particles_manifest { "file" "particles/ambient_fx.pcf" "file" "!particles/blood_impact.pcf" "file" "particles/burning_fx.pcf" "file" "particles/error.pcf" "file" "!particles/explosions_fx.pcf" "file" "!particles/footstep_fx.pcf" "file" "!particles/impact_fx.pcf" "file" "!particles/inferno_fx.pcf" "file" "particles/rain_fx.pcf" "file" "particles/water_impact.pcf" "file" "!particles/weapons/cs_weapon_fx.pcf" "file" "!particles/overhead_icon_fx.pcf" "file" "particles/maps/cs_italy.pcf" "file" "particles/maps/cs_office.pcf" "file" "particles/maps/de_aztec.pcf" "file" "particles/maps/de_bank.pcf" "file" "particles/maps/de_dust.pcf" "file" "particles/maps/de_house.pcf" "file" "particles/maps/de_mill.pcf" "file" "particles/maps/de_nuke.pcf" "file" "particles/maps/de_shacks.pcf" "file" "particles/maps/de_train.pcf" "file" "particles/maps/gg_baggage.pcf" "file" "particles/maps/ar_monastery.pcf" "file" "particles/maps/de_inferno.pcf" "file" "particles/critters/chicken.pcf" "file" "particles/lighting.pcf" "file" "particles/maps/de_overpass.pcf" "file" "!particles/screen_fx.pcf" "file" "particles/money_fx.pcf" "file" "particles/survival_fx.pcf" "file" "particles/ui_effects.pcf" }