//-------------------------------------------------------------------------------------------------------------- // gendarmerie_fem Response Rule File //-------------------------------------------------------------------------------------------------------------- Criterion "NotSaidHelpgendarmerie_fem" "worldSaidHelpgendarmerie_fem" "!=1" "required" weight 0 Criterion "NotSaidPepTalkScaredgendarmerie_fem" "worldSaidPepTalkScaredgendarmerie_fem" "!=1" "required" weight 0 Criterion "NotSaidRoundEndgendarmerie_fem" "worldSaidRoundEndgendarmerie_fem" "!=1" "required" //-------------------------------------------------------------------------------------------------------------- // Radio //-------------------------------------------------------------------------------------------------------------- Response Affirmativegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_affirmation_01.vcd" scene "scenes/gendarmerie_fem/ff1_affirmation_02.vcd" scene "scenes/gendarmerie_fem/ff1_affirmation_03.vcd" scene "scenes/gendarmerie_fem/ff1_affirmation_04.vcd" scene "scenes/gendarmerie_fem/ff1_affirmation_05.vcd" scene "scenes/gendarmerie_fem/ff1_affirmation_07.vcd" scene "scenes/gendarmerie_fem/ff1_affirmation_08.vcd" scene "scenes/gendarmerie_fem/ff1_affirmation_09.vcd" scene "scenes/gendarmerie_fem/ff1_affirmation_10.vcd" } Rule Affirmativegendarmerie_fem { criteria TLK_Affirmative Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Affirmativegendarmerie_fem } Response Agreegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_agree_01.vcd" scene "scenes/gendarmerie_fem/ff1_agree_02.vcd" scene "scenes/gendarmerie_fem/ff1_agree_03.vcd" scene "scenes/gendarmerie_fem/ff1_agree_04.vcd" scene "scenes/gendarmerie_fem/ff1_agree_05.vcd" scene "scenes/gendarmerie_fem/ff1_agree_06.vcd" } Rule Agreegendarmerie_fem { criteria TLK_Agree Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Agreegendarmerie_fem } Response Blindedgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_blinded_01.vcd" scene "scenes/gendarmerie_fem/ff1_blinded_02.vcd" scene "scenes/gendarmerie_fem/ff1_blinded_03.vcd" scene "scenes/gendarmerie_fem/ff1_blinded_04.vcd" scene "scenes/gendarmerie_fem/ff1_blinded_05.vcd" scene "scenes/gendarmerie_fem/ff1_blinded_06.vcd" scene "scenes/gendarmerie_fem/ff1_blinded_07.vcd" scene "scenes/gendarmerie_fem/ff1_blinded_08.vcd" } Rule Blindedgendarmerie_fem { criteria TLK_Blinded Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Blindedgendarmerie_fem } Response Cleargendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_area_clear_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_area_clear_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_area_clear_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_area_clear_04.vcd" scene "scenes/gendarmerie_fem/ff1_sees_area_clear_05.vcd" scene "scenes/gendarmerie_fem/ff1_sees_area_clear_06.vcd" } Rule Cleargendarmerie_fem { criteria TLK_Clear Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Cleargendarmerie_fem } Response ClearedAreagendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_area_clear_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_area_clear_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_area_clear_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_area_clear_04.vcd" scene "scenes/gendarmerie_fem/ff1_sees_area_clear_05.vcd" scene "scenes/gendarmerie_fem/ff1_sees_area_clear_06.vcd" } Rule ClearedAreagendarmerie_fem { criteria TLK_ClearedArea Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response ClearedAreagendarmerie_fem } Response CoveringFriendgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_covering_friend_01.vcd" scene "scenes/gendarmerie_fem/ff1_covering_friend_02.vcd" scene "scenes/gendarmerie_fem/ff1_covering_friend_03.vcd" scene "scenes/gendarmerie_fem/ff1_covering_friend_04.vcd" scene "scenes/gendarmerie_fem/ff1_covering_friend_05.vcd" scene "scenes/gendarmerie_fem/ff1_covering_friend_06.vcd" scene "scenes/gendarmerie_fem/ff1_covering_friend_07.vcd" } Rule CoveringFriendgendarmerie_fem { criteria TLK_CoveringFriend Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response CoveringFriendgendarmerie_fem } Response DeathCrygendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_death_01.vcd" scene "scenes/gendarmerie_fem/ff1_death_02.vcd" scene "scenes/gendarmerie_fem/ff1_death_03.vcd" scene "scenes/gendarmerie_fem/ff1_death_04.vcd" scene "scenes/gendarmerie_fem/ff1_death_05.vcd" scene "scenes/gendarmerie_fem/ff1_death_06.vcd" scene "scenes/gendarmerie_fem/ff1_death_07.vcd" scene "scenes/gendarmerie_fem/ff1_death_08.vcd" } Rule DeathCrygendarmerie_fem { criteria TLK_DeathCry Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response DeathCrygendarmerie_fem } Response DefusingBombgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_defusing_01.vcd" scene "scenes/gendarmerie_fem/ff1_defusing_01.vcd" scene "scenes/gendarmerie_fem/ff1_defusing_02.vcd" scene "scenes/gendarmerie_fem/ff1_defusing_03.vcd" scene "scenes/gendarmerie_fem/ff1_defusing_04.vcd" scene "scenes/gendarmerie_fem/ff1_defusing_05.vcd" scene "scenes/gendarmerie_fem/ff1_defusing_06.vcd" } Rule DefusingBombgendarmerie_fem { criteria TLK_DefusingBomb Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkfbihrt_fem:1:1" applycontexttoworld Response DefusingBombgendarmerie_fem } Response DefendingBombsiteAgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_01.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_02.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_03.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_04.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_05.vcd" } Rule DefendingBombsiteAgendarmerie_fem { criteria TLK_DefendingBombsite Isgendarmerie_fem IsTalkgendarmerie_fem IsBombSiteA ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response DefendingBombsiteAgendarmerie_fem } Response DefendingBombsiteBgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_01.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_02.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_03.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_04.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_05.vcd" } Rule DefendingBombsiteBgendarmerie_fem { criteria TLK_DefendingBombsite Isgendarmerie_fem IsTalkgendarmerie_fem IsBombSiteB ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response DefendingBombsiteBgendarmerie_fem } Response Disagreegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_disagree_01.vcd" scene "scenes/gendarmerie_fem/ff1_disagree_02.vcd" scene "scenes/gendarmerie_fem/ff1_disagree_03.vcd" scene "scenes/gendarmerie_fem/ff1_disagree_04.vcd" scene "scenes/gendarmerie_fem/ff1_disagree_05.vcd" scene "scenes/gendarmerie_fem/ff1_disagree_06.vcd" } Rule Disagreegendarmerie_fem { criteria TLK_Disagree Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Disagreegendarmerie_fem } Response EnemyDowngendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_04.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_05.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_06.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_07.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_08.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_09.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_10.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_11.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_12.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_13.vcd" } Rule EnemyDowngendarmerie_fem { criteria TLK_EnemyDown Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response EnemyDowngendarmerie_fem } Response FollowingFriendgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_following_friend_01.vcd" scene "scenes/gendarmerie_fem/ff1_following_friend_02.vcd" scene "scenes/gendarmerie_fem/ff1_following_friend_03.vcd" scene "scenes/gendarmerie_fem/ff1_following_friend_04.vcd" scene "scenes/gendarmerie_fem/ff1_following_friend_05.vcd" scene "scenes/gendarmerie_fem/ff1_following_friend_06.vcd" } Rule FollowingFriendgendarmerie_fem { criteria TLK_FollowingFriend Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response FollowingFriendgendarmerie_fem } Response FriendlyFiregendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_01.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_02.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_03.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_04.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_05.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_06.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_07.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_08.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_09.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_10.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_11.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_12.vcd" } Rule FriendlyFiregendarmerie_fem { criteria TLK_FriendlyFire Isgendarmerie_fem IsTalkgendarmerie_fem IsBDamage ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response FriendlyFiregendarmerie_fem } Response FriendlyFireNoBgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_01.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_02.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_03.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_04.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_05.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_06.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_07.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_08.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_09.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_10.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_11.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_friendly_12.vcd" } Rule FriendlyFireNoBgendarmerie_fem { criteria TLK_FriendlyFire Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response FriendlyFireNoBgendarmerie_fem } Response EscortingHostagesgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_escorting_hostage_01.vcd" scene "scenes/gendarmerie_fem/ff1_escorting_hostage_02.vcd" scene "scenes/gendarmerie_fem/ff1_escorting_hostage_03.vcd" scene "scenes/gendarmerie_fem/ff1_escorting_hostage_04.vcd" scene "scenes/gendarmerie_fem/ff1_escorting_hostage_05.vcd" scene "scenes/gendarmerie_fem/ff1_escorting_hostage_06.vcd" scene "scenes/gendarmerie_fem/ff1_escorting_hostage_07.vcd" } Rule EscortingHostagesgendarmerie_fem { criteria TLK_EscortingHostages Isfbihrt IsTalkfbihrt ApplyContext "Talkfbihrt:1:1" applycontexttoworld Response EscortingHostagesgendarmerie_fem } Response GoingToGuardHostageEscapeZonegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_to_escapezone_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_escapezone_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_escapezone_02.vcd" } Rule GoingToGuardHostageEscapeZonegendarmerie_fem { criteria TLK_GoingToGuardHostageEscapeZone Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response GoingToGuardHostageEscapeZonegendarmerie_fem } Response GoingToGuardHostagesgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_to_hostage_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_hostage_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_hostage_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_hostage_04.vcd" } Rule GoingToGuardHostagesgendarmerie_fem { criteria TLK_GoingToGuardHostages Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response GoingToGuardHostagesgendarmerie_fem } Response GoingToPlantBombgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_i_plant_bomb_01.vcd" scene "scenes/gendarmerie_fem/ff1_i_plant_bomb_02.vcd" scene "scenes/gendarmerie_fem/ff1_i_plant_bomb_03.vcd" } Rule GoingToPlantBombgendarmerie_fem { criteria TLK_GoingToPlantBomb Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response GoingToPlantBombgendarmerie_fem } Response GoingToPlantBombAgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_to_plant_a_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_plant_a_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_plant_a_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_plant_a_04.vcd" } Rule GoingToPlantBombAgendarmerie_fem { criteria TLK_GoingToPlantBomb Isgendarmerie_fem IsTalkgendarmerie_fem IsBombSiteA ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response GoingToPlantBombAgendarmerie_fem } Response GoingToPlantBombBgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_to_plant_b_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_plant_b_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_plant_b_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_plant_b_04.vcd" } Rule GoingToPlantBombBgendarmerie_fem { criteria TLK_GoingToPlantBomb Isgendarmerie_fem IsTalkgendarmerie_fem IsBombSiteB ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response GoingToPlantBombBgendarmerie_fem } Response GuardingHostageEscapeZonegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_guarding_escapezone_01.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_escapezone_02.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_escapezone_03.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_escapezone_04.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_escapezone_05.vcd" } Rule GuardingHostageEscapeZonegendarmerie_fem { criteria TLK_GuardingHostageEscapeZone Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response GuardingHostageEscapeZonegendarmerie_fem } Response GuardingHostagesgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_guarding_hostage_01.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_hostage_02.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_hostage_03.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_hostage_04.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_hostage_05.vcd" } Rule GuardingHostagesgendarmerie_fem { criteria TLK_GuardingHostages Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response GuardingHostagesgendarmerie_fem } Response HostageDowngendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_hostage_death_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_hostage_death_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_hostage_death_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_hostage_death_04.vcd" scene "scenes/gendarmerie_fem/ff1_sees_hostage_death_05.vcd" scene "scenes/gendarmerie_fem/ff1_sees_hostage_death_06.vcd" scene "scenes/gendarmerie_fem/ff1_sees_hostage_death_07.vcd" } Rule HostageDowngendarmerie_fem { criteria TLK_HostageDown Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response HostageDowngendarmerie_fem } Response HeardNoisegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_heard_sound_01.vcd" scene "scenes/gendarmerie_fem/ff1_heard_sound_02.vcd" scene "scenes/gendarmerie_fem/ff1_heard_sound_03.vcd" } Rule HeardNoisegendarmerie_fem { criteria TLK_HeardNoise Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response HeardNoisegendarmerie_fem } Response TalkingToHostagesgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_hostage_ready_01.vcd" scene "scenes/gendarmerie_fem/ff1_hostage_ready_02.vcd" scene "scenes/gendarmerie_fem/ff1_hostage_ready_03.vcd" scene "scenes/gendarmerie_fem/ff1_hostage_ready_04.vcd" scene "scenes/gendarmerie_fem/ff1_hostage_ready_05.vcd" } Rule TalkingToHostagesgendarmerie_fem { criteria TLK_TalkingToHostages Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkswat:1:1 T" applycontexttoworld Response TalkingToHostagesgendarmerie_fem } Response helpgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_help_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_help_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_help_03.vcd" scene "scenes/gendarmerie_fem/ff1_request_help_04.vcd" scene "scenes/gendarmerie_fem/ff1_request_help_05.vcd" scene "scenes/gendarmerie_fem/ff1_request_help_06.vcd" } Rule helpgendarmerie_fem { criteria TLK_help Isgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1,SaidHelpgendarmerie_fem:1:3" applycontexttoworld Response helpgendarmerie_fem } Response InCombatgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_takingfire_01.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_02.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_03.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_04.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_05.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_06.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_07.vcd" } Rule InCombatgendarmerie_fem { criteria TLK_InCombat Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response InCombatgendarmerie_fem } Response KilledFriendgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_friend_killed_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_friend_killed_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_friend_killed_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_friend_killed_04.vcd" scene "scenes/gendarmerie_fem/ff1_sees_friend_killed_05.vcd" scene "scenes/gendarmerie_fem/ff1_sees_friend_killed_06.vcd" scene "scenes/gendarmerie_fem/ff1_sees_friend_killed_07.vcd" } Rule KilledFriendgendarmerie_fem { criteria TLK_KilledFriend Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response KilledFriendgendarmerie_fem } Response KilledMyEnemygendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_01.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_02.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_03.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_04.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_05.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_06.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_07.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_08.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_09.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_10.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_11.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_12.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_13.vcd" } Rule KilledMyEnemygendarmerie_fem { criteria TLK_KilledMyEnemy Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response KilledMyEnemygendarmerie_fem } Response LastManStandinggendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_last_unit_alive_01.vcd" scene "scenes/gendarmerie_fem/ff1_last_unit_alive_02.vcd" scene "scenes/gendarmerie_fem/ff1_last_unit_alive_03.vcd" scene "scenes/gendarmerie_fem/ff1_last_unit_alive_04.vcd" scene "scenes/gendarmerie_fem/ff1_last_unit_alive_05.vcd" scene "scenes/gendarmerie_fem/ff1_last_unit_alive_06.vcd" scene "scenes/gendarmerie_fem/ff1_last_unit_alive_07.vcd" } Rule LastManStandinggendarmerie_fem { criteria TLK_LastManStanding Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response LastManStandinggendarmerie_fem } Response LostEnemygendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_lost_sight_enemy_01.vcd" scene "scenes/gendarmerie_fem/ff1_lost_sight_enemy_02.vcd" scene "scenes/gendarmerie_fem/ff1_lost_sight_enemy_03.vcd" } Rule LostEnemygendarmerie_fem { criteria TLK_LostEnemy Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response LostEnemygendarmerie_fem } Response Map_ARampgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_ramp_01.vcd" } Rule Map_ARampgendarmerie_fem { criteria TLK_Map_ARamp Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_ARampgendarmerie_fem } Response Map_Backgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_back.vcd" //Back Entrance } Rule Map_Backgendarmerie_fem { criteria TLK_Map_Back Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_Backgendarmerie_fem } Response Map_BackAlleygendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_back.vcd" //Back Entrance } Rule Map_BackAlleygendarmerie_fem { criteria TLK_Map_BackAlley Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_BackAlleygendarmerie_fem } Response Map_BackAlleysgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_back.vcd" //Back Entrance } Rule Map_BackAlleysgendarmerie_fem { criteria TLK_Map_BackAlleys Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_BackAlleysgendarmerie_fem } Response Map_BackEntrancegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_back.vcd" //Back Entrance } Rule Map_BackEntrancegendarmerie_fem { criteria TLK_Map_BackEntrance Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_BackEntrancegendarmerie_fem } Response Map_BackYardgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_yard_01.vcd" //Back Entrance } Rule Map_BackYardgendarmerie_fem { criteria TLK_Map_BackYard Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_BackYardgendarmerie_fem } Response Map_BDoorsgendarmerie_fem { //scene "scenes/gendarmerie_fem/ff1_loc_doubledoors_01.vcd" } Rule Map_BDoorsgendarmerie_fem { criteria TLK_Map_BDoors Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_BDoorsgendarmerie_fem } Response Map_BPlatformgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_platform.vcd" } Rule Map_BPlatformgendarmerie_fem { criteria TLK_Map_BPlatform Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_BPlatformgendarmerie_fem } Response Map_bridgegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_bridge.vcd" } Rule Map_bridgegendarmerie_fem { criteria TLK_Map_bridge Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_bridgegendarmerie_fem } Response Map_Catwalkgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_catwalk.vcd" } Rule Map_Catwalkgendarmerie_fem { criteria TLK_Map_Catwalk Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_Catwalkgendarmerie_fem } Response Map_CTSpawngendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_enemy_spawn.vcd" } Rule Map_CTSpawngendarmerie_fem { criteria TLK_Map_CTSpawn Isgendarmerie_fem IsTalkgendarmerie_fem IsNotar_shoots ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_CTSpawngendarmerie_fem } Response Map_DoubleDoorsgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_doubledoors_01.vcd" } Rule Map_DoubleDoorsgendarmerie_fem { criteria TLK_Map_DoubleDoors Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_DoubleDoorsgendarmerie_fem } Response Map_ExtendedAgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_a_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_04.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_05.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_06.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_07.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_08.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_09.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_10.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_11.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_12.vcd" } Rule Map_ExtendedAgendarmerie_fem { criteria TLK_Map_ExtendedA Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_ExtendedAgendarmerie_fem } Response Map_Frontgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_front_01.vcd" } Rule Map_Frontgendarmerie_fem { criteria TLK_Map_Front Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_Frontgendarmerie_fem } Response Map_FrontEntrancegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_front_01.vcd" //Front entrance } Rule Map_FrontEntrancegendarmerie_fem { criteria TLK_Map_FrontEntrance Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_FrontEntrancegendarmerie_fem } Response Map_Holegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_hole.vcd" } Rule Map_Holegendarmerie_fem { criteria TLK_Map_Hole Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_Holegendarmerie_fem } Response Map_LongAgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_long.vcd" } Rule Map_LongAgendarmerie_fem { criteria TLK_Map_LongA Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_LongAgendarmerie_fem } Response Map_LongDoorsgendarmerie_fem { //scene "scenes/gendarmerie_fem/ff1_tmap_cs_source35.vcd" //Long Doors //scene "scenes/gendarmerie_fem/ff1_tmap_cs_source36.vcd" //Checking the Long Doors //scene "scenes/gendarmerie_fem/ff1_tmap_cs_source37.vcd" //At Long Doors } Rule Map_LongDoorsgendarmerie_fem { criteria TLK_Map_LongDoors Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_LongDoorsgendarmerie_fem } Response Map_Middlegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_mid_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_04.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_05.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_06.vcd" } Rule Map_Middlegendarmerie_fem { criteria TLK_Map_Middle Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_Middlegendarmerie_fem } Response Map_MidDoorsgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_mid_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_04.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_05.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_06.vcd" } Rule Map_MidDoorsgendarmerie_fem { criteria TLK_Map_MidDoors Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_MidDoorsgendarmerie_fem } Response Map_Overpassgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_overpass_01.vcd" } Rule Map_Overpassgendarmerie_fem { criteria TLK_Map_Overpass Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_Overpassgendarmerie_fem } Response Map_PalaceInteriorgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_palace.vcd" } Rule Map_PalaceInteriorgendarmerie_fem { criteria TLK_Map_PalaceInterior Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_PalaceInteriorgendarmerie_fem } Response Map_ShortStairsgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_stairs_01.vcd" } Rule Map_ShortStairsgendarmerie_fem { criteria TLK_Map_ShortStairs Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_ShortStairsgendarmerie_fem } Response Map_Sidegendarmerie_fem { //scene "scenes/gendarmerie_fem/ff1_tmap_de_dust24.vcd" //Side //scene "scenes/gendarmerie_fem/ff1_tmap_de_dust25.vcd" //At the side //scene "scenes/gendarmerie_fem/ff1_tmap_de_dust26.vcd" //Checking the side } Rule Map_Sidegendarmerie_fem { criteria TLK_Map_Side Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_Sidegendarmerie_fem } Response Map_SideEntrancegendarmerie_fem { //scene "scenes/gendarmerie_fem/ff1_tmap_de_dust27.vcd" //Side Entrance //scene "scenes/gendarmerie_fem/ff1_tmap_de_dust28.vcd" //I'm checking the side entrance //scene "scenes/gendarmerie_fem/ff1_tmap_de_dust29.vcd" //I'm at the side entrance } Rule Map_SideEntrancegendarmerie_fem { criteria TLK_Map_SideEntrance Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_SideEntrancegendarmerie_fem } Response Map_SnipersNestgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_snipers_nest_01.vcd" } Rule Map_SnipersNestgendarmerie_fem { criteria TLK_Map_SnipersNest Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_SnipersNestgendarmerie_fem } Response Map_Stairwellgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_stairs_01.vcd" } Rule Map_Stairwellgendarmerie_fem { criteria TLK_Map_Stairwell Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_Stairwellgendarmerie_fem } Response Map_TopofMidgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_mid_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_04.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_05.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_06.vcd" } Rule Map_TopofMidgendarmerie_fem { criteria TLK_Map_TopofMid Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_TopofMidgendarmerie_fem } Response Map_TRampgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_ramp_01.vcd" } Rule Map_TRampgendarmerie_fem { criteria TLK_Map_TRamp Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_TRampgendarmerie_fem } Response Map_TSpawngendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_at_our_spawn_01.vcd" scene "scenes/gendarmerie_fem/ff1_at_our_spawn_02.vcd" scene "scenes/gendarmerie_fem/ff1_at_our_spawn_03.vcd" } Rule Map_TSpawngendarmerie_fem { criteria TLK_Map_TSpawn Isgendarmerie_fem IsTalkgendarmerie_fem IsNotar_shoots ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_TSpawngendarmerie_fem } Response Map_UnderAgendarmerie_fem { //scene "scenes/gendarmerie_fem/ff1_tmap_cs_source71.vcd" //Under A //scene "scenes/gendarmerie_fem/ff1_tmap_cs_source73.vcd" //At Under A } Rule Map_UnderAgendarmerie_fem { criteria TLK_Map_UnderA Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_UnderAgendarmerie_fem } Response Map_Underpassgendarmerie_fem { //scene "scenes/gendarmerie_fem/ff1_tmap_de_dust33.vcd" //Underpass //scene "scenes/gendarmerie_fem/ff1_tmap_de_dust34.vcd" //Taking the underpass //scene "scenes/gendarmerie_fem/ff1_tmap_de_dust35.vcd" //At the underpass } Rule Map_Underpassgendarmerie_fem { criteria TLK_Map_Underpass Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_Underpassgendarmerie_fem } Response Map_UpperTunnelgendarmerie_fem { //scene "scenes/gendarmerie_fem/ff1_tmap_cs_source74.vcd" //Upper Tunnel //scene "scenes/gendarmerie_fem/ff1_tmap_cs_source75.vcd" //Checking the Upper Tunnel } Rule Map_UpperTunnelgendarmerie_fem { criteria TLK_Map_UpperTunnel Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Map_UpperTunnelgendarmerie_fem } Response Negativegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_negative_01.vcd" scene "scenes/gendarmerie_fem/ff1_negative_02.vcd" scene "scenes/gendarmerie_fem/ff1_negative_03.vcd" scene "scenes/gendarmerie_fem/ff1_negative_04.vcd" scene "scenes/gendarmerie_fem/ff1_negative_05.vcd" scene "scenes/gendarmerie_fem/ff1_negative_06.vcd" scene "scenes/gendarmerie_fem/ff1_negative_07.vcd" scene "scenes/gendarmerie_fem/ff1_negative_08.vcd" scene "scenes/gendarmerie_fem/ff1_negative_09.vcd" } Rule Negativegendarmerie_fem { criteria TLK_Negative Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Negativegendarmerie_fem } Response NiceShotgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_04.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_05.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_06.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_07.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_08.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_09.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_10.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_11.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_12.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_13.vcd" } Rule NiceShotgendarmerie_fem { criteria TLK_NiceShot Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response NiceShotgendarmerie_fem } Response OnARollBraggendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_team_combo_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_team_combo_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_team_combo_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_team_combo_04.vcd" scene "scenes/gendarmerie_fem/ff1_sees_team_combo_05.vcd" scene "scenes/gendarmerie_fem/ff1_sees_team_combo_06.vcd" } Rule OnARollBraggendarmerie_fem { criteria TLK_OnARollBrag Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response OnARollBraggendarmerie_fem } Response NoEnemiesLeftswat { scene "scenes/gendarmerie_fem/ff1_enemies_left_none_01.vcd" scene "scenes/gendarmerie_fem/ff1_enemies_left_none_02.vcd" scene "scenes/gendarmerie_fem/ff1_enemies_left_none_03.vcd" scene "scenes/gendarmerie_fem/ff1_enemies_left_none_04.vcd" scene "scenes/gendarmerie_fem/ff1_enemies_left_none_05.vcd" } Rule NoEnemiesLeftswat { criteria TLK_NoEnemiesLeft Isswat IsTalkswat ApplyContext "Talkswat:1:1" applycontexttoworld Response NoEnemiesLeftswat } Response OneEnemyLeftgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_enemies_left_one_01.vcd" scene "scenes/gendarmerie_fem/ff1_enemies_left_one_02.vcd" scene "scenes/gendarmerie_fem/ff1_enemies_left_one_03.vcd" scene "scenes/gendarmerie_fem/ff1_enemies_left_one_04.vcd" scene "scenes/gendarmerie_fem/ff1_enemies_left_one_05.vcd" } Rule OneEnemyLeftgendarmerie_fem { criteria TLK_OneEnemyLeft Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response OneEnemyLeftgendarmerie_fem } Response OnMyWaygendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule OnMyWaygendarmerie_fem { criteria TLK_OnMyWay Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response OnMyWaygendarmerie_fem } Response PepTalkScaredgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_round_losing_01.vcd" scene "scenes/gendarmerie_fem/ff1_round_losing_02.vcd" scene "scenes/gendarmerie_fem/ff1_round_losing_03.vcd" scene "scenes/gendarmerie_fem/ff1_round_losing_04.vcd" scene "scenes/gendarmerie_fem/ff1_round_losing_05.vcd" scene "scenes/gendarmerie_fem/ff1_round_losing_06.vcd" scene "scenes/gendarmerie_fem/ff1_round_losing_07.vcd" scene "scenes/gendarmerie_fem/ff1_round_losing_08.vcd" scene "scenes/gendarmerie_fem/ff1_scared_01.vcd" scene "scenes/gendarmerie_fem/ff1_scared_01.vcd" scene "scenes/gendarmerie_fem/ff1_scared_02.vcd" scene "scenes/gendarmerie_fem/ff1_scared_04.vcd" scene "scenes/gendarmerie_fem/ff1_scared_05.vcd" scene "scenes/gendarmerie_fem/ff1_scared_06.vcd" scene "scenes/gendarmerie_fem/ff1_scared_07.vcd" } Rule PepTalkScaredgendarmerie_fem { criteria TLK_ScaredEmote Isgendarmerie_fem IsEarlyInRound IsTalkgendarmerie_fem NotSaidPepTalkScaredgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1,SaidPepTalkScaredgendarmerie_fem:1:15" applycontexttoworld Response PepTalkScaredgendarmerie_fem } Response PinnedDowngendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_pinned_01.vcd" scene "scenes/gendarmerie_fem/ff1_pinned_02.vcd" scene "scenes/gendarmerie_fem/ff1_pinned_03.vcd" scene "scenes/gendarmerie_fem/ff1_pinned_04.vcd" } Rule PinnedDowngendarmerie_fem { criteria TLK_PinnedDown Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response PinnedDowngendarmerie_fem } Response WhereIsTheBombgendarmerie_fem { scene "scenes/swat/querybomb_01.vcd" scene "scenes/swat/querybomb_02.vcd" scene "scenes/swat/querybomb_03.vcd" scene "scenes/swat/querybomb_04.vcd" } Rule WhereIsTheBombgendarmerie_fem { criteria TLK_WhereIsTheBomb Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkswat:1:1" applycontexttoworld Response WhereIsTheBombgendarmerie_fem } Response PlantingBombgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_i_plant_bomb_01.vcd" scene "scenes/gendarmerie_fem/ff1_i_plant_bomb_02.vcd" scene "scenes/gendarmerie_fem/ff1_i_plant_bomb_03.vcd" scene "scenes/gendarmerie_fem/ff1_i_plant_bomb_04.vcd" scene "scenes/gendarmerie_fem/ff1_i_plant_bomb_05.vcd" } Rule PlantingBombgendarmerie_fem { criteria TLK_PlantingBomb Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1,SaidBombPlant:1:20" applycontexttoworld Response PlantingBombgendarmerie_fem } Response Radio.Affirmitivegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_affirmation_01.vcd" scene "scenes/gendarmerie_fem/ff1_affirmation_02.vcd" scene "scenes/gendarmerie_fem/ff1_affirmation_03.vcd" scene "scenes/gendarmerie_fem/ff1_affirmation_04.vcd" scene "scenes/gendarmerie_fem/ff1_affirmation_05.vcd" scene "scenes/gendarmerie_fem/ff1_affirmation_07.vcd" scene "scenes/gendarmerie_fem/ff1_affirmation_08.vcd" scene "scenes/gendarmerie_fem/ff1_affirmation_09.vcd" scene "scenes/gendarmerie_fem/ff1_affirmation_10.vcd" } Rule Radio.Affirmitivegendarmerie_fem { criteria TLK_Radio.Affirmitive Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Affirmitivegendarmerie_fem } Response Radio.Cheergendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_cheer_01.vcd" scene "scenes/gendarmerie_fem/ff1_cheer_02.vcd" scene "scenes/gendarmerie_fem/ff1_cheer_03.vcd" scene "scenes/gendarmerie_fem/ff1_cheer_04.vcd" scene "scenes/gendarmerie_fem/ff1_cheer_06.vcd" scene "scenes/gendarmerie_fem/ff1_cheer_07.vcd" scene "scenes/gendarmerie_fem/ff1_round_winning_15.vcd" scene "scenes/gendarmerie_fem/ff1_round_winning_11.vcd" scene "scenes/gendarmerie_fem/ff1_compliment_07.vcd" scene "scenes/gendarmerie_fem/ff1_compliment_08.vcd" } Rule Radio.Cheergendarmerie_fem { criteria TLK_Radio.Cheer Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Cheergendarmerie_fem } Response Radio.Complimentgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_compliment_01.vcd" scene "scenes/gendarmerie_fem/ff1_compliment_02.vcd" scene "scenes/gendarmerie_fem/ff1_compliment_03.vcd" scene "scenes/gendarmerie_fem/ff1_compliment_04.vcd" scene "scenes/gendarmerie_fem/ff1_compliment_05.vcd" scene "scenes/gendarmerie_fem/ff1_compliment_06.vcd" scene "scenes/gendarmerie_fem/ff1_compliment_09.vcd" } Rule Radio.Complimentgendarmerie_fem { criteria TLK_Radio.Compliment Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Complimentgendarmerie_fem } Response WaitingForHumanToDefuseBombgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_cover_defuse_01.vcd" scene "scenes/gendarmerie_fem/ff1_cover_defuse_02.vcd" scene "scenes/gendarmerie_fem/ff1_cover_defuse_03.vcd" scene "scenes/gendarmerie_fem/ff1_cover_defuse_04.vcd" scene "scenes/gendarmerie_fem/ff1_cover_defuse_05.vcd" scene "scenes/gendarmerie_fem/ff1_cover_defuse_06.vcd" scene "scenes/gendarmerie_fem/ff1_cover_defuse_07.vcd" scene "scenes/gendarmerie_fem/ff1_cover_defuse_08.vcd" } Rule WaitingForHumanToDefuseBombgendarmerie_fem { criteria TLK_WaitingForHumanToDefuseBomb Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response WaitingForHumanToDefuseBombgendarmerie_fem } Response Radio.CoverMegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_coverme_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_coverme_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_coverme_03.vcd" } Rule Radio.CoverMegendarmerie_fem { criteria TLK_Radio.CoverMe Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.CoverMegendarmerie_fem } Response Radio.Decoygendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_throwing_decoy_01.vcd" scene "scenes/gendarmerie_fem/ff1_throwing_decoy_02.vcd" scene "scenes/gendarmerie_fem/ff1_throwing_decoy_03.vcd" } Rule Radio.Decoygendarmerie_fem { criteria TLK_Radio.Decoy Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Decoygendarmerie_fem } Response Radio.EnemyDowngendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_04.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_05.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_06.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_07.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_08.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_09.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_10.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_11.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_12.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_killed_13.vcd" } Rule Radio.EnemyDowngendarmerie_fem { criteria TLK_Radio.EnemyDown Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.EnemyDowngendarmerie_fem } Response Radio.EnemySpottedgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_enemy_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_04.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_05.vcd" scene "scenes/gendarmerie_fem/ff1_sees_enemy_06.vcd" } Rule Radio.EnemySpottedgendarmerie_fem { criteria TLK_Radio.EnemySpotted Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.EnemySpottedgendarmerie_fem } Response Radio.FireInTheHolegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_throwing_grenade_01.vcd" scene "scenes/gendarmerie_fem/ff1_throwing_grenade_02.vcd" scene "scenes/gendarmerie_fem/ff1_throwing_grenade_03.vcd" } Rule Radio.FireInTheHolegendarmerie_fem { criteria TLK_Radio.FireInTheHole Isgendarmerie_fem IsTalkgendarmerie_fem IsNottraining1 ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.FireInTheHolegendarmerie_fem } Response Radio.Flashbanggendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_throwing_flashbang_01.vcd" scene "scenes/gendarmerie_fem/ff1_throwing_flashbang_02.vcd" scene "scenes/gendarmerie_fem/ff1_throwing_flashbang_03.vcd" } Rule Radio.Flashbanggendarmerie_fem { criteria TLK_Radio.Flashbang Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Flashbanggendarmerie_fem } Response Radio.FollowMegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_follow_me_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_follow_me_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_follow_me_03.vcd" scene "scenes/gendarmerie_fem/ff1_request_follow_me_04.vcd" scene "scenes/gendarmerie_fem/ff1_request_follow_me_05.vcd" } Rule Radio.FollowMegendarmerie_fem { criteria TLK_Radio.FollowMe Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.FollowMegendarmerie_fem } Response Radio.GetInPositiongendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_thankful_01.vcd" scene "scenes/gendarmerie_fem/ff1_thankful_02.vcd" scene "scenes/gendarmerie_fem/ff1_thankful_04.vcd" } Rule Radio.GetInPositiongendarmerie_fem { criteria TLK_Radio.GetInPosition Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GetInPositiongendarmerie_fem } Response Radio.GetOutOfTheregendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_bomb_pre_explosion_01.vcd" scene "scenes/gendarmerie_fem/ff1_bomb_pre_explosion_02.vcd" scene "scenes/gendarmerie_fem/ff1_bomb_pre_explosion_03.vcd" } Rule Radio.GetOutOfTheregendarmerie_fem { criteria TLK_Radio.GetOutOfThere Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GetOutOfTheregendarmerie_fem } Response Radio.GoGoGogendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_move_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_03.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_04.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_05.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_06.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_07.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_08.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_09.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_10.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_11.vcd" } Rule Radio.GoGoGogendarmerie_fem { criteria TLK_Radio.GoGoGo Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoGoGogendarmerie_fem } Response Radio.HoldPositiongendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_hold_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_hold_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_hold_03.vcd" } Rule Radio.HoldPositiongendarmerie_fem { criteria TLK_Radio.HoldPosition Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.HoldPositiongendarmerie_fem } Response Radio.InPositiongendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_in_position_01.vcd" scene "scenes/gendarmerie_fem/ff1_in_position_02.vcd" scene "scenes/gendarmerie_fem/ff1_in_position_03.vcd" scene "scenes/gendarmerie_fem/ff1_in_position_04.vcd" scene "scenes/gendarmerie_fem/ff1_in_position_05.vcd" scene "scenes/gendarmerie_fem/ff1_in_position_06.vcd" scene "scenes/gendarmerie_fem/ff1_in_position_07.vcd" scene "scenes/gendarmerie_fem/ff1_in_position_08.vcd" } Rule Radio.InPositiongendarmerie_fem { criteria TLK_Radio.InPosition Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.InPositiongendarmerie_fem } Response radio.letsgogendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_move_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_03.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_04.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_05.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_06.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_07.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_08.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_09.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_10.vcd" scene "scenes/gendarmerie_fem/ff1_request_move_11.vcd" } Rule radio.letsgogendarmerie_fem { criteria TLK_radio.letsgo Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response radio.letsgogendarmerie_fem } Response radio.locknloadgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_round_start_01.vcd" scene "scenes/gendarmerie_fem/ff1_round_start_02.vcd" scene "scenes/gendarmerie_fem/ff1_round_start_03.vcd" scene "scenes/gendarmerie_fem/ff1_round_start_04.vcd" scene "scenes/gendarmerie_fem/ff1_round_start_05.vcd" scene "scenes/gendarmerie_fem/ff1_round_start_06.vcd" scene "scenes/gendarmerie_fem/ff1_round_start_08.vcd" scene "scenes/gendarmerie_fem/ff1_round_start_07.vcd" scene "scenes/gendarmerie_fem/ff1_round_start_09.vcd" scene "scenes/gendarmerie_fem/ff1_round_start_10.vcd" scene "scenes/gendarmerie_fem/ff1_round_start_11.vcd" } Rule radio.locknloadgendarmerie_fem { criteria TLK_radio.locknload Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response radio.locknloadgendarmerie_fem } Response Radio.Molotovgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_throwing_molotov_01.vcd" scene "scenes/gendarmerie_fem/ff1_throwing_molotov_02.vcd" scene "scenes/gendarmerie_fem/ff1_throwing_molotov_03.vcd" } Rule Radio.Molotovgendarmerie_fem { criteria TLK_Radio.Molotov Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Molotovgendarmerie_fem } Response Radio.NeedBackupgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_backup_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_backup_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_backup_03.vcd" } Rule Radio.NeedBackupgendarmerie_fem { criteria TLK_Radio.NeedBackup Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.NeedBackupgendarmerie_fem } Response Radio.Negativegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_negative_01.vcd" scene "scenes/gendarmerie_fem/ff1_negative_02.vcd" scene "scenes/gendarmerie_fem/ff1_negative_03.vcd" scene "scenes/gendarmerie_fem/ff1_negative_04.vcd" scene "scenes/gendarmerie_fem/ff1_negative_05.vcd" scene "scenes/gendarmerie_fem/ff1_negative_06.vcd" scene "scenes/gendarmerie_fem/ff1_negative_07.vcd" } Rule Radio.Negativegendarmerie_fem { criteria TLK_Radio.Negative Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Negativegendarmerie_fem } Response Radio.Regroupgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_regroup_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_regroup_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_regroup_03.vcd" scene "scenes/gendarmerie_fem/ff1_request_regroup_04.vcd" scene "scenes/gendarmerie_fem/ff1_request_stick_together_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_stick_together_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_stick_together_03.vcd" } Rule Radio.Regroupgendarmerie_fem { criteria TLK_Radio.Regroup Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Regroupgendarmerie_fem } Response Radio.ReportingIngendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_reporting_in_01.vcd" scene "scenes/gendarmerie_fem/ff1_reporting_in_02.vcd" scene "scenes/gendarmerie_fem/ff1_reporting_in_03.vcd" scene "scenes/gendarmerie_fem/ff1_reporting_in_04.vcd" } Rule Radio.ReportingIngendarmerie_fem { criteria TLK_Radio.ReportingIn Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ReportingIngendarmerie_fem } Response Radio.ReportInTeamgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_report_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_report_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_report_03.vcd" } Rule Radio.ReportInTeamgendarmerie_fem { criteria TLK_Radio.ReportInTeam Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ReportInTeamgendarmerie_fem } Response Radio.Rogergendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_agree_01.vcd" scene "scenes/gendarmerie_fem/ff1_agree_02.vcd" scene "scenes/gendarmerie_fem/ff1_agree_03.vcd" scene "scenes/gendarmerie_fem/ff1_agree_04.vcd" scene "scenes/gendarmerie_fem/ff1_agree_05.vcd" scene "scenes/gendarmerie_fem/ff1_agree_06.vcd" } Rule Radio.Rogergendarmerie_fem { criteria TLK_Radio.Roger Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Rogergendarmerie_fem } Response Radio.SectorCleargendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_area_clear_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_area_clear_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_area_clear_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_area_clear_04.vcd" scene "scenes/gendarmerie_fem/ff1_sees_area_clear_05.vcd" scene "scenes/gendarmerie_fem/ff1_sees_area_clear_06.vcd" } Rule Radio.SectorCleargendarmerie_fem { criteria TLK_Radio.SectorClear Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.SectorCleargendarmerie_fem } Response Radio.Smokegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_throwing_smoke_01.vcd" scene "scenes/gendarmerie_fem/ff1_throwing_smoke_02.vcd" scene "scenes/gendarmerie_fem/ff1_throwing_smoke_03.vcd" } Rule Radio.Smokegendarmerie_fem { criteria TLK_Radio.Smoke Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Smokegendarmerie_fem } Response Radio.StickTogethergendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_stick_together_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_stick_together_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_stick_together_03.vcd" } Rule Radio.StickTogethergendarmerie_fem { criteria TLK_Radio.StickTogether Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.StickTogethergendarmerie_fem } Response radio.takingfiregendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_takingfire_01.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_02.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_03.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_04.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_05.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_06.vcd" scene "scenes/gendarmerie_fem/ff1_takingfire_07.vcd" } Rule radio.takingfiregendarmerie_fem { criteria TLK_radio.takingfire Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response radio.takingfiregendarmerie_fem } Response Radio.TeamFallBackgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_fallback_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_fallback_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_fallback_03.vcd" scene "scenes/gendarmerie_fem/ff1_request_fallback_04.vcd" } Rule Radio.TeamFallBackgendarmerie_fem { criteria TLK_Radio.TeamFallBack Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.TeamFallBackgendarmerie_fem } Response Radio.Thanksgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_thankful_01.vcd" scene "scenes/gendarmerie_fem/ff1_thankful_02.vcd" scene "scenes/gendarmerie_fem/ff1_thankful_04.vcd" } Rule Radio.Thanksgendarmerie_fem { criteria TLK_Radio.Thanks Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Thanksgendarmerie_fem } Response Radio.YouTakeThePointgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_following_friend_01.vcd" scene "scenes/gendarmerie_fem/ff1_following_friend_02.vcd" scene "scenes/gendarmerie_fem/ff1_following_friend_03.vcd" scene "scenes/gendarmerie_fem/ff1_following_friend_04.vcd" scene "scenes/gendarmerie_fem/ff1_following_friend_05.vcd" scene "scenes/gendarmerie_fem/ff1_following_friend_06.vcd" } Rule Radio.YouTakeThePointgendarmerie_fem { criteria TLK_Radio.YouTakeThePoint Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.YouTakeThePointgendarmerie_fem } Response ReportingIngendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_reporting_in_01.vcd" scene "scenes/gendarmerie_fem/ff1_reporting_in_02.vcd" scene "scenes/gendarmerie_fem/ff1_reporting_in_03.vcd" scene "scenes/gendarmerie_fem/ff1_reporting_in_04.vcd" } Rule ReportingIngendarmerie_fem { criteria TLK_ReportingIn Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response ReportingIngendarmerie_fem } Response RequestReportgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_report_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_report_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_report_03.vcd" } Rule RequestReportgendarmerie_fem { criteria TLK_RequestReport Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response RequestReportgendarmerie_fem } Response ScaredEmotegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_scared_01.vcd" scene "scenes/gendarmerie_fem/ff1_scared_02.vcd" scene "scenes/gendarmerie_fem/ff1_scared_03.vcd" scene "scenes/gendarmerie_fem/ff1_scared_04.vcd" scene "scenes/gendarmerie_fem/ff1_scared_05.vcd" scene "scenes/gendarmerie_fem/ff1_scared_06.vcd" scene "scenes/gendarmerie_fem/ff1_scared_07.vcd" } Rule ScaredEmotegendarmerie_fem { criteria TLK_ScaredEmote Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response ScaredEmotegendarmerie_fem } Response SniperKilledgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_sniper_killed_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_sniper_killed_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_sniper_killed_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_sniper_killed_04.vcd" scene "scenes/gendarmerie_fem/ff1_sees_sniper_killed_05.vcd" scene "scenes/gendarmerie_fem/ff1_sees_sniper_killed_06.vcd" scene "scenes/gendarmerie_fem/ff1_sees_sniper_killed_07.vcd" } Rule SniperKilledgendarmerie_fem { criteria TLK_SniperKilled Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response SniperKilledgendarmerie_fem } Response SniperWarninggendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_sniper_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_sniper_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_sniper_03.vcd" } Rule SniperWarninggendarmerie_fem { criteria TLK_SniperWarning Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response SniperWarninggendarmerie_fem } Response SpottedBombergendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_bomb_carrier_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_bomb_carrier_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_bomb_carrier_03.vcd" } Rule SpottedBombergendarmerie_fem { criteria TLK_SpottedBomber Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkswat:1:1" applycontexttoworld Response SpottedBombergendarmerie_fem } Response SpottedLooseBombgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_04.vcd" scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_05.vcd" } Rule SpottedLooseBombgendarmerie_fem { criteria TLK_SpottedLooseBomb Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response SpottedLooseBombgendarmerie_fem } Response ThreeEnemiesLeftgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_enemies_left_three_01.vcd" scene "scenes/gendarmerie_fem/ff1_enemies_left_three_02.vcd" scene "scenes/gendarmerie_fem/ff1_enemies_left_three_03.vcd" } Rule ThreeEnemiesLeftgendarmerie_fem { criteria TLK_ThreeEnemiesLeft Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response ThreeEnemiesLeftgendarmerie_fem } Response TwoEnemiesLeftgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_enemies_left_two_01.vcd" scene "scenes/gendarmerie_fem/ff1_enemies_left_two_02.vcd" scene "scenes/gendarmerie_fem/ff1_enemies_left_two_03.vcd" } Rule TwoEnemiesLeftgendarmerie_fem { criteria TLK_TwoEnemiesLeft Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TwoEnemiesLeftgendarmerie_fem } Response WaitingHeregendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_waiting_here_01.vcd" scene "scenes/gendarmerie_fem/ff1_waiting_here_02.vcd" scene "scenes/gendarmerie_fem/ff1_waiting_here_03.vcd" scene "scenes/gendarmerie_fem/ff1_waiting_here_04.vcd" scene "scenes/gendarmerie_fem/ff1_waiting_here_05.vcd" scene "scenes/gendarmerie_fem/ff1_waiting_here_06.vcd" scene "scenes/gendarmerie_fem/ff1_waiting_here_07.vcd" } Rule WaitingHeregendarmerie_fem { criteria TLK_WaitingHere Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response WaitingHeregendarmerie_fem } Response WonRoundgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_round_won_01.vcd" scene "scenes/gendarmerie_fem/ff1_round_won_02.vcd" scene "scenes/gendarmerie_fem/ff1_round_won_03.vcd" scene "scenes/gendarmerie_fem/ff1_round_won_04.vcd" scene "scenes/gendarmerie_fem/ff1_round_won_05.vcd" scene "scenes/gendarmerie_fem/ff1_round_won_06.vcd" scene "scenes/gendarmerie_fem/ff1_round_won_07.vcd" } Rule WonRoundgendarmerie_fem { criteria TLK_WonRound Isgendarmerie_fem IsTalkgendarmerie_fem NotSaidRoundEndgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1,SaidRoundEndgendarmerie_fem:1:10" applycontexttoworld Response WonRoundgendarmerie_fem } Response WonRoundCleangendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_round_won_nocasualities_01.vcd" scene "scenes/gendarmerie_fem/ff1_round_won_nocasualities_02.vcd" scene "scenes/gendarmerie_fem/ff1_round_won_nocasualities_03.vcd" scene "scenes/gendarmerie_fem/ff1_round_won_nocasualities_04.vcd" scene "scenes/gendarmerie_fem/ff1_round_won_nocasualities_05.vcd" } Rule WonRoundCleangendarmerie_fem { criteria TLK_WonRoundClean Isgendarmerie_fem IsAllAlive IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1,SaidRoundEndgendarmerie_fem:1:10" applycontexttoworld Response WonRoundCleangendarmerie_fem } Response WonRoundQuicklygendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_round_won_quickly_01.vcd" scene "scenes/gendarmerie_fem/ff1_round_won_quickly_02.vcd" scene "scenes/gendarmerie_fem/ff1_round_won_quickly_03.vcd" scene "scenes/gendarmerie_fem/ff1_round_won_quickly_04.vcd" } Rule WonRoundQuicklygendarmerie_fem { criteria TLK_WonRoundQuickly Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1,SaidRoundEndgendarmerie_fem:1:10" applycontexttoworld Response WonRoundQuicklygendarmerie_fem } Rule AgreeWithPlangendarmerie_fem { criteria TLK_AgreeWithPlan Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Agreegendarmerie_fem } Rule FollowingCommandergendarmerie_fem { criteria TLK_FollowingCommander Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response FollowingFriendgendarmerie_fem } Rule FollowingSirgendarmerie_fem { criteria TLK_FollowingSir Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response FollowingFriendgendarmerie_fem } Rule NiceShotCommandergendarmerie_fem { criteria TLK_NiceShotCommander Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response NiceShotgendarmerie_fem } Rule NiceShotSirgendarmerie_fem { criteria TLK_NiceShotSir Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response NiceShotgendarmerie_fem } Rule ThrillEmotegendarmerie_fem { criteria TLK_ThrillEmote Isgendarmerie_fem IsTalkgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response OnARollBraggendarmerie_fem } Rule EnemySpottedgendarmerie_fem { criteria TLK_EnemySpotted Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.EnemySpottedgendarmerie_fem } Rule radio.gogendarmerie_fem { criteria TLK_radio.go Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response radio.letsgogendarmerie_fem } Rule radio.moveoutgendarmerie_fem { criteria TLK_radio.moveout Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response radio.locknloadgendarmerie_fem } Rule Radio.ReportInTeamgendarmerie_fem { criteria TLK_Radio.ReportInTeam Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response RequestReportgendarmerie_fem } Response TeamLeadWongendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_round_winning_01.vcd" scene "scenes/gendarmerie_fem/ff1_round_winning_02.vcd" scene "scenes/gendarmerie_fem/ff1_round_winning_03.vcd" scene "scenes/gendarmerie_fem/ff1_round_winning_04.vcd" scene "scenes/gendarmerie_fem/ff1_round_winning_05.vcd" scene "scenes/gendarmerie_fem/ff1_round_winning_06.vcd" scene "scenes/gendarmerie_fem/ff1_round_winning_07.vcd" scene "scenes/gendarmerie_fem/ff1_round_winning_08.vcd" scene "scenes/gendarmerie_fem/ff1_round_winning_09.vcd" scene "scenes/gendarmerie_fem/ff1_round_winning_10.vcd" scene "scenes/gendarmerie_fem/ff1_round_winning_11.vcd" scene "scenes/gendarmerie_fem/ff1_round_winning_12.vcd" scene "scenes/gendarmerie_fem/ff1_round_winning_13.vcd" scene "scenes/gendarmerie_fem/ff1_round_winning_14.vcd" scene "scenes/gendarmerie_fem/ff1_round_winning_15.vcd" } Rule TeamLeadWongendarmerie_fem { criteria TDM_GainedLead Isgendarmerie_fem IsTalkgendarmerie_fem TDM_ChatterAllowed_T ApplyContext "Talkgendarmerie_fem:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadWongendarmerie_fem } Response TeamLeadLostgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_round_losing_01.vcd" scene "scenes/gendarmerie_fem/ff1_round_losing_02.vcd" scene "scenes/gendarmerie_fem/ff1_round_losing_03.vcd" scene "scenes/gendarmerie_fem/ff1_round_losing_04.vcd" scene "scenes/gendarmerie_fem/ff1_round_losing_05.vcd" scene "scenes/gendarmerie_fem/ff1_round_losing_06.vcd" scene "scenes/gendarmerie_fem/ff1_round_losing_07.vcd" scene "scenes/gendarmerie_fem/ff1_round_losing_08.vcd" } Rule TeamLeadLostgendarmerie_fem { criteria TDM_LostLead Isgendarmerie_fem IsTalkgendarmerie_fem TDM_ChatterAllowed_T ApplyContext "Talkgendarmerie_fem:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadLostgendarmerie_fem } Response Radio.Sorrygendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sorry_01.vcd" scene "scenes/gendarmerie_fem/ff1_sorry_02.vcd" scene "scenes/gendarmerie_fem/ff1_sorry_03.vcd" scene "scenes/gendarmerie_fem/ff1_sorry_04.vcd" } Rule Radio.Sorrygendarmerie_fem { criteria TLK_Radio.Sorry Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Sorrygendarmerie_fem } Response Radio.GoAgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_goto_a_01.vcd" } Rule Radio.GoAgendarmerie_fem { criteria TLK_Radio.GoA Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoAgendarmerie_fem } Response Radio.GoBgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_goto_b_01.vcd" } Rule Radio.GoBgendarmerie_fem { criteria TLK_Radio.GoB Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoBgendarmerie_fem } Response Radio.NeedDropgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_weapon_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_weapon_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_weapon_03.vcd" scene "scenes/gendarmerie_fem/ff1_request_weapon_04.vcd" scene "scenes/gendarmerie_fem/ff1_request_weapon_05.vcd" } Rule Radio.NeedDropgendarmerie_fem { criteria TLK_Radio.NeedDrop Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.NeedDropgendarmerie_fem } ///////////////////////////// // LOCATIONS ///////////////////////////////// ////////// Location Only Response Radio.LocBombAgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_a_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_04.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_05.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_06.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_07.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_08.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_09.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_10.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_11.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_12.vcd" } Rule Radio.LocBombAgendarmerie_fem { criteria TLK_Radio.LocBombA Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocBombAgendarmerie_fem } Response Radio.LocBombBgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_b_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_04.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_05.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_06.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_07.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_08.vcd" } Rule Radio.LocBombBgendarmerie_fem { criteria TLK_Radio.LocBombB Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocBombBgendarmerie_fem } Response Radio.LocBackgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_back.vcd" } Rule Radio.LocBackgendarmerie_fem { criteria TLK_Radio.LocBack Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocBackgendarmerie_fem } Response Radio.LocC4gendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_c4_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_c4_04.vcd" scene "scenes/gendarmerie_fem/ff1_loc_c4_05.vcd" scene "scenes/gendarmerie_fem/ff1_loc_c4_06.vcd" } Rule Radio.LocC4gendarmerie_fem { criteria TLK_Radio.LocC4 Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocC4gendarmerie_fem } Response Radio.LocCatwalkgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_catwalk.vcd" } Rule Radio.LocCatwalkgendarmerie_fem { criteria TLK_Radio.LocCatwalk Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocCatwalkgendarmerie_fem } Response Radio.LocConnectorgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_connector_01.vcd" } Rule Radio.LocConnectorgendarmerie_fem { criteria TLK_Radio.LocConnector Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocConnectorgendarmerie_fem } Response Radio.LocDoorgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_door.vcd" } Rule Radio.LocDoorgendarmerie_fem { criteria TLK_Radio.LocDoor Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocDoorgendarmerie_fem } Response Radio.LocDoubleDoorsgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_doubledoors_01.vcd" } Rule Radio.LocDoubleDoorsgendarmerie_fem { criteria TLK_Radio.LocDoubleDoors Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocDoubleDoorsgendarmerie_fem } Response Radio.LocEnemySpawngendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_enemy_spawn.vcd" } Rule Radio.LocEnemySpawngendarmerie_fem { criteria TLK_Radio.LocEnemySpawn Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocEnemySpawngendarmerie_fem } Response Radio.LocFrontgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_front_01.vcd" } Rule Radio.LocFrontgendarmerie_fem { criteria TLK_Radio.LocFront Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocFrontgendarmerie_fem } Response Radio.LocHolegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_hole.vcd" } Rule Radio.LocHolegendarmerie_fem { criteria TLK_Radio.LocHole Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocHolegendarmerie_fem } Response Radio.LocHostagegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_hostage_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_03.vcd" } Rule Radio.LocHostagegendarmerie_fem { criteria TLK_Radio.LocHostage Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocHostagegendarmerie_fem } Response Radio.LocHostageEscapeZonegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_hostage_escape_zone_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_escape_zone_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_escape_zone_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_escape_zone_04.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_escape_zone_05.vcd" } Rule Radio.LocHostageEscapeZonegendarmerie_fem { criteria TLK_Radio.LocHostageEscapeZone Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocHostageEscapeZonegendarmerie_fem } Response Radio.LocHutgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_hut.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hut_02.vcd" } Rule Radio.LocHutgendarmerie_fem { criteria TLK_Radio.LocHut Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocHutgendarmerie_fem } Response Radio.LocLonggendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_long.vcd" } Rule Radio.LocLonggendarmerie_fem { criteria TLK_Radio.LocLong Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocLonggendarmerie_fem } Response Radio.LocMidgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_mid_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_04.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_05.vcd" } Rule Radio.LocMidgendarmerie_fem { criteria TLK_Radio.LocMid Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocMidgendarmerie_fem } Response Radio.LocOurSpawngendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_our_spawn_01.vcd" } Rule Radio.LocOurSpawngendarmerie_fem { criteria TLK_Radio.LocOurSpawn Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocOurSpawngendarmerie_fem } Response Radio.LocOverpassgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_overpass_01.vcd" } Rule Radio.LocOverpassgendarmerie_fem { criteria TLK_Radio.LocOverpass Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocOverpassgendarmerie_fem } Response Radio.LocPalacegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_palace.vcd" } Rule Radio.LocPalacegendarmerie_fem { criteria TLK_Radio.LocPalace Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocPalacegendarmerie_fem } Response Radio.LocPlatformgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_platform.vcd" } Rule Radio.LocPlatformgendarmerie_fem { criteria TLK_Radio.LocPlatform Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocPlatformgendarmerie_fem } Response Radio.LocRampgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_ramp_01.vcd" } Rule Radio.LocRampgendarmerie_fem { criteria TLK_Radio.LocRamp Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocRampgendarmerie_fem } Response Radio.LocSnipersNestgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_snipers_nest_01.vcd" } Rule Radio.LocSnipersNestgendarmerie_fem { criteria TLK_Radio.LocSnipersNest Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocSnipersNestgendarmerie_fem } Response Radio.LocStairsgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_stairs_01.vcd" } Rule Radio.LocStairsgendarmerie_fem { criteria TLK_Radio.LocStairs Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocStairsgendarmerie_fem } Response Radio.LocYardgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_yard_01.vcd" } Rule Radio.LocYardgendarmerie_fem { criteria TLK_Radio.LocYard Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.LocYardgendarmerie_fem } ////////// IM AT LOCATION Response Radio.ImAtLocBombAgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_01.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_02.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_03.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_04.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_05.vcd" } Rule Radio.ImAtLocBombAgendarmerie_fem { criteria TLK_Radio.ImAtLocBombA Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocBombAgendarmerie_fem } Response Radio.ImAtLocBombBgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_01.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_02.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_03.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_04.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_05.vcd" } Rule Radio.ImAtLocBombBgendarmerie_fem { criteria TLK_Radio.ImAtLocBombB Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocBombBgendarmerie_fem } Response Radio.ImAtLocBackgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_back.vcd" } Rule Radio.ImAtLocBackgendarmerie_fem { criteria TLK_Radio.ImAtLocBack Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocBackgendarmerie_fem } Response Radio.ImAtLocC4gendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_at_loosebomb_01.vcd" scene "scenes/gendarmerie_fem/ff1_at_loosebomb_02.vcd" scene "scenes/gendarmerie_fem/ff1_at_loosebomb_03.vcd" scene "scenes/gendarmerie_fem/ff1_at_loosebomb_04.vcd" scene "scenes/gendarmerie_fem/ff1_at_loosebomb_05.vcd" } Rule Radio.ImAtLocC4gendarmerie_fem { criteria TLK_Radio.ImAtLocC4 Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocC4gendarmerie_fem } Response Radio.ImAtLocCatwalkgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_catwalk.vcd" } Rule Radio.ImAtLocCatwalkgendarmerie_fem { criteria TLK_Radio.ImAtLocCatwalk Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocCatwalkgendarmerie_fem } Response Radio.ImAtLocConnectorgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_connector_01.vcd" } Rule Radio.ImAtLocConnectorgendarmerie_fem { criteria TLK_Radio.ImAtLocConnector Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocConnectorgendarmerie_fem } Response Radio.ImAtLocDoorgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_door.vcd" } Rule Radio.ImAtLocDoorgendarmerie_fem { criteria TLK_Radio.ImAtLocDoor Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocDoorgendarmerie_fem } Response Radio.ImAtLocDoubleDoorsgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_doubledoors_01.vcd" } Rule Radio.ImAtLocDoubleDoorsgendarmerie_fem { criteria TLK_Radio.ImAtLocDoubleDoors Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocDoubleDoorsgendarmerie_fem } Response Radio.ImAtLocEnemySpawngendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_at_enemy_spawn_01.vcd" scene "scenes/gendarmerie_fem/ff1_at_enemy_spawn_02.vcd" scene "scenes/gendarmerie_fem/ff1_at_enemy_spawn_03.vcd" } Rule Radio.ImAtLocEnemySpawngendarmerie_fem { criteria TLK_Radio.ImAtLocEnemySpawn Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocEnemySpawngendarmerie_fem } Response Radio.ImAtLocFrontgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_front_01.vcd" } Rule Radio.ImAtLocFrontgendarmerie_fem { criteria TLK_Radio.ImAtLocFront Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocFrontgendarmerie_fem } Response Radio.ImAtLocHolegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_hole.vcd" } Rule Radio.ImAtLocHolegendarmerie_fem { criteria TLK_Radio.ImAtLocHole Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocHolegendarmerie_fem } Response Radio.ImAtLocHostagegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_escorting_hostage_01.vcd" scene "scenes/gendarmerie_fem/ff1_escorting_hostage_02.vcd" scene "scenes/gendarmerie_fem/ff1_escorting_hostage_03.vcd" scene "scenes/gendarmerie_fem/ff1_escorting_hostage_04.vcd" scene "scenes/gendarmerie_fem/ff1_escorting_hostage_05.vcd" } Rule Radio.ImAtLocHostagegendarmerie_fem { criteria TLK_Radio.ImAtLocHostage Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocHostagegendarmerie_fem } Response Radio.ImAtLocHostageEscapeZonegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_guarding_hostage_escapezone_01.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_hostage_escapezone_02.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_hostage_escapezone_03.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_hostage_escapezone_04.vcd" } Rule Radio.ImAtLocHostageEscapeZonegendarmerie_fem { criteria TLK_Radio.ImAtLocHostageEscapeZone Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocHostageEscapeZonegendarmerie_fem } Response Radio.ImAtLocHutgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_hut.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hut_02.vcd" } Rule Radio.ImAtLocHutgendarmerie_fem { criteria TLK_Radio.ImAtLocHut Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocHutgendarmerie_fem } Response Radio.ImAtLocLonggendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_long.vcd" } Rule Radio.ImAtLocLonggendarmerie_fem { criteria TLK_Radio.ImAtLocLong Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocLonggendarmerie_fem } Response Radio.ImAtLocMidgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_mid_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_04.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_05.vcd" } Rule Radio.ImAtLocMidgendarmerie_fem { criteria TLK_Radio.ImAtLocMid Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocMidgendarmerie_fem } Response Radio.ImAtLocOurSpawngendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_at_our_spawn_01.vcd" scene "scenes/gendarmerie_fem/ff1_at_our_spawn_02.vcd" } Rule Radio.ImAtLocOurSpawngendarmerie_fem { criteria TLK_Radio.ImAtLocOurSpawn Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocOurSpawngendarmerie_fem } Response Radio.ImAtLocOverpassgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_overpass_01.vcd" } Rule Radio.ImAtLocOverpassgendarmerie_fem { criteria TLK_Radio.ImAtLocOverpass Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocOverpassgendarmerie_fem } Response Radio.ImAtLocPalacegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_palace.vcd" } Rule Radio.ImAtLocPalacegendarmerie_fem { criteria TLK_Radio.ImAtLocPalace Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocPalacegendarmerie_fem } Response Radio.ImAtLocPlatformgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_platform.vcd" } Rule Radio.ImAtLocPlatformgendarmerie_fem { criteria TLK_Radio.ImAtLocPlatform Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocPlatformgendarmerie_fem } Response Radio.ImAtLocRampgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_ramp_01.vcd" } Rule Radio.ImAtLocRampgendarmerie_fem { criteria TLK_Radio.ImAtLocRamp Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocRampgendarmerie_fem } Response Radio.ImAtLocSnipersNestgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_snipers_nest_01.vcd" } Rule Radio.ImAtLocSnipersNestgendarmerie_fem { criteria TLK_Radio.ImAtLocSnipersNest Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocSnipersNestgendarmerie_fem } Response Radio.ImAtLocStairsgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_stairs_01.vcd" } Rule Radio.ImAtLocStairsgendarmerie_fem { criteria TLK_Radio.ImAtLocStairs Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocStairsgendarmerie_fem } Response Radio.ImAtLocYardgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_yard_01.vcd" } Rule Radio.ImAtLocYardgendarmerie_fem { criteria TLK_Radio.ImAtLocYard Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.ImAtLocYardgendarmerie_fem } ////////// OMW TO LOCATION Response Radio.OMWLocBombAgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocBombAgendarmerie_fem { criteria TLK_Radio.OMWLocBombA Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocBombAgendarmerie_fem } Response Radio.OMWLocBombBgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocBombBgendarmerie_fem { criteria TLK_Radio.OMWLocBombB Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocBombBgendarmerie_fem } Response Radio.OMWLocBackgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_back.vcd" } Rule Radio.OMWLocBackgendarmerie_fem { criteria TLK_Radio.OMWLocBack Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocBackgendarmerie_fem } Response Radio.OMWLocC4gendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_to_loosebomb_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_loosebomb_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_loosebomb_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_loosebomb_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_loosebomb_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_loosebomb_06.vcd" } Rule Radio.OMWLocC4gendarmerie_fem { criteria TLK_Radio.OMWLocC4 Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocC4gendarmerie_fem } Response Radio.OMWLocCatwalkgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocCatwalkgendarmerie_fem { criteria TLK_Radio.OMWLocCatwalk Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocCatwalkgendarmerie_fem } Response Radio.OMWLocConnectorgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocConnectorgendarmerie_fem { criteria TLK_Radio.OMWLocConnector Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocConnectorgendarmerie_fem } Response Radio.OMWLocDoorgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocDoorgendarmerie_fem { criteria TLK_Radio.OMWLocDoor Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocDoorgendarmerie_fem } Response Radio.OMWLocDoubleDoorsgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocDoubleDoorsgendarmerie_fem { criteria TLK_Radio.OMWLocDoubleDoors Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocDoubleDoorsgendarmerie_fem } Response Radio.OMWLocEnemySpawngendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocEnemySpawngendarmerie_fem { criteria TLK_Radio.OMWLocEnemySpawn Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocEnemySpawngendarmerie_fem } Response Radio.OMWLocFrontgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocFrontgendarmerie_fem { criteria TLK_Radio.OMWLocFront Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocFrontgendarmerie_fem } Response Radio.OMWLocHolegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocHolegendarmerie_fem { criteria TLK_Radio.OMWLocHole Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocHolegendarmerie_fem } Response Radio.OMWLocHostagegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_to_hostage_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_hostage_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_hostage_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_hostage_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_hostage_05.vcd" } Rule Radio.OMWLocHostagegendarmerie_fem { criteria TLK_Radio.OMWLocHostage Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocHostagegendarmerie_fem } Response Radio.OMWLocHostageEscapeZonegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_to_escapezone_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_escapezone_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_to_escapezone_03.vcd" } Rule Radio.OMWLocHostageEscapeZonegendarmerie_fem { criteria TLK_Radio.OMWLocHostageEscapeZone Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocHostageEscapeZonegendarmerie_fem } Response Radio.OMWLocHutgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocHutgendarmerie_fem { criteria TLK_Radio.OMWLocHut Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocHutgendarmerie_fem } Response Radio.OMWLocLonggendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocLonggendarmerie_fem { criteria TLK_Radio.OMWLocLong Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocLonggendarmerie_fem } Response Radio.OMWLocMidgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocMidgendarmerie_fem { criteria TLK_Radio.OMWLocMid Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocMidgendarmerie_fem } Response Radio.OMWLocOurSpawngendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocOurSpawngendarmerie_fem { criteria TLK_Radio.OMWLocOurSpawn Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocOurSpawngendarmerie_fem } Response Radio.OMWLocOverpassgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocOverpassgendarmerie_fem { criteria TLK_Radio.OMWLocOverpass Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocOverpassgendarmerie_fem } Response Radio.OMWLocPalacegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocPalacegendarmerie_fem { criteria TLK_Radio.OMWLocPalace Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocPalacegendarmerie_fem } Response Radio.OMWLocPlatformgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocPlatformgendarmerie_fem { criteria TLK_Radio.OMWLocPlatform Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocPlatformgendarmerie_fem } Response Radio.OMWLocRampgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocRampgendarmerie_fem { criteria TLK_Radio.OMWLocRamp Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocRampgendarmerie_fem } Response Radio.OMWLocSnipersNestgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocSnipersNestgendarmerie_fem { criteria TLK_Radio.OMWLocSnipersNest Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocSnipersNestgendarmerie_fem } Response Radio.OMWLocStairsgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocStairsgendarmerie_fem { criteria TLK_Radio.OMWLocStairs Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocStairsgendarmerie_fem } Response Radio.OMWLocYardgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" } Rule Radio.OMWLocYardgendarmerie_fem { criteria TLK_Radio.OMWLocYard Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.OMWLocYardgendarmerie_fem } ////////// REQUEST GO TO TO LOCATION Response Radio.GoToLocBombAgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_a_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_04.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_05.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_06.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_07.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_08.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_09.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_10.vcd" scene "scenes/gendarmerie_fem/ff1_loc_a_11.vcd" } Rule Radio.GoToLocBombAgendarmerie_fem { criteria TLK_Radio.GoToLocBombA Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocBombAgendarmerie_fem } Response Radio.GoToLocBombBgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_b_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_04.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_05.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_06.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_07.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_08.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_09.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_10.vcd" scene "scenes/gendarmerie_fem/ff1_loc_b_11.vcd" } Rule Radio.GoToLocBombBgendarmerie_fem { criteria TLK_Radio.GoToLocBombB Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocBombBgendarmerie_fem } Response Radio.GoToLocBackgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_back.vcd" } Rule Radio.GoToLocBackgendarmerie_fem { criteria TLK_Radio.GoToLocBack Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocBackgendarmerie_fem } Response Radio.GoToLocC4gendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_goto_c4_03.vcd" scene "scenes/gendarmerie_fem/ff1_goto_c4_04.vcd" scene "scenes/gendarmerie_fem/ff1_goto_c4_05.vcd" scene "scenes/gendarmerie_fem/ff1_goto_c4_06.vcd" } Rule Radio.GoToLocC4gendarmerie_fem { criteria TLK_Radio.GoToLocC4 Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocC4gendarmerie_fem } Response Radio.GoToLocCatwalkgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_catwalk.vcd" } Rule Radio.GoToLocCatwalkgendarmerie_fem { criteria TLK_Radio.GoToLocCatwalk Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocCatwalkgendarmerie_fem } Response Radio.GoToLocConnectorgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_connector_01.vcd" } Rule Radio.GoToLocConnectorgendarmerie_fem { criteria TLK_Radio.GoToLocConnector Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocConnectorgendarmerie_fem } Response Radio.GoToLocDoorgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_door.vcd" } Rule Radio.GoToLocDoorgendarmerie_fem { criteria TLK_Radio.GoToLocDoor Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocDoorgendarmerie_fem } Response Radio.GoToLocDoubleDoorsgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_doubledoors_01.vcd" } Rule Radio.GoToLocDoubleDoorsgendarmerie_fem { criteria TLK_Radio.GoToLocDoubleDoors Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocDoubleDoorsgendarmerie_fem } Response Radio.GoToLocEnemySpawngendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_enemy_spawn.vcd" } Rule Radio.GoToLocEnemySpawngendarmerie_fem { criteria TLK_Radio.GoToLocEnemySpawn Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocEnemySpawngendarmerie_fem } Response Radio.GoToLocFrontgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_front_01.vcd" } Rule Radio.GoToLocFrontgendarmerie_fem { criteria TLK_Radio.GoToLocFront Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocFrontgendarmerie_fem } Response Radio.GoToLocHolegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_hole.vcd" } Rule Radio.GoToLocHolegendarmerie_fem { criteria TLK_Radio.GoToLocHole Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocHolegendarmerie_fem } Response Radio.GoToLocHostagegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_hostage_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_04.vcd" } Rule Radio.GoToLocHostagegendarmerie_fem { criteria TLK_Radio.GoToLocHostage Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocHostagegendarmerie_fem } Response Radio.GoToLocHostageEscapeZonegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_hostage_escape_zone_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_escape_zone_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_escape_zone_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_escape_zone_04.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_escape_zone_05.vcd" } Rule Radio.GoToLocHostageEscapeZonegendarmerie_fem { criteria TLK_Radio.GoToLocHostageEscapeZone Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocHostageEscapeZonegendarmerie_fem } Response Radio.GoToLocHutgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_hut.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hut_02.vcd" } Rule Radio.GoToLocHutgendarmerie_fem { criteria TLK_Radio.GoToLocHut Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocHutgendarmerie_fem } Response Radio.GoToLocLonggendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_long.vcd" } Rule Radio.GoToLocLonggendarmerie_fem { criteria TLK_Radio.GoToLocLong Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocLonggendarmerie_fem } Response Radio.GoToLocMidgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_mid_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_04.vcd" scene "scenes/gendarmerie_fem/ff1_loc_mid_05.vcd" } Rule Radio.GoToLocMidgendarmerie_fem { criteria TLK_Radio.GoToLocMid Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocMidgendarmerie_fem } Response Radio.GoToLocOurSpawngendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_our_spawn_01.vcd" } Rule Radio.GoToLocOurSpawngendarmerie_fem { criteria TLK_Radio.GoToLocOurSpawn Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocOurSpawngendarmerie_fem } Response Radio.GoToLocOverpassgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_overpass_01.vcd" } Rule Radio.GoToLocOverpassgendarmerie_fem { criteria TLK_Radio.GoToLocOverpass Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocOverpassgendarmerie_fem } Response Radio.GoToLocPalacegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_palace.vcd" } Rule Radio.GoToLocPalacegendarmerie_fem { criteria TLK_Radio.GoToLocPalace Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocPalacegendarmerie_fem } Response Radio.GoToLocPlatformgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_platform.vcd" } Rule Radio.GoToLocPlatformgendarmerie_fem { criteria TLK_Radio.GoToLocPlatform Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocPlatformgendarmerie_fem } Response Radio.GoToLocRampgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_ramp_01.vcd" } Rule Radio.GoToLocRampgendarmerie_fem { criteria TLK_Radio.GoToLocRamp Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocRampgendarmerie_fem } Response Radio.GoToLocSnipersNestgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_snipers_nest_01.vcd" } Rule Radio.GoToLocSnipersNestgendarmerie_fem { criteria TLK_Radio.GoToLocSnipersNest Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocSnipersNestgendarmerie_fem } Response Radio.GoToLocStairsgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_stairs_01.vcd" } Rule Radio.GoToLocStairsgendarmerie_fem { criteria TLK_Radio.GoToLocStairs Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocStairsgendarmerie_fem } Response Radio.GoToLocYardgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_yard_01.vcd" } Rule Radio.GoToLocYardgendarmerie_fem { criteria TLK_Radio.GoToLocYard Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.GoToLocYardgendarmerie_fem } //////////// /// Numbers //////////// Response Radio.Num1gendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_code_1_01.vcd" } Rule Radio.Num1gendarmerie_fem { criteria TLK_Radio.Num1 Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Num1gendarmerie_fem } Response Radio.Num2gendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_code_2_01.vcd" } Rule Radio.Num2gendarmerie_fem { criteria TLK_Radio.Num2 Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Num2gendarmerie_fem } Response Radio.Num3gendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_code_3_01.vcd" } Rule Radio.Num3gendarmerie_fem { criteria TLK_Radio.Num3 Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Num3gendarmerie_fem } Response Radio.Num4gendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_code_4_01.vcd" } Rule Radio.Num4gendarmerie_fem { criteria TLK_Radio.Num4 Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Num4gendarmerie_fem } Response Radio.Num5gendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_code_5_01.vcd" } Rule Radio.Num5gendarmerie_fem { criteria TLK_Radio.Num5 Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Num5gendarmerie_fem } Response Radio.Num6gendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_code_6_01.vcd" } Rule Radio.Num6gendarmerie_fem { criteria TLK_Radio.Num6 Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Num6gendarmerie_fem } Response Radio.Num7gendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_code_7_01.vcd" } Rule Radio.Num7gendarmerie_fem { criteria TLK_Radio.Num7 Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Num7gendarmerie_fem } Response Radio.Num8gendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_code_8_01.vcd" } Rule Radio.Num8gendarmerie_fem { criteria TLK_Radio.Num8 Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Num8gendarmerie_fem } Response Radio.Num9gendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_code_9_01.vcd" } Rule Radio.Num9gendarmerie_fem { criteria TLK_Radio.Num9 Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Num9gendarmerie_fem } Response Radio.Num10gendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_code_01.vcd" } Rule Radio.Num10gendarmerie_fem { criteria TLK_Radio.Num10 Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response Radio.Num10gendarmerie_fem } ////////////// /// New Chat UI Rules ///////////// Response TLK_Radio.PlantedAtAgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_bomb_planted_01.vcd" scene "scenes/gendarmerie_fem/ff1_bomb_planted_02.vcd" scene "scenes/gendarmerie_fem/ff1_bomb_planted_03.vcd" } Rule TLK_Radio.PlantedAtAgendarmerie_fem { criteria TLK_Radio.PlantedAtA Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAgendarmerie_fem } Response TLK_Radio.PlantedAtBgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_bomb_planted_01.vcd" scene "scenes/gendarmerie_fem/ff1_bomb_planted_02.vcd" scene "scenes/gendarmerie_fem/ff1_bomb_planted_03.vcd" } Rule TLK_Radio.PlantedAtBgendarmerie_fem { criteria TLK_Radio.PlantedAtB Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAgendarmerie_fem } Response TLK_Radio.RoundLostgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_round_lost_01.vcd" scene "scenes/gendarmerie_fem/ff1_round_lost_02.vcd" scene "scenes/gendarmerie_fem/ff1_round_lost_03.vcd" } Rule TLK_Radio.RoundLostgendarmerie_fem { criteria TLK_Radio.RoundLost Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.RoundLostgendarmerie_fem } Response TLK_Radio.NeedPlangendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_plan_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_plan_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_plan_03.vcd" scene "scenes/gendarmerie_fem/ff1_request_plan_04.vcd" } Rule TLK_Radio.NeedPlangendarmerie_fem { criteria TLK_Radio.NeedPlan Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.NeedPlangendarmerie_fem } Response TLK_Radio.NeedLeadergendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_leader_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_leader_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_leader_03.vcd" } Rule TLK_Radio.NeedLeadergendarmerie_fem { criteria TLK_Radio.NeedLeader Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.NeedLeadergendarmerie_fem } Response TLK_Radio.SpendRoundgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_spend_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_spend_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_spend_03.vcd" } Rule TLK_Radio.SpendRoundgendarmerie_fem { criteria TLK_Radio.SpendRound Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.SpendRoundgendarmerie_fem } Response TLK_Radio.EcoRoundgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_eco_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_eco_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_eco_03.vcd" } Rule TLK_Radio.EcoRoundgendarmerie_fem { criteria TLK_Radio.EcoRound Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.EcoRoundgendarmerie_fem } Response TLK_Radio.SpreadOutgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_spreadout_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_spreadout_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_spreadout_03.vcd" } Rule TLK_Radio.SpreadOutgendarmerie_fem { criteria TLK_Radio.SpreadOut Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.SpreadOutgendarmerie_fem } Response TLK_Radio.NeedQuietgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_quiet_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_quiet_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_quiet_03.vcd" scene "scenes/gendarmerie_fem/ff1_request_quiet_04.vcd" scene "scenes/gendarmerie_fem/ff1_request_quiet_05.vcd" scene "scenes/gendarmerie_fem/ff1_request_quiet_06.vcd" scene "scenes/gendarmerie_fem/ff1_request_quiet_07.vcd" } Rule TLK_Radio.NeedQuietgendarmerie_fem { criteria TLK_Radio.NeedQuiet Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.NeedQuietgendarmerie_fem } Response TLK_Radio.NeedSmokegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_smoke_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_smoke_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_smoke_03.vcd" } Rule TLK_Radio.NeedSmokegendarmerie_fem { criteria TLK_Radio.NeedSmoke Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.NeedSmokegendarmerie_fem } Response TLK_Radio.NeedFiregendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_fire_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_fire_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_fire_03.vcd" } Rule TLK_Radio.NeedFiregendarmerie_fem { criteria TLK_Radio.NeedFire Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.NeedFiregendarmerie_fem } Response TLK_Radio.NeedDecoygendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_decoy_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_decoy_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_decoy_03.vcd" } Rule TLK_Radio.NeedDecoygendarmerie_fem { criteria TLK_Radio.NeedDecoy Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.NeedDecoygendarmerie_fem } Response TLK_Radio.NeedFlashgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_flash_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_flash_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_flash_03.vcd" } Rule TLK_Radio.NeedFlashgendarmerie_fem { criteria TLK_Radio.NeedFlash Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.NeedFlashgendarmerie_fem } Response TLK_Radio.ImAttackinggendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_attacking_01.vcd" scene "scenes/gendarmerie_fem/ff1_attacking_02.vcd" scene "scenes/gendarmerie_fem/ff1_attacking_03.vcd" scene "scenes/gendarmerie_fem/ff1_attacking_04.vcd" scene "scenes/gendarmerie_fem/ff1_attacking_05.vcd" scene "scenes/gendarmerie_fem/ff1_attacking_06.vcd" scene "scenes/gendarmerie_fem/ff1_attacking_07.vcd" scene "scenes/gendarmerie_fem/ff1_attacking_08.vcd" scene "scenes/gendarmerie_fem/ff1_attacking_09.vcd" } Rule TLK_Radio.ImAttackinggendarmerie_fem { criteria TLK_Radio.ImAttacking Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.ImAttackinggendarmerie_fem } Response TLK_Radio.IKilledSnipergendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_i_killed_sniper_01.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_sniper_02.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_sniper_03.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_sniper_04.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_sniper_05.vcd" } Rule TLK_Radio.IKilledSnipergendarmerie_fem { criteria TLK_Radio.IKilledSniper Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.IKilledSnipergendarmerie_fem } Response TLK_Radio.MyHeadshotgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_01.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_02.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_03.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_04.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_05.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_06.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_07.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_08.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_09.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_10.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_11.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_12.vcd" scene "scenes/gendarmerie_fem/ff1_i_killed_enemy_13.vcd" } Rule TLK_Radio.MyHeadshotgendarmerie_fem { criteria TLK_Radio.MyHeadshot Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.MyHeadshotgendarmerie_fem } Response TLK_Radio.SawHeadshotgendarmerie_fem { //scene "scenes/gendarmerie_fem/ff1_sees_headshot_01.vcd" //scene "scenes/gendarmerie_fem/ff1_sees_headshot_02.vcd" //scene "scenes/gendarmerie_fem/ff1_sees_headshot_03.vcd" //scene "scenes/gendarmerie_fem/ff1_sees_headshot_04.vcd" //scene "scenes/gendarmerie_fem/ff1_sees_headshot_05.vcd" //scene "scenes/gendarmerie_fem/ff1_sees_headshot_06.vcd" } Rule TLK_Radio.SawHeadshotgendarmerie_fem { criteria TLK_Radio.SawHeadshot Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.SawHeadshotgendarmerie_fem } Response TLK_Radio.ISeeBombgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_04.vcd" scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_05.vcd" } Rule TLK_Radio.ISeeBombgendarmerie_fem { criteria TLK_Radio.ISeeBomb Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.ISeeBombgendarmerie_fem } Response TLK_Radio.WePlantedgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_hear_bomb_01.vcd" scene "scenes/gendarmerie_fem/ff1_hear_bomb_02.vcd" scene "scenes/gendarmerie_fem/ff1_hear_bomb_03.vcd" } Rule TLK_Radio.WePlantedgendarmerie_fem { criteria TLK_Radio.WePlanted Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.WePlantedgendarmerie_fem } Response TLK_Radio.PickedUpC4gendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_see_bomb_pickup_01.vcd" scene "scenes/gendarmerie_fem/ff1_see_bomb_pickup_02.vcd" scene "scenes/gendarmerie_fem/ff1_see_bomb_pickup_03.vcd" } Rule TLK_Radio.PickedUpC4gendarmerie_fem { criteria TLK_Radio.PickedUpC4 Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.PickedUpC4gendarmerie_fem } Response TLK_Radio.PlantingAtAgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_planting_a_01.vcd" scene "scenes/gendarmerie_fem/ff1_planting_a_02.vcd" scene "scenes/gendarmerie_fem/ff1_planting_a_03.vcd" } Rule TLK_Radio.PlantingAtAgendarmerie_fem { criteria TLK_Radio.PlantingAtA Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.PlantingAtAgendarmerie_fem } Response TLK_Radio.PlantingAtBgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_planting_b_01.vcd" scene "scenes/gendarmerie_fem/ff1_planting_b_02.vcd" scene "scenes/gendarmerie_fem/ff1_planting_b_03.vcd" } Rule TLK_Radio.PlantingAtBgendarmerie_fem { criteria TLK_Radio.PlantingAtB Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.PlantingAtBgendarmerie_fem } Response TLK_Radio.RequestGetHostagesgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_hostage_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_04.vcd" } Rule TLK_Radio.RequestGetHostagesgendarmerie_fem { criteria TLK_Radio.RequestGetHostages Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.RequestGetHostagesgendarmerie_fem } Response TLK_Radio.SeesHostageBeingTakengendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_hostage_stolen_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_hostage_stolen_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_hostage_stolen_03.vcd" } Rule TLK_Radio.SeesHostageBeingTakengendarmerie_fem { criteria TLK_Radio.SeesHostageBeingTaken Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.SeesHostageBeingTakengendarmerie_fem } Response TLK_Radio.SeesHostageStolengendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_hostage_stolen_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_hostage_stolen_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_hostage_stolen_03.vcd" } Rule TLK_Radio.SeesHostageStolengendarmerie_fem { criteria TLK_Radio.SeesHostageStolen Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.SeesHostageStolengendarmerie_fem } Response TLK_Radio.SeesEnemiesMultiplegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_multiple_enemies_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_multiple_enemies_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_multiple_enemies_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_multiple_enemies_04.vcd" scene "scenes/gendarmerie_fem/ff1_sees_multiple_enemies_05.vcd" scene "scenes/gendarmerie_fem/ff1_sees_multiple_enemies_06.vcd" scene "scenes/gendarmerie_fem/ff1_sees_multiple_enemies_07.vcd" } Rule TLK_Radio.SeesEnemiesMultiplegendarmerie_fem { criteria TLK_Radio.SeesEnemiesMultiple Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.SeesEnemiesMultiplegendarmerie_fem } // chat wheel fixes Response TLK_Radio.CheckHostagegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_loc_hostage_01.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_02.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_03.vcd" scene "scenes/gendarmerie_fem/ff1_loc_hostage_04.vcd" } Rule TLK_Radio.CheckHostagegendarmerie_fem { criteria TLK_Radio.CheckHostage Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.CheckHostagegendarmerie_fem } Response TLK_Radio.NeedGrenadegendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_grenade_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_grenade_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_grenade_03.vcd" } Rule TLK_Radio.NeedGrenadegendarmerie_fem { criteria TLK_Radio.NeedGrenade Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.NeedGrenadegendarmerie_fem } Response TLK_Radio.Regroupgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_request_regroup_01.vcd" scene "scenes/gendarmerie_fem/ff1_request_regroup_02.vcd" scene "scenes/gendarmerie_fem/ff1_request_regroup_03.vcd" scene "scenes/gendarmerie_fem/ff1_request_regroup_04.vcd" } Rule TLK_Radio.Regroupgendarmerie_fem { criteria TLK_Radio.Regroup Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.Regroupgendarmerie_fem } Response TLK_Radio.BombsiteCleargendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_bombsite_clear_01.vcd" scene "scenes/gendarmerie_fem/ff1_bombsite_clear_02.vcd" scene "scenes/gendarmerie_fem/ff1_bombsite_clear_03.vcd" } Rule TLK_Radio.BombsiteCleargendarmerie_fem { criteria TLK_Radio.BombsiteClear Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.BombsiteCleargendarmerie_fem } Response TLK_Radio.GuardingAgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_01.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_02.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_03.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_04.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_05.vcd" } Rule TLK_Radio.GuardingAgendarmerie_fem { criteria TLK_Radio.GuardingA Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.GuardingAgendarmerie_fem } Response TLK_Radio.GuardingBgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_01.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_02.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_03.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_04.vcd" scene "scenes/gendarmerie_fem/ff1_guarding_bombsite_05.vcd" } Rule TLK_Radio.GuardingBgendarmerie_fem { criteria TLK_Radio.GuardingB Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.GuardingBgendarmerie_fem } Response TLK_Radio.GuardingDroppedBombgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_at_loosebomb_01.vcd" scene "scenes/gendarmerie_fem/ff1_at_loosebomb_02.vcd" scene "scenes/gendarmerie_fem/ff1_at_loosebomb_03.vcd" scene "scenes/gendarmerie_fem/ff1_at_loosebomb_04.vcd" scene "scenes/gendarmerie_fem/ff1_at_loosebomb_05.vcd" } Rule TLK_Radio.GuardingDroppedBombgendarmerie_fem { criteria TLK_Radio.GuardingDroppedBomb Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.GuardingDroppedBombgendarmerie_fem } Response TLK_Radio.BombCarrierHeregendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_bomb_carrier_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_bomb_carrier_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_bomb_carrier_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_bomb_carrier_04.vcd" } Rule TLK_Radio.BombCarrierHeregendarmerie_fem { criteria TLK_Radio.BombCarrierHere Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.BombCarrierHeregendarmerie_fem } Response TLK_Radio.WeHaveTheBombgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_see_bomb_pickup_01.vcd" scene "scenes/gendarmerie_fem/ff1_see_bomb_pickup_02.vcd" scene "scenes/gendarmerie_fem/ff1_see_bomb_pickup_03.vcd" } Rule TLK_Radio.WeHaveTheBombgendarmerie_fem { criteria TLK_Radio.WeHaveTheBomb Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.WeHaveTheBombgendarmerie_fem } Response TLK_Radio.SeesSingleEnemygendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_one_enemy_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_one_enemy_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_one_enemy_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_one_enemy_04.vcd" scene "scenes/gendarmerie_fem/ff1_sees_one_enemy_05.vcd" scene "scenes/gendarmerie_fem/ff1_sees_one_enemy_06.vcd" } Rule TLK_Radio.SeesSingleEnemygendarmerie_fem { criteria TLK_Radio.SeesSingleEnemy Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.SeesSingleEnemygendarmerie_fem } Response TLK_Radio.DroppedBombgendarmerie_fem { scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_01.vcd" scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_02.vcd" scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_03.vcd" scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_04.vcd" scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_05.vcd" } Rule TLK_Radio.DroppedBombgendarmerie_fem { criteria TLK_Radio.DroppedBomb Isgendarmerie_fem IsTalkgendarmerie_fem ApplyContext "Talkgendarmerie_fem:1:1" applycontexttoworld Response TLK_Radio.DroppedBombgendarmerie_fem } //////////////////////////////////// // new chat wheel responses ////////////////////////////////// //~ Response TLK_CW.StickTogethergendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_stick_together_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_stick_together_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_stick_together_03.vcd" //~ } //~ Rule TLK_CW.StickTogethergendarmerie_fem //~ { //~ criteria TLK_CW.StickTogether Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.StickTogethergendarmerie_fem //~ } //~ Response TLK_CW.FollowMegendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_follow_me_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_follow_me_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_follow_me_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_follow_me_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_follow_me_05.vcd" //~ } //~ Rule TLK_CW.FollowMegendarmerie_fem //~ { //~ criteria TLK_CW.FollowMe Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.FollowMegendarmerie_fem //~ } //~ Response TLK_CW.SpreadOutgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_spreadout_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_spreadout_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_spreadout_03.vcd" //~ } //~ Rule TLK_CW.SpreadOutgendarmerie_fem //~ { //~ criteria TLK_CW.SpreadOut Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.SpreadOutgendarmerie_fem //~ } //~ Response TLK_CW.TeamFallBackgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_fallback_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_fallback_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_fallback_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_fallback_04.vcd" //~ } //~ Rule TLK_CW.TeamFallBackgendarmerie_fem //~ { //~ criteria TLK_CW.TeamFallBack Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.TeamFallBackgendarmerie_fem //~ } //~ Response TLK_CW.CheckHostagegendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_loc_hostage_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_hostage_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_hostage_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_hostage_04.vcd" //~ } //~ Rule TLK_CW.CheckHostagegendarmerie_fem //~ { //~ criteria TLK_CW.CheckHostage Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.CheckHostagegendarmerie_fem //~ } //~ Response TLK_CW.NeedQuietgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_quiet_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_quiet_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_quiet_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_quiet_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_quiet_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_quiet_06.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_quiet_07.vcd" //~ } //~ Rule TLK_CW.NeedQuietgendarmerie_fem //~ { //~ criteria TLK_CW.NeedQuiet Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedQuietgendarmerie_fem //~ } //~ ///////////////////////////// chat wheel section prepare //~ Response TLK_CW.EcoRoundgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_eco_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_eco_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_eco_03.vcd" //~ } //~ Rule TLK_CW.EcoRoundgendarmerie_fem //~ { //~ criteria TLK_CW.EcoRound Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.EcoRoundgendarmerie_fem //~ } //~ Response TLK_CW.SpendRoundgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_spend_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_spend_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_spend_03.vcd" //~ } //~ Rule TLK_CW.SpendRoundgendarmerie_fem //~ { //~ criteria TLK_CW.SpendRound Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.SpendRoundgendarmerie_fem //~ } //~ Response TLK_CW.NeedDropgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_weapon_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_weapon_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_weapon_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_weapon_04.vcd" //~ } //~ Rule TLK_CW.NeedDropgendarmerie_fem //~ { //~ criteria TLK_CW.NeedDrop Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedDropgendarmerie_fem //~ } //~ Response TLK_CW.NeedPlangendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_plan_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_plan_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_plan_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_plan_04.vcd" //~ } //~ Rule TLK_CW.NeedPlangendarmerie_fem //~ { //~ criteria TLK_CW.NeedPlan Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedPlangendarmerie_fem //~ } //~ Response TLK_CW.GoAgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_loc_a_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_a_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_a_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_a_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_a_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_a_06.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_a_07.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_a_08.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_a_09.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_a_10.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_a_11.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_a_12.vcd" //~ } //~ Rule TLK_CW.GoAgendarmerie_fem //~ { //~ criteria TLK_CW.GoA Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.GoAgendarmerie_fem //~ } //~ Response TLK_CW.GoBgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_loc_b_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_b_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_b_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_b_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_b_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_b_06.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_b_07.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_b_08.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_b_09.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_b_10.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_b_11.vcd" //~ } //~ Rule TLK_CW.GoBgendarmerie_fem //~ { //~ criteria TLK_CW.GoB Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.GoBgendarmerie_fem //~ } //~ Response CW.GoToLocMidgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_loc_mid_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_mid_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_mid_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_mid_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_loc_mid_05.vcd" //~ } //~ Rule CW.GoToLocMidgendarmerie_fem //~ { //~ criteria TLK_CW.GoToLocMid Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response CW.GoToLocMidgendarmerie_fem //~ } //~ ///////////////////////////// chat wheel section grenades //~ Response TLK_CW.NeedDecoygendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_decoy_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_decoy_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_decoy_03.vcd" //~ } //~ Rule TLK_CW.NeedDecoygendarmerie_fem //~ { //~ criteria TLK_CW.NeedDecoy Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedDecoygendarmerie_fem //~ } //~ Response TLK_CW.NeedSmokegendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_smoke_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_smoke_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_smoke_03.vcd" //~ } //~ Rule TLK_CW.NeedSmokegendarmerie_fem //~ { //~ criteria TLK_CW.NeedSmoke Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedSmokegendarmerie_fem //~ } //~ Response TLK_CW.NeedGrenadegendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_grenade_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_grenade_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_grenade_03.vcd" //~ } //~ Rule TLK_CW.NeedGrenadegendarmerie_fem //~ { //~ criteria TLK_CW.NeedGrenade Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedGrenadegendarmerie_fem //~ } //~ Response TLK_CW.NeedFiregendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_fire_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_fire_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_fire_03.vcd" //~ } //~ Rule TLK_CW.NeedFiregendarmerie_fem //~ { //~ criteria TLK_CW.NeedFire Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedFiregendarmerie_fem //~ } //~ Response TLK_CW.NeedFlashgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_flash_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_flash_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_flash_03.vcd" //~ } //~ Rule TLK_CW.NeedFlashgendarmerie_fem //~ { //~ criteria TLK_CW.NeedFlash Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.NeedFlashgendarmerie_fem //~ } //~ ///////////////////////////// chat wheel section defend //~ Response TLK_CW.HoldPositiongendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_hold_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_hold_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_hold_03.vcd" //~ } //~ Rule TLK_CW.HoldPositiongendarmerie_fem //~ { //~ criteria TLK_CW.HoldPosition Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.HoldPositiongendarmerie_fem //~ } //~ Response TLK_CW.Regroupgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_regroup_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_regroup_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_regroup_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_regroup_04.vcd" //~ } //~ Rule TLK_CW.Regroupgendarmerie_fem //~ { //~ criteria TLK_CW.Regroup Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.Regroupgendarmerie_fem //~ } //~ ////////////////////////////// chat wheel section bomb //~ Response TLK_CW.GuardingDroppedBombgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_at_loosebomb_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_at_loosebomb_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_at_loosebomb_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_at_loosebomb_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_at_loosebomb_05.vcd" //~ } //~ Rule TLK_CW.GuardingDroppedBombgendarmerie_fem //~ { //~ criteria TLK_CW.GuardingDroppedBomb Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.GuardingDroppedBombgendarmerie_fem //~ } //~ Response TLK_CW.BombsiteCleargendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_bombsite_clear_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_bombsite_clear_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_bombsite_clear_03.vcd" //~ } //~ Rule TLK_CW.BombsiteCleargendarmerie_fem //~ { //~ criteria TLK_CW.BombsiteClear Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.BombsiteCleargendarmerie_fem //~ } //~ Response TLK_CW.DroppedBombgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_dropped_bomb_05.vcd" //~ } //~ Rule TLK_CW.DroppedBombgendarmerie_fem //~ { //~ criteria TLK_CW.DroppedBomb Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.DroppedBombgendarmerie_fem //~ } //~ Response TLK_CW.WeHaveTheBombgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_see_bomb_pickup_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_see_bomb_pickup_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_see_bomb_pickup_03.vcd" //~ } //~ Rule TLK_CW.WeHaveTheBombgendarmerie_fem //~ { //~ criteria TLK_CW.WeHaveTheBomb Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.WeHaveTheBombgendarmerie_fem //~ } //~ //////////////////////////////// Chat wheel section enemy status //~ Response TLK_CW.SniperWarninggendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_sees_sniper_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_sniper_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_sniper_03.vcd" //~ } //~ Rule TLK_CW.SniperWarninggendarmerie_fem //~ { //~ criteria TLK_CW.SniperWarning Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.SniperWarninggendarmerie_fem //~ } //~ Response TLK_CW.BombCarrierHeregendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_see_bomb_pickup_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_see_bomb_pickup_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_see_bomb_pickup_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_see_bomb_pickup_04.vcd" //~ } //~ Rule TLK_CW.BombCarrierHeregendarmerie_fem //~ { //~ criteria TLK_CW.BombCarrierHere Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.BombCarrierHeregendarmerie_fem //~ } //~ Response TLK_CW.SeesSingleEnemygendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_sees_one_enemy_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_one_enemy_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_one_enemy_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_one_enemy_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_one_enemy_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_one_enemy_06.vcd" //~ } //~ Rule TLK_CW.SeesSingleEnemygendarmerie_fem //~ { //~ criteria TLK_CW.SeesSingleEnemy Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.SeesSingleEnemygendarmerie_fem //~ } //~ Response TLK_CW.SeesEnemiesMultiplegendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_sees_multiple_enemies_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_multiple_enemies_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_multiple_enemies_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_multiple_enemies_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_multiple_enemies_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_multiple_enemies_06.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_multiple_enemies_07.vcd" //~ } //~ Rule TLK_CW.SeesEnemiesMultiplegendarmerie_fem //~ { //~ criteria TLK_CW.SeesEnemiesMultiple Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.SeesEnemiesMultiplegendarmerie_fem //~ } //~ ////////////////// Chat wheel section responses //~ Response TLK_CW.Thanksgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_thankful_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_thankful_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_thankful_04.vcd" //~ } //~ Rule TLK_CW.Thanksgendarmerie_fem //~ { //~ criteria TLK_CW.Thanks Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.Thanksgendarmerie_fem //~ } //~ Response TLK_CW.Sorrygendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_sorry_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sorry_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sorry_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sorry_04.vcd" //~ } //~ Rule TLK_CW.Sorrygendarmerie_fem //~ { //~ criteria TLK_CW.Sorry Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.Sorrygendarmerie_fem //~ } //~ Response TLK_CW.Complimentgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_compliment_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_compliment_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_compliment_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_compliment_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_compliment_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_compliment_06.vcd" //~ } //~ Rule TLK_CW.Complimentgendarmerie_fem //~ { //~ criteria TLK_CW.Compliment Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.Complimentgendarmerie_fem //~ } //~ Response TLK_CW.Agreegendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_agree_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_agree_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_agree_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_agree_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_agree_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_agree_06.vcd" //~ scene "scenes/gendarmerie_fem/ff1_affirmation_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_affirmation_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_affirmation_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_affirmation_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_affirmation_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_affirmation_07.vcd" //~ scene "scenes/gendarmerie_fem/ff1_affirmation_08.vcd" //~ scene "scenes/gendarmerie_fem/ff1_affirmation_09.vcd" //~ scene "scenes/gendarmerie_fem/ff1_affirmation_10.vcd" //~ } //~ Rule TLK_CW.Agreegendarmerie_fem //~ { //~ criteria TLK_CW.Agree Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.Agreegendarmerie_fem //~ } //~ Response TLK_CW.Disagreegendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_disagree_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_disagree_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_disagree_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_disagree_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_disagree_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_disagree_06.vcd" //~ scene "scenes/gendarmerie_fem/ff1_negative_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_negative_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_negative_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_negative_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_negative_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_negative_06.vcd" //~ scene "scenes/gendarmerie_fem/ff1_negative_07.vcd" //~ } //~ Rule TLK_CW.Disagreegendarmerie_fem //~ { //~ criteria TLK_CW.Disagree Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.Disagreegendarmerie_fem //~ } //~ //////////////////////////// Chat wheel section commands //~ Response TLK_CW.GoGoGogendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_move_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_move_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_move_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_move_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_move_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_move_06.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_move_07.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_move_08.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_move_09.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_move_10.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_move_11.vcd" //~ } //~ Rule TLK_CW.GoGoGogendarmerie_fem //~ { //~ criteria TLK_CW.GoGoGo Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.GoGoGogendarmerie_fem //~ } //~ Response TLK_CW.FollowingYougendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_following_friend_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_following_friend_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_following_friend_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_following_friend_04.vcd" //~ } //~ Rule TLK_CW.FollowingYougendarmerie_fem //~ { //~ criteria TLK_CW.FollowingYou Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.FollowingYougendarmerie_fem //~ } //~ //////////////////////////// Chat wheel section report //~ Response TLK_CW.SeesEnemygendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_sees_enemy_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_enemy_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_enemy_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_enemy_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_enemy_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_enemy_06.vcd" //~ } //~ Rule TLK_CW.SeesEnemygendarmerie_fem //~ { //~ criteria TLK_CW.SeesEnemy Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.SeesEnemygendarmerie_fem //~ } //~ Response TLK_CW.NeedBackupgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_request_backup_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_backup_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_backup_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_help_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_help_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_help_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_help_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_help_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_request_help_06.vcd" //~ } //~ Rule TLK_CW.NeedBackupgendarmerie_fem //~ { //~ criteria TLK_CW.NeedBackup Isgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1,SaidHelpgendarmerie_fem:1:3" //~ applycontexttoworld //~ Response TLK_CW.NeedBackupgendarmerie_fem //~ } //~ Response TLK_CW.SectorCleargendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_sees_area_clear_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_area_clear_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_area_clear_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_area_clear_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_area_clear_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_sees_area_clear_06.vcd" //~ } //~ Rule TLK_CW.SectorCleargendarmerie_fem //~ { //~ criteria TLK_CW.SectorClear Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.SectorCleargendarmerie_fem //~ } //~ Response TLK_CW.InPositiongendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_in_position_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_in_position_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_in_position_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_in_position_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_in_position_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_in_position_06.vcd" //~ scene "scenes/gendarmerie_fem/ff1_in_position_07.vcd" //~ scene "scenes/gendarmerie_fem/ff1_in_position_08.vcd" //~ } //~ Rule TLK_CW.InPositiongendarmerie_fem //~ { //~ criteria TLK_CW.InPosition Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.InPositiongendarmerie_fem //~ } //~ Response TLK_CW.HeardNoisegendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_heard_sound_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_heard_sound_03.vcd" //~ } //~ Rule TLK_CW.HeardNoisegendarmerie_fem //~ { //~ criteria TLK_CW.HeardNoise Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.HeardNoisegendarmerie_fem //~ } //~ Response TLK_CW.PepTalkgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_round_start_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_round_start_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_round_start_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_round_start_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_round_start_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_round_start_06.vcd" //~ scene "scenes/gendarmerie_fem/ff1_round_start_08.vcd" //~ scene "scenes/gendarmerie_fem/ff1_round_start_07.vcd" //~ scene "scenes/gendarmerie_fem/ff1_round_start_09.vcd" //~ scene "scenes/gendarmerie_fem/ff1_round_start_10.vcd" //~ scene "scenes/gendarmerie_fem/ff1_round_start_11.vcd" //~ scene "scenes/gendarmerie_fem/ff1_round_losing_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_round_losing_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_round_winning_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_round_winning_06.vcd" //~ } //~ Rule TLK_CW.PepTalkgendarmerie_fem //~ { //~ criteria TLK_CW.PepTalk Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.PepTalkgendarmerie_fem //~ } //~ Response TLK_CW.Cheergendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_cheer_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_cheer_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_cheer_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_cheer_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_cheer_06.vcd" //~ scene "scenes/gendarmerie_fem/ff1_cheer_07.vcd" //~ scene "scenes/gendarmerie_fem/ff1_compliment_07.vcd" //~ scene "scenes/gendarmerie_fem/ff1_compliment_08.vcd" //~ } //~ Rule TLK_CW.Cheergendarmerie_fem //~ { //~ criteria TLK_CW.Cheer Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.Cheergendarmerie_fem //~ } //~ Response BarelyDefusedgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_close_call_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_close_call_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_close_call_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_close_call_04.vcd" //~ } //~ Rule BarelyDefusedgendarmerie_fem //~ { //~ criteria TLK_BarelyDefused Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkfbihrt_fem:1:1" //~ applycontexttoworld //~ Response BarelyDefusedgendarmerie_fem //~ } //~ Response TLK_CW.IFixBombgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_defusing_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_defusing_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_defusing_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_defusing_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_defusing_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_defusing_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_defusing_06.vcd" //~ } //~ Rule TLK_CW.IFixBombgendarmerie_fem //~ { //~ criteria TLK_CW.IFixBomb Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.IFixBombgendarmerie_fem //~ } //~ Response TLK_CW.YouFixBombgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_cover_defuse_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_cover_defuse_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_cover_defuse_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_cover_defuse_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_cover_defuse_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_cover_defuse_06.vcd" //~ scene "scenes/gendarmerie_fem/ff1_cover_defuse_07.vcd" //~ scene "scenes/gendarmerie_fem/ff1_cover_defuse_08.vcd" //~ } //~ Rule TLK_CW.YouFixBombgendarmerie_fem //~ { //~ criteria TLK_CW.YouFixBomb Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.YouFixBombgendarmerie_fem //~ } //~ Response TLK_CW.BombAtgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_guarding_live_bomb_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_guarding_live_bomb_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_guarding_live_bomb_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_guarding_live_bomb_04.vcd" //~ } //~ Rule TLK_CW.BombAtgendarmerie_fem //~ { //~ criteria TLK_CW.BombAt Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.BombAtgendarmerie_fem //~ } //~ Response TLK_CW.OMWgendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_omw_position_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_omw_position_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_omw_position_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_omw_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_omw_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_omw_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_omw_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_omw_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_omw_06.vcd" //~ } //~ Rule TLK_CW.OMWgendarmerie_fem //~ { //~ criteria TLK_CW.OMW Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.OMWgendarmerie_fem //~ } //~ Response TLK_CW.CoveringYougendarmerie_fem //~ { //~ scene "scenes/gendarmerie_fem/ff1_covering_friend_01.vcd" //~ scene "scenes/gendarmerie_fem/ff1_covering_friend_02.vcd" //~ scene "scenes/gendarmerie_fem/ff1_covering_friend_03.vcd" //~ scene "scenes/gendarmerie_fem/ff1_covering_friend_04.vcd" //~ scene "scenes/gendarmerie_fem/ff1_covering_friend_05.vcd" //~ scene "scenes/gendarmerie_fem/ff1_covering_friend_06.vcd" //~ scene "scenes/gendarmerie_fem/ff1_covering_friend_07.vcd" //~ } //~ Rule TLK_CW.CoveringYougendarmerie_fem //~ { //~ criteria TLK_CW.CoveringYou Isgendarmerie_fem IsTalkgendarmerie_fem //~ ApplyContext "Talkgendarmerie_fem:1:1" //~ applycontexttoworld //~ Response TLK_CW.CoveringYougendarmerie_fem //~ }