"telephone.interior" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "~survival\telephone_interior_01.wav" } "telephone.exterior" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "~survival\telephone_exterior_01.wav" } "Survival.SelectDropLocation" { "channel" "CHAN_STATIC" "volume" "0.4" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "+survival\dropzone_select_02.wav" } "Survival.DropzoneBGLoop" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "survival\dropzone_bg_loop.wav" } "Survival.DropzonePullRipcord" { "channel" "CHAN_STATIC" "volume" "0.6" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "survival\dropzone_parachute_deploy.wav" } "Survival.DropzoneFreefall" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "survival\dropzone_freefall.wav" } "Survival.ParachuteDeploy" { "channel" "CHAN_STATIC" "volume" "0.5" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "survival\dropzone_parachute_success_02.wav" } "Survival.DropzoneRappell" { "channel" "CHAN_STATIC" "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "survival\dropzone_rappell.wav" } "Survival.CreepEnter" { "channel" "CHAN_STATIC" "volume" "0.4" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "survival\creep_enter_01.wav" } "Survival.CreepExit" { "channel" "CHAN_STATIC" "volume" "0.15" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "survival\creep_exit_01.wav" } "Survival.CreepApproach" { "channel" "CHAN_STATIC" "volume" "0.001" //this value is controlled in code "pitch" "100" //this value is controlled in code "soundlevel" "SNDLVL_55dB" // this value is controlled in code "wave" "&survival\creep_approach_05.wav" } "Survival.CreepDamage" { "channel" "CHAN_STATIC" "volume" "0.2, 0.2" "pitch" "95, 107" "soundlevel" "SNDLVL_55dB" "rndwave" { //These sounds are marked with # (drymix) so they don't get //subject to the 'underwater' effect we apply when in //the danger zone. "wave" "#survival\creep_damage_01.wav" "wave" "#survival\creep_damage_02.wav" "wave" "#survival\creep_damage_03.wav" "wave" "#survival\creep_damage_04.wav" "wave" "#survival\creep_damage_05.wav" } } "Survival.ContainerDamage" { "channel" "CHAN_STATIC" "volume" "0.5" "pitch" "100" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "survival\container_damage_01.wav" "wave" "survival\container_damage_02.wav" "wave" "survival\container_damage_03.wav" "wave" "survival\container_damage_04.wav" "wave" "survival\container_damage_05.wav" } } "Survival.ContainerDamageUnpunchable" { "channel" "CHAN_STATIC" "volume" "0.5" "pitch" "100" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "survival\container_damage_01.wav" "wave" "survival\container_damage_02.wav" "wave" "survival\container_damage_03.wav" "wave" "survival\container_damage_04.wav" "wave" "survival\container_damage_05.wav" } } "Survival.ContainerDamageUnpunchableGloves" { "channel" "CHAN_STATIC" "volume" "0.2" "pitch" "150" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "~player/footsteps/new/land_metal_barrel_01.wav" "wave" "~player/footsteps/new/land_metal_barrel_02.wav" "wave" "~player/footsteps/new/land_metal_barrel_03.wav" "wave" "~player/footsteps/new/land_metal_barrel_04.wav" } } "Survival.ContainerDamageGloves" { "channel" "CHAN_STATIC" "volume" "0.5" "pitch" "100" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "survival\container_damage_01.wav" "wave" "survival\container_damage_02.wav" "wave" "survival\container_damage_03.wav" "wave" "survival\container_damage_04.wav" "wave" "survival\container_damage_05.wav" } } "Survival.ContainerDeath" { "channel" "CHAN_STATIC" "volume" "0" "pitch" "100" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "survival\container_death_01.wav" "wave" "survival\container_death_02.wav" "wave" "survival\container_death_03.wav" } "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "CS_limit_physics_start" } "update_stack" { "import_stack" "CS_update_physics" "volume_falloff" { "input_min" "20" "input_max" "300" } } } } "Survival.BagDamage" { "channel" "CHAN_STATIC" "volume" "0.5" "pitch" "100" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "survival\bag_damage_01.wav" "wave" "survival\bag_damage_02.wav" "wave" "survival\bag_damage_03.wav" "wave" "survival\bag_damage_04.wav" } } "Survival.BagDeath" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "survival\bag_death_01.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "CS_limit_physics_start" } "update_stack" { "import_stack" "CS_update_physics" "volume_falloff" { "input_min" "20" "input_max" "300" } } } } "Survival.BeaconGlobal" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "survival/RocketAlarm.wav" } "Survival.BeaconLocalAlarm" { "channel" "CHAN_STATIC" "volume" "0.7" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "survival/RocketAlarmClose.wav" } "GasCanister.LaunchSound" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "95, 103" "soundlevel" "SNDLVL_NONE" "wave" "~)weapons/smokegrenade/sg_explode_distant.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "CS_limit_start" } "update_stack" { "import_stack" "CS_update_weapon" "mixer" { "mixgroup" "ExplosionsDistant" } } } } "GasCanister.AfterLanding" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "~)weapons/c4/c4_initiate.wav" } "GasCanister.Explosion" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_120dB" "rndwave" { "wave" "~survival\missile_land_01.wav" "wave" "~survival\missile_land_02.wav" "wave" "~survival\missile_land_03.wav" "wave" "~survival\missile_land_04.wav" "wave" "~survival\missile_land_05.wav" "wave" "~survival\missile_land_06.wav" } //"wave" "~survival\GasCanHit.wav" } "GasCanister.IncomingSound" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "105, 112" "soundlevel" "SNDLVL_NONE" "wave" "ambient\playonce\overhead\bank_airplane_02.wav" } "GasCanister.IncomingSoundClose" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "98, 102" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "~survival\missile_close_01.wav" "wave" "~survival\missile_close_02.wav" "wave" "~survival\missile_close_03.wav" } //"wave" "~survival\RocketIncoming.wav" } //unused for now "GasCanister.GasIdle" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_70dB" "wave" "common\null.wav" } "Survival.DropBigGunsInitial" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "rndwave" { //"wave" "+player\vo\survival\dangerzone_first_supply_drop_01.wav" //"wave" "+player\vo\survival\dangerzone_first_supply_drop_02.wav" "wave" "+player\vo\survival\dangerzone_first_supply_drop_03.wav" //"wave" "+player\vo\survival\dangerzone_first_supply_drop_04.wav" //"wave" "+player\vo\survival\dangerzone_first_supply_drop_05.wav" "wave" "+player\vo\survival\dangerzone_supply_drop_01.wav" "wave" "+player\vo\survival\dangerzone_supply_drop_04.wav" "wave" "+player\vo\survival\dangerzone_supply_drop_10.wav" } } "Survival.DropBigGuns" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "+player\vo\survival\dangerzone_supply_drop_01.wav" "wave" "+player\vo\survival\dangerzone_supply_drop_02.wav" "wave" "+player\vo\survival\dangerzone_supply_drop_03.wav" "wave" "+player\vo\survival\dangerzone_supply_drop_04.wav" "wave" "+player\vo\survival\dangerzone_supply_drop_05.wav" "wave" "+player\vo\survival\dangerzone_supply_drop_06.wav" "wave" "+player\vo\survival\dangerzone_supply_drop_07.wav" "wave" "+player\vo\survival\dangerzone_supply_drop_08.wav" "wave" "+player\vo\survival\dangerzone_supply_drop_09.wav" "wave" "+player\vo\survival\dangerzone_supply_drop_10.wav" } } "Survival.FirstBombsIncoming" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "+player\vo\survival\dangerzone_wave01_warning_01.wav" "wave" "+player\vo\survival\dangerzone_wave01_warning_02.wav" "wave" "+player\vo\survival\dangerzone_wave01_warning_03.wav" } } "Survival.EnemiesLeft12" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "+player\vo\survival\dangerzone_12_enemies_remaining.wav" } "Survival.EnemiesLeft11" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "+player\vo\survival\dangerzone_11_enemies_remaining.wav" } "Survival.EnemiesLeft10" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "+player\vo\survival\dangerzone_10_enemies_remaining.wav" } "Survival.EnemiesLeft9" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "+player\vo\survival\dangerzone_09_enemies_remaining.wav" } "Survival.EnemiesLeft8" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "+player\vo\survival\dangerzone_08_enemies_remaining.wav" } "Survival.EnemiesLeft7" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "+player\vo\survival\dangerzone_07_enemies_remaining.wav" } "Survival.EnemiesLeft6" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "+player\vo\survival\dangerzone_06_enemies_remaining.wav" } "Survival.EnemiesLeft5" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "+player\vo\survival\dangerzone_05_enemies_remaining.wav" } "Survival.EnemiesLeft4" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "+player\vo\survival\dangerzone_04_enemies_remaining.wav" } "Survival.EnemiesLeft3" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "+player\vo\survival\dangerzone_03_enemies_remaining.wav" } "Survival.EnemiesLeft2" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "+player\vo\survival\dangerzone_02_enemies_remaining.wav" } "Survival.EnemiesLeft1" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "+player\vo\survival\dangerzone_01_enemies_remaining.wav" } "Survival.Victory" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "+player\vo\survival\dangerzone_congratulations_01.wav" //"wave" "+player\vo\survival\dangerzone_congratulations_02.wav" "wave" "+player\vo\survival\dangerzone_congratulations_03.wav" "wave" "+player\vo\survival\dangerzone_congratulations_04.wav" //"wave" "+player\vo\survival\dangerzone_congratulations_05.wav" } "Survival.DroneGunSpark" { "channel" "CHAN_VOICE" "volume" "0.3,0.5" "pitch" "97,110" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "ambient/energy/zap1.wav" "wave" "ambient/energy/zap2.wav" "wave" "ambient/energy/zap3.wav" } } "Survival.GrabMoneyFromBag" { "channel" "CHAN_STATIC" "volume" "0.3" "soundlevel" "SNDLVL_70dB" "wave" "~)hostage/huse/hostage_cut_free_with_defuser.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "CS_limit_physics_start" } "update_stack" { "import_stack" "CS_update_physics" "volume_falloff" { "input_min" "20" "input_max" "300" } } } } "Survival.ItemPickup" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_70dB" "pitch" "100" "volume" "1.0" "wave" "~survival/money_collect_04.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "CS_limit_physics_start" } "update_stack" { "import_stack" "CS_update_physics" "volume_falloff" { "input_min" "20" "input_max" "300" } } } } "Survival.BuyItem" { "soundlevel" "SNDLVL_70dB" "pitch" "100" "volume" "0.4" "channel" "CHAN_STATIC" "wave" "survival/buy_item_01.wav" } "Survival.BuyItemFailed" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_70dB" "pitch" "100" "volume" "0.4" "wave" "survival/buy_item_failed_01.wav" } "Survival.SecurityDoorPaymentStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_70dB" "pitch" "100" "volume" "0.6" "wave" "~survival/securitydoor_payment_start.wav" } "Survival.SecurityDoorPaymentCounter" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_70dB" "pitch" "100" "volume" "0.6" "wave" "~survival/securitydoor_payment_counter.wav" } "Survival.SecurityDoorFailed" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "~survival/securitydoor_payment_failed.wav" } "Survival.SecurityDoorOpen" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "~survival/securitydoor_open_01.wav" } "Survival.SecurityDoorOpening" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "common/null.wav" } "Survival.BreachChargeSetArmed" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_85dB" "ignore_occlusion" "1" "wave" "survival/breach_land_01.wav" } "Survival.BreachChargeClick" { "channel" "CHAN_STATIC" "volume" "0.6" "soundlevel" "SNDLVL_80dB" "wave" "common/null.wav" } "Survival.BreachSoundWarningBeep" { "channel" "CHAN_STATIC" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "~survival/breach_warning_beep_01.wav" } "Survival.BreachSoundActivate" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "survival/breach_activate_01.wav" } "Survival.BreachSoundActivateNoBombs" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "survival/breach_activate_nobombs_01.wav" } "Survival.BreachDefused" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "volume" "0.7" "wave" "~survival/breach_defuse_01.wav" } "Survival.BreachUse" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "~survival/breach_charge_pickup_01.wav" } "Survival.BreachThrow" { "channel" "CHAN_STATIC" "volume" "0.8" "pitch" "120" "soundlevel" "SNDLVL_65dB" "rndwave" { "wave" "survival/breach_throw_01.wav" "wave" "survival/breach_throw_02.wav" "wave" "survival/breach_throw_03.wav" } "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "CS_limit_start" } "update_stack" { "import_stack" "CS_update_foley" "mixer" { "mixgroup" "FoleyWeapons" } } } } "Survival.BumpIdle" { "channel" "CHAN_STATIC" "volume" "0.65" "pitch" "90" "soundlevel" "SNDLVL_70dB" "wave" "ambient/machines/power_transformer_loop_1.wav" } "Survival.BumpMineSetArmed" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_85dB" "ignore_occlusion" "1" "wave" "survival/bumpmine_land_01.wav" } "Survival.BumpMineWarningBeep" { "channel" "CHAN_STATIC" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "~survival/breach_warning_beep_01.wav" } "Survival.BumpMineDetonate" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "~)survival/bumpmine_launch_01.wav" } "Survival.BumpMinePreDetonate" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "survival/breach_activate_01.wav" } "Survival.BumpMinePickUp" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "survival/bumpmine_pickup.wav" } "Survival.BumpMineThrow" { "channel" "CHAN_STATIC" "volume" "0.8" "pitch" "120" "soundlevel" "SNDLVL_65dB" "wave" "survival/bumpmine_throw.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "CS_limit_start" } "update_stack" { "import_stack" "CS_update_foley" "mixer" { "mixgroup" "FoleyWeapons" } } } } // turret dies "Survival.DroneGunBreakApart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "~survival/turret_death_01.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "CS_limit_physics_start" } "update_stack" { "import_stack" "CS_update_physics" } } } // turret takes damage "Survival.DroneGunBreakApartElectricalFailure" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_100DB" "rndwave" { "wave" "~survival/turret_takesdamage_01.wav" "wave" "~survival/turret_takesdamage_02.wav" "wave" "~survival/turret_takesdamage_03.wav" } "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "CS_limit_physics_start" } "update_stack" { "import_stack" "CS_update_physics" } } } // idle beep while turret is active "Survival.DroneGunFocusPlayer" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "~survival/turret_idle_01.wav" //"wave" "~buttons/button15.wav" } // idle beep while active turret is focused on player "Survival.DroneGunScanForPlayer" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "pitch" "150" "wave" "~survival/turret_sawplayer_01.wav" //"wave" "~buttons/button5.wav" } // turret has lost player and become deactive "Survival.DroneGunScanForPlayerOutOfRange" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "~survival/turret_lostplayer_03.wav" //"wave" "~buttons/button4.wav" } "Survival.DestroyMoneyBag" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "pitch" "95, 107" "volume" "0.3, 0.7" "soundlevel" "SNDLVL_85dB" "wave" "survival\bag_death_01.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "CS_limit_physics_start" } "update_stack" { "import_stack" "CS_update_physics" } } } "Survival.InfoTips" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "0.7" "wave" "survival/info_tips_01.wav" } "Survival.BonusAward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "0.7" "wave" "survival/bonus_award_01.wav" } "Survival.BriefcaseUnlocking" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.7" "soundlevel" "SNDLVL_85dB" "wave" "~survival/briefcase_unlocking_01.wav" } "Survival.BriefcaseUnlockSuccess" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.7" "soundlevel" "SNDLVL_85dB" "wave" "~survival/briefcase_open_success_01.wav" } "Survival.ParachuteEquipping" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "pitch" "PITCH_NORM" "wave" "survival/parachute_pickup_start_01.wav" } "Survival.ParachuteEquipped" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "98, 102" "wave" "survival\parachute_pickup_success_01.wav" } "Survival.UpgradeTabletStart" { "channel" "CHAN_STATIC" "volume" "0.6" "pitch" "100" "soundlevel" "SNDLVL_65dB" "wave" "~survival/tablet_upgradestart_01.wav" } "Survival.UpgradeTabletSuccess" { "channel" "CHAN_STATIC" "volume" "0.3" "pitch" "100" "soundlevel" "SNDLVL_65dB" "wave" "~survival/tablet_pickup_sdcard_01.wav" } "Survival.ArmorPickup" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "98, 102" "wave" "survival\armor_pickup_01.wav" } "ExplodingBarrel.ImpactHard" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "~)survival\barrel_fall_01.wav" "wave" "~)survival\barrel_fall_02.wav" "wave" "~)survival\barrel_fall_03.wav" } } "ExplodingBarrel.ImpactSoft" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "~)survival\barrel_fall_01.wav" "wave" "~)survival\barrel_fall_02.wav" "wave" "~)survival\barrel_fall_03.wav" } } "Survival.ParadropBeacon" { "channel" "CHAN_STATIC" "volume" "0.4" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "~survival\paradrop_idle_01.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "CS_distance_weapon_start" } "update_stack" { "import_stack" "CS_update_weapon" "volume_falloff" { "input_min" "200" "input_max" "1600" } "volume_distance_xfade" { "input_map_min" "0.3" "input_map_max" "1.0" } } } } // should only play on the client player. do not broadcast. "Survival.PunchDamage" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "pitch" "100" "rndwave" { "wave" "+physics\body\body_impact_self_06.wav" "wave" "+physics\body\body_impact_self_07.wav" "wave" "+physics\body\body_impact_self_08.wav" "wave" "+physics\body\body_impact_self_04.wav" "wave" "+physics\body\body_impact_self_05.wav" } } "Survival.TabletUpgradeSuccess" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_65dB" "wave" "~survival/tablet_upgradeSuccess_02.wav" } "Survival.TabletDraw" { "channel" "CHAN_STATIC" "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_65dB" "wave" "~survival/tablet_draw_01.wav" } "Survival.SafeExplode" { "channel" "CHAN_STATIC" "volume" "0.5" "soundlevel" "SNDLVL_85dB" "wave" "~)weapons/c4/c4_explode1.wav" } "Survival.C4Explode" { "channel" "CHAN_STATIC" "volume" "0.5" "soundlevel" "SNDLVL_120db" "wave" "~)weapons/c4/c4_explode1.wav" } "Survival.ZoneChosenByOther" { "channel" "CHAN_STATIC" "volume" "0.5" "soundlevel" "SNDLVL_NONE" "wave" "+survival/zone_chosen_by_other.wav" } "Survival.ZoneChosenByFriend" { "channel" "CHAN_STATIC" "volume" "0.5" "soundlevel" "SNDLVL_NONE" "wave" "+survival/zone_chosen_by_friend.wav" } "Survival.ShieldPush" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "~)survival/sheild_push_01.wav" } "Survival.ShieldEquipStart" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "~)survival/shield_equip_04.wav" } "Survival.ShieldEquipEnd" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "~)survival/shield_equip_05.wav" } "Survival.JumpAbility" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "95, 105" "soundlevel" "SNDLVL_75dB" "wave" "~)survival/jump_ability_01.wav" } //"ExoSuit.Jump" //{ //"channel" "CHAN_STATIC" //"volume" "0.7" //"pitch" "90, 110" //"soundlevel" "SNDLVL_75dB" //"wave" "~)survival/jump_ability_01.wav" //} "Survival.LongJumpAbility" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "~)survival/jump_ability_long_01.wav" } "Survival.PrisonAlarm" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_90dB" "wave" "survival/prison_alarm_01.wav" }