male_epic/afm2_at_hostage_05.vcd" } Rule GuardingHostagesjungle_male_epic { criteria TLK_GuardingHostages Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response GuardingHostagesjungle_male_epic } Response HeardNoisejungle_male_epic { scene "scenes/jungle_male_epic/afm2_heard_sound_01.vcd" scene "scenes/jungle_male_epic/afm2_heard_sound_02.vcd" scene "scenes/jungle_male_epic/afm2_heard_sound_03.vcd" scene "scenes/jungle_male_epic/afm2_heard_sound_04.vcd" scene "scenes/jungle_male_epic/afm2_heard_sound_05.vcd" scene "scenes/jungle_male_epic/afm2_heard_sound_06.vcd" } Rule HeardNoisejungle_male_epic { criteria TLK_HeardNoise Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response HeardNoisejungle_male_epic } Response helpjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_help_01.vcd" scene "scenes/jungle_male_epic/afm2_request_help_02.vcd" scene "scenes/jungle_male_epic/afm2_request_help_03.vcd" scene "scenes/jungle_male_epic/afm2_request_help_04.vcd" scene "scenes/jungle_male_epic/afm2_request_help_05.vcd" scene "scenes/jungle_male_epic/afm2_request_help_06.vcd" scene "scenes/jungle_male_epic/afm2_request_help_07.vcd" scene "scenes/jungle_male_epic/afm2_request_help_08.vcd" } Rule helpjungle_male_epic { criteria TLK_help Isjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1,SaidHelpjungle_male_epic:1:3" applycontexttoworld Response helpjungle_male_epic } Response InCombatjungle_male_epic { scene "scenes/jungle_male_epic/afm2_takingfire_01.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_02.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_03.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_04.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_05.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_06.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_07.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_08.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_09.vcd" } Rule InCombatjungle_male_epic { criteria TLK_InCombat Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response InCombatjungle_male_epic } Response KilledFriendjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_friend_killed_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_friend_killed_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_friend_killed_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_friend_killed_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_friend_killed_05.vcd" scene "scenes/jungle_male_epic/afm2_sees_friend_killed_06.vcd" scene "scenes/jungle_male_epic/afm2_sees_friend_killed_07.vcd" scene "scenes/jungle_male_epic/afm2_sees_friend_killed_08.vcd" } Rule KilledFriendjungle_male_epic { criteria TLK_KilledFriend Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response KilledFriendjungle_male_epic } Response KilledMyEnemyjungle_male_epic { scene "scenes/jungle_male_epic/afm2_i_killed_enemy_01.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_02.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_03.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_04.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_05.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_06.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_07.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_08.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_09.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_10.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_11.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_12.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_13.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_14.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_15.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_16.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_17.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_18.vcd" } Rule KilledMyEnemyjungle_male_epic { criteria TLK_KilledMyEnemy Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response KilledMyEnemyjungle_male_epic } Response LastManStandingjungle_male_epic { scene "scenes/jungle_male_epic/afm2_last_unit_alive_01.vcd" scene "scenes/jungle_male_epic/afm2_last_unit_alive_02.vcd" scene "scenes/jungle_male_epic/afm2_last_unit_alive_03.vcd" scene "scenes/jungle_male_epic/afm2_last_unit_alive_04.vcd" scene "scenes/jungle_male_epic/afm2_last_unit_alive_05.vcd" scene "scenes/jungle_male_epic/afm2_last_unit_alive_06.vcd" scene "scenes/jungle_male_epic/afm2_last_unit_alive_07.vcd" scene "scenes/jungle_male_epic/afm2_last_unit_alive_08.vcd" scene "scenes/jungle_male_epic/afm2_last_unit_alive_09.vcd" } Rule LastManStandingjungle_male_epic { criteria TLK_LastManStanding Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response LastManStandingjungle_male_epic } Response LostEnemyjungle_male_epic { scene "scenes/jungle_male_epic/afm2_lost_sight_enemy_01.vcd" scene "scenes/jungle_male_epic/afm2_lost_sight_enemy_02.vcd" scene "scenes/jungle_male_epic/afm2_lost_sight_enemy_03.vcd" scene "scenes/jungle_male_epic/afm2_lost_sight_enemy_04.vcd" scene "scenes/jungle_male_epic/afm2_lost_sight_enemy_05.vcd" } Rule LostEnemyjungle_male_epic { criteria TLK_LostEnemy Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response LostEnemyjungle_male_epic } Response Map_ARampjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_ramp_01.vcd" //Back Entrance } Rule Map_ARampjungle_male_epic { criteria TLK_Map_ARamp Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_ARampjungle_male_epic } Response Map_Backjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_back_01.vcd" //Back Entrance } Rule Map_Backjungle_male_epic { criteria TLK_Map_Back Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_Backjungle_male_epic } Response Map_BackAlleyjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_back_01.vcd" //Back Entrance } Rule Map_BackAlleyjungle_male_epic { criteria TLK_Map_BackAlley Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_BackAlleyjungle_male_epic } Response Map_BackAlleysjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_back_01.vcd" //Back Entrance } Rule Map_BackAlleysjungle_male_epic { criteria TLK_Map_BackAlleys Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_BackAlleysjungle_male_epic } Response Map_BackEntrancejungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_back_01.vcd" //Back Entrance } Rule Map_BackEntrancejungle_male_epic { criteria TLK_Map_BackEntrance Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_BackEntrancejungle_male_epic } Response Map_BackYardjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_yard_01.vcd" //Back Entrance } Rule Map_BackYardjungle_male_epic { criteria TLK_Map_BackYard Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_BackYardjungle_male_epic } Response Map_BDoorsjungle_male_epic { //scene "scenes/jungle_male_epic/afm2_at_doubledoors_01.vcd" } Rule Map_BDoorsjungle_male_epic { criteria TLK_Map_BDoors Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_BDoorsjungle_male_epic } Response Map_BPlatformjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_platform_01.vcd" } Rule Map_BPlatformjungle_male_epic { criteria TLK_Map_BPlatform Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_BPlatformjungle_male_epic } Response Map_Bridgejungle_male_epic { //scene "scenes/jungle_male_epic/afm2_at_bridge_01.vcd" } Rule Map_Bridgejungle_male_epic { criteria TLK_Map_Bridge Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_Bridgejungle_male_epic } Response Map_Catwalkjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_catwalk_01.vcd" } Rule Map_Catwalkjungle_male_epic { criteria TLK_Map_Catwalk Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_Catwalkjungle_male_epic } Response Map_CTSpawnjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_enemy_spawn_01.vcd" scene "scenes/jungle_male_epic/afm2_at_enemy_spawn_02.vcd" scene "scenes/jungle_male_epic/afm2_at_enemy_spawn_03.vcd" } Rule Map_CTSpawnjungle_male_epic { criteria TLK_Map_CTSpawn Isjungle_male_epic IsTalkjungle_male_epic IsNotar_shoots ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_CTSpawnjungle_male_epic } Response Map_DoubleDoorsjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_doubledoors_01.vcd" } Rule Map_DoubleDoorsjungle_male_epic { criteria TLK_Map_DoubleDoors Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_DoubleDoorsjungle_male_epic } Response Map_ExtendedAjungle_male_epic { //scene "scenes/jungle_male_epic/afm2_at_a_01.vcd" //scene "scenes/jungle_male_epic/afm2_at_a_02.vcd" //scene "scenes/jungle_male_epic/afm2_at_a_03.vcd" } Rule Map_ExtendedAjungle_male_epic { criteria TLK_Map_ExtendedA Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_ExtendedAjungle_male_epic } Response Map_Frontjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_front_01.vcd" } Rule Map_Frontjungle_male_epic { criteria TLK_Map_Front Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_Frontjungle_male_epic } Response Map_FrontEntrancejungle_male_epic { //scene "scenes/jungle_male_epic/afm2_tmap_de_dust17.vcd" //Front entrance //scene "scenes/jungle_male_epic/afm2_tmap_de_dust18.vcd" //I'm at the front entrance //scene "scenes/jungle_male_epic/afm2_tmap_de_dust19.vcd" //By the front entrance } Rule Map_FrontEntrancejungle_male_epic { criteria TLK_Map_FrontEntrance Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_FrontEntrancejungle_male_epic } Response Map_Holejungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_hole_01.vcd" } Rule Map_Holejungle_male_epic { criteria TLK_Map_Hole Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_Holejungle_male_epic } Response Map_LongAjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_long_01.vcd" } Rule Map_LongAjungle_male_epic { criteria TLK_Map_LongA Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_LongAjungle_male_epic } Response Map_LongDoorsjungle_male_epic { //scene "scenes/jungle_male_epic/afm2_tmap_cs_source35.vcd" //Long Doors //scene "scenes/jungle_male_epic/afm2_tmap_cs_source36.vcd" //Checking the Long Doors //scene "scenes/jungle_male_epic/afm2_tmap_cs_source37.vcd" //At Long Doors } Rule Map_LongDoorsjungle_male_epic { criteria TLK_Map_LongDoors Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_LongDoorsjungle_male_epic } Response Map_Middlejungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_mid_01.vcd" } Rule Map_Middlejungle_male_epic { criteria TLK_Map_Middle Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_Middlejungle_male_epic } Response Map_MidDoorsjungle_male_epic { //scene "scenes/jungle_male_epic/afm2_tmap_cs_source41.vcd" //Mid Doors //scene "scenes/jungle_male_epic/afm2_tmap_cs_source42.vcd" //Checking the Mid Doors //scene "scenes/jungle_male_epic/afm2_tmap_cs_source43.vcd" //At the Mid Doors } Rule Map_MidDoorsjungle_male_epic { criteria TLK_Map_MidDoors Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_MidDoorsjungle_male_epic } Response Map_Overpassjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_overpass_01.vcd" } Rule Map_Overpassjungle_male_epic { criteria TLK_Map_Overpass Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_Overpassjungle_male_epic } Response Map_PalaceInteriorjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_palace_01.vcd" } Rule Map_PalaceInteriorjungle_male_epic { criteria TLK_Map_PalaceInterior Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_PalaceInteriorjungle_male_epic } Response Map_ShortStairsjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_stairs_01.vcd" } Rule Map_ShortStairsjungle_male_epic { criteria TLK_Map_ShortStairs Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_ShortStairsjungle_male_epic } Response Map_Sidejungle_male_epic { //scene "scenes/jungle_male_epic/afm2_tmap_de_dust24.vcd" //Side //scene "scenes/jungle_male_epic/afm2_tmap_de_dust25.vcd" //At the side //scene "scenes/jungle_male_epic/afm2_tmap_de_dust26.vcd" //Checking the side } Rule Map_Sidejungle_male_epic { criteria TLK_Map_Side Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_Sidejungle_male_epic } Response Map_SideEntrancejungle_male_epic { //scene "scenes/jungle_male_epic/afm2_tmap_de_dust27.vcd" //Side Entrance //scene "scenes/jungle_male_epic/afm2_tmap_de_dust28.vcd" //I'm checking the side entrance //scene "scenes/jungle_male_epic/afm2_tmap_de_dust29.vcd" //I'm at the side entrance } Rule Map_SideEntrancejungle_male_epic { criteria TLK_Map_SideEntrance Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_SideEntrancejungle_male_epic } Response Map_SnipersNestjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_snipers_nest_01.vcd" } Rule Map_SnipersNestjungle_male_epic { criteria TLK_Map_SnipersNest Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_SnipersNestjungle_male_epic } Response Map_Stairwelljungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_stairs_01.vcd" } Rule Map_Stairwelljungle_male_epic { criteria TLK_Map_Stairwell Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_Stairwelljungle_male_epic } Response Map_TopofMidjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_mid_01.vcd" } Rule Map_TopofMidjungle_male_epic { criteria TLK_Map_TopofMid Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_TopofMidjungle_male_epic } Response Map_TRampjungle_male_epic { //scene "scenes/jungle_male_epic/afm2_at_ramp_01.vcd" } Rule Map_TRampjungle_male_epic { criteria TLK_Map_TRamp Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_TRampjungle_male_epic } Response Map_TSpawnjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_our_spawn_01.vcd" scene "scenes/jungle_male_epic/afm2_at_our_spawn_02.vcd" scene "scenes/jungle_male_epic/afm2_at_our_spawn_03.vcd" } Rule Map_TSpawnjungle_male_epic { criteria TLK_Map_TSpawn Isjungle_male_epic IsTalkjungle_male_epic IsNotar_shoots ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_TSpawnjungle_male_epic } Response Map_UnderAjungle_male_epic { //scene "scenes/jungle_male_epic/afm2_tmap_cs_source71.vcd" //Under A //scene "scenes/jungle_male_epic/afm2_tmap_cs_source73.vcd" //At Under A } Rule Map_UnderAjungle_male_epic { criteria TLK_Map_UnderA Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_UnderAjungle_male_epic } Response Map_Underpassjungle_male_epic { //scene "scenes/jungle_male_epic/afm2_tmap_de_dust33.vcd" //Underpass //scene "scenes/jungle_male_epic/afm2_tmap_de_dust34.vcd" //Taking the underpass //scene "scenes/jungle_male_epic/afm2_tmap_de_dust35.vcd" //At the underpass } Rule Map_Underpassjungle_male_epic { criteria TLK_Map_Underpass Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_Underpassjungle_male_epic } Response Map_UpperTunneljungle_male_epic { //scene "scenes/jungle_male_epic/afm2_tmap_cs_source74.vcd" //Upper Tunnel //scene "scenes/jungle_male_epic/afm2_tmap_cs_source75.vcd" //Checking the Upper Tunnel } Rule Map_UpperTunneljungle_male_epic { criteria TLK_Map_UpperTunnel Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Map_UpperTunneljungle_male_epic } Response Negativejungle_male_epic { scene "scenes/jungle_male_epic/afm2_negative_01.vcd" scene "scenes/jungle_male_epic/afm2_negative_02.vcd" scene "scenes/jungle_male_epic/afm2_negative_03.vcd" scene "scenes/jungle_male_epic/afm2_negative_04.vcd" scene "scenes/jungle_male_epic/afm2_negative_05.vcd" scene "scenes/jungle_male_epic/afm2_negative_06.vcd" scene "scenes/jungle_male_epic/afm2_negative_07.vcd" scene "scenes/jungle_male_epic/afm2_negative_08.vcd" } Rule Negativejungle_male_epic { criteria TLK_Negative Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Negativejungle_male_epic } Response NiceShotjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_05.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_06.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_07.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_08.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_09.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_10.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_11.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_12.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_13.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_14.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_15.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_16.vcd" } Rule NiceShotjungle_male_epic { criteria TLK_NiceShot Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response NiceShotjungle_male_epic } Response OnARollBragjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_team_combo_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_team_combo_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_team_combo_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_team_combo_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_team_combo_05.vcd" scene "scenes/jungle_male_epic/afm2_sees_team_combo_06.vcd" } Rule OnARollBragjungle_male_epic { criteria TLK_OnARollBrag Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response OnARollBragjungle_male_epic } Response OneEnemyLeftjungle_male_epic { scene "scenes/jungle_male_epic/afm2_enemies_left_one_01.vcd" scene "scenes/jungle_male_epic/afm2_enemies_left_one_02.vcd" scene "scenes/jungle_male_epic/afm2_enemies_left_one_03.vcd" scene "scenes/jungle_male_epic/afm2_enemies_left_one_04.vcd" scene "scenes/jungle_male_epic/afm2_enemies_left_one_05.vcd" scene "scenes/jungle_male_epic/afm2_enemies_left_one_06.vcd" scene "scenes/jungle_male_epic/afm2_enemies_left_one_07.vcd" } Rule OneEnemyLeftjungle_male_epic { criteria TLK_OneEnemyLeft Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response OneEnemyLeftjungle_male_epic } Response OnMyWayjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_01.vcd" scene "scenes/jungle_male_epic/afm2_omw_02.vcd" scene "scenes/jungle_male_epic/afm2_omw_03.vcd" } Rule OnMyWayjungle_male_epic { criteria TLK_OnMyWay Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response OnMyWayjungle_male_epic } Response PepTalkScaredjungle_male_epic { scene "scenes/jungle_male_epic/afm2_round_losing_01.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_02.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_03.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_04.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_05.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_06.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_07.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_08.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_09.vcd" } Rule PepTalkScaredjungle_male_epic { criteria TLK_ScaredEmote Isjungle_male_epic IsEarlyInRound IsTalkjungle_male_epic NotSaidPepTalkScaredjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1,SaidPepTalkScaredjungle_male_epic:1:15" applycontexttoworld Response PepTalkScaredjungle_male_epic } Response PinnedDownjungle_male_epic { scene "scenes/jungle_male_epic/afm2_pinned_01.vcd" scene "scenes/jungle_male_epic/afm2_pinned_02.vcd" scene "scenes/jungle_male_epic/afm2_pinned_03.vcd" scene "scenes/jungle_male_epic/afm2_pinned_04.vcd" } Rule PinnedDownjungle_male_epic { criteria TLK_PinnedDown Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response PinnedDownjungle_male_epic } Response PlantingBombjungle_male_epic { //scene "scenes/jungle_male_epic/afm2_PlantingBomb01.vcd" //Planting //scene "scenes/jungle_male_epic/afm2_PlantingBomb02.vcd" //I am planting the bomb } Rule PlantingBombjungle_male_epic { criteria TLK_PlantingBomb Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1,SaidBombPlant:1:20" applycontexttoworld Response PlantingBombjungle_male_epic } Response Radio.Affirmitivejungle_male_epic { scene "scenes/jungle_male_epic/afm2_affirmation_01.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_02.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_03.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_04.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_05.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_06.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_07.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_08.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_09.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_10.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_11.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_12.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_13.vcd" scene "scenes/jungle_male_epic/afm2_affirmation_14.vcd" } Rule Radio.Affirmitivejungle_male_epic { criteria TLK_Radio.Affirmitive Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Affirmitivejungle_male_epic } Response Radio.Cheerjungle_male_epic { scene "scenes/jungle_male_epic/afm2_cheer_01.vcd" scene "scenes/jungle_male_epic/afm2_cheer_02.vcd" scene "scenes/jungle_male_epic/afm2_cheer_03.vcd" scene "scenes/jungle_male_epic/afm2_cheer_04.vcd" scene "scenes/jungle_male_epic/afm2_cheer_05.vcd" scene "scenes/jungle_male_epic/afm2_cheer_06.vcd" scene "scenes/jungle_male_epic/afm2_cheer_07.vcd" scene "scenes/jungle_male_epic/afm2_cheer_08.vcd" scene "scenes/jungle_male_epic/afm2_cheer_09.vcd" scene "scenes/jungle_male_epic/afm2_cheer_10.vcd" } Rule Radio.Cheerjungle_male_epic { criteria TLK_Radio.Cheer Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Cheerjungle_male_epic } Response Radio.Complimentjungle_male_epic { scene "scenes/jungle_male_epic/afm2_compliment_01.vcd" scene "scenes/jungle_male_epic/afm2_compliment_02.vcd" scene "scenes/jungle_male_epic/afm2_compliment_03.vcd" scene "scenes/jungle_male_epic/afm2_compliment_04.vcd" scene "scenes/jungle_male_epic/afm2_compliment_05.vcd" scene "scenes/jungle_male_epic/afm2_compliment_06.vcd" scene "scenes/jungle_male_epic/afm2_compliment_07.vcd" scene "scenes/jungle_male_epic/afm2_compliment_08.vcd" scene "scenes/jungle_male_epic/afm2_compliment_09.vcd" scene "scenes/jungle_male_epic/afm2_compliment_10.vcd" scene "scenes/jungle_male_epic/afm2_compliment_11.vcd" } Rule Radio.Complimentjungle_male_epic { criteria TLK_Radio.Compliment Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Complimentjungle_male_epic } Response Radio.CoverMejungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_coverme_01.vcd" scene "scenes/jungle_male_epic/afm2_request_coverme_02.vcd" scene "scenes/jungle_male_epic/afm2_request_coverme_03.vcd" } Rule Radio.CoverMejungle_male_epic { criteria TLK_Radio.CoverMe Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.CoverMejungle_male_epic } Response Radio.Decoyjungle_male_epic { scene "scenes/jungle_male_epic/afm2_throwing_decoy_01.vcd" scene "scenes/jungle_male_epic/afm2_throwing_decoy_02.vcd" scene "scenes/jungle_male_epic/afm2_throwing_decoy_03.vcd" scene "scenes/jungle_male_epic/afm2_throwing_decoy_04.vcd" } Rule Radio.Decoyjungle_male_epic { criteria TLK_Radio.Decoy Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Decoyjungle_male_epic } Response Radio.EnemyDownjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_05.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_06.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_07.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_08.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_09.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_10.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_11.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_12.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_13.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_14.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_15.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_killed_16.vcd" } Rule Radio.EnemyDownjungle_male_epic { criteria TLK_Radio.EnemyDown Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.EnemyDownjungle_male_epic } Response Radio.EnemySpottedjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_enemy_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_05.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_06.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_07.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_08.vcd" } Rule Radio.EnemySpottedjungle_male_epic { criteria TLK_Radio.EnemySpotted Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.EnemySpottedjungle_male_epic } Response Radio.FireInTheHolejungle_male_epic { scene "scenes/jungle_male_epic/afm2_throwing_grenade_01.vcd" scene "scenes/jungle_male_epic/afm2_throwing_grenade_02.vcd" scene "scenes/jungle_male_epic/afm2_throwing_grenade_03.vcd" } Rule Radio.FireInTheHolejungle_male_epic { criteria TLK_Radio.FireInTheHole Isjungle_male_epic IsTalkjungle_male_epic IsNottraining1 ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.FireInTheHolejungle_male_epic } Response Radio.Flashbangjungle_male_epic { scene "scenes/jungle_male_epic/afm2_throwing_flashbang_01.vcd" scene "scenes/jungle_male_epic/afm2_throwing_flashbang_02.vcd" scene "scenes/jungle_male_epic/afm2_throwing_flashbang_03.vcd" } Rule Radio.Flashbangjungle_male_epic { criteria TLK_Radio.Flashbang Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Flashbangjungle_male_epic } Response Radio.FollowMejungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_follow_me_01.vcd" scene "scenes/jungle_male_epic/afm2_request_follow_me_02.vcd" scene "scenes/jungle_male_epic/afm2_request_follow_me_03.vcd" scene "scenes/jungle_male_epic/afm2_request_follow_me_04.vcd" scene "scenes/jungle_male_epic/afm2_request_follow_me_05.vcd" scene "scenes/jungle_male_epic/afm2_request_follow_me_06.vcd" } Rule Radio.FollowMejungle_male_epic { criteria TLK_Radio.FollowMe Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.FollowMejungle_male_epic } Response Radio.GetInPositionjungle_male_epic { scene "scenes/jungle_male_epic/afm2_thankful_01.vcd" scene "scenes/jungle_male_epic/afm2_thankful_02.vcd" scene "scenes/jungle_male_epic/afm2_thankful_03.vcd" scene "scenes/jungle_male_epic/afm2_thankful_04.vcd" scene "scenes/jungle_male_epic/afm2_thankful_05.vcd" scene "scenes/jungle_male_epic/afm2_thankful_06.vcd" scene "scenes/jungle_male_epic/afm2_thankful_07.vcd" scene "scenes/jungle_male_epic/afm2_thankful_08.vcd" scene "scenes/jungle_male_epic/afm2_thankful_09.vcd" } Rule Radio.GetInPositionjungle_male_epic { criteria TLK_Radio.GetInPosition Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GetInPositionjungle_male_epic } Response Radio.GetOutOfTherejungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_move_01.vcd" scene "scenes/jungle_male_epic/afm2_request_move_02.vcd" scene "scenes/jungle_male_epic/afm2_request_move_03.vcd" scene "scenes/jungle_male_epic/afm2_request_move_04.vcd" scene "scenes/jungle_male_epic/afm2_request_move_05.vcd" scene "scenes/jungle_male_epic/afm2_request_move_06.vcd" scene "scenes/jungle_male_epic/afm2_request_move_07.vcd" scene "scenes/jungle_male_epic/afm2_request_move_08.vcd" scene "scenes/jungle_male_epic/afm2_request_move_09.vcd" } Rule Radio.GetOutOfTherejungle_male_epic { criteria TLK_Radio.GetOutOfThere Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GetOutOfTherejungle_male_epic } Response Radio.GoGoGojungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_move_01.vcd" scene "scenes/jungle_male_epic/afm2_request_move_02.vcd" scene "scenes/jungle_male_epic/afm2_request_move_03.vcd" scene "scenes/jungle_male_epic/afm2_request_move_04.vcd" scene "scenes/jungle_male_epic/afm2_request_move_05.vcd" scene "scenes/jungle_male_epic/afm2_request_move_06.vcd" scene "scenes/jungle_male_epic/afm2_request_move_07.vcd" scene "scenes/jungle_male_epic/afm2_request_move_08.vcd" scene "scenes/jungle_male_epic/afm2_request_move_09.vcd" scene "scenes/jungle_male_epic/afm2_request_move_10.vcd" scene "scenes/jungle_male_epic/afm2_request_move_11.vcd" scene "scenes/jungle_male_epic/afm2_request_move_12.vcd" scene "scenes/jungle_male_epic/afm2_request_move_13.vcd" } Rule Radio.GoGoGojungle_male_epic { criteria TLK_Radio.GoGoGo Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoGoGojungle_male_epic } Response Radio.HoldPositionjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_hold_01.vcd" scene "scenes/jungle_male_epic/afm2_request_hold_02.vcd" scene "scenes/jungle_male_epic/afm2_request_hold_03.vcd" } Rule Radio.HoldPositionjungle_male_epic { criteria TLK_Radio.HoldPosition Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.HoldPositionjungle_male_epic } Response Radio.InPositionjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_position_01.vcd" scene "scenes/jungle_male_epic/afm2_at_position_02.vcd" scene "scenes/jungle_male_epic/afm2_at_position_03.vcd" scene "scenes/jungle_male_epic/afm2_at_position_04.vcd" scene "scenes/jungle_male_epic/afm2_at_position_05.vcd" scene "scenes/jungle_male_epic/afm2_at_position_06.vcd" scene "scenes/jungle_male_epic/afm2_at_position_07.vcd" } Rule Radio.InPositionjungle_male_epic { criteria TLK_Radio.InPosition Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.InPositionjungle_male_epic } Response radio.letsgojungle_male_epic { scene "scenes/jungle_male_epic/afm2_radio_request_move_01.vcd" scene "scenes/jungle_male_epic/afm2_radio_request_move_02.vcd" scene "scenes/jungle_male_epic/afm2_radio_request_move_03.vcd" scene "scenes/jungle_male_epic/afm2_radio_request_move_04.vcd" scene "scenes/jungle_male_epic/afm2_radio_request_move_05.vcd" scene "scenes/jungle_male_epic/afm2_radio_request_move_06.vcd" scene "scenes/jungle_male_epic/afm2_radio_request_move_07.vcd" scene "scenes/jungle_male_epic/afm2_radio_request_move_08.vcd" scene "scenes/jungle_male_epic/afm2_radio_request_move_09.vcd" scene "scenes/jungle_male_epic/afm2_radio_request_move_10.vcd" scene "scenes/jungle_male_epic/afm2_radio_request_move_11.vcd" scene "scenes/jungle_male_epic/afm2_radio_request_move_12.vcd" scene "scenes/jungle_male_epic/afm2_radio_request_move_13.vcd" } Rule radio.letsgojungle_male_epic { criteria TLK_radio.letsgo Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response radio.letsgojungle_male_epic } Response radio.locknloadjungle_male_epic { scene "scenes/jungle_male_epic/afm2_round_start_01.vcd" scene "scenes/jungle_male_epic/afm2_round_start_02.vcd" scene "scenes/jungle_male_epic/afm2_round_start_03.vcd" scene "scenes/jungle_male_epic/afm2_round_start_04.vcd" scene "scenes/jungle_male_epic/afm2_round_start_05.vcd" scene "scenes/jungle_male_epic/afm2_round_start_06.vcd" scene "scenes/jungle_male_epic/afm2_round_start_07.vcd" scene "scenes/jungle_male_epic/afm2_round_start_08.vcd" scene "scenes/jungle_male_epic/afm2_round_start_09.vcd" scene "scenes/jungle_male_epic/afm2_round_start_10.vcd" } Rule radio.locknloadjungle_male_epic { criteria TLK_radio.locknload Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response radio.locknloadjungle_male_epic } Response Radio.Molotovjungle_male_epic { scene "scenes/jungle_male_epic/afm2_throwing_molotov_01.vcd" scene "scenes/jungle_male_epic/afm2_throwing_molotov_02.vcd" scene "scenes/jungle_male_epic/afm2_throwing_molotov_03.vcd" scene "scenes/jungle_male_epic/afm2_throwing_molotov_04.vcd" scene "scenes/jungle_male_epic/afm2_throwing_molotov_05.vcd" } Rule Radio.Molotovjungle_male_epic { criteria TLK_Radio.Molotov Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Molotovjungle_male_epic } Response Radio.NeedBackupjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_backup_01.vcd" scene "scenes/jungle_male_epic/afm2_request_backup_02.vcd" scene "scenes/jungle_male_epic/afm2_request_backup_03.vcd" scene "scenes/jungle_male_epic/afm2_request_backup_04.vcd" } Rule Radio.NeedBackupjungle_male_epic { criteria TLK_Radio.NeedBackup Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.NeedBackupjungle_male_epic } Response Radio.Negativejungle_male_epic { scene "scenes/jungle_male_epic/afm2_negative_01.vcd" scene "scenes/jungle_male_epic/afm2_negative_02.vcd" scene "scenes/jungle_male_epic/afm2_negative_03.vcd" scene "scenes/jungle_male_epic/afm2_negative_04.vcd" scene "scenes/jungle_male_epic/afm2_negative_05.vcd" scene "scenes/jungle_male_epic/afm2_negative_06.vcd" scene "scenes/jungle_male_epic/afm2_negative_07.vcd" scene "scenes/jungle_male_epic/afm2_negative_08.vcd" } Rule Radio.Negativejungle_male_epic { criteria TLK_Radio.Negative Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Negativejungle_male_epic } Response Radio.Regroupjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_regroup_01.vcd" scene "scenes/jungle_male_epic/afm2_request_regroup_02.vcd" scene "scenes/jungle_male_epic/afm2_request_regroup_03.vcd" scene "scenes/jungle_male_epic/afm2_request_regroup_04.vcd" scene "scenes/jungle_male_epic/afm2_request_stick_together_01.vcd" scene "scenes/jungle_male_epic/afm2_request_stick_together_02.vcd" scene "scenes/jungle_male_epic/afm2_request_stick_together_03.vcd" scene "scenes/jungle_male_epic/afm2_request_stick_together_04.vcd" scene "scenes/jungle_male_epic/afm2_request_stick_together_05.vcd" scene "scenes/jungle_male_epic/afm2_request_stick_together_06.vcd" } Rule Radio.Regroupjungle_male_epic { criteria TLK_Radio.Regroup Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Regroupjungle_male_epic } Response Radio.ReportingInjungle_male_epic { scene "scenes/jungle_male_epic/afm2_reporting_in_01.vcd" scene "scenes/jungle_male_epic/afm2_reporting_in_02.vcd" scene "scenes/jungle_male_epic/afm2_reporting_in_03.vcd" scene "scenes/jungle_male_epic/afm2_reporting_in_04.vcd" } Rule Radio.ReportingInjungle_male_epic { criteria TLK_Radio.ReportingIn Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ReportingInjungle_male_epic } Response Radio.ReportInTeamjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_report_01.vcd" scene "scenes/jungle_male_epic/afm2_request_report_02.vcd" scene "scenes/jungle_male_epic/afm2_request_report_03.vcd" scene "scenes/jungle_male_epic/afm2_request_report_04.vcd" } Rule Radio.ReportInTeamjungle_male_epic { criteria TLK_Radio.ReportInTeam Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ReportInTeamjungle_male_epic } Response Radio.Rogerjungle_male_epic { scene "scenes/jungle_male_epic/afm2_agree_01.vcd" scene "scenes/jungle_male_epic/afm2_agree_02.vcd" scene "scenes/jungle_male_epic/afm2_agree_03.vcd" scene "scenes/jungle_male_epic/afm2_agree_04.vcd" scene "scenes/jungle_male_epic/afm2_agree_05.vcd" scene "scenes/jungle_male_epic/afm2_agree_06.vcd" scene "scenes/jungle_male_epic/afm2_agree_07.vcd" } Rule Radio.Rogerjungle_male_epic { criteria TLK_Radio.Roger Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Rogerjungle_male_epic } Response Radio.SectorClearjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_area_clear_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_05.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_06.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_07.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_08.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_09.vcd" } Rule Radio.SectorClearjungle_male_epic { criteria TLK_Radio.SectorClear Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.SectorClearjungle_male_epic } Response Radio.Smokejungle_male_epic { scene "scenes/jungle_male_epic/afm2_throwing_smoke_01.vcd" scene "scenes/jungle_male_epic/afm2_throwing_smoke_02.vcd" scene "scenes/jungle_male_epic/afm2_throwing_smoke_03.vcd" scene "scenes/jungle_male_epic/afm2_throwing_smoke_04.vcd" scene "scenes/jungle_male_epic/afm2_throwing_smoke_05.vcd" scene "scenes/jungle_male_epic/afm2_throwing_smoke_06.vcd" } Rule Radio.Smokejungle_male_epic { criteria TLK_Radio.Smoke Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Smokejungle_male_epic } Response Radio.StickTogetherjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_stick_together_01.vcd" scene "scenes/jungle_male_epic/afm2_request_stick_together_02.vcd" scene "scenes/jungle_male_epic/afm2_request_stick_together_03.vcd" scene "scenes/jungle_male_epic/afm2_request_stick_together_04.vcd" scene "scenes/jungle_male_epic/afm2_request_stick_together_05.vcd" scene "scenes/jungle_male_epic/afm2_request_stick_together_06.vcd" } Rule Radio.StickTogetherjungle_male_epic { criteria TLK_Radio.StickTogether Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.StickTogetherjungle_male_epic } Response radio.takingfirejungle_male_epic { scene "scenes/jungle_male_epic/afm2_takingfire_01.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_02.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_03.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_04.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_05.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_06.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_07.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_08.vcd" scene "scenes/jungle_male_epic/afm2_takingfire_09.vcd" } Rule radio.takingfirejungle_male_epic { criteria TLK_radio.takingfire Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response radio.takingfirejungle_male_epic } Response Radio.TeamFallBackjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_fallback_01.vcd" scene "scenes/jungle_male_epic/afm2_request_fallback_02.vcd" scene "scenes/jungle_male_epic/afm2_request_fallback_03.vcd" scene "scenes/jungle_male_epic/afm2_request_fallback_04.vcd" scene "scenes/jungle_male_epic/afm2_request_fallback_05.vcd" } Rule Radio.TeamFallBackjungle_male_epic { criteria TLK_Radio.TeamFallBack Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.TeamFallBackjungle_male_epic } Response Radio.Thanksjungle_male_epic { scene "scenes/jungle_male_epic/afm2_thankful_01.vcd" scene "scenes/jungle_male_epic/afm2_thankful_02.vcd" scene "scenes/jungle_male_epic/afm2_thankful_03.vcd" scene "scenes/jungle_male_epic/afm2_thankful_04.vcd" scene "scenes/jungle_male_epic/afm2_thankful_05.vcd" scene "scenes/jungle_male_epic/afm2_thankful_06.vcd" scene "scenes/jungle_male_epic/afm2_thankful_07.vcd" scene "scenes/jungle_male_epic/afm2_thankful_08.vcd" scene "scenes/jungle_male_epic/afm2_thankful_09.vcd" } Rule Radio.Thanksjungle_male_epic { criteria TLK_Radio.Thanks Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Thanksjungle_male_epic } Response Radio.YouTakeThePointjungle_male_epic { scene "scenes/jungle_male_epic/afm2_following_friend_01.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_02.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_03.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_04.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_05.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_06.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_07.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_08.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_09.vcd" } Rule Radio.YouTakeThePointjungle_male_epic { criteria TLK_Radio.YouTakeThePoint Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.YouTakeThePointjungle_male_epic } Response ReportingInjungle_male_epic { scene "scenes/jungle_male_epic/afm2_reporting_in_01.vcd" scene "scenes/jungle_male_epic/afm2_reporting_in_02.vcd" scene "scenes/jungle_male_epic/afm2_reporting_in_03.vcd" scene "scenes/jungle_male_epic/afm2_reporting_in_04.vcd" } Rule ReportingInjungle_male_epic { criteria TLK_ReportingIn Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response ReportingInjungle_male_epic } Response RequestReportjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_report_01.vcd" scene "scenes/jungle_male_epic/afm2_request_report_02.vcd" scene "scenes/jungle_male_epic/afm2_request_report_03.vcd" scene "scenes/jungle_male_epic/afm2_request_report_04.vcd" } Rule RequestReportjungle_male_epic { criteria TLK_RequestReport Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response RequestReportjungle_male_epic } Response ScaredEmotejungle_male_epic { scene "scenes/jungle_male_epic/afm2_scared_01.vcd" scene "scenes/jungle_male_epic/afm2_scared_02.vcd" scene "scenes/jungle_male_epic/afm2_scared_03.vcd" scene "scenes/jungle_male_epic/afm2_scared_04.vcd" scene "scenes/jungle_male_epic/afm2_scared_05.vcd" scene "scenes/jungle_male_epic/afm2_scared_06.vcd" scene "scenes/jungle_male_epic/afm2_scared_07.vcd" scene "scenes/jungle_male_epic/afm2_scared_08.vcd" scene "scenes/jungle_male_epic/afm2_scared_09.vcd" scene "scenes/jungle_male_epic/afm2_scared_10.vcd" scene "scenes/jungle_male_epic/afm2_scared_11.vcd" scene "scenes/jungle_male_epic/afm2_scared_12.vcd" } Rule ScaredEmotejungle_male_epic { criteria TLK_ScaredEmote Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response ScaredEmotejungle_male_epic } Response SniperKilledjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_sniper_killed_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_sniper_killed_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_sniper_killed_03.vcd" } Rule SniperKilledjungle_male_epic { criteria TLK_SniperKilled Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response SniperKilledjungle_male_epic } Response SniperWarningjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_sniper_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_sniper_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_sniper_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_sniper_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_sniper_05.vcd" scene "scenes/jungle_male_epic/afm2_sees_sniper_06.vcd" } Rule SniperWarningjungle_male_epic { criteria TLK_SniperWarning Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response SniperWarningjungle_male_epic } Response SpottedLooseBombjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_05.vcd" scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_06.vcd" } Rule SpottedLooseBombjungle_male_epic { criteria TLK_SpottedLooseBomb Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response SpottedLooseBombjungle_male_epic } Response ThreeEnemiesLeftjungle_male_epic { scene "scenes/jungle_male_epic/afm2_enemies_left_three_01.vcd" scene "scenes/jungle_male_epic/afm2_enemies_left_three_02.vcd" scene "scenes/jungle_male_epic/afm2_enemies_left_three_03.vcd" } Rule ThreeEnemiesLeftjungle_male_epic { criteria TLK_ThreeEnemiesLeft Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response ThreeEnemiesLeftjungle_male_epic } Response TwoEnemiesLeftjungle_male_epic { scene "scenes/jungle_male_epic/afm2_enemies_left_two_01.vcd" scene "scenes/jungle_male_epic/afm2_enemies_left_two_02.vcd" scene "scenes/jungle_male_epic/afm2_enemies_left_two_03.vcd" scene "scenes/jungle_male_epic/afm2_enemies_left_two_04.vcd" scene "scenes/jungle_male_epic/afm2_enemies_left_two_05.vcd" } Rule TwoEnemiesLeftjungle_male_epic { criteria TLK_TwoEnemiesLeft Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TwoEnemiesLeftjungle_male_epic } Response WaitingHerejungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_position_01.vcd" scene "scenes/jungle_male_epic/afm2_at_position_02.vcd" scene "scenes/jungle_male_epic/afm2_at_position_03.vcd" scene "scenes/jungle_male_epic/afm2_at_position_04.vcd" scene "scenes/jungle_male_epic/afm2_at_position_05.vcd" scene "scenes/jungle_male_epic/afm2_at_position_06.vcd" scene "scenes/jungle_male_epic/afm2_at_position_07.vcd" } Rule WaitingHerejungle_male_epic { criteria TLK_WaitingHere Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response WaitingHerejungle_male_epic } Response WonRoundjungle_male_epic { scene "scenes/jungle_male_epic/afm2_round_won_01.vcd" scene "scenes/jungle_male_epic/afm2_round_won_02.vcd" scene "scenes/jungle_male_epic/afm2_round_won_03.vcd" scene "scenes/jungle_male_epic/afm2_round_won_04.vcd" scene "scenes/jungle_male_epic/afm2_round_won_05.vcd" } Rule WonRoundjungle_male_epic { criteria TLK_WonRound Isjungle_male_epic IsTalkjungle_male_epic NotSaidRoundEndjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1,SaidRoundEndjungle_male_epic:1:10" applycontexttoworld Response WonRoundjungle_male_epic } Response WonRoundCleanjungle_male_epic { scene "scenes/jungle_male_epic/afm2_round_won_nocasualities_01.vcd" scene "scenes/jungle_male_epic/afm2_round_won_nocasualities_02.vcd" scene "scenes/jungle_male_epic/afm2_round_won_nocasualities_03.vcd" scene "scenes/jungle_male_epic/afm2_round_won_nocasualities_04.vcd" scene "scenes/jungle_male_epic/afm2_round_won_nocasualities_05.vcd" scene "scenes/jungle_male_epic/afm2_round_won_nocasualities_06.vcd" scene "scenes/jungle_male_epic/afm2_round_won_nocasualities_07.vcd" scene "scenes/jungle_male_epic/afm2_round_won_nocasualities_08.vcd" } Rule WonRoundCleanjungle_male_epic { criteria TLK_WonRoundClean Isjungle_male_epic IsAllAlive IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1,SaidRoundEndjungle_male_epic:1:10" applycontexttoworld Response WonRoundCleanjungle_male_epic } Response WonRoundQuicklyjungle_male_epic { scene "scenes/jungle_male_epic/afm2_round_won_quickly_01.vcd" scene "scenes/jungle_male_epic/afm2_round_won_quickly_02.vcd" scene "scenes/jungle_male_epic/afm2_round_won_quickly_03.vcd" scene "scenes/jungle_male_epic/afm2_round_won_quickly_04.vcd" scene "scenes/jungle_male_epic/afm2_round_won_quickly_05.vcd" } Rule WonRoundQuicklyjungle_male_epic { criteria TLK_WonRoundQuickly Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1,SaidRoundEndjungle_male_epic:1:10" applycontexttoworld Response WonRoundQuicklyjungle_male_epic } Rule AgreeWithPlanjungle_male_epic { criteria TLK_AgreeWithPlan Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Agreejungle_male_epic } Rule FollowingCommanderjungle_male_epic { criteria TLK_FollowingCommander Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response FollowingFriendjungle_male_epic } Rule FollowingSirjungle_male_epic { criteria TLK_FollowingSir Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response FollowingFriendjungle_male_epic } Rule NiceShotCommanderjungle_male_epic { criteria TLK_NiceShotCommander Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response NiceShotjungle_male_epic } Rule NiceShotSirjungle_male_epic { criteria TLK_NiceShotSir Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response NiceShotjungle_male_epic } Rule ThrillEmotejungle_male_epic { criteria TLK_ThrillEmote Isjungle_male_epic IsTalkjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response OnARollBragjungle_male_epic } Rule EnemySpottedjungle_male_epic { criteria TLK_EnemySpotted Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.EnemySpottedjungle_male_epic } Rule radio.gojungle_male_epic { criteria TLK_radio.go Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response radio.letsgojungle_male_epic } Rule radio.moveoutjungle_male_epic { criteria TLK_radio.moveout Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response radio.locknloadjungle_male_epic } Rule Radio.ReportInTeamjungle_male_epic { criteria TLK_Radio.ReportInTeam Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response RequestReportjungle_male_epic } Response TeamLeadWonjungle_male_epic { scene "scenes/jungle_male_epic/afm2_round_winning_01.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_02.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_03.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_04.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_05.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_06.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_07.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_08.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_09.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_10.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_11.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_12.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_13.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_14.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_15.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_16.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_17.vcd" } Rule TeamLeadWonjungle_male_epic { criteria TDM_GainedLead Isjungle_male_epic IsTalkjungle_male_epic TDM_ChatterAllowed_T ApplyContext "Talkjungle_male_epic:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadWonjungle_male_epic } Response TeamLeadLostjungle_male_epic { scene "scenes/jungle_male_epic/afm2_round_losing_01.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_02.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_03.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_04.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_05.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_06.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_07.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_08.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_09.vcd" } Rule TeamLeadLostjungle_male_epic { criteria TDM_LostLead Isjungle_male_epic IsTalkjungle_male_epic TDM_ChatterAllowed_T ApplyContext "Talkjungle_male_epic:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadLostjungle_male_epic } Response Radio.Sorryjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sorry_01.vcd" scene "scenes/jungle_male_epic/afm2_sorry_02.vcd" scene "scenes/jungle_male_epic/afm2_sorry_03.vcd" scene "scenes/jungle_male_epic/afm2_sorry_04.vcd" scene "scenes/jungle_male_epic/afm2_sorry_05.vcd" scene "scenes/jungle_male_epic/afm2_sorry_06.vcd" scene "scenes/jungle_male_epic/afm2_sorry_07.vcd" scene "scenes/jungle_male_epic/afm2_sorry_08.vcd" } Rule Radio.Sorryjungle_male_epic { criteria TLK_Radio.Sorry Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Sorryjungle_male_epic } Response Radio.GoAjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_a_01.vcd" } Rule Radio.GoAjungle_male_epic { criteria TLK_Radio.GoA Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoAjungle_male_epic } Response Radio.GoBjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_b_01.vcd" } Rule Radio.GoBjungle_male_epic { criteria TLK_Radio.GoB Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoBjungle_male_epic } Response Radio.NeedDropjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_weapon_01.vcd" scene "scenes/jungle_male_epic/afm2_request_weapon_02.vcd" scene "scenes/jungle_male_epic/afm2_request_weapon_03.vcd" scene "scenes/jungle_male_epic/afm2_request_weapon_04.vcd" scene "scenes/jungle_male_epic/afm2_request_weapon_05.vcd" scene "scenes/jungle_male_epic/afm2_request_weapon_06.vcd" } Rule Radio.NeedDropjungle_male_epic { criteria TLK_Radio.NeedDrop Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.NeedDropjungle_male_epic } ///////////////////////////// // LOCATIONS ///////////////////////////////// ////////// Location Only Response Radio.LocBombAjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_a_01.vcd" } Rule Radio.LocBombAjungle_male_epic { criteria TLK_Radio.LocBombA Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocBombAjungle_male_epic } Response Radio.LocBombBjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_b_01.vcd" } Rule Radio.LocBombBjungle_male_epic { criteria TLK_Radio.LocBombB Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocBombBjungle_male_epic } Response Radio.LocBackjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_back_01.vcd" } Rule Radio.LocBackjungle_male_epic { criteria TLK_Radio.LocBack Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocBackjungle_male_epic } Response Radio.LocC4jungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_c4_03.vcd" scene "scenes/jungle_male_epic/afm2_loc_c4_04.vcd" scene "scenes/jungle_male_epic/afm2_loc_c4_05.vcd" scene "scenes/jungle_male_epic/afm2_loc_c4_06.vcd" } Rule Radio.LocC4jungle_male_epic { criteria TLK_Radio.LocC4 Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocC4jungle_male_epic } Response Radio.LocCatwalkjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_catwalk_01.vcd" } Rule Radio.LocCatwalkjungle_male_epic { criteria TLK_Radio.LocCatwalk Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocCatwalkjungle_male_epic } Response Radio.LocConnectorjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_connector_01.vcd" } Rule Radio.LocConnectorjungle_male_epic { criteria TLK_Radio.LocConnector Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocConnectorjungle_male_epic } Response Radio.LocDoorjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_door_01.vcd" } Rule Radio.LocDoorjungle_male_epic { criteria TLK_Radio.LocDoor Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocDoorjungle_male_epic } Response Radio.LocDoubleDoorsjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_doubledoors_01.vcd" } Rule Radio.LocDoubleDoorsjungle_male_epic { criteria TLK_Radio.LocDoubleDoors Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocDoubleDoorsjungle_male_epic } Response Radio.LocEnemySpawnjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_enemy_spawn_01.vcd" scene "scenes/jungle_male_epic/afm2_loc_enemy_spawn_02.vcd" scene "scenes/jungle_male_epic/afm2_loc_enemy_spawn_03.vcd" scene "scenes/jungle_male_epic/afm2_loc_enemy_spawn_04.vcd" scene "scenes/jungle_male_epic/afm2_loc_enemy_spawn_05.vcd" scene "scenes/jungle_male_epic/afm2_loc_enemy_spawn_06.vcd" } Rule Radio.LocEnemySpawnjungle_male_epic { criteria TLK_Radio.LocEnemySpawn Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocEnemySpawnjungle_male_epic } Response Radio.LocFrontjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_front_01.vcd" } Rule Radio.LocFrontjungle_male_epic { criteria TLK_Radio.LocFront Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocFrontjungle_male_epic } Response Radio.LocHolejungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_hole_01.vcd" } Rule Radio.LocHolejungle_male_epic { criteria TLK_Radio.LocHole Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocHolejungle_male_epic } Response Radio.LocHostagejungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_hostage_01.vcd" scene "scenes/jungle_male_epic/afm2_loc_hostage_02.vcd" scene "scenes/jungle_male_epic/afm2_loc_hostage_03.vcd" } Rule Radio.LocHostagejungle_male_epic { criteria TLK_Radio.LocHostage Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocHostagejungle_male_epic } Response Radio.LocHostageEscapeZonejungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_hostage_escape_zone_01.vcd" scene "scenes/jungle_male_epic/afm2_loc_hostage_escape_zone_02.vcd" scene "scenes/jungle_male_epic/afm2_loc_hostage_escape_zone_03.vcd" scene "scenes/jungle_male_epic/afm2_loc_hostage_escape_zone_04.vcd" scene "scenes/jungle_male_epic/afm2_loc_hostage_escape_zone_05.vcd" } Rule Radio.LocHostageEscapeZonejungle_male_epic { criteria TLK_Radio.LocHostageEscapeZone Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocHostageEscapeZonejungle_male_epic } Response Radio.LocHutjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_hut_01.vcd" } Rule Radio.LocHutjungle_male_epic { criteria TLK_Radio.LocHut Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocHutjungle_male_epic } Response Radio.LocLongjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_long_01.vcd" } Rule Radio.LocLongjungle_male_epic { criteria TLK_Radio.LocLong Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocLongjungle_male_epic } Response Radio.LocMidjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_mid_01.vcd" } Rule Radio.LocMidjungle_male_epic { criteria TLK_Radio.LocMid Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocMidjungle_male_epic } Response Radio.LocOurSpawnjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_our_spawn_01.vcd" scene "scenes/jungle_male_epic/afm2_loc_our_spawn_02.vcd" scene "scenes/jungle_male_epic/afm2_loc_our_spawn_03.vcd" } Rule Radio.LocOurSpawnjungle_male_epic { criteria TLK_Radio.LocOurSpawn Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocOurSpawnjungle_male_epic } Response Radio.LocOverpassjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_overpass_01.vcd" } Rule Radio.LocOverpassjungle_male_epic { criteria TLK_Radio.LocOverpass Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocOverpassjungle_male_epic } Response Radio.LocPalacejungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_palace_01.vcd" scene "scenes/jungle_male_epic/afm2_loc_palace_02.vcd" } Rule Radio.LocPalacejungle_male_epic { criteria TLK_Radio.LocPalace Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocPalacejungle_male_epic } Response Radio.LocPlatformjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_platform_01.vcd" } Rule Radio.LocPlatformjungle_male_epic { criteria TLK_Radio.LocPlatform Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocPlatformjungle_male_epic } Response Radio.LocRampjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_ramp_01.vcd" } Rule Radio.LocRampjungle_male_epic { criteria TLK_Radio.LocRamp Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocRampjungle_male_epic } Response Radio.LocSnipersNestjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_snipers_nest_01.vcd" } Rule Radio.LocSnipersNestjungle_male_epic { criteria TLK_Radio.LocSnipersNest Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocSnipersNestjungle_male_epic } Response Radio.LocStairsjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_stairs_01.vcd" } Rule Radio.LocStairsjungle_male_epic { criteria TLK_Radio.LocStairs Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocStairsjungle_male_epic } Response Radio.LocYardjungle_male_epic { scene "scenes/jungle_male_epic/afm2_loc_yard_01.vcd" } Rule Radio.LocYardjungle_male_epic { criteria TLK_Radio.LocYard Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.LocYardjungle_male_epic } ////////// IM AT LOCATION Response Radio.ImAtLocBombAjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_a_01.vcd" } Rule Radio.ImAtLocBombAjungle_male_epic { criteria TLK_Radio.ImAtLocBombA Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocBombAjungle_male_epic } Response Radio.ImAtLocBombBjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_b_01.vcd" } Rule Radio.ImAtLocBombBjungle_male_epic { criteria TLK_Radio.ImAtLocBombB Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocBombBjungle_male_epic } Response Radio.ImAtLocBackjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_back_01.vcd" } Rule Radio.ImAtLocBackjungle_male_epic { criteria TLK_Radio.ImAtLocBack Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocBackjungle_male_epic } Response Radio.ImAtLocC4jungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_c4_03.vcd" scene "scenes/jungle_male_epic/afm2_at_c4_04.vcd" scene "scenes/jungle_male_epic/afm2_at_c4_05.vcd" scene "scenes/jungle_male_epic/afm2_at_c4_06.vcd" } Rule Radio.ImAtLocC4jungle_male_epic { criteria TLK_Radio.ImAtLocC4 Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocC4jungle_male_epic } Response Radio.ImAtLocCatwalkjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_catwalk_01.vcd" } Rule Radio.ImAtLocCatwalkjungle_male_epic { criteria TLK_Radio.ImAtLocCatwalk Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocCatwalkjungle_male_epic } Response Radio.ImAtLocConnectorjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_connector_01.vcd" } Rule Radio.ImAtLocConnectorjungle_male_epic { criteria TLK_Radio.ImAtLocConnector Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocConnectorjungle_male_epic } Response Radio.ImAtLocDoorjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_door_01.vcd" } Rule Radio.ImAtLocDoorjungle_male_epic { criteria TLK_Radio.ImAtLocDoor Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocDoorjungle_male_epic } Response Radio.ImAtLocDoubleDoorsjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_doubledoors_01.vcd" } Rule Radio.ImAtLocDoubleDoorsjungle_male_epic { criteria TLK_Radio.ImAtLocDoubleDoors Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocDoubleDoorsjungle_male_epic } Response Radio.ImAtLocEnemySpawnjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_enemy_spawn_01.vcd" scene "scenes/jungle_male_epic/afm2_at_enemy_spawn_02.vcd" scene "scenes/jungle_male_epic/afm2_at_enemy_spawn_03.vcd" scene "scenes/jungle_male_epic/afm2_at_enemy_spawn_04.vcd" scene "scenes/jungle_male_epic/afm2_at_enemy_spawn_05.vcd" scene "scenes/jungle_male_epic/afm2_at_enemy_spawn_06.vcd" } Rule Radio.ImAtLocEnemySpawnjungle_male_epic { criteria TLK_Radio.ImAtLocEnemySpawn Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocEnemySpawnjungle_male_epic } Response Radio.ImAtLocFrontjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_front_01.vcd" } Rule Radio.ImAtLocFrontjungle_male_epic { criteria TLK_Radio.ImAtLocFront Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocFrontjungle_male_epic } Response Radio.ImAtLocHolejungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_hole_01.vcd" } Rule Radio.ImAtLocHolejungle_male_epic { criteria TLK_Radio.ImAtLocHole Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocHolejungle_male_epic } Response Radio.ImAtLocHostagejungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_hostage_01.vcd" scene "scenes/jungle_male_epic/afm2_at_hostage_02.vcd" scene "scenes/jungle_male_epic/afm2_at_hostage_03.vcd" } Rule Radio.ImAtLocHostagejungle_male_epic { criteria TLK_Radio.ImAtLocHostage Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocHostagejungle_male_epic } Response Radio.ImAtLocHostageEscapeZonejungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_hostage_escape_zone_01.vcd" scene "scenes/jungle_male_epic/afm2_at_hostage_escape_zone_02.vcd" scene "scenes/jungle_male_epic/afm2_at_hostage_escape_zone_03.vcd" scene "scenes/jungle_male_epic/afm2_at_hostage_escape_zone_04.vcd" scene "scenes/jungle_male_epic/afm2_at_hostage_escape_zone_05.vcd" } Rule Radio.ImAtLocHostageEscapeZonejungle_male_epic { criteria TLK_Radio.ImAtLocHostageEscapeZone Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocHostageEscapeZonejungle_male_epic } Response Radio.ImAtLocHutjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_hut_01.vcd" } Rule Radio.ImAtLocHutjungle_male_epic { criteria TLK_Radio.ImAtLocHut Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocHutjungle_male_epic } Response Radio.ImAtLocLongjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_long_01.vcd" } Rule Radio.ImAtLocLongjungle_male_epic { criteria TLK_Radio.ImAtLocLong Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocLongjungle_male_epic } Response Radio.ImAtLocMidjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_mid_01.vcd" } Rule Radio.ImAtLocMidjungle_male_epic { criteria TLK_Radio.ImAtLocMid Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocMidjungle_male_epic } Response Radio.ImAtLocOurSpawnjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_our_spawn_01.vcd" scene "scenes/jungle_male_epic/afm2_at_our_spawn_02.vcd" scene "scenes/jungle_male_epic/afm2_at_our_spawn_03.vcd" } Rule Radio.ImAtLocOurSpawnjungle_male_epic { criteria TLK_Radio.ImAtLocOurSpawn Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocOurSpawnjungle_male_epic } Response Radio.ImAtLocOverpassjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_overpass_01.vcd" } Rule Radio.ImAtLocOverpassjungle_male_epic { criteria TLK_Radio.ImAtLocOverpass Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocOverpassjungle_male_epic } Response Radio.ImAtLocPalacejungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_palace_01.vcd" scene "scenes/jungle_male_epic/afm2_at_palace_02.vcd" } Rule Radio.ImAtLocPalacejungle_male_epic { criteria TLK_Radio.ImAtLocPalace Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocPalacejungle_male_epic } Response Radio.ImAtLocPlatformjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_platform_01.vcd" } Rule Radio.ImAtLocPlatformjungle_male_epic { criteria TLK_Radio.ImAtLocPlatform Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocPlatformjungle_male_epic } Response Radio.ImAtLocRampjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_ramp_01.vcd" } Rule Radio.ImAtLocRampjungle_male_epic { criteria TLK_Radio.ImAtLocRamp Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocRampjungle_male_epic } Response Radio.ImAtLocSnipersNestjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_snipers_nest_01.vcd" } Rule Radio.ImAtLocSnipersNestjungle_male_epic { criteria TLK_Radio.ImAtLocSnipersNest Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocSnipersNestjungle_male_epic } Response Radio.ImAtLocStairsjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_stairs_01.vcd" } Rule Radio.ImAtLocStairsjungle_male_epic { criteria TLK_Radio.ImAtLocStairs Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocStairsjungle_male_epic } Response Radio.ImAtLocYardjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_yard_01.vcd" } Rule Radio.ImAtLocYardjungle_male_epic { criteria TLK_Radio.ImAtLocYard Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.ImAtLocYardjungle_male_epic } ////////// OMW TO LOCATION Response Radio.OMWLocBombAjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_a_01.vcd" } Rule Radio.OMWLocBombAjungle_male_epic { criteria TLK_Radio.OMWLocBombA Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocBombAjungle_male_epic } Response Radio.OMWLocBombBjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_b_01.vcd" } Rule Radio.OMWLocBombBjungle_male_epic { criteria TLK_Radio.OMWLocBombB Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocBombBjungle_male_epic } Response Radio.OMWLocBackjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_back_01.vcd" } Rule Radio.OMWLocBackjungle_male_epic { criteria TLK_Radio.OMWLocBack Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocBackjungle_male_epic } Response Radio.OMWLocC4jungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_c4_03.vcd" scene "scenes/jungle_male_epic/afm2_omw_c4_04.vcd" scene "scenes/jungle_male_epic/afm2_omw_c4_05.vcd" scene "scenes/jungle_male_epic/afm2_omw_c4_06.vcd" } Rule Radio.OMWLocC4jungle_male_epic { criteria TLK_Radio.OMWLocC4 Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocC4jungle_male_epic } Response Radio.OMWLocCatwalkjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_catwalk_01.vcd" } Rule Radio.OMWLocCatwalkjungle_male_epic { criteria TLK_Radio.OMWLocCatwalk Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocCatwalkjungle_male_epic } Response Radio.OMWLocConnectorjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_connector_01.vcd" } Rule Radio.OMWLocConnectorjungle_male_epic { criteria TLK_Radio.OMWLocConnector Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocConnectorjungle_male_epic } Response Radio.OMWLocDoorjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_door_01.vcd" } Rule Radio.OMWLocDoorjungle_male_epic { criteria TLK_Radio.OMWLocDoor Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocDoorjungle_male_epic } Response Radio.OMWLocDoubleDoorsjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_doubledoors_01.vcd" } Rule Radio.OMWLocDoubleDoorsjungle_male_epic { criteria TLK_Radio.OMWLocDoubleDoors Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocDoubleDoorsjungle_male_epic } Response Radio.OMWLocEnemySpawnjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_enemy_spawn_01.vcd" scene "scenes/jungle_male_epic/afm2_omw_enemy_spawn_02.vcd" scene "scenes/jungle_male_epic/afm2_omw_enemy_spawn_03.vcd" scene "scenes/jungle_male_epic/afm2_omw_enemy_spawn_04.vcd" scene "scenes/jungle_male_epic/afm2_omw_enemy_spawn_05.vcd" scene "scenes/jungle_male_epic/afm2_omw_enemy_spawn_06.vcd" } Rule Radio.OMWLocEnemySpawnjungle_male_epic { criteria TLK_Radio.OMWLocEnemySpawn Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocEnemySpawnjungle_male_epic } Response Radio.OMWLocFrontjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_front_01.vcd" } Rule Radio.OMWLocFrontjungle_male_epic { criteria TLK_Radio.OMWLocFront Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocFrontjungle_male_epic } Response Radio.OMWLocHolejungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_hole_01.vcd" } Rule Radio.OMWLocHolejungle_male_epic { criteria TLK_Radio.OMWLocHole Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocHolejungle_male_epic } Response Radio.OMWLocHostagejungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_hostage_01.vcd" scene "scenes/jungle_male_epic/afm2_omw_hostage_02.vcd" scene "scenes/jungle_male_epic/afm2_omw_hostage_03.vcd" } Rule Radio.OMWLocHostagejungle_male_epic { criteria TLK_Radio.OMWLocHostage Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocHostagejungle_male_epic } Response Radio.OMWLocHostageEscapeZonejungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_hostage_escape_zone_01.vcd" scene "scenes/jungle_male_epic/afm2_omw_hostage_escape_zone_02.vcd" scene "scenes/jungle_male_epic/afm2_omw_hostage_escape_zone_03.vcd" scene "scenes/jungle_male_epic/afm2_omw_hostage_escape_zone_04.vcd" scene "scenes/jungle_male_epic/afm2_omw_hostage_escape_zone_05.vcd" } Rule Radio.OMWLocHostageEscapeZonejungle_male_epic { criteria TLK_Radio.OMWLocHostageEscapeZone Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocHostageEscapeZonejungle_male_epic } Response Radio.OMWLocHutjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_hut_01.vcd" } Rule Radio.OMWLocHutjungle_male_epic { criteria TLK_Radio.OMWLocHut Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocHutjungle_male_epic } Response Radio.OMWLocLongjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_long_01.vcd" } Rule Radio.OMWLocLongjungle_male_epic { criteria TLK_Radio.OMWLocLong Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocLongjungle_male_epic } Response Radio.OMWLocMidjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_mid_01.vcd" } Rule Radio.OMWLocMidjungle_male_epic { criteria TLK_Radio.OMWLocMid Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocMidjungle_male_epic } Response Radio.OMWLocOurSpawnjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_our_spawn_01.vcd" scene "scenes/jungle_male_epic/afm2_omw_our_spawn_02.vcd" scene "scenes/jungle_male_epic/afm2_omw_our_spawn_03.vcd" } Rule Radio.OMWLocOurSpawnjungle_male_epic { criteria TLK_Radio.OMWLocOurSpawn Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocOurSpawnjungle_male_epic } Response Radio.OMWLocOverpassjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_overpass_01.vcd" } Rule Radio.OMWLocOverpassjungle_male_epic { criteria TLK_Radio.OMWLocOverpass Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocOverpassjungle_male_epic } Response Radio.OMWLocPalacejungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_palace_01.vcd" scene "scenes/jungle_male_epic/afm2_omw_palace_02.vcd" } Rule Radio.OMWLocPalacejungle_male_epic { criteria TLK_Radio.OMWLocPalace Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocPalacejungle_male_epic } Response Radio.OMWLocPlatformjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_platform_01.vcd" } Rule Radio.OMWLocPlatformjungle_male_epic { criteria TLK_Radio.OMWLocPlatform Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocPlatformjungle_male_epic } Response Radio.OMWLocRampjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_ramp_01.vcd" } Rule Radio.OMWLocRampjungle_male_epic { criteria TLK_Radio.OMWLocRamp Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocRampjungle_male_epic } Response Radio.OMWLocSnipersNestjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_snipers_nest_01.vcd" } Rule Radio.OMWLocSnipersNestjungle_male_epic { criteria TLK_Radio.OMWLocSnipersNest Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocSnipersNestjungle_male_epic } Response Radio.OMWLocStairsjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_stairs_01.vcd" } Rule Radio.OMWLocStairsjungle_male_epic { criteria TLK_Radio.OMWLocStairs Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocStairsjungle_male_epic } Response Radio.OMWLocYardjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_yard_01.vcd" } Rule Radio.OMWLocYardjungle_male_epic { criteria TLK_Radio.OMWLocYard Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.OMWLocYardjungle_male_epic } ////////// REQUEST GO TO TO LOCATION Response Radio.GoToLocBombAjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_a_01.vcd" } Rule Radio.GoToLocBombAjungle_male_epic { criteria TLK_Radio.GoToLocBombA Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocBombAjungle_male_epic } Response Radio.GoToLocBombBjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_b_01.vcd" } Rule Radio.GoToLocBombBjungle_male_epic { criteria TLK_Radio.GoToLocBombB Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocBombBjungle_male_epic } Response Radio.GoToLocBackjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_back_01.vcd" } Rule Radio.GoToLocBackjungle_male_epic { criteria TLK_Radio.GoToLocBack Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocBackjungle_male_epic } Response Radio.GoToLocC4jungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_c4_03.vcd" scene "scenes/jungle_male_epic/afm2_goto_c4_04.vcd" scene "scenes/jungle_male_epic/afm2_goto_c4_05.vcd" scene "scenes/jungle_male_epic/afm2_goto_c4_06.vcd" } Rule Radio.GoToLocC4jungle_male_epic { criteria TLK_Radio.GoToLocC4 Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocC4jungle_male_epic } Response Radio.GoToLocCatwalkjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_catwalk_01.vcd" } Rule Radio.GoToLocCatwalkjungle_male_epic { criteria TLK_Radio.GoToLocCatwalk Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocCatwalkjungle_male_epic } Response Radio.GoToLocConnectorjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_connector_01.vcd" } Rule Radio.GoToLocConnectorjungle_male_epic { criteria TLK_Radio.GoToLocConnector Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocConnectorjungle_male_epic } Response Radio.GoToLocDoorjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_door_01.vcd" } Rule Radio.GoToLocDoorjungle_male_epic { criteria TLK_Radio.GoToLocDoor Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocDoorjungle_male_epic } Response Radio.GoToLocDoubleDoorsjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_doubledoors_01.vcd" } Rule Radio.GoToLocDoubleDoorsjungle_male_epic { criteria TLK_Radio.GoToLocDoubleDoors Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocDoubleDoorsjungle_male_epic } Response Radio.GoToLocEnemySpawnjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_enemy_spawn_01.vcd" scene "scenes/jungle_male_epic/afm2_goto_enemy_spawn_02.vcd" scene "scenes/jungle_male_epic/afm2_goto_enemy_spawn_03.vcd" scene "scenes/jungle_male_epic/afm2_goto_enemy_spawn_04.vcd" scene "scenes/jungle_male_epic/afm2_goto_enemy_spawn_05.vcd" scene "scenes/jungle_male_epic/afm2_goto_enemy_spawn_06.vcd" } Rule Radio.GoToLocEnemySpawnjungle_male_epic { criteria TLK_Radio.GoToLocEnemySpawn Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocEnemySpawnjungle_male_epic } Response Radio.GoToLocFrontjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_front_01.vcd" } Rule Radio.GoToLocFrontjungle_male_epic { criteria TLK_Radio.GoToLocFront Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocFrontjungle_male_epic } Response Radio.GoToLocHolejungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_hole_01.vcd" } Rule Radio.GoToLocHolejungle_male_epic { criteria TLK_Radio.GoToLocHole Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocHolejungle_male_epic } Response Radio.GoToLocHostagejungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_hostage_01.vcd" scene "scenes/jungle_male_epic/afm2_goto_hostage_02.vcd" scene "scenes/jungle_male_epic/afm2_goto_hostage_03.vcd" } Rule Radio.GoToLocHostagejungle_male_epic { criteria TLK_Radio.GoToLocHostage Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocHostagejungle_male_epic } Response Radio.GoToLocHostageEscapeZonejungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_hostage_escape_zone_01.vcd" scene "scenes/jungle_male_epic/afm2_goto_hostage_escape_zone_02.vcd" scene "scenes/jungle_male_epic/afm2_goto_hostage_escape_zone_03.vcd" scene "scenes/jungle_male_epic/afm2_goto_hostage_escape_zone_04.vcd" scene "scenes/jungle_male_epic/afm2_goto_hostage_escape_zone_05.vcd" } Rule Radio.GoToLocHostageEscapeZonejungle_male_epic { criteria TLK_Radio.GoToLocHostageEscapeZone Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocHostageEscapeZonejungle_male_epic } Response Radio.GoToLocHutjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_hut_01.vcd" } Rule Radio.GoToLocHutjungle_male_epic { criteria TLK_Radio.GoToLocHut Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocHutjungle_male_epic } Response Radio.GoToLocLongjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_long_01.vcd" } Rule Radio.GoToLocLongjungle_male_epic { criteria TLK_Radio.GoToLocLong Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocLongjungle_male_epic } Response Radio.GoToLocMidjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_mid_01.vcd" } Rule Radio.GoToLocMidjungle_male_epic { criteria TLK_Radio.GoToLocMid Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocMidjungle_male_epic } Response Radio.GoToLocOurSpawnjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_our_spawn_01.vcd" scene "scenes/jungle_male_epic/afm2_goto_our_spawn_02.vcd" scene "scenes/jungle_male_epic/afm2_goto_our_spawn_03.vcd" } Rule Radio.GoToLocOurSpawnjungle_male_epic { criteria TLK_Radio.GoToLocOurSpawn Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocOurSpawnjungle_male_epic } Response Radio.GoToLocOverpassjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_overpass_01.vcd" } Rule Radio.GoToLocOverpassjungle_male_epic { criteria TLK_Radio.GoToLocOverpass Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocOverpassjungle_male_epic } Response Radio.GoToLocPalacejungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_palace_01.vcd" scene "scenes/jungle_male_epic/afm2_goto_palace_02.vcd" } Rule Radio.GoToLocPalacejungle_male_epic { criteria TLK_Radio.GoToLocPalace Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocPalacejungle_male_epic } Response Radio.GoToLocPlatformjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_platform_01.vcd" } Rule Radio.GoToLocPlatformjungle_male_epic { criteria TLK_Radio.GoToLocPlatform Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocPlatformjungle_male_epic } Response Radio.GoToLocRampjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_ramp_01.vcd" } Rule Radio.GoToLocRampjungle_male_epic { criteria TLK_Radio.GoToLocRamp Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocRampjungle_male_epic } Response Radio.GoToLocSnipersNestjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_snipers_nest_01.vcd" } Rule Radio.GoToLocSnipersNestjungle_male_epic { criteria TLK_Radio.GoToLocSnipersNest Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocSnipersNestjungle_male_epic } Response Radio.GoToLocStairsjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_stairs_01.vcd" } Rule Radio.GoToLocStairsjungle_male_epic { criteria TLK_Radio.GoToLocStairs Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocStairsjungle_male_epic } Response Radio.GoToLocYardjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_yard_01.vcd" } Rule Radio.GoToLocYardjungle_male_epic { criteria TLK_Radio.GoToLocYard Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.GoToLocYardjungle_male_epic } //////////// /// Numbers //////////// Response Radio.Num1jungle_male_epic { scene "scenes/jungle_male_epic/afm2_code_1_01.vcd" } Rule Radio.Num1jungle_male_epic { criteria TLK_Radio.Num1 Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Num1jungle_male_epic } Response Radio.Num2jungle_male_epic { scene "scenes/jungle_male_epic/afm2_code_2_01.vcd" } Rule Radio.Num2jungle_male_epic { criteria TLK_Radio.Num2 Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Num2jungle_male_epic } Response Radio.Num3jungle_male_epic { scene "scenes/jungle_male_epic/afm2_code_3_01.vcd" } Rule Radio.Num3jungle_male_epic { criteria TLK_Radio.Num3 Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Num3jungle_male_epic } Response Radio.Num4jungle_male_epic { scene "scenes/jungle_male_epic/afm2_code_4_01.vcd" } Rule Radio.Num4jungle_male_epic { criteria TLK_Radio.Num4 Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Num4jungle_male_epic } Response Radio.Num5jungle_male_epic { scene "scenes/jungle_male_epic/afm2_code_5_01.vcd" } Rule Radio.Num5jungle_male_epic { criteria TLK_Radio.Num5 Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Num5jungle_male_epic } Response Radio.Num6jungle_male_epic { scene "scenes/jungle_male_epic/afm2_code_6_01.vcd" } Rule Radio.Num6jungle_male_epic { criteria TLK_Radio.Num6 Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Num6jungle_male_epic } Response Radio.Num7jungle_male_epic { scene "scenes/jungle_male_epic/afm2_code_7_01.vcd" } Rule Radio.Num7jungle_male_epic { criteria TLK_Radio.Num7 Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Num7jungle_male_epic } Response Radio.Num8jungle_male_epic { scene "scenes/jungle_male_epic/afm2_code_8_01.vcd" } Rule Radio.Num8jungle_male_epic { criteria TLK_Radio.Num8 Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Num8jungle_male_epic } Response Radio.Num9jungle_male_epic { scene "scenes/jungle_male_epic/afm2_code_9_01.vcd" } Rule Radio.Num9jungle_male_epic { criteria TLK_Radio.Num9 Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Num9jungle_male_epic } Response Radio.Num10jungle_male_epic { scene "scenes/jungle_male_epic/afm2_code_01.vcd" } Rule Radio.Num10jungle_male_epic { criteria TLK_Radio.Num10 Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response Radio.Num10jungle_male_epic } ////////////// /// New Chat UI Rules ///////////// Response TLK_Radio.PlantedAtAjungle_male_epic { scene "scenes/jungle_male_epic/afm2_planted_a_01.vcd" scene "scenes/jungle_male_epic/afm2_planted_a_02.vcd" scene "scenes/jungle_male_epic/afm2_planted_a_03.vcd" scene "scenes/jungle_male_epic/afm2_planted_a_04.vcd" } Rule TLK_Radio.PlantedAtAjungle_male_epic { criteria TLK_Radio.PlantedAtA Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAjungle_male_epic } Response TLK_Radio.PlantedAtBjungle_male_epic { scene "scenes/jungle_male_epic/afm2_planted_b_01.vcd" scene "scenes/jungle_male_epic/afm2_planted_b_02.vcd" scene "scenes/jungle_male_epic/afm2_planted_b_03.vcd" scene "scenes/jungle_male_epic/afm2_planted_b_04.vcd" } Rule TLK_Radio.PlantedAtBjungle_male_epic { criteria TLK_Radio.PlantedAtB Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAjungle_male_epic } Response TLK_Radio.RoundLostjungle_male_epic { scene "scenes/jungle_male_epic/afm2_round_lost_01.vcd" scene "scenes/jungle_male_epic/afm2_round_lost_02.vcd" scene "scenes/jungle_male_epic/afm2_round_lost_03.vcd" } Rule TLK_Radio.RoundLostjungle_male_epic { criteria TLK_Radio.RoundLost Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.RoundLostjungle_male_epic } Response TLK_Radio.NeedPlanjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_plan_01.vcd" scene "scenes/jungle_male_epic/afm2_request_plan_02.vcd" scene "scenes/jungle_male_epic/afm2_request_plan_03.vcd" scene "scenes/jungle_male_epic/afm2_request_plan_04.vcd" scene "scenes/jungle_male_epic/afm2_request_plan_05.vcd" } Rule TLK_Radio.NeedPlanjungle_male_epic { criteria TLK_Radio.NeedPlan Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.NeedPlanjungle_male_epic } Response TLK_Radio.NeedLeaderjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_leader_01.vcd" scene "scenes/jungle_male_epic/afm2_request_leader_02.vcd" scene "scenes/jungle_male_epic/afm2_request_leader_03.vcd" } Rule TLK_Radio.NeedLeaderjungle_male_epic { criteria TLK_Radio.NeedLeader Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.NeedLeaderjungle_male_epic } Response TLK_Radio.SpendRoundjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_spend_01.vcd" scene "scenes/jungle_male_epic/afm2_request_spend_02.vcd" scene "scenes/jungle_male_epic/afm2_request_spend_03.vcd" } Rule TLK_Radio.SpendRoundjungle_male_epic { criteria TLK_Radio.SpendRound Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.SpendRoundjungle_male_epic } Response TLK_Radio.EcoRoundjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_eco_01.vcd" scene "scenes/jungle_male_epic/afm2_request_eco_02.vcd" scene "scenes/jungle_male_epic/afm2_request_eco_03.vcd" } Rule TLK_Radio.EcoRoundjungle_male_epic { criteria TLK_Radio.EcoRound Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.EcoRoundjungle_male_epic } Response TLK_Radio.SpreadOutjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_spreadout_01.vcd" scene "scenes/jungle_male_epic/afm2_request_spreadout_02.vcd" scene "scenes/jungle_male_epic/afm2_request_spreadout_03.vcd" } Rule TLK_Radio.SpreadOutjungle_male_epic { criteria TLK_Radio.SpreadOut Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.SpreadOutjungle_male_epic } Response TLK_Radio.NeedQuietjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_quiet_01.vcd" scene "scenes/jungle_male_epic/afm2_request_quiet_02.vcd" scene "scenes/jungle_male_epic/afm2_request_quiet_03.vcd" scene "scenes/jungle_male_epic/afm2_request_quiet_04.vcd" scene "scenes/jungle_male_epic/afm2_request_quiet_05.vcd" scene "scenes/jungle_male_epic/afm2_request_quiet_06.vcd" scene "scenes/jungle_male_epic/afm2_request_quiet_07.vcd" scene "scenes/jungle_male_epic/afm2_request_quiet_08.vcd" } Rule TLK_Radio.NeedQuietjungle_male_epic { criteria TLK_Radio.NeedQuiet Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.NeedQuietjungle_male_epic } Response TLK_Radio.NeedSmokejungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_smoke_01.vcd" scene "scenes/jungle_male_epic/afm2_request_smoke_02.vcd" scene "scenes/jungle_male_epic/afm2_request_smoke_03.vcd" scene "scenes/jungle_male_epic/afm2_request_smoke_04.vcd" } Rule TLK_Radio.NeedSmokejungle_male_epic { criteria TLK_Radio.NeedSmoke Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.NeedSmokejungle_male_epic } Response TLK_Radio.NeedFirejungle_male_epic { //scene "scenes/jungle_male_epic/afm2_request_fire_01.vcd" scene "scenes/jungle_male_epic/afm2_request_fire_02.vcd" scene "scenes/jungle_male_epic/afm2_request_fire_03.vcd" } Rule TLK_Radio.NeedFirejungle_male_epic { criteria TLK_Radio.NeedFire Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.NeedFirejungle_male_epic } Response TLK_Radio.NeedDecoyjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_decoy_01.vcd" scene "scenes/jungle_male_epic/afm2_request_decoy_02.vcd" scene "scenes/jungle_male_epic/afm2_request_decoy_03.vcd" } Rule TLK_Radio.NeedDecoyjungle_male_epic { criteria TLK_Radio.NeedDecoy Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.NeedDecoyjungle_male_epic } Response TLK_Radio.NeedFlashjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_flash_01.vcd" scene "scenes/jungle_male_epic/afm2_request_flash_02.vcd" scene "scenes/jungle_male_epic/afm2_request_flash_03.vcd" //scene "scenes/jungle_male_epic/afm2_request_flash_04.vcd" //scene "scenes/jungle_male_epic/afm2_request_flash_05.vcd" } Rule TLK_Radio.NeedFlashjungle_male_epic { criteria TLK_Radio.NeedFlash Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.NeedFlashjungle_male_epic } Response TLK_Radio.ImAttackingjungle_male_epic { scene "scenes/jungle_male_epic/afm2_attacking_01.vcd" scene "scenes/jungle_male_epic/afm2_attacking_02.vcd" scene "scenes/jungle_male_epic/afm2_attacking_03.vcd" scene "scenes/jungle_male_epic/afm2_attacking_04.vcd" scene "scenes/jungle_male_epic/afm2_attacking_05.vcd" scene "scenes/jungle_male_epic/afm2_attacking_06.vcd" scene "scenes/jungle_male_epic/afm2_attacking_07.vcd" scene "scenes/jungle_male_epic/afm2_attacking_08.vcd" scene "scenes/jungle_male_epic/afm2_attacking_09.vcd" scene "scenes/jungle_male_epic/afm2_attacking_10.vcd" } Rule TLK_Radio.ImAttackingjungle_male_epic { criteria TLK_Radio.ImAttacking Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.ImAttackingjungle_male_epic } Response TLK_Radio.IKilledSniperjungle_male_epic { scene "scenes/jungle_male_epic/afm2_i_killed_sniper_01.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_sniper_02.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_sniper_03.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_sniper_04.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_sniper_05.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_sniper_06.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_sniper_07.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_sniper_08.vcd" } Rule TLK_Radio.IKilledSniperjungle_male_epic { criteria TLK_Radio.IKilledSniper Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.IKilledSniperjungle_male_epic } Response TLK_Radio.MyHeadshotjungle_male_epic { scene "scenes/jungle_male_epic/afm2_i_killed_enemy_headshot_01.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_headshot_02.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_headshot_03.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_headshot_04.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_headshot_05.vcd" scene "scenes/jungle_male_epic/afm2_i_killed_enemy_headshot_06.vcd" } Rule TLK_Radio.MyHeadshotjungle_male_epic { criteria TLK_Radio.MyHeadshot Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.MyHeadshotjungle_male_epic } Response TLK_Radio.SawHeadshotjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_headshot_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_headshot_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_headshot_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_headshot_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_headshot_05.vcd" scene "scenes/jungle_male_epic/afm2_sees_headshot_06.vcd" } Rule TLK_Radio.SawHeadshotjungle_male_epic { criteria TLK_Radio.SawHeadshot Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.SawHeadshotjungle_male_epic } Response TLK_Radio.ISeeBombjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_03.vcd" } Rule TLK_Radio.ISeeBombjungle_male_epic { criteria TLK_Radio.ISeeBomb Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.ISeeBombjungle_male_epic } Response TLK_Radio.WePlantedjungle_male_epic { scene "scenes/jungle_male_epic/afm2_hear_bomb_01.vcd" scene "scenes/jungle_male_epic/afm2_hear_bomb_02.vcd" scene "scenes/jungle_male_epic/afm2_hear_bomb_03.vcd" } Rule TLK_Radio.WePlantedjungle_male_epic { criteria TLK_Radio.WePlanted Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.WePlantedjungle_male_epic } Response TLK_Radio.PickedUpC4jungle_male_epic { scene "scenes/jungle_male_epic/afm2_see_bomb_pickup_01.vcd" scene "scenes/jungle_male_epic/afm2_see_bomb_pickup_02.vcd" scene "scenes/jungle_male_epic/afm2_see_bomb_pickup_03.vcd" } Rule TLK_Radio.PickedUpC4jungle_male_epic { criteria TLK_Radio.PickedUpC4 Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.PickedUpC4jungle_male_epic } Response TLK_Radio.PlantingAtAjungle_male_epic { scene "scenes/jungle_male_epic/afm2_planting_a_01.vcd" scene "scenes/jungle_male_epic/afm2_planting_a_02.vcd" scene "scenes/jungle_male_epic/afm2_planting_a_03.vcd" } Rule TLK_Radio.PlantingAtAjungle_male_epic { criteria TLK_Radio.PlantingAtA Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.PlantingAtAjungle_male_epic } Response TLK_Radio.PlantingAtBjungle_male_epic { scene "scenes/jungle_male_epic/afm2_planting_b_01.vcd" scene "scenes/jungle_male_epic/afm2_planting_b_02.vcd" scene "scenes/jungle_male_epic/afm2_planting_b_03.vcd" } Rule TLK_Radio.PlantingAtBjungle_male_epic { criteria TLK_Radio.PlantingAtB Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.PlantingAtBjungle_male_epic } Response TLK_Radio.RequestGetHostagesjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_get_hostages_01.vcd" scene "scenes/jungle_male_epic/afm2_request_get_hostages_02.vcd" scene "scenes/jungle_male_epic/afm2_request_get_hostages_03.vcd" } Rule TLK_Radio.RequestGetHostagesjungle_male_epic { criteria TLK_Radio.RequestGetHostages Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.RequestGetHostagesjungle_male_epic } Response TLK_Radio.SeesHostageBeingTakenjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_hostage_stealing_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_hostage_stealing_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_hostage_stealing_03.vcd" } Rule TLK_Radio.SeesHostageBeingTakenjungle_male_epic { criteria TLK_Radio.SeesHostageBeingTaken Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.SeesHostageBeingTakenjungle_male_epic } Response TLK_Radio.SeesHostageStolenjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_hostage_stolen_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_hostage_stolen_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_hostage_stolen_03.vcd" } Rule TLK_Radio.SeesHostageStolenjungle_male_epic { criteria TLK_Radio.SeesHostageStolen Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.SeesHostageStolenjungle_male_epic } Response TLK_Radio.SeesEnemiesMultiplejungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_enemy_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_06.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_07.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_08.vcd" } Rule TLK_Radio.SeesEnemiesMultiplejungle_male_epic { criteria TLK_Radio.SeesEnemiesMultiple Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.SeesEnemiesMultiplejungle_male_epic } // chat wheel fixes Response TLK_Radio.CheckHostagejungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_hostage_stealing_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_hostage_stealing_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_hostage_stealing_03.vcd" scene "scenes/jungle_male_epic/afm2_loc_hostage_01.vcd" scene "scenes/jungle_male_epic/afm2_loc_hostage_02.vcd" scene "scenes/jungle_male_epic/afm2_loc_hostage_03.vcd" } Rule TLK_Radio.CheckHostagejungle_male_epic { criteria TLK_Radio.CheckHostage Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.CheckHostagejungle_male_epic } Response TLK_Radio.NeedGrenadejungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_grenade_01.vcd" scene "scenes/jungle_male_epic/afm2_request_grenade_02.vcd" scene "scenes/jungle_male_epic/afm2_request_grenade_03.vcd" } Rule TLK_Radio.NeedGrenadejungle_male_epic { criteria TLK_Radio.NeedGrenade Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.NeedGrenadejungle_male_epic } Response TLK_Radio.Regroupjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_regroup_01.vcd" scene "scenes/jungle_male_epic/afm2_request_regroup_02.vcd" scene "scenes/jungle_male_epic/afm2_request_regroup_03.vcd" scene "scenes/jungle_male_epic/afm2_request_regroup_04.vcd" } Rule TLK_Radio.Regroupjungle_male_epic { criteria TLK_Radio.Regroup Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.Regroupjungle_male_epic } Response TLK_Radio.BombsiteClearjungle_male_epic { scene "scenes/jungle_male_epic/afm2_bombsite_clear_01.vcd" scene "scenes/jungle_male_epic/afm2_bombsite_clear_02.vcd" scene "scenes/jungle_male_epic/afm2_bombsite_clear_03.vcd" } Rule TLK_Radio.BombsiteClearjungle_male_epic { criteria TLK_Radio.BombsiteClear Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.BombsiteClearjungle_male_epic } Response TLK_Radio.GuardingAjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_a_01.vcd" scene "scenes/jungle_male_epic/afm2_at_a_02.vcd" scene "scenes/jungle_male_epic/afm2_at_a_03.vcd" } Rule TLK_Radio.GuardingAjungle_male_epic { criteria TLK_Radio.GuardingA Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.GuardingAjungle_male_epic } Response TLK_Radio.GuardingBjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_b_01.vcd" scene "scenes/jungle_male_epic/afm2_at_b_02.vcd" scene "scenes/jungle_male_epic/afm2_at_b_03.vcd" } Rule TLK_Radio.GuardingBjungle_male_epic { criteria TLK_Radio.GuardingB Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.GuardingBjungle_male_epic } Response TLK_Radio.GuardingDroppedBombjungle_male_epic { scene "scenes/jungle_male_epic/afm2_guarding_bomb_01.vcd" scene "scenes/jungle_male_epic/afm2_guarding_bomb_02.vcd" scene "scenes/jungle_male_epic/afm2_guarding_bomb_03.vcd" } Rule TLK_Radio.GuardingDroppedBombjungle_male_epic { criteria TLK_Radio.GuardingDroppedBomb Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.GuardingDroppedBombjungle_male_epic } Response TLK_Radio.BombCarrierHerejungle_male_epic { scene "scenes/jungle_male_epic/afm2_see_bomb_pickup_01.vcd" scene "scenes/jungle_male_epic/afm2_see_bomb_pickup_02.vcd" scene "scenes/jungle_male_epic/afm2_see_bomb_pickup_03.vcd" } Rule TLK_Radio.BombCarrierHerejungle_male_epic { criteria TLK_Radio.BombCarrierHere Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.BombCarrierHerejungle_male_epic } Response TLK_Radio.WeHaveTheBombjungle_male_epic { scene "scenes/jungle_male_epic/afm2_see_bomb_pickup_01.vcd" scene "scenes/jungle_male_epic/afm2_see_bomb_pickup_02.vcd" scene "scenes/jungle_male_epic/afm2_see_bomb_pickup_03.vcd" } Rule TLK_Radio.WeHaveTheBombjungle_male_epic { criteria TLK_Radio.WeHaveTheBomb Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.WeHaveTheBombjungle_male_epic } Response TLK_Radio.SeesSingleEnemyjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_enemy_05.vcd" } Rule TLK_Radio.SeesSingleEnemyjungle_male_epic { criteria TLK_Radio.SeesSingleEnemy Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.SeesSingleEnemyjungle_male_epic } Response TLK_Radio.DroppedBombjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_05.vcd" } Rule TLK_Radio.DroppedBombjungle_male_epic { criteria TLK_Radio.DroppedBomb Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_Radio.DroppedBombjungle_male_epic } //////////////////////////////////// // new chat wheel responses ////////////////////////////////// Response TLK_CW.StickTogetherjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_stick_together_01.vcd" scene "scenes/jungle_male_epic/afm2_request_stick_together_02.vcd" scene "scenes/jungle_male_epic/afm2_request_stick_together_03.vcd" scene "scenes/jungle_male_epic/afm2_request_stick_together_04.vcd" scene "scenes/jungle_male_epic/afm2_request_stick_together_05.vcd" scene "scenes/jungle_male_epic/afm2_request_stick_together_06.vcd" } Rule TLK_CW.StickTogetherjungle_male_epic { criteria TLK_CW.StickTogether Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.StickTogetherjungle_male_epic } Response TLK_CW.FollowMejungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_follow_me_01.vcd" scene "scenes/jungle_male_epic/afm2_request_follow_me_02.vcd" scene "scenes/jungle_male_epic/afm2_request_follow_me_03.vcd" scene "scenes/jungle_male_epic/afm2_request_follow_me_04.vcd" scene "scenes/jungle_male_epic/afm2_request_follow_me_05.vcd" scene "scenes/jungle_male_epic/afm2_request_follow_me_06.vcd" } Rule TLK_CW.FollowMejungle_male_epic { criteria TLK_CW.FollowMe Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.FollowMejungle_male_epic } Response TLK_CW.SpreadOutjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_spreadout_01.vcd" scene "scenes/jungle_male_epic/afm2_request_spreadout_02.vcd" scene "scenes/jungle_male_epic/afm2_request_spreadout_03.vcd" scene "scenes/jungle_male_epic/afm2_request_spreadout_04.vcd" } Rule TLK_CW.SpreadOutjungle_male_epic { criteria TLK_CW.SpreadOut Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.SpreadOutjungle_male_epic } Response TLK_CW.TeamFallBackjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_fallback_01.vcd" scene "scenes/jungle_male_epic/afm2_request_fallback_02.vcd" scene "scenes/jungle_male_epic/afm2_request_fallback_03.vcd" scene "scenes/jungle_male_epic/afm2_request_fallback_04.vcd" scene "scenes/jungle_male_epic/afm2_request_fallback_05.vcd" } Rule TLK_CW.TeamFallBackjungle_male_epic { criteria TLK_CW.TeamFallBack Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.TeamFallBackjungle_male_epic } Response TLK_CW.CheckHostagejungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_hostage_stealing_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_hostage_stealing_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_hostage_stealing_03.vcd" scene "scenes/jungle_male_epic/afm2_loc_hostage_01.vcd" scene "scenes/jungle_male_epic/afm2_loc_hostage_02.vcd" scene "scenes/jungle_male_epic/afm2_loc_hostage_03.vcd" } Rule TLK_CW.CheckHostagejungle_male_epic { criteria TLK_CW.CheckHostage Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.CheckHostagejungle_male_epic } Response TLK_CW.NeedQuietjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_quiet_01.vcd" scene "scenes/jungle_male_epic/afm2_request_quiet_02.vcd" scene "scenes/jungle_male_epic/afm2_request_quiet_03.vcd" scene "scenes/jungle_male_epic/afm2_request_quiet_04.vcd" scene "scenes/jungle_male_epic/afm2_request_quiet_05.vcd" } Rule TLK_CW.NeedQuietjungle_male_epic { criteria TLK_CW.NeedQuiet Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.NeedQuietjungle_male_epic } ///////////////////////////// chat wheel section prepare Response TLK_CW.EcoRoundjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_eco_01.vcd" scene "scenes/jungle_male_epic/afm2_request_eco_02.vcd" scene "scenes/jungle_male_epic/afm2_request_eco_03.vcd" scene "scenes/jungle_male_epic/afm2_request_eco_04.vcd" scene "scenes/jungle_male_epic/afm2_request_eco_05.vcd" } Rule TLK_CW.EcoRoundjungle_male_epic { criteria TLK_CW.EcoRound Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.EcoRoundjungle_male_epic } Response TLK_CW.SpendRoundjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_spend_01.vcd" scene "scenes/jungle_male_epic/afm2_request_spend_02.vcd" scene "scenes/jungle_male_epic/afm2_request_spend_03.vcd" scene "scenes/jungle_male_epic/afm2_request_spend_04.vcd" } Rule TLK_CW.SpendRoundjungle_male_epic { criteria TLK_CW.SpendRound Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.SpendRoundjungle_male_epic } Response TLK_CW.NeedDropjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_weapon_01.vcd" scene "scenes/jungle_male_epic/afm2_request_weapon_02.vcd" scene "scenes/jungle_male_epic/afm2_request_weapon_03.vcd" scene "scenes/jungle_male_epic/afm2_request_weapon_04.vcd" scene "scenes/jungle_male_epic/afm2_request_weapon_05.vcd" scene "scenes/jungle_male_epic/afm2_request_weapon_06.vcd" } Rule TLK_CW.NeedDropjungle_male_epic { criteria TLK_CW.NeedDrop Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.NeedDropjungle_male_epic } Response TLK_CW.NeedPlanjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_plan_01.vcd" scene "scenes/jungle_male_epic/afm2_request_plan_02.vcd" scene "scenes/jungle_male_epic/afm2_request_plan_03.vcd" } Rule TLK_CW.NeedPlanjungle_male_epic { criteria TLK_CW.NeedPlan Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.NeedPlanjungle_male_epic } Response TLK_CW.GoAjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_a_01.vcd" } Rule TLK_CW.GoAjungle_male_epic { criteria TLK_CW.GoA Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.GoAjungle_male_epic } Response TLK_CW.GoBjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_b_01.vcd" } Rule TLK_CW.GoBjungle_male_epic { criteria TLK_CW.GoB Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.GoBjungle_male_epic } Response CW.GoToLocMidjungle_male_epic { scene "scenes/jungle_male_epic/afm2_goto_mid_01.vcd" } Rule CW.GoToLocMidjungle_male_epic { criteria TLK_CW.GoToLocMid Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response CW.GoToLocMidjungle_male_epic } ///////////////////////////// chat wheel section grenades Response TLK_CW.NeedDecoyjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_decoy_01.vcd" scene "scenes/jungle_male_epic/afm2_request_decoy_02.vcd" scene "scenes/jungle_male_epic/afm2_request_decoy_03.vcd" } Rule TLK_CW.NeedDecoyjungle_male_epic { criteria TLK_CW.NeedDecoy Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.NeedDecoyjungle_male_epic } Response TLK_CW.NeedSmokejungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_smoke_01.vcd" scene "scenes/jungle_male_epic/afm2_request_smoke_02.vcd" scene "scenes/jungle_male_epic/afm2_request_smoke_03.vcd" scene "scenes/jungle_male_epic/afm2_request_smoke_04.vcd" } Rule TLK_CW.NeedSmokejungle_male_epic { criteria TLK_CW.NeedSmoke Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.NeedSmokejungle_male_epic } Response TLK_CW.NeedGrenadejungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_grenade_01.vcd" scene "scenes/jungle_male_epic/afm2_request_grenade_02.vcd" scene "scenes/jungle_male_epic/afm2_request_grenade_03.vcd" } Rule TLK_CW.NeedGrenadejungle_male_epic { criteria TLK_CW.NeedGrenade Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.NeedGrenadejungle_male_epic } Response TLK_CW.NeedFirejungle_male_epic { //scene "scenes/jungle_male_epic/afm2_request_fire_01.vcd" scene "scenes/jungle_male_epic/afm2_request_fire_02.vcd" scene "scenes/jungle_male_epic/afm2_request_fire_03.vcd" } Rule TLK_CW.NeedFirejungle_male_epic { criteria TLK_CW.NeedFire Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.NeedFirejungle_male_epic } Response TLK_CW.NeedFlashjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_flash_01.vcd" scene "scenes/jungle_male_epic/afm2_request_flash_02.vcd" scene "scenes/jungle_male_epic/afm2_request_flash_03.vcd" //scene "scenes/jungle_male_epic/afm2_request_flash_04.vcd" //scene "scenes/jungle_male_epic/afm2_request_flash_05.vcd" } Rule TLK_CW.NeedFlashjungle_male_epic { criteria TLK_CW.NeedFlash Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.NeedFlashjungle_male_epic } ///////////////////////////// chat wheel section defend Response TLK_CW.HoldPositionjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_hold_01.vcd" scene "scenes/jungle_male_epic/afm2_request_hold_02.vcd" scene "scenes/jungle_male_epic/afm2_request_hold_03.vcd" } Rule TLK_CW.HoldPositionjungle_male_epic { criteria TLK_CW.HoldPosition Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.HoldPositionjungle_male_epic } Response TLK_CW.Regroupjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_regroup_01.vcd" scene "scenes/jungle_male_epic/afm2_request_regroup_02.vcd" scene "scenes/jungle_male_epic/afm2_request_regroup_03.vcd" scene "scenes/jungle_male_epic/afm2_request_regroup_04.vcd" } Rule TLK_CW.Regroupjungle_male_epic { criteria TLK_CW.Regroup Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.Regroupjungle_male_epic } ////////////////////////////// chat wheel section bomb Response TLK_CW.GuardingDroppedBombjungle_male_epic { scene "scenes/jungle_male_epic/afm2_guarding_bomb_01.vcd" scene "scenes/jungle_male_epic/afm2_guarding_bomb_02.vcd" scene "scenes/jungle_male_epic/afm2_guarding_bomb_03.vcd" } Rule TLK_CW.GuardingDroppedBombjungle_male_epic { criteria TLK_CW.GuardingDroppedBomb Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.GuardingDroppedBombjungle_male_epic } Response TLK_CW.BombsiteClearjungle_male_epic { scene "scenes/jungle_male_epic/afm2_bombsite_clear_01.vcd" scene "scenes/jungle_male_epic/afm2_bombsite_clear_02.vcd" scene "scenes/jungle_male_epic/afm2_bombsite_clear_03.vcd" } Rule TLK_CW.BombsiteClearjungle_male_epic { criteria TLK_CW.BombsiteClear Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.BombsiteClearjungle_male_epic } Response TLK_CW.DroppedBombjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_05.vcd" scene "scenes/jungle_male_epic/afm2_sees_dropped_bomb_06.vcd" } Rule TLK_CW.DroppedBombjungle_male_epic { criteria TLK_CW.DroppedBomb Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.DroppedBombjungle_male_epic } Response TLK_CW.WeHaveTheBombjungle_male_epic { scene "scenes/jungle_male_epic/afm2_see_bomb_pickup_01.vcd" scene "scenes/jungle_male_epic/afm2_see_bomb_pickup_02.vcd" scene "scenes/jungle_male_epic/afm2_see_bomb_pickup_03.vcd" } Rule TLK_CW.WeHaveTheBombjungle_male_epic { criteria TLK_CW.WeHaveTheBomb Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.WeHaveTheBombjungle_male_epic } //////////////////////////////// Chat wheel section enemy status Response TLK_CW.SniperWarningjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_sniper_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_sniper_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_sniper_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_sniper_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_sniper_05.vcd" scene "scenes/jungle_male_epic/afm2_sees_sniper_06.vcd" } Rule TLK_CW.SniperWarningjungle_male_epic { criteria TLK_CW.SniperWarning Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.SniperWarningjungle_male_epic } Response TLK_CW.BombCarrierHerejungle_male_epic { scene "scenes/jungle_male_epic/afm2_see_bomb_pickup_01.vcd" scene "scenes/jungle_male_epic/afm2_see_bomb_pickup_02.vcd" scene "scenes/jungle_male_epic/afm2_see_bomb_pickup_03.vcd" } Rule TLK_CW.BombCarrierHerejungle_male_epic { criteria TLK_CW.BombCarrierHere Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.BombCarrierHerejungle_male_epic } Response TLK_CW.SeesSingleEnemyjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_enemy_05.vcd" } Rule TLK_CW.SeesSingleEnemyjungle_male_epic { criteria TLK_CW.SeesSingleEnemy Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.SeesSingleEnemyjungle_male_epic } Response TLK_CW.SeesEnemiesMultiplejungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_enemy_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_06.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_07.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_08.vcd" } Rule TLK_CW.SeesEnemiesMultiplejungle_male_epic { criteria TLK_CW.SeesEnemiesMultiple Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.SeesEnemiesMultiplejungle_male_epic } ////////////////// Chat wheel section responses Response TLK_CW.Thanksjungle_male_epic { scene "scenes/jungle_male_epic/afm2_thankful_01.vcd" scene "scenes/jungle_male_epic/afm2_thankful_02.vcd" scene "scenes/jungle_male_epic/afm2_thankful_03.vcd" scene "scenes/jungle_male_epic/afm2_thankful_04.vcd" scene "scenes/jungle_male_epic/afm2_thankful_05.vcd" scene "scenes/jungle_male_epic/afm2_thankful_06.vcd" scene "scenes/jungle_male_epic/afm2_thankful_07.vcd" scene "scenes/jungle_male_epic/afm2_thankful_08.vcd" scene "scenes/jungle_male_epic/afm2_thankful_09.vcd" } Rule TLK_CW.Thanksjungle_male_epic { criteria TLK_CW.Thanks Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.Thanksjungle_male_epic } Response TLK_CW.Sorryjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sorry_01.vcd" scene "scenes/jungle_male_epic/afm2_sorry_02.vcd" scene "scenes/jungle_male_epic/afm2_sorry_03.vcd" scene "scenes/jungle_male_epic/afm2_sorry_04.vcd" scene "scenes/jungle_male_epic/afm2_sorry_05.vcd" scene "scenes/jungle_male_epic/afm2_sorry_06.vcd" scene "scenes/jungle_male_epic/afm2_sorry_07.vcd" scene "scenes/jungle_male_epic/afm2_sorry_08.vcd" } Rule TLK_CW.Sorryjungle_male_epic { criteria TLK_CW.Sorry Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.Sorryjungle_male_epic } Response TLK_CW.Complimentjungle_male_epic { scene "scenes/jungle_male_epic/afm2_compliment_01.vcd" scene "scenes/jungle_male_epic/afm2_compliment_02.vcd" scene "scenes/jungle_male_epic/afm2_compliment_03.vcd" scene "scenes/jungle_male_epic/afm2_compliment_04.vcd" scene "scenes/jungle_male_epic/afm2_compliment_05.vcd" scene "scenes/jungle_male_epic/afm2_compliment_06.vcd" scene "scenes/jungle_male_epic/afm2_compliment_07.vcd" scene "scenes/jungle_male_epic/afm2_compliment_08.vcd" scene "scenes/jungle_male_epic/afm2_compliment_09.vcd" scene "scenes/jungle_male_epic/afm2_compliment_10.vcd" scene "scenes/jungle_male_epic/afm2_compliment_11.vcd" } Rule TLK_CW.Complimentjungle_male_epic { criteria TLK_CW.Compliment Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.Complimentjungle_male_epic } Response TLK_CW.Agreejungle_male_epic { scene "scenes/jungle_male_epic/afm2_agree_01.vcd" scene "scenes/jungle_male_epic/afm2_agree_02.vcd" scene "scenes/jungle_male_epic/afm2_agree_03.vcd" scene "scenes/jungle_male_epic/afm2_agree_04.vcd" scene "scenes/jungle_male_epic/afm2_agree_05.vcd" scene "scenes/jungle_male_epic/afm2_agree_06.vcd" scene "scenes/jungle_male_epic/afm2_agree_07.vcd" } Rule TLK_CW.Agreejungle_male_epic { criteria TLK_CW.Agree Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.Agreejungle_male_epic } Response TLK_CW.Disagreejungle_male_epic { scene "scenes/jungle_male_epic/afm2_disagree_01.vcd" scene "scenes/jungle_male_epic/afm2_disagree_02.vcd" scene "scenes/jungle_male_epic/afm2_disagree_03.vcd" scene "scenes/jungle_male_epic/afm2_disagree_04.vcd" scene "scenes/jungle_male_epic/afm2_disagree_05.vcd" scene "scenes/jungle_male_epic/afm2_disagree_06.vcd" scene "scenes/jungle_male_epic/afm2_disagree_07.vcd" } Rule TLK_CW.Disagreejungle_male_epic { criteria TLK_CW.Disagree Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.Disagreejungle_male_epic } //////////////////////////// Chat wheel section commands Response TLK_CW.GoGoGojungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_move_01.vcd" scene "scenes/jungle_male_epic/afm2_request_move_02.vcd" scene "scenes/jungle_male_epic/afm2_request_move_03.vcd" scene "scenes/jungle_male_epic/afm2_request_move_04.vcd" scene "scenes/jungle_male_epic/afm2_request_move_05.vcd" scene "scenes/jungle_male_epic/afm2_request_move_06.vcd" scene "scenes/jungle_male_epic/afm2_request_move_07.vcd" scene "scenes/jungle_male_epic/afm2_request_move_08.vcd" scene "scenes/jungle_male_epic/afm2_request_move_09.vcd" scene "scenes/jungle_male_epic/afm2_request_move_10.vcd" scene "scenes/jungle_male_epic/afm2_request_move_11.vcd" scene "scenes/jungle_male_epic/afm2_request_move_12.vcd" scene "scenes/jungle_male_epic/afm2_request_move_13.vcd" } Rule TLK_CW.GoGoGojungle_male_epic { criteria TLK_CW.GoGoGo Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.GoGoGojungle_male_epic } Response TLK_CW.FollowingYoujungle_male_epic { scene "scenes/jungle_male_epic/afm2_following_friend_01.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_02.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_03.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_04.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_05.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_06.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_07.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_08.vcd" scene "scenes/jungle_male_epic/afm2_following_friend_09.vcd" } Rule TLK_CW.FollowingYoujungle_male_epic { criteria TLK_CW.FollowingYou Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.FollowingYoujungle_male_epic } //////////////////////////// Chat wheel section report Response TLK_CW.SeesEnemyjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_enemy_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_05.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_06.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_07.vcd" scene "scenes/jungle_male_epic/afm2_sees_enemy_08.vcd" } Rule TLK_CW.SeesEnemyjungle_male_epic { criteria TLK_CW.SeesEnemy Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.SeesEnemyjungle_male_epic } Response TLK_CW.NeedBackupjungle_male_epic { scene "scenes/jungle_male_epic/afm2_request_backup_01.vcd" scene "scenes/jungle_male_epic/afm2_request_backup_02.vcd" scene "scenes/jungle_male_epic/afm2_request_backup_03.vcd" scene "scenes/jungle_male_epic/afm2_request_backup_04.vcd" scene "scenes/jungle_male_epic/afm2_request_help_01.vcd" scene "scenes/jungle_male_epic/afm2_request_help_02.vcd" scene "scenes/jungle_male_epic/afm2_request_help_03.vcd" scene "scenes/jungle_male_epic/afm2_request_help_04.vcd" scene "scenes/jungle_male_epic/afm2_request_help_05.vcd" scene "scenes/jungle_male_epic/afm2_request_help_06.vcd" scene "scenes/jungle_male_epic/afm2_request_help_07.vcd" scene "scenes/jungle_male_epic/afm2_request_help_08.vcd" } Rule TLK_CW.NeedBackupjungle_male_epic { criteria TLK_CW.NeedBackup Isjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1,SaidHelpjungle_male_epic:1:3" applycontexttoworld Response TLK_CW.NeedBackupjungle_male_epic } Response TLK_CW.SectorClearjungle_male_epic { scene "scenes/jungle_male_epic/afm2_sees_area_clear_01.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_02.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_03.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_04.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_05.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_06.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_07.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_08.vcd" scene "scenes/jungle_male_epic/afm2_sees_area_clear_09.vcd" } Rule TLK_CW.SectorClearjungle_male_epic { criteria TLK_CW.SectorClear Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.SectorClearjungle_male_epic } Response TLK_CW.InPositionjungle_male_epic { scene "scenes/jungle_male_epic/afm2_at_position_01.vcd" scene "scenes/jungle_male_epic/afm2_at_position_02.vcd" scene "scenes/jungle_male_epic/afm2_at_position_03.vcd" scene "scenes/jungle_male_epic/afm2_at_position_04.vcd" scene "scenes/jungle_male_epic/afm2_at_position_05.vcd" scene "scenes/jungle_male_epic/afm2_at_position_06.vcd" scene "scenes/jungle_male_epic/afm2_at_position_07.vcd" } Rule TLK_CW.InPositionjungle_male_epic { criteria TLK_CW.InPosition Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.InPositionjungle_male_epic } Response TLK_CW.HeardNoisejungle_male_epic { scene "scenes/jungle_male_epic/afm2_heard_sound_01.vcd" scene "scenes/jungle_male_epic/afm2_heard_sound_02.vcd" scene "scenes/jungle_male_epic/afm2_heard_sound_03.vcd" scene "scenes/jungle_male_epic/afm2_heard_sound_04.vcd" scene "scenes/jungle_male_epic/afm2_heard_sound_05.vcd" scene "scenes/jungle_male_epic/afm2_heard_sound_06.vcd" } Rule TLK_CW.HeardNoisejungle_male_epic { criteria TLK_CW.HeardNoise Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.HeardNoisejungle_male_epic } Response TLK_CW.PepTalkjungle_male_epic { scene "scenes/jungle_male_epic/afm2_round_start_01.vcd" scene "scenes/jungle_male_epic/afm2_round_start_02.vcd" scene "scenes/jungle_male_epic/afm2_round_start_03.vcd" scene "scenes/jungle_male_epic/afm2_round_start_04.vcd" scene "scenes/jungle_male_epic/afm2_round_start_05.vcd" scene "scenes/jungle_male_epic/afm2_round_start_08.vcd" scene "scenes/jungle_male_epic/afm2_round_start_09.vcd" scene "scenes/jungle_male_epic/afm2_round_start_10.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_01.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_03.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_04.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_06.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_07.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_08.vcd" scene "scenes/jungle_male_epic/afm2_round_losing_09.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_06.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_07.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_08.vcd" scene "scenes/jungle_male_epic/afm2_round_winning_09.vcd" } Rule TLK_CW.PepTalkjungle_male_epic { criteria TLK_CW.PepTalk Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.PepTalkjungle_male_epic } Response TLK_CW.Cheerjungle_male_epic { scene "scenes/jungle_male_epic/afm2_cheer_01.vcd" scene "scenes/jungle_male_epic/afm2_cheer_02.vcd" scene "scenes/jungle_male_epic/afm2_cheer_03.vcd" scene "scenes/jungle_male_epic/afm2_cheer_04.vcd" scene "scenes/jungle_male_epic/afm2_cheer_05.vcd" scene "scenes/jungle_male_epic/afm2_cheer_06.vcd" scene "scenes/jungle_male_epic/afm2_cheer_07.vcd" scene "scenes/jungle_male_epic/afm2_cheer_08.vcd" scene "scenes/jungle_male_epic/afm2_cheer_09.vcd" scene "scenes/jungle_male_epic/afm2_cheer_10.vcd" } Rule TLK_CW.Cheerjungle_male_epic { criteria TLK_CW.Cheer Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.Cheerjungle_male_epic } Response TLK_CW.IFixBombjungle_male_epic { scene "scenes/jungle_male_epic/afm2_planting_a_01.vcd" scene "scenes/jungle_male_epic/afm2_planting_a_02.vcd" scene "scenes/jungle_male_epic/afm2_planting_a_03.vcd" scene "scenes/jungle_male_epic/afm2_planting_b_01.vcd" scene "scenes/jungle_male_epic/afm2_planting_b_02.vcd" scene "scenes/jungle_male_epic/afm2_planting_b_03.vcd" } Rule TLK_CW.IFixBombjungle_male_epic { criteria TLK_CW.IFixBomb Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.IFixBombjungle_male_epic } Response TLK_CW.YouFixBombjungle_male_epic { scene "scenes/jungle_male_epic/afm2_covering_friend_01.vcd" scene "scenes/jungle_male_epic/afm2_covering_friend_02.vcd" scene "scenes/jungle_male_epic/afm2_covering_friend_03.vcd" scene "scenes/jungle_male_epic/afm2_covering_friend_04.vcd" scene "scenes/jungle_male_epic/afm2_covering_friend_05.vcd" } Rule TLK_CW.YouFixBombjungle_male_epic { criteria TLK_CW.YouFixBomb Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.YouFixBombjungle_male_epic } Response TLK_CW.BombAtjungle_male_epic { scene "scenes/jungle_male_epic/afm2_guarding_bomb_01.vcd" scene "scenes/jungle_male_epic/afm2_guarding_bomb_02.vcd" scene "scenes/jungle_male_epic/afm2_guarding_bomb_03.vcd" } Rule TLK_CW.BombAtjungle_male_epic { criteria TLK_CW.BombAt Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.BombAtjungle_male_epic } Response TLK_CW.OMWjungle_male_epic { scene "scenes/jungle_male_epic/afm2_omw_position_01.vcd" scene "scenes/jungle_male_epic/afm2_omw_position_02.vcd" scene "scenes/jungle_male_epic/afm2_omw_position_03.vcd" scene "scenes/jungle_male_epic/afm2_omw_01.vcd" scene "scenes/jungle_male_epic/afm2_omw_02.vcd" scene "scenes/jungle_male_epic/afm2_omw_03.vcd" } Rule TLK_CW.OMWjungle_male_epic { criteria TLK_CW.OMW Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.OMWjungle_male_epic } Response TLK_CW.CoveringYoujungle_male_epic { scene "scenes/jungle_male_epic/afm2_covering_friend_01.vcd" scene "scenes/jungle_male_epic/afm2_covering_friend_02.vcd" scene "scenes/jungle_male_epic/afm2_covering_friend_03.vcd" scene "scenes/jungle_male_epic/afm2_covering_friend_04.vcd" scene "scenes/jungle_male_epic/afm2_covering_friend_05.vcd" } Rule TLK_CW.CoveringYoujungle_male_epic { criteria TLK_CW.CoveringYou Isjungle_male_epic IsTalkjungle_male_epic ApplyContext "Talkjungle_male_epic:1:1" applycontexttoworld Response TLK_CW.CoveringYoujungle_male_epic }