//-------------------------------------------------------------------------------------------------------------- // jungle_male Response Rule File //-------------------------------------------------------------------------------------------------------------- Criterion "NotSaidHelpjungle_male" "worldSaidHelpjungle_male" "!=1" "required" weight 0 Criterion "NotSaidPepTalkScaredjungle_male" "worldSaidPepTalkScaredjungle_male" "!=1" "required" weight 0 Criterion "NotSaidRoundEndjungle_male" "worldSaidRoundEndjungle_male" "!=1" "required" //-------------------------------------------------------------------------------------------------------------- // Radio //-------------------------------------------------------------------------------------------------------------- Response Affirmativejungle_male { scene "scenes/jungle_male/afm1_affirmation_01.vcd" scene "scenes/jungle_male/afm1_affirmation_02.vcd" scene "scenes/jungle_male/afm1_affirmation_03.vcd" scene "scenes/jungle_male/afm1_affirmation_04.vcd" scene "scenes/jungle_male/afm1_affirmation_05.vcd" scene "scenes/jungle_male/afm1_affirmation_06.vcd" scene "scenes/jungle_male/afm1_affirmation_07.vcd" scene "scenes/jungle_male/afm1_affirmation_08.vcd" scene "scenes/jungle_male/afm1_affirmation_09.vcd" scene "scenes/jungle_male/afm1_affirmation_10.vcd" } Rule Affirmativejungle_male { criteria TLK_Affirmative Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Affirmativejungle_male } Response Agreejungle_male { scene "scenes/jungle_male/afm1_agree_01.vcd" scene "scenes/jungle_male/afm1_agree_02.vcd" scene "scenes/jungle_male/afm1_agree_03.vcd" scene "scenes/jungle_male/afm1_agree_04.vcd" scene "scenes/jungle_male/afm1_agree_05.vcd" scene "scenes/jungle_male/afm1_agree_06.vcd" scene "scenes/jungle_male/afm1_agree_07.vcd" } Rule Agreejungle_male { criteria TLK_Agree Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Agreejungle_male } Response Blindedjungle_male { scene "scenes/jungle_male/afm1_blinded_01.vcd" scene "scenes/jungle_male/afm1_blinded_02.vcd" scene "scenes/jungle_male/afm1_blinded_03.vcd" scene "scenes/jungle_male/afm1_blinded_04.vcd" } Rule Blindedjungle_male { criteria TLK_Blinded Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Blindedjungle_male } Response Clearjungle_male { scene "scenes/jungle_male/afm1_sees_area_clear_01.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_02.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_03.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_04.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_05.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_06.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_07.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_08.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_09.vcd" } Rule Clearjungle_male { criteria TLK_Clear Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Clearjungle_male } Response ClearedAreajungle_male { scene "scenes/jungle_male/afm1_sees_area_clear_01.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_02.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_03.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_04.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_05.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_06.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_07.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_08.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_09.vcd" } Rule ClearedAreajungle_male { criteria TLK_ClearedArea Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response ClearedAreajungle_male } Response CoveringFriendjungle_male { scene "scenes/jungle_male/afm1_covering_friend_01.vcd" scene "scenes/jungle_male/afm1_covering_friend_02.vcd" scene "scenes/jungle_male/afm1_covering_friend_03.vcd" scene "scenes/jungle_male/afm1_covering_friend_04.vcd" scene "scenes/jungle_male/afm1_covering_friend_05.vcd" } Rule CoveringFriendjungle_male { criteria TLK_CoveringFriend Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response CoveringFriendjungle_male } Response DeathCryjungle_male { scene "scenes/jungle_male/afm1_death_01.vcd" scene "scenes/jungle_male/afm1_death_02.vcd" scene "scenes/jungle_male/afm1_death_03.vcd" scene "scenes/jungle_male/afm1_death_04.vcd" scene "scenes/jungle_male/afm1_death_05.vcd" scene "scenes/jungle_male/afm1_death_06.vcd" scene "scenes/jungle_male/afm1_death_07.vcd" } Rule DeathCryjungle_male { criteria TLK_DeathCry Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response DeathCryjungle_male } Response DefendingBombsiteAjungle_male { scene "scenes/jungle_male/afm1_guarding_bombsite_a_01.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_a_02.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_a_03.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_a_04.vcd" } Rule DefendingBombsiteAjungle_male { criteria TLK_DefendingBombsite Isjungle_male IsTalkjungle_male IsBombSiteA ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response DefendingBombsiteAjungle_male } Response DefendingBombsiteBjungle_male { scene "scenes/jungle_male/afm1_guarding_bombsite_b_01.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_b_02.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_b_03.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_b_04.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_b_05.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_b_06.vcd" } Rule DefendingBombsiteBjungle_male { criteria TLK_DefendingBombsite Isjungle_male IsTalkjungle_male IsBombSiteB ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response DefendingBombsiteBjungle_male } Response Disagreejungle_male { scene "scenes/jungle_male/afm1_disagree_01.vcd" scene "scenes/jungle_male/afm1_disagree_02.vcd" scene "scenes/jungle_male/afm1_disagree_03.vcd" scene "scenes/jungle_male/afm1_disagree_04.vcd" scene "scenes/jungle_male/afm1_disagree_05.vcd" scene "scenes/jungle_male/afm1_disagree_06.vcd" scene "scenes/jungle_male/afm1_disagree_07.vcd" } Rule Disagreejungle_male { criteria TLK_Disagree Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Disagreejungle_male } Response EnemyDownjungle_male { scene "scenes/jungle_male/afm1_sees_enemy_killed_01.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_02.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_03.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_04.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_05.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_06.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_07.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_08.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_09.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_10.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_11.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_12.vcd" } Rule EnemyDownjungle_male { criteria TLK_EnemyDown Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response EnemyDownjungle_male } Response FollowingFriendjungle_male { scene "scenes/jungle_male/afm1_following_friend_01.vcd" scene "scenes/jungle_male/afm1_following_friend_02.vcd" scene "scenes/jungle_male/afm1_following_friend_03.vcd" scene "scenes/jungle_male/afm1_following_friend_04.vcd" scene "scenes/jungle_male/afm1_following_friend_05.vcd" scene "scenes/jungle_male/afm1_following_friend_06.vcd" } Rule FollowingFriendjungle_male { criteria TLK_FollowingFriend Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response FollowingFriendjungle_male } Response FriendlyFirejungle_male { scene "scenes/jungle_male/afm1_takingfire_friendly_01.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_02.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_03.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_04.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_05.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_06.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_07.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_08.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_09.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_10.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_11.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_12.vcd" } Rule FriendlyFirejungle_male { criteria TLK_FriendlyFire Isjungle_male IsTalkjungle_male IsBDamage ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response FriendlyFirejungle_male } Response FriendlyFireNoBjungle_male { scene "scenes/jungle_male/afm1_takingfire_friendly_01.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_02.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_03.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_04.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_05.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_06.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_07.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_08.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_09.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_10.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_11.vcd" scene "scenes/jungle_male/afm1_takingfire_friendly_12.vcd" } Rule FriendlyFireNoBjungle_male { criteria TLK_FriendlyFire Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response FriendlyFireNoBjungle_male } Response GoingToGuardHostageEscapeZonejungle_male { scene "scenes/jungle_male/afm1_omw_to_escapezone_01.vcd" scene "scenes/jungle_male/afm1_omw_to_escapezone_03.vcd" scene "scenes/jungle_male/afm1_omw_to_escapezone_02.vcd" } Rule GoingToGuardHostageEscapeZonejungle_male { criteria TLK_GoingToGuardHostageEscapeZone Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response GoingToGuardHostageEscapeZonejungle_male } Response GoingToGuardHostagesjungle_male { scene "scenes/jungle_male/afm1_omw_to_hostage_01.vcd" scene "scenes/jungle_male/afm1_omw_to_hostage_02.vcd" scene "scenes/jungle_male/afm1_omw_to_hostage_03.vcd" scene "scenes/jungle_male/afm1_omw_to_hostage_04.vcd" } Rule GoingToGuardHostagesjungle_male { criteria TLK_GoingToGuardHostages Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response GoingToGuardHostagesjungle_male } Response GoingToPlantBombjungle_male { scene "scenes/jungle_male/afm1_i_plant_bomb_01.vcd" scene "scenes/jungle_male/afm1_i_plant_bomb_02.vcd" scene "scenes/jungle_male/afm1_i_plant_bomb_03.vcd" scene "scenes/jungle_male/afm1_i_plant_bomb_05.vcd" } Rule GoingToPlantBombjungle_male { criteria TLK_GoingToPlantBomb Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response GoingToPlantBombjungle_male } Response GoingToPlantBombAjungle_male { scene "scenes/jungle_male/afm1_omw_to_plant_a_01.vcd" scene "scenes/jungle_male/afm1_omw_to_plant_a_02.vcd" scene "scenes/jungle_male/afm1_omw_to_plant_a_03.vcd" scene "scenes/jungle_male/afm1_omw_to_plant_a_04.vcd" } Rule GoingToPlantBombAjungle_male { criteria TLK_GoingToPlantBomb Isjungle_male IsTalkjungle_male IsBombSiteA ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response GoingToPlantBombAjungle_male } Response GoingToPlantBombBjungle_male { scene "scenes/jungle_male/afm1_omw_to_plant_b_01.vcd" scene "scenes/jungle_male/afm1_omw_to_plant_b_02.vcd" scene "scenes/jungle_male/afm1_omw_to_plant_b_03.vcd" scene "scenes/jungle_male/afm1_omw_to_plant_b_04.vcd" scene "scenes/jungle_male/afm1_omw_to_plant_b_05.vcd" scene "scenes/jungle_male/afm1_omw_to_plant_b_06.vcd" } Rule GoingToPlantBombBjungle_male { criteria TLK_GoingToPlantBomb Isjungle_male IsTalkjungle_male IsBombSiteB ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response GoingToPlantBombBjungle_male } Response GuardingHostageEscapeZonejungle_male { scene "scenes/jungle_male/afm1_guarding_escapezone_01.vcd" scene "scenes/jungle_male/afm1_guarding_escapezone_02.vcd" scene "scenes/jungle_male/afm1_guarding_escapezone_03.vcd" scene "scenes/jungle_male/afm1_guarding_escapezone_04.vcd" scene "scenes/jungle_male/afm1_guarding_escapezone_05.vcd" scene "scenes/jungle_male/afm1_guarding_escapezone_06.vcd" } Rule GuardingHostageEscapeZonejungle_male { criteria TLK_GuardingHostageEscapeZone Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response GuardingHostageEscapeZonejungle_male } Response GuardingHostagesjungle_male { scene "scenes/jungle_male/afm1_guarding_hostage_01.vcd" scene "scenes/jungle_male/afm1_guarding_hostage_02.vcd" scene "scenes/jungle_male/afm1_guarding_hostage_03.vcd" scene "scenes/jungle_male/afm1_guarding_hostage_04.vcd" scene "scenes/jungle_male/afm1_guarding_hostage_05.vcd" } Rule GuardingHostagesjungle_male { criteria TLK_GuardingHostages Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response GuardingHostagesjungle_male } Response HostageDownjungle_male { scene "scenes/jungle_male/afm1_sees_hostage_death_01.vcd" scene "scenes/jungle_male/afm1_sees_hostage_death_02.vcd" scene "scenes/jungle_male/afm1_sees_hostage_death_03.vcd" scene "scenes/jungle_male/afm1_sees_hostage_death_04.vcd" scene "scenes/jungle_male/afm1_sees_hostage_death_05.vcd" } Rule HostageDownjungle_male { criteria TLK_HostageDown Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response HostageDownjungle_male } Response HeardNoisejungle_male { scene "scenes/jungle_male/afm1_heard_sound_01.vcd" scene "scenes/jungle_male/afm1_heard_sound_02.vcd" scene "scenes/jungle_male/afm1_heard_sound_03.vcd" scene "scenes/jungle_male/afm1_heard_sound_04.vcd" scene "scenes/jungle_male/afm1_heard_sound_05.vcd" scene "scenes/jungle_male/afm1_heard_sound_06.vcd" } Rule HeardNoisejungle_male { criteria TLK_HeardNoise Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response HeardNoisejungle_male } Response helpjungle_male { scene "scenes/jungle_male/afm1_request_help_01.vcd" scene "scenes/jungle_male/afm1_request_help_02.vcd" scene "scenes/jungle_male/afm1_request_help_03.vcd" scene "scenes/jungle_male/afm1_request_help_04.vcd" scene "scenes/jungle_male/afm1_request_help_05.vcd" scene "scenes/jungle_male/afm1_request_help_06.vcd" } Rule helpjungle_male { criteria TLK_help Isjungle_male ApplyContext "Talkjungle_male:1:1,SaidHelpjungle_male:1:3" applycontexttoworld Response helpjungle_male } Response InCombatjungle_male { scene "scenes/jungle_male/afm1_takingfire_01.vcd" scene "scenes/jungle_male/afm1_takingfire_02.vcd" scene "scenes/jungle_male/afm1_takingfire_03.vcd" scene "scenes/jungle_male/afm1_takingfire_04.vcd" scene "scenes/jungle_male/afm1_takingfire_05.vcd" scene "scenes/jungle_male/afm1_takingfire_06.vcd" scene "scenes/jungle_male/afm1_takingfire_07.vcd" } Rule InCombatjungle_male { criteria TLK_InCombat Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response InCombatjungle_male } Response KilledFriendjungle_male { scene "scenes/jungle_male/afm1_sees_friend_killed_01.vcd" scene "scenes/jungle_male/afm1_sees_friend_killed_02.vcd" scene "scenes/jungle_male/afm1_sees_friend_killed_03.vcd" scene "scenes/jungle_male/afm1_sees_friend_killed_04.vcd" scene "scenes/jungle_male/afm1_sees_friend_killed_05.vcd" scene "scenes/jungle_male/afm1_sees_friend_killed_06.vcd" scene "scenes/jungle_male/afm1_sees_friend_killed_07.vcd" } Rule KilledFriendjungle_male { criteria TLK_KilledFriend Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response KilledFriendjungle_male } Response KilledMyEnemyjungle_male { scene "scenes/jungle_male/afm1_i_killed_enemy_01.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_02.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_03.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_04.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_05.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_06.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_07.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_08.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_09.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_10.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_11.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_12.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_13.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_14.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_15.vcd" } Rule KilledMyEnemyjungle_male { criteria TLK_KilledMyEnemy Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response KilledMyEnemyjungle_male } Response LastManStandingjungle_male { scene "scenes/jungle_male/afm1_last_unit_alive_01.vcd" scene "scenes/jungle_male/afm1_last_unit_alive_02.vcd" scene "scenes/jungle_male/afm1_last_unit_alive_03.vcd" scene "scenes/jungle_male/afm1_last_unit_alive_04.vcd" scene "scenes/jungle_male/afm1_last_unit_alive_05.vcd" scene "scenes/jungle_male/afm1_last_unit_alive_06.vcd" scene "scenes/jungle_male/afm1_last_unit_alive_07.vcd" scene "scenes/jungle_male/afm1_last_unit_alive_08.vcd" } Rule LastManStandingjungle_male { criteria TLK_LastManStanding Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response LastManStandingjungle_male } Response LostEnemyjungle_male { scene "scenes/jungle_male/afm1_lost_sight_enemy_01.vcd" scene "scenes/jungle_male/afm1_lost_sight_enemy_02.vcd" scene "scenes/jungle_male/afm1_lost_sight_enemy_03.vcd" } Rule LostEnemyjungle_male { criteria TLK_LostEnemy Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response LostEnemyjungle_male } Response Map_ARampjungle_male { scene "scenes/jungle_male/afm1_loc_ramp.vcd" } Rule Map_ARampjungle_male { criteria TLK_Map_ARamp Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_ARampjungle_male } Response Map_Backjungle_male { scene "scenes/jungle_male/afm1_loc_back_01.vcd" //Back Entrance } Rule Map_Backjungle_male { criteria TLK_Map_Back Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_Backjungle_male } Response Map_BackAlleyjungle_male { scene "scenes/jungle_male/afm1_loc_back_01.vcd" //Back Entrance } Rule Map_BackAlleyjungle_male { criteria TLK_Map_BackAlley Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_BackAlleyjungle_male } Response Map_BackAlleysjungle_male { scene "scenes/jungle_male/afm1_loc_back_01.vcd" //Back Entrance } Rule Map_BackAlleysjungle_male { criteria TLK_Map_BackAlleys Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_BackAlleysjungle_male } Response Map_BackEntrancejungle_male { scene "scenes/jungle_male/afm1_loc_back_01.vcd" //Back Entrance } Rule Map_BackEntrancejungle_male { criteria TLK_Map_BackEntrance Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_BackEntrancejungle_male } Response Map_BackYardjungle_male { scene "scenes/jungle_male/afm1_loc_yard.vcd" //Back Entrance } Rule Map_BackYardjungle_male { criteria TLK_Map_BackYard Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_BackYardjungle_male } Response Map_BDoorsjungle_male { //scene "scenes/jungle_male/afm1_loc_doubledoors_01.vcd" } Rule Map_BDoorsjungle_male { criteria TLK_Map_BDoors Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_BDoorsjungle_male } Response Map_BPlatformjungle_male { scene "scenes/jungle_male/afm1_loc_platform.vcd" } Rule Map_BPlatformjungle_male { criteria TLK_Map_BPlatform Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_BPlatformjungle_male } Response Map_Bridgejungle_male { scene "scenes/jungle_male/afm1_loc_bridge.vcd" } Rule Map_Bridgejungle_male { criteria TLK_Map_Bridge Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_Bridgejungle_male } Response Map_Catwalkjungle_male { scene "scenes/jungle_male/afm1_loc_catwalk.vcd" } Rule Map_Catwalkjungle_male { criteria TLK_Map_Catwalk Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_Catwalkjungle_male } Response Map_CTSpawnjungle_male { scene "scenes/jungle_male/afm1_loc_enemy_spawn.vcd" scene "scenes/jungle_male/afm1_loc_enemy_spawn_01.vcd" } Rule Map_CTSpawnjungle_male { criteria TLK_Map_CTSpawn Isjungle_male IsTalkjungle_male IsNotar_shoots ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_CTSpawnjungle_male } Response Map_DoubleDoorsjungle_male { scene "scenes/jungle_male/afm1_loc_doubledoors.vcd" } Rule Map_DoubleDoorsjungle_male { criteria TLK_Map_DoubleDoors Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_DoubleDoorsjungle_male } Response Map_ExtendedAjungle_male { scene "scenes/jungle_male/afm1_loc_a_01.vcd" scene "scenes/jungle_male/afm1_loc_a_02.vcd" scene "scenes/jungle_male/afm1_loc_a_03.vcd" scene "scenes/jungle_male/afm1_loc_a_04.vcd" scene "scenes/jungle_male/afm1_loc_a_05.vcd" scene "scenes/jungle_male/afm1_loc_a_06.vcd" scene "scenes/jungle_male/afm1_loc_a_07.vcd" scene "scenes/jungle_male/afm1_loc_a_08.vcd" scene "scenes/jungle_male/afm1_loc_a_09.vcd" scene "scenes/jungle_male/afm1_loc_a_10.vcd" scene "scenes/jungle_male/afm1_loc_a_11.vcd" } Rule Map_ExtendedAjungle_male { criteria TLK_Map_ExtendedA Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_ExtendedAjungle_male } Response Map_Frontjungle_male { scene "scenes/jungle_male/afm1_loc_front_01.vcd" } Rule Map_Frontjungle_male { criteria TLK_Map_Front Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_Frontjungle_male } Response Map_FrontEntrancejungle_male { scene "scenes/jungle_male/afm1_loc_front_01.vcd" //Front entrance } Rule Map_FrontEntrancejungle_male { criteria TLK_Map_FrontEntrance Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_FrontEntrancejungle_male } Response Map_Holejungle_male { scene "scenes/jungle_male/afm1_loc_hole_01.vcd" } Rule Map_Holejungle_male { criteria TLK_Map_Hole Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_Holejungle_male } Response Map_LongAjungle_male { scene "scenes/jungle_male/afm1_loc_long.vcd" } Rule Map_LongAjungle_male { criteria TLK_Map_LongA Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_LongAjungle_male } Response Map_LongDoorsjungle_male { //scene "scenes/jungle_male/afm1_tmap_cs_source35.vcd" //Long Doors //scene "scenes/jungle_male/afm1_tmap_cs_source36.vcd" //Checking the Long Doors //scene "scenes/jungle_male/afm1_tmap_cs_source37.vcd" //At Long Doors } Rule Map_LongDoorsjungle_male { criteria TLK_Map_LongDoors Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_LongDoorsjungle_male } Response Map_Middlejungle_male { scene "scenes/jungle_male/afm1_loc_mid_01.vcd" scene "scenes/jungle_male/afm1_loc_mid_02.vcd" scene "scenes/jungle_male/afm1_loc_mid_03.vcd" scene "scenes/jungle_male/afm1_loc_mid_04.vcd" } Rule Map_Middlejungle_male { criteria TLK_Map_Middle Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_Middlejungle_male } Response Map_MidDoorsjungle_male { scene "scenes/jungle_male/afm1_loc_mid_01.vcd" scene "scenes/jungle_male/afm1_loc_mid_02.vcd" scene "scenes/jungle_male/afm1_loc_mid_03.vcd" scene "scenes/jungle_male/afm1_loc_mid_04.vcd" } Rule Map_MidDoorsjungle_male { criteria TLK_Map_MidDoors Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_MidDoorsjungle_male } Response Map_Overpassjungle_male { scene "scenes/jungle_male/afm1_loc_overpass.vcd" } Rule Map_Overpassjungle_male { criteria TLK_Map_Overpass Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_Overpassjungle_male } Response Map_PalaceInteriorjungle_male { scene "scenes/jungle_male/afm1_loc_palace_01.vcd" } Rule Map_PalaceInteriorjungle_male { criteria TLK_Map_PalaceInterior Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_PalaceInteriorjungle_male } Response Map_ShortStairsjungle_male { scene "scenes/jungle_male/afm1_loc_stairs.vcd" } Rule Map_ShortStairsjungle_male { criteria TLK_Map_ShortStairs Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_ShortStairsjungle_male } Response Map_Sidejungle_male { //scene "scenes/jungle_male/afm1_tmap_de_dust24.vcd" //Side //scene "scenes/jungle_male/afm1_tmap_de_dust25.vcd" //At the side //scene "scenes/jungle_male/afm1_tmap_de_dust26.vcd" //Checking the side } Rule Map_Sidejungle_male { criteria TLK_Map_Side Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_Sidejungle_male } Response Map_SideEntrancejungle_male { //scene "scenes/jungle_male/afm1_tmap_de_dust27.vcd" //Side Entrance //scene "scenes/jungle_male/afm1_tmap_de_dust28.vcd" //I'm checking the side entrance //scene "scenes/jungle_male/afm1_tmap_de_dust29.vcd" //I'm at the side entrance } Rule Map_SideEntrancejungle_male { criteria TLK_Map_SideEntrance Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_SideEntrancejungle_male } Response Map_SnipersNestjungle_male { scene "scenes/jungle_male/afm1_loc_snipers_nest.vcd" } Rule Map_SnipersNestjungle_male { criteria TLK_Map_SnipersNest Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_SnipersNestjungle_male } Response Map_Stairwelljungle_male { scene "scenes/jungle_male/afm1_loc_stairs.vcd" } Rule Map_Stairwelljungle_male { criteria TLK_Map_Stairwell Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_Stairwelljungle_male } Response Map_TopofMidjungle_male { scene "scenes/jungle_male/afm1_loc_mid_01.vcd" scene "scenes/jungle_male/afm1_loc_mid_02.vcd" scene "scenes/jungle_male/afm1_loc_mid_03.vcd" scene "scenes/jungle_male/afm1_loc_mid_04.vcd" } Rule Map_TopofMidjungle_male { criteria TLK_Map_TopofMid Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_TopofMidjungle_male } Response Map_TRampjungle_male { scene "scenes/jungle_male/afm1_loc_ramp.vcd" } Rule Map_TRampjungle_male { criteria TLK_Map_TRamp Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_TRampjungle_male } Response Map_TSpawnjungle_male { scene "scenes/jungle_male/afm1_loc_our_spawn_01.vcd" } Rule Map_TSpawnjungle_male { criteria TLK_Map_TSpawn Isjungle_male IsTalkjungle_male IsNotar_shoots ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_TSpawnjungle_male } Response Map_UnderAjungle_male { //scene "scenes/jungle_male/afm1_tmap_cs_source71.vcd" //Under A //scene "scenes/jungle_male/afm1_tmap_cs_source73.vcd" //At Under A } Rule Map_UnderAjungle_male { criteria TLK_Map_UnderA Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_UnderAjungle_male } Response Map_Underpassjungle_male { //scene "scenes/jungle_male/afm1_tmap_de_dust33.vcd" //Underpass //scene "scenes/jungle_male/afm1_tmap_de_dust34.vcd" //Taking the underpass //scene "scenes/jungle_male/afm1_tmap_de_dust35.vcd" //At the underpass } Rule Map_Underpassjungle_male { criteria TLK_Map_Underpass Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_Underpassjungle_male } Response Map_UpperTunneljungle_male { //scene "scenes/jungle_male/afm1_tmap_cs_source74.vcd" //Upper Tunnel //scene "scenes/jungle_male/afm1_tmap_cs_source75.vcd" //Checking the Upper Tunnel } Rule Map_UpperTunneljungle_male { criteria TLK_Map_UpperTunnel Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Map_UpperTunneljungle_male } Response Negativejungle_male { scene "scenes/jungle_male/afm1_negative_01.vcd" scene "scenes/jungle_male/afm1_negative_02.vcd" scene "scenes/jungle_male/afm1_negative_03.vcd" scene "scenes/jungle_male/afm1_negative_04.vcd" scene "scenes/jungle_male/afm1_negative_05.vcd" scene "scenes/jungle_male/afm1_negative_06.vcd" scene "scenes/jungle_male/afm1_negative_07.vcd" } Rule Negativejungle_male { criteria TLK_Negative Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Negativejungle_male } Response NiceShotjungle_male { scene "scenes/jungle_male/afm1_sees_enemy_killed_01.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_02.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_03.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_04.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_05.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_06.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_07.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_08.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_09.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_10.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_11.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_12.vcd" } Rule NiceShotjungle_male { criteria TLK_NiceShot Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response NiceShotjungle_male } Response OnARollBragjungle_male { scene "scenes/jungle_male/afm1_sees_team_combo_01.vcd" scene "scenes/jungle_male/afm1_sees_team_combo_02.vcd" scene "scenes/jungle_male/afm1_sees_team_combo_03.vcd" scene "scenes/jungle_male/afm1_sees_team_combo_04.vcd" scene "scenes/jungle_male/afm1_sees_team_combo_05.vcd" scene "scenes/jungle_male/afm1_sees_team_combo_06.vcd" scene "scenes/jungle_male/afm1_sees_team_combo_07.vcd" scene "scenes/jungle_male/afm1_sees_team_combo_08.vcd" } Rule OnARollBragjungle_male { criteria TLK_OnARollBrag Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response OnARollBragjungle_male } Response NoEnemiesLeftprofessional { scene "scenes/jungle_male/afm1_enemies_left_none_01.vcd" scene "scenes/jungle_male/afm1_enemies_left_none_02.vcd" scene "scenes/jungle_male/afm1_enemies_left_none_03.vcd" scene "scenes/jungle_male/afm1_enemies_left_none_04.vcd" scene "scenes/jungle_male/afm1_enemies_left_none_05.vcd" } Rule NoEnemiesLeftprofessional { criteria TLK_NoEnemiesLeft Isprofessional IsTalkprofessional ApplyContext "Talkprofessional:1:1" applycontexttoworld Response NoEnemiesLeftprofessional } Response OneEnemyLeftjungle_male { scene "scenes/jungle_male/afm1_enemies_left_one_01.vcd" scene "scenes/jungle_male/afm1_enemies_left_one_02.vcd" scene "scenes/jungle_male/afm1_enemies_left_one_03.vcd" scene "scenes/jungle_male/afm1_enemies_left_one_04.vcd" scene "scenes/jungle_male/afm1_enemies_left_one_05.vcd" } Rule OneEnemyLeftjungle_male { criteria TLK_OneEnemyLeft Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response OneEnemyLeftjungle_male } Response OnMyWayjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule OnMyWayjungle_male { criteria TLK_OnMyWay Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response OnMyWayjungle_male } Response PepTalkScaredjungle_male { scene "scenes/jungle_male/afm1_round_losing_01.vcd" scene "scenes/jungle_male/afm1_round_losing_02.vcd" scene "scenes/jungle_male/afm1_round_losing_03.vcd" scene "scenes/jungle_male/afm1_round_losing_04.vcd" scene "scenes/jungle_male/afm1_round_losing_05.vcd" scene "scenes/jungle_male/afm1_round_losing_06.vcd" scene "scenes/jungle_male/afm1_round_losing_07.vcd" scene "scenes/jungle_male/afm1_round_losing_08.vcd" scene "scenes/jungle_male/afm1_round_losing_09.vcd" scene "scenes/jungle_male/afm1_round_losing_10.vcd" scene "scenes/jungle_male/afm1_scared_01.vcd" scene "scenes/jungle_male/afm1_scared_01.vcd" scene "scenes/jungle_male/afm1_scared_02.vcd" scene "scenes/jungle_male/afm1_scared_04.vcd" scene "scenes/jungle_male/afm1_scared_05.vcd" scene "scenes/jungle_male/afm1_scared_06.vcd" scene "scenes/jungle_male/afm1_scared_07.vcd" scene "scenes/jungle_male/afm1_scared_08.vcd" } Rule PepTalkScaredjungle_male { criteria TLK_ScaredEmote Isjungle_male IsEarlyInRound IsTalkjungle_male NotSaidPepTalkScaredjungle_male ApplyContext "Talkjungle_male:1:1,SaidPepTalkScaredjungle_male:1:15" applycontexttoworld Response PepTalkScaredjungle_male } Response PinnedDownjungle_male { scene "scenes/jungle_male/afm1_pinned_01.vcd" scene "scenes/jungle_male/afm1_pinned_02.vcd" scene "scenes/jungle_male/afm1_pinned_03.vcd" scene "scenes/jungle_male/afm1_pinned_04.vcd" scene "scenes/jungle_male/afm1_pinned_05.vcd" } Rule PinnedDownjungle_male { criteria TLK_PinnedDown Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response PinnedDownjungle_male } Response PlantingBombjungle_male { scene "scenes/jungle_male/afm1_i_plant_bomb_01.vcd" scene "scenes/jungle_male/afm1_i_plant_bomb_02.vcd" scene "scenes/jungle_male/afm1_i_plant_bomb_03.vcd" scene "scenes/jungle_male/afm1_i_plant_bomb_04.vcd" scene "scenes/jungle_male/afm1_i_plant_bomb_05.vcd" } Rule PlantingBombjungle_male { criteria TLK_PlantingBomb Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1,SaidBombPlant:1:20" applycontexttoworld Response PlantingBombjungle_male } Response Radio.Affirmitivejungle_male { scene "scenes/jungle_male/afm1_affirmation_01.vcd" scene "scenes/jungle_male/afm1_affirmation_02.vcd" scene "scenes/jungle_male/afm1_affirmation_03.vcd" scene "scenes/jungle_male/afm1_affirmation_04.vcd" scene "scenes/jungle_male/afm1_affirmation_05.vcd" scene "scenes/jungle_male/afm1_affirmation_06.vcd" scene "scenes/jungle_male/afm1_affirmation_07.vcd" scene "scenes/jungle_male/afm1_affirmation_08.vcd" scene "scenes/jungle_male/afm1_affirmation_09.vcd" scene "scenes/jungle_male/afm1_affirmation_10.vcd" } Rule Radio.Affirmitivejungle_male { criteria TLK_Radio.Affirmitive Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Affirmitivejungle_male } Response Radio.Cheerjungle_male { scene "scenes/jungle_male/afm1_cheer_01.vcd" scene "scenes/jungle_male/afm1_cheer_02.vcd" scene "scenes/jungle_male/afm1_cheer_03.vcd" scene "scenes/jungle_male/afm1_cheer_04.vcd" scene "scenes/jungle_male/afm1_cheer_05.vcd" scene "scenes/jungle_male/afm1_cheer_06.vcd" scene "scenes/jungle_male/afm1_cheer_07.vcd" scene "scenes/jungle_male/afm1_cheer_08.vcd" scene "scenes/jungle_male/afm1_cheer_09.vcd" scene "scenes/jungle_male/afm1_cheer_10.vcd" } Rule Radio.Cheerjungle_male { criteria TLK_Radio.Cheer Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Cheerjungle_male } Response Radio.Complimentjungle_male { scene "scenes/jungle_male/afm1_compliment_01.vcd" scene "scenes/jungle_male/afm1_compliment_02.vcd" scene "scenes/jungle_male/afm1_compliment_03.vcd" scene "scenes/jungle_male/afm1_compliment_04.vcd" scene "scenes/jungle_male/afm1_compliment_05.vcd" scene "scenes/jungle_male/afm1_compliment_06.vcd" scene "scenes/jungle_male/afm1_compliment_07.vcd" } Rule Radio.Complimentjungle_male { criteria TLK_Radio.Compliment Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Complimentjungle_male } Response Radio.CoverMejungle_male { scene "scenes/jungle_male/afm1_request_coverme_01.vcd" scene "scenes/jungle_male/afm1_request_coverme_02.vcd" scene "scenes/jungle_male/afm1_request_coverme_03.vcd" } Rule Radio.CoverMejungle_male { criteria TLK_Radio.CoverMe Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.CoverMejungle_male } Response Radio.Decoyjungle_male { scene "scenes/jungle_male/afm1_throwing_decoy_01.vcd" scene "scenes/jungle_male/afm1_throwing_decoy_02.vcd" scene "scenes/jungle_male/afm1_throwing_decoy_03.vcd" } Rule Radio.Decoyjungle_male { criteria TLK_Radio.Decoy Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Decoyjungle_male } Response Radio.EnemyDownjungle_male { scene "scenes/jungle_male/afm1_sees_enemy_killed_01.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_02.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_03.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_04.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_05.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_06.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_07.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_08.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_09.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_10.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_11.vcd" scene "scenes/jungle_male/afm1_sees_enemy_killed_12.vcd" } Rule Radio.EnemyDownjungle_male { criteria TLK_Radio.EnemyDown Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.EnemyDownjungle_male } Response Radio.EnemySpottedjungle_male { scene "scenes/jungle_male/afm1_sees_enemy_02.vcd" scene "scenes/jungle_male/afm1_sees_enemy_03.vcd" scene "scenes/jungle_male/afm1_sees_enemy_04.vcd" scene "scenes/jungle_male/afm1_sees_enemy_05.vcd" scene "scenes/jungle_male/afm1_sees_enemy_06.vcd" scene "scenes/jungle_male/afm1_sees_enemy_07.vcd" scene "scenes/jungle_male/afm1_sees_enemy_08.vcd" } Rule Radio.EnemySpottedjungle_male { criteria TLK_Radio.EnemySpotted Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.EnemySpottedjungle_male } Response Radio.FireInTheHolejungle_male { scene "scenes/jungle_male/afm1_throwing_grenade_01.vcd" scene "scenes/jungle_male/afm1_throwing_grenade_02.vcd" scene "scenes/jungle_male/afm1_throwing_grenade_03.vcd" } Rule Radio.FireInTheHolejungle_male { criteria TLK_Radio.FireInTheHole Isjungle_male IsTalkjungle_male IsNottraining1 ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.FireInTheHolejungle_male } Response Radio.Flashbangjungle_male { scene "scenes/jungle_male/afm1_throwing_flashbang_01.vcd" scene "scenes/jungle_male/afm1_throwing_flashbang_02.vcd" scene "scenes/jungle_male/afm1_throwing_flashbang_03.vcd" scene "scenes/jungle_male/afm1_throwing_flashbang_04.vcd" } Rule Radio.Flashbangjungle_male { criteria TLK_Radio.Flashbang Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Flashbangjungle_male } Response Radio.FollowMejungle_male { scene "scenes/jungle_male/afm1_request_follow_me_01.vcd" scene "scenes/jungle_male/afm1_request_follow_me_02.vcd" scene "scenes/jungle_male/afm1_request_follow_me_03.vcd" scene "scenes/jungle_male/afm1_request_follow_me_04.vcd" scene "scenes/jungle_male/afm1_request_follow_me_05.vcd" scene "scenes/jungle_male/afm1_request_follow_me_06.vcd" } Rule Radio.FollowMejungle_male { criteria TLK_Radio.FollowMe Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.FollowMejungle_male } Response Radio.GetInPositionjungle_male { scene "scenes/jungle_male/afm1_thankful_01.vcd" scene "scenes/jungle_male/afm1_thankful_02.vcd" scene "scenes/jungle_male/afm1_thankful_03.vcd" scene "scenes/jungle_male/afm1_thankful_04.vcd" scene "scenes/jungle_male/afm1_thankful_05.vcd" scene "scenes/jungle_male/afm1_thankful_06.vcd" scene "scenes/jungle_male/afm1_thankful_07.vcd" scene "scenes/jungle_male/afm1_thankful_08.vcd" scene "scenes/jungle_male/afm1_thankful_09.vcd" } Rule Radio.GetInPositionjungle_male { criteria TLK_Radio.GetInPosition Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GetInPositionjungle_male } Response Radio.GetOutOfTherejungle_male { scene "scenes/jungle_male/afm1_bomb_pre_explosion_01.vcd" scene "scenes/jungle_male/afm1_bomb_pre_explosion_02.vcd" scene "scenes/jungle_male/afm1_bomb_pre_explosion_03.vcd" } Rule Radio.GetOutOfTherejungle_male { criteria TLK_Radio.GetOutOfThere Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GetOutOfTherejungle_male } Response Radio.GoGoGojungle_male { scene "scenes/jungle_male/afm1_request_move_01.vcd" scene "scenes/jungle_male/afm1_request_move_02.vcd" scene "scenes/jungle_male/afm1_request_move_03.vcd" scene "scenes/jungle_male/afm1_request_move_04.vcd" scene "scenes/jungle_male/afm1_request_move_05.vcd" scene "scenes/jungle_male/afm1_request_move_06.vcd" scene "scenes/jungle_male/afm1_request_move_07.vcd" scene "scenes/jungle_male/afm1_request_move_08.vcd" } Rule Radio.GoGoGojungle_male { criteria TLK_Radio.GoGoGo Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoGoGojungle_male } Response Radio.HoldPositionjungle_male { scene "scenes/jungle_male/afm1_request_hold_01.vcd" scene "scenes/jungle_male/afm1_request_hold_02.vcd" scene "scenes/jungle_male/afm1_request_hold_03.vcd" } Rule Radio.HoldPositionjungle_male { criteria TLK_Radio.HoldPosition Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.HoldPositionjungle_male } Response Radio.InPositionjungle_male { scene "scenes/jungle_male/afm1_in_position_01.vcd" scene "scenes/jungle_male/afm1_in_position_02.vcd" scene "scenes/jungle_male/afm1_in_position_03.vcd" scene "scenes/jungle_male/afm1_in_position_04.vcd" scene "scenes/jungle_male/afm1_in_position_05.vcd" scene "scenes/jungle_male/afm1_in_position_06.vcd" scene "scenes/jungle_male/afm1_in_position_07.vcd" scene "scenes/jungle_male/afm1_in_position_08.vcd" } Rule Radio.InPositionjungle_male { criteria TLK_Radio.InPosition Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.InPositionjungle_male } Response radio.letsgojungle_male { scene "scenes/jungle_male/afm1_request_move_01.vcd" scene "scenes/jungle_male/afm1_request_move_02.vcd" scene "scenes/jungle_male/afm1_request_move_03.vcd" scene "scenes/jungle_male/afm1_request_move_04.vcd" scene "scenes/jungle_male/afm1_request_move_05.vcd" scene "scenes/jungle_male/afm1_request_move_06.vcd" scene "scenes/jungle_male/afm1_request_move_07.vcd" scene "scenes/jungle_male/afm1_request_move_08.vcd" } Rule radio.letsgojungle_male { criteria TLK_radio.letsgo Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response radio.letsgojungle_male } Response radio.locknloadjungle_male { scene "scenes/jungle_male/afm1_round_start_01.vcd" scene "scenes/jungle_male/afm1_round_start_02.vcd" scene "scenes/jungle_male/afm1_round_start_03.vcd" scene "scenes/jungle_male/afm1_round_start_04.vcd" scene "scenes/jungle_male/afm1_round_start_05.vcd" scene "scenes/jungle_male/afm1_round_start_06.vcd" scene "scenes/jungle_male/afm1_round_start_07.vcd" scene "scenes/jungle_male/afm1_round_start_08.vcd" scene "scenes/jungle_male/afm1_round_start_09.vcd" scene "scenes/jungle_male/afm1_round_start_10.vcd" scene "scenes/jungle_male/afm1_round_start_12.vcd" } Rule radio.locknloadjungle_male { criteria TLK_radio.locknload Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response radio.locknloadjungle_male } Response Radio.Molotovjungle_male { scene "scenes/jungle_male/afm1_throwing_molotov_01.vcd" scene "scenes/jungle_male/afm1_throwing_molotov_02.vcd" scene "scenes/jungle_male/afm1_throwing_molotov_03.vcd" scene "scenes/jungle_male/afm1_throwing_molotov_04.vcd" } Rule Radio.Molotovjungle_male { criteria TLK_Radio.Molotov Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Molotovjungle_male } Response Radio.NeedBackupjungle_male { scene "scenes/jungle_male/afm1_request_backup_01.vcd" scene "scenes/jungle_male/afm1_request_backup_02.vcd" scene "scenes/jungle_male/afm1_request_backup_03.vcd" scene "scenes/jungle_male/afm1_request_backup_04.vcd" } Rule Radio.NeedBackupjungle_male { criteria TLK_Radio.NeedBackup Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.NeedBackupjungle_male } Response Radio.Negativejungle_male { scene "scenes/jungle_male/afm1_negative_01.vcd" scene "scenes/jungle_male/afm1_negative_02.vcd" scene "scenes/jungle_male/afm1_negative_03.vcd" scene "scenes/jungle_male/afm1_negative_04.vcd" scene "scenes/jungle_male/afm1_negative_05.vcd" scene "scenes/jungle_male/afm1_negative_06.vcd" scene "scenes/jungle_male/afm1_negative_07.vcd" } Rule Radio.Negativejungle_male { criteria TLK_Radio.Negative Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Negativejungle_male } Response Radio.Regroupjungle_male { scene "scenes/jungle_male/afm1_request_regroup_01.vcd" scene "scenes/jungle_male/afm1_request_regroup_02.vcd" scene "scenes/jungle_male/afm1_request_regroup_03.vcd" scene "scenes/jungle_male/afm1_request_regroup_04.vcd" scene "scenes/jungle_male/afm1_request_stick_together_01.vcd" scene "scenes/jungle_male/afm1_request_stick_together_02.vcd" scene "scenes/jungle_male/afm1_request_stick_together_03.vcd" scene "scenes/jungle_male/afm1_request_stick_together_04.vcd" scene "scenes/jungle_male/afm1_request_stick_together_05.vcd" } Rule Radio.Regroupjungle_male { criteria TLK_Radio.Regroup Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Regroupjungle_male } Response Radio.ReportingInjungle_male { scene "scenes/jungle_male/afm1_reporting_in_01.vcd" scene "scenes/jungle_male/afm1_reporting_in_02.vcd" scene "scenes/jungle_male/afm1_reporting_in_03.vcd" scene "scenes/jungle_male/afm1_reporting_in_04.vcd" scene "scenes/jungle_male/afm1_reporting_in_05.vcd" } Rule Radio.ReportingInjungle_male { criteria TLK_Radio.ReportingIn Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ReportingInjungle_male } Response Radio.ReportInTeamjungle_male { scene "scenes/jungle_male/afm1_request_report_01.vcd" scene "scenes/jungle_male/afm1_request_report_02.vcd" scene "scenes/jungle_male/afm1_request_report_03.vcd" scene "scenes/jungle_male/afm1_request_report_04.vcd" scene "scenes/jungle_male/afm1_request_report_05.vcd" } Rule Radio.ReportInTeamjungle_male { criteria TLK_Radio.ReportInTeam Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ReportInTeamjungle_male } Response Radio.Rogerjungle_male { scene "scenes/jungle_male/afm1_agree_01.vcd" scene "scenes/jungle_male/afm1_agree_02.vcd" scene "scenes/jungle_male/afm1_agree_03.vcd" scene "scenes/jungle_male/afm1_agree_04.vcd" scene "scenes/jungle_male/afm1_agree_05.vcd" scene "scenes/jungle_male/afm1_agree_06.vcd" } Rule Radio.Rogerjungle_male { criteria TLK_Radio.Roger Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Rogerjungle_male } Response Radio.SectorClearjungle_male { scene "scenes/jungle_male/afm1_sees_area_clear_01.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_02.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_03.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_04.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_05.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_06.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_07.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_08.vcd" scene "scenes/jungle_male/afm1_sees_area_clear_09.vcd" } Rule Radio.SectorClearjungle_male { criteria TLK_Radio.SectorClear Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.SectorClearjungle_male } Response Radio.Smokejungle_male { scene "scenes/jungle_male/afm1_throwing_smoke_01.vcd" scene "scenes/jungle_male/afm1_throwing_smoke_02.vcd" scene "scenes/jungle_male/afm1_throwing_smoke_03.vcd" scene "scenes/jungle_male/afm1_throwing_smoke_04.vcd" } Rule Radio.Smokejungle_male { criteria TLK_Radio.Smoke Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Smokejungle_male } Response Radio.StickTogetherjungle_male { scene "scenes/jungle_male/afm1_request_stick_together_01.vcd" scene "scenes/jungle_male/afm1_request_stick_together_02.vcd" scene "scenes/jungle_male/afm1_request_stick_together_03.vcd" } Rule Radio.StickTogetherjungle_male { criteria TLK_Radio.StickTogether Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.StickTogetherjungle_male } Response radio.takingfirejungle_male { scene "scenes/jungle_male/afm1_takingfire_01.vcd" scene "scenes/jungle_male/afm1_takingfire_02.vcd" scene "scenes/jungle_male/afm1_takingfire_03.vcd" scene "scenes/jungle_male/afm1_takingfire_04.vcd" scene "scenes/jungle_male/afm1_takingfire_05.vcd" scene "scenes/jungle_male/afm1_takingfire_06.vcd" scene "scenes/jungle_male/afm1_takingfire_07.vcd" } Rule radio.takingfirejungle_male { criteria TLK_radio.takingfire Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response radio.takingfirejungle_male } Response Radio.TeamFallBackjungle_male { scene "scenes/jungle_male/afm1_request_fallback_01.vcd" scene "scenes/jungle_male/afm1_request_fallback_02.vcd" scene "scenes/jungle_male/afm1_request_fallback_03.vcd" } Rule Radio.TeamFallBackjungle_male { criteria TLK_Radio.TeamFallBack Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.TeamFallBackjungle_male } Response Radio.Thanksjungle_male { scene "scenes/jungle_male/afm1_thankful_01.vcd" scene "scenes/jungle_male/afm1_thankful_02.vcd" scene "scenes/jungle_male/afm1_thankful_03.vcd" scene "scenes/jungle_male/afm1_thankful_04.vcd" scene "scenes/jungle_male/afm1_thankful_05.vcd" scene "scenes/jungle_male/afm1_thankful_06.vcd" scene "scenes/jungle_male/afm1_thankful_07.vcd" scene "scenes/jungle_male/afm1_thankful_08.vcd" scene "scenes/jungle_male/afm1_thankful_09.vcd" } Rule Radio.Thanksjungle_male { criteria TLK_Radio.Thanks Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Thanksjungle_male } Response Radio.YouTakeThePointjungle_male { scene "scenes/jungle_male/afm1_following_friend_01.vcd" scene "scenes/jungle_male/afm1_following_friend_02.vcd" scene "scenes/jungle_male/afm1_following_friend_03.vcd" scene "scenes/jungle_male/afm1_following_friend_04.vcd" scene "scenes/jungle_male/afm1_following_friend_05.vcd" scene "scenes/jungle_male/afm1_following_friend_06.vcd" } Rule Radio.YouTakeThePointjungle_male { criteria TLK_Radio.YouTakeThePoint Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.YouTakeThePointjungle_male } Response ReportingInjungle_male { scene "scenes/jungle_male/afm1_reporting_in_01.vcd" scene "scenes/jungle_male/afm1_reporting_in_02.vcd" scene "scenes/jungle_male/afm1_reporting_in_03.vcd" scene "scenes/jungle_male/afm1_reporting_in_04.vcd" scene "scenes/jungle_male/afm1_reporting_in_05.vcd" scene "scenes/jungle_male/afm1_reporting_in_06.vcd" } Rule ReportingInjungle_male { criteria TLK_ReportingIn Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response ReportingInjungle_male } Response RequestReportjungle_male { scene "scenes/jungle_male/afm1_request_report_01.vcd" scene "scenes/jungle_male/afm1_request_report_02.vcd" scene "scenes/jungle_male/afm1_request_report_03.vcd" scene "scenes/jungle_male/afm1_request_report_04.vcd" scene "scenes/jungle_male/afm1_request_report_05.vcd" } Rule RequestReportjungle_male { criteria TLK_RequestReport Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response RequestReportjungle_male } Response ScaredEmotejungle_male { scene "scenes/jungle_male/afm1_scared_01.vcd" scene "scenes/jungle_male/afm1_scared_02.vcd" scene "scenes/jungle_male/afm1_scared_03.vcd" scene "scenes/jungle_male/afm1_scared_04.vcd" scene "scenes/jungle_male/afm1_scared_05.vcd" scene "scenes/jungle_male/afm1_scared_06.vcd" scene "scenes/jungle_male/afm1_scared_07.vcd" scene "scenes/jungle_male/afm1_scared_08.vcd" } Rule ScaredEmotejungle_male { criteria TLK_ScaredEmote Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response ScaredEmotejungle_male } Response SniperKilledjungle_male { scene "scenes/jungle_male/afm1_sees_sniper_killed_01.vcd" scene "scenes/jungle_male/afm1_sees_sniper_killed_02.vcd" scene "scenes/jungle_male/afm1_sees_sniper_killed_03.vcd" scene "scenes/jungle_male/afm1_sees_sniper_killed_04.vcd" scene "scenes/jungle_male/afm1_sees_sniper_killed_05.vcd" scene "scenes/jungle_male/afm1_sees_sniper_killed_06.vcd" scene "scenes/jungle_male/afm1_sees_sniper_killed_07.vcd" } Rule SniperKilledjungle_male { criteria TLK_SniperKilled Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response SniperKilledjungle_male } Response SniperWarningjungle_male { scene "scenes/jungle_male/afm1_sees_sniper_01.vcd" scene "scenes/jungle_male/afm1_sees_sniper_02.vcd" scene "scenes/jungle_male/afm1_sees_sniper_03.vcd" scene "scenes/jungle_male/afm1_sees_sniper_04.vcd" } Rule SniperWarningjungle_male { criteria TLK_SniperWarning Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response SniperWarningjungle_male } Response SpottedLooseBombjungle_male { scene "scenes/jungle_male/afm1_sees_dropped_bomb_01.vcd" scene "scenes/jungle_male/afm1_sees_dropped_bomb_02.vcd" scene "scenes/jungle_male/afm1_sees_dropped_bomb_03.vcd" scene "scenes/jungle_male/afm1_sees_dropped_bomb_04.vcd" scene "scenes/jungle_male/afm1_sees_dropped_bomb_05.vcd" scene "scenes/jungle_male/afm1_sees_dropped_bomb_06.vcd" } Rule SpottedLooseBombjungle_male { criteria TLK_SpottedLooseBomb Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response SpottedLooseBombjungle_male } Response ThreeEnemiesLeftjungle_male { scene "scenes/jungle_male/afm1_enemies_left_three_01.vcd" scene "scenes/jungle_male/afm1_enemies_left_three_02.vcd" scene "scenes/jungle_male/afm1_enemies_left_three_03.vcd" scene "scenes/jungle_male/afm1_enemies_left_three_04.vcd" } Rule ThreeEnemiesLeftjungle_male { criteria TLK_ThreeEnemiesLeft Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response ThreeEnemiesLeftjungle_male } Response TwoEnemiesLeftjungle_male { scene "scenes/jungle_male/afm1_enemies_left_two_01.vcd" scene "scenes/jungle_male/afm1_enemies_left_two_02.vcd" scene "scenes/jungle_male/afm1_enemies_left_two_03.vcd" scene "scenes/jungle_male/afm1_enemies_left_two_04.vcd" } Rule TwoEnemiesLeftjungle_male { criteria TLK_TwoEnemiesLeft Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TwoEnemiesLeftjungle_male } Response WaitingHerejungle_male { scene "scenes/jungle_male/afm1_waiting_here_01.vcd" scene "scenes/jungle_male/afm1_waiting_here_02.vcd" scene "scenes/jungle_male/afm1_waiting_here_03.vcd" scene "scenes/jungle_male/afm1_waiting_here_04.vcd" scene "scenes/jungle_male/afm1_waiting_here_05.vcd" scene "scenes/jungle_male/afm1_waiting_here_06.vcd" scene "scenes/jungle_male/afm1_waiting_here_07.vcd" scene "scenes/jungle_male/afm1_waiting_here_08.vcd" } Rule WaitingHerejungle_male { criteria TLK_WaitingHere Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response WaitingHerejungle_male } Response WonRoundjungle_male { scene "scenes/jungle_male/afm1_round_won_01.vcd" scene "scenes/jungle_male/afm1_round_won_02.vcd" scene "scenes/jungle_male/afm1_round_won_03.vcd" scene "scenes/jungle_male/afm1_round_won_04.vcd" scene "scenes/jungle_male/afm1_round_won_05.vcd" scene "scenes/jungle_male/afm1_round_won_06.vcd" scene "scenes/jungle_male/afm1_round_won_07.vcd" } Rule WonRoundjungle_male { criteria TLK_WonRound Isjungle_male IsTalkjungle_male NotSaidRoundEndjungle_male ApplyContext "Talkjungle_male:1:1,SaidRoundEndjungle_male:1:10" applycontexttoworld Response WonRoundjungle_male } Response WonRoundCleanjungle_male { scene "scenes/jungle_male/afm1_round_won_nocasualities_01.vcd" scene "scenes/jungle_male/afm1_round_won_nocasualities_02.vcd" scene "scenes/jungle_male/afm1_round_won_nocasualities_03.vcd" scene "scenes/jungle_male/afm1_round_won_nocasualities_04.vcd" scene "scenes/jungle_male/afm1_round_won_nocasualities_05.vcd" } Rule WonRoundCleanjungle_male { criteria TLK_WonRoundClean Isjungle_male IsAllAlive IsTalkjungle_male ApplyContext "Talkjungle_male:1:1,SaidRoundEndjungle_male:1:10" applycontexttoworld Response WonRoundCleanjungle_male } Response WonRoundQuicklyjungle_male { scene "scenes/jungle_male/afm1_round_won_quickly_01.vcd" scene "scenes/jungle_male/afm1_round_won_quickly_02.vcd" scene "scenes/jungle_male/afm1_round_won_quickly_03.vcd" scene "scenes/jungle_male/afm1_round_won_quickly_04.vcd" } Rule WonRoundQuicklyjungle_male { criteria TLK_WonRoundQuickly Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1,SaidRoundEndjungle_male:1:10" applycontexttoworld Response WonRoundQuicklyjungle_male } Rule AgreeWithPlanjungle_male { criteria TLK_AgreeWithPlan Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Agreejungle_male } Rule FollowingCommanderjungle_male { criteria TLK_FollowingCommander Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response FollowingFriendjungle_male } Rule FollowingSirjungle_male { criteria TLK_FollowingSir Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response FollowingFriendjungle_male } Rule NiceShotCommanderjungle_male { criteria TLK_NiceShotCommander Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response NiceShotjungle_male } Rule NiceShotSirjungle_male { criteria TLK_NiceShotSir Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response NiceShotjungle_male } Rule ThrillEmotejungle_male { criteria TLK_ThrillEmote Isjungle_male IsTalkjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response OnARollBragjungle_male } Rule EnemySpottedjungle_male { criteria TLK_EnemySpotted Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.EnemySpottedjungle_male } Rule radio.gojungle_male { criteria TLK_radio.go Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response radio.letsgojungle_male } Rule radio.moveoutjungle_male { criteria TLK_radio.moveout Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response radio.locknloadjungle_male } Rule Radio.ReportInTeamjungle_male { criteria TLK_Radio.ReportInTeam Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response RequestReportjungle_male } Response TeamLeadWonjungle_male { scene "scenes/jungle_male/afm1_round_winning_01.vcd" scene "scenes/jungle_male/afm1_round_winning_02.vcd" scene "scenes/jungle_male/afm1_round_winning_03.vcd" scene "scenes/jungle_male/afm1_round_winning_04.vcd" scene "scenes/jungle_male/afm1_round_winning_05.vcd" scene "scenes/jungle_male/afm1_round_winning_06.vcd" scene "scenes/jungle_male/afm1_round_winning_07.vcd" scene "scenes/jungle_male/afm1_round_winning_08.vcd" scene "scenes/jungle_male/afm1_round_winning_09.vcd" scene "scenes/jungle_male/afm1_round_winning_10.vcd" scene "scenes/jungle_male/afm1_round_winning_11.vcd" scene "scenes/jungle_male/afm1_round_winning_12.vcd" scene "scenes/jungle_male/afm1_round_winning_13.vcd" scene "scenes/jungle_male/afm1_round_winning_14.vcd" scene "scenes/jungle_male/afm1_round_winning_15.vcd" scene "scenes/jungle_male/afm1_round_winning_16.vcd" scene "scenes/jungle_male/afm1_round_winning_17.vcd" } Rule TeamLeadWonjungle_male { criteria TDM_GainedLead Isjungle_male IsTalkjungle_male TDM_ChatterAllowed_T ApplyContext "Talkjungle_male:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadWonjungle_male } Response TeamLeadLostjungle_male { scene "scenes/jungle_male/afm1_round_losing_01.vcd" scene "scenes/jungle_male/afm1_round_losing_02.vcd" scene "scenes/jungle_male/afm1_round_losing_03.vcd" scene "scenes/jungle_male/afm1_round_losing_04.vcd" scene "scenes/jungle_male/afm1_round_losing_05.vcd" scene "scenes/jungle_male/afm1_round_losing_06.vcd" scene "scenes/jungle_male/afm1_round_losing_07.vcd" scene "scenes/jungle_male/afm1_round_losing_08.vcd" scene "scenes/jungle_male/afm1_round_losing_09.vcd" scene "scenes/jungle_male/afm1_round_losing_10.vcd" } Rule TeamLeadLostjungle_male { criteria TDM_LostLead Isjungle_male IsTalkjungle_male TDM_ChatterAllowed_T ApplyContext "Talkjungle_male:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadLostjungle_male } Response Radio.Sorryjungle_male { scene "scenes/jungle_male/afm1_sorry_01.vcd" scene "scenes/jungle_male/afm1_sorry_02.vcd" scene "scenes/jungle_male/afm1_sorry_03.vcd" scene "scenes/jungle_male/afm1_sorry_04.vcd" scene "scenes/jungle_male/afm1_sorry_05.vcd" scene "scenes/jungle_male/afm1_sorry_06.vcd" } Rule Radio.Sorryjungle_male { criteria TLK_Radio.Sorry Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Sorryjungle_male } Response Radio.GoAjungle_male { scene "scenes/jungle_male/afm1_goto_a_01.vcd" } Rule Radio.GoAjungle_male { criteria TLK_Radio.GoA Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoAjungle_male } Response Radio.GoBjungle_male { scene "scenes/jungle_male/afm1_goto_b_01.vcd" } Rule Radio.GoBjungle_male { criteria TLK_Radio.GoB Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoBjungle_male } Response Radio.NeedDropjungle_male { scene "scenes/jungle_male/afm1_request_weapon_01.vcd" scene "scenes/jungle_male/afm1_request_weapon_02.vcd" scene "scenes/jungle_male/afm1_request_weapon_03.vcd" scene "scenes/jungle_male/afm1_request_weapon_04.vcd" } Rule Radio.NeedDropjungle_male { criteria TLK_Radio.NeedDrop Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.NeedDropjungle_male } ///////////////////////////// // LOCATIONS ///////////////////////////////// ////////// Location Only Response Radio.LocBombAjungle_male { scene "scenes/jungle_male/afm1_loc_a_01.vcd" scene "scenes/jungle_male/afm1_loc_a_02.vcd" scene "scenes/jungle_male/afm1_loc_a_03.vcd" scene "scenes/jungle_male/afm1_loc_a_04.vcd" scene "scenes/jungle_male/afm1_loc_a_05.vcd" scene "scenes/jungle_male/afm1_loc_a_06.vcd" scene "scenes/jungle_male/afm1_loc_a_07.vcd" scene "scenes/jungle_male/afm1_loc_a_08.vcd" scene "scenes/jungle_male/afm1_loc_a_09.vcd" scene "scenes/jungle_male/afm1_loc_a_10.vcd" } Rule Radio.LocBombAjungle_male { criteria TLK_Radio.LocBombA Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocBombAjungle_male } Response Radio.LocBombBjungle_male { scene "scenes/jungle_male/afm1_loc_b_01.vcd" scene "scenes/jungle_male/afm1_loc_b_02.vcd" scene "scenes/jungle_male/afm1_loc_b_03.vcd" scene "scenes/jungle_male/afm1_loc_b_04.vcd" scene "scenes/jungle_male/afm1_loc_b_05.vcd" scene "scenes/jungle_male/afm1_loc_b_06.vcd" scene "scenes/jungle_male/afm1_loc_b_07.vcd" scene "scenes/jungle_male/afm1_loc_b_08.vcd" } Rule Radio.LocBombBjungle_male { criteria TLK_Radio.LocBombB Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocBombBjungle_male } Response Radio.LocBackjungle_male { scene "scenes/jungle_male/afm1_loc_back_01.vcd" } Rule Radio.LocBackjungle_male { criteria TLK_Radio.LocBack Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocBackjungle_male } Response Radio.LocC4jungle_male { scene "scenes/jungle_male/afm1_loc_c4_03.vcd" scene "scenes/jungle_male/afm1_loc_c4_04.vcd" scene "scenes/jungle_male/afm1_loc_c4_05.vcd" scene "scenes/jungle_male/afm1_loc_c4_06.vcd" } Rule Radio.LocC4jungle_male { criteria TLK_Radio.LocC4 Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocC4jungle_male } Response Radio.LocCatwalkjungle_male { scene "scenes/jungle_male/afm1_loc_catwalk.vcd" } Rule Radio.LocCatwalkjungle_male { criteria TLK_Radio.LocCatwalk Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocCatwalkjungle_male } Response Radio.LocConnectorjungle_male { scene "scenes/jungle_male/afm1_loc_connector_01.vcd" } Rule Radio.LocConnectorjungle_male { criteria TLK_Radio.LocConnector Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocConnectorjungle_male } Response Radio.LocDoorjungle_male { scene "scenes/jungle_male/afm1_loc_door.vcd" } Rule Radio.LocDoorjungle_male { criteria TLK_Radio.LocDoor Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocDoorjungle_male } Response Radio.LocDoubleDoorsjungle_male { scene "scenes/jungle_male/afm1_loc_doubledoors.vcd" } Rule Radio.LocDoubleDoorsjungle_male { criteria TLK_Radio.LocDoubleDoors Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocDoubleDoorsjungle_male } Response Radio.LocEnemySpawnjungle_male { scene "scenes/jungle_male/afm1_loc_enemy_spawn.vcd" scene "scenes/jungle_male/afm1_loc_enemy_spawn_01.vcd" } Rule Radio.LocEnemySpawnjungle_male { criteria TLK_Radio.LocEnemySpawn Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocEnemySpawnjungle_male } Response Radio.LocFrontjungle_male { scene "scenes/jungle_male/afm1_loc_front_01.vcd" } Rule Radio.LocFrontjungle_male { criteria TLK_Radio.LocFront Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocFrontjungle_male } Response Radio.LocHolejungle_male { scene "scenes/jungle_male/afm1_loc_hole_01.vcd" } Rule Radio.LocHolejungle_male { criteria TLK_Radio.LocHole Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocHolejungle_male } Response Radio.LocHostagejungle_male { scene "scenes/jungle_male/afm1_loc_hostage_01.vcd" scene "scenes/jungle_male/afm1_loc_hostage_02.vcd" scene "scenes/jungle_male/afm1_loc_hostage_03.vcd" scene "scenes/jungle_male/afm1_loc_hostage_04.vcd" scene "scenes/jungle_male/afm1_loc_hostage_05.vcd" scene "scenes/jungle_male/afm1_loc_hostage_06.vcd" } Rule Radio.LocHostagejungle_male { criteria TLK_Radio.LocHostage Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocHostagejungle_male } Response Radio.LocHostageEscapeZonejungle_male { scene "scenes/jungle_male/afm1_loc_hostage_escape_zone_01.vcd" scene "scenes/jungle_male/afm1_loc_hostage_escape_zone_02.vcd" scene "scenes/jungle_male/afm1_loc_hostage_escape_zone_03.vcd" } Rule Radio.LocHostageEscapeZonejungle_male { criteria TLK_Radio.LocHostageEscapeZone Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocHostageEscapeZonejungle_male } Response Radio.LocHutjungle_male { scene "scenes/jungle_male/afm1_loc_hut.vcd" } Rule Radio.LocHutjungle_male { criteria TLK_Radio.LocHut Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocHutjungle_male } Response Radio.LocLongjungle_male { scene "scenes/jungle_male/afm1_loc_long.vcd" } Rule Radio.LocLongjungle_male { criteria TLK_Radio.LocLong Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocLongjungle_male } Response Radio.LocMidjungle_male { scene "scenes/jungle_male/afm1_loc_mid_01.vcd" scene "scenes/jungle_male/afm1_loc_mid_02.vcd" scene "scenes/jungle_male/afm1_loc_mid_03.vcd" scene "scenes/jungle_male/afm1_loc_mid_04.vcd" } Rule Radio.LocMidjungle_male { criteria TLK_Radio.LocMid Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocMidjungle_male } Response Radio.LocOurSpawnjungle_male { scene "scenes/jungle_male/afm1_loc_our_spawn_01.vcd" } Rule Radio.LocOurSpawnjungle_male { criteria TLK_Radio.LocOurSpawn Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocOurSpawnjungle_male } Response Radio.LocOverpassjungle_male { scene "scenes/jungle_male/afm1_loc_overpass.vcd" } Rule Radio.LocOverpassjungle_male { criteria TLK_Radio.LocOverpass Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocOverpassjungle_male } Response Radio.LocPalacejungle_male { scene "scenes/jungle_male/afm1_loc_palace_01.vcd" } Rule Radio.LocPalacejungle_male { criteria TLK_Radio.LocPalace Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocPalacejungle_male } Response Radio.LocPlatformjungle_male { scene "scenes/jungle_male/afm1_loc_platform.vcd" } Rule Radio.LocPlatformjungle_male { criteria TLK_Radio.LocPlatform Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocPlatformjungle_male } Response Radio.LocRampjungle_male { scene "scenes/jungle_male/afm1_loc_ramp.vcd" } Rule Radio.LocRampjungle_male { criteria TLK_Radio.LocRamp Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocRampjungle_male } Response Radio.LocSnipersNestjungle_male { scene "scenes/jungle_male/afm1_loc_snipers_nest.vcd" } Rule Radio.LocSnipersNestjungle_male { criteria TLK_Radio.LocSnipersNest Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocSnipersNestjungle_male } Response Radio.LocStairsjungle_male { scene "scenes/jungle_male/afm1_loc_stairs.vcd" } Rule Radio.LocStairsjungle_male { criteria TLK_Radio.LocStairs Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocStairsjungle_male } Response Radio.LocYardjungle_male { scene "scenes/jungle_male/afm1_loc_yard.vcd" } Rule Radio.LocYardjungle_male { criteria TLK_Radio.LocYard Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.LocYardjungle_male } ////////// IM AT LOCATION Response Radio.ImAtLocBombAjungle_male { scene "scenes/jungle_male/afm1_guarding_bombsite_a_01.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_a_02.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_a_03.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_a_04.vcd" } Rule Radio.ImAtLocBombAjungle_male { criteria TLK_Radio.ImAtLocBombA Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocBombAjungle_male } Response Radio.ImAtLocBombBjungle_male { scene "scenes/jungle_male/afm1_guarding_bombsite_b_01.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_b_02.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_b_03.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_b_04.vcd" } Rule Radio.ImAtLocBombBjungle_male { criteria TLK_Radio.ImAtLocBombB Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocBombBjungle_male } Response Radio.ImAtLocBackjungle_male { scene "scenes/jungle_male/afm1_loc_back_01.vcd" } Rule Radio.ImAtLocBackjungle_male { criteria TLK_Radio.ImAtLocBack Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocBackjungle_male } Response Radio.ImAtLocC4jungle_male { scene "scenes/jungle_male/afm1_at_c4_03.vcd" scene "scenes/jungle_male/afm1_at_c4_04.vcd" scene "scenes/jungle_male/afm1_at_c4_05.vcd" scene "scenes/jungle_male/afm1_at_c4_06.vcd" } Rule Radio.ImAtLocC4jungle_male { criteria TLK_Radio.ImAtLocC4 Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocC4jungle_male } Response Radio.ImAtLocCatwalkjungle_male { scene "scenes/jungle_male/afm1_loc_catwalk.vcd" } Rule Radio.ImAtLocCatwalkjungle_male { criteria TLK_Radio.ImAtLocCatwalk Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocCatwalkjungle_male } Response Radio.ImAtLocConnectorjungle_male { scene "scenes/jungle_male/afm1_loc_connector_01.vcd" } Rule Radio.ImAtLocConnectorjungle_male { criteria TLK_Radio.ImAtLocConnector Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocConnectorjungle_male } Response Radio.ImAtLocDoorjungle_male { scene "scenes/jungle_male/afm1_loc_door.vcd" } Rule Radio.ImAtLocDoorjungle_male { criteria TLK_Radio.ImAtLocDoor Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocDoorjungle_male } Response Radio.ImAtLocDoubleDoorsjungle_male { scene "scenes/jungle_male/afm1_loc_doubledoors.vcd" } Rule Radio.ImAtLocDoubleDoorsjungle_male { criteria TLK_Radio.ImAtLocDoubleDoors Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocDoubleDoorsjungle_male } Response Radio.ImAtLocEnemySpawnjungle_male { scene "scenes/jungle_male/afm1_at_enemy_spawn_01.vcd" scene "scenes/jungle_male/afm1_at_enemy_spawn_02.vcd" scene "scenes/jungle_male/afm1_at_enemy_spawn_03.vcd" } Rule Radio.ImAtLocEnemySpawnjungle_male { criteria TLK_Radio.ImAtLocEnemySpawn Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocEnemySpawnjungle_male } Response Radio.ImAtLocFrontjungle_male { scene "scenes/jungle_male/afm1_loc_front_01.vcd" } Rule Radio.ImAtLocFrontjungle_male { criteria TLK_Radio.ImAtLocFront Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocFrontjungle_male } Response Radio.ImAtLocHolejungle_male { scene "scenes/jungle_male/afm1_loc_hole_01.vcd" } Rule Radio.ImAtLocHolejungle_male { criteria TLK_Radio.ImAtLocHole Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocHolejungle_male } Response Radio.ImAtLocHostagejungle_male { scene "scenes/jungle_male/afm1_guarding_hostage_01.vcd" scene "scenes/jungle_male/afm1_guarding_hostage_02.vcd" scene "scenes/jungle_male/afm1_guarding_hostage_03.vcd" scene "scenes/jungle_male/afm1_guarding_hostage_04.vcd" scene "scenes/jungle_male/afm1_guarding_hostage_05.vcd" } Rule Radio.ImAtLocHostagejungle_male { criteria TLK_Radio.ImAtLocHostage Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocHostagejungle_male } Response Radio.ImAtLocHostageEscapeZonejungle_male { scene "scenes/jungle_male/afm1_guarding_hostage_escapezone_01.vcd" scene "scenes/jungle_male/afm1_guarding_hostage_escapezone_02.vcd" scene "scenes/jungle_male/afm1_guarding_hostage_escapezone_03.vcd" scene "scenes/jungle_male/afm1_guarding_hostage_escapezone_04.vcd" } Rule Radio.ImAtLocHostageEscapeZonejungle_male { criteria TLK_Radio.ImAtLocHostageEscapeZone Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocHostageEscapeZonejungle_male } Response Radio.ImAtLocHutjungle_male { scene "scenes/jungle_male/afm1_loc_hut.vcd" } Rule Radio.ImAtLocHutjungle_male { criteria TLK_Radio.ImAtLocHut Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocHutjungle_male } Response Radio.ImAtLocLongjungle_male { scene "scenes/jungle_male/afm1_loc_long.vcd" } Rule Radio.ImAtLocLongjungle_male { criteria TLK_Radio.ImAtLocLong Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocLongjungle_male } Response Radio.ImAtLocMidjungle_male { scene "scenes/jungle_male/afm1_loc_mid_01.vcd" scene "scenes/jungle_male/afm1_loc_mid_02.vcd" scene "scenes/jungle_male/afm1_loc_mid_03.vcd" scene "scenes/jungle_male/afm1_loc_mid_04.vcd" } Rule Radio.ImAtLocMidjungle_male { criteria TLK_Radio.ImAtLocMid Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocMidjungle_male } Response Radio.ImAtLocOurSpawnjungle_male { scene "scenes/jungle_male/afm1_at_our_spawn_01.vcd" scene "scenes/jungle_male/afm1_at_our_spawn_02.vcd" scene "scenes/jungle_male/afm1_at_our_spawn_03.vcd" } Rule Radio.ImAtLocOurSpawnjungle_male { criteria TLK_Radio.ImAtLocOurSpawn Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocOurSpawnjungle_male } Response Radio.ImAtLocOverpassjungle_male { scene "scenes/jungle_male/afm1_loc_overpass.vcd" } Rule Radio.ImAtLocOverpassjungle_male { criteria TLK_Radio.ImAtLocOverpass Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocOverpassjungle_male } Response Radio.ImAtLocPalacejungle_male { scene "scenes/jungle_male/afm1_loc_palace_01.vcd" } Rule Radio.ImAtLocPalacejungle_male { criteria TLK_Radio.ImAtLocPalace Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocPalacejungle_male } Response Radio.ImAtLocPlatformjungle_male { scene "scenes/jungle_male/afm1_loc_platform.vcd" } Rule Radio.ImAtLocPlatformjungle_male { criteria TLK_Radio.ImAtLocPlatform Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocPlatformjungle_male } Response Radio.ImAtLocRampjungle_male { scene "scenes/jungle_male/afm1_loc_ramp.vcd" } Rule Radio.ImAtLocRampjungle_male { criteria TLK_Radio.ImAtLocRamp Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocRampjungle_male } Response Radio.ImAtLocSnipersNestjungle_male { scene "scenes/jungle_male/afm1_loc_snipers_nest.vcd" } Rule Radio.ImAtLocSnipersNestjungle_male { criteria TLK_Radio.ImAtLocSnipersNest Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocSnipersNestjungle_male } Response Radio.ImAtLocStairsjungle_male { scene "scenes/jungle_male/afm1_loc_stairs.vcd" } Rule Radio.ImAtLocStairsjungle_male { criteria TLK_Radio.ImAtLocStairs Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocStairsjungle_male } Response Radio.ImAtLocYardjungle_male { scene "scenes/jungle_male/afm1_loc_yard.vcd" } Rule Radio.ImAtLocYardjungle_male { criteria TLK_Radio.ImAtLocYard Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.ImAtLocYardjungle_male } ////////// OMW TO LOCATION Response Radio.OMWLocBombAjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocBombAjungle_male { criteria TLK_Radio.OMWLocBombA Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocBombAjungle_male } Response Radio.OMWLocBombBjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocBombBjungle_male { criteria TLK_Radio.OMWLocBombB Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocBombBjungle_male } Response Radio.OMWLocBackjungle_male { scene "scenes/jungle_male/afm1_omw_back_01.vcd" } Rule Radio.OMWLocBackjungle_male { criteria TLK_Radio.OMWLocBack Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocBackjungle_male } Response Radio.OMWLocC4jungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocC4jungle_male { criteria TLK_Radio.OMWLocC4 Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocC4jungle_male } Response Radio.OMWLocCatwalkjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocCatwalkjungle_male { criteria TLK_Radio.OMWLocCatwalk Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocCatwalkjungle_male } Response Radio.OMWLocConnectorjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocConnectorjungle_male { criteria TLK_Radio.OMWLocConnector Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocConnectorjungle_male } Response Radio.OMWLocDoorjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocDoorjungle_male { criteria TLK_Radio.OMWLocDoor Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocDoorjungle_male } Response Radio.OMWLocDoubleDoorsjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocDoubleDoorsjungle_male { criteria TLK_Radio.OMWLocDoubleDoors Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocDoubleDoorsjungle_male } Response Radio.OMWLocEnemySpawnjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocEnemySpawnjungle_male { criteria TLK_Radio.OMWLocEnemySpawn Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocEnemySpawnjungle_male } Response Radio.OMWLocFrontjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocFrontjungle_male { criteria TLK_Radio.OMWLocFront Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocFrontjungle_male } Response Radio.OMWLocHolejungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocHolejungle_male { criteria TLK_Radio.OMWLocHole Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocHolejungle_male } Response Radio.OMWLocHostagejungle_male { scene "scenes/jungle_male/afm1_omw_to_hostage_01.vcd" scene "scenes/jungle_male/afm1_omw_to_hostage_02.vcd" scene "scenes/jungle_male/afm1_omw_to_hostage_03.vcd" scene "scenes/jungle_male/afm1_omw_to_hostage_05.vcd" } Rule Radio.OMWLocHostagejungle_male { criteria TLK_Radio.OMWLocHostage Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocHostagejungle_male } Response Radio.OMWLocHostageEscapeZonejungle_male { scene "scenes/jungle_male/afm1_omw_to_escapezone_01.vcd" scene "scenes/jungle_male/afm1_omw_to_escapezone_02.vcd" scene "scenes/jungle_male/afm1_omw_to_escapezone_03.vcd" scene "scenes/jungle_male/afm1_omw_to_escapezone_04.vcd" } Rule Radio.OMWLocHostageEscapeZonejungle_male { criteria TLK_Radio.OMWLocHostageEscapeZone Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocHostageEscapeZonejungle_male } Response Radio.OMWLocHutjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocHutjungle_male { criteria TLK_Radio.OMWLocHut Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocHutjungle_male } Response Radio.OMWLocLongjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocLongjungle_male { criteria TLK_Radio.OMWLocLong Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocLongjungle_male } Response Radio.OMWLocMidjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocMidjungle_male { criteria TLK_Radio.OMWLocMid Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocMidjungle_male } Response Radio.OMWLocOurSpawnjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocOurSpawnjungle_male { criteria TLK_Radio.OMWLocOurSpawn Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocOurSpawnjungle_male } Response Radio.OMWLocOverpassjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocOverpassjungle_male { criteria TLK_Radio.OMWLocOverpass Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocOverpassjungle_male } Response Radio.OMWLocPalacejungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocPalacejungle_male { criteria TLK_Radio.OMWLocPalace Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocPalacejungle_male } Response Radio.OMWLocPlatformjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocPlatformjungle_male { criteria TLK_Radio.OMWLocPlatform Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocPlatformjungle_male } Response Radio.OMWLocRampjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocRampjungle_male { criteria TLK_Radio.OMWLocRamp Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocRampjungle_male } Response Radio.OMWLocSnipersNestjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocSnipersNestjungle_male { criteria TLK_Radio.OMWLocSnipersNest Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocSnipersNestjungle_male } Response Radio.OMWLocStairsjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocStairsjungle_male { criteria TLK_Radio.OMWLocStairs Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocStairsjungle_male } Response Radio.OMWLocYardjungle_male { scene "scenes/jungle_male/afm1_omw_01.vcd" scene "scenes/jungle_male/afm1_omw_02.vcd" scene "scenes/jungle_male/afm1_omw_03.vcd" scene "scenes/jungle_male/afm1_omw_04.vcd" scene "scenes/jungle_male/afm1_omw_05.vcd" scene "scenes/jungle_male/afm1_omw_06.vcd" } Rule Radio.OMWLocYardjungle_male { criteria TLK_Radio.OMWLocYard Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.OMWLocYardjungle_male } ////////// REQUEST GO TO TO LOCATION Response Radio.GoToLocBombAjungle_male { scene "scenes/jungle_male/afm1_loc_a_01.vcd" scene "scenes/jungle_male/afm1_loc_a_02.vcd" scene "scenes/jungle_male/afm1_loc_a_03.vcd" scene "scenes/jungle_male/afm1_loc_a_04.vcd" scene "scenes/jungle_male/afm1_loc_a_05.vcd" scene "scenes/jungle_male/afm1_loc_a_06.vcd" scene "scenes/jungle_male/afm1_loc_a_07.vcd" scene "scenes/jungle_male/afm1_loc_a_08.vcd" scene "scenes/jungle_male/afm1_loc_a_09.vcd" scene "scenes/jungle_male/afm1_loc_a_10.vcd" scene "scenes/jungle_male/afm1_loc_a_11.vcd" } Rule Radio.GoToLocBombAjungle_male { criteria TLK_Radio.GoToLocBombA Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocBombAjungle_male } Response Radio.GoToLocBombBjungle_male { scene "scenes/jungle_male/afm1_loc_b_01.vcd" scene "scenes/jungle_male/afm1_loc_b_02.vcd" scene "scenes/jungle_male/afm1_loc_b_03.vcd" scene "scenes/jungle_male/afm1_loc_b_04.vcd" scene "scenes/jungle_male/afm1_loc_b_05.vcd" scene "scenes/jungle_male/afm1_loc_b_06.vcd" scene "scenes/jungle_male/afm1_loc_b_07.vcd" scene "scenes/jungle_male/afm1_loc_b_08.vcd" scene "scenes/jungle_male/afm1_loc_b_09.vcd" scene "scenes/jungle_male/afm1_loc_b_10.vcd" scene "scenes/jungle_male/afm1_loc_b_11.vcd" } Rule Radio.GoToLocBombBjungle_male { criteria TLK_Radio.GoToLocBombB Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocBombBjungle_male } Response Radio.GoToLocBackjungle_male { scene "scenes/jungle_male/afm1_loc_back_01.vcd" } Rule Radio.GoToLocBackjungle_male { criteria TLK_Radio.GoToLocBack Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocBackjungle_male } Response Radio.GoToLocC4jungle_male { scene "scenes/jungle_male/afm1_goto_c4_03.vcd" scene "scenes/jungle_male/afm1_goto_c4_04.vcd" scene "scenes/jungle_male/afm1_goto_c4_05.vcd" scene "scenes/jungle_male/afm1_goto_c4_06.vcd" } Rule Radio.GoToLocC4jungle_male { criteria TLK_Radio.GoToLocC4 Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocC4jungle_male } Response Radio.GoToLocCatwalkjungle_male { scene "scenes/jungle_male/afm1_loc_catwalk.vcd" } Rule Radio.GoToLocCatwalkjungle_male { criteria TLK_Radio.GoToLocCatwalk Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocCatwalkjungle_male } Response Radio.GoToLocConnectorjungle_male { scene "scenes/jungle_male/afm1_loc_connector_01.vcd" } Rule Radio.GoToLocConnectorjungle_male { criteria TLK_Radio.GoToLocConnector Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocConnectorjungle_male } Response Radio.GoToLocDoorjungle_male { scene "scenes/jungle_male/afm1_loc_door.vcd" } Rule Radio.GoToLocDoorjungle_male { criteria TLK_Radio.GoToLocDoor Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocDoorjungle_male } Response Radio.GoToLocDoubleDoorsjungle_male { scene "scenes/jungle_male/afm1_loc_doubledoors.vcd" } Rule Radio.GoToLocDoubleDoorsjungle_male { criteria TLK_Radio.GoToLocDoubleDoors Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocDoubleDoorsjungle_male } Response Radio.GoToLocEnemySpawnjungle_male { scene "scenes/jungle_male/afm1_loc_enemy_spawn.vcd" scene "scenes/jungle_male/afm1_loc_enemy_spawn_01.vcd" } Rule Radio.GoToLocEnemySpawnjungle_male { criteria TLK_Radio.GoToLocEnemySpawn Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocEnemySpawnjungle_male } Response Radio.GoToLocFrontjungle_male { scene "scenes/jungle_male/afm1_loc_front_01.vcd" } Rule Radio.GoToLocFrontjungle_male { criteria TLK_Radio.GoToLocFront Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocFrontjungle_male } Response Radio.GoToLocHolejungle_male { scene "scenes/jungle_male/afm1_loc_hole_01.vcd" } Rule Radio.GoToLocHolejungle_male { criteria TLK_Radio.GoToLocHole Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocHolejungle_male } Response Radio.GoToLocHostagejungle_male { scene "scenes/jungle_male/afm1_loc_hostage_01.vcd" scene "scenes/jungle_male/afm1_loc_hostage_02.vcd" scene "scenes/jungle_male/afm1_loc_hostage_03.vcd" scene "scenes/jungle_male/afm1_loc_hostage_04.vcd" scene "scenes/jungle_male/afm1_loc_hostage_05.vcd" scene "scenes/jungle_male/afm1_loc_hostage_06.vcd" } Rule Radio.GoToLocHostagejungle_male { criteria TLK_Radio.GoToLocHostage Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocHostagejungle_male } Response Radio.GoToLocHostageEscapeZonejungle_male { scene "scenes/jungle_male/afm1_loc_hostage_escapezone_01.vcd" scene "scenes/jungle_male/afm1_loc_hostage_escapezone_02.vcd" scene "scenes/jungle_male/afm1_loc_hostage_escapezone_03.vcd" } Rule Radio.GoToLocHostageEscapeZonejungle_male { criteria TLK_Radio.GoToLocHostageEscapeZone Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocHostageEscapeZonejungle_male } Response Radio.GoToLocHutjungle_male { scene "scenes/jungle_male/afm1_loc_hut.vcd" } Rule Radio.GoToLocHutjungle_male { criteria TLK_Radio.GoToLocHut Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocHutjungle_male } Response Radio.GoToLocLongjungle_male { scene "scenes/jungle_male/afm1_loc_long.vcd" } Rule Radio.GoToLocLongjungle_male { criteria TLK_Radio.GoToLocLong Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocLongjungle_male } Response Radio.GoToLocMidjungle_male { scene "scenes/jungle_male/afm1_loc_mid_01.vcd" scene "scenes/jungle_male/afm1_loc_mid_02.vcd" scene "scenes/jungle_male/afm1_loc_mid_03.vcd" scene "scenes/jungle_male/afm1_loc_mid_04.vcd" } Rule Radio.GoToLocMidjungle_male { criteria TLK_Radio.GoToLocMid Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocMidjungle_male } Response Radio.GoToLocOurSpawnjungle_male { scene "scenes/jungle_male/afm1_loc_our_spawn_01.vcd" } Rule Radio.GoToLocOurSpawnjungle_male { criteria TLK_Radio.GoToLocOurSpawn Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocOurSpawnjungle_male } Response Radio.GoToLocOverpassjungle_male { scene "scenes/jungle_male/afm1_loc_overpass.vcd" } Rule Radio.GoToLocOverpassjungle_male { criteria TLK_Radio.GoToLocOverpass Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocOverpassjungle_male } Response Radio.GoToLocPalacejungle_male { scene "scenes/jungle_male/afm1_loc_palace_01.vcd" } Rule Radio.GoToLocPalacejungle_male { criteria TLK_Radio.GoToLocPalace Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocPalacejungle_male } Response Radio.GoToLocPlatformjungle_male { scene "scenes/jungle_male/afm1_loc_platform.vcd" } Rule Radio.GoToLocPlatformjungle_male { criteria TLK_Radio.GoToLocPlatform Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocPlatformjungle_male } Response Radio.GoToLocRampjungle_male { scene "scenes/jungle_male/afm1_loc_ramp.vcd" } Rule Radio.GoToLocRampjungle_male { criteria TLK_Radio.GoToLocRamp Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocRampjungle_male } Response Radio.GoToLocSnipersNestjungle_male { scene "scenes/jungle_male/afm1_loc_snipers_nest.vcd" } Rule Radio.GoToLocSnipersNestjungle_male { criteria TLK_Radio.GoToLocSnipersNest Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocSnipersNestjungle_male } Response Radio.GoToLocStairsjungle_male { scene "scenes/jungle_male/afm1_loc_stairs.vcd" } Rule Radio.GoToLocStairsjungle_male { criteria TLK_Radio.GoToLocStairs Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocStairsjungle_male } Response Radio.GoToLocYardjungle_male { scene "scenes/jungle_male/afm1_loc_yard.vcd" } Rule Radio.GoToLocYardjungle_male { criteria TLK_Radio.GoToLocYard Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.GoToLocYardjungle_male } //////////// /// Numbers //////////// Response Radio.Num1jungle_male { scene "scenes/jungle_male/afm1_code_1_01.vcd" } Rule Radio.Num1jungle_male { criteria TLK_Radio.Num1 Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Num1jungle_male } Response Radio.Num2jungle_male { scene "scenes/jungle_male/afm1_code_2_01.vcd" } Rule Radio.Num2jungle_male { criteria TLK_Radio.Num2 Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Num2jungle_male } Response Radio.Num3jungle_male { scene "scenes/jungle_male/afm1_code_3_01.vcd" } Rule Radio.Num3jungle_male { criteria TLK_Radio.Num3 Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Num3jungle_male } Response Radio.Num4jungle_male { scene "scenes/jungle_male/afm1_code_4_01.vcd" } Rule Radio.Num4jungle_male { criteria TLK_Radio.Num4 Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Num4jungle_male } Response Radio.Num5jungle_male { scene "scenes/jungle_male/afm1_code_5_01.vcd" } Rule Radio.Num5jungle_male { criteria TLK_Radio.Num5 Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Num5jungle_male } Response Radio.Num6jungle_male { scene "scenes/jungle_male/afm1_code_6_01.vcd" } Rule Radio.Num6jungle_male { criteria TLK_Radio.Num6 Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Num6jungle_male } Response Radio.Num7jungle_male { scene "scenes/jungle_male/afm1_code_7_01.vcd" } Rule Radio.Num7jungle_male { criteria TLK_Radio.Num7 Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Num7jungle_male } Response Radio.Num8jungle_male { scene "scenes/jungle_male/afm1_code_8_01.vcd" } Rule Radio.Num8jungle_male { criteria TLK_Radio.Num8 Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Num8jungle_male } Response Radio.Num9jungle_male { scene "scenes/jungle_male/afm1_code_9_01.vcd" } Rule Radio.Num9jungle_male { criteria TLK_Radio.Num9 Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Num9jungle_male } Response Radio.Num10jungle_male { scene "scenes/jungle_male/afm1_code_01.vcd" } Rule Radio.Num10jungle_male { criteria TLK_Radio.Num10 Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response Radio.Num10jungle_male } ////////////// /// New Chat UI Rules ///////////// Response TLK_Radio.PlantedAtAjungle_male { scene "scenes/jungle_male/afm1_bomb_planted_01.vcd" scene "scenes/jungle_male/afm1_bomb_planted_02.vcd" scene "scenes/jungle_male/afm1_bomb_planted_03.vcd" scene "scenes/jungle_male/afm1_bomb_planted_04.vcd" } Rule TLK_Radio.PlantedAtAjungle_male { criteria TLK_Radio.PlantedAtA Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAjungle_male } Response TLK_Radio.PlantedAtBjungle_male { scene "scenes/jungle_male/afm1_bomb_planted_01.vcd" scene "scenes/jungle_male/afm1_bomb_planted_02.vcd" scene "scenes/jungle_male/afm1_bomb_planted_03.vcd" scene "scenes/jungle_male/afm1_bomb_planted_04.vcd" } Rule TLK_Radio.PlantedAtBjungle_male { criteria TLK_Radio.PlantedAtB Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAjungle_male } Response TLK_Radio.RoundLostjungle_male { scene "scenes/jungle_male/afm1_round_lost_01.vcd" scene "scenes/jungle_male/afm1_round_lost_02.vcd" scene "scenes/jungle_male/afm1_round_lost_03.vcd" } Rule TLK_Radio.RoundLostjungle_male { criteria TLK_Radio.RoundLost Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.RoundLostjungle_male } Response TLK_Radio.NeedPlanjungle_male { scene "scenes/jungle_male/afm1_request_plan_01.vcd" scene "scenes/jungle_male/afm1_request_plan_02.vcd" scene "scenes/jungle_male/afm1_request_plan_03.vcd" scene "scenes/jungle_male/afm1_request_plan_04.vcd" } Rule TLK_Radio.NeedPlanjungle_male { criteria TLK_Radio.NeedPlan Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.NeedPlanjungle_male } Response TLK_Radio.NeedLeaderjungle_male { scene "scenes/jungle_male/afm1_request_leader_01.vcd" scene "scenes/jungle_male/afm1_request_leader_02.vcd" scene "scenes/jungle_male/afm1_request_leader_03.vcd" } Rule TLK_Radio.NeedLeaderjungle_male { criteria TLK_Radio.NeedLeader Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.NeedLeaderjungle_male } Response TLK_Radio.SpendRoundjungle_male { scene "scenes/jungle_male/afm1_request_spend_01.vcd" scene "scenes/jungle_male/afm1_request_spend_02.vcd" scene "scenes/jungle_male/afm1_request_spend_03.vcd" } Rule TLK_Radio.SpendRoundjungle_male { criteria TLK_Radio.SpendRound Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.SpendRoundjungle_male } Response TLK_Radio.EcoRoundjungle_male { scene "scenes/jungle_male/afm1_request_eco_01.vcd" scene "scenes/jungle_male/afm1_request_eco_02.vcd" scene "scenes/jungle_male/afm1_request_eco_03.vcd" } Rule TLK_Radio.EcoRoundjungle_male { criteria TLK_Radio.EcoRound Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.EcoRoundjungle_male } Response TLK_Radio.SpreadOutjungle_male { scene "scenes/jungle_male/afm1_request_spreadout_01.vcd" scene "scenes/jungle_male/afm1_request_spreadout_02.vcd" scene "scenes/jungle_male/afm1_request_spreadout_03.vcd" scene "scenes/jungle_male/afm1_request_spreadout_04.vcd" scene "scenes/jungle_male/afm1_request_spreadout_05.vcd" } Rule TLK_Radio.SpreadOutjungle_male { criteria TLK_Radio.SpreadOut Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.SpreadOutjungle_male } Response TLK_Radio.NeedQuietjungle_male { scene "scenes/jungle_male/afm1_request_quiet_01.vcd" scene "scenes/jungle_male/afm1_request_quiet_02.vcd" scene "scenes/jungle_male/afm1_request_quiet_03.vcd" scene "scenes/jungle_male/afm1_request_quiet_04.vcd" scene "scenes/jungle_male/afm1_request_quiet_05.vcd" scene "scenes/jungle_male/afm1_request_quiet_06.vcd" scene "scenes/jungle_male/afm1_request_quiet_07.vcd" } Rule TLK_Radio.NeedQuietjungle_male { criteria TLK_Radio.NeedQuiet Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.NeedQuietjungle_male } Response TLK_Radio.NeedSmokejungle_male { scene "scenes/jungle_male/afm1_request_smoke_01.vcd" scene "scenes/jungle_male/afm1_request_smoke_02.vcd" scene "scenes/jungle_male/afm1_request_smoke_03.vcd" } Rule TLK_Radio.NeedSmokejungle_male { criteria TLK_Radio.NeedSmoke Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.NeedSmokejungle_male } Response TLK_Radio.NeedFirejungle_male { scene "scenes/jungle_male/afm1_request_fire_01.vcd" scene "scenes/jungle_male/afm1_request_fire_02.vcd" scene "scenes/jungle_male/afm1_request_fire_03.vcd" } Rule TLK_Radio.NeedFirejungle_male { criteria TLK_Radio.NeedFire Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.NeedFirejungle_male } Response TLK_Radio.NeedDecoyjungle_male { scene "scenes/jungle_male/afm1_request_decoy_01.vcd" scene "scenes/jungle_male/afm1_request_decoy_02.vcd" scene "scenes/jungle_male/afm1_request_decoy_03.vcd" } Rule TLK_Radio.NeedDecoyjungle_male { criteria TLK_Radio.NeedDecoy Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.NeedDecoyjungle_male } Response TLK_Radio.NeedFlashjungle_male { scene "scenes/jungle_male/afm1_request_flash_01.vcd" scene "scenes/jungle_male/afm1_request_flash_02.vcd" scene "scenes/jungle_male/afm1_request_flash_03.vcd" //scene "scenes/jungle_male/afm1_request_flash_04.vcd" //scene "scenes/jungle_male/afm1_request_flash_05.vcd" } Rule TLK_Radio.NeedFlashjungle_male { criteria TLK_Radio.NeedFlash Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.NeedFlashjungle_male } Response TLK_Radio.ImAttackingjungle_male { scene "scenes/jungle_male/afm1_attacking_01.vcd" scene "scenes/jungle_male/afm1_attacking_02.vcd" scene "scenes/jungle_male/afm1_attacking_03.vcd" scene "scenes/jungle_male/afm1_attacking_04.vcd" scene "scenes/jungle_male/afm1_attacking_05.vcd" scene "scenes/jungle_male/afm1_attacking_06.vcd" scene "scenes/jungle_male/afm1_attacking_07.vcd" scene "scenes/jungle_male/afm1_attacking_08.vcd" scene "scenes/jungle_male/afm1_attacking_09.vcd" scene "scenes/jungle_male/afm1_attacking_10.vcd" } Rule TLK_Radio.ImAttackingjungle_male { criteria TLK_Radio.ImAttacking Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.ImAttackingjungle_male } Response TLK_Radio.IKilledSniperjungle_male { scene "scenes/jungle_male/afm1_i_killed_sniper_01.vcd" scene "scenes/jungle_male/afm1_i_killed_sniper_02.vcd" scene "scenes/jungle_male/afm1_i_killed_sniper_03.vcd" scene "scenes/jungle_male/afm1_i_killed_sniper_04.vcd" scene "scenes/jungle_male/afm1_i_killed_sniper_05.vcd" scene "scenes/jungle_male/afm1_i_killed_sniper_06.vcd" } Rule TLK_Radio.IKilledSniperjungle_male { criteria TLK_Radio.IKilledSniper Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.IKilledSniperjungle_male } Response TLK_Radio.MyHeadshotjungle_male { scene "scenes/jungle_male/afm1_i_killed_enemy_01.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_02.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_03.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_04.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_05.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_06.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_07.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_08.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_09.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_10.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_11.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_12.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_13.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_14.vcd" scene "scenes/jungle_male/afm1_i_killed_enemy_15.vcd" } Rule TLK_Radio.MyHeadshotjungle_male { criteria TLK_Radio.MyHeadshot Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.MyHeadshotjungle_male } Response TLK_Radio.SawHeadshotjungle_male { //scene "scenes/jungle_male/afm1_sees_headshot_01.vcd" //scene "scenes/jungle_male/afm1_sees_headshot_02.vcd" //scene "scenes/jungle_male/afm1_sees_headshot_03.vcd" //scene "scenes/jungle_male/afm1_sees_headshot_04.vcd" //scene "scenes/jungle_male/afm1_sees_headshot_05.vcd" //scene "scenes/jungle_male/afm1_sees_headshot_06.vcd" } Rule TLK_Radio.SawHeadshotjungle_male { criteria TLK_Radio.SawHeadshot Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.SawHeadshotjungle_male } Response TLK_Radio.ISeeBombjungle_male { scene "scenes/jungle_male/afm1_sees_dropped_bomb_01.vcd" scene "scenes/jungle_male/afm1_sees_dropped_bomb_02.vcd" scene "scenes/jungle_male/afm1_sees_dropped_bomb_03.vcd" scene "scenes/jungle_male/afm1_sees_dropped_bomb_04.vcd" scene "scenes/jungle_male/afm1_sees_dropped_bomb_05.vcd" scene "scenes/jungle_male/afm1_sees_dropped_bomb_06.vcd" } Rule TLK_Radio.ISeeBombjungle_male { criteria TLK_Radio.ISeeBomb Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.ISeeBombjungle_male } Response TLK_Radio.WePlantedjungle_male { scene "scenes/jungle_male/afm1_hear_bomb_01.vcd" scene "scenes/jungle_male/afm1_hear_bomb_02.vcd" scene "scenes/jungle_male/afm1_hear_bomb_03.vcd" } Rule TLK_Radio.WePlantedjungle_male { criteria TLK_Radio.WePlanted Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.WePlantedjungle_male } Response TLK_Radio.PickedUpC4jungle_male { scene "scenes/jungle_male/afm1_see_bomb_pickup_01.vcd" scene "scenes/jungle_male/afm1_see_bomb_pickup_02.vcd" scene "scenes/jungle_male/afm1_see_bomb_pickup_03.vcd" } Rule TLK_Radio.PickedUpC4jungle_male { criteria TLK_Radio.PickedUpC4 Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.PickedUpC4jungle_male } Response TLK_Radio.PlantingAtAjungle_male { scene "scenes/jungle_male/afm1_planting_a_01.vcd" scene "scenes/jungle_male/afm1_planting_a_02.vcd" scene "scenes/jungle_male/afm1_planting_a_03.vcd" } Rule TLK_Radio.PlantingAtAjungle_male { criteria TLK_Radio.PlantingAtA Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.PlantingAtAjungle_male } Response TLK_Radio.PlantingAtBjungle_male { scene "scenes/jungle_male/afm1_planting_b_01.vcd" scene "scenes/jungle_male/afm1_planting_b_02.vcd" scene "scenes/jungle_male/afm1_planting_b_03.vcd" } Rule TLK_Radio.PlantingAtBjungle_male { criteria TLK_Radio.PlantingAtB Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.PlantingAtBjungle_male } Response TLK_Radio.RequestGetHostagesjungle_male { scene "scenes/jungle_male/afm1_loc_hostage_01.vcd" scene "scenes/jungle_male/afm1_loc_hostage_02.vcd" scene "scenes/jungle_male/afm1_loc_hostage_03.vcd" scene "scenes/jungle_male/afm1_loc_hostage_04.vcd" scene "scenes/jungle_male/afm1_loc_hostage_05.vcd" scene "scenes/jungle_male/afm1_loc_hostage_06.vcd" } Rule TLK_Radio.RequestGetHostagesjungle_male { criteria TLK_Radio.RequestGetHostages Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.RequestGetHostagesjungle_male } Response TLK_Radio.SeesHostageBeingTakenjungle_male { scene "scenes/jungle_male/afm1_sees_hostage_stolen_01.vcd" scene "scenes/jungle_male/afm1_sees_hostage_stolen_02.vcd" scene "scenes/jungle_male/afm1_sees_hostage_stolen_03.vcd" scene "scenes/jungle_male/afm1_sees_hostage_stolen_04.vcd" scene "scenes/jungle_male/afm1_sees_hostage_stolen_05.vcd" } Rule TLK_Radio.SeesHostageBeingTakenjungle_male { criteria TLK_Radio.SeesHostageBeingTaken Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.SeesHostageBeingTakenjungle_male } Response TLK_Radio.SeesHostageStolenjungle_male { scene "scenes/jungle_male/afm1_sees_hostage_stolen_01.vcd" scene "scenes/jungle_male/afm1_sees_hostage_stolen_02.vcd" scene "scenes/jungle_male/afm1_sees_hostage_stolen_03.vcd" scene "scenes/jungle_male/afm1_sees_hostage_stolen_04.vcd" scene "scenes/jungle_male/afm1_sees_hostage_stolen_05.vcd" } Rule TLK_Radio.SeesHostageStolenjungle_male { criteria TLK_Radio.SeesHostageStolen Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.SeesHostageStolenjungle_male } Response TLK_Radio.SeesEnemiesMultiplejungle_male { scene "scenes/jungle_male/afm1_sees_multiple_enemies_01.vcd" scene "scenes/jungle_male/afm1_sees_multiple_enemies_02.vcd" scene "scenes/jungle_male/afm1_sees_multiple_enemies_03.vcd" scene "scenes/jungle_male/afm1_sees_multiple_enemies_04.vcd" scene "scenes/jungle_male/afm1_sees_multiple_enemies_05.vcd" scene "scenes/jungle_male/afm1_sees_multiple_enemies_07.vcd" } Rule TLK_Radio.SeesEnemiesMultiplejungle_male { criteria TLK_Radio.SeesEnemiesMultiple Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.SeesEnemiesMultiplejungle_male } // chat wheel fixes Response TLK_Radio.CheckHostagejungle_male { scene "scenes/jungle_male/afm1_loc_hostage_01.vcd" scene "scenes/jungle_male/afm1_loc_hostage_02.vcd" scene "scenes/jungle_male/afm1_loc_hostage_03.vcd" scene "scenes/jungle_male/afm1_loc_hostage_04.vcd" scene "scenes/jungle_male/afm1_loc_hostage_05.vcd" scene "scenes/jungle_male/afm1_loc_hostage_06.vcd" } Rule TLK_Radio.CheckHostagejungle_male { criteria TLK_Radio.CheckHostage Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.CheckHostagejungle_male } Response TLK_Radio.NeedGrenadejungle_male { scene "scenes/jungle_male/afm1_request_grenade_01.vcd" scene "scenes/jungle_male/afm1_request_grenade_02.vcd" scene "scenes/jungle_male/afm1_request_grenade_03.vcd" } Rule TLK_Radio.NeedGrenadejungle_male { criteria TLK_Radio.NeedGrenade Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.NeedGrenadejungle_male } Response TLK_Radio.Regroupjungle_male { scene "scenes/jungle_male/afm1_request_regroup_01.vcd" scene "scenes/jungle_male/afm1_request_regroup_02.vcd" scene "scenes/jungle_male/afm1_request_regroup_03.vcd" scene "scenes/jungle_male/afm1_request_regroup_04.vcd" } Rule TLK_Radio.Regroupjungle_male { criteria TLK_Radio.Regroup Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.Regroupjungle_male } Response TLK_Radio.BombsiteClearjungle_male { scene "scenes/jungle_male/afm1_bombsite_clear_01.vcd" scene "scenes/jungle_male/afm1_bombsite_clear_02.vcd" scene "scenes/jungle_male/afm1_bombsite_clear_03.vcd" scene "scenes/jungle_male/afm1_bombsite_clear_04.vcd" } Rule TLK_Radio.BombsiteClearjungle_male { criteria TLK_Radio.BombsiteClear Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.BombsiteClearjungle_male } Response TLK_Radio.GuardingAjungle_male { scene "scenes/jungle_male/afm1_guarding_bombsite_a_01.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_a_02.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_a_03.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_a_04.vcd" } Rule TLK_Radio.GuardingAjungle_male { criteria TLK_Radio.GuardingA Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.GuardingAjungle_male } Response TLK_Radio.GuardingBjungle_male { scene "scenes/jungle_male/afm1_guarding_bombsite_b_01.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_b_02.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_b_03.vcd" scene "scenes/jungle_male/afm1_guarding_bombsite_b_04.vcd" } Rule TLK_Radio.GuardingBjungle_male { criteria TLK_Radio.GuardingB Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.GuardingBjungle_male } Response TLK_Radio.GuardingDroppedBombjungle_male { scene "scenes/jungle_male/afm1_guarding_bomb_01.vcd" scene "scenes/jungle_male/afm1_guarding_bomb_02.vcd" scene "scenes/jungle_male/afm1_guarding_bomb_03.vcd" } Rule TLK_Radio.GuardingDroppedBombjungle_male { criteria TLK_Radio.GuardingDroppedBomb Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.GuardingDroppedBombjungle_male } Response TLK_Radio.BombCarrierHerejungle_male { scene "scenes/jungle_male/afm1_see_bomb_pickup_01.vcd" scene "scenes/jungle_male/afm1_see_bomb_pickup_02.vcd" scene "scenes/jungle_male/afm1_see_bomb_pickup_03.vcd" } Rule TLK_Radio.BombCarrierHerejungle_male { criteria TLK_Radio.BombCarrierHere Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.BombCarrierHerejungle_male } Response TLK_Radio.WeHaveTheBombjungle_male { scene "scenes/jungle_male/afm1_see_bomb_pickup_01.vcd" scene "scenes/jungle_male/afm1_see_bomb_pickup_02.vcd" scene "scenes/jungle_male/afm1_see_bomb_pickup_03.vcd" } Rule TLK_Radio.WeHaveTheBombjungle_male { criteria TLK_Radio.WeHaveTheBomb Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.WeHaveTheBombjungle_male } Response TLK_Radio.SeesSingleEnemyjungle_male { scene "scenes/jungle_male/afm1_sees_one_enemy_01.vcd" scene "scenes/jungle_male/afm1_sees_one_enemy_02.vcd" scene "scenes/jungle_male/afm1_sees_one_enemy_03.vcd" scene "scenes/jungle_male/afm1_sees_one_enemy_04.vcd" scene "scenes/jungle_male/afm1_sees_one_enemy_05.vcd" scene "scenes/jungle_male/afm1_sees_one_enemy_06.vcd" scene "scenes/jungle_male/afm1_sees_one_enemy_07.vcd" } Rule TLK_Radio.SeesSingleEnemyjungle_male { criteria TLK_Radio.SeesSingleEnemy Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.SeesSingleEnemyjungle_male } Response TLK_Radio.DroppedBombjungle_male { scene "scenes/jungle_male/afm1_sees_dropped_bomb_01.vcd" scene "scenes/jungle_male/afm1_sees_dropped_bomb_02.vcd" scene "scenes/jungle_male/afm1_sees_dropped_bomb_03.vcd" scene "scenes/jungle_male/afm1_sees_dropped_bomb_04.vcd" scene "scenes/jungle_male/afm1_sees_dropped_bomb_05.vcd" scene "scenes/jungle_male/afm1_sees_dropped_bomb_06.vcd" } Rule TLK_Radio.DroppedBombjungle_male { criteria TLK_Radio.DroppedBomb Isjungle_male IsTalkjungle_male ApplyContext "Talkjungle_male:1:1" applycontexttoworld Response TLK_Radio.DroppedBombjungle_male } //////////////////////////////////// // new chat wheel responses ////////////////////////////////// //~ Response TLK_CW.StickTogetherjungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_stick_together_01.vcd" //~ scene "scenes/jungle_male/afm1_request_stick_together_02.vcd" //~ scene "scenes/jungle_male/afm1_request_stick_together_03.vcd" //~ scene "scenes/jungle_male/afm1_request_stick_together_04.vcd" //~ scene "scenes/jungle_male/afm1_request_stick_together_05.vcd" //~ } //~ Rule TLK_CW.StickTogetherjungle_male //~ { //~ criteria TLK_CW.StickTogether Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.StickTogetherjungle_male //~ } //~ Response TLK_CW.FollowMejungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_follow_me_01.vcd" //~ scene "scenes/jungle_male/afm1_request_follow_me_02.vcd" //~ scene "scenes/jungle_male/afm1_request_follow_me_03.vcd" //~ scene "scenes/jungle_male/afm1_request_follow_me_04.vcd" //~ scene "scenes/jungle_male/afm1_request_follow_me_05.vcd" //~ scene "scenes/jungle_male/afm1_request_follow_me_06.vcd" //~ } //~ Rule TLK_CW.FollowMejungle_male //~ { //~ criteria TLK_CW.FollowMe Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.FollowMejungle_male //~ } //~ Response TLK_CW.SpreadOutjungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_spreadout_01.vcd" //~ scene "scenes/jungle_male/afm1_request_spreadout_02.vcd" //~ scene "scenes/jungle_male/afm1_request_spreadout_03.vcd" //~ scene "scenes/jungle_male/afm1_request_spreadout_04.vcd" //~ scene "scenes/jungle_male/afm1_request_spreadout_05.vcd" //~ } //~ Rule TLK_CW.SpreadOutjungle_male //~ { //~ criteria TLK_CW.SpreadOut Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.SpreadOutjungle_male //~ } //~ Response TLK_CW.TeamFallBackjungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_fallback_01.vcd" //~ scene "scenes/jungle_male/afm1_request_fallback_02.vcd" //~ scene "scenes/jungle_male/afm1_request_fallback_03.vcd" //~ } //~ Rule TLK_CW.TeamFallBackjungle_male //~ { //~ criteria TLK_CW.TeamFallBack Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.TeamFallBackjungle_male //~ } //~ Response TLK_CW.CheckHostagejungle_male //~ { //~ scene "scenes/jungle_male/afm1_loc_hostage_01.vcd" //~ scene "scenes/jungle_male/afm1_loc_hostage_02.vcd" //~ scene "scenes/jungle_male/afm1_loc_hostage_03.vcd" //~ scene "scenes/jungle_male/afm1_loc_hostage_04.vcd" //~ scene "scenes/jungle_male/afm1_loc_hostage_05.vcd" //~ scene "scenes/jungle_male/afm1_loc_hostage_06.vcd" //~ } //~ Rule TLK_CW.CheckHostagejungle_male //~ { //~ criteria TLK_CW.CheckHostage Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.CheckHostagejungle_male //~ } //~ Response TLK_CW.NeedQuietjungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_quiet_01.vcd" //~ scene "scenes/jungle_male/afm1_request_quiet_02.vcd" //~ scene "scenes/jungle_male/afm1_request_quiet_03.vcd" //~ scene "scenes/jungle_male/afm1_request_quiet_04.vcd" //~ scene "scenes/jungle_male/afm1_request_quiet_05.vcd" //~ scene "scenes/jungle_male/afm1_request_quiet_06.vcd" //~ scene "scenes/jungle_male/afm1_request_quiet_07.vcd" //~ } //~ Rule TLK_CW.NeedQuietjungle_male //~ { //~ criteria TLK_CW.NeedQuiet Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedQuietjungle_male //~ } //~ ///////////////////////////// chat wheel section prepare //~ Response TLK_CW.EcoRoundjungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_eco_01.vcd" //~ scene "scenes/jungle_male/afm1_request_eco_02.vcd" //~ scene "scenes/jungle_male/afm1_request_eco_03.vcd" //~ scene "scenes/jungle_male/afm1_request_eco_04.vcd" //~ scene "scenes/jungle_male/afm1_request_eco_05.vcd" //~ } //~ Rule TLK_CW.EcoRoundjungle_male //~ { //~ criteria TLK_CW.EcoRound Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.EcoRoundjungle_male //~ } //~ Response TLK_CW.SpendRoundjungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_spend_01.vcd" //~ scene "scenes/jungle_male/afm1_request_spend_02.vcd" //~ scene "scenes/jungle_male/afm1_request_spend_03.vcd" //~ } //~ Rule TLK_CW.SpendRoundjungle_male //~ { //~ criteria TLK_CW.SpendRound Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.SpendRoundjungle_male //~ } //~ Response TLK_CW.NeedDropjungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_weapon_01.vcd" //~ scene "scenes/jungle_male/afm1_request_weapon_02.vcd" //~ scene "scenes/jungle_male/afm1_request_weapon_03.vcd" //~ scene "scenes/jungle_male/afm1_request_weapon_04.vcd" //~ } //~ Rule TLK_CW.NeedDropjungle_male //~ { //~ criteria TLK_CW.NeedDrop Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedDropjungle_male //~ } //~ Response TLK_CW.NeedPlanjungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_plan_01.vcd" //~ scene "scenes/jungle_male/afm1_request_plan_02.vcd" //~ scene "scenes/jungle_male/afm1_request_plan_03.vcd" //~ scene "scenes/jungle_male/afm1_request_plan_04.vcd" //~ } //~ Rule TLK_CW.NeedPlanjungle_male //~ { //~ criteria TLK_CW.NeedPlan Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedPlanjungle_male //~ } //~ Response TLK_CW.GoAjungle_male //~ { //~ scene "scenes/jungle_male/afm1_goto_a_01.vcd" //~ } //~ Rule TLK_CW.GoAjungle_male //~ { //~ criteria TLK_CW.GoA Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.GoAjungle_male //~ } //~ Response TLK_CW.GoBjungle_male //~ { //~ scene "scenes/jungle_male/afm1_goto_b_01.vcd" //~ } //~ Rule TLK_CW.GoBjungle_male //~ { //~ criteria TLK_CW.GoB Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.GoBjungle_male //~ } //~ Response TLK_CW.GoToLocMidjungle_male //~ { //~ scene "scenes/jungle_male/afm1_loc_mid_01.vcd" //~ scene "scenes/jungle_male/afm1_loc_mid_02.vcd" //~ scene "scenes/jungle_male/afm1_loc_mid_03.vcd" //~ scene "scenes/jungle_male/afm1_loc_mid_04.vcd" //~ } //~ Rule TLK_CW.GoToLocMidjungle_male //~ { //~ criteria TLK_CW.GoToLocMid Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.GoToLocMidjungle_male //~ } ///////////////////////////// chat wheel section grenades //~ Response TLK_CW.NeedDecoyjungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_decoy_01.vcd" //~ scene "scenes/jungle_male/afm1_request_decoy_02.vcd" //~ scene "scenes/jungle_male/afm1_request_decoy_03.vcd" //~ } //~ Rule TLK_CW.NeedDecoyjungle_male //~ { //~ criteria TLK_CW.NeedDecoy Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedDecoyjungle_male //~ } //~ Response TLK_CW.NeedSmokejungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_smoke_01.vcd" //~ scene "scenes/jungle_male/afm1_request_smoke_02.vcd" //~ scene "scenes/jungle_male/afm1_request_smoke_03.vcd" //~ } //~ Rule TLK_CW.NeedSmokejungle_male //~ { //~ criteria TLK_CW.NeedSmoke Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedSmokejungle_male //~ } //~ Response TLK_CW.NeedGrenadejungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_grenade_01.vcd" //~ scene "scenes/jungle_male/afm1_request_grenade_02.vcd" //~ scene "scenes/jungle_male/afm1_request_grenade_03.vcd" //~ } //~ Rule TLK_CW.NeedGrenadejungle_male //~ { //~ criteria TLK_CW.NeedGrenade Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedGrenadejungle_male //~ } //~ Response TLK_CW.NeedFirejungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_fire_01.vcd" //~ scene "scenes/jungle_male/afm1_request_fire_02.vcd" //~ scene "scenes/jungle_male/afm1_request_fire_03.vcd" //~ } //~ Rule TLK_CW.NeedFirejungle_male //~ { //~ criteria TLK_CW.NeedFire Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedFirejungle_male //~ } //~ Response TLK_CW.NeedFlashjungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_flash_01.vcd" //~ scene "scenes/jungle_male/afm1_request_flash_02.vcd" //~ scene "scenes/jungle_male/afm1_request_flash_03.vcd" //~ } //~ Rule TLK_CW.NeedFlashjungle_male //~ { //~ criteria TLK_CW.NeedFlash Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedFlashjungle_male //~ } //~ ///////////////////////////// chat wheel section defend //~ Response TLK_CW.HoldPositionjungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_hold_01.vcd" //~ scene "scenes/jungle_male/afm1_request_hold_02.vcd" //~ scene "scenes/jungle_male/afm1_request_hold_03.vcd" //~ } //~ Rule TLK_CW.HoldPositionjungle_male //~ { //~ criteria TLK_CW.HoldPosition Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.HoldPositionjungle_male //~ } //~ Response TLK_CW.Regroupjungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_regroup_01.vcd" //~ scene "scenes/jungle_male/afm1_request_regroup_02.vcd" //~ scene "scenes/jungle_male/afm1_request_regroup_03.vcd" //~ scene "scenes/jungle_male/afm1_request_regroup_04.vcd" //~ } //~ Rule TLK_CW.Regroupjungle_male //~ { //~ criteria TLK_CW.Regroup Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.Regroupjungle_male //~ } //~ ////////////////////////////// chat wheel section bomb //~ Response TLK_CW.GuardingDroppedBombjungle_male //~ { //~ scene "scenes/jungle_male/afm1_guarding_bomb_01.vcd" //~ scene "scenes/jungle_male/afm1_guarding_bomb_02.vcd" //~ scene "scenes/jungle_male/afm1_guarding_bomb_03.vcd" //~ } //~ Rule TLK_CW.GuardingDroppedBombjungle_male //~ { //~ criteria TLK_CW.GuardingDroppedBomb Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.GuardingDroppedBombjungle_male //~ } //~ Response TLK_CW.BombsiteClearjungle_male //~ { //~ scene "scenes/jungle_male/afm1_bombsite_clear_01.vcd" //~ scene "scenes/jungle_male/afm1_bombsite_clear_02.vcd" //~ scene "scenes/jungle_male/afm1_bombsite_clear_03.vcd" //~ } //~ Rule TLK_CW.BombsiteClearjungle_male //~ { //~ criteria TLK_CW.BombsiteClear Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.BombsiteClearjungle_male //~ } //~ Response TLK_CW.DroppedBombjungle_male //~ { //~ scene "scenes/jungle_male/afm1_sees_dropped_bomb_01.vcd" //~ scene "scenes/jungle_male/afm1_sees_dropped_bomb_02.vcd" //~ scene "scenes/jungle_male/afm1_sees_dropped_bomb_03.vcd" //~ scene "scenes/jungle_male/afm1_sees_dropped_bomb_04.vcd" //~ scene "scenes/jungle_male/afm1_sees_dropped_bomb_05.vcd" //~ scene "scenes/jungle_male/afm1_sees_dropped_bomb_06.vcd" //~ } //~ Rule TLK_CW.DroppedBombjungle_male //~ { //~ criteria TLK_CW.DroppedBomb Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.DroppedBombjungle_male //~ } //~ Response TLK_CW.WeHaveTheBombjungle_male //~ { //~ scene "scenes/jungle_male/afm1_see_bomb_pickup_01.vcd" //~ scene "scenes/jungle_male/afm1_see_bomb_pickup_02.vcd" //~ scene "scenes/jungle_male/afm1_see_bomb_pickup_03.vcd" //~ } //~ Rule TLK_CW.WeHaveTheBombjungle_male //~ { //~ criteria TLK_CW.WeHaveTheBomb Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.WeHaveTheBombjungle_male //~ } //~ //////////////////////////////// Chat wheel section enemy status //~ Response TLK_CW.SniperWarningjungle_male //~ { //~ scene "scenes/jungle_male/afm1_sees_sniper_01.vcd" //~ scene "scenes/jungle_male/afm1_sees_sniper_02.vcd" //~ scene "scenes/jungle_male/afm1_sees_sniper_03.vcd" //~ scene "scenes/jungle_male/afm1_sees_sniper_04.vcd" //~ } //~ Rule TLK_CW.SniperWarningjungle_male //~ { //~ criteria TLK_CW.SniperWarning Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.SniperWarningjungle_male //~ } //~ Response TLK_CW.BombCarrierHerejungle_male //~ { //~ scene "scenes/jungle_male/afm1_see_bomb_pickup_01.vcd" //~ scene "scenes/jungle_male/afm1_see_bomb_pickup_02.vcd" //~ scene "scenes/jungle_male/afm1_see_bomb_pickup_03.vcd" //~ } //~ Rule TLK_CW.BombCarrierHerejungle_male //~ { //~ criteria TLK_CW.BombCarrierHere Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.BombCarrierHerejungle_male //~ } //~ Response TLK_CW.SeesSingleEnemyjungle_male //~ { //~ scene "scenes/jungle_male/afm1_sees_one_enemy_01.vcd" //~ scene "scenes/jungle_male/afm1_sees_one_enemy_02.vcd" //~ scene "scenes/jungle_male/afm1_sees_one_enemy_03.vcd" //~ scene "scenes/jungle_male/afm1_sees_one_enemy_04.vcd" //~ scene "scenes/jungle_male/afm1_sees_one_enemy_05.vcd" //~ scene "scenes/jungle_male/afm1_sees_one_enemy_06.vcd" //~ } //~ Rule TLK_CW.SeesSingleEnemyjungle_male //~ { //~ criteria TLK_CW.SeesSingleEnemy Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.SeesSingleEnemyjungle_male //~ } //~ Response TLK_CW.SeesEnemiesMultiplejungle_male //~ { //~ scene "scenes/jungle_male/afm1_sees_multiple_enemies_01.vcd" //~ scene "scenes/jungle_male/afm1_sees_multiple_enemies_02.vcd" //~ scene "scenes/jungle_male/afm1_sees_multiple_enemies_03.vcd" //~ scene "scenes/jungle_male/afm1_sees_multiple_enemies_04.vcd" //~ scene "scenes/jungle_male/afm1_sees_multiple_enemies_05.vcd" //~ } //~ Rule TLK_CW.SeesEnemiesMultiplejungle_male //~ { //~ criteria TLK_CW.SeesEnemiesMultiple Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.SeesEnemiesMultiplejungle_male //~ } //~ ////////////////// Chat wheel section responses //~ Response TLK_CW.Thanksjungle_male //~ { //~ scene "scenes/jungle_male/afm1_thankful_01.vcd" //~ scene "scenes/jungle_male/afm1_thankful_02.vcd" //~ scene "scenes/jungle_male/afm1_thankful_03.vcd" //~ scene "scenes/jungle_male/afm1_thankful_04.vcd" //~ scene "scenes/jungle_male/afm1_thankful_05.vcd" //~ scene "scenes/jungle_male/afm1_thankful_06.vcd" //~ scene "scenes/jungle_male/afm1_thankful_07.vcd" //~ scene "scenes/jungle_male/afm1_thankful_08.vcd" //~ scene "scenes/jungle_male/afm1_thankful_09.vcd" //~ } //~ Rule TLK_CW.Thanksjungle_male //~ { //~ criteria TLK_CW.Thanks Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.Thanksjungle_male //~ } //~ Response TLK_CW.Sorryjungle_male //~ { //~ scene "scenes/jungle_male/afm1_sorry_01.vcd" //~ scene "scenes/jungle_male/afm1_sorry_02.vcd" //~ scene "scenes/jungle_male/afm1_sorry_03.vcd" //~ scene "scenes/jungle_male/afm1_sorry_04.vcd" //~ scene "scenes/jungle_male/afm1_sorry_05.vcd" //~ } //~ Rule TLK_CW.Sorryjungle_male //~ { //~ criteria TLK_CW.Sorry Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.Sorryjungle_male //~ } //~ Response TLK_CW.Complimentjungle_male //~ { //~ scene "scenes/jungle_male/afm1_compliment_01.vcd" //~ scene "scenes/jungle_male/afm1_compliment_02.vcd" //~ scene "scenes/jungle_male/afm1_compliment_03.vcd" //~ scene "scenes/jungle_male/afm1_compliment_04.vcd" //~ scene "scenes/jungle_male/afm1_compliment_05.vcd" //~ scene "scenes/jungle_male/afm1_compliment_06.vcd" //~ scene "scenes/jungle_male/afm1_compliment_07.vcd" //~ } //~ Rule TLK_CW.Complimentjungle_male //~ { //~ criteria TLK_CW.Compliment Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.Complimentjungle_male //~ } //~ Response TLK_CW.Agreejungle_male //~ { //~ scene "scenes/jungle_male/afm1_agree_01.vcd" //~ scene "scenes/jungle_male/afm1_agree_02.vcd" //~ scene "scenes/jungle_male/afm1_agree_03.vcd" //~ scene "scenes/jungle_male/afm1_agree_04.vcd" //~ scene "scenes/jungle_male/afm1_agree_05.vcd" //~ scene "scenes/jungle_male/afm1_agree_06.vcd" //~ scene "scenes/jungle_male/afm1_affirmation_01.vcd" //~ scene "scenes/jungle_male/afm1_affirmation_02.vcd" //~ scene "scenes/jungle_male/afm1_affirmation_03.vcd" //~ scene "scenes/jungle_male/afm1_affirmation_04.vcd" //~ scene "scenes/jungle_male/afm1_affirmation_05.vcd" //~ scene "scenes/jungle_male/afm1_affirmation_06.vcd" //~ scene "scenes/jungle_male/afm1_affirmation_07.vcd" //~ scene "scenes/jungle_male/afm1_affirmation_08.vcd" //~ scene "scenes/jungle_male/afm1_affirmation_09.vcd" //~ scene "scenes/jungle_male/afm1_affirmation_10.vcd" //~ } //~ Rule TLK_CW.Agreejungle_male //~ { //~ criteria TLK_CW.Agree Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.Agreejungle_male //~ } //~ Response TLK_CW.Disagreejungle_male //~ { //~ scene "scenes/jungle_male/afm1_disagree_01.vcd" //~ scene "scenes/jungle_male/afm1_disagree_02.vcd" //~ scene "scenes/jungle_male/afm1_disagree_03.vcd" //~ scene "scenes/jungle_male/afm1_disagree_04.vcd" //~ scene "scenes/jungle_male/afm1_disagree_05.vcd" //~ scene "scenes/jungle_male/afm1_disagree_06.vcd" //~ scene "scenes/jungle_male/afm1_negative_01.vcd" //~ scene "scenes/jungle_male/afm1_negative_02.vcd" //~ scene "scenes/jungle_male/afm1_negative_03.vcd" //~ scene "scenes/jungle_male/afm1_negative_04.vcd" //~ scene "scenes/jungle_male/afm1_negative_05.vcd" //~ scene "scenes/jungle_male/afm1_negative_06.vcd" //~ scene "scenes/jungle_male/afm1_negative_07.vcd" //~ } //~ Rule TLK_CW.Disagreejungle_male //~ { //~ criteria TLK_CW.Disagree Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.Disagreejungle_male //~ } //~ //////////////////////////// Chat wheel section commands //~ Response TLK_CW.GoGoGojungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_move_01.vcd" //~ scene "scenes/jungle_male/afm1_request_move_02.vcd" //~ scene "scenes/jungle_male/afm1_request_move_03.vcd" //~ scene "scenes/jungle_male/afm1_request_move_04.vcd" //~ scene "scenes/jungle_male/afm1_request_move_05.vcd" //~ scene "scenes/jungle_male/afm1_request_move_06.vcd" //~ scene "scenes/jungle_male/afm1_request_move_07.vcd" //~ scene "scenes/jungle_male/afm1_request_move_08.vcd" //~ } //~ Rule TLK_CW.GoGoGojungle_male //~ { //~ criteria TLK_CW.GoGoGo Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.GoGoGojungle_male //~ } //~ Response TLK_CW.FollowingYoujungle_male //~ { //~ scene "scenes/jungle_male/afm1_following_friend_01.vcd" //~ scene "scenes/jungle_male/afm1_following_friend_02.vcd" //~ scene "scenes/jungle_male/afm1_following_friend_03.vcd" //~ scene "scenes/jungle_male/afm1_following_friend_04.vcd" //~ scene "scenes/jungle_male/afm1_following_friend_05.vcd" //~ scene "scenes/jungle_male/afm1_following_friend_06.vcd" //~ } //~ Rule TLK_CW.FollowingYoujungle_male //~ { //~ criteria TLK_CW.FollowingYou Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.FollowingYoujungle_male //~ } //~ //////////////////////////// Chat wheel section report //~ Response TLK_CW.SeesEnemyjungle_male //~ { //~ scene "scenes/jungle_male/afm1_sees_enemy_02.vcd" //~ scene "scenes/jungle_male/afm1_sees_enemy_03.vcd" //~ scene "scenes/jungle_male/afm1_sees_enemy_04.vcd" //~ scene "scenes/jungle_male/afm1_sees_enemy_05.vcd" //~ scene "scenes/jungle_male/afm1_sees_enemy_06.vcd" //~ scene "scenes/jungle_male/afm1_sees_enemy_07.vcd" //~ scene "scenes/jungle_male/afm1_sees_enemy_08.vcd" //~ } //~ Rule TLK_CW.SeesEnemyjungle_male //~ { //~ criteria TLK_CW.SeesEnemy Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.SeesEnemyjungle_male //~ } //~ Response TLK_CW.NeedBackupjungle_male //~ { //~ scene "scenes/jungle_male/afm1_request_backup_01.vcd" //~ scene "scenes/jungle_male/afm1_request_backup_02.vcd" //~ scene "scenes/jungle_male/afm1_request_backup_03.vcd" //~ scene "scenes/jungle_male/afm1_request_backup_04.vcd" //~ scene "scenes/jungle_male/afm1_request_help_01.vcd" //~ scene "scenes/jungle_male/afm1_request_help_02.vcd" //~ scene "scenes/jungle_male/afm1_request_help_03.vcd" //~ scene "scenes/jungle_male/afm1_request_help_04.vcd" //~ scene "scenes/jungle_male/afm1_request_help_05.vcd" //~ scene "scenes/jungle_male/afm1_request_help_06.vcd" //~ } //~ Rule TLK_CW.NeedBackupjungle_male //~ { //~ criteria TLK_CW.NeedBackup Isjungle_male //~ ApplyContext "Talkjungle_male:1:1,SaidHelpjungle_male:1:3" //~ applycontexttoworld //~ Response TLK_CW.NeedBackupjungle_male //~ } //~ Response TLK_CW.SectorClearjungle_male //~ { //~ scene "scenes/jungle_male/afm1_sees_area_clear_01.vcd" //~ scene "scenes/jungle_male/afm1_sees_area_clear_02.vcd" //~ scene "scenes/jungle_male/afm1_sees_area_clear_03.vcd" //~ scene "scenes/jungle_male/afm1_sees_area_clear_04.vcd" //~ scene "scenes/jungle_male/afm1_sees_area_clear_05.vcd" //~ scene "scenes/jungle_male/afm1_sees_area_clear_06.vcd" //~ scene "scenes/jungle_male/afm1_sees_area_clear_07.vcd" //~ scene "scenes/jungle_male/afm1_sees_area_clear_08.vcd" //~ scene "scenes/jungle_male/afm1_sees_area_clear_09.vcd" //~ } //~ Rule TLK_CW.SectorClearjungle_male //~ { //~ criteria TLK_CW.SectorClear Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.SectorClearjungle_male //~ } //~ Response TLK_CW.InPositionjungle_male //~ { //~ scene "scenes/jungle_male/afm1_in_position_01.vcd" //~ scene "scenes/jungle_male/afm1_in_position_02.vcd" //~ scene "scenes/jungle_male/afm1_in_position_03.vcd" //~ scene "scenes/jungle_male/afm1_in_position_04.vcd" //~ scene "scenes/jungle_male/afm1_in_position_05.vcd" //~ scene "scenes/jungle_male/afm1_in_position_06.vcd" //~ scene "scenes/jungle_male/afm1_in_position_07.vcd" //~ scene "scenes/jungle_male/afm1_in_position_08.vcd" //~ } //~ Rule TLK_CW.InPositionjungle_male //~ { //~ criteria TLK_CW.InPosition Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.InPositionjungle_male //~ } //~ Response TLK_CW.HeardNoisejungle_male //~ { //~ scene "scenes/jungle_male/afm1_heard_sound_01.vcd" //~ scene "scenes/jungle_male/afm1_heard_sound_02.vcd" //~ scene "scenes/jungle_male/afm1_heard_sound_03.vcd" //~ scene "scenes/jungle_male/afm1_heard_sound_04.vcd" //~ scene "scenes/jungle_male/afm1_heard_sound_05.vcd" //~ scene "scenes/jungle_male/afm1_heard_sound_06.vcd" //~ } //~ Rule TLK_CW.HeardNoisejungle_male //~ { //~ criteria TLK_CW.HeardNoise Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.HeardNoisejungle_male //~ } //~ Response TLK_CW.PepTalkjungle_male //~ { //~ scene "scenes/jungle_male/afm1_round_start_02.vcd" //~ scene "scenes/jungle_male/afm1_round_start_04.vcd" //~ scene "scenes/jungle_male/afm1_round_start_05.vcd" //~ scene "scenes/jungle_male/afm1_round_start_06.vcd" //~ scene "scenes/jungle_male/afm1_round_start_07.vcd" //~ scene "scenes/jungle_male/afm1_round_start_09.vcd" //~ scene "scenes/jungle_male/afm1_round_start_12.vcd" //~ scene "scenes/jungle_male/afm1_round_losing_05.vcd" //~ scene "scenes/jungle_male/afm1_round_losing_07.vcd" //~ scene "scenes/jungle_male/afm1_round_losing_08.vcd" //~ scene "scenes/jungle_male/afm1_round_losing_10.vcd" //~ scene "scenes/jungle_male/afm1_round_winning_04.vcd" //~ scene "scenes/jungle_male/afm1_round_winning_06.vcd" //~ scene "scenes/jungle_male/afm1_round_winning_07.vcd" //~ scene "scenes/jungle_male/afm1_round_winning_09.vcd" //~ } //~ Rule TLK_CW.PepTalkjungle_male //~ { //~ criteria TLK_CW.PepTalk Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.PepTalkjungle_male //~ } //~ Response TLK_CW.Cheerjungle_male //~ { //~ scene "scenes/jungle_male/afm1_cheer_01.vcd" //~ scene "scenes/jungle_male/afm1_cheer_02.vcd" //~ scene "scenes/jungle_male/afm1_cheer_03.vcd" //~ scene "scenes/jungle_male/afm1_cheer_04.vcd" //~ scene "scenes/jungle_male/afm1_cheer_05.vcd" //~ scene "scenes/jungle_male/afm1_cheer_06.vcd" //~ scene "scenes/jungle_male/afm1_cheer_07.vcd" //~ scene "scenes/jungle_male/afm1_cheer_08.vcd" //~ scene "scenes/jungle_male/afm1_cheer_09.vcd" //~ scene "scenes/jungle_male/afm1_cheer_10.vcd" //~ } //~ Rule TLK_CW.Cheerjungle_male //~ { //~ criteria TLK_CW.Cheer Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.Cheerjungle_male //~ } //~ Response TLK_CW.IFixBombjungle_male //~ { //~ scene "scenes/jungle_male/afm1_i_plant_bomb_01.vcd" //~ scene "scenes/jungle_male/afm1_i_plant_bomb_02.vcd" //~ scene "scenes/jungle_male/afm1_i_plant_bomb_03.vcd" //~ scene "scenes/jungle_male/afm1_i_plant_bomb_04.vcd" //~ scene "scenes/jungle_male/afm1_i_plant_bomb_05.vcd" //~ } //~ Rule TLK_CW.IFixBombjungle_male //~ { //~ criteria TLK_CW.IFixBomb Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.IFixBombjungle_male //~ } //~ Response TLK_CW.YouFixBombjungle_male //~ { //~ scene "scenes/jungle_male/afm1_friend_plant_bomb_01.vcd" //~ scene "scenes/jungle_male/afm1_friend_plant_bomb_02.vcd" //~ scene "scenes/jungle_male/afm1_friend_plant_bomb_03.vcd" //~ scene "scenes/jungle_male/afm1_friend_plant_bomb_04.vcd" //~ scene "scenes/jungle_male/afm1_friend_plant_bomb_05.vcd" //~ scene "scenes/jungle_male/afm1_friend_plant_bomb_06.vcd" //~ scene "scenes/jungle_male/afm1_friend_plant_bomb_07.vcd" //~ scene "scenes/jungle_male/afm1_friend_plant_bomb_08.vcd" //~ scene "scenes/jungle_male/afm1_friend_plant_bomb_09.vcd" //~ } //~ Rule TLK_CW.YouFixBombjungle_male //~ { //~ criteria TLK_CW.YouFixBomb Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.YouFixBombjungle_male //~ } //~ Response TLK_CW.BombAtjungle_male //~ { //~ scene "scenes/jungle_male/afm1_guarding_live_bomb_01.vcd" //~ scene "scenes/jungle_male/afm1_guarding_live_bomb_02.vcd" //~ scene "scenes/jungle_male/afm1_guarding_live_bomb_03.vcd" //~ scene "scenes/jungle_male/afm1_guarding_live_bomb_04.vcd" //~ } //~ Rule TLK_CW.BombAtjungle_male //~ { //~ criteria TLK_CW.BombAt Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.BombAtjungle_male //~ } //~ Response TLK_CW.OMWjungle_male //~ { //~ scene "scenes/jungle_male/afm1_omw_01.vcd" //~ scene "scenes/jungle_male/afm1_omw_02.vcd" //~ scene "scenes/jungle_male/afm1_omw_03.vcd" //~ scene "scenes/jungle_male/afm1_omw_04.vcd" //~ scene "scenes/jungle_male/afm1_omw_05.vcd" //~ scene "scenes/jungle_male/afm1_omw_06.vcd" //~ } //~ Rule TLK_CW.OMWjungle_male //~ { //~ criteria TLK_CW.OMW Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.OMWjungle_male //~ } //~ Response TLK_CW.CoveringYoujungle_male //~ { //~ scene "scenes/jungle_male/afm1_covering_friend_01.vcd" //~ scene "scenes/jungle_male/afm1_covering_friend_02.vcd" //~ scene "scenes/jungle_male/afm1_covering_friend_03.vcd" //~ scene "scenes/jungle_male/afm1_covering_friend_04.vcd" //~ scene "scenes/jungle_male/afm1_covering_friend_05.vcd" //~ } //~ Rule TLK_CW.CoveringYoujungle_male //~ { //~ criteria TLK_CW.CoveringYou Isjungle_male IsTalkjungle_male //~ ApplyContext "Talkjungle_male:1:1" //~ applycontexttoworld //~ Response TLK_CW.CoveringYoujungle_male //~ }