//------------------------------------------------------------------ // Wood Doors //------------------------------------------------------------------ "Doors.Wood.Move1" { "channel" "CHAN_BODY" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/door1_move.wav" "wave" "doors/wood_move1.wav" } } "Doors.Wood.FullOpen1" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door1_stop.wav" } "Doors.Wood.FullClose1" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/door_wood_close1.wav" "wave" "doors/wood_stop1.wav" } } "WoodenDoor.Break" { "volume" "1.0" "soundlevel" "SNDLVL_90dB" "pitch" "95,105" "GameData" { "Priority" "Interesting" } "rndwave" { "wave" "physics/wood/wood_crate_break4.wav" "wave" "physics/wood/wood_crate_break5.wav" } } "WoodenDoor.Lock" { "volume" "1.0" "soundlevel" "SNDLVL_90dB" "pitch" "95,105" "GameData" { "Priority" "Interesting" } "rndwave" { "wave" "doors/door_lock_1.wav" } } "Doors.Wood.Gate.Open" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "pitch" "98,101" "wave" "~doors/wood_gate_open_01.wav" } "Doors.Wood.Gate.Close" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "pitch" "98,101" "wave" "~doors/wood_gate_open_01.wav" } //============================================================== //============= CHECKPOINT DOORS =============================== //============================================================== "Doors.Checkpoint.Move1" { "channel" "CHAN_STATIC" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/door_metal_rusty_move1.wav" "wave" "doors/metal_move1.wav" } } "Doors.Checkpoint.FullOpen1" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_metal_large_open1.wav" } "Doors.Checkpoint.FullClose1" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_140dB" "pitch" "90,110" "wave" "doors/door_checkpoint_close1.wav" } "CheckpointDoor.Pound" { "volume" "1.0" "soundlevel" "SNDLVL_90dB" "pitch" "95,105" "GameData" { "Priority" "Interesting" } "rndwave" { "wave" "doors/Hit_KickMetalDoor1.wav" "wave" "doors/Hit_KickMetalDoor2.wav" } } "Doors.Checkpoint.Pound1" { "volume" "1.0" "soundlevel" "SNDLVL_90dB" "pitch" "95,105" "rndwave" { "wave" "doors/Hit_KickMetalDoor1.wav" "wave" "doors/Hit_KickMetalDoor2.wav" } } "Doors.Checkpoint.Unlock" { "volume" "1.0" "soundlevel" "SNDLVL_100dB" "pitch" "95,105" "rndwave" { "wave" "doors/CheckpointBarRemove.wav" } } //------------------------------------------------------------------ // Glass Doors //------------------------------------------------------------------ "Doors.Glass.Move1" { "channel" "CHAN_BODY" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/door1_move.wav" "wave" "doors/wood_move1.wav" } } "Doors.Glass.FullOpen1" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_metal_gate_close1.wav" } "Doors.Glass.FullClose1" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/door_metal_medium_close1.wav" "wave" "doors/default_stop.wav" } } "Doors.Glass.Pound1" { "volume" "1.0" "soundlevel" "SNDLVL_90dB" "pitch" "95,105" "rndwave" { "wave" "doors/Hit_KickMetalDoor1.wav" "wave" "doors/Hit_KickMetalDoor2.wav" } } //------------------------------------------------------------------ // Metal Doors //------------------------------------------------------------------ "Doors.Metal.Move1" { "channel" "CHAN_STATIC" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/door_metal_rusty_move1.wav" "wave" "doors/metal_move1.wav" } } "Doors.Metal.FullOpen1" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_metal_large_open1.wav" } "Doors.Metal.FullClose1" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/door_metal_large_close2.wav" "wave" "doors/metal_stop1.wav" } } "Doors.Metal.Pound1" { "volume" "1.0" "soundlevel" "SNDLVL_90dB" "pitch" "95,105" "rndwave" { "wave" "doors/Hit_KickMetalDoor1.wav" "wave" "doors/Hit_KickMetalDoor2.wav" } } //------------------------------------------------------------------ // Medical Cabinets //------------------------------------------------------------------ "Doors.Medkit_Cabinet" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "wave" "doors/MedKit_Doors_Open.wav" } //------------------------------------------------------------------ // Manholes //------------------------------------------------------------------ "Doors.Manhole.Move" { "volume" "1.0" "soundlevel" "SNDLVL_70dB" "pitch" "100" "wave" "doors/gate_move1.wav" } "Doors.Manhole.Open" { "volume" "1.0" "soundlevel" "SNDLVL_70dB" "pitch" "100" "wave" "doors/URB_3b_Manhole_open.wav" } //------------------------------------------------------------------ // Elevator Doors //------------------------------------------------------------------ "Doors.Elevator.Open" { "volume" "1.0" "soundlevel" "SNDLVL_70dB" "pitch" "100" "wave" "doors/URB_4b_elevator_open.wav" } "Doors.Elevator.Close" { "volume" "1.0" "soundlevel" "SNDLVL_70dB" "pitch" "100" "wave" "doors/URB_4b_elevator_close.wav" } "Doors.ConstructionLift.Open" { "volume" "1.0" "soundlevel" "SNDLVL_100dB" "pitch" "100" "wave" "doors/sugarcane_lift_gate_open_01.wav" } "Doors.ConstructionLift.Close" { "volume" "1.0" "soundlevel" "SNDLVL_100dB" "pitch" "100" "wave" "doors/sugarcane_lift_gate_close_01.wav" } // missing "World.UndergroundPushBarClose" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "wave" ")doors\pushbardoor_close.wav" } "World.UndergroundPushBarOpen" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_75dB" "volume" "1.0" "wave" ")doors\pushbardoor_open.wav" }