//-------------------------------------------------------------------------------------------------------------- // fbihrt_epic Response Rule File //-------------------------------------------------------------------------------------------------------------- Criterion "NotSaidHelpfbihrt_epic" "worldSaidHelpfbihrt_epic" "!=1" "required" weight 0 Criterion "NotSaidPepTalkScaredfbihrt_epic" "worldSaidPepTalkScaredfbihrt_epic" "!=1" "required" weight 0 Criterion "NotSaidRoundEndfbihrt_epic" "worldSaidRoundEndfbihrt_epic" "!=1" "required" //-------------------------------------------------------------------------------------------------------------- // Radio //-------------------------------------------------------------------------------------------------------------- Response Affirmativefbihrt_epic { scene "scenes/fbihrt_epic/affirmation_01.vcd" scene "scenes/fbihrt_epic/affirmation_02.vcd" scene "scenes/fbihrt_epic/affirmation_03.vcd" scene "scenes/fbihrt_epic/affirmation_04.vcd" scene "scenes/fbihrt_epic/affirmation_05.vcd" scene "scenes/fbihrt_epic/affirmation_06.vcd" scene "scenes/fbihrt_epic/affirmation_07.vcd" scene "scenes/fbihrt_epic/affirmation_08.vcd" scene "scenes/fbihrt_epic/affirmation_09.vcd" scene "scenes/fbihrt_epic/affirmation_10.vcd" scene "scenes/fbihrt_epic/affirmation_11.vcd" } Rule Affirmativefbihrt_epic { criteria TLK_Affirmative Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Affirmativefbihrt_epic } Response Agreefbihrt_epic { scene "scenes/fbihrt_epic/agree_01.vcd" scene "scenes/fbihrt_epic/agree_02.vcd" scene "scenes/fbihrt_epic/agree_03.vcd" scene "scenes/fbihrt_epic/agree_04.vcd" scene "scenes/fbihrt_epic/agree_05.vcd" scene "scenes/fbihrt_epic/agree_06.vcd" scene "scenes/fbihrt_epic/agree_07.vcd" scene "scenes/fbihrt_epic/agree_08.vcd" } Rule Agreefbihrt_epic { criteria TLK_Agree Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Agreefbihrt_epic } Response BarelyDefusedfbihrt_epic { scene "scenes/fbihrt_epic/close_call_01.vcd" scene "scenes/fbihrt_epic/close_call_02.vcd" scene "scenes/fbihrt_epic/close_call_03.vcd" } Rule BarelyDefusedfbihrt_epic { criteria TLK_BarelyDefused Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response BarelyDefusedfbihrt_epic } Response Blindedfbihrt_epic { scene "scenes/fbihrt_epic/blinded_01.vcd" scene "scenes/fbihrt_epic/blinded_02.vcd" scene "scenes/fbihrt_epic/blinded_03.vcd" scene "scenes/fbihrt_epic/blinded_04.vcd" scene "scenes/fbihrt_epic/blinded_05.vcd" scene "scenes/fbihrt_epic/blinded_06.vcd" scene "scenes/fbihrt_epic/blinded_07.vcd" } Rule Blindedfbihrt_epic { criteria TLK_Blinded Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Blindedfbihrt_epic } Response BombHasPlantedfbihrt_epic { scene "scenes/fbihrt_epic/hear_bomb_01.vcd" predelay "1.25,2.5" scene "scenes/fbihrt_epic/hear_bomb_02.vcd" predelay "1.25,2.5" scene "scenes/fbihrt_epic/hear_bomb_03.vcd" predelay "1.25,2.5" } Rule BombHasPlantedfbihrt_epic { criteria TLK_BombsiteSecure Isfbihrt_epic IsSaidBombPlant ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response BombHasPlantedfbihrt_epic } Response BombsiteClearfbihrt_epic { scene "scenes/fbihrt_epic/bombsite_clear_01.vcd" scene "scenes/fbihrt_epic/bombsite_clear_02.vcd" scene "scenes/fbihrt_epic/bombsite_clear_03.vcd" } Rule BombsiteClearfbihrt_epic { criteria TLK_BombsiteClear Isfbihrt_epic IsTalkfbihrt_epic IsOneLeft ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response BombsiteClearfbihrt_epic } Response Clearfbihrt_epic { scene "scenes/fbihrt_epic/sees_area_clear_01.vcd" scene "scenes/fbihrt_epic/sees_area_clear_02.vcd" scene "scenes/fbihrt_epic/sees_area_clear_03.vcd" scene "scenes/fbihrt_epic/sees_area_clear_04.vcd" scene "scenes/fbihrt_epic/sees_area_clear_05.vcd" scene "scenes/fbihrt_epic/sees_area_clear_06.vcd" scene "scenes/fbihrt_epic/sees_area_clear_07.vcd" scene "scenes/fbihrt_epic/sees_area_clear_08.vcd" scene "scenes/fbihrt_epic/sees_area_clear_09.vcd" scene "scenes/fbihrt_epic/sees_area_clear_10.vcd" } Rule Clearfbihrt_epic { criteria TLK_Clear Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Clearfbihrt_epic } Response ClearedAreafbihrt_epic { scene "scenes/fbihrt_epic/sees_area_clear_01.vcd" scene "scenes/fbihrt_epic/sees_area_clear_02.vcd" scene "scenes/fbihrt_epic/sees_area_clear_03.vcd" scene "scenes/fbihrt_epic/sees_area_clear_04.vcd" scene "scenes/fbihrt_epic/sees_area_clear_05.vcd" scene "scenes/fbihrt_epic/sees_area_clear_06.vcd" scene "scenes/fbihrt_epic/sees_area_clear_07.vcd" scene "scenes/fbihrt_epic/sees_area_clear_08.vcd" scene "scenes/fbihrt_epic/sees_area_clear_09.vcd" scene "scenes/fbihrt_epic/sees_area_clear_10.vcd" } Rule ClearedAreafbihrt_epic { criteria TLK_ClearedArea Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response ClearedAreafbihrt_epic } Response CommanderDownfbihrt_epic { //scene "scenes/fbihrt_epic/CommanderDown01.vcd" //Commander down. Commander down //scene "scenes/fbihrt_epic/CommanderDown02.vcd" //We lost the commander //scene "scenes/fbihrt_epic/CommanderDown03.vcd" //We lost the commander } Rule CommanderDownfbihrt_epic { criteria TLK_CommanderDown Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response CommanderDownfbihrt_epic } Response CoveringFriendfbihrt_epic { scene "scenes/fbihrt_epic/covering_friend_01.vcd" scene "scenes/fbihrt_epic/covering_friend_02.vcd" scene "scenes/fbihrt_epic/covering_friend_03.vcd" scene "scenes/fbihrt_epic/covering_friend_04.vcd" scene "scenes/fbihrt_epic/covering_friend_05.vcd" scene "scenes/fbihrt_epic/covering_friend_06.vcd" } Rule CoveringFriendfbihrt_epic { criteria TLK_CoveringFriend Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response CoveringFriendfbihrt_epic } Response DeathCryfbihrt_epic { scene "scenes/fbihrt_epic/death_01.vcd" scene "scenes/fbihrt_epic/death_02.vcd" scene "scenes/fbihrt_epic/death_03.vcd" scene "scenes/fbihrt_epic/death_04.vcd" scene "scenes/fbihrt_epic/death_05.vcd" } Rule DeathCryfbihrt_epic { criteria TLK_DeathCry Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response DeathCryfbihrt_epic } Response DefusingBombfbihrt_epic { scene "scenes/fbihrt_epic/defusing_01.vcd" scene "scenes/fbihrt_epic/defusing_01.vcd" scene "scenes/fbihrt_epic/defusing_02.vcd" scene "scenes/fbihrt_epic/defusing_03.vcd" scene "scenes/fbihrt_epic/defusing_04.vcd" scene "scenes/fbihrt_epic/defusing_05.vcd" scene "scenes/fbihrt_epic/defusing_06.vcd" } Rule DefusingBombfbihrt_epic { criteria TLK_DefusingBomb Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response DefusingBombfbihrt_epic } Response Disagreefbihrt_epic { scene "scenes/fbihrt_epic/disagree_01.vcd" scene "scenes/fbihrt_epic/disagree_02.vcd" scene "scenes/fbihrt_epic/disagree_03.vcd" scene "scenes/fbihrt_epic/disagree_04.vcd" scene "scenes/fbihrt_epic/disagree_05.vcd" scene "scenes/fbihrt_epic/disagree_06.vcd" scene "scenes/fbihrt_epic/disagree_07.vcd" scene "scenes/fbihrt_epic/disagree_08.vcd" } Rule Disagreefbihrt_epic { criteria TLK_Disagree Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Disagreefbihrt_epic } Response EnemyDownfbihrt_epic { scene "scenes/fbihrt_epic/sees_enemy_killed_01.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_02.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_03.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_04.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_05.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_06.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_07.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_08.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_09.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_10.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_11.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_12.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_13.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_14.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_15.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_16.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_17.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_18.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_19.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_20.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_21.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_22.vcd" } Rule EnemyDownfbihrt_epic { criteria TLK_EnemyDown Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response EnemyDownfbihrt_epic } Response FollowingFriendfbihrt_epic { scene "scenes/fbihrt_epic/following_friend_01.vcd" scene "scenes/fbihrt_epic/following_friend_02.vcd" scene "scenes/fbihrt_epic/following_friend_03.vcd" scene "scenes/fbihrt_epic/following_friend_04.vcd" scene "scenes/fbihrt_epic/following_friend_05.vcd" } Rule FollowingFriendfbihrt_epic { criteria TLK_FollowingFriend Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response FollowingFriendfbihrt_epic } Response FriendlyFirefbihrt_epic { scene "scenes/fbihrt_epic/takingfire_friendly_01.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_02.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_03.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_04.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_05.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_06.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_07.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_08.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_09.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_10.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_11.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_12.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_13.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_14.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_15.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_16.vcd" } Rule FriendlyFirefbihrt_epic { criteria TLK_FriendlyFire Isfbihrt_epic IsTalkfbihrt_epic IsBDamage ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response FriendlyFirefbihrt_epic } Response FriendlyFireNoBfbihrt_epic { scene "scenes/fbihrt_epic/takingfire_friendly_01.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_02.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_03.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_04.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_05.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_06.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_07.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_08.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_09.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_10.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_11.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_12.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_13.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_14.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_15.vcd" scene "scenes/fbihrt_epic/takingfire_friendly_16.vcd" } Rule FriendlyFireNoBfbihrt_epic { criteria TLK_FriendlyFire Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response FriendlyFireNoBfbihrt_epic } Response GoingToGuardLooseBombfbihrt_epic { scene "scenes/fbihrt_epic/guarding_bomb_01.vcd" scene "scenes/fbihrt_epic/guarding_bomb_02.vcd" scene "scenes/fbihrt_epic/guarding_bomb_03.vcd" } Rule GoingToGuardLooseBombfbihrt_epic { criteria TLK_GoingToGuardLooseBomb Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response GoingToGuardLooseBombfbihrt_epic } Response GuardingLooseBombfbihrt_epic { scene "scenes/fbihrt_epic/sees_dropped_bomb_01.vcd" scene "scenes/fbihrt_epic/sees_dropped_bomb_02.vcd" scene "scenes/fbihrt_epic/sees_dropped_bomb_03.vcd" } Rule GuardingLooseBombfbihrt_epic { criteria TLK_GuardingLooseBomb Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response GuardingLooseBombfbihrt_epic } Response HeardNoisefbihrt_epic { scene "scenes/fbihrt_epic/heard_sound_01.vcd" scene "scenes/fbihrt_epic/heard_sound_02.vcd" scene "scenes/fbihrt_epic/heard_sound_03.vcd" } Rule HeardNoisefbihrt_epic { criteria TLK_HeardNoise Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response HeardNoisefbihrt_epic } Response helpfbihrt_epic { scene "scenes/fbihrt_epic/request_help_01.vcd" scene "scenes/fbihrt_epic/request_help_02.vcd" scene "scenes/fbihrt_epic/request_help_03.vcd" scene "scenes/fbihrt_epic/request_help_04.vcd" scene "scenes/fbihrt_epic/request_help_05.vcd" scene "scenes/fbihrt_epic/request_help_06.vcd" scene "scenes/fbihrt_epic/request_help_07.vcd" } Rule helpfbihrt_epic { criteria TLK_help Isfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1,SaidHelpfbihrt_epic:1:3" applycontexttoworld Response helpfbihrt_epic } Response InCombatfbihrt_epic { scene "scenes/fbihrt_epic/takingfire_01.vcd" scene "scenes/fbihrt_epic/takingfire_02.vcd" scene "scenes/fbihrt_epic/takingfire_03.vcd" scene "scenes/fbihrt_epic/takingfire_04.vcd" scene "scenes/fbihrt_epic/takingfire_05.vcd" scene "scenes/fbihrt_epic/takingfire_06.vcd" scene "scenes/fbihrt_epic/takingfire_07.vcd" } Rule InCombatfbihrt_epic { criteria TLK_InCombat Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response InCombatfbihrt_epic } Response KilledFriendfbihrt_epic { scene "scenes/fbihrt_epic/sees_friend_killed_01.vcd" scene "scenes/fbihrt_epic/sees_friend_killed_02.vcd" scene "scenes/fbihrt_epic/sees_friend_killed_03.vcd" scene "scenes/fbihrt_epic/sees_friend_killed_04.vcd" scene "scenes/fbihrt_epic/sees_friend_killed_05.vcd" scene "scenes/fbihrt_epic/sees_friend_killed_06.vcd" scene "scenes/fbihrt_epic/sees_friend_killed_07.vcd" scene "scenes/fbihrt_epic/sees_friend_killed_08.vcd" scene "scenes/fbihrt_epic/sees_friend_killed_09.vcd" scene "scenes/fbihrt_epic/sees_friend_killed_10.vcd" } Rule KilledFriendfbihrt_epic { criteria TLK_KilledFriend Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response KilledFriendfbihrt_epic } Response KilledMyEnemyfbihrt_epic { scene "scenes/fbihrt_epic/i_killed_enemy_01.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_02.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_03.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_04.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_05.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_06.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_07.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_08.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_09.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_10.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_11.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_12.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_13.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_14.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_15.vcd" } Rule KilledMyEnemyfbihrt_epic { criteria TLK_KilledMyEnemy Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response KilledMyEnemyfbihrt_epic } Response LastManStandingfbihrt_epic { scene "scenes/fbihrt_epic/last_unit_alive_01.vcd" scene "scenes/fbihrt_epic/last_unit_alive_02.vcd" scene "scenes/fbihrt_epic/last_unit_alive_03.vcd" scene "scenes/fbihrt_epic/last_unit_alive_04.vcd" scene "scenes/fbihrt_epic/last_unit_alive_05.vcd" scene "scenes/fbihrt_epic/last_unit_alive_06.vcd" scene "scenes/fbihrt_epic/last_unit_alive_07.vcd" scene "scenes/fbihrt_epic/last_unit_alive_08.vcd" } Rule LastManStandingfbihrt_epic { criteria TLK_LastManStanding Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response LastManStandingfbihrt_epic } Response LostEnemyfbihrt_epic { scene "scenes/fbihrt_epic/lost_sight_enemy_01.vcd" scene "scenes/fbihrt_epic/lost_sight_enemy_02.vcd" scene "scenes/fbihrt_epic/lost_sight_enemy_03.vcd" scene "scenes/fbihrt_epic/lost_sight_enemy_04.vcd" } Rule LostEnemyfbihrt_epic { criteria TLK_LostEnemy Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response LostEnemyfbihrt_epic } Response Map_Backfbihrt_epic { scene "scenes/fbihrt_epic/omw_back_01.vcd" } Rule Map_Backfbihrt_epic { criteria TLK_Map_Back Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Map_Backfbihrt_epic } Response Map_Bridgefbihrt_epic { scene "scenes/fbihrt_epic/omw_bridge_01.vcd" //Bridge } Rule Map_Bridgefbihrt_epic { criteria TLK_Map_Bridge Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Map_Bridgefbihrt_epic } Response Map_CTSpawnfbihrt_epic { scene "scenes/fbihrt_epic/at_our_spawn_01.vcd" scene "scenes/fbihrt_epic/at_our_spawn_02.vcd" scene "scenes/fbihrt_epic/at_our_spawn_03.vcd" } Rule Map_CTSpawnfbihrt_epic { criteria TLK_Map_CTSpawn Isfbihrt_epic IsTalkfbihrt_epic IsNotar_shoots ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Map_CTSpawnfbihrt_epic } Response Map_DoubleDoorsfbihrt_epic { scene "scenes/fbihrt_epic/at_doubledoors_01.vcd" } Rule Map_DoubleDoorsfbihrt_epic { criteria TLK_Map_DoubleDoors Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Map_DoubleDoorsfbihrt_epic } Response Map_Overpassfbihrt_epic { scene "scenes/fbihrt_epic/at_overpass_01.vcd" } Rule Map_Overpassfbihrt_epic { criteria TLK_Map_Overpass Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Map_Overpassfbihrt_epic } Response Map_Stairwellfbihrt_epic { scene "scenes/fbihrt_epic/at_stairs_01.vcd" } Rule Map_Stairwellfbihrt_epic { criteria TLK_Map_Stairwell Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Map_Stairwellfbihrt_epic } Response Map_TRampfbihrt_epic { scene "scenes/fbihrt_epic/at_ramp_01.vcd" } Rule Map_TRampfbihrt_epic { criteria TLK_Map_TRamp Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Map_TRampfbihrt_epic } Response Map_TSpawnfbihrt_epic { scene "scenes/fbihrt_epic/at_enemy_spawn_01.vcd" scene "scenes/fbihrt_epic/at_enemy_spawn_02.vcd" scene "scenes/fbihrt_epic/at_enemy_spawn_03.vcd" scene "scenes/fbihrt_epic/at_enemy_spawn_04.vcd" scene "scenes/fbihrt_epic/at_enemy_spawn_05.vcd" scene "scenes/fbihrt_epic/at_enemy_spawn_06.vcd" } Rule Map_TSpawnfbihrt_epic { criteria TLK_Map_TSpawn Isfbihrt_epic IsTalkfbihrt_epic IsNotar_shoots ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Map_TSpawnfbihrt_epic } Response Negativefbihrt_epic { scene "scenes/fbihrt_epic/negative_01.vcd" scene "scenes/fbihrt_epic/negative_02.vcd" scene "scenes/fbihrt_epic/negative_03.vcd" scene "scenes/fbihrt_epic/negative_04.vcd" scene "scenes/fbihrt_epic/negative_05.vcd" scene "scenes/fbihrt_epic/negative_06.vcd" scene "scenes/fbihrt_epic/negative_07.vcd" scene "scenes/fbihrt_epic/negative_08.vcd" scene "scenes/fbihrt_epic/negative_09.vcd" scene "scenes/fbihrt_epic/negative_10.vcd" scene "scenes/fbihrt_epic/negative_11.vcd" scene "scenes/fbihrt_epic/negative_12.vcd" scene "scenes/fbihrt_epic/negative_13.vcd" } Rule Negativefbihrt_epic { criteria TLK_Negative Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Negativefbihrt_epic } Response NiceShotfbihrt_epic { scene "scenes/fbihrt_epic/sees_enemy_killed_01.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_02.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_03.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_04.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_05.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_06.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_07.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_08.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_09.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_10.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_11.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_12.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_13.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_14.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_15.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_16.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_17.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_18.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_19.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_20.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_21.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_22.vcd" } Rule NiceShotfbihrt_epic { criteria TLK_NiceShot Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response NiceShotfbihrt_epic } Response NoEnemiesLeftfbihrt_epic { scene "scenes/fbihrt_epic/enemies_left_none_01.vcd" scene "scenes/fbihrt_epic/enemies_left_none_02.vcd" scene "scenes/fbihrt_epic/enemies_left_none_03.vcd" scene "scenes/fbihrt_epic/enemies_left_none_04.vcd" scene "scenes/fbihrt_epic/enemies_left_none_05.vcd" scene "scenes/fbihrt_epic/enemies_left_none_06.vcd" } Rule NoEnemiesLeftfbihrt_epic { criteria TLK_NoEnemiesLeft Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response NoEnemiesLeftfbihrt_epic } Response OnARollBragfbihrt_epic { scene "scenes/fbihrt_epic/sees_team_combo_01.vcd" scene "scenes/fbihrt_epic/sees_team_combo_02.vcd" scene "scenes/fbihrt_epic/sees_team_combo_03.vcd" scene "scenes/fbihrt_epic/sees_team_combo_04.vcd" scene "scenes/fbihrt_epic/sees_team_combo_05.vcd" scene "scenes/fbihrt_epic/sees_team_combo_06.vcd" scene "scenes/fbihrt_epic/sees_team_combo_07.vcd" scene "scenes/fbihrt_epic/sees_team_combo_08.vcd" } Rule OnARollBragfbihrt_epic { criteria TLK_OnARollBrag Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response OnARollBragfbihrt_epic } Response OneEnemyLeftfbihrt_epic { scene "scenes/fbihrt_epic/enemies_left_one_01.vcd" scene "scenes/fbihrt_epic/enemies_left_one_02.vcd" scene "scenes/fbihrt_epic/enemies_left_one_03.vcd" scene "scenes/fbihrt_epic/enemies_left_one_04.vcd" scene "scenes/fbihrt_epic/enemies_left_one_05.vcd" } Rule OneEnemyLeftfbihrt_epic { criteria TLK_OneEnemyLeft Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response OneEnemyLeftfbihrt_epic } Response OnMyWayfbihrt_epic { scene "scenes/fbihrt_epic/omw_01.vcd" scene "scenes/fbihrt_epic/omw_02.vcd" scene "scenes/fbihrt_epic/omw_03.vcd" scene "scenes/fbihrt_epic/omw_04.vcd" scene "scenes/fbihrt_epic/omw_05.vcd" scene "scenes/fbihrt_epic/omw_06.vcd" scene "scenes/fbihrt_epic/omw_07.vcd" scene "scenes/fbihrt_epic/omw_08.vcd" } Rule OnMyWayfbihrt_epic { criteria TLK_OnMyWay Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response OnMyWayfbihrt_epic } Response PepTalkScaredfbihrt_epic { scene "scenes/fbihrt_epic/round_losing_01.vcd" scene "scenes/fbihrt_epic/round_losing_02.vcd" scene "scenes/fbihrt_epic/round_losing_03.vcd" scene "scenes/fbihrt_epic/round_losing_04.vcd" scene "scenes/fbihrt_epic/round_losing_05.vcd" scene "scenes/fbihrt_epic/round_losing_06.vcd" scene "scenes/fbihrt_epic/round_losing_07.vcd" scene "scenes/fbihrt_epic/round_losing_08.vcd" } Rule PepTalkScaredfbihrt_epic { criteria TLK_ScaredEmote Isfbihrt_epic IsEarlyInRound IsTalkfbihrt_epic NotSaidPepTalkScaredfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1,SaidPepTalkScaredfbihrt_epic:1:15" applycontexttoworld Response PepTalkScaredfbihrt_epic } Response PinnedDownfbihrt_epic { scene "scenes/fbihrt_epic/pinned_01.vcd" scene "scenes/fbihrt_epic/pinned_02.vcd" scene "scenes/fbihrt_epic/pinned_03.vcd" scene "scenes/fbihrt_epic/pinned_04.vcd" } Rule PinnedDownfbihrt_epic { criteria TLK_PinnedDown Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response PinnedDownfbihrt_epic } Response PlantedBombPlacefbihrt_epic { scene "scenes/fbihrt_epic/hear_bomb_01.vcd" scene "scenes/fbihrt_epic/hear_bomb_02.vcd" scene "scenes/fbihrt_epic/hear_bomb_03.vcd" } Rule PlantedBombPlacefbihrt_epic { criteria TLK_PlantedBombPlace Isde_bank IsBombSite Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response PlantedBombPlacefbihrt_epic } Response Radio.Affirmitivefbihrt_epic { scene "scenes/fbihrt_epic/affirmation_01.vcd" scene "scenes/fbihrt_epic/affirmation_02.vcd" scene "scenes/fbihrt_epic/affirmation_03.vcd" scene "scenes/fbihrt_epic/affirmation_04.vcd" scene "scenes/fbihrt_epic/affirmation_05.vcd" scene "scenes/fbihrt_epic/affirmation_06.vcd" scene "scenes/fbihrt_epic/affirmation_07.vcd" scene "scenes/fbihrt_epic/affirmation_08.vcd" scene "scenes/fbihrt_epic/affirmation_09.vcd" scene "scenes/fbihrt_epic/affirmation_10.vcd" scene "scenes/fbihrt_epic/affirmation_11.vcd" } Rule Radio.Affirmitivefbihrt_epic { criteria TLK_Radio.Affirmitive Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Affirmitivefbihrt_epic } Response Radio.Cheerfbihrt_epic { scene "scenes/fbihrt_epic/cheer_01.vcd" scene "scenes/fbihrt_epic/cheer_02.vcd" scene "scenes/fbihrt_epic/cheer_03.vcd" scene "scenes/fbihrt_epic/cheer_04.vcd" scene "scenes/fbihrt_epic/cheer_05.vcd" scene "scenes/fbihrt_epic/cheer_06.vcd" scene "scenes/fbihrt_epic/cheer_07.vcd" scene "scenes/fbihrt_epic/cheer_08.vcd" } Rule Radio.Cheerfbihrt_epic { criteria TLK_Radio.Cheer Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Cheerfbihrt_epic } Response Radio.Complimentfbihrt_epic { scene "scenes/fbihrt_epic/compliment_01.vcd" scene "scenes/fbihrt_epic/compliment_02.vcd" scene "scenes/fbihrt_epic/compliment_03.vcd" scene "scenes/fbihrt_epic/compliment_04.vcd" scene "scenes/fbihrt_epic/compliment_05.vcd" scene "scenes/fbihrt_epic/compliment_06.vcd" scene "scenes/fbihrt_epic/compliment_07.vcd" scene "scenes/fbihrt_epic/compliment_08.vcd" } Rule Radio.Complimentfbihrt_epic { criteria TLK_Radio.Compliment Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Complimentfbihrt_epic } Response Radio.CoverMefbihrt_epic { scene "scenes/fbihrt_epic/request_coverme_01.vcd" scene "scenes/fbihrt_epic/request_coverme_02.vcd" scene "scenes/fbihrt_epic/request_coverme_03.vcd" scene "scenes/fbihrt_epic/request_coverme_04.vcd" } Rule Radio.CoverMefbihrt_epic { criteria TLK_Radio.CoverMe Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.CoverMefbihrt_epic } Response Radio.Decoyfbihrt_epic { scene "scenes/fbihrt_epic/throwing_decoy_01.vcd" scene "scenes/fbihrt_epic/throwing_decoy_02.vcd" scene "scenes/fbihrt_epic/throwing_decoy_03.vcd" } Rule Radio.Decoyfbihrt_epic { criteria TLK_Radio.Decoy Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Decoyfbihrt_epic } Response Radio.EnemyDownfbihrt_epic { scene "scenes/fbihrt_epic/sees_enemy_killed_01.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_02.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_03.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_04.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_05.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_06.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_07.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_08.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_09.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_10.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_11.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_12.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_13.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_14.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_15.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_16.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_17.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_18.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_19.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_20.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_21.vcd" scene "scenes/fbihrt_epic/sees_enemy_killed_22.vcd" } Rule Radio.EnemyDownfbihrt_epic { criteria TLK_Radio.EnemyDown Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.EnemyDownfbihrt_epic } Response Radio.EnemySpottedfbihrt_epic { scene "scenes/fbihrt_epic/sees_enemy_01.vcd" scene "scenes/fbihrt_epic/sees_enemy_02.vcd" scene "scenes/fbihrt_epic/sees_enemy_03.vcd" scene "scenes/fbihrt_epic/sees_enemy_04.vcd" scene "scenes/fbihrt_epic/sees_enemy_05.vcd" scene "scenes/fbihrt_epic/sees_enemy_06.vcd" scene "scenes/fbihrt_epic/sees_enemy_07.vcd" scene "scenes/fbihrt_epic/sees_enemy_08.vcd" scene "scenes/fbihrt_epic/sees_enemy_09.vcd" scene "scenes/fbihrt_epic/sees_enemy_10.vcd" scene "scenes/fbihrt_epic/sees_enemy_11.vcd" scene "scenes/fbihrt_epic/sees_enemy_12.vcd" } Rule Radio.EnemySpottedfbihrt_epic { criteria TLK_Radio.EnemySpotted Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.EnemySpottedfbihrt_epic } Response Radio.FireInTheHolefbihrt_epic { scene "scenes/fbihrt_epic/throwing_grenade_01.vcd" scene "scenes/fbihrt_epic/throwing_grenade_02.vcd" scene "scenes/fbihrt_epic/throwing_grenade_03.vcd" scene "scenes/fbihrt_epic/throwing_grenade_04.vcd" scene "scenes/fbihrt_epic/throwing_grenade_05.vcd" scene "scenes/fbihrt_epic/throwing_grenade_06.vcd" scene "scenes/fbihrt_epic/throwing_grenade_07.vcd" } Rule Radio.FireInTheHolefbihrt_epic { criteria TLK_Radio.FireInTheHole Isfbihrt_epic IsTalkfbihrt_epic IsNottraining1 ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.FireInTheHolefbihrt_epic } Response Radio.Flashbangfbihrt_epic { scene "scenes/fbihrt_epic/throwing_flashbang_01.vcd" scene "scenes/fbihrt_epic/throwing_flashbang_02.vcd" scene "scenes/fbihrt_epic/throwing_flashbang_03.vcd" scene "scenes/fbihrt_epic/throwing_flashbang_04.vcd" scene "scenes/fbihrt_epic/throwing_flashbang_05.vcd" scene "scenes/fbihrt_epic/throwing_flashbang_06.vcd" } Rule Radio.Flashbangfbihrt_epic { criteria TLK_Radio.Flashbang Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Flashbangfbihrt_epic } Response Radio.FollowMefbihrt_epic { scene "scenes/fbihrt_epic/request_follow_me_01.vcd" scene "scenes/fbihrt_epic/request_follow_me_02.vcd" scene "scenes/fbihrt_epic/request_follow_me_03.vcd" scene "scenes/fbihrt_epic/request_follow_me_04.vcd" scene "scenes/fbihrt_epic/request_follow_me_05.vcd" } Rule Radio.FollowMefbihrt_epic { criteria TLK_Radio.FollowMe Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.FollowMefbihrt_epic } Response Radio.GetInPositionfbihrt_epic { scene "scenes/fbihrt_epic/thankful_01.vcd" scene "scenes/fbihrt_epic/thankful_02.vcd" scene "scenes/fbihrt_epic/thankful_03.vcd" scene "scenes/fbihrt_epic/thankful_04.vcd" scene "scenes/fbihrt_epic/thankful_05.vcd" } Rule Radio.GetInPositionfbihrt_epic { criteria TLK_Radio.GetInPosition Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GetInPositionfbihrt_epic } Response Radio.GetOutOfTherefbihrt_epic { scene "scenes/fbihrt_epic/bomb_pre_explosion_01.vcd" scene "scenes/fbihrt_epic/bomb_pre_explosion_02.vcd" scene "scenes/fbihrt_epic/bomb_pre_explosion_03.vcd" scene "scenes/fbihrt_epic/bomb_pre_explosion_04.vcd" } Rule Radio.GetOutOfTherefbihrt_epic { criteria TLK_Radio.GetOutOfThere Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GetOutOfTherefbihrt_epic } Response Radio.GoGoGofbihrt_epic { scene "scenes/fbihrt_epic/request_move_01.vcd" scene "scenes/fbihrt_epic/request_move_02.vcd" scene "scenes/fbihrt_epic/request_move_03.vcd" scene "scenes/fbihrt_epic/request_move_04.vcd" scene "scenes/fbihrt_epic/request_move_05.vcd" scene "scenes/fbihrt_epic/request_move_06.vcd" scene "scenes/fbihrt_epic/request_move_07.vcd" } Rule Radio.GoGoGofbihrt_epic { criteria TLK_Radio.GoGoGo Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoGoGofbihrt_epic } Response Radio.HoldPositionfbihrt_epic { scene "scenes/fbihrt_epic/request_hold_01.vcd" scene "scenes/fbihrt_epic/request_hold_02.vcd" scene "scenes/fbihrt_epic/request_hold_03.vcd" } Rule Radio.HoldPositionfbihrt_epic { criteria TLK_Radio.HoldPosition Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.HoldPositionfbihrt_epic } Response Radio.InPositionfbihrt_epic { scene "scenes/fbihrt_epic/at_position_01.vcd" scene "scenes/fbihrt_epic/at_position_02.vcd" scene "scenes/fbihrt_epic/at_position_03.vcd" scene "scenes/fbihrt_epic/at_position_04.vcd" scene "scenes/fbihrt_epic/at_position_05.vcd" scene "scenes/fbihrt_epic/at_position_06.vcd" scene "scenes/fbihrt_epic/at_position_07.vcd" scene "scenes/fbihrt_epic/at_position_08.vcd" scene "scenes/fbihrt_epic/at_position_09.vcd" } Rule Radio.InPositionfbihrt_epic { criteria TLK_Radio.InPosition Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.InPositionfbihrt_epic } Response radio.letsgofbihrt_epic { scene "scenes/fbihrt_epic/request_move_01.vcd" scene "scenes/fbihrt_epic/request_move_02.vcd" scene "scenes/fbihrt_epic/request_move_03.vcd" scene "scenes/fbihrt_epic/request_move_04.vcd" scene "scenes/fbihrt_epic/request_move_05.vcd" scene "scenes/fbihrt_epic/request_move_06.vcd" scene "scenes/fbihrt_epic/request_move_07.vcd" } Rule radio.letsgofbihrt_epic { criteria TLK_radio.letsgo Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response radio.letsgofbihrt_epic } Response radio.locknloadfbihrt_epic { scene "scenes/fbihrt_epic/round_start_01.vcd" scene "scenes/fbihrt_epic/round_start_02.vcd" scene "scenes/fbihrt_epic/round_start_03.vcd" scene "scenes/fbihrt_epic/round_start_04.vcd" scene "scenes/fbihrt_epic/round_start_05.vcd" scene "scenes/fbihrt_epic/round_start_06.vcd" scene "scenes/fbihrt_epic/round_start_07.vcd" scene "scenes/fbihrt_epic/round_start_08.vcd" scene "scenes/fbihrt_epic/round_start_09.vcd" scene "scenes/fbihrt_epic/round_start_10.vcd" scene "scenes/fbihrt_epic/round_start_11.vcd" scene "scenes/fbihrt_epic/round_start_12.vcd" } Rule radio.locknloadfbihrt_epic { criteria TLK_radio.locknload Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response radio.locknloadfbihrt_epic } Response Radio.Molotovfbihrt_epic { scene "scenes/fbihrt_epic/throwing_molotov_01.vcd" scene "scenes/fbihrt_epic/throwing_molotov_02.vcd" scene "scenes/fbihrt_epic/throwing_molotov_03.vcd" scene "scenes/fbihrt_epic/throwing_molotov_04.vcd" } Rule Radio.Molotovfbihrt_epic { criteria TLK_Radio.Molotov Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Molotovfbihrt_epic } Response Radio.Incendiaryfbihrt_epic { scene "scenes/fbihrt_epic/throwing_fire_01.vcd" scene "scenes/fbihrt_epic/throwing_fire_02.vcd" scene "scenes/fbihrt_epic/throwing_fire_03.vcd" } Rule Radio.Incendiaryfbihrt_epic { criteria TLK_Radio.Incendiary Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Incendiaryfbihrt_epic } Response Radio.NeedBackupfbihrt_epic { scene "scenes/fbihrt_epic/request_backup_01.vcd" scene "scenes/fbihrt_epic/request_backup_02.vcd" scene "scenes/fbihrt_epic/request_backup_03.vcd" scene "scenes/fbihrt_epic/request_backup_04.vcd" } Rule Radio.NeedBackupfbihrt_epic { criteria TLK_Radio.NeedBackup Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.NeedBackupfbihrt_epic } Response Radio.Negativefbihrt_epic { scene "scenes/fbihrt_epic/negative_01.vcd" scene "scenes/fbihrt_epic/negative_02.vcd" scene "scenes/fbihrt_epic/negative_03.vcd" scene "scenes/fbihrt_epic/negative_04.vcd" scene "scenes/fbihrt_epic/negative_05.vcd" scene "scenes/fbihrt_epic/negative_06.vcd" scene "scenes/fbihrt_epic/negative_07.vcd" scene "scenes/fbihrt_epic/negative_08.vcd" scene "scenes/fbihrt_epic/negative_09.vcd" scene "scenes/fbihrt_epic/negative_10.vcd" scene "scenes/fbihrt_epic/negative_11.vcd" scene "scenes/fbihrt_epic/negative_12.vcd" scene "scenes/fbihrt_epic/negative_13.vcd" } Rule Radio.Negativefbihrt_epic { criteria TLK_Radio.Negative Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Negativefbihrt_epic } Response Radio.Regroupfbihrt_epic { scene "scenes/fbihrt_epic/request_regroup_01.vcd" scene "scenes/fbihrt_epic/request_regroup_02.vcd" scene "scenes/fbihrt_epic/request_regroup_03.vcd" } Rule Radio.Regroupfbihrt_epic { criteria TLK_Radio.Regroup Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Regroupfbihrt_epic } Response Radio.ReportingInfbihrt_epic { scene "scenes/fbihrt_epic/omw_position_01.vcd" scene "scenes/fbihrt_epic/omw_position_02.vcd" scene "scenes/fbihrt_epic/omw_position_03.vcd" scene "scenes/fbihrt_epic/omw_position_04.vcd" scene "scenes/fbihrt_epic/omw_position_05.vcd" scene "scenes/fbihrt_epic/omw_position_06.vcd" scene "scenes/fbihrt_epic/omw_position_07.vcd" } Rule Radio.ReportingInfbihrt_epic { criteria TLK_Radio.ReportingIn Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ReportingInfbihrt_epic } Response Radio.ReportInTeamfbihrt_epic { scene "scenes/fbihrt_epic/request_report_01.vcd" scene "scenes/fbihrt_epic/request_report_02.vcd" scene "scenes/fbihrt_epic/request_report_03.vcd" scene "scenes/fbihrt_epic/request_report_04.vcd" scene "scenes/fbihrt_epic/request_report_05.vcd" } Rule Radio.ReportInTeamfbihrt_epic { criteria TLK_Radio.ReportInTeam Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ReportInTeamfbihrt_epic } Response Radio.Rogerfbihrt_epic { scene "scenes/fbihrt_epic/affirmation_01.vcd" scene "scenes/fbihrt_epic/affirmation_02.vcd" scene "scenes/fbihrt_epic/affirmation_03.vcd" scene "scenes/fbihrt_epic/affirmation_04.vcd" scene "scenes/fbihrt_epic/affirmation_05.vcd" scene "scenes/fbihrt_epic/affirmation_06.vcd" scene "scenes/fbihrt_epic/affirmation_07.vcd" scene "scenes/fbihrt_epic/affirmation_08.vcd" scene "scenes/fbihrt_epic/affirmation_09.vcd" scene "scenes/fbihrt_epic/affirmation_10.vcd" scene "scenes/fbihrt_epic/affirmation_11.vcd" } Rule Radio.Rogerfbihrt_epic { criteria TLK_Radio.Roger Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Rogerfbihrt_epic } Response Radio.SectorClearfbihrt_epic { scene "scenes/fbihrt_epic/sees_area_clear_01.vcd" scene "scenes/fbihrt_epic/sees_area_clear_02.vcd" scene "scenes/fbihrt_epic/sees_area_clear_03.vcd" scene "scenes/fbihrt_epic/sees_area_clear_04.vcd" scene "scenes/fbihrt_epic/sees_area_clear_05.vcd" scene "scenes/fbihrt_epic/sees_area_clear_06.vcd" scene "scenes/fbihrt_epic/sees_area_clear_07.vcd" scene "scenes/fbihrt_epic/sees_area_clear_08.vcd" scene "scenes/fbihrt_epic/sees_area_clear_09.vcd" scene "scenes/fbihrt_epic/sees_area_clear_10.vcd" } Rule Radio.SectorClearfbihrt_epic { criteria TLK_Radio.SectorClear Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.SectorClearfbihrt_epic } Response Radio.Smokefbihrt_epic { scene "scenes/fbihrt_epic/throwing_smoke_01.vcd" scene "scenes/fbihrt_epic/throwing_smoke_02.vcd" scene "scenes/fbihrt_epic/throwing_smoke_03.vcd" scene "scenes/fbihrt_epic/throwing_smoke_04.vcd" scene "scenes/fbihrt_epic/throwing_smoke_05.vcd" scene "scenes/fbihrt_epic/throwing_smoke_06.vcd" } Rule Radio.Smokefbihrt_epic { criteria TLK_Radio.Smoke Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Smokefbihrt_epic } Response Radio.StickTogetherfbihrt_epic { scene "scenes/fbihrt_epic/request_stick_together_01.vcd" scene "scenes/fbihrt_epic/request_stick_together_02.vcd" scene "scenes/fbihrt_epic/request_stick_together_03.vcd" } Rule Radio.StickTogetherfbihrt_epic { criteria TLK_Radio.StickTogether Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.StickTogetherfbihrt_epic } Response radio.takingfirefbihrt_epic { scene "scenes/fbihrt_epic/takingfire_01.vcd" scene "scenes/fbihrt_epic/takingfire_02.vcd" scene "scenes/fbihrt_epic/takingfire_03.vcd" scene "scenes/fbihrt_epic/takingfire_04.vcd" scene "scenes/fbihrt_epic/takingfire_05.vcd" scene "scenes/fbihrt_epic/takingfire_06.vcd" scene "scenes/fbihrt_epic/takingfire_07.vcd" } Rule radio.takingfirefbihrt_epic { criteria TLK_radio.takingfire Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response radio.takingfirefbihrt_epic } Response Radio.TeamFallBackfbihrt_epic { scene "scenes/fbihrt_epic/request_fallback_01.vcd" scene "scenes/fbihrt_epic/request_fallback_02.vcd" scene "scenes/fbihrt_epic/request_fallback_03.vcd" scene "scenes/fbihrt_epic/request_fallback_04.vcd" } Rule Radio.TeamFallBackfbihrt_epic { criteria TLK_Radio.TeamFallBack Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.TeamFallBackfbihrt_epic } Response Radio.Thanksfbihrt_epic { scene "scenes/fbihrt_epic/thankful_01.vcd" scene "scenes/fbihrt_epic/thankful_02.vcd" scene "scenes/fbihrt_epic/thankful_03.vcd" scene "scenes/fbihrt_epic/thankful_04.vcd" scene "scenes/fbihrt_epic/thankful_05.vcd" } Rule Radio.Thanksfbihrt_epic { criteria TLK_Radio.Thanks Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Thanksfbihrt_epic } Response Radio.YouTakeThePointfbihrt_epic { scene "scenes/fbihrt_epic/following_friend_01.vcd" scene "scenes/fbihrt_epic/following_friend_02.vcd" scene "scenes/fbihrt_epic/following_friend_03.vcd" scene "scenes/fbihrt_epic/following_friend_04.vcd" scene "scenes/fbihrt_epic/following_friend_05.vcd" } Rule Radio.YouTakeThePointfbihrt_epic { criteria TLK_Radio.YouTakeThePoint Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.YouTakeThePointfbihrt_epic } Response ReportingInfbihrt_epic { scene "scenes/fbihrt_epic/omw_position_01.vcd" scene "scenes/fbihrt_epic/omw_position_02.vcd" scene "scenes/fbihrt_epic/omw_position_03.vcd" scene "scenes/fbihrt_epic/omw_position_04.vcd" scene "scenes/fbihrt_epic/omw_position_05.vcd" scene "scenes/fbihrt_epic/omw_position_06.vcd" scene "scenes/fbihrt_epic/omw_position_07.vcd" scene "scenes/fbihrt_epic/omw_position_08.vcd" scene "scenes/fbihrt_epic/omw_position_09.vcd" } Rule ReportingInfbihrt_epic { criteria TLK_ReportingIn Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response ReportingInfbihrt_epic } Response RequestReportfbihrt_epic { scene "scenes/fbihrt_epic/request_report_01.vcd" scene "scenes/fbihrt_epic/request_report_02.vcd" scene "scenes/fbihrt_epic/request_report_03.vcd" scene "scenes/fbihrt_epic/request_report_04.vcd" scene "scenes/fbihrt_epic/request_report_05.vcd" } Rule RequestReportfbihrt_epic { criteria TLK_RequestReport Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response RequestReportfbihrt_epic } Response ScaredEmotefbihrt_epic { scene "scenes/fbihrt_epic/scared_01.vcd" scene "scenes/fbihrt_epic/scared_02.vcd" scene "scenes/fbihrt_epic/scared_03.vcd" scene "scenes/fbihrt_epic/scared_04.vcd" scene "scenes/fbihrt_epic/scared_05.vcd" scene "scenes/fbihrt_epic/scared_06.vcd" scene "scenes/fbihrt_epic/scared_07.vcd" } Rule ScaredEmotefbihrt_epic { criteria TLK_ScaredEmote Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response ScaredEmotefbihrt_epic } Response SniperKilledfbihrt_epic { scene "scenes/fbihrt_epic/sees_sniper_killed_01.vcd" scene "scenes/fbihrt_epic/sees_sniper_killed_02.vcd" scene "scenes/fbihrt_epic/sees_sniper_killed_03.vcd" } Rule SniperKilledfbihrt_epic { criteria TLK_SniperKilled Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response SniperKilledfbihrt_epic } Response SniperWarningfbihrt_epic { scene "scenes/fbihrt_epic/sees_sniper_01.vcd" scene "scenes/fbihrt_epic/sees_sniper_02.vcd" scene "scenes/fbihrt_epic/sees_sniper_03.vcd" scene "scenes/fbihrt_epic/sees_sniper_04.vcd" } Rule SniperWarningfbihrt_epic { criteria TLK_SniperWarning Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response SniperWarningfbihrt_epic } Response SpottedBomberfbihrt_epic { scene "scenes/fbihrt_epic/sees_bomb_carrier_01.vcd" scene "scenes/fbihrt_epic/sees_bomb_carrier_02.vcd" scene "scenes/fbihrt_epic/sees_bomb_carrier_03.vcd" } Rule SpottedBomberfbihrt_epic { criteria TLK_SpottedBomber Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response SpottedBomberfbihrt_epic } Response SpottedLooseBombfbihrt_epic { scene "scenes/fbihrt_epic/sees_dropped_bomb_01.vcd" scene "scenes/fbihrt_epic/sees_dropped_bomb_02.vcd" scene "scenes/fbihrt_epic/sees_dropped_bomb_03.vcd" } Rule SpottedLooseBombfbihrt_epic { criteria TLK_SpottedLooseBomb Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response SpottedLooseBombfbihrt_epic } Response TheyPickedUpTheBombfbihrt_epic { scene "scenes/fbihrt_epic/see_bomb_pickup_01.vcd" scene "scenes/fbihrt_epic/see_bomb_pickup_02.vcd" scene "scenes/fbihrt_epic/see_bomb_pickup_03.vcd" } Rule TheyPickedUpTheBombfbihrt_epic { criteria TLK_TheyPickedUpTheBomb Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TheyPickedUpTheBombfbihrt_epic } Response ThreeEnemiesLeftfbihrt_epic { scene "scenes/fbihrt_epic/enemies_left_three_01.vcd" scene "scenes/fbihrt_epic/enemies_left_three_02.vcd" scene "scenes/fbihrt_epic/enemies_left_three_03.vcd" scene "scenes/fbihrt_epic/enemies_left_three_04.vcd" } Rule ThreeEnemiesLeftfbihrt_epic { criteria TLK_ThreeEnemiesLeft Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response ThreeEnemiesLeftfbihrt_epic } Response TwoEnemiesLeftfbihrt_epic { scene "scenes/fbihrt_epic/enemies_left_two_01.vcd" scene "scenes/fbihrt_epic/enemies_left_two_02.vcd" scene "scenes/fbihrt_epic/enemies_left_two_03.vcd" } Rule TwoEnemiesLeftfbihrt_epic { criteria TLK_TwoEnemiesLeft Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TwoEnemiesLeftfbihrt_epic } Response WaitingForHumanToDefuseBombfbihrt_epic { scene "scenes/fbihrt_epic/cover_defuse_01.vcd" scene "scenes/fbihrt_epic/cover_defuse_02.vcd" scene "scenes/fbihrt_epic/cover_defuse_03.vcd" scene "scenes/fbihrt_epic/cover_defuse_04.vcd" } Rule WaitingForHumanToDefuseBombfbihrt_epic { criteria TLK_WaitingForHumanToDefuseBomb Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response WaitingForHumanToDefuseBombfbihrt_epic } Response WaitingForHumanToDefuseBombPanicfbihrt_epic { //scene "scenes/fbihrt_epic/ten_seconds_remaining_01.vcd" //scene "scenes/fbihrt_epic/ten_seconds_remaining_02.vcd" //scene "scenes/fbihrt_epic/ten_seconds_remaining_03.vcd" //scene "scenes/fbihrt_epic/ten_seconds_remaining_04.vcd" } Rule WaitingForHumanToDefuseBombPanicfbihrt_epic { criteria TLK_WaitingForHumanToDefuseBombPanic Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response WaitingForHumanToDefuseBombPanicfbihrt_epic } Response WaitingHerefbihrt_epic { scene "scenes/fbihrt_epic/omw_position_01.vcd" scene "scenes/fbihrt_epic/omw_position_02.vcd" scene "scenes/fbihrt_epic/omw_position_03.vcd" scene "scenes/fbihrt_epic/omw_position_04.vcd" scene "scenes/fbihrt_epic/omw_position_05.vcd" scene "scenes/fbihrt_epic/omw_position_06.vcd" scene "scenes/fbihrt_epic/omw_position_07.vcd" } Rule WaitingHerefbihrt_epic { criteria TLK_WaitingHere Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response WaitingHerefbihrt_epic } Response WhereIsTheBombfbihrt_epic { scene "scenes/fbihrt_epic/lost_sight_bomb_01.vcd" scene "scenes/fbihrt_epic/lost_sight_bomb_02.vcd" scene "scenes/fbihrt_epic/lost_sight_bomb_03.vcd" scene "scenes/fbihrt_epic/lost_sight_bomb_04.vcd" scene "scenes/fbihrt_epic/lost_sight_bomb_05.vcd" scene "scenes/fbihrt_epic/lost_sight_bomb_06.vcd" } Rule WhereIsTheBombfbihrt_epic { criteria TLK_WhereIsTheBomb Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response WhereIsTheBombfbihrt_epic } Response WonRoundfbihrt_epic { scene "scenes/fbihrt_epic/round_won_01.vcd" scene "scenes/fbihrt_epic/round_won_02.vcd" scene "scenes/fbihrt_epic/round_won_03.vcd" scene "scenes/fbihrt_epic/round_won_04.vcd" scene "scenes/fbihrt_epic/round_won_05.vcd" scene "scenes/fbihrt_epic/round_won_06.vcd" } Rule WonRoundfbihrt_epic { criteria TLK_WonRound Isfbihrt_epic IsTalkfbihrt_epic NotSaidRoundEndfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1,SaidRoundEndfbihrt_epic:1:10" applycontexttoworld Response WonRoundfbihrt_epic } Response WonRoundCleanfbihrt_epic { scene "scenes/fbihrt_epic/round_won_nocasualities_01.vcd" scene "scenes/fbihrt_epic/round_won_nocasualities_02.vcd" scene "scenes/fbihrt_epic/round_won_nocasualities_03.vcd" scene "scenes/fbihrt_epic/round_won_nocasualities_04.vcd" scene "scenes/fbihrt_epic/round_won_nocasualities_05.vcd" scene "scenes/fbihrt_epic/round_won_nocasualities_06.vcd" } Rule WonRoundCleanfbihrt_epic { criteria TLK_WonRoundClean Isfbihrt_epic IsAllAlive IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1,SaidRoundEndfbihrt_epic:1:10" applycontexttoworld Response WonRoundCleanfbihrt_epic } Response WonRoundQuicklyfbihrt_epic { scene "scenes/fbihrt_epic/round_won_quickly_01.vcd" scene "scenes/fbihrt_epic/round_won_quickly_02.vcd" scene "scenes/fbihrt_epic/round_won_quickly_03.vcd" scene "scenes/fbihrt_epic/round_won_quickly_04.vcd" } Rule WonRoundQuicklyfbihrt_epic { criteria TLK_WonRoundQuickly Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1,SaidRoundEndfbihrt_epic:1:10" applycontexttoworld Response WonRoundQuicklyfbihrt_epic } Rule AgreeWithPlanfbihrt_epic { criteria TLK_AgreeWithPlan Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Agreefbihrt_epic } Rule BombHasPlanted2fbihrt_epic { criteria TLK_Radio.NeedBackup Isfbihrt_epic IsSaidBombPlant ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response BombHasPlantedfbihrt_epic } Rule BombHasPlanted3fbihrt_epic { criteria TLK_BombsiteSecure Isfbihrt_epic IsSaidBombPlant ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response BombHasPlantedfbihrt_epic } Rule BombsiteSecurefbihrt_epic { criteria TLK_BombsiteSecure Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response BombsiteClearfbihrt_epic } Rule FollowingCommanderfbihrt_epic { criteria TLK_FollowingCommander Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response FollowingFriendfbihrt_epic } Rule FollowingSirfbihrt_epic { criteria TLK_FollowingSir Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response FollowingFriendfbihrt_epic } Rule NiceShotCommanderfbihrt_epic { criteria TLK_NiceShotCommander Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response NiceShotfbihrt_epic } Rule NiceShotSirfbihrt_epic { criteria TLK_NiceShotSir Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response NiceShotfbihrt_epic } Rule ThrillEmotefbihrt_epic { criteria TLK_ThrillEmote Isfbihrt_epic IsTalkfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response OnARollBragfbihrt_epic } Rule EnemySpottedfbihrt_epic { criteria TLK_EnemySpotted Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.EnemySpottedfbihrt_epic } Rule radio.gofbihrt_epic { criteria TLK_radio.go Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response radio.letsgofbihrt_epic } Rule radio.moveoutfbihrt_epic { criteria TLK_radio.moveout Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response radio.locknloadfbihrt_epic } Rule Radio.ReportInTeamfbihrt_epic { criteria TLK_Radio.ReportInTeam Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response RequestReportfbihrt_epic } Rule BombTickingDownfbihrt_epic { criteria TLK_BombTickingDown Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response WhereIsTheBombfbihrt_epic } Response TeamLeadWonfbihrt_epic { scene "scenes/fbihrt_epic/round_winning_01.vcd" scene "scenes/fbihrt_epic/round_winning_02.vcd" scene "scenes/fbihrt_epic/round_winning_03.vcd" scene "scenes/fbihrt_epic/round_winning_04.vcd" scene "scenes/fbihrt_epic/round_winning_05.vcd" scene "scenes/fbihrt_epic/round_winning_06.vcd" scene "scenes/fbihrt_epic/round_winning_07.vcd" scene "scenes/fbihrt_epic/round_winning_08.vcd" scene "scenes/fbihrt_epic/round_winning_09.vcd" scene "scenes/fbihrt_epic/round_winning_10.vcd" scene "scenes/fbihrt_epic/round_winning_11.vcd" scene "scenes/fbihrt_epic/round_winning_12.vcd" scene "scenes/fbihrt_epic/round_winning_13.vcd" scene "scenes/fbihrt_epic/round_winning_14.vcd" scene "scenes/fbihrt_epic/round_winning_15.vcd" scene "scenes/fbihrt_epic/round_winning_16.vcd" scene "scenes/fbihrt_epic/round_winning_17.vcd" scene "scenes/fbihrt_epic/round_winning_18.vcd" scene "scenes/fbihrt_epic/round_winning_19.vcd" } Rule TeamLeadWonfbihrt_epic { criteria TDM_GainedLead Isfbihrt_epic IsTalkfbihrt_epic TDM_ChatterAllowed_CT ApplyContext "Talkfbihrt_epic:1:1,TDMChatterCT:1:15" applycontexttoworld Response TeamLeadWonfbihrt_epic } Response TeamLeadLostfbihrt_epic { scene "scenes/fbihrt_epic/round_losing_01.vcd" scene "scenes/fbihrt_epic/round_losing_02.vcd" scene "scenes/fbihrt_epic/round_losing_03.vcd" scene "scenes/fbihrt_epic/round_losing_04.vcd" scene "scenes/fbihrt_epic/round_losing_05.vcd" scene "scenes/fbihrt_epic/round_losing_06.vcd" scene "scenes/fbihrt_epic/round_losing_07.vcd" scene "scenes/fbihrt_epic/round_losing_08.vcd" } Rule TeamLeadLostfbihrt_epic { criteria TDM_LostLead Isfbihrt_epic IsTalkfbihrt_epic TDM_ChatterAllowed_CT ApplyContext "Talkfbihrt_epic:1:1,TDMChatterCT:1:15" applycontexttoworld Response TeamLeadLostfbihrt_epic } Response Radio.Sorryfbihrt_epic { scene "scenes/fbihrt_epic/sorry_01.vcd" scene "scenes/fbihrt_epic/sorry_02.vcd" scene "scenes/fbihrt_epic/sorry_03.vcd" scene "scenes/fbihrt_epic/sorry_04.vcd" scene "scenes/fbihrt_epic/sorry_05.vcd" scene "scenes/fbihrt_epic/sorry_06.vcd" scene "scenes/fbihrt_epic/sorry_07.vcd" scene "scenes/fbihrt_epic/sorry_08.vcd" } Rule Radio.Sorryfbihrt_epic { criteria TLK_Radio.Sorry Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Sorryfbihrt_epic } Response Radio.GoAfbihrt_epic { scene "scenes/fbihrt_epic/goto_a_01.vcd" } Rule Radio.GoAfbihrt_epic { criteria TLK_Radio.GoA Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoAfbihrt_epic } Response Radio.GoBfbihrt_epic { scene "scenes/fbihrt_epic/goto_b_01.vcd" } Rule Radio.GoBfbihrt_epic { criteria TLK_Radio.GoB Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoBfbihrt_epic } Response Radio.NeedDropfbihrt_epic { scene "scenes/fbihrt_epic/request_weapon_01.vcd" scene "scenes/fbihrt_epic/request_weapon_02.vcd" scene "scenes/fbihrt_epic/request_weapon_03.vcd" scene "scenes/fbihrt_epic/request_weapon_04.vcd" } Rule Radio.NeedDropfbihrt_epic { criteria TLK_Radio.NeedDrop Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.NeedDropfbihrt_epic } ///////////////////////////// // LOCATIONS ///////////////////////////////// ////////// Location Only Response Radio.LocBombAfbihrt_epic { scene "scenes/fbihrt_epic/loc_a_01.vcd" } Rule Radio.LocBombAfbihrt_epic { criteria TLK_Radio.LocBombA Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocBombAfbihrt_epic } Response Radio.LocBombBfbihrt_epic { scene "scenes/fbihrt_epic/loc_b_01.vcd" } Rule Radio.LocBombBfbihrt_epic { criteria TLK_Radio.LocBombB Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocBombBfbihrt_epic } Response Radio.LocBackfbihrt_epic { scene "scenes/fbihrt_epic/loc_back_01.vcd" } Rule Radio.LocBackfbihrt_epic { criteria TLK_Radio.LocBack Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocBackfbihrt_epic } Response Radio.LocC4fbihrt_epic { scene "scenes/fbihrt_epic/loc_c4_03.vcd" scene "scenes/fbihrt_epic/loc_c4_04.vcd" scene "scenes/fbihrt_epic/loc_c4_05.vcd" scene "scenes/fbihrt_epic/loc_c4_06.vcd" } Rule Radio.LocC4fbihrt_epic { criteria TLK_Radio.LocC4 Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocC4fbihrt_epic } Response Radio.LocCatwalkfbihrt_epic { scene "scenes/fbihrt_epic/loc_catwalk_01.vcd" } Rule Radio.LocCatwalkfbihrt_epic { criteria TLK_Radio.LocCatwalk Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocCatwalkfbihrt_epic } Response Radio.LocConnectorfbihrt_epic { scene "scenes/fbihrt_epic/loc_connector_01.vcd" } Rule Radio.LocConnectorfbihrt_epic { criteria TLK_Radio.LocConnector Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocConnectorfbihrt_epic } Response Radio.LocDoorfbihrt_epic { scene "scenes/fbihrt_epic/loc_door_01.vcd" } Rule Radio.LocDoorfbihrt_epic { criteria TLK_Radio.LocDoor Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocDoorfbihrt_epic } Response Radio.LocDoubleDoorsfbihrt_epic { scene "scenes/fbihrt_epic/loc_doubledoors_01.vcd" } Rule Radio.LocDoubleDoorsfbihrt_epic { criteria TLK_Radio.LocDoubleDoors Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocDoubleDoorsfbihrt_epic } Response Radio.LocEnemySpawnfbihrt_epic { scene "scenes/fbihrt_epic/loc_enemy_spawn_01.vcd" scene "scenes/fbihrt_epic/loc_enemy_spawn_02.vcd" scene "scenes/fbihrt_epic/loc_enemy_spawn_03.vcd" scene "scenes/fbihrt_epic/loc_enemy_spawn_04.vcd" scene "scenes/fbihrt_epic/loc_enemy_spawn_05.vcd" scene "scenes/fbihrt_epic/loc_enemy_spawn_06.vcd" } Rule Radio.LocEnemySpawnfbihrt_epic { criteria TLK_Radio.LocEnemySpawn Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocEnemySpawnfbihrt_epic } Response Radio.LocFrontfbihrt_epic { scene "scenes/fbihrt_epic/loc_front_01.vcd" } Rule Radio.LocFrontfbihrt_epic { criteria TLK_Radio.LocFront Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocFrontfbihrt_epic } Response Radio.LocHolefbihrt_epic { scene "scenes/fbihrt_epic/loc_hole_01.vcd" } Rule Radio.LocHolefbihrt_epic { criteria TLK_Radio.LocHole Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocHolefbihrt_epic } Response Radio.LocHostagefbihrt_epic { scene "scenes/fbihrt_epic/loc_hostage_01.vcd" scene "scenes/fbihrt_epic/loc_hostage_02.vcd" scene "scenes/fbihrt_epic/loc_hostage_03.vcd" } Rule Radio.LocHostagefbihrt_epic { criteria TLK_Radio.LocHostage Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocHostagefbihrt_epic } Response Radio.LocHostageEscapeZonefbihrt_epic { scene "scenes/fbihrt_epic/loc_hostage_escape_zone_01.vcd" scene "scenes/fbihrt_epic/loc_hostage_escape_zone_02.vcd" scene "scenes/fbihrt_epic/loc_hostage_escape_zone_03.vcd" scene "scenes/fbihrt_epic/loc_hostage_escape_zone_04.vcd" scene "scenes/fbihrt_epic/loc_hostage_escape_zone_05.vcd" } Rule Radio.LocHostageEscapeZonefbihrt_epic { criteria TLK_Radio.LocHostageEscapeZone Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocHostageEscapeZonefbihrt_epic } Response Radio.LocHutfbihrt_epic { scene "scenes/fbihrt_epic/loc_hut_01.vcd" } Rule Radio.LocHutfbihrt_epic { criteria TLK_Radio.LocHut Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocHutfbihrt_epic } Response Radio.LocLongfbihrt_epic { scene "scenes/fbihrt_epic/loc_long_01.vcd" } Rule Radio.LocLongfbihrt_epic { criteria TLK_Radio.LocLong Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocLongfbihrt_epic } Response Radio.LocMidfbihrt_epic { scene "scenes/fbihrt_epic/loc_mid_01.vcd" } Rule Radio.LocMidfbihrt_epic { criteria TLK_Radio.LocMid Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocMidfbihrt_epic } Response Radio.LocOurSpawnfbihrt_epic { scene "scenes/fbihrt_epic/loc_our_spawn_01.vcd" scene "scenes/fbihrt_epic/loc_our_spawn_02.vcd" scene "scenes/fbihrt_epic/loc_our_spawn_03.vcd" } Rule Radio.LocOurSpawnfbihrt_epic { criteria TLK_Radio.LocOurSpawn Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocOurSpawnfbihrt_epic } Response Radio.LocOverpassfbihrt_epic { scene "scenes/fbihrt_epic/loc_overpass_01.vcd" } Rule Radio.LocOverpassfbihrt_epic { criteria TLK_Radio.LocOverpass Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocOverpassfbihrt_epic } Response Radio.LocPalacefbihrt_epic { scene "scenes/fbihrt_epic/loc_palace_01.vcd" scene "scenes/fbihrt_epic/loc_palace_02.vcd" } Rule Radio.LocPalacefbihrt_epic { criteria TLK_Radio.LocPalace Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocPalacefbihrt_epic } Response Radio.LocPlatformfbihrt_epic { scene "scenes/fbihrt_epic/loc_platform_01.vcd" } Rule Radio.LocPlatformfbihrt_epic { criteria TLK_Radio.LocPlatform Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocPlatformfbihrt_epic } Response Radio.LocRampfbihrt_epic { scene "scenes/fbihrt_epic/loc_ramp_01.vcd" } Rule Radio.LocRampfbihrt_epic { criteria TLK_Radio.LocRamp Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocRampfbihrt_epic } Response Radio.LocSnipersNestfbihrt_epic { scene "scenes/fbihrt_epic/loc_snipers_nest_01.vcd" } Rule Radio.LocSnipersNestfbihrt_epic { criteria TLK_Radio.LocSnipersNest Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocSnipersNestfbihrt_epic } Response Radio.LocStairsfbihrt_epic { scene "scenes/fbihrt_epic/loc_stairs_01.vcd" } Rule Radio.LocStairsfbihrt_epic { criteria TLK_Radio.LocStairs Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocStairsfbihrt_epic } Response Radio.LocYardfbihrt_epic { scene "scenes/fbihrt_epic/loc_yard_01.vcd" } Rule Radio.LocYardfbihrt_epic { criteria TLK_Radio.LocYard Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.LocYardfbihrt_epic } ////////// IM AT LOCATION Response Radio.ImAtLocBombAfbihrt_epic { scene "scenes/fbihrt_epic/at_a_01.vcd" } Rule Radio.ImAtLocBombAfbihrt_epic { criteria TLK_Radio.ImAtLocBombA Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocBombAfbihrt_epic } Response Radio.ImAtLocBombBfbihrt_epic { scene "scenes/fbihrt_epic/at_b_01.vcd" } Rule Radio.ImAtLocBombBfbihrt_epic { criteria TLK_Radio.ImAtLocBombB Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocBombBfbihrt_epic } Response Radio.ImAtLocBackfbihrt_epic { scene "scenes/fbihrt_epic/at_back_01.vcd" } Rule Radio.ImAtLocBackfbihrt_epic { criteria TLK_Radio.ImAtLocBack Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocBackfbihrt_epic } Response Radio.ImAtLocC4fbihrt_epic { scene "scenes/fbihrt_epic/at_c4_03.vcd" scene "scenes/fbihrt_epic/at_c4_04.vcd" scene "scenes/fbihrt_epic/at_c4_05.vcd" scene "scenes/fbihrt_epic/at_c4_06.vcd" } Rule Radio.ImAtLocC4fbihrt_epic { criteria TLK_Radio.ImAtLocC4 Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocC4fbihrt_epic } Response Radio.ImAtLocCatwalkfbihrt_epic { scene "scenes/fbihrt_epic/at_catwalk_01.vcd" } Rule Radio.ImAtLocCatwalkfbihrt_epic { criteria TLK_Radio.ImAtLocCatwalk Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocCatwalkfbihrt_epic } Response Radio.ImAtLocConnectorfbihrt_epic { scene "scenes/fbihrt_epic/at_connector_01.vcd" } Rule Radio.ImAtLocConnectorfbihrt_epic { criteria TLK_Radio.ImAtLocConnector Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocConnectorfbihrt_epic } Response Radio.ImAtLocDoorfbihrt_epic { scene "scenes/fbihrt_epic/at_door_01.vcd" } Rule Radio.ImAtLocDoorfbihrt_epic { criteria TLK_Radio.ImAtLocDoor Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocDoorfbihrt_epic } Response Radio.ImAtLocDoubleDoorsfbihrt_epic { scene "scenes/fbihrt_epic/at_doubledoors_01.vcd" } Rule Radio.ImAtLocDoubleDoorsfbihrt_epic { criteria TLK_Radio.ImAtLocDoubleDoors Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocDoubleDoorsfbihrt_epic } Response Radio.ImAtLocEnemySpawnfbihrt_epic { scene "scenes/fbihrt_epic/at_enemy_spawn_01.vcd" scene "scenes/fbihrt_epic/at_enemy_spawn_02.vcd" scene "scenes/fbihrt_epic/at_enemy_spawn_03.vcd" scene "scenes/fbihrt_epic/at_enemy_spawn_04.vcd" scene "scenes/fbihrt_epic/at_enemy_spawn_05.vcd" scene "scenes/fbihrt_epic/at_enemy_spawn_06.vcd" } Rule Radio.ImAtLocEnemySpawnfbihrt_epic { criteria TLK_Radio.ImAtLocEnemySpawn Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocEnemySpawnfbihrt_epic } Response Radio.ImAtLocFrontfbihrt_epic { scene "scenes/fbihrt_epic/at_front_01.vcd" } Rule Radio.ImAtLocFrontfbihrt_epic { criteria TLK_Radio.ImAtLocFront Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocFrontfbihrt_epic } Response Radio.ImAtLocHolefbihrt_epic { scene "scenes/fbihrt_epic/at_hole_01.vcd" } Rule Radio.ImAtLocHolefbihrt_epic { criteria TLK_Radio.ImAtLocHole Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocHolefbihrt_epic } Response Radio.ImAtLocHostagefbihrt_epic { scene "scenes/fbihrt_epic/at_hostage_01.vcd" scene "scenes/fbihrt_epic/at_hostage_02.vcd" scene "scenes/fbihrt_epic/at_hostage_03.vcd" } Rule Radio.ImAtLocHostagefbihrt_epic { criteria TLK_Radio.ImAtLocHostage Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocHostagefbihrt_epic } Response Radio.ImAtLocHostageEscapeZonefbihrt_epic { scene "scenes/fbihrt_epic/at_hostage_escape_zone_01.vcd" scene "scenes/fbihrt_epic/at_hostage_escape_zone_02.vcd" scene "scenes/fbihrt_epic/at_hostage_escape_zone_03.vcd" scene "scenes/fbihrt_epic/at_hostage_escape_zone_04.vcd" scene "scenes/fbihrt_epic/at_hostage_escape_zone_05.vcd" } Rule Radio.ImAtLocHostageEscapeZonefbihrt_epic { criteria TLK_Radio.ImAtLocHostageEscapeZone Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocHostageEscapeZonefbihrt_epic } Response Radio.ImAtLocHutfbihrt_epic { scene "scenes/fbihrt_epic/at_hut_01.vcd" } Rule Radio.ImAtLocHutfbihrt_epic { criteria TLK_Radio.ImAtLocHut Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocHutfbihrt_epic } Response Radio.ImAtLocLongfbihrt_epic { scene "scenes/fbihrt_epic/at_long_01.vcd" } Rule Radio.ImAtLocLongfbihrt_epic { criteria TLK_Radio.ImAtLocLong Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocLongfbihrt_epic } Response Radio.ImAtLocMidfbihrt_epic { scene "scenes/fbihrt_epic/at_mid_01.vcd" } Rule Radio.ImAtLocMidfbihrt_epic { criteria TLK_Radio.ImAtLocMid Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocMidfbihrt_epic } Response Radio.ImAtLocOurSpawnfbihrt_epic { scene "scenes/fbihrt_epic/at_our_spawn_01.vcd" scene "scenes/fbihrt_epic/at_our_spawn_02.vcd" scene "scenes/fbihrt_epic/at_our_spawn_03.vcd" } Rule Radio.ImAtLocOurSpawnfbihrt_epic { criteria TLK_Radio.ImAtLocOurSpawn Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocOurSpawnfbihrt_epic } Response Radio.ImAtLocOverpassfbihrt_epic { scene "scenes/fbihrt_epic/at_overpass_01.vcd" } Rule Radio.ImAtLocOverpassfbihrt_epic { criteria TLK_Radio.ImAtLocOverpass Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocOverpassfbihrt_epic } Response Radio.ImAtLocPalacefbihrt_epic { scene "scenes/fbihrt_epic/at_palace_01.vcd" scene "scenes/fbihrt_epic/at_palace_02.vcd" } Rule Radio.ImAtLocPalacefbihrt_epic { criteria TLK_Radio.ImAtLocPalace Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocPalacefbihrt_epic } Response Radio.ImAtLocPlatformfbihrt_epic { scene "scenes/fbihrt_epic/at_platform_01.vcd" } Rule Radio.ImAtLocPlatformfbihrt_epic { criteria TLK_Radio.ImAtLocPlatform Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocPlatformfbihrt_epic } Response Radio.ImAtLocRampfbihrt_epic { scene "scenes/fbihrt_epic/at_ramp_01.vcd" } Rule Radio.ImAtLocRampfbihrt_epic { criteria TLK_Radio.ImAtLocRamp Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocRampfbihrt_epic } Response Radio.ImAtLocSnipersNestfbihrt_epic { scene "scenes/fbihrt_epic/at_snipers_nest_01.vcd" } Rule Radio.ImAtLocSnipersNestfbihrt_epic { criteria TLK_Radio.ImAtLocSnipersNest Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocSnipersNestfbihrt_epic } Response Radio.ImAtLocStairsfbihrt_epic { scene "scenes/fbihrt_epic/at_stairs_01.vcd" } Rule Radio.ImAtLocStairsfbihrt_epic { criteria TLK_Radio.ImAtLocStairs Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocStairsfbihrt_epic } Response Radio.ImAtLocYardfbihrt_epic { scene "scenes/fbihrt_epic/at_yard_01.vcd" } Rule Radio.ImAtLocYardfbihrt_epic { criteria TLK_Radio.ImAtLocYard Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.ImAtLocYardfbihrt_epic } ////////// OMW TO LOCATION Response Radio.OMWLocBombAfbihrt_epic { scene "scenes/fbihrt_epic/omw_a_01.vcd" } Rule Radio.OMWLocBombAfbihrt_epic { criteria TLK_Radio.OMWLocBombA Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocBombAfbihrt_epic } Response Radio.OMWLocBombBfbihrt_epic { scene "scenes/fbihrt_epic/omw_b_01.vcd" } Rule Radio.OMWLocBombBfbihrt_epic { criteria TLK_Radio.OMWLocBombB Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocBombBfbihrt_epic } Response Radio.OMWLocBackfbihrt_epic { scene "scenes/fbihrt_epic/omw_back_01.vcd" } Rule Radio.OMWLocBackfbihrt_epic { criteria TLK_Radio.OMWLocBack Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocBackfbihrt_epic } Response Radio.OMWLocC4fbihrt_epic { scene "scenes/fbihrt_epic/omw_c4_03.vcd" scene "scenes/fbihrt_epic/omw_c4_04.vcd" scene "scenes/fbihrt_epic/omw_c4_05.vcd" scene "scenes/fbihrt_epic/omw_c4_06.vcd" } Rule Radio.OMWLocC4fbihrt_epic { criteria TLK_Radio.OMWLocC4 Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocC4fbihrt_epic } Response Radio.OMWLocCatwalkfbihrt_epic { scene "scenes/fbihrt_epic/omw_catwalk_01.vcd" } Rule Radio.OMWLocCatwalkfbihrt_epic { criteria TLK_Radio.OMWLocCatwalk Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocCatwalkfbihrt_epic } Response Radio.OMWLocConnectorfbihrt_epic { scene "scenes/fbihrt_epic/omw_connector_01.vcd" } Rule Radio.OMWLocConnectorfbihrt_epic { criteria TLK_Radio.OMWLocConnector Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocConnectorfbihrt_epic } Response Radio.OMWLocDoorfbihrt_epic { scene "scenes/fbihrt_epic/omw_door_01.vcd" } Rule Radio.OMWLocDoorfbihrt_epic { criteria TLK_Radio.OMWLocDoor Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocDoorfbihrt_epic } Response Radio.OMWLocDoubleDoorsfbihrt_epic { scene "scenes/fbihrt_epic/omw_doubledoors_01.vcd" } Rule Radio.OMWLocDoubleDoorsfbihrt_epic { criteria TLK_Radio.OMWLocDoubleDoors Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocDoubleDoorsfbihrt_epic } Response Radio.OMWLocEnemySpawnfbihrt_epic { scene "scenes/fbihrt_epic/omw_enemy_spawn_01.vcd" scene "scenes/fbihrt_epic/omw_enemy_spawn_02.vcd" scene "scenes/fbihrt_epic/omw_enemy_spawn_03.vcd" scene "scenes/fbihrt_epic/omw_enemy_spawn_04.vcd" scene "scenes/fbihrt_epic/omw_enemy_spawn_05.vcd" scene "scenes/fbihrt_epic/omw_enemy_spawn_06.vcd" } Rule Radio.OMWLocEnemySpawnfbihrt_epic { criteria TLK_Radio.OMWLocEnemySpawn Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocEnemySpawnfbihrt_epic } Response Radio.OMWLocFrontfbihrt_epic { scene "scenes/fbihrt_epic/omw_front_01.vcd" } Rule Radio.OMWLocFrontfbihrt_epic { criteria TLK_Radio.OMWLocFront Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocFrontfbihrt_epic } Response Radio.OMWLocHolefbihrt_epic { scene "scenes/fbihrt_epic/omw_hole_01.vcd" } Rule Radio.OMWLocHolefbihrt_epic { criteria TLK_Radio.OMWLocHole Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocHolefbihrt_epic } Response Radio.OMWLocHostagefbihrt_epic { scene "scenes/fbihrt_epic/omw_hostage_01.vcd" scene "scenes/fbihrt_epic/omw_hostage_02.vcd" scene "scenes/fbihrt_epic/omw_hostage_03.vcd" } Rule Radio.OMWLocHostagefbihrt_epic { criteria TLK_Radio.OMWLocHostage Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocHostagefbihrt_epic } Response Radio.OMWLocHostageEscapeZonefbihrt_epic { scene "scenes/fbihrt_epic/omw_hostage_escape_zone_01.vcd" scene "scenes/fbihrt_epic/omw_hostage_escape_zone_02.vcd" scene "scenes/fbihrt_epic/omw_hostage_escape_zone_03.vcd" scene "scenes/fbihrt_epic/omw_hostage_escape_zone_04.vcd" scene "scenes/fbihrt_epic/omw_hostage_escape_zone_05.vcd" } Rule Radio.OMWLocHostageEscapeZonefbihrt_epic { criteria TLK_Radio.OMWLocHostageEscapeZone Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocHostageEscapeZonefbihrt_epic } Response Radio.OMWLocHutfbihrt_epic { scene "scenes/fbihrt_epic/omw_hut_01.vcd" } Rule Radio.OMWLocHutfbihrt_epic { criteria TLK_Radio.OMWLocHut Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocHutfbihrt_epic } Response Radio.OMWLocLongfbihrt_epic { scene "scenes/fbihrt_epic/omw_long_01.vcd" } Rule Radio.OMWLocLongfbihrt_epic { criteria TLK_Radio.OMWLocLong Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocLongfbihrt_epic } Response Radio.OMWLocMidfbihrt_epic { scene "scenes/fbihrt_epic/omw_mid_01.vcd" } Rule Radio.OMWLocMidfbihrt_epic { criteria TLK_Radio.OMWLocMid Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocMidfbihrt_epic } Response Radio.OMWLocOurSpawnfbihrt_epic { scene "scenes/fbihrt_epic/omw_our_spawn_01.vcd" scene "scenes/fbihrt_epic/omw_our_spawn_02.vcd" scene "scenes/fbihrt_epic/omw_our_spawn_03.vcd" } Rule Radio.OMWLocOurSpawnfbihrt_epic { criteria TLK_Radio.OMWLocOurSpawn Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocOurSpawnfbihrt_epic } Response Radio.OMWLocOverpassfbihrt_epic { scene "scenes/fbihrt_epic/omw_overpass_01.vcd" } Rule Radio.OMWLocOverpassfbihrt_epic { criteria TLK_Radio.OMWLocOverpass Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocOverpassfbihrt_epic } Response Radio.OMWLocPalacefbihrt_epic { scene "scenes/fbihrt_epic/omw_palace_01.vcd" scene "scenes/fbihrt_epic/omw_palace_02.vcd" } Rule Radio.OMWLocPalacefbihrt_epic { criteria TLK_Radio.OMWLocPalace Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocPalacefbihrt_epic } Response Radio.OMWLocPlatformfbihrt_epic { scene "scenes/fbihrt_epic/omw_platform_01.vcd" } Rule Radio.OMWLocPlatformfbihrt_epic { criteria TLK_Radio.OMWLocPlatform Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocPlatformfbihrt_epic } Response Radio.OMWLocRampfbihrt_epic { scene "scenes/fbihrt_epic/omw_ramp_01.vcd" } Rule Radio.OMWLocRampfbihrt_epic { criteria TLK_Radio.OMWLocRamp Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocRampfbihrt_epic } Response Radio.OMWLocSnipersNestfbihrt_epic { scene "scenes/fbihrt_epic/omw_snipers_nest_01.vcd" } Rule Radio.OMWLocSnipersNestfbihrt_epic { criteria TLK_Radio.OMWLocSnipersNest Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocSnipersNestfbihrt_epic } Response Radio.OMWLocStairsfbihrt_epic { scene "scenes/fbihrt_epic/omw_stairs_01.vcd" } Rule Radio.OMWLocStairsfbihrt_epic { criteria TLK_Radio.OMWLocStairs Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocStairsfbihrt_epic } Response Radio.OMWLocYardfbihrt_epic { scene "scenes/fbihrt_epic/omw_yard_01.vcd" } Rule Radio.OMWLocYardfbihrt_epic { criteria TLK_Radio.OMWLocYard Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.OMWLocYardfbihrt_epic } ////////// REQUEST GO TO TO LOCATION Response Radio.GoToLocBombAfbihrt_epic { scene "scenes/fbihrt_epic/goto_a_01.vcd" } Rule Radio.GoToLocBombAfbihrt_epic { criteria TLK_Radio.GoToLocBombA Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocBombAfbihrt_epic } Response Radio.GoToLocBombBfbihrt_epic { scene "scenes/fbihrt_epic/goto_b_01.vcd" } Rule Radio.GoToLocBombBfbihrt_epic { criteria TLK_Radio.GoToLocBombB Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocBombBfbihrt_epic } Response Radio.GoToLocBackfbihrt_epic { scene "scenes/fbihrt_epic/goto_back_01.vcd" } Rule Radio.GoToLocBackfbihrt_epic { criteria TLK_Radio.GoToLocBack Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocBackfbihrt_epic } Response Radio.GoToLocC4fbihrt_epic { scene "scenes/fbihrt_epic/goto_c4_03.vcd" scene "scenes/fbihrt_epic/goto_c4_04.vcd" scene "scenes/fbihrt_epic/goto_c4_05.vcd" scene "scenes/fbihrt_epic/goto_c4_06.vcd" } Rule Radio.GoToLocC4fbihrt_epic { criteria TLK_Radio.GoToLocC4 Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocC4fbihrt_epic } Response Radio.GoToLocCatwalkfbihrt_epic { scene "scenes/fbihrt_epic/goto_catwalk_01.vcd" } Rule Radio.GoToLocCatwalkfbihrt_epic { criteria TLK_Radio.GoToLocCatwalk Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocCatwalkfbihrt_epic } Response Radio.GoToLocConnectorfbihrt_epic { scene "scenes/fbihrt_epic/goto_connector_01.vcd" } Rule Radio.GoToLocConnectorfbihrt_epic { criteria TLK_Radio.GoToLocConnector Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocConnectorfbihrt_epic } Response Radio.GoToLocDoorfbihrt_epic { scene "scenes/fbihrt_epic/goto_door_01.vcd" } Rule Radio.GoToLocDoorfbihrt_epic { criteria TLK_Radio.GoToLocDoor Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocDoorfbihrt_epic } Response Radio.GoToLocDoubleDoorsfbihrt_epic { scene "scenes/fbihrt_epic/goto_doubledoors_01.vcd" } Rule Radio.GoToLocDoubleDoorsfbihrt_epic { criteria TLK_Radio.GoToLocDoubleDoors Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocDoubleDoorsfbihrt_epic } Response Radio.GoToLocEnemySpawnfbihrt_epic { scene "scenes/fbihrt_epic/goto_enemy_spawn_01.vcd" scene "scenes/fbihrt_epic/goto_enemy_spawn_02.vcd" scene "scenes/fbihrt_epic/goto_enemy_spawn_03.vcd" scene "scenes/fbihrt_epic/goto_enemy_spawn_04.vcd" scene "scenes/fbihrt_epic/goto_enemy_spawn_05.vcd" scene "scenes/fbihrt_epic/goto_enemy_spawn_06.vcd" } Rule Radio.GoToLocEnemySpawnfbihrt_epic { criteria TLK_Radio.GoToLocEnemySpawn Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocEnemySpawnfbihrt_epic } Response Radio.GoToLocFrontfbihrt_epic { scene "scenes/fbihrt_epic/goto_front_01.vcd" } Rule Radio.GoToLocFrontfbihrt_epic { criteria TLK_Radio.GoToLocFront Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocFrontfbihrt_epic } Response Radio.GoToLocHolefbihrt_epic { scene "scenes/fbihrt_epic/goto_hole_01.vcd" } Rule Radio.GoToLocHolefbihrt_epic { criteria TLK_Radio.GoToLocHole Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocHolefbihrt_epic } Response Radio.GoToLocHostagefbihrt_epic { scene "scenes/fbihrt_epic/goto_hostage_01.vcd" scene "scenes/fbihrt_epic/goto_hostage_02.vcd" scene "scenes/fbihrt_epic/goto_hostage_03.vcd" } Rule Radio.GoToLocHostagefbihrt_epic { criteria TLK_Radio.GoToLocHostage Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocHostagefbihrt_epic } Response Radio.GoToLocHostageEscapeZonefbihrt_epic { scene "scenes/fbihrt_epic/goto_hostage_escape_zone_01.vcd" scene "scenes/fbihrt_epic/goto_hostage_escape_zone_02.vcd" scene "scenes/fbihrt_epic/goto_hostage_escape_zone_03.vcd" scene "scenes/fbihrt_epic/goto_hostage_escape_zone_04.vcd" scene "scenes/fbihrt_epic/goto_hostage_escape_zone_05.vcd" } Rule Radio.GoToLocHostageEscapeZonefbihrt_epic { criteria TLK_Radio.GoToLocHostageEscapeZone Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocHostageEscapeZonefbihrt_epic } Response Radio.GoToLocHutfbihrt_epic { scene "scenes/fbihrt_epic/goto_hut_01.vcd" } Rule Radio.GoToLocHutfbihrt_epic { criteria TLK_Radio.GoToLocHut Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocHutfbihrt_epic } Response Radio.GoToLocLongfbihrt_epic { scene "scenes/fbihrt_epic/goto_long_01.vcd" } Rule Radio.GoToLocLongfbihrt_epic { criteria TLK_Radio.GoToLocLong Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocLongfbihrt_epic } Response Radio.GoToLocMidfbihrt_epic { scene "scenes/fbihrt_epic/goto_mid_01.vcd" } Rule Radio.GoToLocMidfbihrt_epic { criteria TLK_Radio.GoToLocMid Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocMidfbihrt_epic } Response Radio.GoToLocOurSpawnfbihrt_epic { scene "scenes/fbihrt_epic/goto_our_spawn_01.vcd" scene "scenes/fbihrt_epic/goto_our_spawn_02.vcd" scene "scenes/fbihrt_epic/goto_our_spawn_03.vcd" } Rule Radio.GoToLocOurSpawnfbihrt_epic { criteria TLK_Radio.GoToLocOurSpawn Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocOurSpawnfbihrt_epic } Response Radio.GoToLocOverpassfbihrt_epic { scene "scenes/fbihrt_epic/goto_overpass_01.vcd" } Rule Radio.GoToLocOverpassfbihrt_epic { criteria TLK_Radio.GoToLocOverpass Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocOverpassfbihrt_epic } Response Radio.GoToLocPalacefbihrt_epic { scene "scenes/fbihrt_epic/goto_palace_01.vcd" scene "scenes/fbihrt_epic/goto_palace_02.vcd" } Rule Radio.GoToLocPalacefbihrt_epic { criteria TLK_Radio.GoToLocPalace Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocPalacefbihrt_epic } Response Radio.GoToLocPlatformfbihrt_epic { scene "scenes/fbihrt_epic/goto_platform_01.vcd" } Rule Radio.GoToLocPlatformfbihrt_epic { criteria TLK_Radio.GoToLocPlatform Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocPlatformfbihrt_epic } Response Radio.GoToLocRampfbihrt_epic { scene "scenes/fbihrt_epic/goto_ramp_01.vcd" } Rule Radio.GoToLocRampfbihrt_epic { criteria TLK_Radio.GoToLocRamp Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocRampfbihrt_epic } Response Radio.GoToLocSnipersNestfbihrt_epic { scene "scenes/fbihrt_epic/goto_snipers_nest_01.vcd" } Rule Radio.GoToLocSnipersNestfbihrt_epic { criteria TLK_Radio.GoToLocSnipersNest Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocSnipersNestfbihrt_epic } Response Radio.GoToLocStairsfbihrt_epic { scene "scenes/fbihrt_epic/goto_stairs_01.vcd" } Rule Radio.GoToLocStairsfbihrt_epic { criteria TLK_Radio.GoToLocStairs Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocStairsfbihrt_epic } Response Radio.GoToLocYardfbihrt_epic { scene "scenes/fbihrt_epic/goto_yard_01.vcd" } Rule Radio.GoToLocYardfbihrt_epic { criteria TLK_Radio.GoToLocYard Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.GoToLocYardfbihrt_epic } //////////// /// Numbers //////////// Response Radio.Num1fbihrt_epic { scene "scenes/fbihrt_epic/code_1_01.vcd" } Rule Radio.Num1fbihrt_epic { criteria TLK_Radio.Num1 Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Num1fbihrt_epic } Response Radio.Num2fbihrt_epic { scene "scenes/fbihrt_epic/code_2_01.vcd" } Rule Radio.Num2fbihrt_epic { criteria TLK_Radio.Num2 Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Num2fbihrt_epic } Response Radio.Num3fbihrt_epic { scene "scenes/fbihrt_epic/code_3_01.vcd" } Rule Radio.Num3fbihrt_epic { criteria TLK_Radio.Num3 Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Num3fbihrt_epic } Response Radio.Num4fbihrt_epic { scene "scenes/fbihrt_epic/code_4_01.vcd" } Rule Radio.Num4fbihrt_epic { criteria TLK_Radio.Num4 Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Num4fbihrt_epic } Response Radio.Num5fbihrt_epic { scene "scenes/fbihrt_epic/code_5_01.vcd" } Rule Radio.Num5fbihrt_epic { criteria TLK_Radio.Num5 Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Num5fbihrt_epic } Response Radio.Num6fbihrt_epic { scene "scenes/fbihrt_epic/code_6_01.vcd" } Rule Radio.Num6fbihrt_epic { criteria TLK_Radio.Num6 Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Num6fbihrt_epic } Response Radio.Num7fbihrt_epic { scene "scenes/fbihrt_epic/code_7_01.vcd" } Rule Radio.Num7fbihrt_epic { criteria TLK_Radio.Num7 Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Num7fbihrt_epic } Response Radio.Num8fbihrt_epic { scene "scenes/fbihrt_epic/code_8_01.vcd" } Rule Radio.Num8fbihrt_epic { criteria TLK_Radio.Num8 Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Num8fbihrt_epic } Response Radio.Num9fbihrt_epic { scene "scenes/fbihrt_epic/code_9_01.vcd" } Rule Radio.Num9fbihrt_epic { criteria TLK_Radio.Num9 Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Num9fbihrt_epic } Response Radio.Num10fbihrt_epic { scene "scenes/fbihrt_epic/code_01.vcd" } Rule Radio.Num10fbihrt_epic { criteria TLK_Radio.Num10 Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response Radio.Num10fbihrt_epic } ////////////// /// New Chat UI Rules ///////////// Response TLK_Radio.PlantedAtAfbihrt_epic { scene "scenes/fbihrt_epic/planted_a_01.vcd" scene "scenes/fbihrt_epic/planted_a_02.vcd" scene "scenes/fbihrt_epic/planted_a_03.vcd" scene "scenes/fbihrt_epic/planted_a_04.vcd" } Rule TLK_Radio.PlantedAtAfbihrt_epic { criteria TLK_Radio.PlantedAtA Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAfbihrt_epic } Response TLK_Radio.PlantedAtBfbihrt_epic { scene "scenes/fbihrt_epic/planted_b_01.vcd" scene "scenes/fbihrt_epic/planted_b_02.vcd" scene "scenes/fbihrt_epic/planted_b_03.vcd" scene "scenes/fbihrt_epic/planted_b_04.vcd" } Rule TLK_Radio.PlantedAtBfbihrt_epic { criteria TLK_Radio.PlantedAtB Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAfbihrt_epic } Response TLK_Radio.RoundLostfbihrt_epic { scene "scenes/fbihrt_epic/round_lost_01.vcd" scene "scenes/fbihrt_epic/round_lost_02.vcd" scene "scenes/fbihrt_epic/round_lost_03.vcd" } Rule TLK_Radio.RoundLostfbihrt_epic { criteria TLK_Radio.RoundLost Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.RoundLostfbihrt_epic } Response TLK_Radio.NeedPlanfbihrt_epic { scene "scenes/fbihrt_epic/request_plan_01.vcd" scene "scenes/fbihrt_epic/request_plan_02.vcd" scene "scenes/fbihrt_epic/request_plan_03.vcd" scene "scenes/fbihrt_epic/request_plan_04.vcd" scene "scenes/fbihrt_epic/request_plan_05.vcd" } Rule TLK_Radio.NeedPlanfbihrt_epic { criteria TLK_Radio.NeedPlan Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.NeedPlanfbihrt_epic } Response TLK_Radio.NeedLeaderfbihrt_epic { scene "scenes/fbihrt_epic/request_leader_01.vcd" scene "scenes/fbihrt_epic/request_leader_02.vcd" scene "scenes/fbihrt_epic/request_leader_03.vcd" } Rule TLK_Radio.NeedLeaderfbihrt_epic { criteria TLK_Radio.NeedLeader Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.NeedLeaderfbihrt_epic } Response TLK_Radio.SpendRoundfbihrt_epic { scene "scenes/fbihrt_epic/request_spend_01.vcd" scene "scenes/fbihrt_epic/request_spend_02.vcd" scene "scenes/fbihrt_epic/request_spend_03.vcd" } Rule TLK_Radio.SpendRoundfbihrt_epic { criteria TLK_Radio.SpendRound Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.SpendRoundfbihrt_epic } Response TLK_Radio.EcoRoundfbihrt_epic { scene "scenes/fbihrt_epic/request_eco_01.vcd" scene "scenes/fbihrt_epic/request_eco_02.vcd" scene "scenes/fbihrt_epic/request_eco_03.vcd" } Rule TLK_Radio.EcoRoundfbihrt_epic { criteria TLK_Radio.EcoRound Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.EcoRoundfbihrt_epic } Response TLK_Radio.SpreadOutfbihrt_epic { scene "scenes/fbihrt_epic/request_spreadout_01.vcd" scene "scenes/fbihrt_epic/request_spreadout_02.vcd" scene "scenes/fbihrt_epic/request_spreadout_03.vcd" } Rule TLK_Radio.SpreadOutfbihrt_epic { criteria TLK_Radio.SpreadOut Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.SpreadOutfbihrt_epic } Response TLK_Radio.NeedQuietfbihrt_epic { scene "scenes/fbihrt_epic/request_quiet_01.vcd" scene "scenes/fbihrt_epic/request_quiet_02.vcd" scene "scenes/fbihrt_epic/request_quiet_03.vcd" scene "scenes/fbihrt_epic/request_quiet_04.vcd" scene "scenes/fbihrt_epic/request_quiet_05.vcd" scene "scenes/fbihrt_epic/request_quiet_06.vcd" scene "scenes/fbihrt_epic/request_quiet_07.vcd" scene "scenes/fbihrt_epic/request_quiet_08.vcd" } Rule TLK_Radio.NeedQuietfbihrt_epic { criteria TLK_Radio.NeedQuiet Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.NeedQuietfbihrt_epic } Response TLK_Radio.NeedSmokefbihrt_epic { scene "scenes/fbihrt_epic/request_smoke_01.vcd" scene "scenes/fbihrt_epic/request_smoke_02.vcd" scene "scenes/fbihrt_epic/request_smoke_03.vcd" scene "scenes/fbihrt_epic/request_smoke_04.vcd" } Rule TLK_Radio.NeedSmokefbihrt_epic { criteria TLK_Radio.NeedSmoke Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.NeedSmokefbihrt_epic } Response TLK_Radio.NeedFirefbihrt_epic { scene "scenes/fbihrt_epic/request_fire_01.vcd" scene "scenes/fbihrt_epic/request_fire_02.vcd" scene "scenes/fbihrt_epic/request_fire_03.vcd" } Rule TLK_Radio.NeedFirefbihrt_epic { criteria TLK_Radio.NeedFire Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.NeedFirefbihrt_epic } Response TLK_Radio.NeedDecoyfbihrt_epic { scene "scenes/fbihrt_epic/request_decoy_01.vcd" scene "scenes/fbihrt_epic/request_decoy_02.vcd" scene "scenes/fbihrt_epic/request_decoy_03.vcd" } Rule TLK_Radio.NeedDecoyfbihrt_epic { criteria TLK_Radio.NeedDecoy Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.NeedDecoyfbihrt_epic } Response TLK_Radio.NeedFlashfbihrt_epic { scene "scenes/fbihrt_epic/request_flash_01.vcd" scene "scenes/fbihrt_epic/request_flash_02.vcd" scene "scenes/fbihrt_epic/request_flash_03.vcd" scene "scenes/fbihrt_epic/request_flash_04.vcd" scene "scenes/fbihrt_epic/request_flash_05.vcd" } Rule TLK_Radio.NeedFlashfbihrt_epic { criteria TLK_Radio.NeedFlash Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.NeedFlashfbihrt_epic } Response TLK_Radio.ImAttackingfbihrt_epic { scene "scenes/fbihrt_epic/attacking_01.vcd" scene "scenes/fbihrt_epic/attacking_02.vcd" scene "scenes/fbihrt_epic/attacking_03.vcd" scene "scenes/fbihrt_epic/attacking_04.vcd" scene "scenes/fbihrt_epic/attacking_05.vcd" scene "scenes/fbihrt_epic/attacking_06.vcd" scene "scenes/fbihrt_epic/attacking_07.vcd" scene "scenes/fbihrt_epic/attacking_08.vcd" scene "scenes/fbihrt_epic/attacking_09.vcd" scene "scenes/fbihrt_epic/attacking_10.vcd" } Rule TLK_Radio.ImAttackingfbihrt_epic { criteria TLK_Radio.ImAttacking Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.ImAttackingfbihrt_epic } Response TLK_Radio.IKilledSniperfbihrt_epic { scene "scenes/fbihrt_epic/i_killed_sniper_01.vcd" scene "scenes/fbihrt_epic/i_killed_sniper_02.vcd" scene "scenes/fbihrt_epic/i_killed_sniper_03.vcd" scene "scenes/fbihrt_epic/i_killed_sniper_04.vcd" scene "scenes/fbihrt_epic/i_killed_sniper_05.vcd" scene "scenes/fbihrt_epic/i_killed_sniper_06.vcd" scene "scenes/fbihrt_epic/i_killed_sniper_07.vcd" scene "scenes/fbihrt_epic/i_killed_sniper_08.vcd" } Rule TLK_Radio.IKilledSniperfbihrt_epic { criteria TLK_Radio.IKilledSniper Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.IKilledSniperfbihrt_epic } Response TLK_Radio.MyHeadshotfbihrt_epic { scene "scenes/fbihrt_epic/i_killed_enemy_headshot_01.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_headshot_02.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_headshot_03.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_headshot_04.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_headshot_05.vcd" scene "scenes/fbihrt_epic/i_killed_enemy_headshot_06.vcd" } Rule TLK_Radio.MyHeadshotfbihrt_epic { criteria TLK_Radio.MyHeadshot Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.MyHeadshotfbihrt_epic } Response TLK_Radio.SawHeadshotfbihrt_epic { scene "scenes/fbihrt_epic/sees_headshot_01.vcd" scene "scenes/fbihrt_epic/sees_headshot_02.vcd" scene "scenes/fbihrt_epic/sees_headshot_03.vcd" scene "scenes/fbihrt_epic/sees_headshot_04.vcd" scene "scenes/fbihrt_epic/sees_headshot_05.vcd" scene "scenes/fbihrt_epic/sees_headshot_06.vcd" } Rule TLK_Radio.SawHeadshotfbihrt_epic { criteria TLK_Radio.SawHeadshot Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.SawHeadshotfbihrt_epic } Response TLK_Radio.ISeeBombfbihrt_epic { scene "scenes/fbihrt_epic/sees_dropped_bomb_01.vcd" scene "scenes/fbihrt_epic/sees_dropped_bomb_02.vcd" scene "scenes/fbihrt_epic/sees_dropped_bomb_03.vcd" } Rule TLK_Radio.ISeeBombfbihrt_epic { criteria TLK_Radio.ISeeBomb Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.ISeeBombfbihrt_epic } Response TLK_Radio.WePlantedfbihrt_epic { scene "scenes/fbihrt_epic/hear_bomb_01.vcd" scene "scenes/fbihrt_epic/hear_bomb_02.vcd" scene "scenes/fbihrt_epic/hear_bomb_03.vcd" } Rule TLK_Radio.WePlantedfbihrt_epic { criteria TLK_Radio.WePlanted Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.WePlantedfbihrt_epic } Response TLK_Radio.PickedUpC4fbihrt_epic { scene "scenes/fbihrt_epic/see_bomb_pickup_01.vcd" scene "scenes/fbihrt_epic/see_bomb_pickup_02.vcd" scene "scenes/fbihrt_epic/see_bomb_pickup_03.vcd" } Rule TLK_Radio.PickedUpC4fbihrt_epic { criteria TLK_Radio.PickedUpC4 Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.PickedUpC4fbihrt_epic } Response TLK_Radio.PlantingAtAfbihrt_epic { scene "scenes/fbihrt_epic/see_bomb_pickup_01.vcd" scene "scenes/fbihrt_epic/see_bomb_pickup_02.vcd" scene "scenes/fbihrt_epic/see_bomb_pickup_03.vcd" } Rule TLK_Radio.PlantingAtAfbihrt_epic { criteria TLK_Radio.PlantingAtA Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.PlantingAtAfbihrt_epic } Response TLK_Radio.PlantingAtBfbihrt_epic { scene "scenes/fbihrt_epic/see_bomb_pickup_01.vcd" scene "scenes/fbihrt_epic/see_bomb_pickup_02.vcd" scene "scenes/fbihrt_epic/see_bomb_pickup_03.vcd" } Rule TLK_Radio.PlantingAtBfbihrt_epic { criteria TLK_Radio.PlantingAtB Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.PlantingAtBfbihrt_epic } Response TLK_Radio.RequestGetHostagesfbihrt_epic { scene "scenes/fbihrt_epic/see_bomb_pickup_01.vcd" scene "scenes/fbihrt_epic/see_bomb_pickup_02.vcd" scene "scenes/fbihrt_epic/see_bomb_pickup_03.vcd" } Rule TLK_Radio.RequestGetHostagesfbihrt_epic { criteria TLK_Radio.RequestGetHostages Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.RequestGetHostagesfbihrt_epic } Response TLK_Radio.SeesEnemiesMultiplefbihrt_epic { scene "scenes/fbihrt_epic/sees_enemy_01.vcd" scene "scenes/fbihrt_epic/sees_enemy_02.vcd" scene "scenes/fbihrt_epic/sees_enemy_09.vcd" scene "scenes/fbihrt_epic/sees_enemy_10.vcd" } Rule TLK_Radio.SeesEnemiesMultiplefbihrt_epic { criteria TLK_Radio.SeesEnemiesMultiple Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_Radio.SeesEnemiesMultiplefbihrt_epic } //////////////////////////////////// // new chat wheel responses ////////////////////////////////// Response TLK_CW.StickTogetherfbihrt_epic { scene "scenes/fbihrt_epic/request_stick_together_01.vcd" scene "scenes/fbihrt_epic/request_stick_together_02.vcd" scene "scenes/fbihrt_epic/request_stick_together_03.vcd" } Rule TLK_CW.StickTogetherfbihrt_epic { criteria TLK_CW.StickTogether Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.StickTogetherfbihrt_epic } Response TLK_CW.FollowMefbihrt_epic { scene "scenes/fbihrt_epic/request_follow_me_01.vcd" scene "scenes/fbihrt_epic/request_follow_me_02.vcd" scene "scenes/fbihrt_epic/request_follow_me_03.vcd" scene "scenes/fbihrt_epic/request_follow_me_04.vcd" scene "scenes/fbihrt_epic/request_follow_me_05.vcd" } Rule TLK_CW.FollowMefbihrt_epic { criteria TLK_CW.FollowMe Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.FollowMefbihrt_epic } Response TLK_CW.SpreadOutfbihrt_epic { scene "scenes/fbihrt_epic/request_spreadout_01.vcd" scene "scenes/fbihrt_epic/request_spreadout_02.vcd" scene "scenes/fbihrt_epic/request_spreadout_03.vcd" } Rule TLK_CW.SpreadOutfbihrt_epic { criteria TLK_CW.SpreadOut Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.SpreadOutfbihrt_epic } Response TLK_CW.TeamFallBackfbihrt_epic { scene "scenes/fbihrt_epic/request_fallback_01.vcd" scene "scenes/fbihrt_epic/request_fallback_02.vcd" scene "scenes/fbihrt_epic/request_fallback_03.vcd" scene "scenes/fbihrt_epic/request_fallback_04.vcd" } Rule TLK_CW.TeamFallBackfbihrt_epic { criteria TLK_CW.TeamFallBack Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.TeamFallBackfbihrt_epic } Response TLK_CW.CheckHostagefbihrt_epic { scene "scenes/fbihrt_epic/sees_hostage_stealing_01.vcd" scene "scenes/fbihrt_epic/sees_hostage_stealing_02.vcd" scene "scenes/fbihrt_epic/sees_hostage_stealing_03.vcd" scene "scenes/fbihrt_epic/loc_hostage_01.vcd" scene "scenes/fbihrt_epic/loc_hostage_02.vcd" scene "scenes/fbihrt_epic/loc_hostage_03.vcd" } Rule TLK_CW.CheckHostagefbihrt_epic { criteria TLK_CW.CheckHostage Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.CheckHostagefbihrt_epic } Response TLK_CW.NeedQuietfbihrt_epic { scene "scenes/fbihrt_epic/request_quiet_01.vcd" scene "scenes/fbihrt_epic/request_quiet_02.vcd" scene "scenes/fbihrt_epic/request_quiet_03.vcd" scene "scenes/fbihrt_epic/request_quiet_04.vcd" scene "scenes/fbihrt_epic/request_quiet_05.vcd" scene "scenes/fbihrt_epic/request_quiet_06.vcd" scene "scenes/fbihrt_epic/request_quiet_07.vcd" scene "scenes/fbihrt_epic/request_quiet_08.vcd" } Rule TLK_CW.NeedQuietfbihrt_epic { criteria TLK_CW.NeedQuiet Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.NeedQuietfbihrt_epic } ///////////////////////////// chat wheel section prepare Response TLK_CW.EcoRoundfbihrt_epic { scene "scenes/fbihrt_epic/request_eco_01.vcd" scene "scenes/fbihrt_epic/request_eco_02.vcd" scene "scenes/fbihrt_epic/request_eco_03.vcd" } Rule TLK_CW.EcoRoundfbihrt_epic { criteria TLK_CW.EcoRound Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.EcoRoundfbihrt_epic } Response TLK_CW.SpendRoundfbihrt_epic { scene "scenes/fbihrt_epic/request_spend_01.vcd" scene "scenes/fbihrt_epic/request_spend_02.vcd" scene "scenes/fbihrt_epic/request_spend_03.vcd" scene "scenes/fbihrt_epic/request_spend_04.vcd" } Rule TLK_CW.SpendRoundfbihrt_epic { criteria TLK_CW.SpendRound Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.SpendRoundfbihrt_epic } Response TLK_CW.NeedDropfbihrt_epic { scene "scenes/fbihrt_epic/request_weapon_01.vcd" scene "scenes/fbihrt_epic/request_weapon_02.vcd" scene "scenes/fbihrt_epic/request_weapon_03.vcd" scene "scenes/fbihrt_epic/request_weapon_04.vcd" } Rule TLK_CW.NeedDropfbihrt_epic { criteria TLK_CW.NeedDrop Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.NeedDropfbihrt_epic } Response TLK_CW.NeedPlanfbihrt_epic { scene "scenes/fbihrt_epic/request_plan_01.vcd" scene "scenes/fbihrt_epic/request_plan_02.vcd" scene "scenes/fbihrt_epic/request_plan_03.vcd" scene "scenes/fbihrt_epic/request_plan_04.vcd" scene "scenes/fbihrt_epic/request_plan_05.vcd" } Rule TLK_CW.NeedPlanfbihrt_epic { criteria TLK_CW.NeedPlan Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.NeedPlanfbihrt_epic } Response TLK_CW.GoAfbihrt_epic { scene "scenes/fbihrt_epic/goto_a_01.vcd" } Rule TLK_CW.GoAfbihrt_epic { criteria TLK_CW.GoA Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.GoAfbihrt_epic } Response TLK_CW.GoBfbihrt_epic { scene "scenes/fbihrt_epic/goto_b_01.vcd" } Rule TLK_CW.GoBfbihrt_epic { criteria TLK_CW.GoB Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.GoBfbihrt_epic } Response CW.GoToLocMidfbihrt_epic { scene "scenes/fbihrt_epic/goto_mid_01.vcd" } Rule CW.GoToLocMidfbihrt_epic { criteria TLK_CW.GoToLocMid Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response CW.GoToLocMidfbihrt_epic } ///////////////////////////// chat wheel section grenades Response TLK_CW.NeedDecoyfbihrt_epic { scene "scenes/fbihrt_epic/request_decoy_01.vcd" scene "scenes/fbihrt_epic/request_decoy_02.vcd" scene "scenes/fbihrt_epic/request_decoy_03.vcd" } Rule TLK_CW.NeedDecoyfbihrt_epic { criteria TLK_CW.NeedDecoy Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.NeedDecoyfbihrt_epic } Response TLK_CW.NeedSmokefbihrt_epic { scene "scenes/fbihrt_epic/request_smoke_01.vcd" scene "scenes/fbihrt_epic/request_smoke_02.vcd" scene "scenes/fbihrt_epic/request_smoke_03.vcd" scene "scenes/fbihrt_epic/request_smoke_04.vcd" } Rule TLK_CW.NeedSmokefbihrt_epic { criteria TLK_CW.NeedSmoke Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.NeedSmokefbihrt_epic } Response TLK_CW.NeedGrenadefbihrt_epic { scene "scenes/fbihrt_epic/request_grenade_01.vcd" //scene "scenes/fbihrt_epic/request_grenade_02.vcd" scene "scenes/fbihrt_epic/request_grenade_03.vcd" scene "scenes/fbihrt_epic/request_grenade_04.vcd" } Rule TLK_CW.NeedGrenadefbihrt_epic { criteria TLK_CW.NeedGrenade Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.NeedGrenadefbihrt_epic } Response TLK_CW.NeedFirefbihrt_epic { scene "scenes/fbihrt_epic/request_fire_01.vcd" scene "scenes/fbihrt_epic/request_fire_02.vcd" scene "scenes/fbihrt_epic/request_fire_03.vcd" } Rule TLK_CW.NeedFirefbihrt_epic { criteria TLK_CW.NeedFire Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.NeedFirefbihrt_epic } Response TLK_CW.NeedFlashfbihrt_epic { scene "scenes/fbihrt_epic/request_flash_01.vcd" scene "scenes/fbihrt_epic/request_flash_02.vcd" scene "scenes/fbihrt_epic/request_flash_03.vcd" scene "scenes/fbihrt_epic/request_flash_04.vcd" scene "scenes/fbihrt_epic/request_flash_05.vcd" } Rule TLK_CW.NeedFlashfbihrt_epic { criteria TLK_CW.NeedFlash Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.NeedFlashfbihrt_epic } ///////////////////////////// chat wheel section defend Response TLK_CW.HoldPositionfbihrt_epic { scene "scenes/fbihrt_epic/request_hold_01.vcd" scene "scenes/fbihrt_epic/request_hold_02.vcd" scene "scenes/fbihrt_epic/request_hold_03.vcd" } Rule TLK_CW.HoldPositionfbihrt_epic { criteria TLK_CW.HoldPosition Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.HoldPositionfbihrt_epic } Response TLK_CW.Regroupfbihrt_epic { scene "scenes/fbihrt_epic/request_regroup_01.vcd" scene "scenes/fbihrt_epic/request_regroup_02.vcd" scene "scenes/fbihrt_epic/request_regroup_03.vcd" } Rule TLK_CW.Regroupfbihrt_epic { criteria TLK_CW.Regroup Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.Regroupfbihrt_epic } ////////////////////////////// chat wheel section bomb Response TLK_CW.GuardingDroppedBombfbihrt_epic { scene "scenes/fbihrt_epic/guarding_bomb_01.vcd" scene "scenes/fbihrt_epic/guarding_bomb_02.vcd" scene "scenes/fbihrt_epic/guarding_bomb_03.vcd" } Rule TLK_CW.GuardingDroppedBombfbihrt_epic { criteria TLK_CW.GuardingDroppedBomb Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.GuardingDroppedBombfbihrt_epic } Response TLK_CW.BombsiteClearfbihrt_epic { scene "scenes/fbihrt_epic/bombsite_clear_01.vcd" scene "scenes/fbihrt_epic/bombsite_clear_02.vcd" scene "scenes/fbihrt_epic/bombsite_clear_03.vcd" } Rule TLK_CW.BombsiteClearfbihrt_epic { criteria TLK_CW.BombsiteClear Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.BombsiteClearfbihrt_epic } Response TLK_CW.DroppedBombfbihrt_epic { scene "scenes/fbihrt_epic/sees_dropped_bomb_01.vcd" scene "scenes/fbihrt_epic/sees_dropped_bomb_02.vcd" scene "scenes/fbihrt_epic/sees_dropped_bomb_03.vcd" } Rule TLK_CW.DroppedBombfbihrt_epic { criteria TLK_CW.DroppedBomb Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.DroppedBombfbihrt_epic } Response TLK_CW.WeHaveTheBombfbihrt_epic { scene "scenes/fbihrt_epic/see_bomb_pickup_01.vcd" scene "scenes/fbihrt_epic/see_bomb_pickup_02.vcd" scene "scenes/fbihrt_epic/see_bomb_pickup_03.vcd" } Rule TLK_CW.WeHaveTheBombfbihrt_epic { criteria TLK_CW.WeHaveTheBomb Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.WeHaveTheBombfbihrt_epic } //////////////////////////////// Chat wheel section enemy status Response TLK_CW.SniperWarningfbihrt_epic { scene "scenes/fbihrt_epic/sees_sniper_01.vcd" scene "scenes/fbihrt_epic/sees_sniper_02.vcd" scene "scenes/fbihrt_epic/sees_sniper_03.vcd" scene "scenes/fbihrt_epic/sees_sniper_04.vcd" } Rule TLK_CW.SniperWarningfbihrt_epic { criteria TLK_CW.SniperWarning Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.SniperWarningfbihrt_epic } Response TLK_CW.BombCarrierHerefbihrt_epic { scene "scenes/fbihrt_epic/sees_bomb_carrier_01.vcd" scene "scenes/fbihrt_epic/sees_bomb_carrier_02.vcd" scene "scenes/fbihrt_epic/sees_bomb_carrier_03.vcd" } Rule TLK_CW.BombCarrierHerefbihrt_epic { criteria TLK_CW.BombCarrierHere Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.BombCarrierHerefbihrt_epic } Response TLK_CW.SeesSingleEnemyfbihrt_epic { scene "scenes/fbihrt_epic/sees_enemy_03.vcd" scene "scenes/fbihrt_epic/sees_enemy_04.vcd" scene "scenes/fbihrt_epic/sees_enemy_05.vcd" scene "scenes/fbihrt_epic/sees_enemy_06.vcd" scene "scenes/fbihrt_epic/sees_enemy_07.vcd" scene "scenes/fbihrt_epic/sees_enemy_08.vcd" scene "scenes/fbihrt_epic/sees_enemy_11.vcd" scene "scenes/fbihrt_epic/sees_enemy_12.vcd" } Rule TLK_CW.SeesSingleEnemyfbihrt_epic { criteria TLK_CW.SeesSingleEnemy Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.SeesSingleEnemyfbihrt_epic } Response TLK_CW.SeesEnemiesMultiplefbihrt_epic { scene "scenes/fbihrt_epic/sees_enemy_01.vcd" scene "scenes/fbihrt_epic/sees_enemy_02.vcd" scene "scenes/fbihrt_epic/sees_enemy_09.vcd" scene "scenes/fbihrt_epic/sees_enemy_10.vcd" } Rule TLK_CW.SeesEnemiesMultiplefbihrt_epic { criteria TLK_CW.SeesEnemiesMultiple Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.SeesEnemiesMultiplefbihrt_epic } ////////////////// Chat wheel section responses Response TLK_CW.Thanksfbihrt_epic { scene "scenes/fbihrt_epic/thankful_01.vcd" scene "scenes/fbihrt_epic/thankful_02.vcd" scene "scenes/fbihrt_epic/thankful_03.vcd" scene "scenes/fbihrt_epic/thankful_04.vcd" scene "scenes/fbihrt_epic/thankful_05.vcd" } Rule TLK_CW.Thanksfbihrt_epic { criteria TLK_CW.Thanks Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.Thanksfbihrt_epic } Response TLK_CW.Sorryfbihrt_epic { scene "scenes/fbihrt_epic/sorry_01.vcd" scene "scenes/fbihrt_epic/sorry_02.vcd" scene "scenes/fbihrt_epic/sorry_03.vcd" scene "scenes/fbihrt_epic/sorry_04.vcd" scene "scenes/fbihrt_epic/sorry_05.vcd" scene "scenes/fbihrt_epic/sorry_06.vcd" scene "scenes/fbihrt_epic/sorry_07.vcd" scene "scenes/fbihrt_epic/sorry_08.vcd" } Rule TLK_CW.Sorryfbihrt_epic { criteria TLK_CW.Sorry Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.Sorryfbihrt_epic } Response TLK_CW.Complimentfbihrt_epic { scene "scenes/fbihrt_epic/compliment_01.vcd" scene "scenes/fbihrt_epic/compliment_02.vcd" scene "scenes/fbihrt_epic/compliment_03.vcd" scene "scenes/fbihrt_epic/compliment_04.vcd" scene "scenes/fbihrt_epic/compliment_05.vcd" scene "scenes/fbihrt_epic/compliment_06.vcd" scene "scenes/fbihrt_epic/compliment_07.vcd" scene "scenes/fbihrt_epic/compliment_08.vcd" } Rule TLK_CW.Complimentfbihrt_epic { criteria TLK_CW.Compliment Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.Complimentfbihrt_epic } Response TLK_CW.Agreefbihrt_epic { scene "scenes/fbihrt_epic/agree_01.vcd" scene "scenes/fbihrt_epic/agree_02.vcd" scene "scenes/fbihrt_epic/agree_03.vcd" scene "scenes/fbihrt_epic/agree_04.vcd" scene "scenes/fbihrt_epic/agree_05.vcd" scene "scenes/fbihrt_epic/agree_06.vcd" scene "scenes/fbihrt_epic/agree_07.vcd" scene "scenes/fbihrt_epic/agree_08.vcd" } Rule TLK_CW.Agreefbihrt_epic { criteria TLK_CW.Agree Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.Agreefbihrt_epic } Response TLK_CW.Disagreefbihrt_epic { scene "scenes/fbihrt_epic/disagree_01.vcd" scene "scenes/fbihrt_epic/disagree_02.vcd" scene "scenes/fbihrt_epic/disagree_03.vcd" scene "scenes/fbihrt_epic/disagree_04.vcd" scene "scenes/fbihrt_epic/disagree_05.vcd" scene "scenes/fbihrt_epic/disagree_06.vcd" scene "scenes/fbihrt_epic/disagree_07.vcd" scene "scenes/fbihrt_epic/disagree_08.vcd" } Rule TLK_CW.Disagreefbihrt_epic { criteria TLK_CW.Disagree Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.Disagreefbihrt_epic } //////////////////////////// Chat wheel section commands Response TLK_CW.GoGoGofbihrt_epic { scene "scenes/fbihrt_epic/request_move_01.vcd" scene "scenes/fbihrt_epic/request_move_02.vcd" scene "scenes/fbihrt_epic/request_move_03.vcd" scene "scenes/fbihrt_epic/request_move_04.vcd" scene "scenes/fbihrt_epic/request_move_05.vcd" scene "scenes/fbihrt_epic/request_move_06.vcd" scene "scenes/fbihrt_epic/request_move_07.vcd" } Rule TLK_CW.GoGoGofbihrt_epic { criteria TLK_CW.GoGoGo Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.GoGoGofbihrt_epic } Response TLK_CW.FollowingYoufbihrt_epic { scene "scenes/fbihrt_epic/following_friend_01.vcd" scene "scenes/fbihrt_epic/following_friend_02.vcd" scene "scenes/fbihrt_epic/following_friend_03.vcd" scene "scenes/fbihrt_epic/following_friend_04.vcd" scene "scenes/fbihrt_epic/following_friend_05.vcd" } Rule TLK_CW.FollowingYoufbihrt_epic { criteria TLK_CW.FollowingYou Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.FollowingYoufbihrt_epic } //////////////////////////// Chat wheel section report Response TLK_CW.SeesEnemyfbihrt_epic { scene "scenes/fbihrt_epic/sees_enemy_01.vcd" scene "scenes/fbihrt_epic/sees_enemy_02.vcd" scene "scenes/fbihrt_epic/sees_enemy_03.vcd" scene "scenes/fbihrt_epic/sees_enemy_04.vcd" scene "scenes/fbihrt_epic/sees_enemy_05.vcd" scene "scenes/fbihrt_epic/sees_enemy_06.vcd" scene "scenes/fbihrt_epic/sees_enemy_07.vcd" scene "scenes/fbihrt_epic/sees_enemy_08.vcd" scene "scenes/fbihrt_epic/sees_enemy_09.vcd" scene "scenes/fbihrt_epic/sees_enemy_10.vcd" scene "scenes/fbihrt_epic/sees_enemy_11.vcd" scene "scenes/fbihrt_epic/sees_enemy_12.vcd" } Rule TLK_CW.SeesEnemyfbihrt_epic { criteria TLK_CW.SeesEnemy Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.SeesEnemyfbihrt_epic } Response TLK_CW.NeedBackupfbihrt_epic { scene "scenes/fbihrt_epic/request_backup_01.vcd" scene "scenes/fbihrt_epic/request_backup_02.vcd" scene "scenes/fbihrt_epic/request_backup_03.vcd" scene "scenes/fbihrt_epic/request_backup_04.vcd" scene "scenes/fbihrt_epic/request_help_01.vcd" scene "scenes/fbihrt_epic/request_help_02.vcd" scene "scenes/fbihrt_epic/request_help_03.vcd" scene "scenes/fbihrt_epic/request_help_04.vcd" scene "scenes/fbihrt_epic/request_help_05.vcd" scene "scenes/fbihrt_epic/request_help_06.vcd" scene "scenes/fbihrt_epic/request_help_07.vcd" } Rule TLK_CW.NeedBackupfbihrt_epic { criteria TLK_CW.NeedBackup Isfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1,SaidHelpfbihrt_epic:1:3" applycontexttoworld Response TLK_CW.NeedBackupfbihrt_epic } Response TLK_CW.SectorClearfbihrt_epic { scene "scenes/fbihrt_epic/sees_area_clear_01.vcd" scene "scenes/fbihrt_epic/sees_area_clear_02.vcd" scene "scenes/fbihrt_epic/sees_area_clear_03.vcd" scene "scenes/fbihrt_epic/sees_area_clear_04.vcd" scene "scenes/fbihrt_epic/sees_area_clear_05.vcd" scene "scenes/fbihrt_epic/sees_area_clear_06.vcd" scene "scenes/fbihrt_epic/sees_area_clear_07.vcd" scene "scenes/fbihrt_epic/sees_area_clear_08.vcd" scene "scenes/fbihrt_epic/sees_area_clear_09.vcd" scene "scenes/fbihrt_epic/sees_area_clear_10.vcd" } Rule TLK_CW.SectorClearfbihrt_epic { criteria TLK_CW.SectorClear Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.SectorClearfbihrt_epic } Response TLK_CW.InPositionfbihrt_epic { scene "scenes/fbihrt_epic/omw_position_01.vcd" scene "scenes/fbihrt_epic/omw_position_02.vcd" scene "scenes/fbihrt_epic/omw_position_03.vcd" scene "scenes/fbihrt_epic/omw_position_04.vcd" scene "scenes/fbihrt_epic/omw_position_05.vcd" scene "scenes/fbihrt_epic/omw_position_06.vcd" scene "scenes/fbihrt_epic/omw_position_07.vcd" scene "scenes/fbihrt_epic/omw_position_08.vcd" scene "scenes/fbihrt_epic/omw_position_09.vcd" } Rule TLK_CW.InPositionfbihrt_epic { criteria TLK_CW.InPosition Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.InPositionfbihrt_epic } Response TLK_CW.HeardNoisefbihrt_epic { scene "scenes/fbihrt_epic/heard_sound_01.vcd" scene "scenes/fbihrt_epic/heard_sound_02.vcd" scene "scenes/fbihrt_epic/heard_sound_03.vcd" } Rule TLK_CW.HeardNoisefbihrt_epic { criteria TLK_CW.HeardNoise Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.HeardNoisefbihrt_epic } Response TLK_CW.PepTalkfbihrt_epic { scene "scenes/fbihrt_epic/round_start_05.vcd" scene "scenes/fbihrt_epic/round_start_08.vcd" scene "scenes/fbihrt_epic/round_start_09.vcd" scene "scenes/fbihrt_epic/round_start_10.vcd" scene "scenes/fbihrt_epic/round_start_12.vcd" scene "scenes/fbihrt_epic/round_losing_01.vcd" scene "scenes/fbihrt_epic/round_losing_04.vcd" scene "scenes/fbihrt_epic/round_losing_05.vcd" scene "scenes/fbihrt_epic/round_losing_08.vcd" scene "scenes/fbihrt_epic/round_winning_01.vcd" scene "scenes/fbihrt_epic/round_winning_06.vcd" scene "scenes/fbihrt_epic/round_winning_08.vcd" } Rule TLK_CW.PepTalkfbihrt_epic { criteria TLK_CW.PepTalk Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.PepTalkfbihrt_epic } Response TLK_CW.Cheerfbihrt_epic { scene "scenes/fbihrt_epic/cheer_01.vcd" scene "scenes/fbihrt_epic/cheer_02.vcd" scene "scenes/fbihrt_epic/cheer_03.vcd" scene "scenes/fbihrt_epic/cheer_04.vcd" scene "scenes/fbihrt_epic/cheer_05.vcd" scene "scenes/fbihrt_epic/cheer_06.vcd" scene "scenes/fbihrt_epic/cheer_07.vcd" scene "scenes/fbihrt_epic/cheer_08.vcd" } Rule TLK_CW.Cheerfbihrt_epic { criteria TLK_CW.Cheer Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.Cheerfbihrt_epic } Response TLK_CW.IFixBombfbihrt_epic { scene "scenes/fbihrt_epic/defusing_01.vcd" scene "scenes/fbihrt_epic/defusing_01.vcd" scene "scenes/fbihrt_epic/defusing_02.vcd" scene "scenes/fbihrt_epic/defusing_03.vcd" scene "scenes/fbihrt_epic/defusing_04.vcd" scene "scenes/fbihrt_epic/defusing_05.vcd" scene "scenes/fbihrt_epic/defusing_06.vcd" } Rule TLK_CW.IFixBombfbihrt_epic { criteria TLK_CW.IFixBomb Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.IFixBombfbihrt_epic } Response TLK_CW.YouFixBombfbihrt_epic { scene "scenes/fbihrt_epic/cover_defuse_01.vcd" scene "scenes/fbihrt_epic/cover_defuse_02.vcd" scene "scenes/fbihrt_epic/cover_defuse_03.vcd" scene "scenes/fbihrt_epic/cover_defuse_04.vcd" } Rule TLK_CW.YouFixBombfbihrt_epic { criteria TLK_CW.YouFixBomb Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.YouFixBombfbihrt_epic } Response TLK_CW.BombAtfbihrt_epic { scene "scenes/fbihrt_epic/loc_c4_03.vcd" scene "scenes/fbihrt_epic/loc_c4_04.vcd" scene "scenes/fbihrt_epic/loc_c4_05.vcd" scene "scenes/fbihrt_epic/loc_c4_06.vcd" } Rule TLK_CW.BombAtfbihrt_epic { criteria TLK_CW.BombAt Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.BombAtfbihrt_epic } Response TLK_CW.OMWfbihrt_epic { scene "scenes/fbihrt_epic/omw_01.vcd" scene "scenes/fbihrt_epic/omw_02.vcd" scene "scenes/fbihrt_epic/omw_03.vcd" scene "scenes/fbihrt_epic/omw_04.vcd" scene "scenes/fbihrt_epic/omw_05.vcd" scene "scenes/fbihrt_epic/omw_06.vcd" scene "scenes/fbihrt_epic/omw_07.vcd" scene "scenes/fbihrt_epic/omw_08.vcd" } Rule TLK_CW.OMWfbihrt_epic { criteria TLK_CW.OMW Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.OMWfbihrt_epic } Response TLK_CW.CoveringYoufbihrt_epic { scene "scenes/fbihrt_epic/covering_friend_01.vcd" scene "scenes/fbihrt_epic/covering_friend_02.vcd" scene "scenes/fbihrt_epic/covering_friend_03.vcd" scene "scenes/fbihrt_epic/covering_friend_04.vcd" scene "scenes/fbihrt_epic/covering_friend_05.vcd" scene "scenes/fbihrt_epic/covering_friend_06.vcd" } Rule TLK_CW.CoveringYoufbihrt_epic { criteria TLK_CW.CoveringYou Isfbihrt_epic IsTalkfbihrt_epic ApplyContext "Talkfbihrt_epic:1:1" applycontexttoworld Response TLK_CW.CoveringYoufbihrt_epic }