// RADIO MESSAGES "Event.BombPlanted" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "+radio/bombpl.wav" } "Event.BombDefused" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "+radio/bombdef.wav" } "Event.BombDefused_Legacy1" { "channel" "CHAN_STATIC" "volume" "0.5" "soundlevel" "SNDLVL_GUNFIRE" "rndwave" { "wave" "+radio/legacy_yesss.wav" "wave" "+radio/legacy_yesss2.wav" "wave" "+radio/legacy_whoo.wav" } } "Event.BombDefused_Legacy2" { "channel" "CHAN_STATIC" "volume" "0.5" "soundlevel" "SNDLVL_GUNFIRE" "rndwave" { "wave" "+radio/legacy_thats_the_way.wav" "wave" "+radio/legacy_yea_baby.wav" "wave" "+radio/legacy_way_to_be_team.wav" } } "Event.BombDefused_Legacy3" { "channel" "CHAN_STATIC" "volume" "0.5" "soundlevel" "SNDLVL_GUNFIRE" "rndwave" { "wave" "+radio/legacy_this_is_my_house.wav" "wave" "+radio/legacy_very_nice.wav" "wave" "+radio/legacy_who_wants_some.wav" } } "Event.HostageTouched" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "+radio/hostagecompromised.wav" } "Event.CTWin" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "+radio/ctwin.wav" } "Event.TERWin" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "+radio/terwin.wav" } "Event.RoundDraw" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "+radio/rounddraw.wav" } "Event.HostageRescued" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "+radio/rescued.wav" } "Event.HostageKilled" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "+radio/hosdown.wav" } "Survival.RadioCutoff" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_97dB" "volume" "0.7" "rndwave" { "wave" "~radio/radio_cutoff_01.wav" "wave" "~radio/radio_cutoff_02.wav" "wave" "~radio/radio_cutoff_03.wav" "wave" "~radio/radio_cutoff_04.wav" "wave" "~radio/radio_cutoff_05.wav" } } "Survival.HostageRescued" { "channel" "CHAN_STATIC" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_30dB" //"wave" "~radio/rescued.wav" "wave" "`radio/rescued.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "CS_distance_weapon_start" } "update_stack" { "import_stack" "CS_update_weapon" "volume_xfade_end_dist" { "input2" "1500" } "mixer" { "mixgroup" "Weapons1" } // 35m "volume_falloff" { "input_max" "10" "input_curve_amount" "2.0" } "volume_distance_xfade" { "input_map_min" "0.0" "input_map_max" "1.0" } } } } "temp.HelpDrop" { "channel" "CHAN_VOICE" "volume" "1" "soundlevel" "0" "wave" "+player\vo\temp\HelpDrop.wav" } "temp.Sorry02" { "channel" "CHAN_VOICE" "volume" "1" "soundlevel" "0" "wave" "+player\vo\temp\Sorry02.wav" } "temp.Sorry03" { "channel" "CHAN_VOICE" "volume" "1" "soundlevel" "0" "wave" "+player\vo\temp\Sorry03.wav" } "temp.Sorry12" { "channel" "CHAN_VOICE" "volume" "1" "soundlevel" "0" "wave" "+player\vo\temp\Sorry12.wav" }