//-------------------------------------------------------------------------------------------------------------- // jungle_fem Response Rule File //-------------------------------------------------------------------------------------------------------------- Criterion "NotSaidHelpjungle_fem" "worldSaidHelpjungle_fem" "!=1" "required" weight 0 Criterion "NotSaidPepTalkScaredjungle_fem" "worldSaidPepTalkScaredjungle_fem" "!=1" "required" weight 0 Criterion "NotSaidRoundEndjungle_fem" "worldSaidRoundEndjungle_fem" "!=1" "required" //-------------------------------------------------------------------------------------------------------------- // Radio //-------------------------------------------------------------------------------------------------------------- Response Affirmativejungle_fem { scene "scenes/jungle_fem/aff1_affirmation_01.vcd" scene "scenes/jungle_fem/aff1_affirmation_02.vcd" scene "scenes/jungle_fem/aff1_affirmation_03.vcd" scene "scenes/jungle_fem/aff1_affirmation_04.vcd" scene "scenes/jungle_fem/aff1_affirmation_05.vcd" scene "scenes/jungle_fem/aff1_affirmation_06.vcd" scene "scenes/jungle_fem/aff1_affirmation_07.vcd" scene "scenes/jungle_fem/aff1_affirmation_08.vcd" scene "scenes/jungle_fem/aff1_affirmation_09.vcd" scene "scenes/jungle_fem/aff1_affirmation_10.vcd" } Rule Affirmativejungle_fem { criteria TLK_Affirmative Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Affirmativejungle_fem } Response Agreejungle_fem { scene "scenes/jungle_fem/aff1_agree_01.vcd" scene "scenes/jungle_fem/aff1_agree_02.vcd" scene "scenes/jungle_fem/aff1_agree_03.vcd" scene "scenes/jungle_fem/aff1_agree_04.vcd" scene "scenes/jungle_fem/aff1_agree_05.vcd" scene "scenes/jungle_fem/aff1_agree_06.vcd" scene "scenes/jungle_fem/aff1_agree_07.vcd" } Rule Agreejungle_fem { criteria TLK_Agree Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Agreejungle_fem } Response Blindedjungle_fem { scene "scenes/jungle_fem/aff1_blinded_01.vcd" scene "scenes/jungle_fem/aff1_blinded_02.vcd" scene "scenes/jungle_fem/aff1_blinded_03.vcd" scene "scenes/jungle_fem/aff1_blinded_04.vcd" } Rule Blindedjungle_fem { criteria TLK_Blinded Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Blindedjungle_fem } Response Clearjungle_fem { scene "scenes/jungle_fem/aff1_sees_area_clear_01.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_02.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_03.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_04.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_05.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_06.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_07.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_08.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_09.vcd" } Rule Clearjungle_fem { criteria TLK_Clear Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Clearjungle_fem } Response ClearedAreajungle_fem { scene "scenes/jungle_fem/aff1_sees_area_clear_01.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_02.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_03.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_04.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_05.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_06.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_07.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_08.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_09.vcd" } Rule ClearedAreajungle_fem { criteria TLK_ClearedArea Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response ClearedAreajungle_fem } Response CoveringFriendjungle_fem { scene "scenes/jungle_fem/aff1_covering_friend_01.vcd" scene "scenes/jungle_fem/aff1_covering_friend_02.vcd" scene "scenes/jungle_fem/aff1_covering_friend_03.vcd" scene "scenes/jungle_fem/aff1_covering_friend_04.vcd" scene "scenes/jungle_fem/aff1_covering_friend_05.vcd" } Rule CoveringFriendjungle_fem { criteria TLK_CoveringFriend Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response CoveringFriendjungle_fem } Response DeathCryjungle_fem { scene "scenes/jungle_fem/aff1_death_01.vcd" scene "scenes/jungle_fem/aff1_death_02.vcd" scene "scenes/jungle_fem/aff1_death_03.vcd" scene "scenes/jungle_fem/aff1_death_04.vcd" scene "scenes/jungle_fem/aff1_death_05.vcd" scene "scenes/jungle_fem/aff1_death_06.vcd" scene "scenes/jungle_fem/aff1_death_07.vcd" } Rule DeathCryjungle_fem { criteria TLK_DeathCry Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response DeathCryjungle_fem } Response DefendingBombsiteAjungle_fem { scene "scenes/jungle_fem/aff1_guarding_bombsite_a_01.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_a_02.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_a_03.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_a_04.vcd" } Rule DefendingBombsiteAjungle_fem { criteria TLK_DefendingBombsite Isjungle_fem IsTalkjungle_fem IsBombSiteA ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response DefendingBombsiteAjungle_fem } Response DefendingBombsiteBjungle_fem { scene "scenes/jungle_fem/aff1_guarding_bombsite_b_01.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_b_02.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_b_03.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_b_04.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_b_05.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_b_06.vcd" } Rule DefendingBombsiteBjungle_fem { criteria TLK_DefendingBombsite Isjungle_fem IsTalkjungle_fem IsBombSiteB ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response DefendingBombsiteBjungle_fem } Response Disagreejungle_fem { scene "scenes/jungle_fem/aff1_disagree_01.vcd" scene "scenes/jungle_fem/aff1_disagree_02.vcd" scene "scenes/jungle_fem/aff1_disagree_03.vcd" scene "scenes/jungle_fem/aff1_disagree_04.vcd" scene "scenes/jungle_fem/aff1_disagree_05.vcd" scene "scenes/jungle_fem/aff1_disagree_06.vcd" scene "scenes/jungle_fem/aff1_disagree_07.vcd" } Rule Disagreejungle_fem { criteria TLK_Disagree Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Disagreejungle_fem } Response EnemyDownjungle_fem { scene "scenes/jungle_fem/aff1_sees_enemy_killed_01.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_02.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_03.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_04.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_05.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_06.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_07.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_08.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_09.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_10.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_11.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_12.vcd" } Rule EnemyDownjungle_fem { criteria TLK_EnemyDown Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response EnemyDownjungle_fem } Response FollowingFriendjungle_fem { scene "scenes/jungle_fem/aff1_following_friend_01.vcd" scene "scenes/jungle_fem/aff1_following_friend_02.vcd" scene "scenes/jungle_fem/aff1_following_friend_03.vcd" scene "scenes/jungle_fem/aff1_following_friend_04.vcd" scene "scenes/jungle_fem/aff1_following_friend_05.vcd" scene "scenes/jungle_fem/aff1_following_friend_06.vcd" } Rule FollowingFriendjungle_fem { criteria TLK_FollowingFriend Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response FollowingFriendjungle_fem } Response FriendlyFirejungle_fem { scene "scenes/jungle_fem/aff1_takingfire_friendly_01.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_02.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_03.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_04.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_05.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_06.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_07.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_08.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_09.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_10.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_11.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_12.vcd" } Rule FriendlyFirejungle_fem { criteria TLK_FriendlyFire Isjungle_fem IsTalkjungle_fem IsBDamage ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response FriendlyFirejungle_fem } Response FriendlyFireNoBjungle_fem { scene "scenes/jungle_fem/aff1_takingfire_friendly_01.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_02.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_03.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_04.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_05.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_06.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_07.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_08.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_09.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_10.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_11.vcd" scene "scenes/jungle_fem/aff1_takingfire_friendly_12.vcd" } Rule FriendlyFireNoBjungle_fem { criteria TLK_FriendlyFire Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response FriendlyFireNoBjungle_fem } Response GoingToGuardHostageEscapeZonejungle_fem { scene "scenes/jungle_fem/aff1_omw_to_escapezone_01.vcd" scene "scenes/jungle_fem/aff1_omw_to_escapezone_03.vcd" scene "scenes/jungle_fem/aff1_omw_to_escapezone_02.vcd" } Rule GoingToGuardHostageEscapeZonejungle_fem { criteria TLK_GoingToGuardHostageEscapeZone Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response GoingToGuardHostageEscapeZonejungle_fem } Response GoingToGuardHostagesjungle_fem { scene "scenes/jungle_fem/aff1_omw_to_hostage_01.vcd" scene "scenes/jungle_fem/aff1_omw_to_hostage_02.vcd" scene "scenes/jungle_fem/aff1_omw_to_hostage_03.vcd" scene "scenes/jungle_fem/aff1_omw_to_hostage_04.vcd" } Rule GoingToGuardHostagesjungle_fem { criteria TLK_GoingToGuardHostages Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response GoingToGuardHostagesjungle_fem } Response GoingToPlantBombjungle_fem { scene "scenes/jungle_fem/aff1_i_plant_bomb_01.vcd" scene "scenes/jungle_fem/aff1_i_plant_bomb_02.vcd" scene "scenes/jungle_fem/aff1_i_plant_bomb_03.vcd" scene "scenes/jungle_fem/aff1_i_plant_bomb_05.vcd" } Rule GoingToPlantBombjungle_fem { criteria TLK_GoingToPlantBomb Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response GoingToPlantBombjungle_fem } Response GoingToPlantBombAjungle_fem { scene "scenes/jungle_fem/aff1_omw_to_plant_a_01.vcd" scene "scenes/jungle_fem/aff1_omw_to_plant_a_02.vcd" scene "scenes/jungle_fem/aff1_omw_to_plant_a_03.vcd" scene "scenes/jungle_fem/aff1_omw_to_plant_a_04.vcd" } Rule GoingToPlantBombAjungle_fem { criteria TLK_GoingToPlantBomb Isjungle_fem IsTalkjungle_fem IsBombSiteA ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response GoingToPlantBombAjungle_fem } Response GoingToPlantBombBjungle_fem { scene "scenes/jungle_fem/aff1_omw_to_plant_b_01.vcd" scene "scenes/jungle_fem/aff1_omw_to_plant_b_02.vcd" scene "scenes/jungle_fem/aff1_omw_to_plant_b_03.vcd" scene "scenes/jungle_fem/aff1_omw_to_plant_b_04.vcd" scene "scenes/jungle_fem/aff1_omw_to_plant_b_05.vcd" scene "scenes/jungle_fem/aff1_omw_to_plant_b_06.vcd" } Rule GoingToPlantBombBjungle_fem { criteria TLK_GoingToPlantBomb Isjungle_fem IsTalkjungle_fem IsBombSiteB ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response GoingToPlantBombBjungle_fem } Response GuardingHostageEscapeZonejungle_fem { scene "scenes/jungle_fem/aff1_guarding_escapezone_01.vcd" scene "scenes/jungle_fem/aff1_guarding_escapezone_02.vcd" scene "scenes/jungle_fem/aff1_guarding_escapezone_03.vcd" scene "scenes/jungle_fem/aff1_guarding_escapezone_04.vcd" scene "scenes/jungle_fem/aff1_guarding_escapezone_05.vcd" scene "scenes/jungle_fem/aff1_guarding_escapezone_06.vcd" } Rule GuardingHostageEscapeZonejungle_fem { criteria TLK_GuardingHostageEscapeZone Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response GuardingHostageEscapeZonejungle_fem } Response GuardingHostagesjungle_fem { scene "scenes/jungle_fem/aff1_guarding_hostage_01.vcd" scene "scenes/jungle_fem/aff1_guarding_hostage_02.vcd" scene "scenes/jungle_fem/aff1_guarding_hostage_03.vcd" scene "scenes/jungle_fem/aff1_guarding_hostage_04.vcd" scene "scenes/jungle_fem/aff1_guarding_hostage_05.vcd" } Rule GuardingHostagesjungle_fem { criteria TLK_GuardingHostages Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response GuardingHostagesjungle_fem } Response HostageDownjungle_fem { scene "scenes/jungle_fem/aff1_sees_hostage_death_01.vcd" scene "scenes/jungle_fem/aff1_sees_hostage_death_02.vcd" scene "scenes/jungle_fem/aff1_sees_hostage_death_03.vcd" scene "scenes/jungle_fem/aff1_sees_hostage_death_04.vcd" scene "scenes/jungle_fem/aff1_sees_hostage_death_05.vcd" } Rule HostageDownjungle_fem { criteria TLK_HostageDown Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response HostageDownjungle_fem } Response HeardNoisejungle_fem { scene "scenes/jungle_fem/aff1_heard_sound_01.vcd" scene "scenes/jungle_fem/aff1_heard_sound_02.vcd" scene "scenes/jungle_fem/aff1_heard_sound_03.vcd" scene "scenes/jungle_fem/aff1_heard_sound_04.vcd" scene "scenes/jungle_fem/aff1_heard_sound_05.vcd" scene "scenes/jungle_fem/aff1_heard_sound_06.vcd" } Rule HeardNoisejungle_fem { criteria TLK_HeardNoise Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response HeardNoisejungle_fem } Response helpjungle_fem { scene "scenes/jungle_fem/aff1_request_help_01.vcd" scene "scenes/jungle_fem/aff1_request_help_02.vcd" scene "scenes/jungle_fem/aff1_request_help_03.vcd" scene "scenes/jungle_fem/aff1_request_help_04.vcd" scene "scenes/jungle_fem/aff1_request_help_05.vcd" scene "scenes/jungle_fem/aff1_request_help_06.vcd" } Rule helpjungle_fem { criteria TLK_help Isjungle_fem ApplyContext "Talkjungle_fem:1:1,SaidHelpjungle_fem:1:3" applycontexttoworld Response helpjungle_fem } Response InCombatjungle_fem { scene "scenes/jungle_fem/aff1_takingfire_01.vcd" scene "scenes/jungle_fem/aff1_takingfire_02.vcd" scene "scenes/jungle_fem/aff1_takingfire_03.vcd" scene "scenes/jungle_fem/aff1_takingfire_04.vcd" scene "scenes/jungle_fem/aff1_takingfire_05.vcd" scene "scenes/jungle_fem/aff1_takingfire_06.vcd" scene "scenes/jungle_fem/aff1_takingfire_07.vcd" } Rule InCombatjungle_fem { criteria TLK_InCombat Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response InCombatjungle_fem } Response KilledFriendjungle_fem { scene "scenes/jungle_fem/aff1_sees_friend_killed_01.vcd" scene "scenes/jungle_fem/aff1_sees_friend_killed_02.vcd" scene "scenes/jungle_fem/aff1_sees_friend_killed_03.vcd" scene "scenes/jungle_fem/aff1_sees_friend_killed_04.vcd" scene "scenes/jungle_fem/aff1_sees_friend_killed_05.vcd" scene "scenes/jungle_fem/aff1_sees_friend_killed_06.vcd" scene "scenes/jungle_fem/aff1_sees_friend_killed_07.vcd" } Rule KilledFriendjungle_fem { criteria TLK_KilledFriend Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response KilledFriendjungle_fem } Response KilledMyEnemyjungle_fem { scene "scenes/jungle_fem/aff1_i_killed_enemy_01.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_02.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_03.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_04.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_05.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_06.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_07.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_08.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_09.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_10.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_11.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_12.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_13.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_14.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_15.vcd" } Rule KilledMyEnemyjungle_fem { criteria TLK_KilledMyEnemy Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response KilledMyEnemyjungle_fem } Response LastManStandingjungle_fem { scene "scenes/jungle_fem/aff1_last_unit_alive_01.vcd" scene "scenes/jungle_fem/aff1_last_unit_alive_02.vcd" scene "scenes/jungle_fem/aff1_last_unit_alive_03.vcd" scene "scenes/jungle_fem/aff1_last_unit_alive_04.vcd" scene "scenes/jungle_fem/aff1_last_unit_alive_05.vcd" scene "scenes/jungle_fem/aff1_last_unit_alive_06.vcd" scene "scenes/jungle_fem/aff1_last_unit_alive_07.vcd" scene "scenes/jungle_fem/aff1_last_unit_alive_08.vcd" } Rule LastManStandingjungle_fem { criteria TLK_LastManStanding Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response LastManStandingjungle_fem } Response LostEnemyjungle_fem { scene "scenes/jungle_fem/aff1_lost_sight_enemy_01.vcd" scene "scenes/jungle_fem/aff1_lost_sight_enemy_02.vcd" scene "scenes/jungle_fem/aff1_lost_sight_enemy_03.vcd" } Rule LostEnemyjungle_fem { criteria TLK_LostEnemy Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response LostEnemyjungle_fem } Response Map_ARampjungle_fem { scene "scenes/jungle_fem/aff1_loc_ramp.vcd" } Rule Map_ARampjungle_fem { criteria TLK_Map_ARamp Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_ARampjungle_fem } Response Map_Backjungle_fem { scene "scenes/jungle_fem/aff1_loc_back_01.vcd" //Back Entrance } Rule Map_Backjungle_fem { criteria TLK_Map_Back Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_Backjungle_fem } Response Map_BackAlleyjungle_fem { scene "scenes/jungle_fem/aff1_loc_back_01.vcd" //Back Entrance } Rule Map_BackAlleyjungle_fem { criteria TLK_Map_BackAlley Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_BackAlleyjungle_fem } Response Map_BackAlleysjungle_fem { scene "scenes/jungle_fem/aff1_loc_back_01.vcd" //Back Entrance } Rule Map_BackAlleysjungle_fem { criteria TLK_Map_BackAlleys Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_BackAlleysjungle_fem } Response Map_BackEntrancejungle_fem { scene "scenes/jungle_fem/aff1_loc_back_01.vcd" //Back Entrance } Rule Map_BackEntrancejungle_fem { criteria TLK_Map_BackEntrance Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_BackEntrancejungle_fem } Response Map_BackYardjungle_fem { scene "scenes/jungle_fem/aff1_loc_yard.vcd" //Back Entrance } Rule Map_BackYardjungle_fem { criteria TLK_Map_BackYard Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_BackYardjungle_fem } Response Map_BDoorsjungle_fem { //scene "scenes/jungle_fem/aff1_loc_doubledoors_01.vcd" } Rule Map_BDoorsjungle_fem { criteria TLK_Map_BDoors Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_BDoorsjungle_fem } Response Map_BPlatformjungle_fem { scene "scenes/jungle_fem/aff1_loc_platform.vcd" } Rule Map_BPlatformjungle_fem { criteria TLK_Map_BPlatform Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_BPlatformjungle_fem } Response Map_Bridgejungle_fem { scene "scenes/jungle_fem/aff1_loc_bridge.vcd" } Rule Map_Bridgejungle_fem { criteria TLK_Map_Bridge Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_Bridgejungle_fem } Response Map_Catwalkjungle_fem { scene "scenes/jungle_fem/aff1_loc_catwalk.vcd" } Rule Map_Catwalkjungle_fem { criteria TLK_Map_Catwalk Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_Catwalkjungle_fem } Response Map_CTSpawnjungle_fem { scene "scenes/jungle_fem/aff1_loc_enemy_spawn.vcd" scene "scenes/jungle_fem/aff1_loc_enemy_spawn_01.vcd" } Rule Map_CTSpawnjungle_fem { criteria TLK_Map_CTSpawn Isjungle_fem IsTalkjungle_fem IsNotar_shoots ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_CTSpawnjungle_fem } Response Map_DoubleDoorsjungle_fem { scene "scenes/jungle_fem/aff1_loc_doubledoors.vcd" } Rule Map_DoubleDoorsjungle_fem { criteria TLK_Map_DoubleDoors Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_DoubleDoorsjungle_fem } Response Map_ExtendedAjungle_fem { scene "scenes/jungle_fem/aff1_loc_a_01.vcd" scene "scenes/jungle_fem/aff1_loc_a_02.vcd" scene "scenes/jungle_fem/aff1_loc_a_03.vcd" scene "scenes/jungle_fem/aff1_loc_a_04.vcd" scene "scenes/jungle_fem/aff1_loc_a_05.vcd" scene "scenes/jungle_fem/aff1_loc_a_06.vcd" scene "scenes/jungle_fem/aff1_loc_a_07.vcd" scene "scenes/jungle_fem/aff1_loc_a_08.vcd" scene "scenes/jungle_fem/aff1_loc_a_09.vcd" scene "scenes/jungle_fem/aff1_loc_a_10.vcd" scene "scenes/jungle_fem/aff1_loc_a_11.vcd" } Rule Map_ExtendedAjungle_fem { criteria TLK_Map_ExtendedA Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_ExtendedAjungle_fem } Response Map_Frontjungle_fem { scene "scenes/jungle_fem/aff1_loc_front_01.vcd" } Rule Map_Frontjungle_fem { criteria TLK_Map_Front Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_Frontjungle_fem } Response Map_FrontEntrancejungle_fem { scene "scenes/jungle_fem/aff1_loc_front_01.vcd" //Front entrance } Rule Map_FrontEntrancejungle_fem { criteria TLK_Map_FrontEntrance Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_FrontEntrancejungle_fem } Response Map_Holejungle_fem { scene "scenes/jungle_fem/aff1_loc_hole_01.vcd" } Rule Map_Holejungle_fem { criteria TLK_Map_Hole Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_Holejungle_fem } Response Map_LongAjungle_fem { scene "scenes/jungle_fem/aff1_loc_long.vcd" } Rule Map_LongAjungle_fem { criteria TLK_Map_LongA Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_LongAjungle_fem } Response Map_LongDoorsjungle_fem { //scene "scenes/jungle_fem/aff1_tmap_cs_source35.vcd" //Long Doors //scene "scenes/jungle_fem/aff1_tmap_cs_source36.vcd" //Checking the Long Doors //scene "scenes/jungle_fem/aff1_tmap_cs_source37.vcd" //At Long Doors } Rule Map_LongDoorsjungle_fem { criteria TLK_Map_LongDoors Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_LongDoorsjungle_fem } Response Map_Middlejungle_fem { scene "scenes/jungle_fem/aff1_loc_mid_01.vcd" scene "scenes/jungle_fem/aff1_loc_mid_02.vcd" scene "scenes/jungle_fem/aff1_loc_mid_03.vcd" scene "scenes/jungle_fem/aff1_loc_mid_04.vcd" } Rule Map_Middlejungle_fem { criteria TLK_Map_Middle Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_Middlejungle_fem } Response Map_MidDoorsjungle_fem { scene "scenes/jungle_fem/aff1_loc_mid_01.vcd" scene "scenes/jungle_fem/aff1_loc_mid_02.vcd" scene "scenes/jungle_fem/aff1_loc_mid_03.vcd" scene "scenes/jungle_fem/aff1_loc_mid_04.vcd" } Rule Map_MidDoorsjungle_fem { criteria TLK_Map_MidDoors Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_MidDoorsjungle_fem } Response Map_Overpassjungle_fem { scene "scenes/jungle_fem/aff1_loc_overpass.vcd" } Rule Map_Overpassjungle_fem { criteria TLK_Map_Overpass Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_Overpassjungle_fem } Response Map_PalaceInteriorjungle_fem { scene "scenes/jungle_fem/aff1_loc_palace_01.vcd" } Rule Map_PalaceInteriorjungle_fem { criteria TLK_Map_PalaceInterior Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_PalaceInteriorjungle_fem } Response Map_ShortStairsjungle_fem { scene "scenes/jungle_fem/aff1_loc_stairs.vcd" } Rule Map_ShortStairsjungle_fem { criteria TLK_Map_ShortStairs Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_ShortStairsjungle_fem } Response Map_Sidejungle_fem { //scene "scenes/jungle_fem/aff1_tmap_de_dust24.vcd" //Side //scene "scenes/jungle_fem/aff1_tmap_de_dust25.vcd" //At the side //scene "scenes/jungle_fem/aff1_tmap_de_dust26.vcd" //Checking the side } Rule Map_Sidejungle_fem { criteria TLK_Map_Side Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_Sidejungle_fem } Response Map_SideEntrancejungle_fem { //scene "scenes/jungle_fem/aff1_tmap_de_dust27.vcd" //Side Entrance //scene "scenes/jungle_fem/aff1_tmap_de_dust28.vcd" //I'm checking the side entrance //scene "scenes/jungle_fem/aff1_tmap_de_dust29.vcd" //I'm at the side entrance } Rule Map_SideEntrancejungle_fem { criteria TLK_Map_SideEntrance Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_SideEntrancejungle_fem } Response Map_SnipersNestjungle_fem { scene "scenes/jungle_fem/aff1_loc_snipers_nest.vcd" } Rule Map_SnipersNestjungle_fem { criteria TLK_Map_SnipersNest Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_SnipersNestjungle_fem } Response Map_Stairwelljungle_fem { scene "scenes/jungle_fem/aff1_loc_stairs.vcd" } Rule Map_Stairwelljungle_fem { criteria TLK_Map_Stairwell Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_Stairwelljungle_fem } Response Map_TopofMidjungle_fem { scene "scenes/jungle_fem/aff1_loc_mid_01.vcd" scene "scenes/jungle_fem/aff1_loc_mid_02.vcd" scene "scenes/jungle_fem/aff1_loc_mid_03.vcd" scene "scenes/jungle_fem/aff1_loc_mid_04.vcd" } Rule Map_TopofMidjungle_fem { criteria TLK_Map_TopofMid Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_TopofMidjungle_fem } Response Map_TRampjungle_fem { scene "scenes/jungle_fem/aff1_loc_ramp.vcd" } Rule Map_TRampjungle_fem { criteria TLK_Map_TRamp Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_TRampjungle_fem } Response Map_TSpawnjungle_fem { scene "scenes/jungle_fem/aff1_loc_our_spawn_01.vcd" } Rule Map_TSpawnjungle_fem { criteria TLK_Map_TSpawn Isjungle_fem IsTalkjungle_fem IsNotar_shoots ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_TSpawnjungle_fem } Response Map_UnderAjungle_fem { //scene "scenes/jungle_fem/aff1_tmap_cs_source71.vcd" //Under A //scene "scenes/jungle_fem/aff1_tmap_cs_source73.vcd" //At Under A } Rule Map_UnderAjungle_fem { criteria TLK_Map_UnderA Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_UnderAjungle_fem } Response Map_Underpassjungle_fem { //scene "scenes/jungle_fem/aff1_tmap_de_dust33.vcd" //Underpass //scene "scenes/jungle_fem/aff1_tmap_de_dust34.vcd" //Taking the underpass //scene "scenes/jungle_fem/aff1_tmap_de_dust35.vcd" //At the underpass } Rule Map_Underpassjungle_fem { criteria TLK_Map_Underpass Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_Underpassjungle_fem } Response Map_UpperTunneljungle_fem { //scene "scenes/jungle_fem/aff1_tmap_cs_source74.vcd" //Upper Tunnel //scene "scenes/jungle_fem/aff1_tmap_cs_source75.vcd" //Checking the Upper Tunnel } Rule Map_UpperTunneljungle_fem { criteria TLK_Map_UpperTunnel Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Map_UpperTunneljungle_fem } Response Negativejungle_fem { scene "scenes/jungle_fem/aff1_negative_01.vcd" scene "scenes/jungle_fem/aff1_negative_02.vcd" scene "scenes/jungle_fem/aff1_negative_03.vcd" scene "scenes/jungle_fem/aff1_negative_04.vcd" scene "scenes/jungle_fem/aff1_negative_05.vcd" scene "scenes/jungle_fem/aff1_negative_06.vcd" scene "scenes/jungle_fem/aff1_negative_07.vcd" } Rule Negativejungle_fem { criteria TLK_Negative Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Negativejungle_fem } Response NiceShotjungle_fem { scene "scenes/jungle_fem/aff1_sees_enemy_killed_01.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_02.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_03.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_04.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_05.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_06.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_07.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_08.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_09.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_10.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_11.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_12.vcd" } Rule NiceShotjungle_fem { criteria TLK_NiceShot Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response NiceShotjungle_fem } Response OnARollBragjungle_fem { scene "scenes/jungle_fem/aff1_sees_team_combo_01.vcd" scene "scenes/jungle_fem/aff1_sees_team_combo_02.vcd" scene "scenes/jungle_fem/aff1_sees_team_combo_03.vcd" scene "scenes/jungle_fem/aff1_sees_team_combo_04.vcd" scene "scenes/jungle_fem/aff1_sees_team_combo_05.vcd" scene "scenes/jungle_fem/aff1_sees_team_combo_06.vcd" scene "scenes/jungle_fem/aff1_sees_team_combo_07.vcd" scene "scenes/jungle_fem/aff1_sees_team_combo_08.vcd" } Rule OnARollBragjungle_fem { criteria TLK_OnARollBrag Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response OnARollBragjungle_fem } Response NoEnemiesLeftprofessional { scene "scenes/jungle_fem/aff1_enemies_left_none_01.vcd" scene "scenes/jungle_fem/aff1_enemies_left_none_02.vcd" scene "scenes/jungle_fem/aff1_enemies_left_none_03.vcd" scene "scenes/jungle_fem/aff1_enemies_left_none_04.vcd" scene "scenes/jungle_fem/aff1_enemies_left_none_05.vcd" } Rule NoEnemiesLeftprofessional { criteria TLK_NoEnemiesLeft Isprofessional IsTalkprofessional ApplyContext "Talkprofessional:1:1" applycontexttoworld Response NoEnemiesLeftprofessional } Response OneEnemyLeftjungle_fem { scene "scenes/jungle_fem/aff1_enemies_left_one_01.vcd" scene "scenes/jungle_fem/aff1_enemies_left_one_02.vcd" scene "scenes/jungle_fem/aff1_enemies_left_one_03.vcd" scene "scenes/jungle_fem/aff1_enemies_left_one_04.vcd" scene "scenes/jungle_fem/aff1_enemies_left_one_05.vcd" } Rule OneEnemyLeftjungle_fem { criteria TLK_OneEnemyLeft Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response OneEnemyLeftjungle_fem } Response OnMyWayjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule OnMyWayjungle_fem { criteria TLK_OnMyWay Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response OnMyWayjungle_fem } Response PepTalkScaredjungle_fem { scene "scenes/jungle_fem/aff1_round_losing_01.vcd" scene "scenes/jungle_fem/aff1_round_losing_02.vcd" scene "scenes/jungle_fem/aff1_round_losing_03.vcd" scene "scenes/jungle_fem/aff1_round_losing_04.vcd" scene "scenes/jungle_fem/aff1_round_losing_05.vcd" scene "scenes/jungle_fem/aff1_round_losing_06.vcd" scene "scenes/jungle_fem/aff1_round_losing_07.vcd" scene "scenes/jungle_fem/aff1_round_losing_08.vcd" scene "scenes/jungle_fem/aff1_round_losing_09.vcd" scene "scenes/jungle_fem/aff1_round_losing_10.vcd" scene "scenes/jungle_fem/aff1_scared_01.vcd" scene "scenes/jungle_fem/aff1_scared_01.vcd" scene "scenes/jungle_fem/aff1_scared_02.vcd" scene "scenes/jungle_fem/aff1_scared_04.vcd" scene "scenes/jungle_fem/aff1_scared_05.vcd" scene "scenes/jungle_fem/aff1_scared_06.vcd" scene "scenes/jungle_fem/aff1_scared_07.vcd" scene "scenes/jungle_fem/aff1_scared_08.vcd" } Rule PepTalkScaredjungle_fem { criteria TLK_ScaredEmote Isjungle_fem IsEarlyInRound IsTalkjungle_fem NotSaidPepTalkScaredjungle_fem ApplyContext "Talkjungle_fem:1:1,SaidPepTalkScaredjungle_fem:1:15" applycontexttoworld Response PepTalkScaredjungle_fem } Response PinnedDownjungle_fem { scene "scenes/jungle_fem/aff1_pinned_01.vcd" scene "scenes/jungle_fem/aff1_pinned_02.vcd" scene "scenes/jungle_fem/aff1_pinned_03.vcd" scene "scenes/jungle_fem/aff1_pinned_04.vcd" scene "scenes/jungle_fem/aff1_pinned_05.vcd" } Rule PinnedDownjungle_fem { criteria TLK_PinnedDown Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response PinnedDownjungle_fem } Response PlantingBombjungle_fem { scene "scenes/jungle_fem/aff1_i_plant_bomb_01.vcd" scene "scenes/jungle_fem/aff1_i_plant_bomb_02.vcd" scene "scenes/jungle_fem/aff1_i_plant_bomb_03.vcd" scene "scenes/jungle_fem/aff1_i_plant_bomb_04.vcd" scene "scenes/jungle_fem/aff1_i_plant_bomb_05.vcd" } Rule PlantingBombjungle_fem { criteria TLK_PlantingBomb Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1,SaidBombPlant:1:20" applycontexttoworld Response PlantingBombjungle_fem } Response Radio.Affirmitivejungle_fem { scene "scenes/jungle_fem/aff1_affirmation_01.vcd" scene "scenes/jungle_fem/aff1_affirmation_02.vcd" scene "scenes/jungle_fem/aff1_affirmation_03.vcd" scene "scenes/jungle_fem/aff1_affirmation_04.vcd" scene "scenes/jungle_fem/aff1_affirmation_05.vcd" scene "scenes/jungle_fem/aff1_affirmation_06.vcd" scene "scenes/jungle_fem/aff1_affirmation_07.vcd" scene "scenes/jungle_fem/aff1_affirmation_08.vcd" scene "scenes/jungle_fem/aff1_affirmation_09.vcd" scene "scenes/jungle_fem/aff1_affirmation_10.vcd" } Rule Radio.Affirmitivejungle_fem { criteria TLK_Radio.Affirmitive Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Affirmitivejungle_fem } Response Radio.Cheerjungle_fem { scene "scenes/jungle_fem/aff1_cheer_01.vcd" scene "scenes/jungle_fem/aff1_cheer_02.vcd" scene "scenes/jungle_fem/aff1_cheer_03.vcd" scene "scenes/jungle_fem/aff1_cheer_04.vcd" scene "scenes/jungle_fem/aff1_cheer_05.vcd" scene "scenes/jungle_fem/aff1_cheer_06.vcd" scene "scenes/jungle_fem/aff1_cheer_07.vcd" } Rule Radio.Cheerjungle_fem { criteria TLK_Radio.Cheer Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Cheerjungle_fem } Response Radio.Complimentjungle_fem { scene "scenes/jungle_fem/aff1_compliment_01.vcd" scene "scenes/jungle_fem/aff1_compliment_02.vcd" scene "scenes/jungle_fem/aff1_compliment_03.vcd" scene "scenes/jungle_fem/aff1_compliment_04.vcd" scene "scenes/jungle_fem/aff1_compliment_05.vcd" scene "scenes/jungle_fem/aff1_compliment_06.vcd" scene "scenes/jungle_fem/aff1_compliment_07.vcd" } Rule Radio.Complimentjungle_fem { criteria TLK_Radio.Compliment Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Complimentjungle_fem } Response Radio.CoverMejungle_fem { scene "scenes/jungle_fem/aff1_request_coverme_01.vcd" scene "scenes/jungle_fem/aff1_request_coverme_02.vcd" scene "scenes/jungle_fem/aff1_request_coverme_03.vcd" } Rule Radio.CoverMejungle_fem { criteria TLK_Radio.CoverMe Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.CoverMejungle_fem } Response Radio.Decoyjungle_fem { scene "scenes/jungle_fem/aff1_throwing_decoy_01.vcd" scene "scenes/jungle_fem/aff1_throwing_decoy_02.vcd" scene "scenes/jungle_fem/aff1_throwing_decoy_03.vcd" } Rule Radio.Decoyjungle_fem { criteria TLK_Radio.Decoy Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Decoyjungle_fem } Response Radio.EnemyDownjungle_fem { scene "scenes/jungle_fem/aff1_sees_enemy_killed_01.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_02.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_03.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_04.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_05.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_06.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_07.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_08.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_09.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_10.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_11.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_killed_12.vcd" } Rule Radio.EnemyDownjungle_fem { criteria TLK_Radio.EnemyDown Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.EnemyDownjungle_fem } Response Radio.EnemySpottedjungle_fem { scene "scenes/jungle_fem/aff1_sees_enemy_02.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_03.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_04.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_05.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_06.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_07.vcd" scene "scenes/jungle_fem/aff1_sees_enemy_08.vcd" } Rule Radio.EnemySpottedjungle_fem { criteria TLK_Radio.EnemySpotted Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.EnemySpottedjungle_fem } Response Radio.FireInTheHolejungle_fem { scene "scenes/jungle_fem/aff1_throwing_grenade_01.vcd" scene "scenes/jungle_fem/aff1_throwing_grenade_02.vcd" scene "scenes/jungle_fem/aff1_throwing_grenade_03.vcd" } Rule Radio.FireInTheHolejungle_fem { criteria TLK_Radio.FireInTheHole Isjungle_fem IsTalkjungle_fem IsNottraining1 ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.FireInTheHolejungle_fem } Response Radio.Flashbangjungle_fem { scene "scenes/jungle_fem/aff1_throwing_flashbang_01.vcd" scene "scenes/jungle_fem/aff1_throwing_flashbang_02.vcd" scene "scenes/jungle_fem/aff1_throwing_flashbang_03.vcd" scene "scenes/jungle_fem/aff1_throwing_flashbang_04.vcd" } Rule Radio.Flashbangjungle_fem { criteria TLK_Radio.Flashbang Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Flashbangjungle_fem } Response Radio.FollowMejungle_fem { scene "scenes/jungle_fem/aff1_request_follow_me_01.vcd" scene "scenes/jungle_fem/aff1_request_follow_me_02.vcd" scene "scenes/jungle_fem/aff1_request_follow_me_03.vcd" scene "scenes/jungle_fem/aff1_request_follow_me_04.vcd" scene "scenes/jungle_fem/aff1_request_follow_me_05.vcd" scene "scenes/jungle_fem/aff1_request_follow_me_06.vcd" } Rule Radio.FollowMejungle_fem { criteria TLK_Radio.FollowMe Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.FollowMejungle_fem } Response Radio.GetInPositionjungle_fem { scene "scenes/jungle_fem/aff1_thankful_01.vcd" scene "scenes/jungle_fem/aff1_thankful_02.vcd" scene "scenes/jungle_fem/aff1_thankful_03.vcd" scene "scenes/jungle_fem/aff1_thankful_04.vcd" scene "scenes/jungle_fem/aff1_thankful_05.vcd" scene "scenes/jungle_fem/aff1_thankful_06.vcd" scene "scenes/jungle_fem/aff1_thankful_07.vcd" scene "scenes/jungle_fem/aff1_thankful_08.vcd" scene "scenes/jungle_fem/aff1_thankful_09.vcd" } Rule Radio.GetInPositionjungle_fem { criteria TLK_Radio.GetInPosition Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GetInPositionjungle_fem } Response Radio.GetOutOfTherejungle_fem { scene "scenes/jungle_fem/aff1_bomb_pre_explosion_01.vcd" scene "scenes/jungle_fem/aff1_bomb_pre_explosion_02.vcd" scene "scenes/jungle_fem/aff1_bomb_pre_explosion_03.vcd" } Rule Radio.GetOutOfTherejungle_fem { criteria TLK_Radio.GetOutOfThere Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GetOutOfTherejungle_fem } Response Radio.GoGoGojungle_fem { scene "scenes/jungle_fem/aff1_request_move_01.vcd" scene "scenes/jungle_fem/aff1_request_move_02.vcd" scene "scenes/jungle_fem/aff1_request_move_03.vcd" scene "scenes/jungle_fem/aff1_request_move_04.vcd" scene "scenes/jungle_fem/aff1_request_move_05.vcd" scene "scenes/jungle_fem/aff1_request_move_06.vcd" scene "scenes/jungle_fem/aff1_request_move_07.vcd" scene "scenes/jungle_fem/aff1_request_move_08.vcd" } Rule Radio.GoGoGojungle_fem { criteria TLK_Radio.GoGoGo Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoGoGojungle_fem } Response Radio.HoldPositionjungle_fem { scene "scenes/jungle_fem/aff1_request_hold_01.vcd" scene "scenes/jungle_fem/aff1_request_hold_02.vcd" scene "scenes/jungle_fem/aff1_request_hold_03.vcd" } Rule Radio.HoldPositionjungle_fem { criteria TLK_Radio.HoldPosition Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.HoldPositionjungle_fem } Response Radio.InPositionjungle_fem { scene "scenes/jungle_fem/aff1_in_position_01.vcd" scene "scenes/jungle_fem/aff1_in_position_02.vcd" scene "scenes/jungle_fem/aff1_in_position_03.vcd" scene "scenes/jungle_fem/aff1_in_position_04.vcd" scene "scenes/jungle_fem/aff1_in_position_05.vcd" scene "scenes/jungle_fem/aff1_in_position_06.vcd" scene "scenes/jungle_fem/aff1_in_position_07.vcd" scene "scenes/jungle_fem/aff1_in_position_08.vcd" } Rule Radio.InPositionjungle_fem { criteria TLK_Radio.InPosition Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.InPositionjungle_fem } Response radio.letsgojungle_fem { scene "scenes/jungle_fem/aff1_request_move_01.vcd" scene "scenes/jungle_fem/aff1_request_move_02.vcd" scene "scenes/jungle_fem/aff1_request_move_03.vcd" scene "scenes/jungle_fem/aff1_request_move_04.vcd" scene "scenes/jungle_fem/aff1_request_move_05.vcd" scene "scenes/jungle_fem/aff1_request_move_06.vcd" scene "scenes/jungle_fem/aff1_request_move_07.vcd" scene "scenes/jungle_fem/aff1_request_move_08.vcd" } Rule radio.letsgojungle_fem { criteria TLK_radio.letsgo Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response radio.letsgojungle_fem } Response radio.locknloadjungle_fem { scene "scenes/jungle_fem/aff1_round_start_01.vcd" scene "scenes/jungle_fem/aff1_round_start_02.vcd" scene "scenes/jungle_fem/aff1_round_start_03.vcd" scene "scenes/jungle_fem/aff1_round_start_04.vcd" scene "scenes/jungle_fem/aff1_round_start_05.vcd" scene "scenes/jungle_fem/aff1_round_start_06.vcd" scene "scenes/jungle_fem/aff1_round_start_07.vcd" scene "scenes/jungle_fem/aff1_round_start_08.vcd" scene "scenes/jungle_fem/aff1_round_start_09.vcd" scene "scenes/jungle_fem/aff1_round_start_10.vcd" scene "scenes/jungle_fem/aff1_round_start_12.vcd" } Rule radio.locknloadjungle_fem { criteria TLK_radio.locknload Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response radio.locknloadjungle_fem } Response Radio.Molotovjungle_fem { scene "scenes/jungle_fem/aff1_throwing_molotov_01.vcd" scene "scenes/jungle_fem/aff1_throwing_molotov_02.vcd" scene "scenes/jungle_fem/aff1_throwing_molotov_03.vcd" scene "scenes/jungle_fem/aff1_throwing_molotov_04.vcd" } Rule Radio.Molotovjungle_fem { criteria TLK_Radio.Molotov Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Molotovjungle_fem } Response Radio.NeedBackupjungle_fem { scene "scenes/jungle_fem/aff1_request_backup_01.vcd" scene "scenes/jungle_fem/aff1_request_backup_02.vcd" scene "scenes/jungle_fem/aff1_request_backup_03.vcd" scene "scenes/jungle_fem/aff1_request_backup_04.vcd" } Rule Radio.NeedBackupjungle_fem { criteria TLK_Radio.NeedBackup Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.NeedBackupjungle_fem } Response Radio.Negativejungle_fem { scene "scenes/jungle_fem/aff1_negative_01.vcd" scene "scenes/jungle_fem/aff1_negative_02.vcd" scene "scenes/jungle_fem/aff1_negative_03.vcd" scene "scenes/jungle_fem/aff1_negative_04.vcd" scene "scenes/jungle_fem/aff1_negative_05.vcd" scene "scenes/jungle_fem/aff1_negative_06.vcd" scene "scenes/jungle_fem/aff1_negative_07.vcd" } Rule Radio.Negativejungle_fem { criteria TLK_Radio.Negative Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Negativejungle_fem } Response Radio.Regroupjungle_fem { scene "scenes/jungle_fem/aff1_request_regroup_01.vcd" scene "scenes/jungle_fem/aff1_request_regroup_02.vcd" scene "scenes/jungle_fem/aff1_request_regroup_03.vcd" scene "scenes/jungle_fem/aff1_request_regroup_04.vcd" scene "scenes/jungle_fem/aff1_request_stick_together_01.vcd" scene "scenes/jungle_fem/aff1_request_stick_together_02.vcd" scene "scenes/jungle_fem/aff1_request_stick_together_03.vcd" scene "scenes/jungle_fem/aff1_request_stick_together_04.vcd" scene "scenes/jungle_fem/aff1_request_stick_together_05.vcd" } Rule Radio.Regroupjungle_fem { criteria TLK_Radio.Regroup Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Regroupjungle_fem } Response Radio.ReportingInjungle_fem { scene "scenes/jungle_fem/aff1_reporting_in_01.vcd" scene "scenes/jungle_fem/aff1_reporting_in_02.vcd" scene "scenes/jungle_fem/aff1_reporting_in_03.vcd" scene "scenes/jungle_fem/aff1_reporting_in_04.vcd" scene "scenes/jungle_fem/aff1_reporting_in_05.vcd" } Rule Radio.ReportingInjungle_fem { criteria TLK_Radio.ReportingIn Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ReportingInjungle_fem } Response Radio.ReportInTeamjungle_fem { scene "scenes/jungle_fem/aff1_request_report_01.vcd" scene "scenes/jungle_fem/aff1_request_report_02.vcd" scene "scenes/jungle_fem/aff1_request_report_03.vcd" scene "scenes/jungle_fem/aff1_request_report_04.vcd" scene "scenes/jungle_fem/aff1_request_report_05.vcd" } Rule Radio.ReportInTeamjungle_fem { criteria TLK_Radio.ReportInTeam Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ReportInTeamjungle_fem } Response Radio.Rogerjungle_fem { scene "scenes/jungle_fem/aff1_agree_01.vcd" scene "scenes/jungle_fem/aff1_agree_02.vcd" scene "scenes/jungle_fem/aff1_agree_03.vcd" scene "scenes/jungle_fem/aff1_agree_04.vcd" scene "scenes/jungle_fem/aff1_agree_05.vcd" scene "scenes/jungle_fem/aff1_agree_06.vcd" } Rule Radio.Rogerjungle_fem { criteria TLK_Radio.Roger Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Rogerjungle_fem } Response Radio.SectorClearjungle_fem { scene "scenes/jungle_fem/aff1_sees_area_clear_01.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_02.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_03.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_04.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_05.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_06.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_07.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_08.vcd" scene "scenes/jungle_fem/aff1_sees_area_clear_09.vcd" } Rule Radio.SectorClearjungle_fem { criteria TLK_Radio.SectorClear Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.SectorClearjungle_fem } Response Radio.Smokejungle_fem { scene "scenes/jungle_fem/aff1_throwing_smoke_01.vcd" scene "scenes/jungle_fem/aff1_throwing_smoke_02.vcd" scene "scenes/jungle_fem/aff1_throwing_smoke_03.vcd" scene "scenes/jungle_fem/aff1_throwing_smoke_04.vcd" } Rule Radio.Smokejungle_fem { criteria TLK_Radio.Smoke Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Smokejungle_fem } Response Radio.StickTogetherjungle_fem { scene "scenes/jungle_fem/aff1_request_stick_together_01.vcd" scene "scenes/jungle_fem/aff1_request_stick_together_02.vcd" scene "scenes/jungle_fem/aff1_request_stick_together_03.vcd" } Rule Radio.StickTogetherjungle_fem { criteria TLK_Radio.StickTogether Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.StickTogetherjungle_fem } Response radio.takingfirejungle_fem { scene "scenes/jungle_fem/aff1_takingfire_01.vcd" scene "scenes/jungle_fem/aff1_takingfire_02.vcd" scene "scenes/jungle_fem/aff1_takingfire_03.vcd" scene "scenes/jungle_fem/aff1_takingfire_04.vcd" scene "scenes/jungle_fem/aff1_takingfire_05.vcd" scene "scenes/jungle_fem/aff1_takingfire_06.vcd" scene "scenes/jungle_fem/aff1_takingfire_07.vcd" } Rule radio.takingfirejungle_fem { criteria TLK_radio.takingfire Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response radio.takingfirejungle_fem } Response Radio.TeamFallBackjungle_fem { scene "scenes/jungle_fem/aff1_request_fallback_01.vcd" scene "scenes/jungle_fem/aff1_request_fallback_02.vcd" scene "scenes/jungle_fem/aff1_request_fallback_03.vcd" } Rule Radio.TeamFallBackjungle_fem { criteria TLK_Radio.TeamFallBack Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.TeamFallBackjungle_fem } Response Radio.Thanksjungle_fem { scene "scenes/jungle_fem/aff1_thankful_01.vcd" scene "scenes/jungle_fem/aff1_thankful_02.vcd" scene "scenes/jungle_fem/aff1_thankful_03.vcd" scene "scenes/jungle_fem/aff1_thankful_04.vcd" scene "scenes/jungle_fem/aff1_thankful_05.vcd" scene "scenes/jungle_fem/aff1_thankful_06.vcd" scene "scenes/jungle_fem/aff1_thankful_07.vcd" scene "scenes/jungle_fem/aff1_thankful_08.vcd" scene "scenes/jungle_fem/aff1_thankful_09.vcd" } Rule Radio.Thanksjungle_fem { criteria TLK_Radio.Thanks Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Thanksjungle_fem } Response Radio.YouTakeThePointjungle_fem { scene "scenes/jungle_fem/aff1_following_friend_01.vcd" scene "scenes/jungle_fem/aff1_following_friend_02.vcd" scene "scenes/jungle_fem/aff1_following_friend_03.vcd" scene "scenes/jungle_fem/aff1_following_friend_04.vcd" scene "scenes/jungle_fem/aff1_following_friend_05.vcd" scene "scenes/jungle_fem/aff1_following_friend_06.vcd" } Rule Radio.YouTakeThePointjungle_fem { criteria TLK_Radio.YouTakeThePoint Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.YouTakeThePointjungle_fem } Response ReportingInjungle_fem { scene "scenes/jungle_fem/aff1_reporting_in_01.vcd" scene "scenes/jungle_fem/aff1_reporting_in_02.vcd" scene "scenes/jungle_fem/aff1_reporting_in_03.vcd" scene "scenes/jungle_fem/aff1_reporting_in_04.vcd" scene "scenes/jungle_fem/aff1_reporting_in_05.vcd" scene "scenes/jungle_fem/aff1_reporting_in_06.vcd" } Rule ReportingInjungle_fem { criteria TLK_ReportingIn Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response ReportingInjungle_fem } Response RequestReportjungle_fem { scene "scenes/jungle_fem/aff1_request_report_01.vcd" scene "scenes/jungle_fem/aff1_request_report_02.vcd" scene "scenes/jungle_fem/aff1_request_report_03.vcd" scene "scenes/jungle_fem/aff1_request_report_04.vcd" scene "scenes/jungle_fem/aff1_request_report_05.vcd" } Rule RequestReportjungle_fem { criteria TLK_RequestReport Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response RequestReportjungle_fem } Response ScaredEmotejungle_fem { scene "scenes/jungle_fem/aff1_scared_01.vcd" scene "scenes/jungle_fem/aff1_scared_02.vcd" scene "scenes/jungle_fem/aff1_scared_03.vcd" scene "scenes/jungle_fem/aff1_scared_04.vcd" scene "scenes/jungle_fem/aff1_scared_05.vcd" scene "scenes/jungle_fem/aff1_scared_06.vcd" scene "scenes/jungle_fem/aff1_scared_07.vcd" scene "scenes/jungle_fem/aff1_scared_08.vcd" } Rule ScaredEmotejungle_fem { criteria TLK_ScaredEmote Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response ScaredEmotejungle_fem } Response SniperKilledjungle_fem { scene "scenes/jungle_fem/aff1_sees_sniper_killed_01.vcd" scene "scenes/jungle_fem/aff1_sees_sniper_killed_02.vcd" scene "scenes/jungle_fem/aff1_sees_sniper_killed_03.vcd" scene "scenes/jungle_fem/aff1_sees_sniper_killed_04.vcd" scene "scenes/jungle_fem/aff1_sees_sniper_killed_05.vcd" scene "scenes/jungle_fem/aff1_sees_sniper_killed_06.vcd" scene "scenes/jungle_fem/aff1_sees_sniper_killed_07.vcd" } Rule SniperKilledjungle_fem { criteria TLK_SniperKilled Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response SniperKilledjungle_fem } Response SniperWarningjungle_fem { scene "scenes/jungle_fem/aff1_sees_sniper_01.vcd" scene "scenes/jungle_fem/aff1_sees_sniper_02.vcd" scene "scenes/jungle_fem/aff1_sees_sniper_03.vcd" scene "scenes/jungle_fem/aff1_sees_sniper_04.vcd" } Rule SniperWarningjungle_fem { criteria TLK_SniperWarning Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response SniperWarningjungle_fem } Response SpottedLooseBombjungle_fem { scene "scenes/jungle_fem/aff1_sees_dropped_bomb_01.vcd" scene "scenes/jungle_fem/aff1_sees_dropped_bomb_02.vcd" scene "scenes/jungle_fem/aff1_sees_dropped_bomb_03.vcd" scene "scenes/jungle_fem/aff1_sees_dropped_bomb_04.vcd" scene "scenes/jungle_fem/aff1_sees_dropped_bomb_05.vcd" scene "scenes/jungle_fem/aff1_sees_dropped_bomb_06.vcd" } Rule SpottedLooseBombjungle_fem { criteria TLK_SpottedLooseBomb Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response SpottedLooseBombjungle_fem } Response ThreeEnemiesLeftjungle_fem { scene "scenes/jungle_fem/aff1_enemies_left_three_01.vcd" scene "scenes/jungle_fem/aff1_enemies_left_three_02.vcd" scene "scenes/jungle_fem/aff1_enemies_left_three_03.vcd" scene "scenes/jungle_fem/aff1_enemies_left_three_04.vcd" } Rule ThreeEnemiesLeftjungle_fem { criteria TLK_ThreeEnemiesLeft Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response ThreeEnemiesLeftjungle_fem } Response TwoEnemiesLeftjungle_fem { scene "scenes/jungle_fem/aff1_enemies_left_two_01.vcd" scene "scenes/jungle_fem/aff1_enemies_left_two_02.vcd" scene "scenes/jungle_fem/aff1_enemies_left_two_03.vcd" scene "scenes/jungle_fem/aff1_enemies_left_two_04.vcd" } Rule TwoEnemiesLeftjungle_fem { criteria TLK_TwoEnemiesLeft Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TwoEnemiesLeftjungle_fem } Response WaitingHerejungle_fem { scene "scenes/jungle_fem/aff1_waiting_here_01.vcd" scene "scenes/jungle_fem/aff1_waiting_here_02.vcd" scene "scenes/jungle_fem/aff1_waiting_here_03.vcd" scene "scenes/jungle_fem/aff1_waiting_here_04.vcd" scene "scenes/jungle_fem/aff1_waiting_here_05.vcd" scene "scenes/jungle_fem/aff1_waiting_here_06.vcd" scene "scenes/jungle_fem/aff1_waiting_here_07.vcd" scene "scenes/jungle_fem/aff1_waiting_here_08.vcd" } Rule WaitingHerejungle_fem { criteria TLK_WaitingHere Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response WaitingHerejungle_fem } Response WonRoundjungle_fem { scene "scenes/jungle_fem/aff1_round_won_01.vcd" scene "scenes/jungle_fem/aff1_round_won_02.vcd" scene "scenes/jungle_fem/aff1_round_won_03.vcd" scene "scenes/jungle_fem/aff1_round_won_04.vcd" scene "scenes/jungle_fem/aff1_round_won_05.vcd" scene "scenes/jungle_fem/aff1_round_won_06.vcd" scene "scenes/jungle_fem/aff1_round_won_07.vcd" } Rule WonRoundjungle_fem { criteria TLK_WonRound Isjungle_fem IsTalkjungle_fem NotSaidRoundEndjungle_fem ApplyContext "Talkjungle_fem:1:1,SaidRoundEndjungle_fem:1:10" applycontexttoworld Response WonRoundjungle_fem } Response WonRoundCleanjungle_fem { scene "scenes/jungle_fem/aff1_round_won_nocasualities_01.vcd" scene "scenes/jungle_fem/aff1_round_won_nocasualities_02.vcd" scene "scenes/jungle_fem/aff1_round_won_nocasualities_03.vcd" scene "scenes/jungle_fem/aff1_round_won_nocasualities_04.vcd" scene "scenes/jungle_fem/aff1_round_won_nocasualities_05.vcd" } Rule WonRoundCleanjungle_fem { criteria TLK_WonRoundClean Isjungle_fem IsAllAlive IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1,SaidRoundEndjungle_fem:1:10" applycontexttoworld Response WonRoundCleanjungle_fem } Response WonRoundQuicklyjungle_fem { scene "scenes/jungle_fem/aff1_round_won_quickly_01.vcd" scene "scenes/jungle_fem/aff1_round_won_quickly_02.vcd" scene "scenes/jungle_fem/aff1_round_won_quickly_03.vcd" scene "scenes/jungle_fem/aff1_round_won_quickly_04.vcd" } Rule WonRoundQuicklyjungle_fem { criteria TLK_WonRoundQuickly Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1,SaidRoundEndjungle_fem:1:10" applycontexttoworld Response WonRoundQuicklyjungle_fem } Rule AgreeWithPlanjungle_fem { criteria TLK_AgreeWithPlan Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Agreejungle_fem } Rule FollowingCommanderjungle_fem { criteria TLK_FollowingCommander Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response FollowingFriendjungle_fem } Rule FollowingSirjungle_fem { criteria TLK_FollowingSir Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response FollowingFriendjungle_fem } Rule NiceShotCommanderjungle_fem { criteria TLK_NiceShotCommander Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response NiceShotjungle_fem } Rule NiceShotSirjungle_fem { criteria TLK_NiceShotSir Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response NiceShotjungle_fem } Rule ThrillEmotejungle_fem { criteria TLK_ThrillEmote Isjungle_fem IsTalkjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response OnARollBragjungle_fem } Rule EnemySpottedjungle_fem { criteria TLK_EnemySpotted Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.EnemySpottedjungle_fem } Rule radio.gojungle_fem { criteria TLK_radio.go Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response radio.letsgojungle_fem } Rule radio.moveoutjungle_fem { criteria TLK_radio.moveout Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response radio.locknloadjungle_fem } Rule Radio.ReportInTeamjungle_fem { criteria TLK_Radio.ReportInTeam Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response RequestReportjungle_fem } Response TeamLeadWonjungle_fem { scene "scenes/jungle_fem/aff1_round_winning_01.vcd" scene "scenes/jungle_fem/aff1_round_winning_02.vcd" scene "scenes/jungle_fem/aff1_round_winning_03.vcd" scene "scenes/jungle_fem/aff1_round_winning_04.vcd" scene "scenes/jungle_fem/aff1_round_winning_05.vcd" scene "scenes/jungle_fem/aff1_round_winning_06.vcd" scene "scenes/jungle_fem/aff1_round_winning_07.vcd" scene "scenes/jungle_fem/aff1_round_winning_08.vcd" scene "scenes/jungle_fem/aff1_round_winning_09.vcd" scene "scenes/jungle_fem/aff1_round_winning_10.vcd" scene "scenes/jungle_fem/aff1_round_winning_11.vcd" scene "scenes/jungle_fem/aff1_round_winning_12.vcd" scene "scenes/jungle_fem/aff1_round_winning_13.vcd" scene "scenes/jungle_fem/aff1_round_winning_14.vcd" scene "scenes/jungle_fem/aff1_round_winning_15.vcd" scene "scenes/jungle_fem/aff1_round_winning_16.vcd" scene "scenes/jungle_fem/aff1_round_winning_17.vcd" } Rule TeamLeadWonjungle_fem { criteria TDM_GainedLead Isjungle_fem IsTalkjungle_fem TDM_ChatterAllowed_T ApplyContext "Talkjungle_fem:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadWonjungle_fem } Response TeamLeadLostjungle_fem { scene "scenes/jungle_fem/aff1_round_losing_01.vcd" scene "scenes/jungle_fem/aff1_round_losing_02.vcd" scene "scenes/jungle_fem/aff1_round_losing_03.vcd" scene "scenes/jungle_fem/aff1_round_losing_04.vcd" scene "scenes/jungle_fem/aff1_round_losing_05.vcd" scene "scenes/jungle_fem/aff1_round_losing_06.vcd" scene "scenes/jungle_fem/aff1_round_losing_07.vcd" scene "scenes/jungle_fem/aff1_round_losing_08.vcd" scene "scenes/jungle_fem/aff1_round_losing_09.vcd" scene "scenes/jungle_fem/aff1_round_losing_10.vcd" } Rule TeamLeadLostjungle_fem { criteria TDM_LostLead Isjungle_fem IsTalkjungle_fem TDM_ChatterAllowed_T ApplyContext "Talkjungle_fem:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadLostjungle_fem } Response Radio.Sorryjungle_fem { scene "scenes/jungle_fem/aff1_sorry_01.vcd" scene "scenes/jungle_fem/aff1_sorry_02.vcd" scene "scenes/jungle_fem/aff1_sorry_03.vcd" scene "scenes/jungle_fem/aff1_sorry_04.vcd" scene "scenes/jungle_fem/aff1_sorry_05.vcd" scene "scenes/jungle_fem/aff1_sorry_06.vcd" } Rule Radio.Sorryjungle_fem { criteria TLK_Radio.Sorry Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Sorryjungle_fem } Response Radio.GoAjungle_fem { scene "scenes/jungle_fem/aff1_goto_a_01.vcd" } Rule Radio.GoAjungle_fem { criteria TLK_Radio.GoA Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoAjungle_fem } Response Radio.GoBjungle_fem { scene "scenes/jungle_fem/aff1_goto_b_01.vcd" } Rule Radio.GoBjungle_fem { criteria TLK_Radio.GoB Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoBjungle_fem } Response Radio.NeedDropjungle_fem { scene "scenes/jungle_fem/aff1_request_weapon_01.vcd" scene "scenes/jungle_fem/aff1_request_weapon_02.vcd" scene "scenes/jungle_fem/aff1_request_weapon_03.vcd" scene "scenes/jungle_fem/aff1_request_weapon_04.vcd" } Rule Radio.NeedDropjungle_fem { criteria TLK_Radio.NeedDrop Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.NeedDropjungle_fem } ///////////////////////////// // LOCATIONS ///////////////////////////////// ////////// Location Only Response Radio.LocBombAjungle_fem { scene "scenes/jungle_fem/aff1_loc_a_01.vcd" scene "scenes/jungle_fem/aff1_loc_a_02.vcd" scene "scenes/jungle_fem/aff1_loc_a_03.vcd" scene "scenes/jungle_fem/aff1_loc_a_04.vcd" scene "scenes/jungle_fem/aff1_loc_a_05.vcd" scene "scenes/jungle_fem/aff1_loc_a_06.vcd" scene "scenes/jungle_fem/aff1_loc_a_07.vcd" scene "scenes/jungle_fem/aff1_loc_a_08.vcd" scene "scenes/jungle_fem/aff1_loc_a_09.vcd" scene "scenes/jungle_fem/aff1_loc_a_10.vcd" } Rule Radio.LocBombAjungle_fem { criteria TLK_Radio.LocBombA Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocBombAjungle_fem } Response Radio.LocBombBjungle_fem { scene "scenes/jungle_fem/aff1_loc_b_01.vcd" scene "scenes/jungle_fem/aff1_loc_b_02.vcd" scene "scenes/jungle_fem/aff1_loc_b_03.vcd" scene "scenes/jungle_fem/aff1_loc_b_04.vcd" scene "scenes/jungle_fem/aff1_loc_b_05.vcd" scene "scenes/jungle_fem/aff1_loc_b_06.vcd" scene "scenes/jungle_fem/aff1_loc_b_07.vcd" scene "scenes/jungle_fem/aff1_loc_b_08.vcd" } Rule Radio.LocBombBjungle_fem { criteria TLK_Radio.LocBombB Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocBombBjungle_fem } Response Radio.LocBackjungle_fem { scene "scenes/jungle_fem/aff1_loc_back_01.vcd" } Rule Radio.LocBackjungle_fem { criteria TLK_Radio.LocBack Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocBackjungle_fem } Response Radio.LocC4jungle_fem { scene "scenes/jungle_fem/aff1_loc_c4_03.vcd" scene "scenes/jungle_fem/aff1_loc_c4_04.vcd" scene "scenes/jungle_fem/aff1_loc_c4_05.vcd" scene "scenes/jungle_fem/aff1_loc_c4_06.vcd" } Rule Radio.LocC4jungle_fem { criteria TLK_Radio.LocC4 Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocC4jungle_fem } Response Radio.LocCatwalkjungle_fem { scene "scenes/jungle_fem/aff1_loc_catwalk.vcd" } Rule Radio.LocCatwalkjungle_fem { criteria TLK_Radio.LocCatwalk Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocCatwalkjungle_fem } Response Radio.LocConnectorjungle_fem { scene "scenes/jungle_fem/aff1_loc_connector_01.vcd" } Rule Radio.LocConnectorjungle_fem { criteria TLK_Radio.LocConnector Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocConnectorjungle_fem } Response Radio.LocDoorjungle_fem { scene "scenes/jungle_fem/aff1_loc_door.vcd" } Rule Radio.LocDoorjungle_fem { criteria TLK_Radio.LocDoor Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocDoorjungle_fem } Response Radio.LocDoubleDoorsjungle_fem { scene "scenes/jungle_fem/aff1_loc_doubledoors.vcd" } Rule Radio.LocDoubleDoorsjungle_fem { criteria TLK_Radio.LocDoubleDoors Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocDoubleDoorsjungle_fem } Response Radio.LocEnemySpawnjungle_fem { scene "scenes/jungle_fem/aff1_loc_enemy_spawn.vcd" scene "scenes/jungle_fem/aff1_loc_enemy_spawn_01.vcd" } Rule Radio.LocEnemySpawnjungle_fem { criteria TLK_Radio.LocEnemySpawn Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocEnemySpawnjungle_fem } Response Radio.LocFrontjungle_fem { scene "scenes/jungle_fem/aff1_loc_front_01.vcd" } Rule Radio.LocFrontjungle_fem { criteria TLK_Radio.LocFront Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocFrontjungle_fem } Response Radio.LocHolejungle_fem { scene "scenes/jungle_fem/aff1_loc_hole_01.vcd" } Rule Radio.LocHolejungle_fem { criteria TLK_Radio.LocHole Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocHolejungle_fem } Response Radio.LocHostagejungle_fem { scene "scenes/jungle_fem/aff1_loc_hostage_01.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_02.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_03.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_04.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_05.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_06.vcd" } Rule Radio.LocHostagejungle_fem { criteria TLK_Radio.LocHostage Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocHostagejungle_fem } Response Radio.LocHostageEscapeZonejungle_fem { scene "scenes/jungle_fem/aff1_loc_hostage_escape_zone_01.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_escape_zone_02.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_escape_zone_03.vcd" } Rule Radio.LocHostageEscapeZonejungle_fem { criteria TLK_Radio.LocHostageEscapeZone Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocHostageEscapeZonejungle_fem } Response Radio.LocHutjungle_fem { scene "scenes/jungle_fem/aff1_loc_hut.vcd" } Rule Radio.LocHutjungle_fem { criteria TLK_Radio.LocHut Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocHutjungle_fem } Response Radio.LocLongjungle_fem { scene "scenes/jungle_fem/aff1_loc_long.vcd" } Rule Radio.LocLongjungle_fem { criteria TLK_Radio.LocLong Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocLongjungle_fem } Response Radio.LocMidjungle_fem { scene "scenes/jungle_fem/aff1_loc_mid_01.vcd" scene "scenes/jungle_fem/aff1_loc_mid_02.vcd" scene "scenes/jungle_fem/aff1_loc_mid_03.vcd" scene "scenes/jungle_fem/aff1_loc_mid_04.vcd" } Rule Radio.LocMidjungle_fem { criteria TLK_Radio.LocMid Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocMidjungle_fem } Response Radio.LocOurSpawnjungle_fem { scene "scenes/jungle_fem/aff1_loc_our_spawn_01.vcd" } Rule Radio.LocOurSpawnjungle_fem { criteria TLK_Radio.LocOurSpawn Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocOurSpawnjungle_fem } Response Radio.LocOverpassjungle_fem { scene "scenes/jungle_fem/aff1_loc_overpass.vcd" } Rule Radio.LocOverpassjungle_fem { criteria TLK_Radio.LocOverpass Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocOverpassjungle_fem } Response Radio.LocPalacejungle_fem { scene "scenes/jungle_fem/aff1_loc_palace_01.vcd" } Rule Radio.LocPalacejungle_fem { criteria TLK_Radio.LocPalace Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocPalacejungle_fem } Response Radio.LocPlatformjungle_fem { scene "scenes/jungle_fem/aff1_loc_platform.vcd" } Rule Radio.LocPlatformjungle_fem { criteria TLK_Radio.LocPlatform Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocPlatformjungle_fem } Response Radio.LocRampjungle_fem { scene "scenes/jungle_fem/aff1_loc_ramp.vcd" } Rule Radio.LocRampjungle_fem { criteria TLK_Radio.LocRamp Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocRampjungle_fem } Response Radio.LocSnipersNestjungle_fem { scene "scenes/jungle_fem/aff1_loc_snipers_nest.vcd" } Rule Radio.LocSnipersNestjungle_fem { criteria TLK_Radio.LocSnipersNest Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocSnipersNestjungle_fem } Response Radio.LocStairsjungle_fem { scene "scenes/jungle_fem/aff1_loc_stairs.vcd" } Rule Radio.LocStairsjungle_fem { criteria TLK_Radio.LocStairs Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocStairsjungle_fem } Response Radio.LocYardjungle_fem { scene "scenes/jungle_fem/aff1_loc_yard.vcd" } Rule Radio.LocYardjungle_fem { criteria TLK_Radio.LocYard Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.LocYardjungle_fem } ////////// IM AT LOCATION Response Radio.ImAtLocBombAjungle_fem { scene "scenes/jungle_fem/aff1_guarding_bombsite_a_01.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_a_02.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_a_03.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_a_04.vcd" } Rule Radio.ImAtLocBombAjungle_fem { criteria TLK_Radio.ImAtLocBombA Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocBombAjungle_fem } Response Radio.ImAtLocBombBjungle_fem { scene "scenes/jungle_fem/aff1_guarding_bombsite_b_01.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_b_02.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_b_03.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_b_04.vcd" } Rule Radio.ImAtLocBombBjungle_fem { criteria TLK_Radio.ImAtLocBombB Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocBombBjungle_fem } Response Radio.ImAtLocBackjungle_fem { scene "scenes/jungle_fem/aff1_loc_back_01.vcd" } Rule Radio.ImAtLocBackjungle_fem { criteria TLK_Radio.ImAtLocBack Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocBackjungle_fem } Response Radio.ImAtLocC4jungle_fem { scene "scenes/jungle_fem/aff1_at_c4_03.vcd" scene "scenes/jungle_fem/aff1_at_c4_04.vcd" scene "scenes/jungle_fem/aff1_at_c4_05.vcd" scene "scenes/jungle_fem/aff1_at_c4_06.vcd" } Rule Radio.ImAtLocC4jungle_fem { criteria TLK_Radio.ImAtLocC4 Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocC4jungle_fem } Response Radio.ImAtLocCatwalkjungle_fem { scene "scenes/jungle_fem/aff1_loc_catwalk.vcd" } Rule Radio.ImAtLocCatwalkjungle_fem { criteria TLK_Radio.ImAtLocCatwalk Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocCatwalkjungle_fem } Response Radio.ImAtLocConnectorjungle_fem { scene "scenes/jungle_fem/aff1_loc_connector_01.vcd" } Rule Radio.ImAtLocConnectorjungle_fem { criteria TLK_Radio.ImAtLocConnector Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocConnectorjungle_fem } Response Radio.ImAtLocDoorjungle_fem { scene "scenes/jungle_fem/aff1_loc_door.vcd" } Rule Radio.ImAtLocDoorjungle_fem { criteria TLK_Radio.ImAtLocDoor Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocDoorjungle_fem } Response Radio.ImAtLocDoubleDoorsjungle_fem { scene "scenes/jungle_fem/aff1_loc_doubledoors.vcd" } Rule Radio.ImAtLocDoubleDoorsjungle_fem { criteria TLK_Radio.ImAtLocDoubleDoors Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocDoubleDoorsjungle_fem } Response Radio.ImAtLocEnemySpawnjungle_fem { scene "scenes/jungle_fem/aff1_at_enemy_spawn_01.vcd" scene "scenes/jungle_fem/aff1_at_enemy_spawn_02.vcd" scene "scenes/jungle_fem/aff1_at_enemy_spawn_03.vcd" } Rule Radio.ImAtLocEnemySpawnjungle_fem { criteria TLK_Radio.ImAtLocEnemySpawn Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocEnemySpawnjungle_fem } Response Radio.ImAtLocFrontjungle_fem { scene "scenes/jungle_fem/aff1_loc_front_01.vcd" } Rule Radio.ImAtLocFrontjungle_fem { criteria TLK_Radio.ImAtLocFront Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocFrontjungle_fem } Response Radio.ImAtLocHolejungle_fem { scene "scenes/jungle_fem/aff1_loc_hole_01.vcd" } Rule Radio.ImAtLocHolejungle_fem { criteria TLK_Radio.ImAtLocHole Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocHolejungle_fem } Response Radio.ImAtLocHostagejungle_fem { scene "scenes/jungle_fem/aff1_guarding_hostage_01.vcd" scene "scenes/jungle_fem/aff1_guarding_hostage_02.vcd" scene "scenes/jungle_fem/aff1_guarding_hostage_03.vcd" scene "scenes/jungle_fem/aff1_guarding_hostage_04.vcd" scene "scenes/jungle_fem/aff1_guarding_hostage_05.vcd" } Rule Radio.ImAtLocHostagejungle_fem { criteria TLK_Radio.ImAtLocHostage Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocHostagejungle_fem } Response Radio.ImAtLocHostageEscapeZonejungle_fem { scene "scenes/jungle_fem/aff1_guarding_hostage_escapezone_01.vcd" scene "scenes/jungle_fem/aff1_guarding_hostage_escapezone_02.vcd" scene "scenes/jungle_fem/aff1_guarding_hostage_escapezone_03.vcd" scene "scenes/jungle_fem/aff1_guarding_hostage_escapezone_04.vcd" } Rule Radio.ImAtLocHostageEscapeZonejungle_fem { criteria TLK_Radio.ImAtLocHostageEscapeZone Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocHostageEscapeZonejungle_fem } Response Radio.ImAtLocHutjungle_fem { scene "scenes/jungle_fem/aff1_loc_hut.vcd" } Rule Radio.ImAtLocHutjungle_fem { criteria TLK_Radio.ImAtLocHut Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocHutjungle_fem } Response Radio.ImAtLocLongjungle_fem { scene "scenes/jungle_fem/aff1_loc_long.vcd" } Rule Radio.ImAtLocLongjungle_fem { criteria TLK_Radio.ImAtLocLong Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocLongjungle_fem } Response Radio.ImAtLocMidjungle_fem { scene "scenes/jungle_fem/aff1_loc_mid_01.vcd" scene "scenes/jungle_fem/aff1_loc_mid_02.vcd" scene "scenes/jungle_fem/aff1_loc_mid_03.vcd" scene "scenes/jungle_fem/aff1_loc_mid_04.vcd" } Rule Radio.ImAtLocMidjungle_fem { criteria TLK_Radio.ImAtLocMid Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocMidjungle_fem } Response Radio.ImAtLocOurSpawnjungle_fem { scene "scenes/jungle_fem/aff1_at_our_spawn_01.vcd" scene "scenes/jungle_fem/aff1_at_our_spawn_02.vcd" scene "scenes/jungle_fem/aff1_at_our_spawn_03.vcd" } Rule Radio.ImAtLocOurSpawnjungle_fem { criteria TLK_Radio.ImAtLocOurSpawn Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocOurSpawnjungle_fem } Response Radio.ImAtLocOverpassjungle_fem { scene "scenes/jungle_fem/aff1_loc_overpass.vcd" } Rule Radio.ImAtLocOverpassjungle_fem { criteria TLK_Radio.ImAtLocOverpass Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocOverpassjungle_fem } Response Radio.ImAtLocPalacejungle_fem { scene "scenes/jungle_fem/aff1_loc_palace_01.vcd" } Rule Radio.ImAtLocPalacejungle_fem { criteria TLK_Radio.ImAtLocPalace Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocPalacejungle_fem } Response Radio.ImAtLocPlatformjungle_fem { scene "scenes/jungle_fem/aff1_loc_platform.vcd" } Rule Radio.ImAtLocPlatformjungle_fem { criteria TLK_Radio.ImAtLocPlatform Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocPlatformjungle_fem } Response Radio.ImAtLocRampjungle_fem { scene "scenes/jungle_fem/aff1_loc_ramp.vcd" } Rule Radio.ImAtLocRampjungle_fem { criteria TLK_Radio.ImAtLocRamp Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocRampjungle_fem } Response Radio.ImAtLocSnipersNestjungle_fem { scene "scenes/jungle_fem/aff1_loc_snipers_nest.vcd" } Rule Radio.ImAtLocSnipersNestjungle_fem { criteria TLK_Radio.ImAtLocSnipersNest Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocSnipersNestjungle_fem } Response Radio.ImAtLocStairsjungle_fem { scene "scenes/jungle_fem/aff1_loc_stairs.vcd" } Rule Radio.ImAtLocStairsjungle_fem { criteria TLK_Radio.ImAtLocStairs Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocStairsjungle_fem } Response Radio.ImAtLocYardjungle_fem { scene "scenes/jungle_fem/aff1_loc_yard.vcd" } Rule Radio.ImAtLocYardjungle_fem { criteria TLK_Radio.ImAtLocYard Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.ImAtLocYardjungle_fem } ////////// OMW TO LOCATION Response Radio.OMWLocBombAjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocBombAjungle_fem { criteria TLK_Radio.OMWLocBombA Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocBombAjungle_fem } Response Radio.OMWLocBombBjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocBombBjungle_fem { criteria TLK_Radio.OMWLocBombB Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocBombBjungle_fem } Response Radio.OMWLocBackjungle_fem { scene "scenes/jungle_fem/aff1_omw_back_01.vcd" } Rule Radio.OMWLocBackjungle_fem { criteria TLK_Radio.OMWLocBack Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocBackjungle_fem } Response Radio.OMWLocC4jungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocC4jungle_fem { criteria TLK_Radio.OMWLocC4 Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocC4jungle_fem } Response Radio.OMWLocCatwalkjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocCatwalkjungle_fem { criteria TLK_Radio.OMWLocCatwalk Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocCatwalkjungle_fem } Response Radio.OMWLocConnectorjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocConnectorjungle_fem { criteria TLK_Radio.OMWLocConnector Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocConnectorjungle_fem } Response Radio.OMWLocDoorjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocDoorjungle_fem { criteria TLK_Radio.OMWLocDoor Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocDoorjungle_fem } Response Radio.OMWLocDoubleDoorsjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocDoubleDoorsjungle_fem { criteria TLK_Radio.OMWLocDoubleDoors Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocDoubleDoorsjungle_fem } Response Radio.OMWLocEnemySpawnjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocEnemySpawnjungle_fem { criteria TLK_Radio.OMWLocEnemySpawn Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocEnemySpawnjungle_fem } Response Radio.OMWLocFrontjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocFrontjungle_fem { criteria TLK_Radio.OMWLocFront Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocFrontjungle_fem } Response Radio.OMWLocHolejungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocHolejungle_fem { criteria TLK_Radio.OMWLocHole Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocHolejungle_fem } Response Radio.OMWLocHostagejungle_fem { scene "scenes/jungle_fem/aff1_omw_to_hostage_01.vcd" scene "scenes/jungle_fem/aff1_omw_to_hostage_02.vcd" scene "scenes/jungle_fem/aff1_omw_to_hostage_03.vcd" scene "scenes/jungle_fem/aff1_omw_to_hostage_05.vcd" } Rule Radio.OMWLocHostagejungle_fem { criteria TLK_Radio.OMWLocHostage Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocHostagejungle_fem } Response Radio.OMWLocHostageEscapeZonejungle_fem { scene "scenes/jungle_fem/aff1_omw_to_escapezone_01.vcd" scene "scenes/jungle_fem/aff1_omw_to_escapezone_02.vcd" scene "scenes/jungle_fem/aff1_omw_to_escapezone_03.vcd" scene "scenes/jungle_fem/aff1_omw_to_escapezone_04.vcd" } Rule Radio.OMWLocHostageEscapeZonejungle_fem { criteria TLK_Radio.OMWLocHostageEscapeZone Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocHostageEscapeZonejungle_fem } Response Radio.OMWLocHutjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocHutjungle_fem { criteria TLK_Radio.OMWLocHut Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocHutjungle_fem } Response Radio.OMWLocLongjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocLongjungle_fem { criteria TLK_Radio.OMWLocLong Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocLongjungle_fem } Response Radio.OMWLocMidjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocMidjungle_fem { criteria TLK_Radio.OMWLocMid Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocMidjungle_fem } Response Radio.OMWLocOurSpawnjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocOurSpawnjungle_fem { criteria TLK_Radio.OMWLocOurSpawn Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocOurSpawnjungle_fem } Response Radio.OMWLocOverpassjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocOverpassjungle_fem { criteria TLK_Radio.OMWLocOverpass Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocOverpassjungle_fem } Response Radio.OMWLocPalacejungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocPalacejungle_fem { criteria TLK_Radio.OMWLocPalace Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocPalacejungle_fem } Response Radio.OMWLocPlatformjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocPlatformjungle_fem { criteria TLK_Radio.OMWLocPlatform Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocPlatformjungle_fem } Response Radio.OMWLocRampjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocRampjungle_fem { criteria TLK_Radio.OMWLocRamp Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocRampjungle_fem } Response Radio.OMWLocSnipersNestjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocSnipersNestjungle_fem { criteria TLK_Radio.OMWLocSnipersNest Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocSnipersNestjungle_fem } Response Radio.OMWLocStairsjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocStairsjungle_fem { criteria TLK_Radio.OMWLocStairs Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocStairsjungle_fem } Response Radio.OMWLocYardjungle_fem { scene "scenes/jungle_fem/aff1_omw_01.vcd" scene "scenes/jungle_fem/aff1_omw_02.vcd" scene "scenes/jungle_fem/aff1_omw_03.vcd" scene "scenes/jungle_fem/aff1_omw_04.vcd" scene "scenes/jungle_fem/aff1_omw_05.vcd" scene "scenes/jungle_fem/aff1_omw_06.vcd" } Rule Radio.OMWLocYardjungle_fem { criteria TLK_Radio.OMWLocYard Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.OMWLocYardjungle_fem } ////////// REQUEST GO TO TO LOCATION Response Radio.GoToLocBombAjungle_fem { scene "scenes/jungle_fem/aff1_loc_a_01.vcd" scene "scenes/jungle_fem/aff1_loc_a_02.vcd" scene "scenes/jungle_fem/aff1_loc_a_03.vcd" scene "scenes/jungle_fem/aff1_loc_a_04.vcd" scene "scenes/jungle_fem/aff1_loc_a_05.vcd" scene "scenes/jungle_fem/aff1_loc_a_06.vcd" scene "scenes/jungle_fem/aff1_loc_a_07.vcd" scene "scenes/jungle_fem/aff1_loc_a_08.vcd" scene "scenes/jungle_fem/aff1_loc_a_09.vcd" scene "scenes/jungle_fem/aff1_loc_a_10.vcd" scene "scenes/jungle_fem/aff1_loc_a_11.vcd" } Rule Radio.GoToLocBombAjungle_fem { criteria TLK_Radio.GoToLocBombA Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocBombAjungle_fem } Response Radio.GoToLocBombBjungle_fem { scene "scenes/jungle_fem/aff1_loc_b_01.vcd" scene "scenes/jungle_fem/aff1_loc_b_02.vcd" scene "scenes/jungle_fem/aff1_loc_b_03.vcd" scene "scenes/jungle_fem/aff1_loc_b_04.vcd" scene "scenes/jungle_fem/aff1_loc_b_05.vcd" scene "scenes/jungle_fem/aff1_loc_b_06.vcd" scene "scenes/jungle_fem/aff1_loc_b_07.vcd" scene "scenes/jungle_fem/aff1_loc_b_08.vcd" scene "scenes/jungle_fem/aff1_loc_b_09.vcd" scene "scenes/jungle_fem/aff1_loc_b_10.vcd" scene "scenes/jungle_fem/aff1_loc_b_11.vcd" } Rule Radio.GoToLocBombBjungle_fem { criteria TLK_Radio.GoToLocBombB Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocBombBjungle_fem } Response Radio.GoToLocBackjungle_fem { scene "scenes/jungle_fem/aff1_loc_back_01.vcd" } Rule Radio.GoToLocBackjungle_fem { criteria TLK_Radio.GoToLocBack Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocBackjungle_fem } Response Radio.GoToLocC4jungle_fem { scene "scenes/jungle_fem/aff1_goto_c4_03.vcd" scene "scenes/jungle_fem/aff1_goto_c4_04.vcd" scene "scenes/jungle_fem/aff1_goto_c4_05.vcd" scene "scenes/jungle_fem/aff1_goto_c4_06.vcd" } Rule Radio.GoToLocC4jungle_fem { criteria TLK_Radio.GoToLocC4 Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocC4jungle_fem } Response Radio.GoToLocCatwalkjungle_fem { scene "scenes/jungle_fem/aff1_loc_catwalk.vcd" } Rule Radio.GoToLocCatwalkjungle_fem { criteria TLK_Radio.GoToLocCatwalk Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocCatwalkjungle_fem } Response Radio.GoToLocConnectorjungle_fem { scene "scenes/jungle_fem/aff1_loc_connector_01.vcd" } Rule Radio.GoToLocConnectorjungle_fem { criteria TLK_Radio.GoToLocConnector Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocConnectorjungle_fem } Response Radio.GoToLocDoorjungle_fem { scene "scenes/jungle_fem/aff1_loc_door.vcd" } Rule Radio.GoToLocDoorjungle_fem { criteria TLK_Radio.GoToLocDoor Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocDoorjungle_fem } Response Radio.GoToLocDoubleDoorsjungle_fem { scene "scenes/jungle_fem/aff1_loc_doubledoors.vcd" } Rule Radio.GoToLocDoubleDoorsjungle_fem { criteria TLK_Radio.GoToLocDoubleDoors Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocDoubleDoorsjungle_fem } Response Radio.GoToLocEnemySpawnjungle_fem { scene "scenes/jungle_fem/aff1_loc_enemy_spawn.vcd" scene "scenes/jungle_fem/aff1_loc_enemy_spawn_01.vcd" } Rule Radio.GoToLocEnemySpawnjungle_fem { criteria TLK_Radio.GoToLocEnemySpawn Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocEnemySpawnjungle_fem } Response Radio.GoToLocFrontjungle_fem { scene "scenes/jungle_fem/aff1_loc_front_01.vcd" } Rule Radio.GoToLocFrontjungle_fem { criteria TLK_Radio.GoToLocFront Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocFrontjungle_fem } Response Radio.GoToLocHolejungle_fem { scene "scenes/jungle_fem/aff1_loc_hole_01.vcd" } Rule Radio.GoToLocHolejungle_fem { criteria TLK_Radio.GoToLocHole Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocHolejungle_fem } Response Radio.GoToLocHostagejungle_fem { scene "scenes/jungle_fem/aff1_loc_hostage_01.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_02.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_03.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_04.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_05.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_06.vcd" } Rule Radio.GoToLocHostagejungle_fem { criteria TLK_Radio.GoToLocHostage Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocHostagejungle_fem } Response Radio.GoToLocHostageEscapeZonejungle_fem { scene "scenes/jungle_fem/aff1_loc_hostage_escapezone_01.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_escapezone_02.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_escapezone_03.vcd" } Rule Radio.GoToLocHostageEscapeZonejungle_fem { criteria TLK_Radio.GoToLocHostageEscapeZone Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocHostageEscapeZonejungle_fem } Response Radio.GoToLocHutjungle_fem { scene "scenes/jungle_fem/aff1_loc_hut.vcd" } Rule Radio.GoToLocHutjungle_fem { criteria TLK_Radio.GoToLocHut Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocHutjungle_fem } Response Radio.GoToLocLongjungle_fem { scene "scenes/jungle_fem/aff1_loc_long.vcd" } Rule Radio.GoToLocLongjungle_fem { criteria TLK_Radio.GoToLocLong Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocLongjungle_fem } Response Radio.GoToLocMidjungle_fem { scene "scenes/jungle_fem/aff1_loc_mid_01.vcd" scene "scenes/jungle_fem/aff1_loc_mid_02.vcd" scene "scenes/jungle_fem/aff1_loc_mid_03.vcd" scene "scenes/jungle_fem/aff1_loc_mid_04.vcd" } Rule Radio.GoToLocMidjungle_fem { criteria TLK_Radio.GoToLocMid Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocMidjungle_fem } Response Radio.GoToLocOurSpawnjungle_fem { scene "scenes/jungle_fem/aff1_loc_our_spawn_01.vcd" } Rule Radio.GoToLocOurSpawnjungle_fem { criteria TLK_Radio.GoToLocOurSpawn Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocOurSpawnjungle_fem } Response Radio.GoToLocOverpassjungle_fem { scene "scenes/jungle_fem/aff1_loc_overpass.vcd" } Rule Radio.GoToLocOverpassjungle_fem { criteria TLK_Radio.GoToLocOverpass Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocOverpassjungle_fem } Response Radio.GoToLocPalacejungle_fem { scene "scenes/jungle_fem/aff1_loc_palace_01.vcd" } Rule Radio.GoToLocPalacejungle_fem { criteria TLK_Radio.GoToLocPalace Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocPalacejungle_fem } Response Radio.GoToLocPlatformjungle_fem { scene "scenes/jungle_fem/aff1_loc_platform.vcd" } Rule Radio.GoToLocPlatformjungle_fem { criteria TLK_Radio.GoToLocPlatform Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocPlatformjungle_fem } Response Radio.GoToLocRampjungle_fem { scene "scenes/jungle_fem/aff1_loc_ramp.vcd" } Rule Radio.GoToLocRampjungle_fem { criteria TLK_Radio.GoToLocRamp Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocRampjungle_fem } Response Radio.GoToLocSnipersNestjungle_fem { scene "scenes/jungle_fem/aff1_loc_snipers_nest.vcd" } Rule Radio.GoToLocSnipersNestjungle_fem { criteria TLK_Radio.GoToLocSnipersNest Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocSnipersNestjungle_fem } Response Radio.GoToLocStairsjungle_fem { scene "scenes/jungle_fem/aff1_loc_stairs.vcd" } Rule Radio.GoToLocStairsjungle_fem { criteria TLK_Radio.GoToLocStairs Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocStairsjungle_fem } Response Radio.GoToLocYardjungle_fem { scene "scenes/jungle_fem/aff1_loc_yard.vcd" } Rule Radio.GoToLocYardjungle_fem { criteria TLK_Radio.GoToLocYard Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.GoToLocYardjungle_fem } //////////// /// Numbers //////////// Response Radio.Num1jungle_fem { scene "scenes/jungle_fem/aff1_code_1_01.vcd" } Rule Radio.Num1jungle_fem { criteria TLK_Radio.Num1 Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Num1jungle_fem } Response Radio.Num2jungle_fem { scene "scenes/jungle_fem/aff1_code_2_01.vcd" } Rule Radio.Num2jungle_fem { criteria TLK_Radio.Num2 Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Num2jungle_fem } Response Radio.Num3jungle_fem { scene "scenes/jungle_fem/aff1_code_3_01.vcd" } Rule Radio.Num3jungle_fem { criteria TLK_Radio.Num3 Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Num3jungle_fem } Response Radio.Num4jungle_fem { scene "scenes/jungle_fem/aff1_code_4_01.vcd" } Rule Radio.Num4jungle_fem { criteria TLK_Radio.Num4 Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Num4jungle_fem } Response Radio.Num5jungle_fem { scene "scenes/jungle_fem/aff1_code_5_01.vcd" } Rule Radio.Num5jungle_fem { criteria TLK_Radio.Num5 Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Num5jungle_fem } Response Radio.Num6jungle_fem { scene "scenes/jungle_fem/aff1_code_6_01.vcd" } Rule Radio.Num6jungle_fem { criteria TLK_Radio.Num6 Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Num6jungle_fem } Response Radio.Num7jungle_fem { scene "scenes/jungle_fem/aff1_code_7_01.vcd" } Rule Radio.Num7jungle_fem { criteria TLK_Radio.Num7 Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Num7jungle_fem } Response Radio.Num8jungle_fem { scene "scenes/jungle_fem/aff1_code_8_01.vcd" } Rule Radio.Num8jungle_fem { criteria TLK_Radio.Num8 Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Num8jungle_fem } Response Radio.Num9jungle_fem { scene "scenes/jungle_fem/aff1_code_9_01.vcd" } Rule Radio.Num9jungle_fem { criteria TLK_Radio.Num9 Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Num9jungle_fem } Response Radio.Num10jungle_fem { scene "scenes/jungle_fem/aff1_code_01.vcd" } Rule Radio.Num10jungle_fem { criteria TLK_Radio.Num10 Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response Radio.Num10jungle_fem } ////////////// /// New Chat UI Rules ///////////// Response TLK_Radio.PlantedAtAjungle_fem { scene "scenes/jungle_fem/aff1_bomb_planted_01.vcd" scene "scenes/jungle_fem/aff1_bomb_planted_02.vcd" scene "scenes/jungle_fem/aff1_bomb_planted_03.vcd" scene "scenes/jungle_fem/aff1_bomb_planted_04.vcd" } Rule TLK_Radio.PlantedAtAjungle_fem { criteria TLK_Radio.PlantedAtA Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAjungle_fem } Response TLK_Radio.PlantedAtBjungle_fem { scene "scenes/jungle_fem/aff1_bomb_planted_01.vcd" scene "scenes/jungle_fem/aff1_bomb_planted_02.vcd" scene "scenes/jungle_fem/aff1_bomb_planted_03.vcd" scene "scenes/jungle_fem/aff1_bomb_planted_04.vcd" } Rule TLK_Radio.PlantedAtBjungle_fem { criteria TLK_Radio.PlantedAtB Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAjungle_fem } Response TLK_Radio.RoundLostjungle_fem { scene "scenes/jungle_fem/aff1_round_lost_01.vcd" scene "scenes/jungle_fem/aff1_round_lost_02.vcd" scene "scenes/jungle_fem/aff1_round_lost_03.vcd" } Rule TLK_Radio.RoundLostjungle_fem { criteria TLK_Radio.RoundLost Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.RoundLostjungle_fem } Response TLK_Radio.NeedPlanjungle_fem { scene "scenes/jungle_fem/aff1_request_plan_01.vcd" scene "scenes/jungle_fem/aff1_request_plan_02.vcd" scene "scenes/jungle_fem/aff1_request_plan_03.vcd" scene "scenes/jungle_fem/aff1_request_plan_04.vcd" } Rule TLK_Radio.NeedPlanjungle_fem { criteria TLK_Radio.NeedPlan Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.NeedPlanjungle_fem } Response TLK_Radio.NeedLeaderjungle_fem { scene "scenes/jungle_fem/aff1_request_leader_01.vcd" scene "scenes/jungle_fem/aff1_request_leader_02.vcd" scene "scenes/jungle_fem/aff1_request_leader_03.vcd" } Rule TLK_Radio.NeedLeaderjungle_fem { criteria TLK_Radio.NeedLeader Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.NeedLeaderjungle_fem } Response TLK_Radio.SpendRoundjungle_fem { scene "scenes/jungle_fem/aff1_request_spend_01.vcd" scene "scenes/jungle_fem/aff1_request_spend_02.vcd" scene "scenes/jungle_fem/aff1_request_spend_03.vcd" } Rule TLK_Radio.SpendRoundjungle_fem { criteria TLK_Radio.SpendRound Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.SpendRoundjungle_fem } Response TLK_Radio.EcoRoundjungle_fem { scene "scenes/jungle_fem/aff1_request_eco_01.vcd" scene "scenes/jungle_fem/aff1_request_eco_02.vcd" scene "scenes/jungle_fem/aff1_request_eco_03.vcd" } Rule TLK_Radio.EcoRoundjungle_fem { criteria TLK_Radio.EcoRound Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.EcoRoundjungle_fem } Response TLK_Radio.SpreadOutjungle_fem { scene "scenes/jungle_fem/aff1_request_spreadout_01.vcd" scene "scenes/jungle_fem/aff1_request_spreadout_02.vcd" scene "scenes/jungle_fem/aff1_request_spreadout_03.vcd" scene "scenes/jungle_fem/aff1_request_spreadout_04.vcd" scene "scenes/jungle_fem/aff1_request_spreadout_05.vcd" } Rule TLK_Radio.SpreadOutjungle_fem { criteria TLK_Radio.SpreadOut Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.SpreadOutjungle_fem } Response TLK_Radio.NeedQuietjungle_fem { scene "scenes/jungle_fem/aff1_request_quiet_01.vcd" scene "scenes/jungle_fem/aff1_request_quiet_02.vcd" scene "scenes/jungle_fem/aff1_request_quiet_03.vcd" scene "scenes/jungle_fem/aff1_request_quiet_04.vcd" scene "scenes/jungle_fem/aff1_request_quiet_05.vcd" scene "scenes/jungle_fem/aff1_request_quiet_06.vcd" scene "scenes/jungle_fem/aff1_request_quiet_07.vcd" } Rule TLK_Radio.NeedQuietjungle_fem { criteria TLK_Radio.NeedQuiet Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.NeedQuietjungle_fem } Response TLK_Radio.NeedSmokejungle_fem { scene "scenes/jungle_fem/aff1_request_smoke_01.vcd" scene "scenes/jungle_fem/aff1_request_smoke_02.vcd" scene "scenes/jungle_fem/aff1_request_smoke_03.vcd" } Rule TLK_Radio.NeedSmokejungle_fem { criteria TLK_Radio.NeedSmoke Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.NeedSmokejungle_fem } Response TLK_Radio.NeedFirejungle_fem { scene "scenes/jungle_fem/aff1_request_fire_01.vcd" scene "scenes/jungle_fem/aff1_request_fire_02.vcd" scene "scenes/jungle_fem/aff1_request_fire_03.vcd" } Rule TLK_Radio.NeedFirejungle_fem { criteria TLK_Radio.NeedFire Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.NeedFirejungle_fem } Response TLK_Radio.NeedDecoyjungle_fem { scene "scenes/jungle_fem/aff1_request_decoy_01.vcd" scene "scenes/jungle_fem/aff1_request_decoy_02.vcd" scene "scenes/jungle_fem/aff1_request_decoy_03.vcd" } Rule TLK_Radio.NeedDecoyjungle_fem { criteria TLK_Radio.NeedDecoy Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.NeedDecoyjungle_fem } Response TLK_Radio.NeedFlashjungle_fem { scene "scenes/jungle_fem/aff1_request_flash_01.vcd" scene "scenes/jungle_fem/aff1_request_flash_02.vcd" scene "scenes/jungle_fem/aff1_request_flash_03.vcd" //scene "scenes/jungle_fem/aff1_request_flash_04.vcd" //scene "scenes/jungle_fem/aff1_request_flash_05.vcd" } Rule TLK_Radio.NeedFlashjungle_fem { criteria TLK_Radio.NeedFlash Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.NeedFlashjungle_fem } Response TLK_Radio.ImAttackingjungle_fem { scene "scenes/jungle_fem/aff1_attacking_01.vcd" scene "scenes/jungle_fem/aff1_attacking_02.vcd" scene "scenes/jungle_fem/aff1_attacking_03.vcd" scene "scenes/jungle_fem/aff1_attacking_04.vcd" scene "scenes/jungle_fem/aff1_attacking_05.vcd" scene "scenes/jungle_fem/aff1_attacking_06.vcd" scene "scenes/jungle_fem/aff1_attacking_07.vcd" scene "scenes/jungle_fem/aff1_attacking_08.vcd" scene "scenes/jungle_fem/aff1_attacking_09.vcd" scene "scenes/jungle_fem/aff1_attacking_10.vcd" } Rule TLK_Radio.ImAttackingjungle_fem { criteria TLK_Radio.ImAttacking Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.ImAttackingjungle_fem } Response TLK_Radio.IKilledSniperjungle_fem { scene "scenes/jungle_fem/aff1_i_killed_sniper_01.vcd" scene "scenes/jungle_fem/aff1_i_killed_sniper_02.vcd" scene "scenes/jungle_fem/aff1_i_killed_sniper_03.vcd" scene "scenes/jungle_fem/aff1_i_killed_sniper_04.vcd" scene "scenes/jungle_fem/aff1_i_killed_sniper_05.vcd" scene "scenes/jungle_fem/aff1_i_killed_sniper_06.vcd" } Rule TLK_Radio.IKilledSniperjungle_fem { criteria TLK_Radio.IKilledSniper Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.IKilledSniperjungle_fem } Response TLK_Radio.MyHeadshotjungle_fem { scene "scenes/jungle_fem/aff1_i_killed_enemy_01.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_02.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_03.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_04.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_05.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_06.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_07.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_08.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_09.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_10.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_11.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_12.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_13.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_14.vcd" scene "scenes/jungle_fem/aff1_i_killed_enemy_15.vcd" } Rule TLK_Radio.MyHeadshotjungle_fem { criteria TLK_Radio.MyHeadshot Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.MyHeadshotjungle_fem } Response TLK_Radio.SawHeadshotjungle_fem { //scene "scenes/jungle_fem/aff1_sees_headshot_01.vcd" //scene "scenes/jungle_fem/aff1_sees_headshot_02.vcd" //scene "scenes/jungle_fem/aff1_sees_headshot_03.vcd" //scene "scenes/jungle_fem/aff1_sees_headshot_04.vcd" //scene "scenes/jungle_fem/aff1_sees_headshot_05.vcd" //scene "scenes/jungle_fem/aff1_sees_headshot_06.vcd" } Rule TLK_Radio.SawHeadshotjungle_fem { criteria TLK_Radio.SawHeadshot Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.SawHeadshotjungle_fem } Response TLK_Radio.ISeeBombjungle_fem { scene "scenes/jungle_fem/aff1_sees_dropped_bomb_01.vcd" scene "scenes/jungle_fem/aff1_sees_dropped_bomb_02.vcd" scene "scenes/jungle_fem/aff1_sees_dropped_bomb_03.vcd" scene "scenes/jungle_fem/aff1_sees_dropped_bomb_04.vcd" scene "scenes/jungle_fem/aff1_sees_dropped_bomb_05.vcd" scene "scenes/jungle_fem/aff1_sees_dropped_bomb_06.vcd" } Rule TLK_Radio.ISeeBombjungle_fem { criteria TLK_Radio.ISeeBomb Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.ISeeBombjungle_fem } Response TLK_Radio.WePlantedjungle_fem { scene "scenes/jungle_fem/aff1_hear_bomb_01.vcd" scene "scenes/jungle_fem/aff1_hear_bomb_02.vcd" scene "scenes/jungle_fem/aff1_hear_bomb_03.vcd" } Rule TLK_Radio.WePlantedjungle_fem { criteria TLK_Radio.WePlanted Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.WePlantedjungle_fem } Response TLK_Radio.PickedUpC4jungle_fem { scene "scenes/jungle_fem/aff1_see_bomb_pickup_01.vcd" scene "scenes/jungle_fem/aff1_see_bomb_pickup_02.vcd" scene "scenes/jungle_fem/aff1_see_bomb_pickup_03.vcd" } Rule TLK_Radio.PickedUpC4jungle_fem { criteria TLK_Radio.PickedUpC4 Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.PickedUpC4jungle_fem } Response TLK_Radio.PlantingAtAjungle_fem { scene "scenes/jungle_fem/aff1_planting_a_01.vcd" scene "scenes/jungle_fem/aff1_planting_a_02.vcd" scene "scenes/jungle_fem/aff1_planting_a_03.vcd" } Rule TLK_Radio.PlantingAtAjungle_fem { criteria TLK_Radio.PlantingAtA Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.PlantingAtAjungle_fem } Response TLK_Radio.PlantingAtBjungle_fem { scene "scenes/jungle_fem/aff1_planting_b_01.vcd" scene "scenes/jungle_fem/aff1_planting_b_02.vcd" scene "scenes/jungle_fem/aff1_planting_b_03.vcd" } Rule TLK_Radio.PlantingAtBjungle_fem { criteria TLK_Radio.PlantingAtB Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.PlantingAtBjungle_fem } Response TLK_Radio.RequestGetHostagesjungle_fem { scene "scenes/jungle_fem/aff1_loc_hostage_01.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_02.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_03.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_04.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_05.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_06.vcd" } Rule TLK_Radio.RequestGetHostagesjungle_fem { criteria TLK_Radio.RequestGetHostages Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.RequestGetHostagesjungle_fem } Response TLK_Radio.SeesHostageBeingTakenjungle_fem { scene "scenes/jungle_fem/aff1_sees_hostage_stolen_01.vcd" scene "scenes/jungle_fem/aff1_sees_hostage_stolen_02.vcd" scene "scenes/jungle_fem/aff1_sees_hostage_stolen_03.vcd" scene "scenes/jungle_fem/aff1_sees_hostage_stolen_04.vcd" scene "scenes/jungle_fem/aff1_sees_hostage_stolen_05.vcd" } Rule TLK_Radio.SeesHostageBeingTakenjungle_fem { criteria TLK_Radio.SeesHostageBeingTaken Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.SeesHostageBeingTakenjungle_fem } Response TLK_Radio.SeesHostageStolenjungle_fem { scene "scenes/jungle_fem/aff1_sees_hostage_stolen_01.vcd" scene "scenes/jungle_fem/aff1_sees_hostage_stolen_02.vcd" scene "scenes/jungle_fem/aff1_sees_hostage_stolen_03.vcd" scene "scenes/jungle_fem/aff1_sees_hostage_stolen_04.vcd" scene "scenes/jungle_fem/aff1_sees_hostage_stolen_05.vcd" } Rule TLK_Radio.SeesHostageStolenjungle_fem { criteria TLK_Radio.SeesHostageStolen Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.SeesHostageStolenjungle_fem } Response TLK_Radio.SeesEnemiesMultiplejungle_fem { scene "scenes/jungle_fem/aff1_sees_multiple_enemies_01.vcd" scene "scenes/jungle_fem/aff1_sees_multiple_enemies_02.vcd" scene "scenes/jungle_fem/aff1_sees_multiple_enemies_03.vcd" scene "scenes/jungle_fem/aff1_sees_multiple_enemies_04.vcd" scene "scenes/jungle_fem/aff1_sees_multiple_enemies_05.vcd" scene "scenes/jungle_fem/aff1_sees_multiple_enemies_07.vcd" } Rule TLK_Radio.SeesEnemiesMultiplejungle_fem { criteria TLK_Radio.SeesEnemiesMultiple Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.SeesEnemiesMultiplejungle_fem } // chat wheel fixes Response TLK_Radio.CheckHostagejungle_fem { scene "scenes/jungle_fem/aff1_loc_hostage_01.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_02.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_03.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_04.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_05.vcd" scene "scenes/jungle_fem/aff1_loc_hostage_06.vcd" } Rule TLK_Radio.CheckHostagejungle_fem { criteria TLK_Radio.CheckHostage Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.CheckHostagejungle_fem } Response TLK_Radio.NeedGrenadejungle_fem { scene "scenes/jungle_fem/aff1_request_grenade_01.vcd" scene "scenes/jungle_fem/aff1_request_grenade_02.vcd" scene "scenes/jungle_fem/aff1_request_grenade_03.vcd" } Rule TLK_Radio.NeedGrenadejungle_fem { criteria TLK_Radio.NeedGrenade Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.NeedGrenadejungle_fem } Response TLK_Radio.Regroupjungle_fem { scene "scenes/jungle_fem/aff1_request_regroup_01.vcd" scene "scenes/jungle_fem/aff1_request_regroup_02.vcd" scene "scenes/jungle_fem/aff1_request_regroup_03.vcd" scene "scenes/jungle_fem/aff1_request_regroup_04.vcd" } Rule TLK_Radio.Regroupjungle_fem { criteria TLK_Radio.Regroup Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.Regroupjungle_fem } Response TLK_Radio.BombsiteClearjungle_fem { scene "scenes/jungle_fem/aff1_bombsite_clear_01.vcd" scene "scenes/jungle_fem/aff1_bombsite_clear_02.vcd" scene "scenes/jungle_fem/aff1_bombsite_clear_03.vcd" scene "scenes/jungle_fem/aff1_bombsite_clear_04.vcd" } Rule TLK_Radio.BombsiteClearjungle_fem { criteria TLK_Radio.BombsiteClear Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.BombsiteClearjungle_fem } Response TLK_Radio.GuardingAjungle_fem { scene "scenes/jungle_fem/aff1_guarding_bombsite_a_01.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_a_02.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_a_03.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_a_04.vcd" } Rule TLK_Radio.GuardingAjungle_fem { criteria TLK_Radio.GuardingA Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.GuardingAjungle_fem } Response TLK_Radio.GuardingBjungle_fem { scene "scenes/jungle_fem/aff1_guarding_bombsite_b_01.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_b_02.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_b_03.vcd" scene "scenes/jungle_fem/aff1_guarding_bombsite_b_04.vcd" } Rule TLK_Radio.GuardingBjungle_fem { criteria TLK_Radio.GuardingB Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.GuardingBjungle_fem } Response TLK_Radio.GuardingDroppedBombjungle_fem { scene "scenes/jungle_fem/aff1_guarding_bomb_01.vcd" scene "scenes/jungle_fem/aff1_guarding_bomb_02.vcd" scene "scenes/jungle_fem/aff1_guarding_bomb_03.vcd" } Rule TLK_Radio.GuardingDroppedBombjungle_fem { criteria TLK_Radio.GuardingDroppedBomb Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.GuardingDroppedBombjungle_fem } Response TLK_Radio.BombCarrierHerejungle_fem { scene "scenes/jungle_fem/aff1_see_bomb_pickup_01.vcd" scene "scenes/jungle_fem/aff1_see_bomb_pickup_02.vcd" scene "scenes/jungle_fem/aff1_see_bomb_pickup_03.vcd" } Rule TLK_Radio.BombCarrierHerejungle_fem { criteria TLK_Radio.BombCarrierHere Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.BombCarrierHerejungle_fem } Response TLK_Radio.WeHaveTheBombjungle_fem { scene "scenes/jungle_fem/aff1_see_bomb_pickup_01.vcd" scene "scenes/jungle_fem/aff1_see_bomb_pickup_02.vcd" scene "scenes/jungle_fem/aff1_see_bomb_pickup_03.vcd" } Rule TLK_Radio.WeHaveTheBombjungle_fem { criteria TLK_Radio.WeHaveTheBomb Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.WeHaveTheBombjungle_fem } Response TLK_Radio.SeesSingleEnemyjungle_fem { scene "scenes/jungle_fem/aff1_sees_one_enemy_01.vcd" scene "scenes/jungle_fem/aff1_sees_one_enemy_02.vcd" scene "scenes/jungle_fem/aff1_sees_one_enemy_03.vcd" scene "scenes/jungle_fem/aff1_sees_one_enemy_04.vcd" scene "scenes/jungle_fem/aff1_sees_one_enemy_05.vcd" scene "scenes/jungle_fem/aff1_sees_one_enemy_06.vcd" scene "scenes/jungle_fem/aff1_sees_one_enemy_07.vcd" } Rule TLK_Radio.SeesSingleEnemyjungle_fem { criteria TLK_Radio.SeesSingleEnemy Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.SeesSingleEnemyjungle_fem } Response TLK_Radio.DroppedBombjungle_fem { scene "scenes/jungle_fem/aff1_sees_dropped_bomb_01.vcd" scene "scenes/jungle_fem/aff1_sees_dropped_bomb_02.vcd" scene "scenes/jungle_fem/aff1_sees_dropped_bomb_03.vcd" scene "scenes/jungle_fem/aff1_sees_dropped_bomb_04.vcd" scene "scenes/jungle_fem/aff1_sees_dropped_bomb_05.vcd" scene "scenes/jungle_fem/aff1_sees_dropped_bomb_06.vcd" } Rule TLK_Radio.DroppedBombjungle_fem { criteria TLK_Radio.DroppedBomb Isjungle_fem IsTalkjungle_fem ApplyContext "Talkjungle_fem:1:1" applycontexttoworld Response TLK_Radio.DroppedBombjungle_fem } //////////////////////////////////// // new chat wheel responses ////////////////////////////////// //~ Response TLK_CW.StickTogetherjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_stick_together_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_stick_together_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_stick_together_03.vcd" //~ scene "scenes/jungle_fem/aff1_request_stick_together_04.vcd" //~ scene "scenes/jungle_fem/aff1_request_stick_together_05.vcd" //~ } //~ Rule TLK_CW.StickTogetherjungle_fem //~ { //~ criteria TLK_CW.StickTogether Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.StickTogetherjungle_fem //~ } //~ Response TLK_CW.FollowMejungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_follow_me_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_follow_me_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_follow_me_03.vcd" //~ scene "scenes/jungle_fem/aff1_request_follow_me_04.vcd" //~ scene "scenes/jungle_fem/aff1_request_follow_me_05.vcd" //~ scene "scenes/jungle_fem/aff1_request_follow_me_06.vcd" //~ } //~ Rule TLK_CW.FollowMejungle_fem //~ { //~ criteria TLK_CW.FollowMe Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.FollowMejungle_fem //~ } //~ Response TLK_CW.SpreadOutjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_spreadout_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_spreadout_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_spreadout_03.vcd" //~ scene "scenes/jungle_fem/aff1_request_spreadout_04.vcd" //~ scene "scenes/jungle_fem/aff1_request_spreadout_05.vcd" //~ } //~ Rule TLK_CW.SpreadOutjungle_fem //~ { //~ criteria TLK_CW.SpreadOut Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.SpreadOutjungle_fem //~ } //~ Response TLK_CW.TeamFallBackjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_fallback_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_fallback_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_fallback_03.vcd" //~ } //~ Rule TLK_CW.TeamFallBackjungle_fem //~ { //~ criteria TLK_CW.TeamFallBack Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.TeamFallBackjungle_fem //~ } //~ Response TLK_CW.CheckHostagejungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_loc_hostage_01.vcd" //~ scene "scenes/jungle_fem/aff1_loc_hostage_02.vcd" //~ scene "scenes/jungle_fem/aff1_loc_hostage_03.vcd" //~ scene "scenes/jungle_fem/aff1_loc_hostage_04.vcd" //~ scene "scenes/jungle_fem/aff1_loc_hostage_05.vcd" //~ scene "scenes/jungle_fem/aff1_loc_hostage_06.vcd" //~ } //~ Rule TLK_CW.CheckHostagejungle_fem //~ { //~ criteria TLK_CW.CheckHostage Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.CheckHostagejungle_fem //~ } //~ Response TLK_CW.NeedQuietjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_quiet_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_quiet_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_quiet_03.vcd" //~ scene "scenes/jungle_fem/aff1_request_quiet_04.vcd" //~ scene "scenes/jungle_fem/aff1_request_quiet_05.vcd" //~ scene "scenes/jungle_fem/aff1_request_quiet_06.vcd" //~ scene "scenes/jungle_fem/aff1_request_quiet_07.vcd" //~ } //~ Rule TLK_CW.NeedQuietjungle_fem //~ { //~ criteria TLK_CW.NeedQuiet Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedQuietjungle_fem //~ } //~ ///////////////////////////// chat wheel section prepare //~ Response TLK_CW.EcoRoundjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_eco_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_eco_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_eco_03.vcd" //~ scene "scenes/jungle_fem/aff1_request_eco_04.vcd" //~ scene "scenes/jungle_fem/aff1_request_eco_05.vcd" //~ } //~ Rule TLK_CW.EcoRoundjungle_fem //~ { //~ criteria TLK_CW.EcoRound Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.EcoRoundjungle_fem //~ } //~ Response TLK_CW.SpendRoundjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_spend_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_spend_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_spend_03.vcd" //~ } //~ Rule TLK_CW.SpendRoundjungle_fem //~ { //~ criteria TLK_CW.SpendRound Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.SpendRoundjungle_fem //~ } //~ Response TLK_CW.NeedDropjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_weapon_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_weapon_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_weapon_03.vcd" //~ scene "scenes/jungle_fem/aff1_request_weapon_04.vcd" //~ } //~ Rule TLK_CW.NeedDropjungle_fem //~ { //~ criteria TLK_CW.NeedDrop Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedDropjungle_fem //~ } //~ Response TLK_CW.NeedPlanjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_plan_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_plan_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_plan_03.vcd" //~ scene "scenes/jungle_fem/aff1_request_plan_04.vcd" //~ } //~ Rule TLK_CW.NeedPlanjungle_fem //~ { //~ criteria TLK_CW.NeedPlan Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedPlanjungle_fem //~ } //~ Response TLK_CW.GoAjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_goto_a_01.vcd" //~ } //~ Rule TLK_CW.GoAjungle_fem //~ { //~ criteria TLK_CW.GoA Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.GoAjungle_fem //~ } //~ Response TLK_CW.GoBjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_goto_b_01.vcd" //~ } //~ Rule TLK_CW.GoBjungle_fem //~ { //~ criteria TLK_CW.GoB Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.GoBjungle_fem //~ } //~ Response TLK_CW.GoToLocMidjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_loc_mid_01.vcd" //~ scene "scenes/jungle_fem/aff1_loc_mid_02.vcd" //~ scene "scenes/jungle_fem/aff1_loc_mid_03.vcd" //~ scene "scenes/jungle_fem/aff1_loc_mid_04.vcd" //~ } //~ Rule TLK_CW.GoToLocMidjungle_fem //~ { //~ criteria TLK_CW.GoToLocMid Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.GoToLocMidjungle_fem //~ } ///////////////////////////// chat wheel section grenades //~ Response TLK_CW.NeedDecoyjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_decoy_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_decoy_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_decoy_03.vcd" //~ } //~ Rule TLK_CW.NeedDecoyjungle_fem //~ { //~ criteria TLK_CW.NeedDecoy Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedDecoyjungle_fem //~ } //~ Response TLK_CW.NeedSmokejungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_smoke_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_smoke_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_smoke_03.vcd" //~ } //~ Rule TLK_CW.NeedSmokejungle_fem //~ { //~ criteria TLK_CW.NeedSmoke Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedSmokejungle_fem //~ } //~ Response TLK_CW.NeedGrenadejungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_grenade_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_grenade_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_grenade_03.vcd" //~ } //~ Rule TLK_CW.NeedGrenadejungle_fem //~ { //~ criteria TLK_CW.NeedGrenade Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedGrenadejungle_fem //~ } //~ Response TLK_CW.NeedFirejungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_fire_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_fire_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_fire_03.vcd" //~ } //~ Rule TLK_CW.NeedFirejungle_fem //~ { //~ criteria TLK_CW.NeedFire Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedFirejungle_fem //~ } //~ Response TLK_CW.NeedFlashjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_flash_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_flash_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_flash_03.vcd" //~ } //~ Rule TLK_CW.NeedFlashjungle_fem //~ { //~ criteria TLK_CW.NeedFlash Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedFlashjungle_fem //~ } //~ ///////////////////////////// chat wheel section defend //~ Response TLK_CW.HoldPositionjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_hold_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_hold_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_hold_03.vcd" //~ } //~ Rule TLK_CW.HoldPositionjungle_fem //~ { //~ criteria TLK_CW.HoldPosition Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.HoldPositionjungle_fem //~ } //~ Response TLK_CW.Regroupjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_regroup_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_regroup_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_regroup_03.vcd" //~ scene "scenes/jungle_fem/aff1_request_regroup_04.vcd" //~ } //~ Rule TLK_CW.Regroupjungle_fem //~ { //~ criteria TLK_CW.Regroup Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.Regroupjungle_fem //~ } //~ ////////////////////////////// chat wheel section bomb //~ Response TLK_CW.GuardingDroppedBombjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_guarding_bomb_01.vcd" //~ scene "scenes/jungle_fem/aff1_guarding_bomb_02.vcd" //~ scene "scenes/jungle_fem/aff1_guarding_bomb_03.vcd" //~ } //~ Rule TLK_CW.GuardingDroppedBombjungle_fem //~ { //~ criteria TLK_CW.GuardingDroppedBomb Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.GuardingDroppedBombjungle_fem //~ } //~ Response TLK_CW.BombsiteClearjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_bombsite_clear_01.vcd" //~ scene "scenes/jungle_fem/aff1_bombsite_clear_02.vcd" //~ scene "scenes/jungle_fem/aff1_bombsite_clear_03.vcd" //~ } //~ Rule TLK_CW.BombsiteClearjungle_fem //~ { //~ criteria TLK_CW.BombsiteClear Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.BombsiteClearjungle_fem //~ } //~ Response TLK_CW.DroppedBombjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_sees_dropped_bomb_01.vcd" //~ scene "scenes/jungle_fem/aff1_sees_dropped_bomb_02.vcd" //~ scene "scenes/jungle_fem/aff1_sees_dropped_bomb_03.vcd" //~ scene "scenes/jungle_fem/aff1_sees_dropped_bomb_04.vcd" //~ scene "scenes/jungle_fem/aff1_sees_dropped_bomb_05.vcd" //~ scene "scenes/jungle_fem/aff1_sees_dropped_bomb_06.vcd" //~ } //~ Rule TLK_CW.DroppedBombjungle_fem //~ { //~ criteria TLK_CW.DroppedBomb Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.DroppedBombjungle_fem //~ } //~ Response TLK_CW.WeHaveTheBombjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_see_bomb_pickup_01.vcd" //~ scene "scenes/jungle_fem/aff1_see_bomb_pickup_02.vcd" //~ scene "scenes/jungle_fem/aff1_see_bomb_pickup_03.vcd" //~ } //~ Rule TLK_CW.WeHaveTheBombjungle_fem //~ { //~ criteria TLK_CW.WeHaveTheBomb Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.WeHaveTheBombjungle_fem //~ } //~ //////////////////////////////// Chat wheel section enemy status //~ Response TLK_CW.SniperWarningjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_sees_sniper_01.vcd" //~ scene "scenes/jungle_fem/aff1_sees_sniper_02.vcd" //~ scene "scenes/jungle_fem/aff1_sees_sniper_03.vcd" //~ scene "scenes/jungle_fem/aff1_sees_sniper_04.vcd" //~ } //~ Rule TLK_CW.SniperWarningjungle_fem //~ { //~ criteria TLK_CW.SniperWarning Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.SniperWarningjungle_fem //~ } //~ Response TLK_CW.BombCarrierHerejungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_see_bomb_pickup_01.vcd" //~ scene "scenes/jungle_fem/aff1_see_bomb_pickup_02.vcd" //~ scene "scenes/jungle_fem/aff1_see_bomb_pickup_03.vcd" //~ } //~ Rule TLK_CW.BombCarrierHerejungle_fem //~ { //~ criteria TLK_CW.BombCarrierHere Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.BombCarrierHerejungle_fem //~ } //~ Response TLK_CW.SeesSingleEnemyjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_sees_one_enemy_01.vcd" //~ scene "scenes/jungle_fem/aff1_sees_one_enemy_02.vcd" //~ scene "scenes/jungle_fem/aff1_sees_one_enemy_03.vcd" //~ scene "scenes/jungle_fem/aff1_sees_one_enemy_04.vcd" //~ scene "scenes/jungle_fem/aff1_sees_one_enemy_05.vcd" //~ scene "scenes/jungle_fem/aff1_sees_one_enemy_06.vcd" //~ } //~ Rule TLK_CW.SeesSingleEnemyjungle_fem //~ { //~ criteria TLK_CW.SeesSingleEnemy Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.SeesSingleEnemyjungle_fem //~ } //~ Response TLK_CW.SeesEnemiesMultiplejungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_sees_multiple_enemies_01.vcd" //~ scene "scenes/jungle_fem/aff1_sees_multiple_enemies_02.vcd" //~ scene "scenes/jungle_fem/aff1_sees_multiple_enemies_03.vcd" //~ scene "scenes/jungle_fem/aff1_sees_multiple_enemies_04.vcd" //~ scene "scenes/jungle_fem/aff1_sees_multiple_enemies_05.vcd" //~ } //~ Rule TLK_CW.SeesEnemiesMultiplejungle_fem //~ { //~ criteria TLK_CW.SeesEnemiesMultiple Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.SeesEnemiesMultiplejungle_fem //~ } //~ ////////////////// Chat wheel section responses //~ Response TLK_CW.Thanksjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_thankful_01.vcd" //~ scene "scenes/jungle_fem/aff1_thankful_02.vcd" //~ scene "scenes/jungle_fem/aff1_thankful_03.vcd" //~ scene "scenes/jungle_fem/aff1_thankful_04.vcd" //~ scene "scenes/jungle_fem/aff1_thankful_05.vcd" //~ scene "scenes/jungle_fem/aff1_thankful_06.vcd" //~ scene "scenes/jungle_fem/aff1_thankful_07.vcd" //~ scene "scenes/jungle_fem/aff1_thankful_08.vcd" //~ scene "scenes/jungle_fem/aff1_thankful_09.vcd" //~ } //~ Rule TLK_CW.Thanksjungle_fem //~ { //~ criteria TLK_CW.Thanks Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.Thanksjungle_fem //~ } //~ Response TLK_CW.Sorryjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_sorry_01.vcd" //~ scene "scenes/jungle_fem/aff1_sorry_02.vcd" //~ scene "scenes/jungle_fem/aff1_sorry_03.vcd" //~ scene "scenes/jungle_fem/aff1_sorry_04.vcd" //~ scene "scenes/jungle_fem/aff1_sorry_05.vcd" //~ } //~ Rule TLK_CW.Sorryjungle_fem //~ { //~ criteria TLK_CW.Sorry Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.Sorryjungle_fem //~ } //~ Response TLK_CW.Complimentjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_compliment_01.vcd" //~ scene "scenes/jungle_fem/aff1_compliment_02.vcd" //~ scene "scenes/jungle_fem/aff1_compliment_03.vcd" //~ scene "scenes/jungle_fem/aff1_compliment_04.vcd" //~ scene "scenes/jungle_fem/aff1_compliment_05.vcd" //~ scene "scenes/jungle_fem/aff1_compliment_06.vcd" //~ scene "scenes/jungle_fem/aff1_compliment_07.vcd" //~ } //~ Rule TLK_CW.Complimentjungle_fem //~ { //~ criteria TLK_CW.Compliment Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.Complimentjungle_fem //~ } //~ Response TLK_CW.Agreejungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_agree_01.vcd" //~ scene "scenes/jungle_fem/aff1_agree_02.vcd" //~ scene "scenes/jungle_fem/aff1_agree_03.vcd" //~ scene "scenes/jungle_fem/aff1_agree_04.vcd" //~ scene "scenes/jungle_fem/aff1_agree_05.vcd" //~ scene "scenes/jungle_fem/aff1_agree_06.vcd" //~ scene "scenes/jungle_fem/aff1_affirmation_01.vcd" //~ scene "scenes/jungle_fem/aff1_affirmation_02.vcd" //~ scene "scenes/jungle_fem/aff1_affirmation_03.vcd" //~ scene "scenes/jungle_fem/aff1_affirmation_04.vcd" //~ scene "scenes/jungle_fem/aff1_affirmation_05.vcd" //~ scene "scenes/jungle_fem/aff1_affirmation_06.vcd" //~ scene "scenes/jungle_fem/aff1_affirmation_07.vcd" //~ scene "scenes/jungle_fem/aff1_affirmation_08.vcd" //~ scene "scenes/jungle_fem/aff1_affirmation_09.vcd" //~ scene "scenes/jungle_fem/aff1_affirmation_10.vcd" //~ } //~ Rule TLK_CW.Agreejungle_fem //~ { //~ criteria TLK_CW.Agree Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.Agreejungle_fem //~ } //~ Response TLK_CW.Disagreejungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_disagree_01.vcd" //~ scene "scenes/jungle_fem/aff1_disagree_02.vcd" //~ scene "scenes/jungle_fem/aff1_disagree_03.vcd" //~ scene "scenes/jungle_fem/aff1_disagree_04.vcd" //~ scene "scenes/jungle_fem/aff1_disagree_05.vcd" //~ scene "scenes/jungle_fem/aff1_disagree_06.vcd" //~ scene "scenes/jungle_fem/aff1_negative_01.vcd" //~ scene "scenes/jungle_fem/aff1_negative_02.vcd" //~ scene "scenes/jungle_fem/aff1_negative_03.vcd" //~ scene "scenes/jungle_fem/aff1_negative_04.vcd" //~ scene "scenes/jungle_fem/aff1_negative_05.vcd" //~ scene "scenes/jungle_fem/aff1_negative_06.vcd" //~ scene "scenes/jungle_fem/aff1_negative_07.vcd" //~ } //~ Rule TLK_CW.Disagreejungle_fem //~ { //~ criteria TLK_CW.Disagree Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.Disagreejungle_fem //~ } //~ //////////////////////////// Chat wheel section commands //~ Response TLK_CW.GoGoGojungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_move_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_move_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_move_03.vcd" //~ scene "scenes/jungle_fem/aff1_request_move_04.vcd" //~ scene "scenes/jungle_fem/aff1_request_move_05.vcd" //~ scene "scenes/jungle_fem/aff1_request_move_06.vcd" //~ scene "scenes/jungle_fem/aff1_request_move_07.vcd" //~ scene "scenes/jungle_fem/aff1_request_move_08.vcd" //~ } //~ Rule TLK_CW.GoGoGojungle_fem //~ { //~ criteria TLK_CW.GoGoGo Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.GoGoGojungle_fem //~ } //~ Response TLK_CW.FollowingYoujungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_following_friend_01.vcd" //~ scene "scenes/jungle_fem/aff1_following_friend_02.vcd" //~ scene "scenes/jungle_fem/aff1_following_friend_03.vcd" //~ scene "scenes/jungle_fem/aff1_following_friend_04.vcd" //~ scene "scenes/jungle_fem/aff1_following_friend_05.vcd" //~ scene "scenes/jungle_fem/aff1_following_friend_06.vcd" //~ } //~ Rule TLK_CW.FollowingYoujungle_fem //~ { //~ criteria TLK_CW.FollowingYou Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.FollowingYoujungle_fem //~ } //~ //////////////////////////// Chat wheel section report //~ Response TLK_CW.SeesEnemyjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_sees_enemy_02.vcd" //~ scene "scenes/jungle_fem/aff1_sees_enemy_03.vcd" //~ scene "scenes/jungle_fem/aff1_sees_enemy_04.vcd" //~ scene "scenes/jungle_fem/aff1_sees_enemy_05.vcd" //~ scene "scenes/jungle_fem/aff1_sees_enemy_06.vcd" //~ scene "scenes/jungle_fem/aff1_sees_enemy_07.vcd" //~ scene "scenes/jungle_fem/aff1_sees_enemy_08.vcd" //~ } //~ Rule TLK_CW.SeesEnemyjungle_fem //~ { //~ criteria TLK_CW.SeesEnemy Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.SeesEnemyjungle_fem //~ } //~ Response TLK_CW.NeedBackupjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_request_backup_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_backup_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_backup_03.vcd" //~ scene "scenes/jungle_fem/aff1_request_backup_04.vcd" //~ scene "scenes/jungle_fem/aff1_request_help_01.vcd" //~ scene "scenes/jungle_fem/aff1_request_help_02.vcd" //~ scene "scenes/jungle_fem/aff1_request_help_03.vcd" //~ scene "scenes/jungle_fem/aff1_request_help_04.vcd" //~ scene "scenes/jungle_fem/aff1_request_help_05.vcd" //~ scene "scenes/jungle_fem/aff1_request_help_06.vcd" //~ } //~ Rule TLK_CW.NeedBackupjungle_fem //~ { //~ criteria TLK_CW.NeedBackup Isjungle_fem //~ ApplyContext "Talkjungle_fem:1:1,SaidHelpjungle_fem:1:3" //~ applycontexttoworld //~ Response TLK_CW.NeedBackupjungle_fem //~ } //~ Response TLK_CW.SectorClearjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_sees_area_clear_01.vcd" //~ scene "scenes/jungle_fem/aff1_sees_area_clear_02.vcd" //~ scene "scenes/jungle_fem/aff1_sees_area_clear_03.vcd" //~ scene "scenes/jungle_fem/aff1_sees_area_clear_04.vcd" //~ scene "scenes/jungle_fem/aff1_sees_area_clear_05.vcd" //~ scene "scenes/jungle_fem/aff1_sees_area_clear_06.vcd" //~ scene "scenes/jungle_fem/aff1_sees_area_clear_07.vcd" //~ scene "scenes/jungle_fem/aff1_sees_area_clear_08.vcd" //~ scene "scenes/jungle_fem/aff1_sees_area_clear_09.vcd" //~ } //~ Rule TLK_CW.SectorClearjungle_fem //~ { //~ criteria TLK_CW.SectorClear Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.SectorClearjungle_fem //~ } //~ Response TLK_CW.InPositionjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_in_position_01.vcd" //~ scene "scenes/jungle_fem/aff1_in_position_02.vcd" //~ scene "scenes/jungle_fem/aff1_in_position_03.vcd" //~ scene "scenes/jungle_fem/aff1_in_position_04.vcd" //~ scene "scenes/jungle_fem/aff1_in_position_05.vcd" //~ scene "scenes/jungle_fem/aff1_in_position_06.vcd" //~ scene "scenes/jungle_fem/aff1_in_position_07.vcd" //~ scene "scenes/jungle_fem/aff1_in_position_08.vcd" //~ } //~ Rule TLK_CW.InPositionjungle_fem //~ { //~ criteria TLK_CW.InPosition Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.InPositionjungle_fem //~ } //~ Response TLK_CW.HeardNoisejungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_heard_sound_01.vcd" //~ scene "scenes/jungle_fem/aff1_heard_sound_02.vcd" //~ scene "scenes/jungle_fem/aff1_heard_sound_03.vcd" //~ scene "scenes/jungle_fem/aff1_heard_sound_04.vcd" //~ scene "scenes/jungle_fem/aff1_heard_sound_05.vcd" //~ scene "scenes/jungle_fem/aff1_heard_sound_06.vcd" //~ } //~ Rule TLK_CW.HeardNoisejungle_fem //~ { //~ criteria TLK_CW.HeardNoise Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.HeardNoisejungle_fem //~ } //~ Response TLK_CW.PepTalkjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_round_start_02.vcd" //~ scene "scenes/jungle_fem/aff1_round_start_04.vcd" //~ scene "scenes/jungle_fem/aff1_round_start_05.vcd" //~ scene "scenes/jungle_fem/aff1_round_start_06.vcd" //~ scene "scenes/jungle_fem/aff1_round_start_07.vcd" //~ scene "scenes/jungle_fem/aff1_round_start_09.vcd" //~ scene "scenes/jungle_fem/aff1_round_start_12.vcd" //~ scene "scenes/jungle_fem/aff1_round_losing_05.vcd" //~ scene "scenes/jungle_fem/aff1_round_losing_07.vcd" //~ scene "scenes/jungle_fem/aff1_round_losing_08.vcd" //~ scene "scenes/jungle_fem/aff1_round_losing_10.vcd" //~ scene "scenes/jungle_fem/aff1_round_winning_04.vcd" //~ scene "scenes/jungle_fem/aff1_round_winning_06.vcd" //~ scene "scenes/jungle_fem/aff1_round_winning_07.vcd" //~ scene "scenes/jungle_fem/aff1_round_winning_09.vcd" //~ } //~ Rule TLK_CW.PepTalkjungle_fem //~ { //~ criteria TLK_CW.PepTalk Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.PepTalkjungle_fem //~ } //~ Response TLK_CW.Cheerjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_cheer_01.vcd" //~ scene "scenes/jungle_fem/aff1_cheer_02.vcd" //~ scene "scenes/jungle_fem/aff1_cheer_03.vcd" //~ scene "scenes/jungle_fem/aff1_cheer_04.vcd" //~ scene "scenes/jungle_fem/aff1_cheer_05.vcd" //~ scene "scenes/jungle_fem/aff1_cheer_06.vcd" //~ scene "scenes/jungle_fem/aff1_cheer_07.vcd" //~ } //~ Rule TLK_CW.Cheerjungle_fem //~ { //~ criteria TLK_CW.Cheer Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.Cheerjungle_fem //~ } //~ Response TLK_CW.IFixBombjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_i_plant_bomb_01.vcd" //~ scene "scenes/jungle_fem/aff1_i_plant_bomb_02.vcd" //~ scene "scenes/jungle_fem/aff1_i_plant_bomb_03.vcd" //~ scene "scenes/jungle_fem/aff1_i_plant_bomb_04.vcd" //~ scene "scenes/jungle_fem/aff1_i_plant_bomb_05.vcd" //~ } //~ Rule TLK_CW.IFixBombjungle_fem //~ { //~ criteria TLK_CW.IFixBomb Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.IFixBombjungle_fem //~ } //~ Response TLK_CW.YouFixBombjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_friend_plant_bomb_01.vcd" //~ scene "scenes/jungle_fem/aff1_friend_plant_bomb_02.vcd" //~ scene "scenes/jungle_fem/aff1_friend_plant_bomb_03.vcd" //~ scene "scenes/jungle_fem/aff1_friend_plant_bomb_04.vcd" //~ scene "scenes/jungle_fem/aff1_friend_plant_bomb_05.vcd" //~ scene "scenes/jungle_fem/aff1_friend_plant_bomb_06.vcd" //~ scene "scenes/jungle_fem/aff1_friend_plant_bomb_07.vcd" //~ scene "scenes/jungle_fem/aff1_friend_plant_bomb_08.vcd" //~ scene "scenes/jungle_fem/aff1_friend_plant_bomb_09.vcd" //~ } //~ Rule TLK_CW.YouFixBombjungle_fem //~ { //~ criteria TLK_CW.YouFixBomb Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.YouFixBombjungle_fem //~ } //~ Response TLK_CW.BombAtjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_guarding_live_bomb_01.vcd" //~ scene "scenes/jungle_fem/aff1_guarding_live_bomb_02.vcd" //~ scene "scenes/jungle_fem/aff1_guarding_live_bomb_03.vcd" //~ scene "scenes/jungle_fem/aff1_guarding_live_bomb_04.vcd" //~ } //~ Rule TLK_CW.BombAtjungle_fem //~ { //~ criteria TLK_CW.BombAt Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.BombAtjungle_fem //~ } //~ Response TLK_CW.OMWjungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_omw_01.vcd" //~ scene "scenes/jungle_fem/aff1_omw_02.vcd" //~ scene "scenes/jungle_fem/aff1_omw_03.vcd" //~ scene "scenes/jungle_fem/aff1_omw_04.vcd" //~ scene "scenes/jungle_fem/aff1_omw_05.vcd" //~ scene "scenes/jungle_fem/aff1_omw_06.vcd" //~ } //~ Rule TLK_CW.OMWjungle_fem //~ { //~ criteria TLK_CW.OMW Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.OMWjungle_fem //~ } //~ Response TLK_CW.CoveringYoujungle_fem //~ { //~ scene "scenes/jungle_fem/aff1_covering_friend_01.vcd" //~ scene "scenes/jungle_fem/aff1_covering_friend_02.vcd" //~ scene "scenes/jungle_fem/aff1_covering_friend_03.vcd" //~ scene "scenes/jungle_fem/aff1_covering_friend_04.vcd" //~ scene "scenes/jungle_fem/aff1_covering_friend_05.vcd" //~ } //~ Rule TLK_CW.CoveringYoujungle_fem //~ { //~ criteria TLK_CW.CoveringYou Isjungle_fem IsTalkjungle_fem //~ ApplyContext "Talkjungle_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.CoveringYoujungle_fem //~ }