//-------------------------------------------------------------------------------------------------------------- // balkan_epic Response Rule File //-------------------------------------------------------------------------------------------------------------- Criterion "NotSaidHelpbalkan_epic" "worldSaidHelpbalkan_epic" "!=1" "required" weight 0 Criterion "NotSaidPepTalkScaredbalkan_epic" "worldSaidPepTalkScaredbalkan_epic" "!=1" "required" weight 0 Criterion "NotSaidRoundEndbalkan_epic" "worldSaidRoundEndbalkan_epic" "!=1" "required" //Auto-generated blank response for padding out InfoRemarkables Response _PlayerInfoRemarkableBlankbalkan_epic { speak "balkan_epic_Blank" noscene //Blank } //-------------------------------------------------------------------------------------------------------------- // Radio //-------------------------------------------------------------------------------------------------------------- Response Affirmativebalkan_epic { scene "scenes/balkan_epic/affirmation_01.vcd" scene "scenes/balkan_epic/affirmation_02.vcd" scene "scenes/balkan_epic/affirmation_03.vcd" scene "scenes/balkan_epic/affirmation_04.vcd" scene "scenes/balkan_epic/affirmation_05.vcd" scene "scenes/balkan_epic/affirmation_06.vcd" scene "scenes/balkan_epic/affirmation_07.vcd" scene "scenes/balkan_epic/affirmation_08.vcd" scene "scenes/balkan_epic/affirmation_09.vcd" scene "scenes/balkan_epic/affirmation_10.vcd" scene "scenes/balkan_epic/affirmation_11.vcd" scene "scenes/balkan_epic/affirmation_12.vcd" scene "scenes/balkan_epic/affirmation_13.vcd" } Rule Affirmativebalkan_epic { criteria TLK_Affirmative Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Affirmativebalkan_epic } Response Agreebalkan_epic { scene "scenes/balkan_epic/agree_01.vcd" scene "scenes/balkan_epic/agree_02.vcd" scene "scenes/balkan_epic/agree_03.vcd" scene "scenes/balkan_epic/agree_04.vcd" scene "scenes/balkan_epic/agree_05.vcd" scene "scenes/balkan_epic/agree_06.vcd" scene "scenes/balkan_epic/agree_07.vcd" scene "scenes/balkan_epic/agree_08.vcd" scene "scenes/balkan_epic/agree_09.vcd" scene "scenes/balkan_epic/agree_10.vcd" } Rule Agreebalkan_epic { criteria TLK_Agree Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Agreebalkan_epic } Response Blindedbalkan_epic { scene "scenes/balkan_epic/blinded_01.vcd" scene "scenes/balkan_epic/blinded_02.vcd" scene "scenes/balkan_epic/blinded_03.vcd" scene "scenes/balkan_epic/blinded_04.vcd" scene "scenes/balkan_epic/blinded_05.vcd" } Rule Blindedbalkan_epic { criteria TLK_Blinded Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Blindedbalkan_epic } Response Clearbalkan_epic { scene "scenes/balkan_epic/sees_area_clear_01.vcd" scene "scenes/balkan_epic/sees_area_clear_02.vcd" scene "scenes/balkan_epic/sees_area_clear_03.vcd" scene "scenes/balkan_epic/sees_area_clear_04.vcd" scene "scenes/balkan_epic/sees_area_clear_05.vcd" scene "scenes/balkan_epic/sees_area_clear_06.vcd" scene "scenes/balkan_epic/sees_area_clear_07.vcd" scene "scenes/balkan_epic/sees_area_clear_08.vcd" } Rule Clearbalkan_epic { criteria TLK_Clear Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Clearbalkan_epic } Response ClearedAreabalkan_epic { scene "scenes/balkan_epic/sees_area_clear_01.vcd" scene "scenes/balkan_epic/sees_area_clear_02.vcd" scene "scenes/balkan_epic/sees_area_clear_03.vcd" scene "scenes/balkan_epic/sees_area_clear_04.vcd" scene "scenes/balkan_epic/sees_area_clear_05.vcd" scene "scenes/balkan_epic/sees_area_clear_06.vcd" scene "scenes/balkan_epic/sees_area_clear_07.vcd" scene "scenes/balkan_epic/sees_area_clear_08.vcd" } Rule ClearedAreabalkan_epic { criteria TLK_ClearedArea Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response ClearedAreabalkan_epic } Response CoveringFriendbalkan_epic { scene "scenes/balkan_epic/covering_friend_01.vcd" scene "scenes/balkan_epic/covering_friend_02.vcd" scene "scenes/balkan_epic/covering_friend_03.vcd" scene "scenes/balkan_epic/covering_friend_04.vcd" scene "scenes/balkan_epic/covering_friend_05.vcd" scene "scenes/balkan_epic/covering_friend_06.vcd" } Rule CoveringFriendbalkan_epic { criteria TLK_CoveringFriend Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response CoveringFriendbalkan_epic } Response DeathCrybalkan_epic { scene "scenes/balkan_epic/death_01.vcd" scene "scenes/balkan_epic/death_02.vcd" scene "scenes/balkan_epic/death_03.vcd" scene "scenes/balkan_epic/death_04.vcd" scene "scenes/balkan_epic/death_05.vcd" } Rule DeathCrybalkan_epic { criteria TLK_DeathCry Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response DeathCrybalkan_epic } Response DefendingBombsiteAbalkan_epic { scene "scenes/balkan_epic/at_a_01.vcd" scene "scenes/balkan_epic/at_a_02.vcd" scene "scenes/balkan_epic/at_a_03.vcd" } Rule DefendingBombsiteAbalkan_epic { criteria TLK_DefendingBombsite Isbalkan_epic IsTalkbalkan_epic IsBombSiteA ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response DefendingBombsiteAbalkan_epic } Response DefendingBombsiteBbalkan_epic { scene "scenes/balkan_epic/at_b_01.vcd" scene "scenes/balkan_epic/at_b_02.vcd" scene "scenes/balkan_epic/at_b_03.vcd" } Rule DefendingBombsiteBbalkan_epic { criteria TLK_DefendingBombsite Isbalkan_epic IsTalkbalkan_epic IsBombSiteB ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response DefendingBombsiteBbalkan_epic } Response Disagreebalkan_epic { scene "scenes/balkan_epic/disagree_01.vcd" scene "scenes/balkan_epic/disagree_02.vcd" scene "scenes/balkan_epic/disagree_03.vcd" scene "scenes/balkan_epic/disagree_04.vcd" scene "scenes/balkan_epic/disagree_05.vcd" scene "scenes/balkan_epic/disagree_06.vcd" scene "scenes/balkan_epic/disagree_07.vcd" scene "scenes/balkan_epic/disagree_08.vcd" scene "scenes/balkan_epic/disagree_09.vcd" scene "scenes/balkan_epic/disagree_10.vcd" scene "scenes/balkan_epic/disagree_11.vcd" } Rule Disagreebalkan_epic { criteria TLK_Disagree Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Disagreebalkan_epic } Response EnemyDownbalkan_epic { scene "scenes/balkan_epic/sees_enemy_killed_01.vcd" scene "scenes/balkan_epic/sees_enemy_killed_02.vcd" scene "scenes/balkan_epic/sees_enemy_killed_03.vcd" scene "scenes/balkan_epic/sees_enemy_killed_04.vcd" scene "scenes/balkan_epic/sees_enemy_killed_05.vcd" scene "scenes/balkan_epic/sees_enemy_killed_06.vcd" scene "scenes/balkan_epic/sees_enemy_killed_07.vcd" scene "scenes/balkan_epic/sees_enemy_killed_08.vcd" scene "scenes/balkan_epic/sees_enemy_killed_09.vcd" } Rule EnemyDownbalkan_epic { criteria TLK_EnemyDown Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response EnemyDownbalkan_epic } Response FollowingFriendbalkan_epic { scene "scenes/balkan_epic/following_friend_01.vcd" scene "scenes/balkan_epic/following_friend_02.vcd" scene "scenes/balkan_epic/following_friend_03.vcd" scene "scenes/balkan_epic/following_friend_04.vcd" scene "scenes/balkan_epic/following_friend_05.vcd" scene "scenes/balkan_epic/following_friend_06.vcd" scene "scenes/balkan_epic/following_friend_07.vcd" scene "scenes/balkan_epic/following_friend_08.vcd" } Rule FollowingFriendbalkan_epic { criteria TLK_FollowingFriend Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response FollowingFriendbalkan_epic } Response FriendlyFirebalkan_epic { scene "scenes/balkan_epic/takingfire_friendly_01.vcd" scene "scenes/balkan_epic/takingfire_friendly_02.vcd" scene "scenes/balkan_epic/takingfire_friendly_03.vcd" scene "scenes/balkan_epic/takingfire_friendly_04.vcd" scene "scenes/balkan_epic/takingfire_friendly_05.vcd" scene "scenes/balkan_epic/takingfire_friendly_06.vcd" scene "scenes/balkan_epic/takingfire_friendly_07.vcd" scene "scenes/balkan_epic/takingfire_friendly_08.vcd" scene "scenes/balkan_epic/takingfire_friendly_09.vcd" scene "scenes/balkan_epic/takingfire_friendly_10.vcd" scene "scenes/balkan_epic/takingfire_friendly_11.vcd" scene "scenes/balkan_epic/takingfire_friendly_12.vcd" scene "scenes/balkan_epic/takingfire_friendly_13.vcd" } Rule FriendlyFirebalkan_epic { criteria TLK_FriendlyFire Isbalkan_epic IsTalkbalkan_epic IsBDamage ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response FriendlyFirebalkan_epic } Response FriendlyFireNoBbalkan_epic { scene "scenes/balkan_epic/takingfire_friendly_01.vcd" scene "scenes/balkan_epic/takingfire_friendly_02.vcd" scene "scenes/balkan_epic/takingfire_friendly_03.vcd" scene "scenes/balkan_epic/takingfire_friendly_04.vcd" scene "scenes/balkan_epic/takingfire_friendly_05.vcd" scene "scenes/balkan_epic/takingfire_friendly_06.vcd" scene "scenes/balkan_epic/takingfire_friendly_07.vcd" scene "scenes/balkan_epic/takingfire_friendly_08.vcd" scene "scenes/balkan_epic/takingfire_friendly_09.vcd" scene "scenes/balkan_epic/takingfire_friendly_10.vcd" scene "scenes/balkan_epic/takingfire_friendly_11.vcd" scene "scenes/balkan_epic/takingfire_friendly_12.vcd" scene "scenes/balkan_epic/takingfire_friendly_13.vcd" } Rule FriendlyFireNoBbalkan_epic { criteria TLK_FriendlyFire Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response FriendlyFireNoBbalkan_epic } Response GoingToGuardHostageEscapeZonebalkan_epic { scene "scenes/balkan_epic/omw_hostage_escape_zone_01.vcd" scene "scenes/balkan_epic/omw_hostage_escape_zone_02.vcd" scene "scenes/balkan_epic/omw_hostage_escape_zone_03.vcd" } Rule GoingToGuardHostageEscapeZonebalkan_epic { criteria TLK_GoingToGuardHostageEscapeZone Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response GoingToGuardHostageEscapeZonebalkan_epic } Response GoingToGuardHostagesbalkan_epic { scene "scenes/balkan_epic/omw_hostage_01.vcd" scene "scenes/balkan_epic/omw_hostage_02.vcd" scene "scenes/balkan_epic/omw_hostage_03.vcd" scene "scenes/balkan_epic/omw_hostage_04.vcd" } Rule GoingToGuardHostagesbalkan_epic { criteria TLK_GoingToGuardHostages Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response GoingToGuardHostagesbalkan_epic } Response GoingToPlantBombbalkan_epic { //scene "scenes/balkan_epic/GoingToPlantBomb01.vcd" //I will plant the bomb //scene "scenes/balkan_epic/GoingToPlantBomb02.vcd" //Going to plant the bomb //scene "scenes/balkan_epic/GoingToPlantBomb03.vcd" //I am going to plant the bomb } Rule GoingToPlantBombbalkan_epic { criteria TLK_GoingToPlantBomb Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response GoingToPlantBombbalkan_epic } Response GoingToPlantBombAbalkan_epic { scene "scenes/balkan_epic/planting_a_01.vcd" scene "scenes/balkan_epic/planting_a_02.vcd" scene "scenes/balkan_epic/planting_a_03.vcd" } Rule GoingToPlantBombAbalkan_epic { criteria TLK_GoingToPlantBomb Isbalkan_epic IsTalkbalkan_epic IsBombSiteA ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response GoingToPlantBombAbalkan_epic } Response GoingToPlantBombBbalkan_epic { scene "scenes/balkan_epic/planting_b_01.vcd" scene "scenes/balkan_epic/planting_b_02.vcd" scene "scenes/balkan_epic/planting_b_03.vcd" } Rule GoingToPlantBombBbalkan_epic { criteria TLK_GoingToPlantBomb Isbalkan_epic IsTalkbalkan_epic IsBombSiteB ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response GoingToPlantBombBbalkan_epic } Response GuardingHostageEscapeZonebalkan_epic { scene "scenes/balkan_epic/at_hostage_escape_zone_01.vcd" scene "scenes/balkan_epic/at_hostage_escape_zone_02.vcd" scene "scenes/balkan_epic/at_hostage_escape_zone_03.vcd" scene "scenes/balkan_epic/at_hostage_escape_zone_04.vcd" } Rule GuardingHostageEscapeZonebalkan_epic { criteria TLK_GuardingHostageEscapeZone Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response GuardingHostageEscapeZonebalkan_epic } Response GuardingHostagesbalkan_epic { scene "scenes/balkan_epic/at_hostage_01.vcd" scene "scenes/balkan_epic/at_hostage_02.vcd" scene "scenes/balkan_epic/at_hostage_03.vcd" scene "scenes/balkan_epic/at_hostage_04.vcd" scene "scenes/balkan_epic/at_hostage_05.vcd" } Rule GuardingHostagesbalkan_epic { criteria TLK_GuardingHostages Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response GuardingHostagesbalkan_epic } Response HeardNoisebalkan_epic { scene "scenes/balkan_epic/heard_sound_01.vcd" scene "scenes/balkan_epic/heard_sound_02.vcd" scene "scenes/balkan_epic/heard_sound_03.vcd" scene "scenes/balkan_epic/heard_sound_03.vcd" } Rule HeardNoisebalkan_epic { criteria TLK_HeardNoise Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response HeardNoisebalkan_epic } Response helpbalkan_epic { scene "scenes/balkan_epic/request_help_01.vcd" scene "scenes/balkan_epic/request_help_02.vcd" scene "scenes/balkan_epic/request_help_03.vcd" scene "scenes/balkan_epic/request_help_04.vcd" scene "scenes/balkan_epic/request_help_05.vcd" scene "scenes/balkan_epic/request_help_06.vcd" } Rule helpbalkan_epic { criteria TLK_help Isbalkan_epic ApplyContext "Talkbalkan_epic:1:1,SaidHelpbalkan_epic:1:3" applycontexttoworld Response helpbalkan_epic } Response HostageDownbalkan_epic { scene "scenes/balkan_epic/sees_hostage_death_01.vcd" scene "scenes/balkan_epic/sees_hostage_death_02.vcd" scene "scenes/balkan_epic/sees_hostage_death_03.vcd" scene "scenes/balkan_epic/sees_hostage_death_04.vcd" scene "scenes/balkan_epic/sees_hostage_death_05.vcd" } Rule HostageDownbalkan_epic { criteria TLK_HostageDown Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response HostageDownbalkan_epic } Response HostagesBeingTakenbalkan_epic { scene "scenes/balkan_epic/sees_hostage_stealing_01.vcd" scene "scenes/balkan_epic/sees_hostage_stealing_02.vcd" } Rule HostagesBeingTakenbalkan_epic { criteria TLK_HostagesBeingTaken Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response HostagesBeingTakenbalkan_epic } Response HostagesTakenbalkan_epic { scene "scenes/balkan_epic/sees_hostage_stolen_01.vcd" scene "scenes/balkan_epic/sees_hostage_stolen_02.vcd" scene "scenes/balkan_epic/sees_hostage_stolen_03.vcd" } Rule HostagesTakenbalkan_epic { criteria TLK_HostagesTaken Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response HostagesTakenbalkan_epic } Response InCombatbalkan_epic { scene "scenes/balkan_epic/takingfire_01.vcd" scene "scenes/balkan_epic/takingfire_02.vcd" scene "scenes/balkan_epic/takingfire_03.vcd" scene "scenes/balkan_epic/takingfire_04.vcd" scene "scenes/balkan_epic/takingfire_05.vcd" scene "scenes/balkan_epic/takingfire_06.vcd" scene "scenes/balkan_epic/takingfire_07.vcd" scene "scenes/balkan_epic/takingfire_08.vcd" } Rule InCombatbalkan_epic { criteria TLK_InCombat Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response InCombatbalkan_epic } Response KilledFriendbalkan_epic { scene "scenes/balkan_epic/sees_friend_killed_01.vcd" scene "scenes/balkan_epic/sees_friend_killed_02.vcd" scene "scenes/balkan_epic/sees_friend_killed_03.vcd" scene "scenes/balkan_epic/sees_friend_killed_04.vcd" scene "scenes/balkan_epic/sees_friend_killed_05.vcd" scene "scenes/balkan_epic/sees_friend_killed_06.vcd" scene "scenes/balkan_epic/sees_friend_killed_07.vcd" scene "scenes/balkan_epic/sees_friend_killed_08.vcd" } Rule KilledFriendbalkan_epic { criteria TLK_KilledFriend Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response KilledFriendbalkan_epic } Response KilledMyEnemybalkan_epic { scene "scenes/balkan_epic/i_killed_enemy_01.vcd" scene "scenes/balkan_epic/i_killed_enemy_02.vcd" scene "scenes/balkan_epic/i_killed_enemy_03.vcd" scene "scenes/balkan_epic/i_killed_enemy_04.vcd" scene "scenes/balkan_epic/i_killed_enemy_05.vcd" scene "scenes/balkan_epic/i_killed_enemy_06.vcd" scene "scenes/balkan_epic/i_killed_enemy_07.vcd" scene "scenes/balkan_epic/i_killed_enemy_08.vcd" scene "scenes/balkan_epic/i_killed_enemy_09.vcd" scene "scenes/balkan_epic/i_killed_enemy_10.vcd" scene "scenes/balkan_epic/i_killed_enemy_11.vcd" scene "scenes/balkan_epic/i_killed_enemy_12.vcd" scene "scenes/balkan_epic/i_killed_enemy_13.vcd" } Rule KilledMyEnemybalkan_epic { criteria TLK_KilledMyEnemy Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response KilledMyEnemybalkan_epic } Response LastManStandingbalkan_epic { scene "scenes/balkan_epic/last_unit_alive_01.vcd" scene "scenes/balkan_epic/last_unit_alive_02.vcd" scene "scenes/balkan_epic/last_unit_alive_03.vcd" scene "scenes/balkan_epic/last_unit_alive_04.vcd" scene "scenes/balkan_epic/last_unit_alive_05.vcd" scene "scenes/balkan_epic/last_unit_alive_06.vcd" } Rule LastManStandingbalkan_epic { criteria TLK_LastManStanding Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response LastManStandingbalkan_epic } Response LostEnemybalkan_epic { scene "scenes/balkan_epic/lost_sight_enemy_01.vcd" scene "scenes/balkan_epic/lost_sight_enemy_02.vcd" scene "scenes/balkan_epic/lost_sight_enemy_03.vcd" scene "scenes/balkan_epic/lost_sight_enemy_04.vcd" } Rule LostEnemybalkan_epic { criteria TLK_LostEnemy Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response LostEnemybalkan_epic } Response Map_BackEntrancebalkan_epic { scene "scenes/balkan_epic/at_back_01.vcd" //Back Entrance } Rule Map_BackEntrancebalkan_epic { criteria TLK_Map_BackEntrance Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Map_BackEntrancebalkan_epic } Response Map_Catwalkbalkan_epic { scene "scenes/balkan_epic/at_catwalk_01.vcd" } Rule Map_Catwalkbalkan_epic { criteria TLK_Map_Catwalk Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Map_Catwalkbalkan_epic } Response Map_CTSpawnbalkan_epic { scene "scenes/balkan_epic/at_enemy_spawn_01.vcd" scene "scenes/balkan_epic/at_enemy_spawn_02.vcd" scene "scenes/balkan_epic/at_enemy_spawn_03.vcd" } Rule Map_CTSpawnbalkan_epic { criteria TLK_Map_CTSpawn Isbalkan_epic IsTalkbalkan_epic IsNotar_shoots ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Map_CTSpawnbalkan_epic } Response Map_FrontEntrancebalkan_epic { scene "scenes/balkan_epic/at_front_01.vcd" } Rule Map_FrontEntrancebalkan_epic { criteria TLK_Map_FrontEntrance Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Map_FrontEntrancebalkan_epic } Response Map_Middlebalkan_epic { scene "scenes/balkan_epic/at_mid_01.vcd" } Rule Map_Middlebalkan_epic { criteria TLK_Map_Middle Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Map_Middlebalkan_epic } Response Map_SnipersNestbalkan_epic { scene "scenes/balkan_epic/at_snipers_nest_01.vcd" } Rule Map_SnipersNestbalkan_epic { criteria TLK_Map_SnipersNest Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Map_SnipersNestbalkan_epic } Response Negativebalkan_epic { scene "scenes/balkan_epic/negative_01.vcd" scene "scenes/balkan_epic/negative_02.vcd" scene "scenes/balkan_epic/negative_03.vcd" scene "scenes/balkan_epic/negative_04.vcd" scene "scenes/balkan_epic/negative_05.vcd" scene "scenes/balkan_epic/negative_06.vcd" scene "scenes/balkan_epic/negative_07.vcd" scene "scenes/balkan_epic/negative_08.vcd" scene "scenes/balkan_epic/negative_09.vcd" } Rule Negativebalkan_epic { criteria TLK_Negative Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Negativebalkan_epic } Response NiceShotbalkan_epic { scene "scenes/balkan_epic/sees_enemy_killed_01.vcd" scene "scenes/balkan_epic/sees_enemy_killed_02.vcd" scene "scenes/balkan_epic/sees_enemy_killed_03.vcd" scene "scenes/balkan_epic/sees_enemy_killed_04.vcd" scene "scenes/balkan_epic/sees_enemy_killed_05.vcd" scene "scenes/balkan_epic/sees_enemy_killed_06.vcd" scene "scenes/balkan_epic/sees_enemy_killed_07.vcd" scene "scenes/balkan_epic/sees_enemy_killed_08.vcd" scene "scenes/balkan_epic/sees_enemy_killed_09.vcd" } Rule NiceShotbalkan_epic { criteria TLK_NiceShot Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response NiceShotbalkan_epic } Response OnARollBragbalkan_epic { scene "scenes/balkan_epic/sees_team_combo_01.vcd" scene "scenes/balkan_epic/sees_team_combo_02.vcd" scene "scenes/balkan_epic/sees_team_combo_03.vcd" scene "scenes/balkan_epic/sees_team_combo_04.vcd" scene "scenes/balkan_epic/sees_team_combo_05.vcd" scene "scenes/balkan_epic/sees_team_combo_06.vcd" scene "scenes/balkan_epic/sees_team_combo_07.vcd" } Rule OnARollBragbalkan_epic { criteria TLK_OnARollBrag Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response OnARollBragbalkan_epic } Response OneEnemyLeftbalkan_epic { scene "scenes/balkan_epic/enemies_left_one_01.vcd" scene "scenes/balkan_epic/enemies_left_one_02.vcd" scene "scenes/balkan_epic/enemies_left_one_03.vcd" scene "scenes/balkan_epic/enemies_left_one_04.vcd" scene "scenes/balkan_epic/enemies_left_one_05.vcd" scene "scenes/balkan_epic/enemies_left_one_06.vcd" scene "scenes/balkan_epic/enemies_left_one_07.vcd" } Rule OneEnemyLeftbalkan_epic { criteria TLK_OneEnemyLeft Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response OneEnemyLeftbalkan_epic } Response OnMyWaybalkan_epic { scene "scenes/balkan_epic/omw_01.vcd" scene "scenes/balkan_epic/omw_02.vcd" scene "scenes/balkan_epic/omw_03.vcd" scene "scenes/balkan_epic/omw_04.vcd" scene "scenes/balkan_epic/omw_05.vcd" scene "scenes/balkan_epic/omw_06.vcd" } Rule OnMyWaybalkan_epic { criteria TLK_OnMyWay Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response OnMyWaybalkan_epic } Response PepTalkScaredbalkan_epic { scene "scenes/balkan_epic/round_losing_01.vcd" scene "scenes/balkan_epic/round_losing_02.vcd" scene "scenes/balkan_epic/round_losing_03.vcd" scene "scenes/balkan_epic/round_losing_04.vcd" scene "scenes/balkan_epic/round_losing_05.vcd" scene "scenes/balkan_epic/round_losing_06.vcd" scene "scenes/balkan_epic/round_losing_07.vcd" scene "scenes/balkan_epic/round_losing_08.vcd" scene "scenes/balkan_epic/round_losing_09.vcd" } Rule PepTalkScaredbalkan_epic { criteria TLK_ScaredEmote Isbalkan_epic IsEarlyInRound IsTalkbalkan_epic NotSaidPepTalkScaredbalkan_epic ApplyContext "Talkbalkan_epic:1:1,SaidPepTalkScaredbalkan_epic:1:15" applycontexttoworld Response PepTalkScaredbalkan_epic } Response PinnedDownbalkan_epic { scene "scenes/balkan_epic/pinned_01.vcd" scene "scenes/balkan_epic/pinned_02.vcd" scene "scenes/balkan_epic/pinned_03.vcd" scene "scenes/balkan_epic/pinned_04.vcd" } Rule PinnedDownbalkan_epic { criteria TLK_PinnedDown Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response PinnedDownbalkan_epic } Response PlantingBombbalkan_epic { //scene "scenes/balkan_epic/PlantingBomb01.vcd" //Planting //scene "scenes/balkan_epic/PlantingBomb02.vcd" //I am planting the bomb //scene "scenes/balkan_epic/PlantingBomb04.vcd" //Activating the bomb } Rule PlantingBombbalkan_epic { criteria TLK_PlantingBomb Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1,SaidBombPlant:1:20" applycontexttoworld Response PlantingBombbalkan_epic } Response PreventEscapeBragbalkan_epic { scene "scenes/balkan_epic/hostage_escape_prevented_01.vcd" scene "scenes/balkan_epic/hostage_escape_prevented_02.vcd" scene "scenes/balkan_epic/hostage_escape_prevented_03.vcd" scene "scenes/balkan_epic/hostage_escape_prevented_04.vcd" scene "scenes/balkan_epic/hostage_escape_prevented_05.vcd" scene "scenes/balkan_epic/hostage_escape_prevented_06.vcd" } Rule PreventEscapeBragbalkan_epic { criteria TLK_PreventEscapeBrag Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response PreventEscapeBragbalkan_epic } Response Radio.Affirmitivebalkan_epic { scene "scenes/balkan_epic/affirmation_01.vcd" scene "scenes/balkan_epic/affirmation_02.vcd" scene "scenes/balkan_epic/affirmation_03.vcd" scene "scenes/balkan_epic/affirmation_04.vcd" scene "scenes/balkan_epic/affirmation_05.vcd" scene "scenes/balkan_epic/affirmation_06.vcd" scene "scenes/balkan_epic/affirmation_07.vcd" scene "scenes/balkan_epic/affirmation_08.vcd" scene "scenes/balkan_epic/affirmation_09.vcd" scene "scenes/balkan_epic/affirmation_10.vcd" scene "scenes/balkan_epic/affirmation_11.vcd" scene "scenes/balkan_epic/affirmation_12.vcd" scene "scenes/balkan_epic/affirmation_13.vcd" } Rule Radio.Affirmitivebalkan_epic { criteria TLK_Radio.Affirmitive Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Affirmitivebalkan_epic } Response Radio.Cheerbalkan_epic { scene "scenes/balkan_epic/cheer_01.vcd" scene "scenes/balkan_epic/cheer_02.vcd" scene "scenes/balkan_epic/cheer_03.vcd" scene "scenes/balkan_epic/cheer_04.vcd" scene "scenes/balkan_epic/cheer_05.vcd" scene "scenes/balkan_epic/cheer_06.vcd" scene "scenes/balkan_epic/cheer_07.vcd" scene "scenes/balkan_epic/cheer_08.vcd" } Rule Radio.Cheerbalkan_epic { criteria TLK_Radio.Cheer Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Cheerbalkan_epic } Response Radio.Complimentbalkan_epic { scene "scenes/balkan_epic/compliment_01.vcd" scene "scenes/balkan_epic/compliment_02.vcd" scene "scenes/balkan_epic/compliment_03.vcd" scene "scenes/balkan_epic/compliment_04.vcd" scene "scenes/balkan_epic/compliment_05.vcd" scene "scenes/balkan_epic/compliment_06.vcd" scene "scenes/balkan_epic/compliment_07.vcd" } Rule Radio.Complimentbalkan_epic { criteria TLK_Radio.Compliment Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Complimentbalkan_epic } Response Radio.CoverMebalkan_epic { scene "scenes/balkan_epic/request_coverme_01.vcd" scene "scenes/balkan_epic/request_coverme_02.vcd" scene "scenes/balkan_epic/request_coverme_03.vcd" } Rule Radio.CoverMebalkan_epic { criteria TLK_Radio.CoverMe Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.CoverMebalkan_epic } Response Radio.Decoybalkan_epic { scene "scenes/balkan_epic/throwing_decoy_01.vcd" scene "scenes/balkan_epic/throwing_decoy_02.vcd" scene "scenes/balkan_epic/throwing_decoy_03.vcd" scene "scenes/balkan_epic/throwing_decoy_04.vcd" } Rule Radio.Decoybalkan_epic { criteria TLK_Radio.Decoy Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Decoybalkan_epic } Response Radio.EnemyDownbalkan_epic { scene "scenes/balkan_epic/sees_enemy_killed_01.vcd" scene "scenes/balkan_epic/sees_enemy_killed_02.vcd" scene "scenes/balkan_epic/sees_enemy_killed_03.vcd" scene "scenes/balkan_epic/sees_enemy_killed_04.vcd" scene "scenes/balkan_epic/sees_enemy_killed_05.vcd" scene "scenes/balkan_epic/sees_enemy_killed_06.vcd" scene "scenes/balkan_epic/sees_enemy_killed_07.vcd" scene "scenes/balkan_epic/sees_enemy_killed_08.vcd" scene "scenes/balkan_epic/sees_enemy_killed_09.vcd" } Rule Radio.EnemyDownbalkan_epic { criteria TLK_Radio.EnemyDown Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.EnemyDownbalkan_epic } Response Radio.EnemySpottedbalkan_epic { scene "scenes/balkan_epic/sees_enemy_01.vcd" scene "scenes/balkan_epic/sees_enemy_02.vcd" scene "scenes/balkan_epic/sees_enemy_03.vcd" scene "scenes/balkan_epic/sees_enemy_04.vcd" scene "scenes/balkan_epic/sees_enemy_05.vcd" scene "scenes/balkan_epic/sees_enemy_06.vcd" scene "scenes/balkan_epic/sees_enemy_07.vcd" } Rule Radio.EnemySpottedbalkan_epic { criteria TLK_Radio.EnemySpotted Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.EnemySpottedbalkan_epic } Response Radio.FireInTheHolebalkan_epic { scene "scenes/balkan_epic/throwing_grenade_01.vcd" scene "scenes/balkan_epic/throwing_grenade_02.vcd" scene "scenes/balkan_epic/throwing_grenade_03.vcd" } Rule Radio.FireInTheHolebalkan_epic { criteria TLK_Radio.FireInTheHole Isbalkan_epic IsTalkbalkan_epic IsNottraining1 ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.FireInTheHolebalkan_epic } Response Radio.Flashbangbalkan_epic { scene "scenes/balkan_epic/throwing_flashbang_01.vcd" scene "scenes/balkan_epic/throwing_flashbang_02.vcd" scene "scenes/balkan_epic/throwing_flashbang_03.vcd" } Rule Radio.Flashbangbalkan_epic { criteria TLK_Radio.Flashbang Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Flashbangbalkan_epic } Response Radio.FollowMebalkan_epic { scene "scenes/balkan_epic/request_follow_me_01.vcd" scene "scenes/balkan_epic/request_follow_me_02.vcd" scene "scenes/balkan_epic/request_follow_me_03.vcd" scene "scenes/balkan_epic/request_follow_me_04.vcd" scene "scenes/balkan_epic/request_follow_me_05.vcd" } Rule Radio.FollowMebalkan_epic { criteria TLK_Radio.FollowMe Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.FollowMebalkan_epic } Response Radio.GetInPositionbalkan_epic { scene "scenes/balkan_epic/thankful_01.vcd" scene "scenes/balkan_epic/thankful_02.vcd" scene "scenes/balkan_epic/thankful_03.vcd" scene "scenes/balkan_epic/thankful_04.vcd" scene "scenes/balkan_epic/thankful_05.vcd" scene "scenes/balkan_epic/thankful_06.vcd" scene "scenes/balkan_epic/thankful_07.vcd" scene "scenes/balkan_epic/thankful_08.vcd" scene "scenes/balkan_epic/thankful_09.vcd" scene "scenes/balkan_epic/thankful_10.vcd" scene "scenes/balkan_epic/thankful_11.vcd" } Rule Radio.GetInPositionbalkan_epic { criteria TLK_Radio.GetInPosition Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GetInPositionbalkan_epic } Response Radio.GetOutOfTherebalkan_epic { scene "scenes/balkan_epic/ten_seconds_remaining_01.vcd" scene "scenes/balkan_epic/ten_seconds_remaining_02.vcd" scene "scenes/balkan_epic/ten_seconds_remaining_03.vcd" scene "scenes/balkan_epic/ten_seconds_remaining_04.vcd" } Rule Radio.GetOutOfTherebalkan_epic { criteria TLK_Radio.GetOutOfThere Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GetOutOfTherebalkan_epic } Response Radio.GoGoGobalkan_epic { scene "scenes/balkan_epic/request_move_01.vcd" scene "scenes/balkan_epic/request_move_02.vcd" scene "scenes/balkan_epic/request_move_03.vcd" scene "scenes/balkan_epic/request_move_04.vcd" scene "scenes/balkan_epic/request_move_05.vcd" scene "scenes/balkan_epic/request_move_06.vcd" scene "scenes/balkan_epic/request_move_07.vcd" scene "scenes/balkan_epic/request_move_08.vcd" scene "scenes/balkan_epic/request_move_09.vcd" } Rule Radio.GoGoGobalkan_epic { criteria TLK_Radio.GoGoGo Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoGoGobalkan_epic } Response Radio.HoldPositionbalkan_epic { scene "scenes/balkan_epic/request_hold_01.vcd" scene "scenes/balkan_epic/request_hold_02.vcd" scene "scenes/balkan_epic/request_hold_03.vcd" } Rule Radio.HoldPositionbalkan_epic { criteria TLK_Radio.HoldPosition Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.HoldPositionbalkan_epic } Response Radio.InPositionbalkan_epic { scene "scenes/balkan_epic/reporting_in_01.vcd" scene "scenes/balkan_epic/reporting_in_02.vcd" scene "scenes/balkan_epic/reporting_in_03.vcd" scene "scenes/balkan_epic/reporting_in_04.vcd" } Rule Radio.InPositionbalkan_epic { criteria TLK_Radio.InPosition Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.InPositionbalkan_epic } Response radio.letsgobalkan_epic { scene "scenes/balkan_epic/radio_request_move_01.vcd" scene "scenes/balkan_epic/radio_request_move_02.vcd" scene "scenes/balkan_epic/radio_request_move_03.vcd" scene "scenes/balkan_epic/radio_request_move_04.vcd" scene "scenes/balkan_epic/radio_request_move_05.vcd" scene "scenes/balkan_epic/radio_request_move_06.vcd" scene "scenes/balkan_epic/radio_request_move_07.vcd" scene "scenes/balkan_epic/radio_request_move_08.vcd" scene "scenes/balkan_epic/radio_request_move_09.vcd" } Rule radio.letsgobalkan_epic { criteria TLK_radio.letsgo Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response radio.letsgobalkan_epic } Response radio.locknloadbalkan_epic { scene "scenes/balkan_epic/round_start_01.vcd" scene "scenes/balkan_epic/round_start_02.vcd" scene "scenes/balkan_epic/round_start_03.vcd" scene "scenes/balkan_epic/round_start_04.vcd" scene "scenes/balkan_epic/round_start_05.vcd" scene "scenes/balkan_epic/round_start_06.vcd" scene "scenes/balkan_epic/round_start_07.vcd" scene "scenes/balkan_epic/round_start_08.vcd" } Rule radio.locknloadbalkan_epic { criteria TLK_radio.locknload Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response radio.locknloadbalkan_epic } Response Radio.Molotovbalkan_epic { scene "scenes/balkan_epic/throwing_molotov_01.vcd" scene "scenes/balkan_epic/throwing_molotov_02.vcd" scene "scenes/balkan_epic/throwing_molotov_03.vcd" scene "scenes/balkan_epic/throwing_molotov_04.vcd" scene "scenes/balkan_epic/throwing_molotov_05.vcd" } Rule Radio.Molotovbalkan_epic { criteria TLK_Radio.Molotov Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Molotovbalkan_epic } Response Radio.NeedBackupbalkan_epic { scene "scenes/balkan_epic/request_backup_01.vcd" scene "scenes/balkan_epic/request_backup_02.vcd" scene "scenes/balkan_epic/request_backup_03.vcd" scene "scenes/balkan_epic/request_backup_04.vcd" } Rule Radio.NeedBackupbalkan_epic { criteria TLK_Radio.NeedBackup Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.NeedBackupbalkan_epic } Response Radio.Negativebalkan_epic { scene "scenes/balkan_epic/negative_01.vcd" scene "scenes/balkan_epic/negative_02.vcd" scene "scenes/balkan_epic/negative_03.vcd" scene "scenes/balkan_epic/negative_04.vcd" scene "scenes/balkan_epic/negative_05.vcd" scene "scenes/balkan_epic/negative_06.vcd" scene "scenes/balkan_epic/negative_07.vcd" scene "scenes/balkan_epic/negative_08.vcd" scene "scenes/balkan_epic/negative_09.vcd" } Rule Radio.Negativebalkan_epic { criteria TLK_Radio.Negative Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Negativebalkan_epic } Response Radio.Regroupbalkan_epic { scene "scenes/balkan_epic/request_regroup_01.vcd" scene "scenes/balkan_epic/request_regroup_02.vcd" scene "scenes/balkan_epic/request_regroup_03.vcd" scene "scenes/balkan_epic/request_stick_together_01.vcd" scene "scenes/balkan_epic/request_stick_together_02.vcd" scene "scenes/balkan_epic/request_stick_together_03.vcd" } Rule Radio.Regroupbalkan_epic { criteria TLK_Radio.Regroup Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Regroupbalkan_epic } Response Radio.ReportingInbalkan_epic { scene "scenes/balkan_epic/reporting_in_01.vcd" scene "scenes/balkan_epic/reporting_in_02.vcd" scene "scenes/balkan_epic/reporting_in_03.vcd" scene "scenes/balkan_epic/reporting_in_04.vcd" } Rule Radio.ReportingInbalkan_epic { criteria TLK_Radio.ReportingIn Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ReportingInbalkan_epic } Response Radio.ReportInTeambalkan_epic { scene "scenes/balkan_epic/request_report_01.vcd" scene "scenes/balkan_epic/request_report_02.vcd" scene "scenes/balkan_epic/request_report_03.vcd" scene "scenes/balkan_epic/request_report_04.vcd" } Rule Radio.ReportInTeambalkan_epic { criteria TLK_Radio.ReportInTeam Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ReportInTeambalkan_epic } Response Radio.Rogerbalkan_epic { scene "scenes/balkan_epic/agree_01.vcd" scene "scenes/balkan_epic/agree_02.vcd" scene "scenes/balkan_epic/agree_03.vcd" scene "scenes/balkan_epic/agree_04.vcd" scene "scenes/balkan_epic/agree_05.vcd" scene "scenes/balkan_epic/agree_06.vcd" scene "scenes/balkan_epic/agree_07.vcd" scene "scenes/balkan_epic/agree_08.vcd" scene "scenes/balkan_epic/agree_09.vcd" scene "scenes/balkan_epic/agree_10.vcd" } Rule Radio.Rogerbalkan_epic { criteria TLK_Radio.Roger Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Rogerbalkan_epic } Response Radio.SectorClearbalkan_epic { scene "scenes/balkan_epic/sees_area_clear_01.vcd" scene "scenes/balkan_epic/sees_area_clear_02.vcd" scene "scenes/balkan_epic/sees_area_clear_03.vcd" scene "scenes/balkan_epic/sees_area_clear_04.vcd" scene "scenes/balkan_epic/sees_area_clear_05.vcd" scene "scenes/balkan_epic/sees_area_clear_06.vcd" scene "scenes/balkan_epic/sees_area_clear_07.vcd" scene "scenes/balkan_epic/sees_area_clear_08.vcd" } Rule Radio.SectorClearbalkan_epic { criteria TLK_Radio.SectorClear Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.SectorClearbalkan_epic } Response Radio.Smokebalkan_epic { scene "scenes/balkan_epic/throwing_smoke_01.vcd" scene "scenes/balkan_epic/throwing_smoke_02.vcd" scene "scenes/balkan_epic/throwing_smoke_03.vcd" } Rule Radio.Smokebalkan_epic { criteria TLK_Radio.Smoke Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Smokebalkan_epic } Response Radio.StickTogetherbalkan_epic { scene "scenes/balkan_epic/request_stick_together_01.vcd" scene "scenes/balkan_epic/request_stick_together_02.vcd" scene "scenes/balkan_epic/request_stick_together_03.vcd" } Rule Radio.StickTogetherbalkan_epic { criteria TLK_Radio.StickTogether Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.StickTogetherbalkan_epic } Response radio.takingfirebalkan_epic { scene "scenes/balkan_epic/takingfire_01.vcd" scene "scenes/balkan_epic/takingfire_02.vcd" scene "scenes/balkan_epic/takingfire_03.vcd" scene "scenes/balkan_epic/takingfire_04.vcd" scene "scenes/balkan_epic/takingfire_05.vcd" scene "scenes/balkan_epic/takingfire_06.vcd" scene "scenes/balkan_epic/takingfire_07.vcd" scene "scenes/balkan_epic/takingfire_08.vcd" scene "scenes/balkan_epic/takingfire_09.vcd" } Rule radio.takingfirebalkan_epic { criteria TLK_radio.takingfire Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response radio.takingfirebalkan_epic } Response Radio.TeamFallBackbalkan_epic { scene "scenes/balkan_epic/request_fallback_01.vcd" scene "scenes/balkan_epic/request_fallback_02.vcd" scene "scenes/balkan_epic/request_fallback_03.vcd" } Rule Radio.TeamFallBackbalkan_epic { criteria TLK_Radio.TeamFallBack Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.TeamFallBackbalkan_epic } Response Radio.Thanksbalkan_epic { scene "scenes/balkan_epic/thankful_01.vcd" scene "scenes/balkan_epic/thankful_02.vcd" scene "scenes/balkan_epic/thankful_03.vcd" scene "scenes/balkan_epic/thankful_04.vcd" scene "scenes/balkan_epic/thankful_05.vcd" scene "scenes/balkan_epic/thankful_06.vcd" scene "scenes/balkan_epic/thankful_07.vcd" scene "scenes/balkan_epic/thankful_08.vcd" scene "scenes/balkan_epic/thankful_09.vcd" scene "scenes/balkan_epic/thankful_10.vcd" scene "scenes/balkan_epic/thankful_11.vcd" } Rule Radio.Thanksbalkan_epic { criteria TLK_Radio.Thanks Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Thanksbalkan_epic } Response Radio.YouTakeThePointbalkan_epic { scene "scenes/balkan_epic/following_friend_01.vcd" scene "scenes/balkan_epic/following_friend_02.vcd" scene "scenes/balkan_epic/following_friend_03.vcd" scene "scenes/balkan_epic/following_friend_04.vcd" scene "scenes/balkan_epic/following_friend_05.vcd" scene "scenes/balkan_epic/following_friend_06.vcd" scene "scenes/balkan_epic/following_friend_07.vcd" scene "scenes/balkan_epic/following_friend_08.vcd" } Rule Radio.YouTakeThePointbalkan_epic { criteria TLK_Radio.YouTakeThePoint Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.YouTakeThePointbalkan_epic } Response ReportingInbalkan_epic { scene "scenes/balkan_epic/reporting_in_01.vcd" scene "scenes/balkan_epic/reporting_in_02.vcd" scene "scenes/balkan_epic/reporting_in_03.vcd" scene "scenes/balkan_epic/reporting_in_04.vcd" } Rule ReportingInbalkan_epic { criteria TLK_ReportingIn Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response ReportingInbalkan_epic } Response RequestReportbalkan_epic { scene "scenes/balkan_epic/request_report_in_01.vcd" scene "scenes/balkan_epic/request_report_in_02.vcd" scene "scenes/balkan_epic/request_report_in_03.vcd" scene "scenes/balkan_epic/request_report_in_04.vcd" } Rule RequestReportbalkan_epic { criteria TLK_RequestReport Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response RequestReportbalkan_epic } Response ScaredEmotebalkan_epic { scene "scenes/balkan_epic/scared_01.vcd" scene "scenes/balkan_epic/scared_02.vcd" scene "scenes/balkan_epic/scared_03.vcd" scene "scenes/balkan_epic/scared_04.vcd" scene "scenes/balkan_epic/scared_05.vcd" scene "scenes/balkan_epic/scared_06.vcd" scene "scenes/balkan_epic/scared_07.vcd" scene "scenes/balkan_epic/scared_08.vcd" scene "scenes/balkan_epic/scared_09.vcd" } Rule ScaredEmotebalkan_epic { criteria TLK_ScaredEmote Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response ScaredEmotebalkan_epic } Response SniperKilledbalkan_epic { scene "scenes/balkan_epic/sees_sniper_killed_01.vcd" scene "scenes/balkan_epic/sees_sniper_killed_02.vcd" scene "scenes/balkan_epic/sees_sniper_killed_03.vcd" } Rule SniperKilledbalkan_epic { criteria TLK_SniperKilled Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response SniperKilledbalkan_epic } Response SniperWarningbalkan_epic { scene "scenes/balkan_epic/sees_sniper_01.vcd" scene "scenes/balkan_epic/sees_sniper_02.vcd" scene "scenes/balkan_epic/sees_sniper_03.vcd" } Rule SniperWarningbalkan_epic { criteria TLK_SniperWarning Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response SniperWarningbalkan_epic } Response SpottedLooseBombbalkan_epic { scene "scenes/balkan_epic/sees_dropped_bomb_01.vcd" scene "scenes/balkan_epic/sees_dropped_bomb_02.vcd" scene "scenes/balkan_epic/sees_dropped_bomb_03.vcd" scene "scenes/balkan_epic/sees_dropped_bomb_04.vcd" scene "scenes/balkan_epic/sees_dropped_bomb_05.vcd" } Rule SpottedLooseBombbalkan_epic { criteria TLK_SpottedLooseBomb Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response SpottedLooseBombbalkan_epic } Response ThreeEnemiesLeftbalkan_epic { scene "scenes/balkan_epic/enemies_left_three_01.vcd" scene "scenes/balkan_epic/enemies_left_three_02.vcd" scene "scenes/balkan_epic/enemies_left_three_03.vcd" } Rule ThreeEnemiesLeftbalkan_epic { criteria TLK_ThreeEnemiesLeft Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response ThreeEnemiesLeftbalkan_epic } Response TwoEnemiesLeftbalkan_epic { scene "scenes/balkan_epic/enemies_left_two_01.vcd" scene "scenes/balkan_epic/enemies_left_two_02.vcd" scene "scenes/balkan_epic/enemies_left_two_03.vcd" scene "scenes/balkan_epic/enemies_left_two_04.vcd" scene "scenes/balkan_epic/enemies_left_two_05.vcd" } Rule TwoEnemiesLeftbalkan_epic { criteria TLK_TwoEnemiesLeft Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TwoEnemiesLeftbalkan_epic } Response WaitingHerebalkan_epic { scene "scenes/balkan_epic/at_position_01.vcd" scene "scenes/balkan_epic/at_position_02.vcd" scene "scenes/balkan_epic/at_position_03.vcd" scene "scenes/balkan_epic/at_position_04.vcd" scene "scenes/balkan_epic/at_position_05.vcd" } Rule WaitingHerebalkan_epic { criteria TLK_WaitingHere Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response WaitingHerebalkan_epic } Response WonRoundbalkan_epic { scene "scenes/balkan_epic/round_won_01.vcd" scene "scenes/balkan_epic/round_won_02.vcd" scene "scenes/balkan_epic/round_won_03.vcd" scene "scenes/balkan_epic/round_won_04.vcd" scene "scenes/balkan_epic/round_won_05.vcd" } Rule WonRoundbalkan_epic { criteria TLK_WonRound Isbalkan_epic IsTalkbalkan_epic NotSaidRoundEndbalkan_epic ApplyContext "Talkbalkan_epic:1:1,SaidRoundEndbalkan_epic:1:10" applycontexttoworld Response WonRoundbalkan_epic } Response WonRoundCleanbalkan_epic { scene "scenes/balkan_epic/round_won_nocasualities_01.vcd" scene "scenes/balkan_epic/round_won_nocasualities_02.vcd" scene "scenes/balkan_epic/round_won_nocasualities_03.vcd" scene "scenes/balkan_epic/round_won_nocasualities_04.vcd" scene "scenes/balkan_epic/round_won_nocasualities_05.vcd" scene "scenes/balkan_epic/round_won_nocasualities_06.vcd" scene "scenes/balkan_epic/round_won_nocasualities_07.vcd" } Rule WonRoundCleanbalkan_epic { criteria TLK_WonRoundClean Isbalkan_epic IsAllAlive IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1,SaidRoundEndbalkan_epic:1:10" applycontexttoworld Response WonRoundCleanbalkan_epic } Response WonRoundQuicklybalkan_epic { scene "scenes/balkan_epic/round_won_quickly_01.vcd" scene "scenes/balkan_epic/round_won_quickly_02.vcd" scene "scenes/balkan_epic/round_won_quickly_03.vcd" } Rule WonRoundQuicklybalkan_epic { criteria TLK_WonRoundQuickly Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1,SaidRoundEndbalkan_epic:1:10" applycontexttoworld Response WonRoundQuicklybalkan_epic } Rule AgreeWithPlanbalkan_epic { criteria TLK_AgreeWithPlan Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Agreebalkan_epic } Rule FollowingCommanderbalkan_epic { criteria TLK_FollowingCommander Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response FollowingFriendbalkan_epic } Rule FollowingSirbalkan_epic { criteria TLK_FollowingSir Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response FollowingFriendbalkan_epic } Rule NiceShotCommanderbalkan_epic { criteria TLK_NiceShotCommander Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response NiceShotbalkan_epic } Rule NiceShotSirbalkan_epic { criteria TLK_NiceShotSir Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response NiceShotbalkan_epic } Rule ThrillEmotebalkan_epic { criteria TLK_ThrillEmote Isbalkan_epic IsTalkbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response OnARollBragbalkan_epic } Rule EnemySpottedbalkan_epic { criteria TLK_EnemySpotted Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.EnemySpottedbalkan_epic } Rule radio.gobalkan_epic { criteria TLK_radio.go Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response radio.letsgobalkan_epic } Rule radio.moveoutbalkan_epic { criteria TLK_radio.moveout Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response radio.locknloadbalkan_epic } Rule Radio.ReportInTeambalkan_epic { criteria TLK_Radio.ReportInTeam Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response RequestReportbalkan_epic } Response TeamLeadWonbalkan_epic { scene "scenes/balkan_epic/round_winning_01.vcd" scene "scenes/balkan_epic/round_winning_02.vcd" scene "scenes/balkan_epic/round_winning_03.vcd" scene "scenes/balkan_epic/round_winning_04.vcd" scene "scenes/balkan_epic/round_winning_05.vcd" scene "scenes/balkan_epic/round_winning_06.vcd" scene "scenes/balkan_epic/round_winning_07.vcd" scene "scenes/balkan_epic/round_winning_08.vcd" scene "scenes/balkan_epic/round_winning_09.vcd" scene "scenes/balkan_epic/round_winning_10.vcd" scene "scenes/balkan_epic/round_winning_11.vcd" } Rule TeamLeadWonbalkan_epic { criteria TDM_GainedLead Isbalkan_epic IsTalkbalkan_epic TDM_ChatterAllowed_T ApplyContext "Talkbalkan_epic:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadWonbalkan_epic } Response TeamLeadLostbalkan_epic { scene "scenes/balkan_epic/round_losing_01.vcd" scene "scenes/balkan_epic/round_losing_02.vcd" scene "scenes/balkan_epic/round_losing_03.vcd" scene "scenes/balkan_epic/round_losing_04.vcd" scene "scenes/balkan_epic/round_losing_05.vcd" scene "scenes/balkan_epic/round_losing_06.vcd" scene "scenes/balkan_epic/round_losing_07.vcd" scene "scenes/balkan_epic/round_losing_08.vcd" scene "scenes/balkan_epic/round_losing_09.vcd" } Rule TeamLeadLostbalkan_epic { criteria TDM_LostLead Isbalkan_epic IsTalkbalkan_epic TDM_ChatterAllowed_T ApplyContext "Talkbalkan_epic:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadLostbalkan_epic } Response Radio.Sorrybalkan_epic { scene "scenes/balkan_epic/sorry_01.vcd" scene "scenes/balkan_epic/sorry_02.vcd" scene "scenes/balkan_epic/sorry_03.vcd" scene "scenes/balkan_epic/sorry_04.vcd" scene "scenes/balkan_epic/sorry_05.vcd" scene "scenes/balkan_epic/sorry_06.vcd" } Rule Radio.Sorrybalkan_epic { criteria TLK_Radio.Sorry Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Sorrybalkan_epic } Response Radio.GoAbalkan_epic { scene "scenes/balkan_epic/goto_a_01.vcd" } Rule Radio.GoAbalkan_epic { criteria TLK_Radio.GoA Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoAbalkan_epic } Response Radio.GoBbalkan_epic { scene "scenes/balkan_epic/goto_b_01.vcd" } Rule Radio.GoBbalkan_epic { criteria TLK_Radio.GoB Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoBbalkan_epic } Response Radio.NeedDropbalkan_epic { scene "scenes/balkan_epic/request_weapon_01.vcd" scene "scenes/balkan_epic/request_weapon_02.vcd" scene "scenes/balkan_epic/request_weapon_03.vcd" } Rule Radio.NeedDropbalkan_epic { criteria TLK_Radio.NeedDrop Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.NeedDropbalkan_epic } ///////////////////////////// // LOCATIONS ///////////////////////////////// ////////// Location Only Response Radio.LocBombAbalkan_epic { scene "scenes/balkan_epic/loc_a_01.vcd" } Rule Radio.LocBombAbalkan_epic { criteria TLK_Radio.LocBombA Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocBombAbalkan_epic } Response Radio.LocBombBbalkan_epic { scene "scenes/balkan_epic/loc_b_01.vcd" } Rule Radio.LocBombBbalkan_epic { criteria TLK_Radio.LocBombB Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocBombBbalkan_epic } Response Radio.LocBackbalkan_epic { scene "scenes/balkan_epic/loc_back_01.vcd" } Rule Radio.LocBackbalkan_epic { criteria TLK_Radio.LocBack Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocBackbalkan_epic } Response Radio.LocC4balkan_epic { scene "scenes/balkan_epic/loc_c4_03.vcd" scene "scenes/balkan_epic/loc_c4_04.vcd" scene "scenes/balkan_epic/loc_c4_05.vcd" scene "scenes/balkan_epic/loc_c4_06.vcd" } Rule Radio.LocC4balkan_epic { criteria TLK_Radio.LocC4 Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocC4balkan_epic } Response Radio.LocCatwalkbalkan_epic { scene "scenes/balkan_epic/loc_catwalk_01.vcd" } Rule Radio.LocCatwalkbalkan_epic { criteria TLK_Radio.LocCatwalk Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocCatwalkbalkan_epic } Response Radio.LocConnectorbalkan_epic { scene "scenes/balkan_epic/loc_connector_01.vcd" } Rule Radio.LocConnectorbalkan_epic { criteria TLK_Radio.LocConnector Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocConnectorbalkan_epic } Response Radio.LocDoorbalkan_epic { scene "scenes/balkan_epic/loc_door_01.vcd" } Rule Radio.LocDoorbalkan_epic { criteria TLK_Radio.LocDoor Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocDoorbalkan_epic } Response Radio.LocDoubleDoorsbalkan_epic { scene "scenes/balkan_epic/loc_doubledoors_01.vcd" } Rule Radio.LocDoubleDoorsbalkan_epic { criteria TLK_Radio.LocDoubleDoors Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocDoubleDoorsbalkan_epic } Response Radio.LocEnemySpawnbalkan_epic { scene "scenes/balkan_epic/loc_enemy_spawn_01.vcd" scene "scenes/balkan_epic/loc_enemy_spawn_02.vcd" scene "scenes/balkan_epic/loc_enemy_spawn_03.vcd" scene "scenes/balkan_epic/loc_enemy_spawn_04.vcd" scene "scenes/balkan_epic/loc_enemy_spawn_05.vcd" scene "scenes/balkan_epic/loc_enemy_spawn_06.vcd" } Rule Radio.LocEnemySpawnbalkan_epic { criteria TLK_Radio.LocEnemySpawn Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocEnemySpawnbalkan_epic } Response Radio.LocFrontbalkan_epic { scene "scenes/balkan_epic/loc_front_01.vcd" } Rule Radio.LocFrontbalkan_epic { criteria TLK_Radio.LocFront Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocFrontbalkan_epic } Response Radio.LocHolebalkan_epic { scene "scenes/balkan_epic/loc_hole_01.vcd" } Rule Radio.LocHolebalkan_epic { criteria TLK_Radio.LocHole Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocHolebalkan_epic } Response Radio.LocHostagebalkan_epic { scene "scenes/balkan_epic/loc_hostage_01.vcd" scene "scenes/balkan_epic/loc_hostage_02.vcd" scene "scenes/balkan_epic/loc_hostage_03.vcd" } Rule Radio.LocHostagebalkan_epic { criteria TLK_Radio.LocHostage Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocHostagebalkan_epic } Response Radio.LocHostageEscapeZonebalkan_epic { scene "scenes/balkan_epic/loc_hostage_escape_zone_01.vcd" scene "scenes/balkan_epic/loc_hostage_escape_zone_02.vcd" scene "scenes/balkan_epic/loc_hostage_escape_zone_03.vcd" scene "scenes/balkan_epic/loc_hostage_escape_zone_04.vcd" scene "scenes/balkan_epic/loc_hostage_escape_zone_05.vcd" } Rule Radio.LocHostageEscapeZonebalkan_epic { criteria TLK_Radio.LocHostageEscapeZone Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocHostageEscapeZonebalkan_epic } Response Radio.LocHutbalkan_epic { scene "scenes/balkan_epic/loc_hut_01.vcd" } Rule Radio.LocHutbalkan_epic { criteria TLK_Radio.LocHut Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocHutbalkan_epic } Response Radio.LocLongbalkan_epic { scene "scenes/balkan_epic/loc_long_01.vcd" } Rule Radio.LocLongbalkan_epic { criteria TLK_Radio.LocLong Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocLongbalkan_epic } Response Radio.LocMidbalkan_epic { scene "scenes/balkan_epic/loc_mid_01.vcd" } Rule Radio.LocMidbalkan_epic { criteria TLK_Radio.LocMid Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocMidbalkan_epic } Response Radio.LocOurSpawnbalkan_epic { scene "scenes/balkan_epic/loc_our_spawn_01.vcd" scene "scenes/balkan_epic/loc_our_spawn_02.vcd" scene "scenes/balkan_epic/loc_our_spawn_03.vcd" } Rule Radio.LocOurSpawnbalkan_epic { criteria TLK_Radio.LocOurSpawn Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocOurSpawnbalkan_epic } Response Radio.LocOverpassbalkan_epic { scene "scenes/balkan_epic/loc_overpass_01.vcd" } Rule Radio.LocOverpassbalkan_epic { criteria TLK_Radio.LocOverpass Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocOverpassbalkan_epic } Response Radio.LocPalacebalkan_epic { scene "scenes/balkan_epic/loc_palace_01.vcd" scene "scenes/balkan_epic/loc_palace_02.vcd" } Rule Radio.LocPalacebalkan_epic { criteria TLK_Radio.LocPalace Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocPalacebalkan_epic } Response Radio.LocPlatformbalkan_epic { scene "scenes/balkan_epic/loc_platform_01.vcd" } Rule Radio.LocPlatformbalkan_epic { criteria TLK_Radio.LocPlatform Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocPlatformbalkan_epic } Response Radio.LocRampbalkan_epic { scene "scenes/balkan_epic/loc_ramp_01.vcd" } Rule Radio.LocRampbalkan_epic { criteria TLK_Radio.LocRamp Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocRampbalkan_epic } Response Radio.LocSnipersNestbalkan_epic { scene "scenes/balkan_epic/loc_snipers_nest_01.vcd" } Rule Radio.LocSnipersNestbalkan_epic { criteria TLK_Radio.LocSnipersNest Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocSnipersNestbalkan_epic } Response Radio.LocStairsbalkan_epic { scene "scenes/balkan_epic/loc_stairs_01.vcd" } Rule Radio.LocStairsbalkan_epic { criteria TLK_Radio.LocStairs Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocStairsbalkan_epic } Response Radio.LocYardbalkan_epic { scene "scenes/balkan_epic/loc_yard_01.vcd" } Rule Radio.LocYardbalkan_epic { criteria TLK_Radio.LocYard Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.LocYardbalkan_epic } ////////// IM AT LOCATION Response Radio.ImAtLocBombAbalkan_epic { scene "scenes/balkan_epic/at_a_01.vcd" } Rule Radio.ImAtLocBombAbalkan_epic { criteria TLK_Radio.ImAtLocBombA Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocBombAbalkan_epic } Response Radio.ImAtLocBombBbalkan_epic { scene "scenes/balkan_epic/at_b_01.vcd" } Rule Radio.ImAtLocBombBbalkan_epic { criteria TLK_Radio.ImAtLocBombB Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocBombBbalkan_epic } Response Radio.ImAtLocBackbalkan_epic { scene "scenes/balkan_epic/at_back_01.vcd" } Rule Radio.ImAtLocBackbalkan_epic { criteria TLK_Radio.ImAtLocBack Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocBackbalkan_epic } Response Radio.ImAtLocC4balkan_epic { scene "scenes/balkan_epic/at_c4_03.vcd" scene "scenes/balkan_epic/at_c4_04.vcd" scene "scenes/balkan_epic/at_c4_05.vcd" scene "scenes/balkan_epic/at_c4_06.vcd" } Rule Radio.ImAtLocC4balkan_epic { criteria TLK_Radio.ImAtLocC4 Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocC4balkan_epic } Response Radio.ImAtLocCatwalkbalkan_epic { scene "scenes/balkan_epic/at_catwalk_01.vcd" } Rule Radio.ImAtLocCatwalkbalkan_epic { criteria TLK_Radio.ImAtLocCatwalk Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocCatwalkbalkan_epic } Response Radio.ImAtLocConnectorbalkan_epic { scene "scenes/balkan_epic/at_connector_01.vcd" } Rule Radio.ImAtLocConnectorbalkan_epic { criteria TLK_Radio.ImAtLocConnector Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocConnectorbalkan_epic } Response Radio.ImAtLocDoorbalkan_epic { scene "scenes/balkan_epic/at_door_01.vcd" } Rule Radio.ImAtLocDoorbalkan_epic { criteria TLK_Radio.ImAtLocDoor Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocDoorbalkan_epic } Response Radio.ImAtLocDoubleDoorsbalkan_epic { scene "scenes/balkan_epic/at_doubledoors_01.vcd" } Rule Radio.ImAtLocDoubleDoorsbalkan_epic { criteria TLK_Radio.ImAtLocDoubleDoors Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocDoubleDoorsbalkan_epic } Response Radio.ImAtLocEnemySpawnbalkan_epic { scene "scenes/balkan_epic/at_enemy_spawn_01.vcd" scene "scenes/balkan_epic/at_enemy_spawn_02.vcd" scene "scenes/balkan_epic/at_enemy_spawn_03.vcd" scene "scenes/balkan_epic/at_enemy_spawn_04.vcd" scene "scenes/balkan_epic/at_enemy_spawn_05.vcd" scene "scenes/balkan_epic/at_enemy_spawn_06.vcd" } Rule Radio.ImAtLocEnemySpawnbalkan_epic { criteria TLK_Radio.ImAtLocEnemySpawn Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocEnemySpawnbalkan_epic } Response Radio.ImAtLocFrontbalkan_epic { scene "scenes/balkan_epic/at_front_01.vcd" } Rule Radio.ImAtLocFrontbalkan_epic { criteria TLK_Radio.ImAtLocFront Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocFrontbalkan_epic } Response Radio.ImAtLocHolebalkan_epic { scene "scenes/balkan_epic/at_hole_01.vcd" } Rule Radio.ImAtLocHolebalkan_epic { criteria TLK_Radio.ImAtLocHole Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocHolebalkan_epic } Response Radio.ImAtLocHostagebalkan_epic { scene "scenes/balkan_epic/at_hostage_01.vcd" scene "scenes/balkan_epic/at_hostage_02.vcd" scene "scenes/balkan_epic/at_hostage_03.vcd" } Rule Radio.ImAtLocHostagebalkan_epic { criteria TLK_Radio.ImAtLocHostage Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocHostagebalkan_epic } Response Radio.ImAtLocHostageEscapeZonebalkan_epic { scene "scenes/balkan_epic/at_hostage_escape_zone_01.vcd" scene "scenes/balkan_epic/at_hostage_escape_zone_02.vcd" scene "scenes/balkan_epic/at_hostage_escape_zone_03.vcd" scene "scenes/balkan_epic/at_hostage_escape_zone_04.vcd" scene "scenes/balkan_epic/at_hostage_escape_zone_05.vcd" } Rule Radio.ImAtLocHostageEscapeZonebalkan_epic { criteria TLK_Radio.ImAtLocHostageEscapeZone Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocHostageEscapeZonebalkan_epic } Response Radio.ImAtLocHutbalkan_epic { scene "scenes/balkan_epic/at_hut_01.vcd" } Rule Radio.ImAtLocHutbalkan_epic { criteria TLK_Radio.ImAtLocHut Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocHutbalkan_epic } Response Radio.ImAtLocLongbalkan_epic { scene "scenes/balkan_epic/at_long_01.vcd" } Rule Radio.ImAtLocLongbalkan_epic { criteria TLK_Radio.ImAtLocLong Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocLongbalkan_epic } Response Radio.ImAtLocMidbalkan_epic { scene "scenes/balkan_epic/at_mid_01.vcd" } Rule Radio.ImAtLocMidbalkan_epic { criteria TLK_Radio.ImAtLocMid Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocMidbalkan_epic } Response Radio.ImAtLocOurSpawnbalkan_epic { scene "scenes/balkan_epic/at_our_spawn_01.vcd" scene "scenes/balkan_epic/at_our_spawn_02.vcd" scene "scenes/balkan_epic/at_our_spawn_03.vcd" } Rule Radio.ImAtLocOurSpawnbalkan_epic { criteria TLK_Radio.ImAtLocOurSpawn Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocOurSpawnbalkan_epic } Response Radio.ImAtLocOverpassbalkan_epic { scene "scenes/balkan_epic/at_overpass_01.vcd" } Rule Radio.ImAtLocOverpassbalkan_epic { criteria TLK_Radio.ImAtLocOverpass Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocOverpassbalkan_epic } Response Radio.ImAtLocPalacebalkan_epic { scene "scenes/balkan_epic/at_palace_01.vcd" scene "scenes/balkan_epic/at_palace_02.vcd" } Rule Radio.ImAtLocPalacebalkan_epic { criteria TLK_Radio.ImAtLocPalace Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocPalacebalkan_epic } Response Radio.ImAtLocPlatformbalkan_epic { scene "scenes/balkan_epic/at_platform_01.vcd" } Rule Radio.ImAtLocPlatformbalkan_epic { criteria TLK_Radio.ImAtLocPlatform Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocPlatformbalkan_epic } Response Radio.ImAtLocRampbalkan_epic { scene "scenes/balkan_epic/at_ramp_01.vcd" } Rule Radio.ImAtLocRampbalkan_epic { criteria TLK_Radio.ImAtLocRamp Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocRampbalkan_epic } Response Radio.ImAtLocSnipersNestbalkan_epic { scene "scenes/balkan_epic/at_snipers_nest_01.vcd" } Rule Radio.ImAtLocSnipersNestbalkan_epic { criteria TLK_Radio.ImAtLocSnipersNest Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocSnipersNestbalkan_epic } Response Radio.ImAtLocStairsbalkan_epic { scene "scenes/balkan_epic/at_stairs_01.vcd" } Rule Radio.ImAtLocStairsbalkan_epic { criteria TLK_Radio.ImAtLocStairs Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocStairsbalkan_epic } Response Radio.ImAtLocYardbalkan_epic { scene "scenes/balkan_epic/at_yard_01.vcd" } Rule Radio.ImAtLocYardbalkan_epic { criteria TLK_Radio.ImAtLocYard Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.ImAtLocYardbalkan_epic } ////////// OMW TO LOCATION Response Radio.OMWLocBombAbalkan_epic { scene "scenes/balkan_epic/omw_a_01.vcd" } Rule Radio.OMWLocBombAbalkan_epic { criteria TLK_Radio.OMWLocBombA Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocBombAbalkan_epic } Response Radio.OMWLocBombBbalkan_epic { scene "scenes/balkan_epic/omw_b_01.vcd" } Rule Radio.OMWLocBombBbalkan_epic { criteria TLK_Radio.OMWLocBombB Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocBombBbalkan_epic } Response Radio.OMWLocBackbalkan_epic { scene "scenes/balkan_epic/omw_back_01.vcd" } Rule Radio.OMWLocBackbalkan_epic { criteria TLK_Radio.OMWLocBack Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocBackbalkan_epic } //Response Radio.OMWLocC4balkan_epic //{ //scene "scenes/balkan_epic/omw_c4_03.vcd" //scene "scenes/balkan_epic/omw_c4_04.vcd" //scene "scenes/balkan_epic/omw_c4_05.vcd" //scene "scenes/balkan_epic/omw_c4_06.vcd" //} //Rule Radio.OMWLocC4balkan_epic //{ //criteria TLK_Radio.OMWLocC4 Isbalkan_epic IsTalkbalkan_epic //ApplyContext "Talkbalkan_epic:1:1" //applycontexttoworld //Response Radio.OMWLocC4balkan_epic //} Response Radio.OMWLocCatwalkbalkan_epic { scene "scenes/balkan_epic/omw_catwalk_01.vcd" } Rule Radio.OMWLocCatwalkbalkan_epic { criteria TLK_Radio.OMWLocCatwalk Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocCatwalkbalkan_epic } Response Radio.OMWLocConnectorbalkan_epic { scene "scenes/balkan_epic/omw_connector_01.vcd" } Rule Radio.OMWLocConnectorbalkan_epic { criteria TLK_Radio.OMWLocConnector Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocConnectorbalkan_epic } Response Radio.OMWLocDoorbalkan_epic { scene "scenes/balkan_epic/omw_door_01.vcd" } Rule Radio.OMWLocDoorbalkan_epic { criteria TLK_Radio.OMWLocDoor Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocDoorbalkan_epic } Response Radio.OMWLocDoubleDoorsbalkan_epic { scene "scenes/balkan_epic/omw_doubledoors_01.vcd" } Rule Radio.OMWLocDoubleDoorsbalkan_epic { criteria TLK_Radio.OMWLocDoubleDoors Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocDoubleDoorsbalkan_epic } Response Radio.OMWLocEnemySpawnbalkan_epic { scene "scenes/balkan_epic/omw_enemy_spawn_01.vcd" scene "scenes/balkan_epic/omw_enemy_spawn_02.vcd" scene "scenes/balkan_epic/omw_enemy_spawn_03.vcd" scene "scenes/balkan_epic/omw_enemy_spawn_04.vcd" scene "scenes/balkan_epic/omw_enemy_spawn_05.vcd" scene "scenes/balkan_epic/omw_enemy_spawn_06.vcd" } Rule Radio.OMWLocEnemySpawnbalkan_epic { criteria TLK_Radio.OMWLocEnemySpawn Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocEnemySpawnbalkan_epic } Response Radio.OMWLocFrontbalkan_epic { scene "scenes/balkan_epic/omw_front_01.vcd" } Rule Radio.OMWLocFrontbalkan_epic { criteria TLK_Radio.OMWLocFront Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocFrontbalkan_epic } Response Radio.OMWLocHolebalkan_epic { scene "scenes/balkan_epic/omw_hole_01.vcd" } Rule Radio.OMWLocHolebalkan_epic { criteria TLK_Radio.OMWLocHole Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocHolebalkan_epic } Response Radio.OMWLocHostagebalkan_epic { scene "scenes/balkan_epic/omw_hostage_01.vcd" scene "scenes/balkan_epic/omw_hostage_02.vcd" scene "scenes/balkan_epic/omw_hostage_03.vcd" } Rule Radio.OMWLocHostagebalkan_epic { criteria TLK_Radio.OMWLocHostage Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocHostagebalkan_epic } Response Radio.OMWLocHostageEscapeZonebalkan_epic { scene "scenes/balkan_epic/omw_hostage_escape_zone_01.vcd" scene "scenes/balkan_epic/omw_hostage_escape_zone_02.vcd" scene "scenes/balkan_epic/omw_hostage_escape_zone_03.vcd" scene "scenes/balkan_epic/omw_hostage_escape_zone_04.vcd" scene "scenes/balkan_epic/omw_hostage_escape_zone_05.vcd" } Rule Radio.OMWLocHostageEscapeZonebalkan_epic { criteria TLK_Radio.OMWLocHostageEscapeZone Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocHostageEscapeZonebalkan_epic } Response Radio.OMWLocHutbalkan_epic { scene "scenes/balkan_epic/omw_hut_01.vcd" } Rule Radio.OMWLocHutbalkan_epic { criteria TLK_Radio.OMWLocHut Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocHutbalkan_epic } Response Radio.OMWLocLongbalkan_epic { scene "scenes/balkan_epic/omw_long_01.vcd" } Rule Radio.OMWLocLongbalkan_epic { criteria TLK_Radio.OMWLocLong Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocLongbalkan_epic } Response Radio.OMWLocMidbalkan_epic { scene "scenes/balkan_epic/omw_mid_01.vcd" } Rule Radio.OMWLocMidbalkan_epic { criteria TLK_Radio.OMWLocMid Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocMidbalkan_epic } Response Radio.OMWLocOurSpawnbalkan_epic { scene "scenes/balkan_epic/omw_our_spawn_01.vcd" scene "scenes/balkan_epic/omw_our_spawn_02.vcd" scene "scenes/balkan_epic/omw_our_spawn_03.vcd" } Rule Radio.OMWLocOurSpawnbalkan_epic { criteria TLK_Radio.OMWLocOurSpawn Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocOurSpawnbalkan_epic } Response Radio.OMWLocOverpassbalkan_epic { scene "scenes/balkan_epic/omw_overpass_01.vcd" } Rule Radio.OMWLocOverpassbalkan_epic { criteria TLK_Radio.OMWLocOverpass Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocOverpassbalkan_epic } Response Radio.OMWLocPalacebalkan_epic { scene "scenes/balkan_epic/omw_palace_01.vcd" scene "scenes/balkan_epic/omw_palace_02.vcd" } Rule Radio.OMWLocPalacebalkan_epic { criteria TLK_Radio.OMWLocPalace Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocPalacebalkan_epic } Response Radio.OMWLocPlatformbalkan_epic { scene "scenes/balkan_epic/omw_platform_01.vcd" } Rule Radio.OMWLocPlatformbalkan_epic { criteria TLK_Radio.OMWLocPlatform Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocPlatformbalkan_epic } Response Radio.OMWLocRampbalkan_epic { scene "scenes/balkan_epic/omw_ramp_01.vcd" } Rule Radio.OMWLocRampbalkan_epic { criteria TLK_Radio.OMWLocRamp Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocRampbalkan_epic } Response Radio.OMWLocSnipersNestbalkan_epic { scene "scenes/balkan_epic/omw_snipers_nest_01.vcd" } Rule Radio.OMWLocSnipersNestbalkan_epic { criteria TLK_Radio.OMWLocSnipersNest Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocSnipersNestbalkan_epic } Response Radio.OMWLocStairsbalkan_epic { scene "scenes/balkan_epic/omw_stairs_01.vcd" } Rule Radio.OMWLocStairsbalkan_epic { criteria TLK_Radio.OMWLocStairs Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocStairsbalkan_epic } Response Radio.OMWLocYardbalkan_epic { scene "scenes/balkan_epic/omw_yard_01.vcd" } Rule Radio.OMWLocYardbalkan_epic { criteria TLK_Radio.OMWLocYard Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.OMWLocYardbalkan_epic } ////////// REQUEST GO TO TO LOCATION Response Radio.GoToLocBombAbalkan_epic { scene "scenes/balkan_epic/goto_a_01.vcd" } Rule Radio.GoToLocBombAbalkan_epic { criteria TLK_Radio.GoToLocBombA Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocBombAbalkan_epic } Response Radio.GoToLocBombBbalkan_epic { scene "scenes/balkan_epic/goto_b_01.vcd" } Rule Radio.GoToLocBombBbalkan_epic { criteria TLK_Radio.GoToLocBombB Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocBombBbalkan_epic } Response Radio.GoToLocBackbalkan_epic { scene "scenes/balkan_epic/goto_back_01.vcd" } Rule Radio.GoToLocBackbalkan_epic { criteria TLK_Radio.GoToLocBack Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocBackbalkan_epic } Response Radio.GoToLocC4balkan_epic { scene "scenes/balkan_epic/goto_c4_03.vcd" scene "scenes/balkan_epic/goto_c4_04.vcd" scene "scenes/balkan_epic/goto_c4_05.vcd" scene "scenes/balkan_epic/goto_c4_06.vcd" } Rule Radio.GoToLocC4balkan_epic { criteria TLK_Radio.GoToLocC4 Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocC4balkan_epic } Response Radio.GoToLocCatwalkbalkan_epic { scene "scenes/balkan_epic/goto_catwalk_01.vcd" } Rule Radio.GoToLocCatwalkbalkan_epic { criteria TLK_Radio.GoToLocCatwalk Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocCatwalkbalkan_epic } Response Radio.GoToLocConnectorbalkan_epic { scene "scenes/balkan_epic/goto_connector_01.vcd" } Rule Radio.GoToLocConnectorbalkan_epic { criteria TLK_Radio.GoToLocConnector Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocConnectorbalkan_epic } Response Radio.GoToLocDoorbalkan_epic { scene "scenes/balkan_epic/goto_door_01.vcd" } Rule Radio.GoToLocDoorbalkan_epic { criteria TLK_Radio.GoToLocDoor Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocDoorbalkan_epic } Response Radio.GoToLocDoubleDoorsbalkan_epic { scene "scenes/balkan_epic/goto_doubledoors_01.vcd" } Rule Radio.GoToLocDoubleDoorsbalkan_epic { criteria TLK_Radio.GoToLocDoubleDoors Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocDoubleDoorsbalkan_epic } Response Radio.GoToLocEnemySpawnbalkan_epic { scene "scenes/balkan_epic/goto_enemy_spawn_01.vcd" scene "scenes/balkan_epic/goto_enemy_spawn_02.vcd" scene "scenes/balkan_epic/goto_enemy_spawn_03.vcd" scene "scenes/balkan_epic/goto_enemy_spawn_04.vcd" scene "scenes/balkan_epic/goto_enemy_spawn_05.vcd" scene "scenes/balkan_epic/goto_enemy_spawn_06.vcd" } Rule Radio.GoToLocEnemySpawnbalkan_epic { criteria TLK_Radio.GoToLocEnemySpawn Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocEnemySpawnbalkan_epic } Response Radio.GoToLocFrontbalkan_epic { scene "scenes/balkan_epic/goto_front_01.vcd" } Rule Radio.GoToLocFrontbalkan_epic { criteria TLK_Radio.GoToLocFront Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocFrontbalkan_epic } Response Radio.GoToLocHolebalkan_epic { scene "scenes/balkan_epic/goto_hole_01.vcd" } Rule Radio.GoToLocHolebalkan_epic { criteria TLK_Radio.GoToLocHole Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocHolebalkan_epic } Response Radio.GoToLocHostagebalkan_epic { scene "scenes/balkan_epic/goto_hostage_01.vcd" scene "scenes/balkan_epic/goto_hostage_02.vcd" scene "scenes/balkan_epic/goto_hostage_03.vcd" } Rule Radio.GoToLocHostagebalkan_epic { criteria TLK_Radio.GoToLocHostage Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocHostagebalkan_epic } Response Radio.GoToLocHostageEscapeZonebalkan_epic { scene "scenes/balkan_epic/goto_hostage_escape_zone_01.vcd" scene "scenes/balkan_epic/goto_hostage_escape_zone_02.vcd" scene "scenes/balkan_epic/goto_hostage_escape_zone_03.vcd" scene "scenes/balkan_epic/goto_hostage_escape_zone_04.vcd" scene "scenes/balkan_epic/goto_hostage_escape_zone_05.vcd" } Rule Radio.GoToLocHostageEscapeZonebalkan_epic { criteria TLK_Radio.GoToLocHostageEscapeZone Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocHostageEscapeZonebalkan_epic } Response Radio.GoToLocHutbalkan_epic { scene "scenes/balkan_epic/goto_hut_01.vcd" } Rule Radio.GoToLocHutbalkan_epic { criteria TLK_Radio.GoToLocHut Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocHutbalkan_epic } Response Radio.GoToLocLongbalkan_epic { scene "scenes/balkan_epic/goto_long_01.vcd" } Rule Radio.GoToLocLongbalkan_epic { criteria TLK_Radio.GoToLocLong Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocLongbalkan_epic } Response Radio.GoToLocMidbalkan_epic { scene "scenes/balkan_epic/goto_mid_01.vcd" } Rule Radio.GoToLocMidbalkan_epic { criteria TLK_Radio.GoToLocMid Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocMidbalkan_epic } Response Radio.GoToLocOurSpawnbalkan_epic { scene "scenes/balkan_epic/goto_our_spawn_01.vcd" scene "scenes/balkan_epic/goto_our_spawn_02.vcd" scene "scenes/balkan_epic/goto_our_spawn_03.vcd" } Rule Radio.GoToLocOurSpawnbalkan_epic { criteria TLK_Radio.GoToLocOurSpawn Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocOurSpawnbalkan_epic } Response Radio.GoToLocOverpassbalkan_epic { scene "scenes/balkan_epic/goto_overpass_01.vcd" } Rule Radio.GoToLocOverpassbalkan_epic { criteria TLK_Radio.GoToLocOverpass Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocOverpassbalkan_epic } Response Radio.GoToLocPalacebalkan_epic { scene "scenes/balkan_epic/goto_palace_01.vcd" scene "scenes/balkan_epic/goto_palace_02.vcd" } Rule Radio.GoToLocPalacebalkan_epic { criteria TLK_Radio.GoToLocPalace Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocPalacebalkan_epic } Response Radio.GoToLocPlatformbalkan_epic { scene "scenes/balkan_epic/goto_platform_01.vcd" } Rule Radio.GoToLocPlatformbalkan_epic { criteria TLK_Radio.GoToLocPlatform Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocPlatformbalkan_epic } Response Radio.GoToLocRampbalkan_epic { scene "scenes/balkan_epic/goto_ramp_01.vcd" } Rule Radio.GoToLocRampbalkan_epic { criteria TLK_Radio.GoToLocRamp Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocRampbalkan_epic } Response Radio.GoToLocSnipersNestbalkan_epic { scene "scenes/balkan_epic/goto_snipers_nest_01.vcd" } Rule Radio.GoToLocSnipersNestbalkan_epic { criteria TLK_Radio.GoToLocSnipersNest Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocSnipersNestbalkan_epic } Response Radio.GoToLocStairsbalkan_epic { scene "scenes/balkan_epic/goto_stairs_01.vcd" } Rule Radio.GoToLocStairsbalkan_epic { criteria TLK_Radio.GoToLocStairs Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocStairsbalkan_epic } Response Radio.GoToLocYardbalkan_epic { scene "scenes/balkan_epic/goto_yard_01.vcd" } Rule Radio.GoToLocYardbalkan_epic { criteria TLK_Radio.GoToLocYard Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.GoToLocYardbalkan_epic } //////////// /// Numbers //////////// Response Radio.Num1balkan_epic { scene "scenes/balkan_epic/code_1_01.vcd" } Rule Radio.Num1balkan_epic { criteria TLK_Radio.Num1 Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Num1balkan_epic } Response Radio.Num2balkan_epic { scene "scenes/balkan_epic/code_2_01.vcd" } Rule Radio.Num2balkan_epic { criteria TLK_Radio.Num2 Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Num2balkan_epic } Response Radio.Num3balkan_epic { scene "scenes/balkan_epic/code_3_01.vcd" } Rule Radio.Num3balkan_epic { criteria TLK_Radio.Num3 Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Num3balkan_epic } Response Radio.Num4balkan_epic { scene "scenes/balkan_epic/code_4_01.vcd" } Rule Radio.Num4balkan_epic { criteria TLK_Radio.Num4 Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Num4balkan_epic } Response Radio.Num5balkan_epic { scene "scenes/balkan_epic/code_5_01.vcd" } Rule Radio.Num5balkan_epic { criteria TLK_Radio.Num5 Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Num5balkan_epic } Response Radio.Num6balkan_epic { scene "scenes/balkan_epic/code_6_01.vcd" } Rule Radio.Num6balkan_epic { criteria TLK_Radio.Num6 Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Num6balkan_epic } Response Radio.Num7balkan_epic { scene "scenes/balkan_epic/code_7_01.vcd" } Rule Radio.Num7balkan_epic { criteria TLK_Radio.Num7 Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Num7balkan_epic } Response Radio.Num8balkan_epic { scene "scenes/balkan_epic/code_8_01.vcd" } Rule Radio.Num8balkan_epic { criteria TLK_Radio.Num8 Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Num8balkan_epic } Response Radio.Num9balkan_epic { scene "scenes/balkan_epic/code_9_01.vcd" } Rule Radio.Num9balkan_epic { criteria TLK_Radio.Num9 Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Num9balkan_epic } Response Radio.Num10balkan_epic { scene "scenes/balkan_epic/code_01.vcd" } Rule Radio.Num10balkan_epic { criteria TLK_Radio.Num10 Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response Radio.Num10balkan_epic } ////////////// /// New Chat UI Rules ///////////// Response TLK_Radio.PlantedAtAbalkan_epic { scene "scenes/balkan_epic/planted_a_01.vcd" scene "scenes/balkan_epic/planted_a_02.vcd" scene "scenes/balkan_epic/planted_a_03.vcd" scene "scenes/balkan_epic/planted_a_04.vcd" } Rule TLK_Radio.PlantedAtAbalkan_epic { criteria TLK_Radio.PlantedAtA Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAbalkan_epic } Response TLK_Radio.PlantedAtBbalkan_epic { scene "scenes/balkan_epic/planted_b_01.vcd" scene "scenes/balkan_epic/planted_b_02.vcd" scene "scenes/balkan_epic/planted_b_03.vcd" scene "scenes/balkan_epic/planted_b_04.vcd" } Rule TLK_Radio.PlantedAtBbalkan_epic { criteria TLK_Radio.PlantedAtB Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAbalkan_epic } Response TLK_Radio.RoundLostbalkan_epic { scene "scenes/balkan_epic/round_lost_01.vcd" scene "scenes/balkan_epic/round_lost_02.vcd" scene "scenes/balkan_epic/round_lost_03.vcd" } Rule TLK_Radio.RoundLostbalkan_epic { criteria TLK_Radio.RoundLost Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.RoundLostbalkan_epic } Response TLK_Radio.NeedPlanbalkan_epic { scene "scenes/balkan_epic/request_plan_01.vcd" scene "scenes/balkan_epic/request_plan_02.vcd" scene "scenes/balkan_epic/request_plan_03.vcd" scene "scenes/balkan_epic/request_plan_04.vcd" scene "scenes/balkan_epic/request_plan_05.vcd" } Rule TLK_Radio.NeedPlanbalkan_epic { criteria TLK_Radio.NeedPlan Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.NeedPlanbalkan_epic } Response TLK_Radio.NeedLeaderbalkan_epic { scene "scenes/balkan_epic/request_leader_01.vcd" scene "scenes/balkan_epic/request_leader_02.vcd" scene "scenes/balkan_epic/request_leader_03.vcd" } Rule TLK_Radio.NeedLeaderbalkan_epic { criteria TLK_Radio.NeedLeader Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.NeedLeaderbalkan_epic } Response TLK_Radio.SpendRoundbalkan_epic { scene "scenes/balkan_epic/request_spend_01.vcd" scene "scenes/balkan_epic/request_spend_02.vcd" scene "scenes/balkan_epic/request_spend_03.vcd" } Rule TLK_Radio.SpendRoundbalkan_epic { criteria TLK_Radio.SpendRound Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.SpendRoundbalkan_epic } Response TLK_Radio.EcoRoundbalkan_epic { scene "scenes/balkan_epic/request_eco_01.vcd" scene "scenes/balkan_epic/request_eco_02.vcd" scene "scenes/balkan_epic/request_eco_03.vcd" } Rule TLK_Radio.EcoRoundbalkan_epic { criteria TLK_Radio.EcoRound Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.EcoRoundbalkan_epic } Response TLK_Radio.SpreadOutbalkan_epic { scene "scenes/balkan_epic/request_spreadout_01.vcd" scene "scenes/balkan_epic/request_spreadout_02.vcd" scene "scenes/balkan_epic/request_spreadout_03.vcd" } Rule TLK_Radio.SpreadOutbalkan_epic { criteria TLK_Radio.SpreadOut Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.SpreadOutbalkan_epic } Response TLK_Radio.NeedQuietbalkan_epic { scene "scenes/balkan_epic/request_quiet_01.vcd" scene "scenes/balkan_epic/request_quiet_02.vcd" scene "scenes/balkan_epic/request_quiet_03.vcd" scene "scenes/balkan_epic/request_quiet_04.vcd" scene "scenes/balkan_epic/request_quiet_05.vcd" scene "scenes/balkan_epic/request_quiet_06.vcd" scene "scenes/balkan_epic/request_quiet_07.vcd" scene "scenes/balkan_epic/request_quiet_08.vcd" } Rule TLK_Radio.NeedQuietbalkan_epic { criteria TLK_Radio.NeedQuiet Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.NeedQuietbalkan_epic } Response TLK_Radio.NeedSmokebalkan_epic { scene "scenes/balkan_epic/request_smoke_01.vcd" scene "scenes/balkan_epic/request_smoke_02.vcd" scene "scenes/balkan_epic/request_smoke_03.vcd" scene "scenes/balkan_epic/request_smoke_04.vcd" } Rule TLK_Radio.NeedSmokebalkan_epic { criteria TLK_Radio.NeedSmoke Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.NeedSmokebalkan_epic } Response TLK_Radio.NeedFirebalkan_epic { scene "scenes/balkan_epic/request_fire_01.vcd" scene "scenes/balkan_epic/request_fire_02.vcd" scene "scenes/balkan_epic/request_fire_03.vcd" } Rule TLK_Radio.NeedFirebalkan_epic { criteria TLK_Radio.NeedFire Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.NeedFirebalkan_epic } Response TLK_Radio.NeedDecoybalkan_epic { scene "scenes/balkan_epic/request_decoy_01.vcd" scene "scenes/balkan_epic/request_decoy_02.vcd" scene "scenes/balkan_epic/request_decoy_03.vcd" } Rule TLK_Radio.NeedDecoybalkan_epic { criteria TLK_Radio.NeedDecoy Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.NeedDecoybalkan_epic } Response TLK_Radio.NeedFlashbalkan_epic { scene "scenes/balkan_epic/request_flash_01.vcd" scene "scenes/balkan_epic/request_flash_02.vcd" scene "scenes/balkan_epic/request_flash_03.vcd" scene "scenes/balkan_epic/request_flash_04.vcd" scene "scenes/balkan_epic/request_flash_05.vcd" } Rule TLK_Radio.NeedFlashbalkan_epic { criteria TLK_Radio.NeedFlash Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.NeedFlashbalkan_epic } Response TLK_Radio.ImAttackingbalkan_epic { scene "scenes/balkan_epic/attacking_01.vcd" scene "scenes/balkan_epic/attacking_02.vcd" scene "scenes/balkan_epic/attacking_03.vcd" scene "scenes/balkan_epic/attacking_04.vcd" scene "scenes/balkan_epic/attacking_05.vcd" scene "scenes/balkan_epic/attacking_06.vcd" scene "scenes/balkan_epic/attacking_07.vcd" scene "scenes/balkan_epic/attacking_08.vcd" scene "scenes/balkan_epic/attacking_09.vcd" scene "scenes/balkan_epic/attacking_10.vcd" } Rule TLK_Radio.ImAttackingbalkan_epic { criteria TLK_Radio.ImAttacking Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.ImAttackingbalkan_epic } Response TLK_Radio.IKilledSniperbalkan_epic { scene "scenes/balkan_epic/i_killed_sniper_01.vcd" scene "scenes/balkan_epic/i_killed_sniper_02.vcd" scene "scenes/balkan_epic/i_killed_sniper_03.vcd" scene "scenes/balkan_epic/i_killed_sniper_04.vcd" scene "scenes/balkan_epic/i_killed_sniper_05.vcd" scene "scenes/balkan_epic/i_killed_sniper_06.vcd" scene "scenes/balkan_epic/i_killed_sniper_07.vcd" scene "scenes/balkan_epic/i_killed_sniper_08.vcd" } Rule TLK_Radio.IKilledSniperbalkan_epic { criteria TLK_Radio.IKilledSniper Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.IKilledSniperbalkan_epic } Response TLK_Radio.MyHeadshotbalkan_epic { scene "scenes/balkan_epic/i_killed_enemy_headshot_01.vcd" scene "scenes/balkan_epic/i_killed_enemy_headshot_02.vcd" scene "scenes/balkan_epic/i_killed_enemy_headshot_03.vcd" scene "scenes/balkan_epic/i_killed_enemy_headshot_04.vcd" scene "scenes/balkan_epic/i_killed_enemy_headshot_05.vcd" scene "scenes/balkan_epic/i_killed_enemy_headshot_06.vcd" } Rule TLK_Radio.MyHeadshotbalkan_epic { criteria TLK_Radio.MyHeadshot Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.MyHeadshotbalkan_epic } Response TLK_Radio.SawHeadshotbalkan_epic { scene "scenes/balkan_epic/sees_headshot_01.vcd" scene "scenes/balkan_epic/sees_headshot_02.vcd" scene "scenes/balkan_epic/sees_headshot_03.vcd" scene "scenes/balkan_epic/sees_headshot_04.vcd" scene "scenes/balkan_epic/sees_headshot_05.vcd" scene "scenes/balkan_epic/sees_headshot_06.vcd" } Rule TLK_Radio.SawHeadshotbalkan_epic { criteria TLK_Radio.SawHeadshot Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.SawHeadshotbalkan_epic } Response TLK_Radio.ISeeBombbalkan_epic { scene "scenes/balkan_epic/sees_dropped_bomb_01.vcd" scene "scenes/balkan_epic/sees_dropped_bomb_02.vcd" scene "scenes/balkan_epic/sees_dropped_bomb_03.vcd" } Rule TLK_Radio.ISeeBombbalkan_epic { criteria TLK_Radio.ISeeBomb Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.ISeeBombbalkan_epic } Response TLK_Radio.WePlantedbalkan_epic { scene "scenes/balkan_epic/hear_bomb_01.vcd" scene "scenes/balkan_epic/hear_bomb_02.vcd" scene "scenes/balkan_epic/hear_bomb_03.vcd" } Rule TLK_Radio.WePlantedbalkan_epic { criteria TLK_Radio.WePlanted Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.WePlantedbalkan_epic } Response TLK_Radio.PickedUpC4balkan_epic { scene "scenes/balkan_epic/see_bomb_pickup_01.vcd" scene "scenes/balkan_epic/see_bomb_pickup_02.vcd" scene "scenes/balkan_epic/see_bomb_pickup_03.vcd" } Rule TLK_Radio.PickedUpC4balkan_epic { criteria TLK_Radio.PickedUpC4 Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.PickedUpC4balkan_epic } Response TLK_Radio.PlantingAtAbalkan_epic { scene "scenes/balkan_epic/see_bomb_pickup_01.vcd" scene "scenes/balkan_epic/see_bomb_pickup_02.vcd" scene "scenes/balkan_epic/see_bomb_pickup_03.vcd" } Rule TLK_Radio.PlantingAtAbalkan_epic { criteria TLK_Radio.PlantingAtA Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.PlantingAtAbalkan_epic } Response TLK_Radio.PlantingAtBbalkan_epic { scene "scenes/balkan_epic/see_bomb_pickup_01.vcd" scene "scenes/balkan_epic/see_bomb_pickup_02.vcd" scene "scenes/balkan_epic/see_bomb_pickup_03.vcd" } Rule TLK_Radio.PlantingAtBbalkan_epic { criteria TLK_Radio.PlantingAtB Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.PlantingAtBbalkan_epic } Response TLK_Radio.RequestGetHostagesbalkan_epic { scene "scenes/balkan_epic/request_get_hostages_01.vcd" scene "scenes/balkan_epic/request_get_hostages_02.vcd" scene "scenes/balkan_epic/request_get_hostages_03.vcd" } Rule TLK_Radio.RequestGetHostagesbalkan_epic { criteria TLK_Radio.RequestGetHostages Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.RequestGetHostagesbalkan_epic } Response TLK_Radio.SeesHostageBeingTakenbalkan_epic { scene "scenes/balkan_epic/sees_hostage_stealing_01.vcd" scene "scenes/balkan_epic/sees_hostage_stealing_02.vcd" scene "scenes/balkan_epic/sees_hostage_stealing_03.vcd" } Rule TLK_Radio.SeesHostageBeingTakenbalkan_epic { criteria TLK_Radio.SeesHostageBeingTaken Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.SeesHostageBeingTakenbalkan_epic } Response TLK_Radio.SeesHostageStolenbalkan_epic { scene "scenes/balkan_epic/sees_hostage_stolen_01.vcd" scene "scenes/balkan_epic/sees_hostage_stolen_02.vcd" scene "scenes/balkan_epic/sees_hostage_stolen_03.vcd" } Rule TLK_Radio.SeesHostageStolenbalkan_epic { criteria TLK_Radio.SeesHostageStolen Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.SeesHostageStolenbalkan_epic } Response TLK_Radio.SeesEnemiesMultiplebalkan_epic { scene "scenes/balkan_epic/sees_enemy_01.vcd" scene "scenes/balkan_epic/sees_enemy_02.vcd" scene "scenes/balkan_epic/sees_enemy_03.vcd" scene "scenes/balkan_epic/sees_enemy_05.vcd" scene "scenes/balkan_epic/sees_enemy_07.vcd" } Rule TLK_Radio.SeesEnemiesMultiplebalkan_epic { criteria TLK_Radio.SeesEnemiesMultiple Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.SeesEnemiesMultiplebalkan_epic } // chat wheel fixes Response TLK_Radio.CheckHostagebalkan_epic { scene "scenes/balkan_epic/sees_hostage_stealing_01.vcd" scene "scenes/balkan_epic/sees_hostage_stealing_02.vcd" scene "scenes/balkan_epic/sees_hostage_stealing_03.vcd" scene "scenes/balkan_epic/loc_hostage_01.vcd" scene "scenes/balkan_epic/loc_hostage_02.vcd" scene "scenes/balkan_epic/loc_hostage_03.vcd" } Rule TLK_Radio.CheckHostagebalkan_epic { criteria TLK_Radio.CheckHostage Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.CheckHostagebalkan_epic } Response TLK_Radio.NeedGrenadebalkan_epic { scene "scenes/balkan_epic/request_grenade_01.vcd" scene "scenes/balkan_epic/request_grenade_02.vcd" scene "scenes/balkan_epic/request_grenade_03.vcd" } Rule TLK_Radio.NeedGrenadebalkan_epic { criteria TLK_Radio.NeedGrenade Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.NeedGrenadebalkan_epic } Response TLK_Radio.Regroupbalkan_epic { scene "scenes/balkan_epic/request_regroup_01.vcd" scene "scenes/balkan_epic/request_regroup_02.vcd" scene "scenes/balkan_epic/request_regroup_03.vcd" scene "scenes/balkan_epic/request_regroup_04.vcd" } Rule TLK_Radio.Regroupbalkan_epic { criteria TLK_Radio.Regroup Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.Regroupbalkan_epic } Response TLK_Radio.BombsiteClearbalkan_epic { scene "scenes/balkan_epic/bombsite_clear_01.vcd" scene "scenes/balkan_epic/bombsite_clear_02.vcd" scene "scenes/balkan_epic/bombsite_clear_03.vcd" } Rule TLK_Radio.BombsiteClearbalkan_epic { criteria TLK_Radio.BombsiteClear Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.BombsiteClearbalkan_epic } Response TLK_Radio.GuardingAbalkan_epic { scene "scenes/balkan_epic/at_a_01.vcd" scene "scenes/balkan_epic/at_a_02.vcd" scene "scenes/balkan_epic/at_a_03.vcd" } Rule TLK_Radio.GuardingAbalkan_epic { criteria TLK_Radio.GuardingA Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.GuardingAbalkan_epic } Response TLK_Radio.GuardingBbalkan_epic { scene "scenes/balkan_epic/at_b_01.vcd" scene "scenes/balkan_epic/at_b_02.vcd" scene "scenes/balkan_epic/at_b_03.vcd" } Rule TLK_Radio.GuardingBbalkan_epic { criteria TLK_Radio.GuardingB Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.GuardingBbalkan_epic } Response TLK_Radio.GuardingDroppedBombbalkan_epic { scene "scenes/balkan_epic/guarding_bomb_01.vcd" scene "scenes/balkan_epic/guarding_bomb_02.vcd" scene "scenes/balkan_epic/guarding_bomb_03.vcd" } Rule TLK_Radio.GuardingDroppedBombbalkan_epic { criteria TLK_Radio.GuardingDroppedBomb Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.GuardingDroppedBombbalkan_epic } Response TLK_Radio.BombCarrierHerebalkan_epic { scene "scenes/balkan_epic/see_bomb_pickup_01.vcd" scene "scenes/balkan_epic/see_bomb_pickup_02.vcd" scene "scenes/balkan_epic/see_bomb_pickup_03.vcd" } Rule TLK_Radio.BombCarrierHerebalkan_epic { criteria TLK_Radio.BombCarrierHere Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.BombCarrierHerebalkan_epic } Response TLK_Radio.WeHaveTheBombbalkan_epic { scene "scenes/balkan_epic/see_bomb_pickup_01.vcd" scene "scenes/balkan_epic/see_bomb_pickup_02.vcd" scene "scenes/balkan_epic/see_bomb_pickup_03.vcd" } Rule TLK_Radio.WeHaveTheBombbalkan_epic { criteria TLK_Radio.WeHaveTheBomb Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.WeHaveTheBombbalkan_epic } Response TLK_Radio.SeesSingleEnemybalkan_epic { scene "scenes/balkan_epic/sees_enemy_04.vcd" scene "scenes/balkan_epic/sees_enemy_06.vcd" } Rule TLK_Radio.SeesSingleEnemybalkan_epic { criteria TLK_Radio.SeesSingleEnemy Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.SeesSingleEnemybalkan_epic } Response TLK_Radio.DroppedBombbalkan_epic { scene "scenes/balkan_epic/sees_dropped_bomb_01.vcd" scene "scenes/balkan_epic/sees_dropped_bomb_02.vcd" scene "scenes/balkan_epic/sees_dropped_bomb_03.vcd" scene "scenes/balkan_epic/sees_dropped_bomb_04.vcd" scene "scenes/balkan_epic/sees_dropped_bomb_05.vcd" } Rule TLK_Radio.DroppedBombbalkan_epic { criteria TLK_Radio.DroppedBomb Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_Radio.DroppedBombbalkan_epic } //////////////////////////////////// // new chat wheel responses ////////////////////////////////// Response TLK_CW.StickTogetherbalkan_epic { scene "scenes/balkan_epic/request_stick_together_01.vcd" scene "scenes/balkan_epic/request_stick_together_02.vcd" scene "scenes/balkan_epic/request_stick_together_03.vcd" } Rule TLK_CW.StickTogetherbalkan_epic { criteria TLK_CW.StickTogether Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.StickTogetherbalkan_epic } Response TLK_CW.FollowMebalkan_epic { scene "scenes/balkan_epic/request_follow_me_01.vcd" scene "scenes/balkan_epic/request_follow_me_02.vcd" scene "scenes/balkan_epic/request_follow_me_03.vcd" scene "scenes/balkan_epic/request_follow_me_04.vcd" scene "scenes/balkan_epic/request_follow_me_05.vcd" } Rule TLK_CW.FollowMebalkan_epic { criteria TLK_CW.FollowMe Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.FollowMebalkan_epic } Response TLK_CW.SpreadOutbalkan_epic { scene "scenes/balkan_epic/request_spreadout_01.vcd" scene "scenes/balkan_epic/request_spreadout_02.vcd" scene "scenes/balkan_epic/request_spreadout_03.vcd" scene "scenes/balkan_epic/request_spreadout_04.vcd" } Rule TLK_CW.SpreadOutbalkan_epic { criteria TLK_CW.SpreadOut Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.SpreadOutbalkan_epic } Response TLK_CW.TeamFallBackbalkan_epic { scene "scenes/balkan_epic/request_fallback_01.vcd" scene "scenes/balkan_epic/request_fallback_02.vcd" scene "scenes/balkan_epic/request_fallback_03.vcd" } Rule TLK_CW.TeamFallBackbalkan_epic { criteria TLK_CW.TeamFallBack Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.TeamFallBackbalkan_epic } Response TLK_CW.CheckHostagebalkan_epic { scene "scenes/balkan_epic/sees_hostage_stealing_01.vcd" scene "scenes/balkan_epic/sees_hostage_stealing_02.vcd" scene "scenes/balkan_epic/sees_hostage_stealing_03.vcd" scene "scenes/balkan_epic/loc_hostage_01.vcd" scene "scenes/balkan_epic/loc_hostage_02.vcd" scene "scenes/balkan_epic/loc_hostage_03.vcd" } Rule TLK_CW.CheckHostagebalkan_epic { criteria TLK_CW.CheckHostage Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.CheckHostagebalkan_epic } Response TLK_CW.NeedQuietbalkan_epic { scene "scenes/balkan_epic/request_quiet_01.vcd" scene "scenes/balkan_epic/request_quiet_02.vcd" scene "scenes/balkan_epic/request_quiet_03.vcd" scene "scenes/balkan_epic/request_quiet_04.vcd" } Rule TLK_CW.NeedQuietbalkan_epic { criteria TLK_CW.NeedQuiet Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.NeedQuietbalkan_epic } ///////////////////////////// chat wheel section prepare Response TLK_CW.EcoRoundbalkan_epic { scene "scenes/balkan_epic/request_eco_01.vcd" scene "scenes/balkan_epic/request_eco_02.vcd" scene "scenes/balkan_epic/request_eco_03.vcd" scene "scenes/balkan_epic/request_eco_04.vcd" } Rule TLK_CW.EcoRoundbalkan_epic { criteria TLK_CW.EcoRound Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.EcoRoundbalkan_epic } Response TLK_CW.SpendRoundbalkan_epic { scene "scenes/balkan_epic/request_spend_01.vcd" scene "scenes/balkan_epic/request_spend_02.vcd" scene "scenes/balkan_epic/request_spend_03.vcd" } Rule TLK_CW.SpendRoundbalkan_epic { criteria TLK_CW.SpendRound Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.SpendRoundbalkan_epic } Response TLK_CW.NeedDropbalkan_epic { scene "scenes/balkan_epic/request_weapon_01.vcd" scene "scenes/balkan_epic/request_weapon_02.vcd" scene "scenes/balkan_epic/request_weapon_03.vcd" } Rule TLK_CW.NeedDropbalkan_epic { criteria TLK_CW.NeedDrop Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.NeedDropbalkan_epic } Response TLK_CW.NeedPlanbalkan_epic { scene "scenes/balkan_epic/request_plan_01.vcd" scene "scenes/balkan_epic/request_plan_02.vcd" scene "scenes/balkan_epic/request_plan_03.vcd" } Rule TLK_CW.NeedPlanbalkan_epic { criteria TLK_CW.NeedPlan Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.NeedPlanbalkan_epic } Response TLK_CW.GoAbalkan_epic { scene "scenes/balkan_epic/goto_a_01.vcd" } Rule TLK_CW.GoAbalkan_epic { criteria TLK_CW.GoA Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.GoAbalkan_epic } Response TLK_CW.GoBbalkan_epic { scene "scenes/balkan_epic/goto_b_01.vcd" } Rule TLK_CW.GoBbalkan_epic { criteria TLK_CW.GoB Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.GoBbalkan_epic } Response CW.GoToLocMidbalkan_epic { scene "scenes/balkan_epic/goto_mid_01.vcd" } Rule CW.GoToLocMidbalkan_epic { criteria TLK_CW.GoToLocMid Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response CW.GoToLocMidbalkan_epic } ///////////////////////////// chat wheel section grenades Response TLK_CW.NeedDecoybalkan_epic { scene "scenes/balkan_epic/request_decoy_01.vcd" scene "scenes/balkan_epic/request_decoy_02.vcd" scene "scenes/balkan_epic/request_decoy_03.vcd" } Rule TLK_CW.NeedDecoybalkan_epic { criteria TLK_CW.NeedDecoy Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.NeedDecoybalkan_epic } Response TLK_CW.NeedSmokebalkan_epic { scene "scenes/balkan_epic/request_smoke_01.vcd" scene "scenes/balkan_epic/request_smoke_02.vcd" scene "scenes/balkan_epic/request_smoke_03.vcd" } Rule TLK_CW.NeedSmokebalkan_epic { criteria TLK_CW.NeedSmoke Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.NeedSmokebalkan_epic } Response TLK_CW.NeedGrenadebalkan_epic { scene "scenes/balkan_epic/request_grenade_01.vcd" scene "scenes/balkan_epic/request_grenade_02.vcd" } Rule TLK_CW.NeedGrenadebalkan_epic { criteria TLK_CW.NeedGrenade Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.NeedGrenadebalkan_epic } Response TLK_CW.NeedFirebalkan_epic { scene "scenes/balkan_epic/request_fire_01.vcd" scene "scenes/balkan_epic/request_fire_02.vcd" scene "scenes/balkan_epic/request_fire_03.vcd" } Rule TLK_CW.NeedFirebalkan_epic { criteria TLK_CW.NeedFire Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.NeedFirebalkan_epic } Response TLK_CW.NeedFlashbalkan_epic { scene "scenes/balkan_epic/request_flash_01.vcd" scene "scenes/balkan_epic/request_flash_02.vcd" scene "scenes/balkan_epic/request_flash_03.vcd" } Rule TLK_CW.NeedFlashbalkan_epic { criteria TLK_CW.NeedFlash Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.NeedFlashbalkan_epic } ///////////////////////////// chat wheel section defend Response TLK_CW.HoldPositionbalkan_epic { scene "scenes/balkan_epic/request_hold_01.vcd" scene "scenes/balkan_epic/request_hold_02.vcd" scene "scenes/balkan_epic/request_hold_03.vcd" } Rule TLK_CW.HoldPositionbalkan_epic { criteria TLK_CW.HoldPosition Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.HoldPositionbalkan_epic } Response TLK_CW.Regroupbalkan_epic { scene "scenes/balkan_epic/request_regroup_01.vcd" scene "scenes/balkan_epic/request_regroup_02.vcd" scene "scenes/balkan_epic/request_regroup_03.vcd" scene "scenes/balkan_epic/request_stick_together_01.vcd" scene "scenes/balkan_epic/request_stick_together_02.vcd" scene "scenes/balkan_epic/request_stick_together_03.vcd" } Rule TLK_CW.Regroupbalkan_epic { criteria TLK_CW.Regroup Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.Regroupbalkan_epic } ////////////////////////////// chat wheel section bomb Response TLK_CW.GuardingDroppedBombbalkan_epic { scene "scenes/balkan_epic/guarding_bomb_01.vcd" scene "scenes/balkan_epic/guarding_bomb_02.vcd" scene "scenes/balkan_epic/guarding_bomb_03.vcd" } Rule TLK_CW.GuardingDroppedBombbalkan_epic { criteria TLK_CW.GuardingDroppedBomb Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.GuardingDroppedBombbalkan_epic } Response TLK_CW.BombsiteClearbalkan_epic { scene "scenes/balkan_epic/bombsite_clear_01.vcd" scene "scenes/balkan_epic/bombsite_clear_02.vcd" scene "scenes/balkan_epic/bombsite_clear_03.vcd" } Rule TLK_CW.BombsiteClearbalkan_epic { criteria TLK_CW.BombsiteClear Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.BombsiteClearbalkan_epic } Response TLK_CW.DroppedBombbalkan_epic { scene "scenes/balkan_epic/sees_dropped_bomb_01.vcd" scene "scenes/balkan_epic/sees_dropped_bomb_02.vcd" scene "scenes/balkan_epic/sees_dropped_bomb_03.vcd" scene "scenes/balkan_epic/sees_dropped_bomb_04.vcd" scene "scenes/balkan_epic/sees_dropped_bomb_05.vcd" } Rule TLK_CW.DroppedBombbalkan_epic { criteria TLK_CW.DroppedBomb Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.DroppedBombbalkan_epic } Response TLK_CW.WeHaveTheBombbalkan_epic { scene "scenes/balkan_epic/see_bomb_pickup_01.vcd" scene "scenes/balkan_epic/see_bomb_pickup_02.vcd" scene "scenes/balkan_epic/see_bomb_pickup_03.vcd" } Rule TLK_CW.WeHaveTheBombbalkan_epic { criteria TLK_CW.WeHaveTheBomb Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.WeHaveTheBombbalkan_epic } //////////////////////////////// Chat wheel section enemy status Response TLK_CW.SniperWarningbalkan_epic { scene "scenes/balkan_epic/sees_sniper_01.vcd" scene "scenes/balkan_epic/sees_sniper_02.vcd" scene "scenes/balkan_epic/sees_sniper_03.vcd" } Rule TLK_CW.SniperWarningbalkan_epic { criteria TLK_CW.SniperWarning Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.SniperWarningbalkan_epic } Response TLK_CW.BombCarrierHerebalkan_epic { scene "scenes/balkan_epic/see_bomb_pickup_01.vcd" scene "scenes/balkan_epic/see_bomb_pickup_02.vcd" scene "scenes/balkan_epic/see_bomb_pickup_03.vcd" } Rule TLK_CW.BombCarrierHerebalkan_epic { criteria TLK_CW.BombCarrierHere Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.BombCarrierHerebalkan_epic } Response TLK_CW.SeesSingleEnemybalkan_epic { scene "scenes/balkan_epic/sees_enemy_04.vcd" scene "scenes/balkan_epic/sees_enemy_06.vcd" } Rule TLK_CW.SeesSingleEnemybalkan_epic { criteria TLK_CW.SeesSingleEnemy Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.SeesSingleEnemybalkan_epic } Response TLK_CW.SeesEnemiesMultiplebalkan_epic { scene "scenes/balkan_epic/sees_enemy_01.vcd" scene "scenes/balkan_epic/sees_enemy_02.vcd" scene "scenes/balkan_epic/sees_enemy_03.vcd" scene "scenes/balkan_epic/sees_enemy_05.vcd" scene "scenes/balkan_epic/sees_enemy_07.vcd" } Rule TLK_CW.SeesEnemiesMultiplebalkan_epic { criteria TLK_CW.SeesEnemiesMultiple Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.SeesEnemiesMultiplebalkan_epic } ////////////////// Chat wheel section responses Response TLK_CW.Thanksbalkan_epic { scene "scenes/balkan_epic/thankful_01.vcd" scene "scenes/balkan_epic/thankful_02.vcd" scene "scenes/balkan_epic/thankful_03.vcd" scene "scenes/balkan_epic/thankful_04.vcd" scene "scenes/balkan_epic/thankful_05.vcd" scene "scenes/balkan_epic/thankful_06.vcd" scene "scenes/balkan_epic/thankful_07.vcd" scene "scenes/balkan_epic/thankful_08.vcd" scene "scenes/balkan_epic/thankful_09.vcd" scene "scenes/balkan_epic/thankful_10.vcd" scene "scenes/balkan_epic/thankful_11.vcd" } Rule TLK_CW.Thanksbalkan_epic { criteria TLK_CW.Thanks Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.Thanksbalkan_epic } Response TLK_CW.Sorrybalkan_epic { scene "scenes/balkan_epic/sorry_01.vcd" scene "scenes/balkan_epic/sorry_02.vcd" scene "scenes/balkan_epic/sorry_03.vcd" scene "scenes/balkan_epic/sorry_04.vcd" scene "scenes/balkan_epic/sorry_05.vcd" scene "scenes/balkan_epic/sorry_06.vcd" } Rule TLK_CW.Sorrybalkan_epic { criteria TLK_CW.Sorry Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.Sorrybalkan_epic } Response TLK_CW.Complimentbalkan_epic { scene "scenes/balkan_epic/compliment_01.vcd" scene "scenes/balkan_epic/compliment_02.vcd" scene "scenes/balkan_epic/compliment_03.vcd" scene "scenes/balkan_epic/compliment_04.vcd" scene "scenes/balkan_epic/compliment_05.vcd" scene "scenes/balkan_epic/compliment_06.vcd" scene "scenes/balkan_epic/compliment_07.vcd" } Rule TLK_CW.Complimentbalkan_epic { criteria TLK_CW.Compliment Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.Complimentbalkan_epic } Response TLK_CW.Agreebalkan_epic { scene "scenes/balkan_epic/agree_01.vcd" scene "scenes/balkan_epic/agree_02.vcd" scene "scenes/balkan_epic/agree_03.vcd" scene "scenes/balkan_epic/agree_04.vcd" scene "scenes/balkan_epic/agree_05.vcd" scene "scenes/balkan_epic/agree_06.vcd" scene "scenes/balkan_epic/agree_07.vcd" scene "scenes/balkan_epic/agree_08.vcd" scene "scenes/balkan_epic/agree_09.vcd" scene "scenes/balkan_epic/agree_10.vcd" } Rule TLK_CW.Agreebalkan_epic { criteria TLK_CW.Agree Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.Agreebalkan_epic } Response TLK_CW.Disagreebalkan_epic { scene "scenes/balkan_epic/disagree_01.vcd" scene "scenes/balkan_epic/disagree_02.vcd" scene "scenes/balkan_epic/disagree_03.vcd" scene "scenes/balkan_epic/disagree_04.vcd" scene "scenes/balkan_epic/disagree_05.vcd" scene "scenes/balkan_epic/disagree_06.vcd" scene "scenes/balkan_epic/disagree_07.vcd" scene "scenes/balkan_epic/disagree_08.vcd" scene "scenes/balkan_epic/disagree_09.vcd" scene "scenes/balkan_epic/disagree_10.vcd" scene "scenes/balkan_epic/disagree_11.vcd" } Rule TLK_CW.Disagreebalkan_epic { criteria TLK_CW.Disagree Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.Disagreebalkan_epic } //////////////////////////// Chat wheel section commands Response TLK_CW.GoGoGobalkan_epic { scene "scenes/balkan_epic/request_move_01.vcd" scene "scenes/balkan_epic/request_move_02.vcd" scene "scenes/balkan_epic/request_move_03.vcd" scene "scenes/balkan_epic/request_move_04.vcd" scene "scenes/balkan_epic/request_move_05.vcd" scene "scenes/balkan_epic/request_move_06.vcd" scene "scenes/balkan_epic/request_move_07.vcd" scene "scenes/balkan_epic/request_move_08.vcd" scene "scenes/balkan_epic/request_move_09.vcd" scene "scenes/balkan_epic/request_move_10.vcd" scene "scenes/balkan_epic/request_move_11.vcd" scene "scenes/balkan_epic/request_move_12.vcd" scene "scenes/balkan_epic/request_move_13.vcd" scene "scenes/balkan_epic/request_move_14.vcd" } Rule TLK_CW.GoGoGobalkan_epic { criteria TLK_CW.GoGoGo Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.GoGoGobalkan_epic } Response TLK_CW.FollowingYoubalkan_epic { scene "scenes/balkan_epic/following_friend_01.vcd" scene "scenes/balkan_epic/following_friend_02.vcd" scene "scenes/balkan_epic/following_friend_03.vcd" scene "scenes/balkan_epic/following_friend_04.vcd" scene "scenes/balkan_epic/following_friend_05.vcd" scene "scenes/balkan_epic/following_friend_06.vcd" scene "scenes/balkan_epic/following_friend_07.vcd" scene "scenes/balkan_epic/following_friend_08.vcd" } Rule TLK_CW.FollowingYoubalkan_epic { criteria TLK_CW.FollowingYou Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.FollowingYoubalkan_epic } //////////////////////////// Chat wheel section report Response TLK_CW.SeesEnemybalkan_epic { scene "scenes/balkan_epic/sees_enemy_01.vcd" scene "scenes/balkan_epic/sees_enemy_02.vcd" scene "scenes/balkan_epic/sees_enemy_03.vcd" scene "scenes/balkan_epic/sees_enemy_04.vcd" scene "scenes/balkan_epic/sees_enemy_05.vcd" scene "scenes/balkan_epic/sees_enemy_06.vcd" scene "scenes/balkan_epic/sees_enemy_07.vcd" } Rule TLK_CW.SeesEnemybalkan_epic { criteria TLK_CW.SeesEnemy Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.SeesEnemybalkan_epic } Response TLK_CW.NeedBackupbalkan_epic { scene "scenes/balkan_epic/request_backup_01.vcd" scene "scenes/balkan_epic/request_backup_02.vcd" scene "scenes/balkan_epic/request_backup_03.vcd" scene "scenes/balkan_epic/request_backup_04.vcd" scene "scenes/balkan_epic/request_help_01.vcd" scene "scenes/balkan_epic/request_help_02.vcd" scene "scenes/balkan_epic/request_help_03.vcd" scene "scenes/balkan_epic/request_help_04.vcd" scene "scenes/balkan_epic/request_help_05.vcd" scene "scenes/balkan_epic/request_help_06.vcd" } Rule TLK_CW.NeedBackupbalkan_epic { criteria TLK_CW.NeedBackup Isbalkan_epic ApplyContext "Talkbalkan_epic:1:1,SaidHelpbalkan_epic:1:3" applycontexttoworld Response TLK_CW.NeedBackupbalkan_epic } Response TLK_CW.SectorClearbalkan_epic { scene "scenes/balkan_epic/sees_area_clear_01.vcd" scene "scenes/balkan_epic/sees_area_clear_02.vcd" scene "scenes/balkan_epic/sees_area_clear_03.vcd" scene "scenes/balkan_epic/sees_area_clear_04.vcd" scene "scenes/balkan_epic/sees_area_clear_05.vcd" scene "scenes/balkan_epic/sees_area_clear_06.vcd" scene "scenes/balkan_epic/sees_area_clear_07.vcd" scene "scenes/balkan_epic/sees_area_clear_08.vcd" } Rule TLK_CW.SectorClearbalkan_epic { criteria TLK_CW.SectorClear Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.SectorClearbalkan_epic } Response TLK_CW.InPositionbalkan_epic { scene "scenes/balkan_epic/at_position_01.vcd" scene "scenes/balkan_epic/at_position_02.vcd" scene "scenes/balkan_epic/at_position_03.vcd" scene "scenes/balkan_epic/at_position_04.vcd" scene "scenes/balkan_epic/at_position_05.vcd" scene "scenes/balkan_epic/at_position_06.vcd" } Rule TLK_CW.InPositionbalkan_epic { criteria TLK_CW.InPosition Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.InPositionbalkan_epic } Response TLK_CW.HeardNoisebalkan_epic { scene "scenes/balkan_epic/heard_sound_01.vcd" scene "scenes/balkan_epic/heard_sound_02.vcd" scene "scenes/balkan_epic/heard_sound_03.vcd" scene "scenes/balkan_epic/heard_sound_04.vcd" } Rule TLK_CW.HeardNoisebalkan_epic { criteria TLK_CW.HeardNoise Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.HeardNoisebalkan_epic } Response TLK_CW.PepTalkbalkan_epic { scene "scenes/balkan_epic/round_start_01.vcd" scene "scenes/balkan_epic/round_start_02.vcd" scene "scenes/balkan_epic/round_start_03.vcd" scene "scenes/balkan_epic/round_start_04.vcd" scene "scenes/balkan_epic/round_start_05.vcd" scene "scenes/balkan_epic/round_start_06.vcd" scene "scenes/balkan_epic/round_start_07.vcd" scene "scenes/balkan_epic/round_start_08.vcd" scene "scenes/balkan_epic/round_losing_01.vcd" scene "scenes/balkan_epic/round_losing_03.vcd" scene "scenes/balkan_epic/round_losing_02.vcd" scene "scenes/balkan_epic/round_losing_06.vcd" scene "scenes/balkan_epic/round_losing_07.vcd" scene "scenes/balkan_epic/round_losing_08.vcd" scene "scenes/balkan_epic/round_winning_04.vcd" scene "scenes/balkan_epic/round_winning_06.vcd" scene "scenes/balkan_epic/round_winning_08.vcd" } Rule TLK_CW.PepTalkbalkan_epic { criteria TLK_CW.PepTalk Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.PepTalkbalkan_epic } Response TLK_CW.Cheerbalkan_epic { scene "scenes/balkan_epic/cheer_01.vcd" scene "scenes/balkan_epic/cheer_02.vcd" scene "scenes/balkan_epic/cheer_03.vcd" scene "scenes/balkan_epic/cheer_04.vcd" scene "scenes/balkan_epic/cheer_05.vcd" scene "scenes/balkan_epic/cheer_06.vcd" scene "scenes/balkan_epic/cheer_07.vcd" scene "scenes/balkan_epic/cheer_08.vcd" } Rule TLK_CW.Cheerbalkan_epic { criteria TLK_CW.Cheer Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.Cheerbalkan_epic } Response TLK_CW.IFixBombbalkan_epic { scene "scenes/balkan_epic/planting_a_01.vcd" scene "scenes/balkan_epic/planting_a_02.vcd" scene "scenes/balkan_epic/planting_a_03.vcd" scene "scenes/balkan_epic/planting_b_01.vcd" scene "scenes/balkan_epic/planting_b_02.vcd" scene "scenes/balkan_epic/planting_b_03.vcd" } Rule TLK_CW.IFixBombbalkan_epic { criteria TLK_CW.IFixBomb Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.IFixBombbalkan_epic } Response TLK_CW.YouFixBombbalkan_epic { scene "scenes/balkan_epic/covering_friend_01.vcd" scene "scenes/balkan_epic/covering_friend_02.vcd" scene "scenes/balkan_epic/covering_friend_03.vcd" scene "scenes/balkan_epic/covering_friend_04.vcd" scene "scenes/balkan_epic/covering_friend_05.vcd" scene "scenes/balkan_epic/covering_friend_06.vcd" } Rule TLK_CW.YouFixBombbalkan_epic { criteria TLK_CW.YouFixBomb Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.YouFixBombbalkan_epic } Response TLK_CW.BombAtbalkan_epic { scene "scenes/balkan_epic/planted_b_01.vcd" scene "scenes/balkan_epic/planted_b_02.vcd" scene "scenes/balkan_epic/planted_b_03.vcd" } Rule TLK_CW.BombAtbalkan_epic { criteria TLK_CW.BombAt Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.BombAtbalkan_epic } Response TLK_CW.OMWbalkan_epic { scene "scenes/balkan_epic/omw_01.vcd" scene "scenes/balkan_epic/omw_02.vcd" scene "scenes/balkan_epic/omw_03.vcd" scene "scenes/balkan_epic/omw_04.vcd" scene "scenes/balkan_epic/omw_05.vcd" scene "scenes/balkan_epic/omw_06.vcd" } Rule TLK_CW.OMWbalkan_epic { criteria TLK_CW.OMW Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.OMWbalkan_epic } Response TLK_CW.CoveringYoubalkan_epic { scene "scenes/balkan_epic/covering_friend_01.vcd" scene "scenes/balkan_epic/covering_friend_02.vcd" scene "scenes/balkan_epic/covering_friend_03.vcd" scene "scenes/balkan_epic/covering_friend_04.vcd" scene "scenes/balkan_epic/covering_friend_05.vcd" scene "scenes/balkan_epic/covering_friend_06.vcd" } Rule TLK_CW.CoveringYoubalkan_epic { criteria TLK_CW.CoveringYou Isbalkan_epic IsTalkbalkan_epic ApplyContext "Talkbalkan_epic:1:1" applycontexttoworld Response TLK_CW.CoveringYoubalkan_epic }